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File: IMG_1615.jpg (538 KB, 1242x1743)
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Why do protagonists always look like this
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>>98018219
Nah you’re just a bitch
>>
Is that Bell Cranel
>>
>>98021329
It’s ai generated sloppa
>>
>>98017825
>He’s thinking
Bold of you to assume
>anime slop
Not even most JTTRPGs have that look.
>>
>>98018537
Still has a penis thobeight

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>Conquers the entire galaxy with his anti-religion ideology
>Can’t 100% stamp out Mars’ weird religion
???
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>>97971425
Because it came naturally to him like all loyal citizens of the Imperium.
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>>97976872
Humans at least pretend to have humans best interest in mind instead of trying to just lead you purely to your death.
You don't have to favour the imperium as a faction in real life, but in universe, of course they are the best you have.
>>
>>98014382
>bioweapons project from the DAOT
Did we lose common knowledge of the old lore about him being the result of all earth's shamans commiting ritual suicide to be reincarnated as a single being when they noticed warp daemons were eating their souls when they died? This was supposed to be like ancient times pretechnology so the emperor was always an immortal existing somewhere in the background of human history.
>>
>>98021524
its just one guy who is really tring to push the he is toally a DAoT invention idea because he saw it in a book once, never mind the fact said book also makes it very clear the idea is retarded
>>
>>98021529
I've been so disenfranchised with 40k for the past 3 years and out of the loop that I wouldn't have put it past the current writers to retcon in some new bullshit that surplants cool established ideas because they are old.

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How do you deal with player death?
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>>98009636
Primarily by playing games that don't suck shit
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>>98012902
What quest? What are you talking about?
>>
>>98014402
>>98014473
You are not subtle and you are not good at this lmao
>>
>>98009636
One of my players committed suicide.

Still don't really know how to process that one. Was a public pickup game I ran casually at an LGS. Must have played about 4-5 times total.

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▶Previous edition: >>97816573

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the rarest Specialist Game Miniature?
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>>98007057
he shut down his store and transferred all the models to a new one. Hasn't finished rolling everything out.

>>98010903
Just minis, no band-aid system to go with them.
>>
>>98018239
Thx
>>
I'm gonna fire up my necromunda campaign again. Is there some very basic campaign manager that I can use for this? I used yaktribe last time and players had trouble signing up, plus it was very iffy about adding homebrew crap and showing my players info I wanted them to have access to.
>>
>>98016500
they're not all in one place, but yes there are stls out there for anything and everything. often many of them

>the armies for Epic Armageddon that existed when Epic Armageddon was still being published
it'd be very rare to find a group deliberately locking in to the armylists from the original hardcopies, they're generally considered not very balanced. and they haven't been current for tournaments for 15-ish years.
>>
>>98019880
Munda Manager is what you want here

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Palladium Games and Rifts General! /PGaRG/

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers

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>>98015249
Palladium hasn’t published or supported much of anything but RiFTS, and even most RIFTer articles are about RIFTS.

After the Bomb 2E has had an article in years despite a new Kickstarter and a retroclone.

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I'm interested to know if anyone has tried the systems that use cards to resolve actions or provide story cues, like Enter the Shadowside or Lace & Steel.
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>>97992529
Tokyo Nova uses poker cards, treating the card's value as a dice roll (numbered ones as-is, face cards as 10s, Aces as 11 or set result to 21, Joker as any card), linking the card suits to the four main attributes (Reason, Passion, Life, Mundane). and linking each Skill to one of the attributes (upgrading a skill lets you use an additional suit/attribute to use it). Everyone plays with a hand of 4 cards and must replenish to 4 whenever cards are used/discarded. If you don't have the right hand, you can risk a Blind Draw - get the right suit and you succeed, fail otherwise, Fumble if you draw a Face Card of any suit.

System also uses Tarot Cards, each one symbolizing one of the Classes/Styles. A Tarot Card is drawn at the start of each scene to loosely determine its mood and contents. Moreover, when you make a PC you designate one of your Style Tarots as being a Trump Card, which you gain at the start of each session alongside your Hand. You can spend your Trump Card whenever you want to transform the last card you used into a Joker, effectively giving you the best possible result. This also replaces the Scene Card with your Trump, pretty much meaning you've stolen the spotlight I know a lotta players who use this as an excuse to fire up whatever track they've picked as a character theme.
>>
Bump for love of Lace & Steel. Reminds me I need to finish my long-dormant revised edition.
>>
Is the one in the OP a card game for duels? Looks cool.
>>
>>97992529
What's the name of that Italian game about post-apo aftermath of WW2? Sine Requie? It's entirely card-based
>>
>>98016243
Lace & Steel. Renaissance Europe with centaurs and satyrs and lots of duelling.

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Why were character alignments such a big deal in 3.5 edition?
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>>98017240
Not in Common Law, no matter the protestations of legal experts. Though the role tends to be filled more by political activist prosecutors than juries checking the system with popular consent these days.
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>>98014760
>literal animal in neutral evil
I'm not entirely sure about that
>>
>>98015797
Yet we have no Lawful Autist, Neutral Autist, or Chaotic Autist
>>
>>98014760
They weren't. Just another facet of characters, mostly for adjudicating mechanical effects and cosmic relations.
>>
>>98017240
This is objectively untrue. The ideas of impartiality and objective evidence are modern concepts, and we still have vestiges of this in many countries with jury systems today.

Why do you think it is "jury of your peers"? The original intent was that you'd be judged by locals that knew you, preferably of your own standing and profession, because the idea was that only they could understand the situation - and also, likely, because they had the power to shame you when your crimes were laid bare, which was a huge part of pre-modern justice.

This also meant that people that were unpopular were judged harsher than pillars of the community. Exile was a big thing.

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Once more we have our resident trolls shitting up an OSR thread to argue about how OSR games they dislike aren't OSR. So let's move that topic to where it's on topic.

I'll start, Castles and Crusades is the acknowledged first published OSR game. Gary Gygax himself backed it as "true" old school.

So why do you think it isn't OSR?
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>>98020978
The funniest part is that he keeps crying, pissing and shitting himself when the fact that he's drastically outnumbered inevitably means he gets rekt and his shitty troll threads get crashed.

>noooooo you can't do this to meeeeeeee stop postiiiiiing go awaaaaay
>>
>>98020957
Nope! Wrong. C&C isn't an OSR game.
>>
>>98021079
History disagrees with you, as did GG himself. I know reason and fact can't get though your ideology
>>
>>98020957
>No, it's a neoclone
What does that even mean?
>>
>>98021133
A neoclone is the term they used in the early days of OSR to separate from pure copies, which are retroclones. A neoclone isn't a pure copy, but a mix of more modern mechanics to recreate pre 3e game play.

C&C is a mix of d20 and ad&d. It used some stuff from d20, but kept the balance that of pre 3e games.

Basically if the game has any mechanical changes of modern origin, that is a neoclone

File: IMG_7062.jpg (87 KB, 425x424)
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Red Dragon Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

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>>98021154
The solution is to roll an intelligence save and if I pass the dm gives me the golden egg. That’s just how 5E works
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>>98021237
Roll an insight check on jimbo, boom. The dm has to tell us if we can trust him or not. It’s solved
>>
>>98022028
It’s any ttrpg not just osr

>>98022029
>>98022034
That’s not how either of those skills work.
>>
>>98017877
You're an unarmed fruitcake
>>
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>>98020691
>He doesn't know

>>98020701
This guy gets it

>>98020672
>you instead use all your mental faculties to convince your dm to give you advantage or have inspiration or allow other characters to use the assist action to add to your dice roll
And oral faculties. And podal faculties, if it's during the game and he's sitting across from you, thenar if he's beside.

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Is WARMACHINE back now? Do people play it now that Steamforged is releasing print files for old armies and supporting it?
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>>98012629
a very big rat?
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>>98012809
My first instinct is a wolf creature, but werewolves in the setting are something completely unrelated.
>>
>>98012629
>a faction of nothing but flying beasts
Fuuuck those are going to be a pain in the ass to fight. Pathfinder already feels like it's everywhere, and flying is like the supercharged version.
>>
>>98016818
they should be squishy atleast.
>>
>>98018926
I feel like they are going to be squishy and, at least on the lights, low POW but with tricksy rules. We do know the army is going to play very forward, due to the gimmick with the warlocks.

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The character you played last session gets washed up on an uninhabited island. If they can teleport or fly or otherwise leave the island by any supernatural means, they lose access to those specific powers.

How do they fare?
>>
>>98021009
>a vampire wizard
suddenly this uninhabited island has a big ol' observatory tower and supernatural darkness around it
>>
>>98021009
I have a 40ft swim speed, so ill just leave i guess
>>
>arrogant noble second-son with mostly people skills and competence with a sniper rifle, with a shred of prepper mentality
Without access to his gear, dead in six weeks
>>
>>98021009
They use their wings to fly away :^)
You said nothing about NATURAL means of flight, fagOP ;^)
>>
>>98021710
>If they can [teleport] or [fly] or otherwise [leave the island by any supernatural means]

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Could it work as an RPG campaign? At least the first season, where it was basically MacGyver trying to kill superman. It was all about outwitting them, spitting blood on the invisible guys face to beat him up, killing the armored flesh man by putting a pipe bomb up his ass, stuff like that. Would players be able to come up with clever enough ways to exploit superhero powers? Or would it just fall flat and rely on them having superpowers themselves like in the comics?
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>>98010266
Maybe something like pic related? I guess it depends on how clever your players are.
>>
>>98018763
I think the comic's story is actually surprisingly good if you can stomach all of the tasteless edgyness, but yeah, this always annoyed me as well. He had a really brilliant premise like, right there, and decided not to go for it
Then again, the show barely makes use of it either, especially later on
>>
>>98019099
Ennis has good ideas, he just gets too caught up in the shock value to actually execute them well.
>>
>>98010266
How much TDS do you and your table have? You need to be on Mark Hamill's level for it to work.
>>
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what went tragically albeit hilariously wrong?

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What do you guys know about japanese TTRPGs? I'm interested in the bigger focus on one-shots and episodic nature. Also the "skill matrix" which I've heard has taken over a lot of systems.
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>>97901023
Is it true that Japanese TTRPGs and Japanese /tg/ stuff is actually better than western stuff or is that just the 'thing vs thing japan' meme surfacing here?
I feel like most Japanese stuff that gets noticed in the west is usually the best stuff that deserves the attention while the stuff that doesn't make the cut generally stays unknown to us western Gaijins
>>
>>98016539
Your post is the first time I've seen anyone make any mention of them being better. The standard discussion we've had about Japanese TTRPGs in threads here has always been that they're different and/or interesting or that they appeal to specific types more.
I wouldn't call them better or worse than Western games in general. I could see someone who wants to use one game to do a billion things, like the D&D5E or GURPS for everything types, hating them though since they're not quite focused on being the one game to play every idea type but that's not any different than how the West has game like Shadowrun, L5R, the various World of Darkness games, or Pendragon that are focused on doing just the one sort of thing. I like them because I like the settings, concepts, and styles as well as some of the rulesets while I'm also the type to enjoy playing 100 different games each focused on their own thing over one game to do 100 different things, so they make for a good addition to the rotation of games that I play or GM with my regular group.
>>
>>98016539
>usually the best stuff that deserves the attention

If only. There might a selection bias towards better games, but I mean, people like SW which is DND with other numbers bascially. Hard to say they are generally better than the general USA quality, they certainly are not all good.
>>
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>>97995557
well, do you like japanese culture,
or do you like japanese culture heavily westernized with
chinese and rainbow hands sock-puppeting the japanese up their ass?
>>
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>>97901023
Anyone has this, translated or not?

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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Working on a Super Hero game for my players.

Player's characters all get hit with the same Cosmic Energy, and each one develops different super powers depending on their personality (aka, Player's level up choices lol)

I wanna prepare a fun selection of super powers for them (and balance them out against each other ahead of time lol)
Do you think I have a good spread? I think I included all the most popular ones that you would want to have, but maybe I missed some obvious ones.

Players will be able to get up to 3 Super Powers - any ones they want, as long as they have appropriate levels in the corresponding Ability.
Example: Player with Might 2 and Intellect 1 can choose 2 Might Super Powers and 1 Intellect Super Power
>>
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I'm facing a bit of a dilemma:
My game uses Willpower as a reserve of points you can spend to get a significant boost to physical rolls.
The Endurance stat, tied to the Strength ability, gives you a chance to get back a Willpower point after you spent it, at the end of a scene. (Basically, the character takes a moment to catch his breath and finds out that he didn't strain himself for that action after all). That's the best way I found to turn endurance into a Willpower multiplier.
This part works.

I also have a "Devotion" stat, which is tied to the Soul ability.
This one is supposed to give players bonus Willpower when they do actions that can help an NPC they previously bonded with. It's basically there to encourage them to engage with the world, meet NPCs and befriend them.
Now for the question:
There's three ways I could represent that.
>My first draft was: You get a number of bonus dice based on your Devotion stat, which you can roll when an action is done to help the NPC. You lose these dice when they roll 1-2.
>This one works-ish, but it means adding a completely different rule and reserve just for this
>Second draft was a lot more straightforward: When you bond with an NPC you get additional Willpower points equal to your Devotion stat
>This one would work great, but it would make "Devotion" one of the best stat in the game, because it could easily double the amount of Willpower you can get. We would go straight to Shonen "power of friendship" territory, gameplay-wise.
>Third draft was to make it work exactly like Endurance: roll Devotion at the end of the scene, for a chance to regain Willpower.
>Now this one is probably under-powered, because unlike Endurance, Devotion is extremely contextual (to use it, you would need to first bond with an NPC, then use Willpower in a way that directly helps this NPC).

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>>98020896
Just as a bit of context, if it helps:
The game is mostly about exploration and solving environment-based puzzles.
Willpower is pretty central to the gameplay, because it gives another option besides succeed/fail when it comes to obstacles and adds a level of attrition.
>>
>>98020889
>maybe I missed some obvious ones
There's at least one very obvious one which you missed, it's shooting: lasers/energy beams from the eyes/hands.
It also a bit strange that you mix superpowers which are kind of frequent (super speed, flight, telekinesis) with ones which are much more rare (beast summon, clairvoyance), while presumably you could have filled a 3x3 grid with sticking with very generic powers only, but that's not necessarily an issue.
Did you check this website? It could be a great source of inspiration for that https://powerlisting.fandom.com/wiki/Superpower_Wiki
>>
>>98020971
>shooting: lasers/energy beams from the eyes/hands
that's the Star Energy one! My description there was just a bit vague and poor, hah. Gotta make sure it's obvious that it's the blasting one.

I did a mix of more generic and more unique ones on purpose, for a little extra variety. I think some people will just want simple and generic powers while others will gravitate more towards weirder ones. And then again, they can mix and match!

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
How "human" is your game's handler?

>Previous thread:
>>96285079

>Unofficial Resources:
https://delta-green.neocities.org
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>>98015715
The Moss covered Arrowhead operations
>>
Unsure if this is allowed or encouraged so sorry if not but there is a bundle on Fanatical right now with a whole bunch of Delta Green stuff, including the God's series, Impossible landscapes, Core and Warden's guide and a bunch of asset bundles for like £13 if anyone is looking for a deal.
>>
>>97997297
What would be the best enemy for an Outlaws campaign, and what would be the best one for a Program one?
>>
>>97998020
liberally rip off parasite eve 2
>>
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>>98020202
Outlaws? Various cults.
The Program? March Industries.


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