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Do your characters ever hit a language barrier while traveling the world? How do they handle it?
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>>97554820
so far violence has been understood quite universally
>>
>>97558796
"Hey. Saying the words 'beer' and 'bathroom' in 5 languages means I am fluent in 5 languages."

-- Literally every single bucktoothed, European hick
>>
>>97558970
"Don't forget, come fuck my wife and or kids" in Arabic. Europeans had to learn that or they get arrested for hate speech.
>>
>>97558989
Seething shartoid
>>
>>97554820
Just that one encounter in Kingmaker with the boggard.
You know that one right? You've played games?

Cross Splat Romance Edition

>Previous
>>97530966
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>5e Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

Comment too long. Click here to view the full text.
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>>
>>97562040
>As none of the posts say anything related to anything that you just said
>>97557196
Anon is literally talking about rewriting the chronicle to punish a player just two posts earlier
>>
>>97562112
What does that have to do with houserules? Are you okay, anon? Are you having a stroke?
>>
>>97562258
Me when my and the go to the at all for the. Yes?
>>
>>97562428
>when the kalif hits
>>
>>97562428
Fucking Marauders

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Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V
TQ: What game is the best to play in spring time?

Old Thread
>>97450486
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>>
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>>97558541
Do you talk about the models or in-universe wise?
>>
>>97558902
There is no hard evidence, but the model can be painted nude no problem. And if you look at the period art of her, in it there's more details across her body, indicating a techy body suit.
>>
>>97558233
The if conditions I think it is too much. Since I'm aiming for the local Necromunda group so I doubt they'll have a lot of status effect things outside of blaze and flash.
>>
>>97559935
I meant the most things more fluff, The egg is stimmed or poisoned or stuff like that just as an explanation on why the egg does that effekt not that the ganger has to be stimmed befor or something.
>>
>>97559990
Ah I get it.
My orginal idea was the egg being tokens for the gangs and that the npc could also drop them.
So the eggs having half good and half bad result to encourage the gathering and usage of them.

For a couple years now I've been running a game of Honor+Intrigue centered around the city of Scinna. I've brought it up on /tg/ before on occasion, sometimes asking for game system advice or talking about specific setting details, and there's been some interest in it in the past.

Maybe this is too optimistic of me, thinking fondly of the old days of /tg/, but I think its about time for me to share some of what I've been autistically running for the last two years. I'd like to think there are still a few anons left who care about this sort of thing.

In tone, the setting is a gunpowder fantasy style of adventure, focused nearly exclusively on a single city. There are humans and monsters, but no fantasy races. There is fantastical alchemy, but no 'spells' or wizards.

I'll start off in the following posts giving a general background of the city and the recent events leading up to the campaign, and then I'm happy to take any questions from interested anons to focus on specific topics. Or, if no one cares, the thread can sink below page 10.
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>>97555595
I am trying to pull off something kind of similar and I am having a hard time picking a system. I was considering H+I but I am not a fun of heavily modifying systems I am not fluent with. I guess I will have to keep looking. Excellent work btw. Your game seems really interesting and well thought out.
>>
>>97555710
What specifically are you trying to do? I shopped around on systems a bit myself, so maybe something that didn't work for me will be a good fit for your game.
>>
>>97556061
I want to set up a campaign focused on faction rivalries where the players start as weak outsiders and grow in power and influence as they join a faction and start rising up in ranks. I want each faction to offer it's own advantages in way of items and even character options (traits, classes, access to magic etc). I would specifically like for magic to be more of a midgame thing rather than something that players start with. The last part is were I am having more difficulty with. Thanks for offering to help.
>>
>>97559051
Well, the bad news is that you are not going to find a game that does that all for you, and even if they *did* you would have to rewrite it heavily anyway because whatever factions the book has prepared by default won't be the factions you came up with and want to run.
The good news is your faction stuff is system agnostic and easily tacked on to basically any game system. What I would do in your place is something like this:

In addition to experience or whatever other progress rewards exist in the system, track a new resource called Reputation divided by whatever major factions are in play. You do a mission for a faction? Your Reputation with them goes up. You kill some of their guys in a fight? Your reputation with them goes down. You butter up a prominent figure in their group at a dinner party? Get a little Reputation. Decide to give the macguffin everyone is fighting over this week to Group A instead of Group B? Gain Reputation with A, lose some with B.
This acts as a gameified way to track your parties relationship with each faction. If you want to get ~crazy~ with it, you could track reputation on each player's sheet instead of at the group level, meaning that different PC's could cultivate relationships with different factions, and then reputation is counted based on who is in the scene. You are negotiating with the Moon Conclave? If four players are present, add up the individual reputation scores you each have with the Moon Conclave and treat the combined score as how the Conclave favors you or no. One of your PC's actually has negative reputation with the Conclave because he keeps helping their enemies? Maybe that guy should wait outside, his presence makes things worse for this. Etc.

Then all you have to do is write up a little table of what rewards and services exist for each faction, and how much Reputation you need for each level of it and you're done. Maybe add in a wildcard where players can beg favors from a faction by spending Rep.
>>
>>97559807
>I would specifically like for magic to be more of a midgame thing rather than something that players start with.

I can't think of any systems off the top of my head where this is a thing. Maybe someone else on /tg/ can give you suggestions for that one. The best idea I can think ofther is that you should find a system that you like how it plays out of the box, and then restrict character options to meet your needs. For example, doing this with DnD of basically any edition would be a terrible idea. There isn't a good way to strip the magic out of the system without leaving a great big non-functional mess in its place, because the system doesn't work on the assumption that magic isn't commonplace.

But you could pick something modular with a bunch of splat books like GURPS/Savage Worlds/Etc and then start off the game with magic off the table and then fold in material from more magical source books as you see fit.

The key where is that your idea doesn't work with hard class-based progression ala DnD, because that presumes that your character options are set. If your character is built over time using abilities that are bought individually with xp from some pool of options, you can start off with a limited pool and then add things to it over time.

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>you can cast mental illnesses as spells
>ADHD makes mages unable to concentrate
>BPD can be only cast on women and it lowers their intellect
>casting depression causes a per-turn chance of self-harm, with disadvantage if the character has had sex
>you have to crush SSRIs to cast higher level spells

How would you approach this?
1 reply omitted. Click here to view.
>>
>>97559748
Both these terms are problematic, it's better to use 'likely unable to act'.
>>
>>97559799
i don't respect that point of view.
>>
>>97559814
Then play another game.
And "monster" should also be avoided, e.g. 'goblins' are not 'monsters' because of their race.
>>
>>97559696
Playing 5e is already a mental illness.
>>
When I saw the title I though it was going to be about adding sanity mechanics and ways of managing mental health in a high magic setting like D&D.

Disappointed when I actually read the post though.
Wouldn't mind a dab of CoC in D&D.

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Beat that bone! Edition

Previous Thread:
>>97237452

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
>>97554086
Ok, but sounds as if the weapons should be a separate piece.

>>97555327
It still looks weird.
>>
>>97554086
Whats up,withnthese weird double chin/neck handles?
>>
>>97559288
Goiter. Happens when your thyroid goes berzerk, sometimes a symptom of non-lethal radiation poisoning. Also Baron Harkonnen had one in the 1980s Dune and it wound up on a lot of models
>>
>>97546248
is he cast with pins in there to hold him together
>>
>>97559331
Ok, makes sense. They were so over the top that i wondered whats up with them.

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ITT: we come up with the lamest and gayest fake reddit d&d story.
Something that will get maximum updoots
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>>
>>97555542
I don’t really know.
The critical role blister packs are collecting dust at my lgs as far as I know.

>>97556504
Why do they always have their mouths wide open?
Has a study been done about this phenomenon?
>>97558081
Any exceptions to what you pointed out posted here?
Admittedly concerning the stories following OP’s request it is just anons mimicking what they see on the plebbits.
I wouldn’t be surprised if AI posts are being used to generate these kinds of stories tailored to dominant Reddit culture to get the most upvotes now.
>>
>>97558777
>Any exceptions to what you pointed out posted here?
Ironically, the majority of “horror stories” posted on Reddit, if only because part of almost every horror story involves putting up with someone else’s crap for an unreasonable amount of time before having one big straw that broke the camel’s back moment. Whereupon most redditors immediately hone in on the fact the poster was being a spineless wimp for any length of time and then rip into them, giving advice that isn’t necessary terrible but is useless in the present as though they’re smugly reminding the poster they’re an inept human being.

Like, that’s the key element most of these stories are missing. That implicit admission by the poster that they’re autistic losers who just silently dealt with a retard and/or child supreme for far too long and for self-admittedly stupid reasons in hindsight, rather than autist savant saints that epically fought back against el chudderino malefico.
>>
>>97559581
It's the loud minority issue
A lot of stories like that is why people think the hobby is full of anti social shut ins with no skills to talk

But that's because those that are socially capable aren't writing about problems they dealt with
>>
>>97559594
Pretty much. That and it’s easier for one bad experience to stick out than the fifty other times things went okay, leading to over-exaggeration in later retellings.
>>
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>>97557014
> Countless biographies have been written throughout history. Are those always "only to score good boy points?"
A pinned comment that categorically condemns and smears a person with the brush of exile and hatred is not a biography, you stupid, disingenuous r*ddit-brained faggot. You don't even believe this shit. You are arguing in bad faith, purely to try to troll people who think you're retarded. Because you are. Fuck off and stay gone forever.

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What's the most important part of knighthood? The title? The armor and weapons, and wealth to afford them? The code of honor and chivalry? Can you be considered a knight with anything less than all three.
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>>
>>97554982
>What's the most important part of knighthood?
Cool helmet
>>
>>97554982
Socially speaking, it'd be your stature. To be a knight is a social class of its own. As a player, the code of honour, chivalry and decency is more important however.
>>
>>97554982
The land.
>>
>>97559027
Also, for a beginner group, knighthood should be a reward in the game with tangible benefits. Not just adding "sir" in front of your character's name.
>>
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>>97554982
Being a professional soldier would no doubt require those things tipping more towards the former.

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We're running a semi-grounded campaign with the standard vaguely 14th century equipment and I want to sketch up some generic cards for bandits/highwaymen
what sorts of helmets should they have? I'd imagine things like kettle helmets/eisenhuts/cervellieres/other cheap simple options as opposed to the fancier barbutes and bascinets of the "time"
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>>97556142
>fancier barbutes and bascinets
Bascinets are fancy? They're simpler than that kettle which you're identified as simple. pic related. Don't confuse them with a visored bascinets which are a mid-14th c. development.

Don't forget that people would use mail coifs and aventails, and leather.
>>
>>97556142
Glass helmets and armor
>>
>>97556142
A lot of bandits in the medieval period were mostly deserting soldiers from whatever armies were on campaign, so no better equipped than them (thought they might leave some gear behind to make for a quicker escape from camp).
>>
>>97558643
>(thought they might leave some gear behind to make for a quicker escape from camp).
soldiers fed themselves by foraging (stealing from farmers) so they had plenty of chances to leave camp without attracting notice (especially if they were foraging on the march and weren't actually in a camp)
>>
>>97556142
Think about why they’ve turned to banditry and arm them accordingly. Are they mercenaries between jobs or whose employer didn’t pay them? Arm them as you would any other professional soldiers. Are they soldiers trapped in a foreign land after an unsuccessful campaign? Have them keep the gear they used on said campaign (watch this: https://www.youtube.com/watch?v=BBrGYGk4Q-Y [Open] ). Are they desperate peasants trying to get by in difficult times? Most probably wouldn’t have helmets but those of them who’ve previously been levied (or have older relatives who have been) might still have their old gear. Additionally, anything they’ve looted should be used. If they’ve managed to kill a knight, one of them should be wearing his bascinet

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>try to add some levity to the game by humorously misinterpreting something an NPC says
>everyone at the table laughs and calls me autistic
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>>
>acts autistic
>gets called autistic
>>
>>97559290
>everyone at the table laughs
Mission success?
>>
>>97559290
Dumb frogposter
>>
You don't have friends and don't play games, frogposting faggot.
>>
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>>97559290
>everyone at the table laughs and calls me autistic
>posts bitchfag threads with frogs in the OP
I can see why

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Do Japanese yokai fit more closely onto demons or fae, as far as 'groups of enemies' goes?
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>>
I have to admit that I'm mesmerized by how anons are seemingly so sure of their categorizations.
>>
>>97540354
I think there was a japanese game that introduced foreign yokai which included monsters like Frankenstein's.
>>
>>97558023
Not all kami are worshiped as gods shinto is an animist religion which means everything has a kami. The Japanese equivalent of "there are people starving in Africa" to get children to eat their food is "there are 7 kami in each grain of rice."
>>
>>97559097
>Not all kami are worshiped as gods
Worship isn't what defines a god. And yeah, there's an uncountable number of gods in Shintoism. They're all still gods. Literally every object and concept has at least one god and old enough things turn into gods. Basically the only shit that doesn't have an inherent deity associated with it is non-conceptual immaterial shit like digital information. There are no gods of the internet.
>>
>>97559450
>Basically the only shit that doesn't have an inherent deity associated with it is non-conceptual immaterial shit like digital information. There are no gods of the internet.
This is the premise of a few Digimon videogames, e.g. Digimon Survive has a pocket dimension of "kemonogami" created and sustained by belief; in the ending they're saved when they go viral on the internet and become gradually more and more composed of digital information

Or weirder stuff like that story where Digimon had to fight a malevolent deity spawned from Twitter groupthink

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Valentine's Day edition

>Previously in the Mortal Realms:
>>97542892

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

Comment too long. Click here to view the full text.
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>>
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>>97561426
Showing kitbashes of AoS charios and other vehicles for factions that don't have them was cool
>>
>>97561426
To be fair warcom kind of took its place as the primary way to interact with the community. Just another victim of digitalization I suppose.
>>
>>97561508
WD hasn't been worth buying for well over 15 years now. This isn't a recent development. You have no idea how old WD's used to be treasure troves for hobbying and not just advertisements.
>>
>>97561556
NEW
>>97561556
>>
>>97554400
Best 2nd Cities of Sigmar
Worst is picrel, doesn't even look like a battletome cover. I also hate the 3rd Serapon cover because the Aggradon just looks weird.

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>female kurnothi are elves
>male kurnothi are centaurs
What did GW mean by this?
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>>
>>97552015
had a dream about that green and coomed in my sleep
>>
>>97534034
Its like you don't even know me.
>>
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>>97533882
Well... you know....
>>
>>97533882
Hmmm...
>>
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>>97539012
All non-human sapient races are female-only.

me and my friends are starting a naval wargames. we needed some ship models. we found these, which would be enough for us for now. when we tried (several times) to contact the owner, he didn't answer us. do you know where I could find these ships (I'm looking for the entire catalog of models)
>>
>>97557311
>>>/po/
>>
>>97557950
thanks

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What is your character's favorite thing to eat?
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>>97553869
>>
>>97553869
Kobold ass
>>
>>97553869
Ass
>>
The fat pockets around the eye sockets from a fresh kill. The eyes are also tasty enough but specifically the fat surrounding them from a still warm kill is almost like eating butter or a smooth ice cream. Second best is tender neck fibers, but that’s species dependent and usually only two sets of tendons.
>>
Why is this new shitty artstyle being used for slidethreads? Did cuckee find a new fixation or something?


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