Tau Auxiliaries Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (August 2024)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>40k Arthttps://40k.gallery/>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builderPrevious Thread: >>94700256TQ: Do you use Tau as antagonists or even allies in your games? Do you prefer to deal with the Tau proper or lean heavily on the auxiliaries for an alien coalition look?Have you invented auxiliary races of your own for games?
TQMy game is set in Calixis, so no. I do have a game idea tucked away where the PCs are Tau or Tau client races fighting off pirates, one of whom has a looted Battlesuit.
armies for this feel? are votann and gsc my only options?>>94816777>young species whose whole schtick is intergrating other species into their army >huge galaxy of countless different xenos they could include>only other non-tau you actually see are Kroot who are nothing more than a function to cover for tau's melee weakness>only time you see humans are in /tg/'s weird coomer fanfic comicstau auxiliaries were a horrible idead from the start because GW was never going to commit resources to it. when non-space marine ranges are lucky to get 2 updates a year, you really think they're going to design and sculpt dozens of alien races for a factio that people only play for the battlefuits? In the 20+ years of their existence have they really receieved anything besides Kroot who only just got updated last year. The only "auxiliaries" you're getting are kroot to screen and entangle enemy melee. No, you're not getting dark mechanicum either
>>94817205Wrong thread, idiot
>>94817217>>94817205oops, wrong pic
>>94817205You are in the wrong thread.>The only "auxiliaries" you're getting are kroot to screen and entangle enemy melee.We literally just got a vespid refresh.
>>94816818>My game is set in CalixisSo? Tau are everywhere.
>>94816777Tau patron and environment seems like a perfect setting for mixed species parties. Throw in some Tau, Kroot, human, eldar outacts who's in for fun, and maybe Demiurg (Squat). Any chances that Cubicle 7 will make Tau/Squat supplement for Wrath & Glory?
>>94816777I haven't used Tau yet but im excited to introduce them in my current game. It's a frontier world OW game with the party managing their own warband of Imperial soldiers and locals they have press ganged. The next big arc of the campaign is gonna be dealing with the Tau invading, but instead of it being a proper military force it's a merchant fleet that got knocked off course after cadia exploded and has desperately arrived in orbit.The Tau are gonna first try and make contact with the most powerful warlords and countries using human diplomats (the planet is effectively abandoned and cut off from the Imperium). Offering medicine, food and eventually some weapons to those who decide to cooperate with them, basically using humans as mercenaries to do dirty work for them and provide security for their outposts that they are gonna start setting up. As they become more entrenched in the planet they are gonna land in force, while it's mostly a civilian fleet they do have a modest contingent of fire warriors, vehicles and battlesuits, but definitely gonna be leaning more on the "alien coalition" side of things rather than just lots of mechas. (A single XV-88 should be a very difficult boss fight). Tau weapons are also gonna be insanely better than their Imperial counterparts, if the party decides to fight them head on they are gonna have to use smart guerrilla tactics to ambush them and close the huge advantage that the Tau will have in range, firepower and (most pressingly) air support. This will hopefully be a nice difficulty scaling as the party so far is pretty used to their Imperial tech being more advanced than the locally produced autoguns and archaic WW2 level tanks. Does all of this sound fun?? Anyone got ideas for hooks I could do with them?
>>94818890>eldar outacts who's in for funNow that you mention it I wonder how the Tau would take to a troupe of Harlequins coming along to put on a show. Aside from the ethereals having all witnesses executed for learning some unfathomable cosmic truth beyond their purview.
>>94819035Tau weapons always made me scared because they can one-shot players. It's such an escalation of power compared to lasguns and bolters.
>>94819442Well i do not think the ethereals are like that for one. When you look past all the better than thou spirituality stuff they got going on the ethereals mostly seem like normal modern day politicians out to keep there jobs from scandals outside of there control. Rather then degenerate cannibal monsters like imperial nobles are depicted as. So if the Harlequins put on a show and opened everyone that saw its minds. Well i do not think the ethereals would freak out about it as they seem to have more self control than that. But they may put the viewers under containment to see if there is anything wrong or mind controlled about them now. Just normal hospital protocols for stuff like that really.The ethereals do not like overreacting about things as that tends to blow things up in there faces. Best to keep calm about strange things when they happen and follow normal practices.
Thinking about returning to 40k RPGs to run a lil chaos campaign. Black Crusade seems like the obvious choice, but I don't know much about it so I come to you. I'd like the players to be decently powerful from the start since it will be a short campaign, should I start them out with some extra XP or is there a better way to ensure they're of a higher level than usual?
>>94823952>I'd like the players to be decently powerful from the start since it will be a short campaignTell them to use the advanced archetypes in the four tomes, but don't allow Thousand Sons or the other psyker in Tome of Fate.
>>94823952use the expansion book classes instead of core book, all of them are significantly more powerful
>>94824190agreed with this. The tzeentch magic is kind of bullshit, one of the spells is literally just metagame magic that lets the player force the DM to tell them about any possible looming threat or answer any question they have, can ruin the game.
>>94824190>>94824210>>94824194Thanks for the advice, if someone wants to play a rubric marine focused around flame weaponry is there a way to do that well without using the archetypes in the tome of fate?
>>94824347I mean if you want a player who is completely silent and contributes nothing RP wise I guess you can go ahead. I would personally keep Rubric marines as NPC minions. BC is very freeform for what each archetype can use, pretty much all of the classes could use flame weapons equally well (especially since flame weapons require zero stat investment).
>>94824347>if someone wants to play a rubric marineYou don't get to play dust, but you can take one as a minion.
>>94824468>A Rubric Marine may be taken as a minion for Thousand Sons Sorcerers with the Minion of Chaos Talent, or other sorcerers with the Mark of Tzeentch and the Greater Minion of Chaos Talent.*which your players may realise fucking sucks, as it stops working when there's no TS sorcerer around, and taking a minion that can do more than combat is usually the better deal.
>>94823364That's the fun part!Honestly, tho, it makes small unit tactics and smart approaches a must. I understand that for most players, they are, to borrow the expression, Dark Souls tier enemies to face.
>>94824347>if someone wants to play a rubric marineLet me guess, this person has been playing too much SM2 and doesn't actually know TSons lore?
>>94823520Four fingered Por hands typed this post.
What are some good 'fluffy' features for a Dark Age of Technology ship to have? We get a lot of focus on the time-warping weapons and the lost void shield technology, but what my players are going to be finding as they traverse the wreck is the day-to-day stuff INSIDE the hull.
>>94831524My teams always scream like howler monkeys when they see rounded surfaces and automatic doors. >>94816777All my players need to do is make a phone call, but they've walked right into the heart of a House Interregnum. Every alien race is killing each other to vent off steam and jockey for power. Multi-armed chitinous Thraxians fall upon ranks of Morralian Deathsworn. Slimy, bulbous Galg, blades in tentacles, strike against hulking M'uh'ja. Dim-witted Anthrazods swing construction material as makeshift mauls and maces against simple-minded G'nosh loaders. Ethereal Ji'atrix, their bodies made of pure energy, surge over the light infantry of the Hrenians. Phosiab fight with nine-dimensional sight, pushed to the limit by the martial skill and energy manifestations of the Sapphirian Subjugators of the Solaris Expanse. Stealth suits duel Reaver skyriders as bodies rain from above. Vespid neutron technology meets its match in the radiation beams of the Nagi Kau'rua, who lack a central nervous system. Somebody might have released the experimental neural net drones grown on Slann durances, there is a company of space marines in the Entertainment District, and to top it all off, the Vorgh are loose so nowhere is safe. It will calm down eventually, but there's a lot of killing left to do.
>>94831524I think what we need to understand is that the DAoT can have lots of different human empires and technological niches that might have been fulfilled. Maybe what they find is a DAoT biological ship that has grown out of control and become a cancerous tumor within the space hulk. Or maybe it's just something totally mundane: you have recognizable analogues to Imperial technology but skewed: keyboards with non-gothic script that are arranged in two circles, screens made of glass that warp into three-dimensional shapes rather than projecting images, and everything operates so quietly you can hear only yourself breath.
>>94831524
>>94831524The ship's fully sentient General AI that will drop some wack ass knowledge on the players via voice synthesis.There are a lot of ways you could play the AI. I'd suggest not going for the obvious hostile/insane route and instead make it helpful to humans (or at least loyal to the ship's former crew) but unnervingly alien/inhuman and senile from millennia in the warp. Look to Wintermute from Neuromancer or the AIs from Deus Ex. https://www.youtube.com/watch?v=pKN9trFSACIhttps://www.youtube.com/watch?v=9JfnFXdkSTI
>>94831524The remains of previous explorers pasted to the walls.
>>94816777This is such a stupid question, but I'm not doing my due diligence if I don't askHas a male ever joined the Sisters of Battle in a Mulan type situation? No perversion, no sinister plot, just trying to get a loved one or close friend out an obligation.
>>94834002The Imperium has over a million worlds, quadrillions of citizens, and thousands upon thousands of years of history.It's probably happened a few times