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When you play a bard, what vibe do you go for?
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>>
>>97797080
Nice

>>97797038
I try to buck the quippy Marvel shit by playing an officer whose inspiration takes the form of barking orders and who has a natural aura of leadership explaining his knack for interpersonal relations - like a Patton type. That's a pretty standard subversion by now, though, so sometimes I'll run it as a mousy, fringe bookworm type - like Velma.
>>
>>97797656
>And I never fucking consult the lore with the GM. It's both his job and fault he put a giant target on his back that says "Abuse my game, for which I'm not prepared"
I like your style
>>
I'm currently playing a very vain bard who is basically adventuring as a traveling musician to grow his fanbase and ultimately get a record deal and become the David Bowie of the campaign setting. He plays nice but it's all being coy and placating for selfish reasons, he believes he's above the "riffraff" but needs to interact with commoners in order to get more popular. Of course, the rest of the party is fully aware of this and loves knocking him down a peg if he gets too big for his britches. It's very fun to play the extravagant rock performance stuff, but it's equally fun when I make shitty rolls and fall flat on my face, as if the universe is telling him to stop being such a bitch. Can do really cool shit, but can also be the butt of the joke just as often.
>>
>>97797038
A divorced and depressed juggler whose wife threw him out for juggling.
>>
>>97797038
The world's great hypeman

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Warp Tourism Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


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>>
NEW THREAD
>>97800527
>>97800527
>>97800527
CHECK IT OUT
>>
>>97800503
2nd edition codex states that the world spirit is a "complex psychic energy grid" connected to the outside world by psychically interactive standing stones which anchor psychic power into the planet. Considering the fact that maiden worlds are specifically plants terraformed by ancient Eldar, it stands to reason that this "energy grid" could be there by design and not some natural phenomenon.
>>
>>97800532
You know page 8 is not a good reason to make a new thread.
Previous thread took over 12h to go from page 8 to page 10.
>>
>>97800513
Why would he be terrified of seeing his father though?
>>
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has the mutant finished his hellblasters, or has he been shitposting all weekend?

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What's everyone's favourite regiment? For me, it's Savlar Chem Dogs and penal legions in general.
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>>
>>97751436
I still like Krieg, they've always been my favorite of the stock Guard guys. I lke Mordians because the uniforms are cooler and I'm not going to have to worry about them ever getting ruined because they look too cool for GW to ever give them their own line.
>>
>>97773257
Oh, English Civil War reference, I recognize that helmet from the Osprey book.
>>
>>97751247
>What's everyone's favourite regiment?
Idk ask /40kg/.
>>
>>97773249
>Lucky 13', all wear tall hats
>Take severe losses in battle of "low corridor"
Watch out for those low ceilings, lads
>>
Love me some Valhallan
I refuse to start another Guard army till they get back in the range
Might take a long while still

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Thread 455: Good Night Sweet Prince

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83U
Divinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9b

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>>
>>97792273
Well it's kinda the whole point of the season.
I only wonder what the whole point of Masanori's taboo speech was, there's not enough time to show any consequences for his actions
>>
>>97792812
Post jk Tokoha swimsuit
>>
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>>97795170
Masanori in general is a character who would benefit from 52 episode long seasons. Now he doesn't get to scheme properly because there's no time for that.

Like the raid on Ryuzu's headquarters that happened back in G. There was planning, betrayals (Am/Ace), action and everything had time for itself. Good days.
>>
Someone on Vanguardian said that he's tired of the Naoslop when it comes to Bushi shilling products. Thoughts?

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Thallax edition

Previous Heresy: >>97766508

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97800565
Yeah it's utility. Like, it could force superheavies to snapfire. I don't remember if Shock needs to pen to inflict the status lol
>>
>>97800956
Nope. Just 5+ to hit.
>>
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>>97800962
I wish the predator could mount plasma cannon sponsons? Idk would be nice that you could mount sponsons according to the main gun.
>>
>>97801080
>full CHOOM tank
>autocannon sponsons for the predator cannon
>multi melta sponsons
>grav gun sponsons
>>
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>>97801124
>no sponsons

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new sculpts ed pooryanks

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
25 years announcement keep on eye on every month's 25th

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>
>>97790091
Isn't subsectorials just fireteams?
>>
>>97791615
It's more about themes between units. Sin-Eaters are Observancy unit even when they don't link with anything.
>>
>>97790948
Who's more careful with their human "recruits", CA or Tohaa?
>>
>>97794546
Does Tohaa even recruit humans now that their mercenary company is bust?
>>
>>97789545
What's the meta with Sartroids? You could give one to Dr. Worm.

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The evil cabal that owns DnD is putting YOU, yes YOU in charge of redesigning the class system for their next edition.

You have total freedom, what changes do you make?

Hard Mode: Make it so it's still 12 classes total, because 12 is a very good number that is pleasing to my brain.
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>>
>>97791591
It was Cleric subclass in the 1975 Blackmoor book, though.
>>
>>97751524
>Barbarian
>Ranger
>Fighter
>Rogue
>Monk
>Paladin


>Musclemancer
>Warlock
>Druid
>Wizard
>Cleric
>Bard
>>
>>97771650
One take on Clerics I've seen is making their divine abilities passive or context-based. No spells or spell slots, instead your God has a list of blessings based on their Domains and a set of Commandments that grant greater abilities when conditions align so the Cleric is in direct alignment with their God's goals.
>>
>>97797317
hm
feel like I'd want a table for how to measure the limits for that for most things

Could be really funny though
>elf cleric of Shevarash
>god of hating drow
>offensive spells against drow can be cast at will
>>
>>97751141
Personally I'd get rid of sorcerer and warlock and replace them with pugilist and gunslinger.

Anyone remember this? I remember having it as a kid but had no clue how to play.
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>>
>>97794616
Isnt that Age of Sigmar?
>>
>>97797288
Age of Sigmar is much gayer
>>
>>97794616
They are reintroducing historical/fantasy figures. Next sets have samurai, the Nuckelavee, the Krampus, among other things.
>>
>>97792579
Same. It's baby's first wargame for zillenials
>>
>>97797851
More like the only wargame worth playing
>No endless editions
>No new units completely invalidate old ones
>Community run, for the most part
>Unique blend of tropes, done well
>Simple, easy to learn rules that, through the units, allows for mechanical depth.
>Customs welcomed and encouraged.
>Mother. Fucking. SOULBORGS.
It's literally the only wargame I play. I would play Infinity but it has both no scene were I'm at AND my friends are fantasy fags, they can't get into a game unless there is magic involved.

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I TRIED SO HARD
AND GOT SO FAR
BUT IN THE END
IT DOESN'T EVEN MATTER
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>>
>>97769475
That's the problem of WFB universally - finding a sweet spot between herohammer and army size going absurd, making the game expensive as fuck, both in terms of its cost and time needed to assemble and paint it.
>>
>>97772582
Holy cope, lol.
TOW doesn't need much of attention, because it's a niche game for grogs who love their old sculpts, don't want ANY changes in the lore and are happy how things are right now. If they want something, it's to bring all legacy factions back in the game. The game is for older people with deep pockets who can live without new model every sunday to be announced. it gives GW steady income - and it seems GW is happy with that. Little investment - steady income. What's not to love?
>>
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>>97797250
>arguing about the exact percentage of your business and political leadership that are cannibal pedos
>>
>>97797237
Give us a setup and fuck off was GW's MO for the entire first 20 years of the company which were marked by continuous growth of both revenue and marketshare. The first dent in that uninterrupted chain of success was the LotR bubble, ie when they first allowed the poison of setting-scale narrative spoonfeeding to infest their product and they encountered the first failure mode of spoonfeedfaggotry; if you ever stop churning shit out, your whole audience goes away. Their reaction to the bubble bursting was to take greater and greater control of their setting back from players with grandiose novel series' and ever increasing focus on special characters, this era directly coincides with GW losing marketshare while flatlining fiscally, an unsustainable state of affairs that eventually led them to their current approach of terminal stage 4 spoonfeedfaggotry in which they encounter the second failure mode: Ensloppification.

Forced to constantly churn out endless melodrama to keep the attention of their dimwitted, uncreastive, soulless NPC audience they quickly run out of good ideas and soon after even mediocre ones and so their business model becomes an ever-worsening churn of neverending sloptrash that steadily devalues their brand until it becomes a joke to anyone with taste and, eventually, declines in quality so much even the NPCs who used to slurp up their sludge wander off looking for their next FOMOfix.

Player-enabling narrativist design ie steady-state settings that are *expanded* rather than advanced is sustainably successfull, while spoonfeedfaggotry inevitably runs into diminishing returns even if it provides an initial glut of superficial success by appealing to a wider less discerning and more retarded audience.
>>
>>97797749
If expansion was sustainable they wouldn't have needed to turn to advancement in the first place. At some point you run out of shit to meaningfully expand, and you run into the same problem as advancement but just in the horizontal instead of the vertical if you catch my drift.
Truth is that no franchise can really keep going for that many years without inevitably turning to slop, but stopping is just not how companies work because line must go up after all.

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Why are merchants always portrayed as fat?
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>>
>>97789948
Untanned skin, being fat, long nails, hell getting gout is all seen as noble/rich stereotypes especially for the time and setting.
>>
>>97789948
Merchants will eat more or fuck more
>>
>>97789948
>Why is a profession with more money to spend on luxuries (including good food) and that does not rely on lots of manual activity to suceed be depicted as fat?

I don't know OP, that's one for the PhD graduates, it's far beyond me.
>>
>>97789948
But they literally aren't though.
>>
>>97789948
My merchants are always happy

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>they didn't add alternate activation
>again
>>
>>97796373
Play one of the countless dead games that uses alternate activation.
>>
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>>97796373
Who cares? If you're actually still playing this dogshit in 2026 you deserve it
>>
>>97796373
Well yeah, it's not their turn yet.
>>
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of course not. they need more time to cook up an alternate activateing system good enough for thier 'bread a butter' game. thisll turn 10th into exactly what it was always ment to be; 8th-9th part duex. 11th is just gonna be to 10th what 9th was to 8th; a 'hey, we noticed all these rules ideas needed changes/tinkering. now, get super excited, as we have these changes thatll make this seem fresh for 18 more monthes till jan 2028, while we then chugg along for 2 more years. finish re-releaseing all codexs by march 2029, then spend a year in the new 'end of the edition' event, over 3-4 books, and 9-12 months as needed."

i suspect that 12 will be the "holy shit alternate activations guys!!! its going to be so exciteing, cause theyre releaseing indexs again!" right in time for mid to late 2030. calling it now.

the real questions; are they gonna give us free rules in 11th, or wait till 12th and try and wring out the old codex model for one last edition, befor even they are sick of it? and will they go back to points per model, and pointed wargear by 12th, or keep the current points model rideing; it obviously wont be changeing in 11th.

the more things change, the more theyre gonna stay the same.
>>
>>97796574
>Heart of the Swarm
Going for the "look at me, I'm legally harassed by big corpo" publicity angle, I see.
>are they gonna give us free rules
And let go of a way to fleece retards? Lol, lmao even. Not until free rules become the standard, and even then they'd fight tooth and nail against it all the way.

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>"I'm gonna draw aggro"
>"Hey GM can we respec?"
>"Can we fast travel to the location?"
>"You gotta check out these three different builds"

Video game culture has done irreversible damage to this hobby.
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>>
>>97794125
>What route do you take during travel?
Mandatory
>Let's see if we get lost
Boring filler after the first time it happens
>see if things happen during our travel
Good if you have a roll table or an idea of an encounter, see above otherwise
>see if we find other locations
Passable in a theatre-of-mind game, dogshit in a game with maps
>Let's figure out how to ration and if we need to forage or hunt
Only do this if there are native rules for it and your players actually want to engage with these mechanics

>After a week of travel, you arrive at X
A beautiful tool in any GM's toolkit. Not everything has to be a roll or a big event.
>>
>>97794125
>What route do you take during travel? Let's see if we get lost, see if things happen during our travel, see if we find other locations or shortcuts. Let's figure out how to ration and if we need to forage or hunt"
Doing this for every minor trek is retarded. We are not going to get lost, we can just get enough food beforehand, and there isn't any point to "shortcuts" if we already know a road to say, a dungeon. If you're trying to FIND a place, sure. But if you're going to a dungeon whose location is already known or walking towards a king's castle there is absolutely no point in wasting time and effort filling the space between two points with rote bullshit and chores.
>>
>>97794114
Why?
>>
>>97794155
wow, you're really bad at games.
>>
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>>97775734
Wait!
Is he playing dota 2!?
On a controller?!?!!?!?

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Which one works better? The femme-fatale who keeps stringing a PC along and sometimes 'rewards' him, or the dashing cad who does the same thing for female PCs?
>>
>>97797590
*starts humping your leg*
>>
>>97797590
The latter, if you can pull it off. From my experience, female players enjoy this kind of thing. Not to rag on them, but it's just that while guys will get frustrated, women enjoy the slightly 'deviant' feel to it since they like character interaction over the tactical parts.
Of course you actually have to be charismatic, you ladykiller you
>>
>>97797599
fpbp

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The wizard’s familiar can curl itself into a pondering orb at will
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>>
>>97786208
The story behind this picture is very funny.
>>
Bump
>>
>>97743071
WHY
>>
>>97683379
Hm
>>
>The Wizard's familiar has to put up with it master insane antics and their lack of spell casting safety

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What sort of RPGs have you played that put any mechanical emphasis on commanding a squad, warband, or army, /tg/? Was it good, was it bad, did you have any stand-out experiences that you feel like sharing?
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>>
>>97762764
>>97763793
I haven't played Battle system, but I found the rulebook at a used bookstore and read it cove to cover. My conclusion was that it sounded so dogshit I would never bother trying it
>>
Of rpgs with mass combat.

I've tried Legend of the Five Rings, Qin: The Warring States, ACKS: DOW, and Traveller: Fifth Frontier War (1981 version, though I've heard goodish things about the new one).

Of these I think Qin and L5R had the most interesting integrations between character and army fighting. Qin's mass combat is designed to evoke the feeling of strategists and generals crowded around a map or sand model moving tokens representing divisions or corps but it has options for heroes to get stuck in and depending where they are in the battle pretty much everyone gets to do cool wuxia shit, even the fangshi. L5R ties its honour and reputation system into how bravely characters fight in mass combat and samurai duels are encouraged. I will say that I actually like ACKs thing about only being able to directly command a certain number of people - so you actually have a chain of command (that theoretically could be disrupted, confused or co-opted). I think tying that into Qin's mass combat abstraction would actually be very interesting.
For squad level command IIRC Only War assumes the players are a squad with a bunch of disposable troopers (who take bullets for them) in their unit and there's some implications in Twilight 2.2 that you can have a squad of NPCs fighting along side you.
>>
>>97759040
Really wish there was a good dedicated family of systems that allowed you to transition between scales fully. Yah old dnd HAD it, but you never actually see people using it practically, only hearsay.

I guess the closes is Warhammer fantasy, Mordheim, and WFRPG. But even that isnt so much intentional but circumstantial. In fact, old world might tie more directly with mordheim and the wargames due to its stat blocks also having 3 as the base number.

>>97759563
>>97764429
I occassionally hear people talking about the possibility in these systems in abstract, but I have heard almost no first hand experience with it from players. either here, youtube, or in person.
>>
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>>97791260
WotC used the Chainmail name for a game in 2001 with simplified stats designed for warband play, but it didn't last particularly long. They recycled the concept for D&D Miniatures, which included 3.5e conversions for all DDM statblocks, and also got a 4e update.
>>
>>97791260
To be fair, there are a few but it's not the biggest draw. I think that we are getting Elves vs Dwarves kickstarter war the "before all others" book is finished which should be this summer maybe fall. Which will be a great way to show everyone how to play it. Though to be fair, playing it yourself is the best way to learn.


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