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File: codex.png (517 KB, 1470x884)
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did you buyed?
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>>98735060
It’s literally free money.
>>
>>98734907
Fake and gay, no one is buying it for scalper prices when it's still available from GW. It doesn't seem like many want it for the GW price either.
>>
>>98735590
Twat
>>
>>98734907
>spends £500
>gets £400
>"I'm £150 up, saar!"

kek
>>
Weird to ascribe a habit that a a guy from a majority white fanbase as Indian
That's your own flavor of dipshit man

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Silicon Life Form Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>98729453
>what's the problem?
That you're clearly desperate for (You)s. Last one you're getting from me, btw.
>>
>>98729590
ok
>>
So edgerunners 2 huh?
>>
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This is how I red chrome legion
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Ran my first session of Chrome berets, none of them have any leadership skills, got their troops captured by Guerrillas, and the assaulted the Hospital without entering it.

With tieflings, at least, you can create a sense of pathos; what with them being scions of pure evil trying to do good or at least live their lives unmolested.
Aasimar have to face, what? Every LG/NG king, priest, paladin and faithful peasant within a 40-mile radius treating them as the literal Second Coming and trying to form a cult around them?
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>puckee2! slop spam thread
Urgh
>>
>>98723916
Aasimar are incredibly boring as an option. You'd think something that had innate divinity would at least be cool but no, aasimar have boring fucking designs and boring fucking mechanics and boring fucking lore.

Aasimar should be more overtly divine in appearance, similar to the huge range of Tiefling variants there should be divine origins for aasimar that drastically alter their appearance based on which god their divinity comes from, giving them unique spells or other traits.

Basically, aasimar got shafted because people whined about them being remade into furries or whatever during the OneD&D playtests, so now instead of having an actual identity as a character option in any way, shape, or form, they're forgettable garbage whose only redeeming quality is having two resistances.
>>
>>98740006
Aasimar were probably an afterthought they only put in because Tieflings needed an alignment balance, then they added Genasi to fulfill the rule of threes.
>>
>>98729794
Thanks for speaking in good faith.

What I'm mostly trying to say is that Aasimar absolutely do not have to be played as one-dimensional pseudo-christs, which is in my view the main cause of what OP is bothered by. While I absolutely recommend doing homebrew surrounding the topic of alignment, that post about RAW is simply to show that it's not even necessary to homebrew yourself into freely creating your Aasimar character. Once you get over that hurdle of not being tied to playing straight goody 2 shoes, being inspired by how demigods or even 1/64th gods work in Greek myths and legends is on the table. And I guess I focus on that because I think that it's a very rich tradition to draw from with good perspectives on what it could mean for people around you if you are more powerful than others but not more morally pure.
>>
>>98741772
this is the best take on the thread. when you mentioned ancient greeks decended from gods or even heroes it really clicked for me

File: star wars space combat.png (1.45 MB, 1000x734)
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A thread for discussing the Star Wars franchise and its various media and tabletop games.

inb4 Pellaeonfag edition.

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/
>Surprise Rocket B2 on 9/11
https://store.asmodee.com/products/star-wars-legion-b2-super-rocket-battle-droids

Previous: >>98675973

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze


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>>98740428
We are talking about the Bith right?
Or is this a KoTOR MMO one?
>>
>>98741454
>We are talking about the Bith right?
Should be
>Or is this a KoTOR MMO one?
Think that's Tenebrae
>>
This is for a different kind of ttg, but i want to keep my players engaged a little more and could use some advice. After certain events i had the boss leave, but they were struggling a bit afterwards and it kind of became a slog. To stop something from just becoming, shoot, dice, dodge, shoot dice, etc, what's something i could do it liven it up?
>>
>>98742151
Darth Tenebrous was Plagueis' master, who tried to become immortal by turning his midichlorians into maxi-chlorians but just got his consciousness trapped in a loop at the moment of his death.
Darth Vitiate was the SWOTOR Sith Emperor, whose original name before becoming a Sith lord was Tenebrae.
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>>98743136
you could spice it up with environmental effects, time constraints or something as simple as the fight spilling over into another area.

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Canon-wise, pre-8th edition (I don't care about Primaris) - how do they compare in power level? Tau are basically just unaugmented Humans with powerful plasma rifles, yes? So couldn't one Space Marine decimate an entire Hunter Cadre, as long as he is quick/clever enough to avoid enough shots? Also how does a single Space Marine face up to a single battlesuit, all the different types?

I've read a Blades of Damocles and it seemed like the Tau can easily go face to face with them, according to that author. But I've heard Tau in other books are like weak chaff to the Astartes-grinder in others. What's the truth here? Space Marines ARE supposed to be absurdly godlike to the degree where they can theoretically liberate an entire world with almost one dude (like Captain Titus did in SM1, basically).

Where does the super hero power level go too crazy, in comparison with Tau?
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>>98715980
>They don't even move that much faster than a human while sprinting because all the extra power and strength goes into just moving a suit that fucking heavy. They are supersoldiers that are about 10x better than your average guardsman. That's it. One Space Marine on average can roughly accomplish what a squad of 10 Guardsmen could do.
You are going way, way too far in the opposite direction here. A Space Marine is obviously much more effective an instrument than 10 Guardsmen, that is the entire implicit point of Deathwatch, who do have comparable feats to the SM video game.
>>
>>98740943
>>98741576
There is no future for the galaxy, 40k is the Endtimes and the only "future" they have is being dragged into the warp or eaten by nids.
>>
>>98743413
>and before they did the galaxy was stable.
"Stable" yes but not sane.
>>
>>98742115
Humanity fell because the Men of Iron went crazy, the warp storms of the Eldar's fall and Slaanesh's birth made the Warp go buck wild, AND the mass psychic awakening kicked off at roughly the same time. And mixed in with that were sudden descents into anarchy and more than a few xenos races also turning on mankind or deciding that they were going to take a run at humanity because now was going to be the best time (such as Great Crusade Nephilim).

It was a perfect confluence of factors that added up to a gigantic trainwreck of galactic proportions.
>>
>>98713488
>Naw, they are pretty consistant
lol
lmao

Im hoping to start a cyberpunk campaign soon with my group and was wondering what version of the game would be best for introducing us to the system and world. we are fairly experienced with TTRPGs but none of us have played cyberpunk before
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>>98741094
This is a bonehead critique. I don't care if "hacking just works like magic." I want a simple subsystem that allows the character archetype to do fun things without slowing down an already slow as fuck combat system or make me have to design an entirely different dungeon to layover whatever it is the other players are doing. The only system I've seen get even close to something that isn't a pain in the ass is Eclipse Phase; virtually everything else is just different flavors of shit.

And, in regards to the "hacker shouldnt be wizards argument," way back in the original cyberpunk, Maximum Metal Mike basically described them as such, saying players who normally enjoyed playing wizards would probably enjoy the netrunner. 2020 even had the beginning of the solution to this with the Menu, which is the thing that Netrunners are supposed to rely on while they're on the job, but no one remembers the menu and everyone remembers data fortresses.
>>
>>98741136
Other than quickhacks being underwhelming RED's NET system is a very clean compromise between monolithic data fortresses and flavorless tech-magic. I find it fun and fast and I find it mindboggling how many people I find that have nebulous complaints over the things it actually does well.

I refuse to believe I'm some kind of magical cryptid player that is the only kind that can enjoy it. In fact the reason I think quickhacks work well is because of how they parallel the existing netrunning system and given more time to bake in a proper 2077 book I figure they'll be a good addition.

If we're going to bust RED's balls for anything, we're long overdue for Lawman fixes to make them more than a shot-clock for enemy ambushes.
>>
>>98741253
I think that most of the class specific skills in Red are dogshit. I think the system is incredibly, deeply mediocre, people just like it because everything else is worse.
>>
>>98701195
Cybersprawl Classics
>https://csc-rpg.neocities.org/
>>
>>98741253
Pretty much every role in Red could use an update but Netrunner is the one people complain about most. Quickhacking is already in the game and it isn't hard to update the rules to make them more robust and fit better within the Red setting, but for whatever reason the writers are too invested in keeping Netrunning a boring mini game few tables actually want to run.

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Are there already thinned paints to buy? So I don't need to thin them?
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>>98703289
not really, because there's not a single fixed amount of thinness that you will use 100% of the time so you can;t produce a universal pre-thinned product. Depending on the specific technique, colour and even area of the mini you will want paint thinned to different amounts different times. so paint brands tend slightly thick with the expectation you thin as needed on the fly.
>>
>>98703346
this
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>>98722605
This. They even oversaturate and break apart on a wet palette if it has a highly permeable sheet. Pro Acryl can be used undiluted on a dry palette too, if OP doesn't live in a desert.
>>
The old line from army painter is what comes closets to "pre thinned" because they are not that pigmented,a wet brush and a wet palette does pretty much all the work for you. But like all the anons are saying, learning to thin paints is an essential part of the hobby
>>
But does it taste better?

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What is the best STALKER or STALKER-adjacent RPG out there? I know there are quite a few.

Something that covered anomalies, radiation, good weapon section, etc.
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>>98737396
Chekhov's gun.
>>
>>98737396
Gave a great laugh anon, perhaps it went without saying but could've sounded like a real play session if the first action had been a player shooting at the water droplets.
It's the eternal and universal struggle of scene description: If the GM doesn't mention it, does it really exist? If it was mentioned it is either perceived as mood setting (player sleep), or thought as session critical (neuron activation).

Brought me back to when I ran the Haunting, fantastic session length
investigation for Call of Cthulhu in a house with some poltergeist activities. It has two bedrooms on the second floor, and as will happen in 99% of cases, a bed will animate to launch an investigator out of a bedroom window killing or almost killing the investigator.
As my players came to the second bedroom after incident in the first; they carefully open the door and nervously asking after emphasizing their pistol is drawn and pointed at the bed, those at the rear readying their kitchen utensils armaments:
"Does the bed react when I aim at it?"
"No, not yet." I reply, happy that we're running over Internet because I have zero pokerface and can mute my mic to release a laugh.
The second bedroom is 'safe' but they only trusted it after whacking the second bed with a frying pan.

>>98709160
While I for long wanted a BRP game for stalkin', my next attempt at my white whale of a S.T.A.L.K.E.R game will probably be either Mutant Year Zero or forgive my sins: Fallout 2D20.
We had a great time with the action points system and 2D20 was better than I'd thought. It has two cancerous tumors, my hate of range bands and secondly the book is written for Fallout 4 that it is almost married to that game.
Only space combat in Traveller have I tolerated range bands.

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>>98738600
I suppose, but that would limit the kind of phenomenon that'd be available to ones that do present some kind of challenge. Which is how I normally run a game, but I figured in STALKER the banality of reality warping is, at least to me, a part of the fun.

>>98738806
None of my friends like STALKER, while I've been hooked since release, but I dream of running it. I guess with your story there's always the other way around and just go full CoC, in the case of the droplets you first introduce them to something that fucks with them in relation to water or gravity inverting, then when you offer up the corridor of water drips they'll be paranoid all of them are lethally dangerous and you just revel in their paranoia. Plenty of things in your average CoC module that satisfies that description. I should do the Haunting for them before they get spoiled, honestly.
>>
>>98739079
Non-interactive Inconsequential reality-warping for mood or decoration for the setting.

- Roadside Picnic: The Strugatskys use it for mood, but then it gets back to Chekhov's gun rule quickly, the reality-warping has a reason, and that's inducing the reader with amusement, awe or terror, etc. If they make the reality-warping parts of it "inconsequential" then they would be changing genres, into surrealism or dadaism, not sci-fi.
- Tarkovsky's STALKER: nostalgia & mood is pretty much the raison d'être of the whole thing, but it all has an internal logic, the director wants to induce you into a dream-like state while watching it. (Filming a dog in a puddle of water for like 2 minutes on a row while a character blabbers about something that sounds philosophical but it's an actual galimatias)
- GSC Game World's S.T.A.L.K.E.R.: If it's out of the normal = it's captures the attention of the player, it's not just inconsequential window-dressing.

But here's the most important distinction about those 3, the video game is interactive, if you put inconsequential reality warping just for the mood and out of a "cutscene", in the gameplay loop, in the interactive parts, then it ends being a waste of effort and bad game design, it feels deflating like when those stupid game-mods have useless "artifacts" just for the sake of having a lager list of them (was the creator trolling? Mood-Boarding?), then it being inconsequential both ruins the mood and the gameplay.

It's all very Marshal McLuhan, it's all about the medium.

For example, I'll be my own devil's advocate here, those old Hanna-Barbera cartoons had technical and economical limitations, as a kid one could see what objects / props in the scene were going to be interacted by the characters because they looked like animation cels the same as characters, not like backgrounds. It made them a sort of unintentional spoiler and ruined the mystery of it.
You have to ask yourself: Why I'm not providing good immersion?
>>
>>98737396
Sometimes you just kind of have to roll with it too. That’s the nature of TTRPGs as an interactive medium.

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Prices Go Up Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>paint stuff:
https://eavy-archive.com/
https://armycrafter.com/
https://paintpad.app/
https://files.catbox.moe/82w72p.pdf


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>>98745075
Not how this works newfag
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>>98741472
Your models look great, but that white goop on your bases looks really terrible. Is it supposed ot be soap bubbles or sea foam or something? If it's supposed to be snow, it doesn't look like it.
>>
>>98745116
oh great the snowschizo from wip is posting here now too
>>
>>98745116
looks like snow to me thoughbeit
t. michigan resident
>>
>>98745160
Don't bother, it's an obsessed retard who seethes anytime anybody does any method for snow basing

GW hires you to reimagine the Pygmies for Warhammer: The Old World. How do you do it?
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>>98739403
Got it from an interview on the awsome lies blog with artist stephan hardy
>https://awesomeliesblog.wordpress.com/2021/05/16/interview-with-stephen-hardy/
>>
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>>98739458
The fluff is lazy, racist and contradictory. Art was the best part. People were writing better than this in the 90s already.
>>
First of all, not all super dark black, various shades of tan and darker. Give them more normal proportions other than oversized hands and head, their aesthetic becomes more Mesoamerican, think Aztec warriors.

They're still cannibals but they're not "Savages" they do it as part of their grand religious ceremonies, they practice it mostly to their own willing people. Eating of Foreigners was a misunderstanding of a strange tribal bonding ritual. But in the process they do now have a few tribes with access to Old-world Knowledge through the ghosts of those accidental sacrifices.

Their magic allows them to absorb the souls of the deceased and channel that combined strength, so normal warriors have some ancestral spirit stuff that makes them far hardier and the witchdoctors have dozens of spirits bonded to them so they can do soul magic nonsense like summoning ghost units.

They hate Chaos most of all but They're also scared of the lizardmen because they can't see any soul in them, even if they consume their hearts.
>>
>>98739956
The writing was done by Richard Halliwell since OG Lustria was his baby, made from his experiences going round on a motorcycle in SA
Stephan Hardy was just the artist, but certainly had his own interpretation of the pygmies
>>
Make them look more Native American if they're in Lustria, for starters. Who says Pygmies have to be black? You can find Oceanian and Southeast Asian ones, so why not Native American (or Native American-coded) ones?

Last Thread:
https://desuarchive.org/tg/thread/98519467

Theme Music:
https://www.youtube.com/watch?v=rpvWX5EO0QU

>be Felinid Lt. Tom, aka "Big Daddy", leader of "Tom's Roughneck's"
>be on an Imperial ocean-going landing ship with the rest of my regiment
>apparently, we are to take part in some sort of amphibious naval
>be also mulling over this week's events while trying not to get seasick...
>it has been three days since our impromptu assault on the ork shipyard on the island of Mosley
>since then:
>the orks have been driven from Mosley Island
>the Orks have lain siege to the heretic held city of Hive Jakarva
>ork activity on the Island of Suraban has skyrocketed, resulting in planetary command ordering it's capture

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>be Lady Marie de Antoi'nette Clouseau Poirot de Nicolett
OHOHOHOHOHOHOHO!
>as my ship reaches orbit over the world of Pacifica Prime i take a moment to enjoy the view
>such a unique little world, producing so many delightful treats
>it be a shame to not claim an island or 3 while im here
"ma dame, la souveraine des étoiles nous salue sur le vox"
>oh course they are
>im sure the old bâtard is thinking im coming to spite him and has a wonderfully crude respost waiting for me
>how much i pray merci à l'Empereur-Dieu that his shaved half ogryn has been sent to the fetid swamp he calls home
>non, i am here for a more important duty
>one that is going to grand me much more favor than simply chasing a tea swirling old codger
"mmm inform them that we are far too occupée to partake in our usually pettiness, non?"
>the servant hurries off as i ready my personal dress
>scans of the planet indicate he's surrounded by a bunch of this disgusting abhuman legionaries
>ugh

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>>98745883
>the lander touches down at Aerodrome-05
>clearly only recently cleared of the orks given how many crude statues and scrap are piled up around the place
>or mayhaps that's how these peons choose to live?
>truly how does bannerman sleep at night having these "things" on his ship
>and the felinids are among the more civilized of these aberrations?
>while my time aboard his vieille rouille was limited, it certainly cannot have improved with his farm animals aboard
>i hold a cloth over my nose as i Roquejeoffre d'Éon speaks to one of the guard
"my lords i'll have to advice caution, this island is still held by the orks"
"you address Rough Trader Lady Marie de Antoi'nette Clouseau Poirot de Nicolett, carrier of the scared warrent."
>the catman pales and nods clearly eager to hand us off to someone else
>quickly a transport vechile bringing an adorable joke as someone has put a felinid in the uniform of a Lord Commissar
>i have one my servo skulls snap a few pictures as she rathering curtly requests an explanation of why someone has called her away from the front lines to come here, and if reinforcements were set to arrive why did they wait until now
>clearly someone has forgotten their are still considered a second class citizen even if you get a custom uniform
>imputence aside, Roquejeoffre steps forward and proclaims why we have come to this rather uninteresting location after all the l'abattage est terminé

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>>98745888
the wrap up thread will likely be the trails of the Emperor's Forsakken, Wenceslaus being told he has to come back to Sevenboroughs, and some one sided rivalry between the Rough traders
again sorry i had to step away from the thread for life stuff hopefully things will have calmed down by the time we get to the thread next week
im finishing the map for Sevenboroughs so it should be done in time for October as well
>>
>>98723957
>>98743448
>>98745770
>Be Wu Baoyu
>I tore my way through the heretics
>My sentinel is my warhorse
>And I its rider
>When I made it to Rùoshuǐ, I found her sitting and hugging her knees
>I hug her and try to speak to her
>I am going to ask her to marry me
>But she looks distant, my words wont reach her
>Especially seeing as the Emperor's Forsaken are getting punished by the Lord Rogue Trader
>Imprisoned until clear of taint
>This is an outrage
>Especially when Rùoshuǐ says she shall turn herself in

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>>98743448
>>98745770
>>98745926
>Be Lord Peregrine Walter Horatio Mycroft Ponsonby-Bannerman, Rogue Trader
>I ignite the pipe as I watch final touches on the prison camp
>A giant statue of the Emperor for them to prostate before
>No beams or ropes with which to hang themselves
>Voltage is high, but not high enough to be deadly
>I am in the back of my new staff car
>Quite comfortable
>Doing some paperwork
>Apparently the Scintillian ingrate is in orbit
>I couldn't care less
>I order Henry to give officer who hailed without permission be given a taste of the lash
>You do not approach a rival

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A dark gritty and very sexy campaign game

Talk about the upcoming sale and gencon releases


Scananon i need your help, i am gonna print out more minisize resources for my next campaign but it includes frogdog and dragon king. Is there any chance you can upload the 2 new IR boxes this week?
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>>98732811
Care to explain the technique?
>>
>>98733814
hmm
no, not really
>>
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>>98733814
Saw it on a passing clip. Needs an air brush: very glossy black, then painted on some metallic speed paint, then air brush some angron red clear citadel air. Test mini pic related, lighter metallic on it. Pain in the ass since you should wait for each layer to fully cure, but looks neat.
>>98733942
Hey at least im not some fag hiding shit behind a paywall. I still advise im not a very good painter.
>>
>>98585228
Cheap fuck
>>
>>98733814
Check out Gunpla candy paint finish

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Any other DMs feel like they fucked up by creating too many mysteries in their campaign for the sake of cliffhangers and over hyped them to the point that no possible reveal / denouement could possibly justify the hype? What did you do / what do you plan to do?
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>>98733528
Can you give a specific example? cause I kind of do the same thing, I think, but I am curious what you mean specifically.
>>
>>98724510
I keep hearing this but my players across half a dozen groups and 3~4 GMs never talk about the game outside of actually playing unless I grill them on it, and never share their speculations about unclear matters. I honestly want to know what has to happen to make people engage with mysteries in those ways. The one exception was a CoC one-shot where it was the PCs actual in-character job to investigate.
>>
>>98738372
It has to have a bunch of branches and also be alongside a campaign that has lots of le epic combat and their characters being badass. I love Call of Cthulhu but it's usually either straightforward investigating or when you hit those reveal points there's not a lot else to talk about.

Basically, you need a mystery where the game can move forward without it being solved, so that it can remain mysterious for a while and not grind the game to a halt.
>>
>>98688485
I do have those issues pretty often, mostly because I keep approaching my DMing as if it's a TV show or series of books. I gotta unlearn that, but its hard
>>
>>98740372
>mostly because I keep approaching my DMing as if it's a TV show or series of books. I gotta unlearn that, but its hard
Why do you have to unlearn it, if it's that style of game?
I really don't understand why people pretend that different styles of game don't exist. I have run heavily gamist OSR domain play games, and fairly fiat-based narrative-focused political intrigue games. The same kind of story, with PCs in positions of power, just with a different focus.

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Prev >>98714189

▶ Thread Task: Post a character from a lesser-known setting that you like.

▶Generators
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https://perchance.org/ai-text-to-image-generator
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Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

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>>98736969
The tragedy of it all is that she's wearing red.
She ain't gonna survive that Vulcan D, but damn if she's not having the time of her life beforehand XD
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Getcher slop

>>98736989
>>98736989
>>98736989
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>>98736972
It's a lora I made based on an artist who goes by 'oku'. They're a superb artist and I encourage people to check them out
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>>98733484
.....really can't tell where that suit concept came from. (Nene Bubblegum Crisis 2025)
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>>98735273
They are all good boys!

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"Welcome to America at the end of the millennium. Do you know who is pulling the strings? Delta Green knows. Things from beyond space and time lurk and flitter in the shadows, the slow rot lies at the core of humanity, and dark stars whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on."

Free Tools & Supplements:
>https://delta-green.neocities.org/

Thread topic: How often do you use GRU SV-8, M-EPIC, the Karotechia, or PISCES in your campaigns?
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>>98714915
>they all contain author, album, and title data when you import them into whatever MP3 player you use.
Is there a way to work out how they are grouped without downloading?
I don't have the patience to get 7.8gig down only to find the quarter of it I'm actually interested in.
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>>98731456
>>98735327
Tiresome. People with barely-managed anxiety disorders should not be the PR face of companies.
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>>98738999
Most shotgun scenarios aren't really usable with out a little bit of fiddling. I think that's a feature of the format, though. They should be one really good idea.
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>>98735204
All game designers are libtards.
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>>98739006
No, not until you import them into your player.

You get what you get. For free.


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