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Unusual dice systems you like
No d20 or 3d6 + modifiers here.

Post dice systems you like and why.
For me, although the game itself is not my favorite, I really like The One Ring's d12+xd6 system. It doesn't have such an extreme differential between increments of d6 as straight d6 dice pools have, since all rolls start with a flat d12 that mellows out the difference, yet each additional d6 still feels significant. in d20 dnd terms, each additional d6 averages out to the equivalent of roughly +2.5.
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>The old Polish seaman's book
>Writing in cursive
Go to sleep, grandpa. Especially if you're drunk
Are you even aware they've switched the pattern almost a decade ago and are going to retire the whole thing next year? Only the plastic card from then on.
>checked & mathpilled; however:
Chance of rolling 30 thusly is still only 1/900 (but your other adjustment for 1 being 59/900 is correct afaik).
>Chance of rolling 30 thusly is still only 1/900
I can't see where I said it wasn't.
30 is 1/900, and it steadily increases in 2/900 steps until it reaches 59/900 for 1.
Ah, yes, I misunderstood your previous post. How do you like that stepping?

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As all of us who actually play long games know, numbered editions of D&D and AD&D before it start losing integrity in the mid-high levels.

BECMI and even more so some certain derived systems like ACKS offer unique experiences at certain level stretches, notably the stretch from "Name Level" up to dimension hopping hero-diety in which Characters establish their holdings and attract a population of followers that can interact politically with other city/state/nations.

What are the chances we'll see this being offered in the new Rules Revision?
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Is there really that much of a lack?

- Against the Giants was for characters 6-12
- Descent Into the Depths of the Earth is 9-14
- Queen of the Demonweb Pits was 10-14
- Expedition to the Barrier Peaks was 8-12
- Tomb of Horrors was 10-14
- Night Below was 1-14
- Swords of the Undercity was 8-12
- Swords of Deceit was 10-15
- Conan Unchained! was 10-14
- Conan Against the Darkness was 10-14
- Almost every one of the CoM series assumed at least 15 as the starting level, excepting only The Tree of Life (elves only, 8+)
- The entire DA (Blackmoor) adventures assumed 10-14

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Protip: When you use adventure lookup to attempt to make a point you should put in the effort to remove the entries that are very much about Domain style play, which is the entire CoM series, Blackmoor and, I think, most of those Conan modules on your list. GDQ is supposed to conclude the A-T-GDQ campaign and Night Below is its own campaign.

The H series is basically the only canonical mid-high level campaign and its widely lambasted for exactly the sort of implausible "mundane epic" tone I'm talking about.
Blackmoor’s adventures aren’t domain play. DA1 Adventures in Blackmoor is a dungeon delve that sends the PCs back in time to when their domains wouldn’t even exist; DA2 is Temple of the Frog which is just a classic dungeon crawl; DA3 is another time travel episode where player domains are invalidated; and DA4 is basically just a riff on Return of the King where the party goes to a place to destroy an evil artifact, no domains required.
Oh, but anyway, you didn’t talk about what the adventures were actually about or how they played out, you just talked about a “lack”. I named a dozen and could easily have named a dozen more. TSR blatantly gave PCs a chance to play with their NPCs chucklefucks following them around, and just as blatantly it can’t have been all that popular because TSR moved away from them and focused more on lower-level adventures, or high-level adventures where NPCs were nothing more than people following the PCs around in dungeon crawls serving as cannon fodder.

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What Common Year will the 5.5e WoG be set in?

Will it be literally the work of the Rebooted 576CY project (and explain why they disappeared)?

Will it be 599 immediately following the events of 3.5e's Living Greyhawk RPGA campaign?

Will it be some other point earlier in the past or further in the future? If it's extremely vague (which is my guess) where will you set it? Before or after the Wars? If it's in the past, how close to the founding of the City of Greyhawk could it be and still feel like a Greyhawk campaign? If it's in the 7th century how much of the events of Living Greyhawk will be Canonical?
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Who wants to work for a lich-king who'll turn you into a zombie or ghoul just because he didn't like the look of your face this morning? It's a shit job working for Ivid, there are no takers.
You have to realize Gary helped pioneer the RPG as we know it and had his life's work and characters (of his children and friends too) stolen from him and subsequently shit on. You'd probably be pissed too. The people that forced him out of his company ran it to the ground.
There are the bones of an empire just sitting there waiting for someone to overthrow him.
Oh boy, I can't wait to see how lame and gay WotC makes drow, when Vault of the Drow still has the best take on it. It's one thing to make them lame in Ed's hippie playground.

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You can tell by the way I use my walk
I'm a Paladin, no time to talk
Music loud and Oath sworn, I've been kicked around
Since I was born
And now it's alright, it's okay
And you may look the other way
We can try to understand
The Gods' effect on man
Whether you're a brother or whether you're a mother
You're stayin' alive, stayin' alive
Feel Faerun breakin' and everybody shakin'
And we're stayin' alive, stayin' alive
Ah, ha, ha, ha, stayin' alive, stayin' alive
Ah, ha, ha, ha, stayin' alive
Oh, when you walk

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Anyone else loathe song parodies that don't match syllable for syllable? I get that I'm autistic but it's just so lazy
I just coomed in my ass
Should I do this in my regular voice or in the Bee Gees' falsetto?
No, OP's meter is straight dogshit
Quality post anon ... but dangerously close to the devil's trips for such a supposedly righteous man

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Do you clean up the mold lines inbetween the miniatures' legs?
Be honest.
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If your plastic miniatures have mold on them, you have serious issues.
if they have one is remove it to the point, leaving some in the crotch and pretend they're pantylines or lines from a jockstrap haha silly guardsmen is see you wearing those panties on the battlefield :)
He buys anime figurines
>buying plastic models
Real Plebian hours
you have mold on your metal minis?

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>Undead horrifically overpowered
>Instead of nerfing them, the devs buff paladins to compensate
>Now the only viable meta options are the Skullbearers and the Ivory Knights
Is it so much to ask that my druid figurines not be completely worthless?
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>6 editions later
>still no Scream Wizard range refresh

Give me one reason not to commit an act of terrorism in minecraft right now
>Buy into game
>want to play Lizard faction because lizards are cool
>Lizards in this game are all depicted as upper class British with a steampunk vibe

Who the fuck made this decision? Everyone knows all Lizard races have to have an aztec and mayan vibe, thats just how it is. How can I take this shit seriously?
*insert generic rant about latest edition not being as good as past edition when commenter started playing the game here*
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>meet guys at FLGS for "casual match"
>he shows up with pork sorc + fat bastards meme list
>Turn 1, bastards charge up the field
>roll a 23 on their dedication test
>sorc casts time shift
>obviously rolls a 17
>fat bastards in combat with my champion of Lesbos
>they roll a 3 on blunder test
>finally a spot of luck
>nope, big boy is equipped with the cape of cringe
>game is basically over at that point
I don't want to hear another one of you faggots saying the pork sorc is not busted because he's too randoml
>be me
>setting up game at local store
>guy comes up with nothing but Undead Ratswarms in his army
>practically no hp, no armor, but on death they split into 1d6+2 Undead Rat(s) who are even shittier
>field my Immerheim Milita - just some Workshop Wagons and Otomoneer Squads and as flavor a Ancient Automaton equipped with a VioLance with Otomoknights for reinforcement
>even gonna out-spawn the guy if that is the plan
>game starts with 1/4 of the ratsswarms getting blasted
>they swarm and surrounded my wagons and otomoneers, of course they would
>can still spawn new Otomoneer Squads from the wagons because of the deployment range exactly for case like this- ...wait, were the bases for the single Undead Rats always that big?
>okay, so I can't spawn new squads
>rats and ratswarms slowly whittle away at the wagons (they have to literally crit to get through the armor btw)
>kill some swarms... more rats
>reinforcement time! now where do I... there is no space to deploy reinforcements

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>no crunch
>no fluff
What exactly does the modern 40K experience provide then? It’s not like the game is languishing, the popularity is growing. So my question is; what’s the appeal?
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Fluff is the lore and background information for the factions and units, as well as rules that tie into that. For example WHFB orcs had the animosity rule, reflecting the fluff of orcs being an unruly horde prone to infighting by having a chance your orcs would start fighting among themselves instead of attacking the enemy. It was clearly a detriment to the player, but reflected how orcs were supposed to act in the lore.

Crunch is the in-game rules for units and wargear. Usually people talk about fluffy vs crunchy lists, with the former being made to reflect how the faction's military functions in the lore and the later being minmaxed to use the most powerful models. Though in the context of the OP he seems to use crunch specifically to mean granularity in unit wargear optimization. Modern 40k still lets you make minmaxed lists, but the focus is almost entirely on picking the best units while previously each unit could have a lot of wargear options so in addition to picking the most optimal units you could also customize their weapons to best suit your purposes.
Dunno I just play Necromunda
i've met a not insignificant amount of women who are into warhammer. just a week or so ago i met a woman who told me that she's excited for new beastmen models in tow since she's been playing exclusively beastmen since 6th edition came out.
Thanks for clarifying. I figured I had the terminology slightly wrong.
I bet she likes Jay Naylor.

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Is it because too many weeaboos trying to live out their Shonen Jump fantasies?
Is it the anime art design that makes people skin crawl?
Is it the whole Western fantasy VS Eastern fantasy conflict?
If not, Then what is it that you abhor about it?
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>mid fight power ups
Like having skills/techniques with conditions and limited uses? Doesn't sound too hard. Other stuff can be handed out by the GM depending on the situation. There's no system that says the GM can't give you a +2 to all damage rolls for the rest of the fight.
>secret techniques with specific weaknesses
Admittedly harder unless there's some sort of convoluted rock-paper-scissors system for the powers involved, but even then, the meta gaming part is often enough done by the anime characters themselves, either by the one fighting or a support character analyzing the fight and coming up with a strategy. If it makes the fight funnier than just spamming the best attacks at each other you could work around the interactions between them. The obvious fire vs water comes to mind, you could have a situation like in Wo Long, you use a wall of ice to stop a fire attack as a reaction or something, and can't use that power during your turn as a result.
>one v one battles
It could still work if players are willing to roll with it, after all if you have 5 enemies for 5 characters and you all are into anime you can easily accept the premise. The alternative is having a sort of wrestling tag team situation, and that can be fun as well.
The only good "anime game" is Chuubo's.
>Is it because too many weeaboos trying to live out their Shonen Jump fantasies?
In part, saying that a game is inspired by a genre of anime is going to attract fans of that genre, naturally. And they will have genre conventions in mind while playing that clash hard with other people at the table, 99% of the time.
>Is it the anime art design that makes people skin crawl?
Not really, my table has been using anime character art for wholly western-genre games. Though I suppose you could find some people who are naturally repulsed by any hint of Ainu picture books.
>Is it the whole Western fantasy VS Eastern fantasy conflict?
Depends on what you mean by "eastern fantasy". If you mean oriental fantasy, no. People like that, even if they don't like anime. If you mean "JRPG fantasy", then yeah. People don't like their worlds being bureaucratic reflections of reality where 'adventuring' is a profession rather than an action, somehow.
>If not, Then what is it that you abhor about it?
Mostly the fact that JTTRPGs are usually the bastard child of D&D 4e and PTBA. I don't care for their mechanics, especially if they're made by weeaboos in the west that try and add mechanics to emulate the flow of anime stories.
I don't understand what middle space this leaves. You want something that elegantly captures the made-up rule-of-narrative power/combat system of shounen? How would that even work? What rule could possibly accommodate the bullshit asspulls of a shounen battle?

I would just say to use FATE but that probably fails your unpassable test.
> choice between two extremes
> unpassable
See, that is the problem. Two retarded extremes are a staple of the market full of grifters.

It could be some card-based game or diceless gamw, or even dexterity game-based sysem. There is a great field to experiment. I probably would figure it out with time, but I don't want to homebrew everything I want to play in an instant.
I can think of some shouneny mechanics.
>emotion based statistics (eg Masks)
>stronger moves/abilities unlock as tension or damage increases
>something like fate points to unlock stronger moves at critical moments
>flashback mechanics ala BitD

And I'm sure a professional game designer could do better. You just have to accept running a more narrative game if you want a more narrative experience, or somewhat compromising on the narrative experience if not.

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Look how the massacred my boy

Who the fuck greenlit this SHIT lmao. At modern GW, about fifty people will have been involved in this miniature and not a single one went "that looks shit lmao" at any point.
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>A 200-subscriber patreon guy can get away with that
I expect such dudes to do that stuff, because creating a skeleton and reorienting it you can create a shitload of guardsmen into different poses and add little details yourself. GW seems to not even really bother with that and copy the poses and then change around some details. Them not giving you the files to tinker with for yourself and giving monopose models isn't helping either.
>the self-acclaimed "best miniatures"-company that charges 30+ for a single character cant.
Agreed. It's a fucking shitshow and I am really wondering who keeps buying all of this slop. We've come a long way since early 10's and the over the top expesnive heresy stuff that had tons of detail and cool scenery (zone mortalis) to now having bland looking models for premium prices; all the while people are mixing 3D prints to make their own terrain for pennies on the dollar.
I cannot believe this is real. Not a single one of these poses looks vaguely humanoid
Very true, there's a faction that absolutely did not need any more lore.
They can get away with it as long as people continue buying.
In the end, it comes down to the customer, like with all things.
Dont buy that ugly Inquisitor, or those (>>93430859) disgusting dwarfs. Even without a printer, the money you would spend on either will be more than enough to get a print on something to proxy for those minis, and it will just look better.

I dont know if/how they monitor their sales, and if something does not sell well, they might realize its because it looks like shit (probably they will just buff its stats tho).

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>WmH is dead
>Both 40k and aos are dying
>X-wing and Armada are dead
>TC is already forgotten
Quar chums, it is our time! Unto the breach!
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>If scalpers didn't make money they wouldn't buy the FOMO sets

There's still someone buying that shit, and willing to buy it at inflated prices. Demand exceeds supply.
There are three takes on the mass battle game:
1) This Quar's War 1.0: this uses 28mm miniatures
2) This Quar's War 2.0: this uses 15mm miniatures and is a pretty dramatic departure from 1.0
3) Untitled upcoming game: this one is going to go back to the 28mm line and isn't meant to compete with This Quar's War 2.0. It's rules are going to represent a larger scale version of what we see in Rhyfler's Handbook.

They did make this confusing by calling a completely different game that uses different miniatutes "This Quar's War 2.0", especially since that's also the name on the new starter box, which doesn't actually include the rules for "This Quar's War", and instead has Rhyfler's Handbook in it.
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Sorry I responded to the wrong guy. The above post was meant for you. Cheers.
You know scalpers are still a thing in a dying music industry where most bands can't even fill out a small stadium anymore right?
>40k is dying
yeah righto bud

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Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>93417116
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The absolute mindbreak catfaggot is causing retards
Stop samefagging or shitposting.
They're the weird ones for reading posts with cat images in this thread.
>Someone else making Luminary too
The attempt on my oc has left it scarred and deformed.
T. Emperor Italics as he announces the first CYOAG Empire and board conquest.

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They don't make them like they used to.

Just a sprue of cool dudes
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Those are Battle Masters lad, with a Dark World Orc in the middle

Warhammer Quest used the WHFB sprue of two figures, one Orc with sword and an Orc with Bow. Not used in WQ but High Elves also had a similar 2-man sprue, 1 spearman 1 bow.
I never liked Fimir.
good lord
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if you like heroquest stuff an anon in a recent thread about plastic army men wargaming posted some stuff from Tim Mee Toys, looked pretty ripe for some gonzo fantasy or sci-fi action

while a lot of stuff in this thread is cruder than I'd like they have a lot of charm and character

I particularly feel that monopose models laid out with the width of the body facing forwards like those archers have really good poses

I think there's probably and opening for somebody like Wargames Atlantic to put out fantasy models in their Army Builder range
>A man and his warband steps in your path, all dressed in sparkly, tightly fit costumes
>He claims to be Dschinghis the khan
>They advance on you. Roll initiative!

I'm making a game where one's attributes are the four elements paired with qualities, but I only need help with the elements. What I have for the Elements are:

Fire = Spirit; Passion, Presence, Zeal, Infusion, etc.
Earth = Body; Might, Endurance, Agility, the Senses, etc.
Air = Mind; Influence, Composure, Reason
Water = Soul. Instinct, Will, Intuition.

My hangup is that "Spirit" and "Soul" sound too similar. I like how "Spirit" sounds like a plasma and "Soul" sounds like a liquid, but how do I make it more clear to the player that Fire and Water aren't interchangeable? Is there a better word for those elements?
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OP here, I just got Lot5R last night so I don't know that much about it.

I made two followup posts, the first is my renaming Spirit to Heart:


The second is a synopsis of what's going on in game. I think the themes of Lot5R and what I'm going for are very different:


The Elements and Qualities just fit into the signs in the zodiac, so I'm not seeing much of a place for Aether (the stuff the heavens are made of) since the Heroes are facing off against the fate laid out to them by the gods and aren't wielding it like the gods themselves.

Sense is something that I think applies more to adapting to the situation (and since it's part of the body, Earth is a good element to go to for it). A sense of balance or clarity I can see being an Air thing (it's all in the mind), a sense of belonging or danger is a Water thing, while a sense of compassion or hatred I can see being a Fire thing.

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What is the actual point of making posts like these?
What about the LoK era airbenders?
Actually having lay people, they could have a whole Red hat, yellow hat and Bon kind of airbenders, heretics, bad ones, some using the esoteric budhist to do harm...
If your setting does not include weird esoteric nonsense you should reconsider.

Really makes you think...
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You guys should have left the train a while ago but decided to stay and feed the devil, your fault.
You can enjoy the story in a bad game if you try hard enough but it's a lot easier to enjoy the lore in a good one.
They are, every time they buy an overpriced and soon to be replaced GW product.
I can see why this post would resonate with you but is it worth its own thread out of context?
True. I haven't played 40k for a while because I disliked a lot of the changes made in the last few edition and got kind of burned out from tournament scene, but I used to play in tournaments. Even then the games I remember most fondly are the ones where something fun or narratively interesting happened.
I once came third in the biggest tournament in my country but I can't really remember any details about those games because nothing particularly noteworthy happened, but I still remember the time I was playing CSM against my friend's IG and my Chaos Lord in terminator armor armed with a daemon weapon charged his command squad, killing every member of the squad except the commander and the standard bearer and losing 1 would to the commander's powerfist. Next turn I rolled 1 for the daemon weapon, causing the lord to not attack and lose a wound, and then the standard bearer attacked, managed to wound, and I rolled a 1 on a 2+ save, which was also the last wound the lord had left.
I lost that game but narratively that was a really memorable moment. We fluffed it as the standard bearer swinging at the Chaos Lord with his flagpole while he was distracted by his daemon weapon rebelling against him in a desperate attempt to protect the commander, and through sheer luck of the Emperor's providence hitting him right in they eye-lense of his helmet and stabbing him in the face.

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You guys gonna play it?
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Level sync does not need to be used at all, as shown from the starter adventures where levels increased as the plot evolved.
What are the general rules set for this?
>equipment and augmentation
cool you can use a potion and...not much else because character sheets are still preprinted in the deluxe set meaning every Dragoon is the same

>quantity of levels
if there's zero character customization then yea there should be a lot of content otherwise I've seen everything there is to see very quickly

that's literally the definition of level sync retard
>cool you can use a potion and...not much else because character sheets are still preprinted in the deluxe set meaning every Dragoon is the same
Source: your ass?
>if there's zero character customization then yea there should be a lot of content otherwise I've seen everything there is to see very quickly
Who gives a shit? You are following online guides whenever you are given a choice. There are more skills at level 50 than in many other games.
>that's literally the definition of level sync retard
Except it's not, brainlet. level sync means that you can do a level 50 quest and then a level 30, while the adventures have a linear progression.
Why in the sweet name of fuck would I want to emulate the stale as fuck gameplay of XIV in a slower format?
The world was the interesting bit before EW got rid of everything unique and previously central to its plot, and DT shifted the worldbuilding tone bar away from groggy-and-nerdy-guy-knows-about-stuff towards Tumblr-user-does-wikipedia-research-for-a-slashfic.
Give me Encyclopedia Eorzea, but focused more on life in the world rather than mob A or B. Then put rules in it designed to evoke the specific feel of the SETTING, not the mechanics of the game.

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