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Bountiful Bunny Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

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>>92206176
Should i choose or do i get both things?
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Is there a collection with all these charts?
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Yup, links on the OP
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>>92212982
Thanks, i didnt saw that. I looked into the chart links. Not realizing that it was written in the last paragraph.
>>
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>>92190730
A little bit of modesty!

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Previous Thread:>>92137410

>RPG Rulebooks
https://rentry.org/40kRPGLinks

>Homebrew Collection (December 2023)
https://rentry.org/40RPGHB

>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k

>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/

>Dark Heresy 2e Character Creator:

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Freakout at my local session today
>playing dark heresy, guardsman nukes the boss of the encounter thanks to lucky dice (lucky guy)
>another player made a guardsman too, but he lost his character 15 minutes earlier (loser guy)
>says to the other "aww man, guess you're my rival now"
>lucky guy responds "Please don't say I'm your rival."
>loser is chill, starts explaining "no you're my rival because we both play guardsmen -"
>lucky guy immediately grabs loser guy's neck, smashes his face against his, and starts saying weird shit
>"Let's kill each other 'cuz we're rivals. I love being rivals. Let's kill each other. Let's go, let's do it now. We're rivals, right? "
>loser guys asks him stop
>lucky guy gets closer, grinning like a clown "but we're rivals. don't you love being rivals? I'm going to kill your entire family and rape your dog, my rival. That's what rivals do, huh? That's what you want? I'll fucking kill you, rival. Let's go."
>loser guy says they're not rivals and he apologizes
>other guy does a complete 180, drops back into a normal, bored voice says "i don't want to be rivals. Don't do that to me" and tries to leave
>store owner caught lucky guy on the way out of the session, seemed serious when they were chatting
>>
>>92215014
Sounds like he got fucking triggered lmao, nerd probably got bullied in his youth by a 'rival'. How much does he spend to support the store? That will decide if he gets banned or not.
>>
>>92215014
Nigga watches too much anime lmao
>>
>>92213756
>Should the talent that grants a bonus to BS Attacks stack with weapons that don't test BS to attack.
Only negatives for not being trained in specific Spray weapons affects the Agility Test to avoid it. Nothing else affects it.
>>
>>92212519
>What sort of advancements should I look at?
Don't think about it too deeply. You only have so many available per rank. Get cheap characteristics and buy into being able to use advanced skills first.

Sneed Marine
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Well, well. Look at the xenos scum pulling up in their fancy non-tracked vehicle.
>>
>>92212677
Were Chuck Marines their progenitor chapter?
>>
>>92212677
I bet there is at least one motherfucker out there who uses this exact color scheme
>>
>>92213959
Chuck Marines were one of the missing Legions, struck from history for their scandalous and profane traditions.
>>
>>92216802
It's genuinely pretty crisp, you could absolutely roll up to a tournament with this and no one would bat an eye.

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Space Hulk Edition

>Previous Thread:
>>92141972

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/

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>>92216322
you do realise that the salvation box was released january but the night lords announced november? around two months prior.
>>
>>92216441
The votann and squats literally use the same pattern of armor, it's the leaders like urm grimfist or whatever his name is who look different with the flak jacket on the bounty hunter guy and that's not a problem because he can just be a special character but GW fucking hates the flak jackets with a passion.
>>
>>92216441
Species? They are humans dude.
>>
>>92216712
they had human ancestors after milennia of genetical manipulation, cloning and enviremental mutation they are no longer considered human but abhuman,

>>92216556
the armor the ironheads use is more a variant of the voidarmor of the imperial navy, they use more or less only imperial technologie. they where seperated from the votann even befor the horus heresy lost all theire technologie, including cloning and shit, they reproduce normally like over 10.000 years while votann come from "genebanks and tubes"
>>
>>92216712
Even GW categorize them as Xenos.
With that logic Ogryns and Ratlings would be humans as well.

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I love monsters /tg/. Not in the I want to fuck them (go to /aco/, /d/ or /trash/ for that pls) but the way they look, live. How you can fight with them in games, hunting them. To tame and use them for good or ill. Shame the majority of rpgs than use summons or tamed monsters suck ass to play as they really drag the pace, having too many monsters make the turns too long.
What are you prefered bestiaries? The Iron Kingdoms is my personal one, the Monsternomicon. My first rpg book was the bestiary for 3.5 but the one than I liked the most was this one. The way it explains the world, how different people think and all of that using the monsters is just peak.
Wich is yours?
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>>92212366
Can second this as a very good monster book, though from that era I like Lords of Madness more due to my aberration bias.
>>
>>92212366
No no, any sistem. Non Dnd bestiaries would be extra encoureged if anything, we really need different games.
>>
>>92201096
This sounds like marketing speak that doesn't actually tell us anything.
>>
>>92212366
That book canonizes celestial as bastardized Latin right?.
>>
>>92208987
the giants as presented in the monsternomicon are really neat and interesting imo
mostly the ranger guy in 2, the idea of a stealthy bow giant is neat

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Decent quality pictures leaked. (top right chest mimic not included in the set, it's a gift with purchase if you make an order through lego.com over a certain price)

What's the veredict /tg/?
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>>92213354
Hey, monkie kid sets were very affordable
>>
>>92206577
This desu, I hate the current pop culture soup that all things "Nerd" have been forced into. The funko pop effect needs to die.
>>
>>92212689
And it's always been retarded. They aren't invested in actually getting people interested in playing the game which is supposed to be full of the sorts of marketable things that would make loyal customers double down on book and merch sales. Right now, they believe that D&D is iconic enough on its own that everyone will just buy it because they think we're still in the era of
>OMG I'M SUCH A NERD I WATCH MARVEL MOVIES AND WATCH ONE ANIME ON NETFLIX!! XD

BG3 boosted D&D relevance by a small amount, but I don't think anyone who spends the exorbitant cost for these lego sets or the obnoxious blind bags are going to suddenly become interested in playing D&D. They'll like them for their little details and possible integrations with other lego sets, but the "D&Dness" of it won't even register.
>>
>>92194817

it was $90 when it came out
>>
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I had this set back in 1982. We combined it with some other sets for old Red Box Basic D&D.

Previous thread: >>92203162

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net
https://www.archidekt.com
https://www.moxfield.com

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>>92219358
my post was misleading. I wanted to say "interaction" but changed it to "removal" without editing the rest.
my norin permanent interactions are Blast Zone, Tibalt's Trickery, Wild Magic Surge, Chaos Warp and Confusion in the Ranks
>>
>>92219364
Do you find direct damage like bolts and shock accomplishing a lot for removal? I haven't used them since they wouldn't do much to big guys.
>>
NEW THREAD
>>92219398
>>92219398
>>
>>92219397
Not that anon but bolt hits a surprising amount of common commanders or hatebears, and once in a while it can kill a player who got greedy.
I don't think it belongs in every single deck that can run it but I do think it's way better than people give it credit for in the context of commander.
>>
>>92219397
really depends on who you are up against, but usually you will always find a good target for a well-placed lightning bolt. personally, I slot in permanent removal > creature > artifact > enchantment

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What went wrong?
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My friend and I have been trying to get into and so far we really like the game, the models, and the lore. Our schedules just haven't been great, and the chances of getting anyone else to join us is virtually zero because we live in a God forsaken GW hellhole
>>
Covid killed a lot of local scenes and the game is too competitive for its own good, pushing casual gamers out.
Frustratingly this is also the game's primarily appeal to autists like me who want a game we can win without rolling 6s.
The online scene is pretty sizable though so I'd recommend looking for games there if you're not able to find a local to jam with.
>>
And it was highly influential. Many subsequent skirmish games have borrowed from Malifaux. A lot of things that made it unique are less so now. It also released during GW's nadir, but like Infinity, Kill Team took notes and ate both games lunches.
>>
>>92212099
This.
As a British "person" it's a nightmare to actually get the models most of the time. I've had to resort to scrounging off of ebay a lot of the time
>>
>>92211696
This is /tg/, it hardly is representative of the wider world. That being said, the rest of the world has never cared about Malifaux. It never was a popular game and it still isn't. It's never been more than a niche game in the tabletop genre. That's true for pretty much every single wargame that isn't Warhammer or some licensed normie-bait like Starwars.

So what does /tg/ think of trench crusade?
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>>92207982
Glory Point are both for getting Mercenaries (what you call special characters) and special weapons (some are for Elites, but not always.)
>>
>>92212027
https://28-mag.com/contact/
The 'official' discord is a subsection of 28 mags' discord server. Hard to fucking find.
>>
>>92185982
I don't all that much, really. It looks neat enough to be sure, but my pile of shame and unplanned games are large enough as it is.
>>
>>92213627
Can't tell from the playest rules, but if Mercenaries are named characters rather then generics its automatically less appealing. If they're just unusual unit types that's okay.
Named characters in a very customized your doods game, or named characters at all really, have always been a bane of wargames.
>>
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>>92216005
>named characters
There's another doc called Merc just for them
So far, in every rules I have not seen a singular playable character.
Even the "Observant" is just a title, you could call him whatever you want

Why don't they just automate their wars? Of all the factions in 40k, you'd think the Aeldari would heavily utilize drones and automated intelligences considering their population collapse. It's not even a big thing to ask for, since the Aeldari Empire specifically used significant automation to free up their population.
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>>92206887
You're such a fucking doomer, anon. GenAI isn't magic, but it does increase speed and productivity. We're using it right now in production to create templates, automate testing, and bypass quite a bit of the bullshit that normally takes weeks to months. Ultimately, humans will always be responsible for creating dramatically new ideas, but developments in agentic patterns with LLMs are certain not "techbro nonsense."

To put it another way, it's not going to make your next favorite video game all by itself, but it will help your favorite creator make three to five in the time that they would be able to make just one, and do it for much less.

t. actual AI engineer with you
>>
>>92212183
If you don't drive a locomotive, don't call yourself an engineer.
>>
>>92207381
they got warp spiders (the construct, not the path), some sort of automatons used for training (some big enough to duel titans), and civilian flyers with autopilot
>>
>>92196925
Because that wouldnt sell eldar miniatures, the point of the eldar is to play eldar, not robots. The lore is not logical, it exists exclusively to sell miniatures or fulfill the personal fantasies of writers of variable quality.
>>
>>92198166
neither you retard they're like batteries

This keeps appearing on lists where people mention their favourite dungeon crawlers. Is it really that good, and does it ruin the whole concept of Lovecraftian horror where Cthulhu & Friends are supposed to be these gigantic monstrosities and now they just kind of fit nicely on the board?

And buying Cthulhu separately? Yeah, fuck that.
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>>92206603
I come from Arkham Horror 2nd Edition, Mansions of Madness 1st Edition and Eldritch Horror. Think it's worth it? I mean, it's different, right? But I'm worried it doesn't have similar atmosphere.
>>
>>92205808
>Is it really that good, and does it ruin the whole concept of Lovecraftian horror where Cthulhu & Friends are supposed to be these gigantic monstrosities and now they just kind of fit nicely on the board?
Yes it is a good dungeon crawl/fight. The missions are varied beyond just kill x, and have interesting scenarios, and the monster effects and player abilities are cool. Sanity is also a tightrope with you getting better with more sanity lost, but obviosuly closer to death. As a co-op i like that any player dying is game over UNLESS the old one is on the board, in which case you fight to the last as desperate times call for desperate measures.
Yes it does absoluetly ruin the concept of horror. It is not even remotely horror, tense or scary. You are literally shotgunning Cthulhu in the face. No gothic horror whatsoever, but a lot of pulp. Pulped up the ass.
I recommend, but only if you aren't expecting a spooky and suspensful horror game.
>>
>>92205808
Played it several times and while I like it more than Zombicide, it still shares enough DNA for me to dislike it and sell it.
>>
>>92205808
To me a dungeon crawler involved looting and leveling, and DMD has leveling but not really any looting. Also, the pace of the game feels more hectic and "no time to rest" than a standard dungeon crawler type game. There's also no downtime/town visit/campaign, which isn't essential for a dungeon crawler, but a dc without one feels incomplete.

Here's the thing though: this is a game where Hemingway, Rasputin, and Amelia Earhart run through a masked ball, trying to ferret out the cultists from the party goers, dealing with the assorted zoo animals the party hosts hired in for the party, before the cultists can summon Hastur, all while going nuts in what seems like every 5 minutes. And that's just one layout of Episode/Investigators/Elder. You could try the same Episode with a different Elder, and it could feel very different.

And Cthulhu comes in the first game; I'm glad CMoN included something different in each of the later stand-alone seasons. The giant Cthulhu statue? An overpriced awful-looking joke (I feel like he's a repressed memory of when the artist saw their step-dad naked after plowing the artist's mom late one night).
>>
>>92205808
You don't actually fight old tentacle face and other great old ones/elder gods/outer gods directly. The games are more about dealing with their inflence or cronies. Human or otherwise.

Technically there are statlines for the gods, but they range from "kills you instantly" to "kills your brain instantly when you look at it" to "lol no"

The book with the god statlines included damage modeling for a nuke as a reference.

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How do self-defense and warfare change in a D&D world where 4e and 5e's bows and crossbows are taken literally?

In a since-deleted blog post, and in the Chronicles of Eberron book, Keith Baker posits that one reason why Eberron never developed firearms was because D&D's crossbows are literal representations of how they work in-universe. The people of Eberron have figured out how to cheaply manufacture nonmagical crossbows that can be fired at least once per six seconds, and require no physical brawn whatsoever from the user. This is superior to many firearms of the early 19th century, as Keith himself has pointed out.

How about we export this away from Eberron specifically, and apply it to both bows and crossbows in both D&D 4e and D&D 5e? Bows and crossbows alike can be fired at least once per six seconds, and demand no physical strength whatsoever from the user. Lighter two-handed versions are simple weapons, letting anyone use them; not everyone can fling spells, but aiming and firing such a weapon is trivial.

Let us imagine that these systems' focused fire metagame is also an in-universe phenomenon. Anyone on the battlefield without the proper protections can be pincushioned by a mass of mooks landing lucky shots. Obtaining protections against this is crucial.

How does this change self-defense and warfare? Do people carry around bows and crossbows as self-defense in rough cities and while on the road? Does warfare revolve around units armed with bows and crossbows first and foremost, loosely spread out so as to avoid the occasional AoE spell from whatever mage is brave enough to risk being focus-fired upon?
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>>92187599
>while the ELB is intended for being fired, inaccurately and en masse, at targets 600+ft away
Records say that they were used with precision and aimed at individual targets.
When your Rate of Fire is one arrow every 5 seconds, it doesn't really make sense to just forego aiming and hope it maybe hits and injures something by pure chance.

>With that out of the way, do you know what guns are particularly good at?
Smoothbore firearms weren't very accurate, nor were they used at long ranges. More accurate than is commonly claimed, but not more than competing missile weapons. Rifled firearms are much more accurate, but human error severely limits that accuracy.
Instead, Firearms were primarily adopted for economical reasons. It's easy to train alot of people to use them, it's easy to manufacture ammunition, and it's not that hard to manufacture the guns themselves either. In addition, they offered superior firepower over bows and lighter crossbows, and superior reload times over the heaviest of crossbows (Which had other disadvantages besides.)
>>
>>92200891
Plate is still fully capable of stopping bullets today. It just depends on the plate, and the bullet.
But when it comes to the most protective armor in say, the 14th and 15th century, Bows and Crossbows were unable to penetrate it effectively.
A 15th century arquebus's projectile packs many times the effective energy of an arrow, however.
Now, the round shot they used was not as aerodynamic and didn't have the ideal shape for penetrating armor, and so lost a good portion of this energy by the time it would hit most targets. But this massive difference in initial energy was often still sufficient to penetrate the most protective armor of the time.

>>92204953
It's mostly to do with cost, and you have zero idea of what you're talking about if you think weight doesn't matter just because you're on a horse.
>>
>>92204953
It has more to do with the rise of professional armies and the decline of warrior aristocrats.

Most infantry were not armored because armor was expensive and soldiers were fairly cheap. Cavalry kept breast plates longer because they were the upper class, providing their own equipment well into the modern era.
>>
>>92200932
Presumably with the exception of those forms of technological advancement which can make the lives of magicians easier?
>>
>>92193801
He was talking about muskets, and musket that really is the case.
They're not comparable to modern firearms. Why do you think line infantry of the time mostly shot standing up?
For volley fire fighting the regular footman really didn't need training other than to point, shoot, reload and not run away.

Hi. As DM, how compelled do you feel by the progress of a story in the campaign you direct? Especially when it's a campaign/world you made yourself. Me and my players have a session per month. At first I was OK with it, but lately, in my free time I am always coming up with new ideas for adventures, encounters, lore. I am now producing these ideas at a much faster rate than the story progresses in the session, and it makes me kind desperate. I tried to switch to two sessions a month, but my players have a lot of time constrains.
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>>92213963
Start another campaign on the side on same setting. Maybe a faster paced campaign you market as ”a shorter one” and run it weekly aiming for length of something like 4-6 sessions max.
Take the players that have the time, and those who don’t can skip this one. Or come to ”hang around and listen only” if they’re interested and you play online, but they don’t want to commit to it. Game goes faster with less players anyway.
>>
>>92213963
run games that have faster, maybe episodic even, progression
>>
>>92213963
>posting slop outside of /slop/
Didn't read lol
>>
>>92213963
Not at all, all effort should be put toward immediate content only. It doesn't matter if a culture on the otherside of the land worship a radio tower that picks up signals from extra terrestrials. The players aren't gonna make it over there for at least several sessions, IF they even head in that direction at all in the first place. Instead the closest town out from the wilderness they're traveling has a corrupt mayor, with several named body guards, and they tax the shit out of the local farmers, with completely knowable interiors.

don't do lore
do environments
characters
dungeons.
>>
>>92213963
I play weekly I can barely keep up with scenarios for them

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How chad are knights supposed to be
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>>92208574
Very, but that's merely the ideal. Actual knights varied person to person, place to place, and time period to time period.
>>
>>92210214
>die in battle
>go too battle
if anything winning is gay
>>
>>92209452
>In order to be knighted you had to do something worthy of exception in combat

Hahahaha, good joke. That was one way to be knighted, you could just as easily get the position through being born into the right family and being old enough, paying money for the privilege, or any number of other ways of gaining favor with the crown. These days there are more actors with knighthood than there are 'knights' who have ever been to battle.
>>
>>92214181
Seems about 50/50 eternal divide between Christians and pagans/Muslims/atheists, doesn't really seem like one side is more dominant than the other on that board, but whatever it's besides the point of the post
>>
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>>92208574
Fairly.

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>discovers his father has lied to him and stole fire from the gods
>decides he can do it better
>wages an apocalyptic war of unimaginable horror
>beats his father up so badly it cripples humanity for the next 10,000 years
>repents at the last second
>dies smiling

has there ever been a madder lad in the setting than this?
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>>92210505
>dies smiling
Well this is fucking retarded. Why can bad guys not just be evil these days? Why do they all need to be fucking redeemed?!
>>
>>
>>92212707
He was shown a vision of the future where humanity worships big E like a god, something the primarchs were explicitly told by daddy he wasn't trying to do. What he didn't realize was that he would actually be the cause of that worship.
Immediately after he gets mind-warped by Chaos Undivided and was essentially possessed.
I don't think Horus ever once thought of his actions as evil to begin with. Plenty of other primarchs went full unrepentant evil, though, if that makes it any better for you.
>>
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>>92210505
>>wages an apocalyptic war of unimaginable horror
Cute.
>>
>>92212707
>Why can bad guys not just be evil these days?
Horus regaining his sanity and begging for forgiveness was there from the start.


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