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Many TTRPG players have bad experiences with dice luck, so I was thinking, why don't we create dice that lets them have more agency?
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Why do you retards act like rolling is mandatory for performing every minor action and not a way to resolve an action if the outcome is uncertain? Using a d20 based system that means that the minimum chance of failure is 5%. That is in no way unreasonable.
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>>97006976
Play MURPG instead, it runs on a diceless resource-based system.
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>>97011370
>>97011454
Most of the ones I've seen just use decks of cards.
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>>97011855
>>97012217
Yeah but usually the nat1/nat20 is treated like something way bigger than just a normal fail or a normal pass, i mean shit, you don't even add your bonus if you roll a 20 on an action your character has no shot of making and then you not only make it but its the coolest most bombastic thing ever, and if you roll a 1 you dont just fail your failure is comical to the point of absurdity and you're expected to laugh along with the other players. Really it's the players that overhype a 5% chance result, and since way more than twenty dicerolls happen per game day you expect to see each face at least once, making such excitement unreasonable. And any time you try to calm them down the others are so maddened by their cultic chant of "NAT TWENTY, NAT TWENTY!" that youre not even sure they hear your pleas for a restoration of sanity, not even the gods-forsaken X card works as the one sitting closest to you turns and yells into your face "DUUUUDE YOU GOT A NAT TWENTYYYYY THATS SO SIIIIICK!!!! HOW CAAAAN YOU HATE THAAAAT?!??!?!!" and the only thing you can do is excuse yourself into the bathroom and then, while they're not looking, turn to go home instead.
anyway i don't play TTRPGs with randoms anymore.
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>>97012583
>i don't play TTRPGs with randoms anymore.
A wise choice.

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Rimworld feels like it could be made into a super fun TTRPG. But how would you go about doing such a thing?
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>>96995046
I did work on a Genesys hack for Rimworld and played a few games in it. Unfortunately I haven't put it all together into one PDF, and it did only cover the vanilla game without DLC.
If this thread stays up till the weekend I might rework my material.
>>
>>96999747
GURPS and RimWorld go hand in hand. I ran a campaign in it for a long time, and it worked really great. They honestly fit together perfectly, just because of how much support GURPS has for a bunch of retarded tribals, medievalists, industrialists, and robots, and being able to put them on the same planet.
>>
>>97009516
I think its shared traveller DNA honestly. GURPS was designed with being able to run traveller in mind, and Rimworld takes a lot of notes from it.
>>
>>96995046
"I'm roleplaying Randy Random: Toxic fallout falls for five hundred days. Everybody dies."
>>96996761
"Evocation Nine: Paths Astral Five Earth Three. Stellar Strike! aka 'Rocks fall, Everybody dies!'"
>>
>>97009791
If the GM plays Randy they should have to roll for everything they do like a game oracle, but with mostly bad outcomes on the tables

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Why is Nurgle fat, ugly, old and unwashed?
Apollo is the most famous historic god of disease and vermin and he was a fit twink.
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>>96999200
Nope. White men hunt big game animals because they have small dicks while Chinese men kill animals to ground them up to make a medicine, that doesn't even work, for their small peepee's and ED.
>>
>>97007844
Post hand.
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>>96998317
Good post I’d definitely be a reader for this kind of content about the other Chaos Gods as well. The whole ‘presenting them to mortals in a positive light’ angle is interesting when it comes to the Chaos Gods, and it’s not something you often see explored in Black Library fiction
>>
>>97003084
Don't bother. I already demanded an explanation from him, but he's a shitposting coward who can't defend his position.
>>
Diabeetus.

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Do you like it when games get philosophical on you?
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What does philosophy handled properly look like anyway?
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>>97008290
Alpha Centu... fuck that's /v/ first.
Sort of Plansecape, more in the handled properly enough to be cartoon factions which is all dnd really needs.
Sort of WoD Mage, more like a simulacrum of philosophy but close enough. They're more secret world qualitative anthropology/sociology.
Kult is more Theology but neat.
Eroding the Outside is a weird game more or less about logical categories and their consequences for ontology so that might be the closest. Good luck finding a group to play that.
Various cyberpunk/transhumanist stuff like Eclipse Phase have vague themes of Bladerunner's
>can I fuck the robot and am I bad if I do when it says no?
and other variations on modernism/alienation but that one's never done it for me.
If you want to do basic bitch
>what means identity?
Everyone Is John could work.
>>
>>96999889
It depends on the person. Fear works short term, however love only works if the people are strong. It all depends on the person.
>>
>>96999732
Its better to be loved than feared but better to be feared than not respected at all.
>>
>>97009225
Good shit Anon, I haven’t heard of some of these

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The gods of this pantheon...all seem rather narrow and one dimensional
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>>96975019
Helm take the helm!
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>>96996456
Isn't the fiction that jergal used to be the god of the dead but got bored so he let someone else take over?
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>>96984445
impressively retarded
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>>97007998
Faiths and Avatars 2n edition DnD, 1996, according to the wiki. Forgotten Realms.
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>>96935412
I suggest you worship the god of working on your art.

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BEGONE THOTS! edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:

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Come on down
We page 8

>>97015086
>>97015086
>>
>>97015094
Comfy
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>>97015089
>most /tg/ hobbies have a strong social component
h-haha, yeah
>tfw pretty much a hikki at this point because I only engage with the hobby side of things
>>
>>97015094
The mystery of your wife’s ethnicity and job intrigues me. Still a gay blogpost tho
>>
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I want to like Imperial Fists, I like everything about them, except their color scheme. Yellow was such a stupid choice for them.

Am I the only Grognard here old enough to remember this?
It's kind of hard to believe that /tg/ actually used to create content.

https://archive.4plebs.org/tg/thread/82293972/
https://archive.4plebs.org/tg/thread/82302577/
https://archive.4plebs.org/tg/thread/82337223/
https://archive.4plebs.org/tg/thread/82365862/
https://archive.4plebs.org/tg/thread/82410827/
https://archive.4plebs.org/tg/thread/82446046/
https://archive.4plebs.org/tg/thread/82481861/
https://archive.4plebs.org/tg/thread/82527010/
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>>
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What'd be a good set of rules to try this out? Don't have GURPS.
Do have :
>Tenra Bansho Zero
>MAID
>Fight
>DC adventures
>Big Eyes Small Mouth
>WFRP(4th edition)
>Macho Women With Guns
>>
>>97011810
Only one of those I've played is MAID, which is less than ideal but would be pretty funny to see a write-up. Generally you want something that has a decent range of melee combat options
>>
>>97010857
That's Sorsha from Willow, right?

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What is the easiest way to create a language? The best?

I am thinking of deriving names from Latin for one culture, Sanskrit for another, etc...
but I don't want to feel cheap. Do you have better ideas?
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>>97007000
how many words as you need, as long you have a solid framework to coin them
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>>97008160
Awkwords was great.
>>
What's a good website to share on?
>>
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I didn't bother coming up with an actual conlang because it seemed way beyond my levels of autism but I did find fontforge to be very useful tool for making a custom script for my worldbuilding project.
>>
oh cool
more bullshit that has nothing to do with playing games

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Anybody in the mood for a Night Shift Thread?
https://1d6chan.miraheze.org/wiki/Setting:Night_Shift
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>>
>>
>>97010236
slopbump
>>
>>96976694
This stuff has a quasi-legendary status in my mind, because when I was first getting into /tg/ as a teenager, these original threads were getting popular. I really loved being around for some of those original threads.
But it's also massively depressing to realize how those days are over, everything is shit now, and it's all at an end.
It was in that 2014-2016 golden age zone. Not the first, but probably the last.
>>
>>96989424
It's been very fun, to the point that many of my 1-shot players have told their new-to-TTRPG friends that they should join in the next time. I've done one or two a year for the past 10 years now, including some pretty involved Halloween events. Like >>96997739 said, it helps to have a common ground of light-hearted horror. If someone has the random events table, that's a good way to start prompting little 20 minute scenes before working towards a single "big scene" that includes the full party for problem solving.

Since the game is pretty light, you have to ask the players to get into character before dropping in. It's a good learning curve for newer players and a good exercise for experienced ones. Most of my successful games have been a mix of both.
>>
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I would have amused myself adapting this to the UK i.e the cashier and attendant being the same class since you don't pump people's fuel or changing the mechanics so the store itself is a safer area since it is locked aside interacting through a hatch but you have to go outside regardless at certain points even if you know somethings is out there. Only I literally just finished a run of night shifts.

All I will say is that countering gypsy fuel stealing hexes would be a major mechanic and crackheads/alcohols would be a low level threat who steal your time i.e arguing about why you can't sell white lightning at 4 am or asking you the price of every type of cigarette then paying with loose change. They'd have a more dangerous day labourer variant that can avoid all your crackhead perception checks until its too late.

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Now that the dust has finally settled, how would you rate it from 1 to 10?
Aside from the usual DEI stuff, I think it was ok but way too convoluted and empire-centric, although The Enemy Within was great. In the end, I'm still playing 2e and I've only kept the Lustria book from the 4e catalogue. Also, what are your expectations for 5e? Will you buy it?
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>>97006393
>they'll do with TOWRPG
According to interviews After the starter set, they're going to do a Talabheim and a Nuln splat book.
>>
>>97006552
NTA but I'd wager chase rules
>>
>>97004408
Damn those early AoS maps are like a fucking meme tree aren't they.
>>
>>97004257
I really hope so, I've just started playing an apprentice runesmith
>>
>>97006552
Pushing and forcing rolls.
See, as obvious as it seems, Chaosium in their utmost ossified reprints of 1e (because that's what all editions of CoC are), needed almost 40 fucking years to figure out that hey, we could have a rule for a reroll with consequences in our horror game, so it won't cock-block the game on a failure of a regular roll and we could drop nasty stuff if the re-roll fails (or just give it bad consequence anyway).
That one page is literally the only thing separating 5.5 from 7e in practical terms. 95% of the book is identical, anyway, word-for-word
For luck, you don't even need a separate page, you just use sheets with luck on them - and that assuming you want to use it in the first place.
People joke about DnD being a living fossil, but CoC is literally reprints of the same game with a new edition numeral and less than 5 pages of changes per edition.

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The /btg/ is dead! Long live the /btg/!

Ad Securitas Per Unitas edition

Previous Thread: >>96995804

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97015674
It's more about their durability than the ability to jump, one book has a Pixie spray a treeline with machine gun fire before approaching because surely no infantry could survive that. The elementals proceed to rip him apart forcing him to eject.

>>97015649
In game the few times I've used them they tend to do a good job forcing enemy mechs out of position, it's less their damage and more the prospect of it that makes them useful.
>>
What's the common non-nuclear fuel used in BT universe? For ICE, spaceships and etc
>>
>>97015426
>Crits go both ways.
Vees literally have free crits from side arcs. Well from all arcs really, but the sides are the juiciest.
>>
>>97015688
Thats mostly dependent on your movement profile. Of course if the omni driver isnt retarded he's dumping them by assaults or heavies.
>>
>>97015926
For ICE it's basically anything that you can get into the tank and set alight. Despite the stereotype of being old fashioned low tech engines, ICE are also sci-fi space tech engines.
Space ships don't use fuel per se, but they have to use reaction mass to move, and that's usually hydrogen, water, or mercury. If you run out of that stuff, you stop being able to produce thrust.

I want to talk about these little lizards. My current game has one running a thieves' guild, who the players have nervously interacted with time and time again.
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i have drawn another kobold i wish to share, however this one has been enhanced using the power of editing software. my art is now stronger and more powerful than ever before. however it was too powerful for 4chans puny 8mb file limit so i was forced to crop it. im certain this is the best and only way to decrease the file size
>>
>>97010770
very cute, would follow weast
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>>97010190
she bulks it up by eating lead and other metals (canon)
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>>96981074
a classic indeed
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>>96960153
absolutely
might even end up being more popular than gnomes (if they aren't already). halflings don't count since they're mostly taken for the crit fail protection.

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2 Astartes 1 Wolf Edition

>Previous Crusade: >>96990196

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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Holy shit, these arguments are so retarded, who cares what some faggot on the internet says, you snd your opponent should be hashing out what each terrain counts as and what gives what cover before the game starts so everyone's on the same page, LIKE HOW THE GAME'S WORKED FOR 20 YEARS
>>
>>97013758
People in here don't go outside the house, nor play the game anon. Their only interaction with this hobby is arguing about the rules online with other retards.
>>
Anyone got a pastebin or something with all the Adeptus Titanicus scans in it?
I need to download them books
>>
>>97014004
>>97014004
>>97014004
>>
Are the Visons of Heresy books worth buying?

If you have a society where powers come from eugenics (e.g. psychic talent), how do you stop the talent from being...I dunno, 'bred out'?
It feels like logically you'll get to the point where the blood is so thin it doesn't have any benefit or they're so heavily inbred they can't function.
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>>97002924
This mf thinks genetics works like VtM generations
>>
>>97002924
To actually answer: just inbreed the line and purge the genes of deleterious alleles with high fertility. That way you get a healthy population that's probably already halfway to outcompeting the wider population.
>>
>>97002924
Traditional games?
>>
>>97002924
just cast Remove Disease on the inbred babies to fix them
>>
>>97002924
You can try to get rid of recessive genes, or inversely dominant genes will overpower the new genetic material, but more importantly than that, genetics is a random thing so even two mundane lineages can birth a psionic child, despite there being no psionic genome anywhere in the mix the kid now has it due to pure chance, and it didnt matter if the psi genome is recessive or dominant. That's how Autism works already, autistic people are more likely to have an autist kid but normal parents can have an autist kid by pure chance.
tl;dr: >>97002997 first post best post, honorable mentions to >>97003142 and >>97003305

If you created an Amazon setting, what would it be like? By Amazon setting, I don't mean a single society among many where women are primarily the fighters, I mean a setting where every society is this way.
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>>97005187
>>
>>96819143
I wrote an alternate version of Pendragon's Arthurian Britain sort of in this vein - men simply didn't exist. Humanity is split into Oathwomen (masculine social role, Amazonian dickgirls/futanari, knights) and Hearthwomen (feminine social role, female, courtly ladies).
>>
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>>97007709
Is this in Da Archives or should we ask the share thread?
>>
>>96974490
there was an expectation in scythian society that women would take up arms to defend their homes if they were attacked while men were away, you can see the same thing in feudal japan
some greeks went to go raid the scythians at home, caught a clan while the menfolk were away, and came back with stories of a tribe of warrior women who drove them off
centaurs are also believed to be related to scythians (and other nomadic steppe people), being a union of man and horse known for skill with bows and arrows
>>
>>97006656
Look at the catalog and see for yourself.


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