Oldhammer Gameplay>Mind your positioning so you can hit tanks in their side, or even rear armor>Make sure to manage your morale or else your force will break and lose cohesion>Be wary of infantry, even a tactical squad can have a lascannon destroy your strongest tank>Play in a wide variety of battlefields>Both sides have a reinforced platoon in 28mm scale on a well sized 6x4 board>Your units are exceptionally customizableNuhammer Gameplay>REROLL REROLL REROLL>Every unit does exactly statistically average at all times, failure to do so causes a player to quit>Infantry are fodder meant to die on objectives for +8 VP, unless they have a named character providing buffs>Play on the same map, forever>Both sides have anywhere from 4 mini-titans to over a hundred 32mm scale models all crammed into a tiny board>All units are exactly the same, you cannot build them with different weapons. Posing them for advantage will have you kicked out of the LGSComment too long. Click here to view the full text.
>>98636741>300pts>superheavyConfirmed no games
>>986367418/10 bait, I almost thought you were serious and started replying angrily. We rarely get bait this well-crafted these days.
>>98636741Hes speaking the truth somewhat even if its some obvious bait. Look at HH nobody ever takes anything but lascannons because its just the best option, missile launchers and flamers are a fucking meme and vehicles get shot off the board within 1 turn of them being visible to any sort of anti-tank and in older editions of 40k some anon did the math and a single meltagun shot had something like a 24% chance to 1 shot a land raider when hitting its front armor
>>98637508>missile launchers and flamers are a fucking memeMaybe because practically the entire fucking game is marines vs marines and things like missile launchers and flames were designed for 40k where you fight hordes of orks and tyranids
>>98637508Lascannons are just the only thing worth taking in any game where the average model has more than 1W. This is true both in 40k and HH, since in both cases most models need to be hit twice with heavy bolters or missile launchers or flamers to actually die, so it turns out lascannons are actually the ideal anti-infantry weapon (they're not even good at killing tanks in 40k anymore lmao the balance is so utterly fucked up)
It's a bit early, but here's a thread discussing the second wave of Cosmere RPG books, this time covering the setting of the Mistborn novels. The digital release of the Kickstarter pdfs drops some time tomorrow, but there's already plenty of old and new leaks on the internet.I know there's at least one other person on /tg/ who plays this game, I see them requesting the same pdfs in the pdfshare thread.
>>98623382To be fair, I own all the Mistborn books and I've never read anything related to Allomancer Jak on purpose.
>>98623382>safety toolsLike goggles and nitrile gloves?
>>98630852Like X cards. Mistborn era 1 at least has eugenics, racial genocide, body horror, mutilation, systemic abuse, and racial based class systems which include slavery. The kind of people that freak out about this stuff typically already use websites to see what books and systems to avoid, so I don't know why systems bother putting reminders in the books.
>>98632476It's a humiliation ritual, meant to exploit your good nature to gain control over your game.
>>98636277Except I didn't even read the section, I skimmed the subsection titles, went "yeah those are in the setting", and then moved on.
The /btg/ is dead! Long live the /btg/!Cameron dildo editionPrevious: >>98615144>BattleTech Introductory Guide & PDFshttps://battletech.com/qsr/>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpg>Sarna.net – BattleTech WikiComment too long. Click here to view the full text.
>>98640175>OFI don't even have an OnlyFans!
>>98640173Wouldn't the internally consistent thing be not letting themselves get soft absorbed into the Fedsuns if they can help it?It's like with the Northwind Highlanders, they took up their contract with the Feds in exchange for their home system, then eventually resisted the Fedsuns' usual company store tactic and made Northwind an independent system up until the RoTS Era where they rejoined Terra. It's basically the same thing on a larger scale.
>>98639129That's because the writers were retarded. You actually put a full RCT on the field against the forces they were facing and Clans are having a Tukayyid every Tuesday.
How do they quantify the damage each weapon makes in universe? What constitutes one point of damage?
>>98640377what do you mean 'were'...?you think that child molesting faggot bryan young has ever even HELD a real rifle let alone shot it let alone knows what a fucking range card is etc?all these faggot writers write is people sitting around eating and or drinking and talking lame retarded zoomie/leftwaffen retard shit.and its not even just these new writers.re-read DaTR. how much actual fucking combat is in it? and it's retarded combat at that. schlock.fucking BT novels WISH the were even as high quality as to be able to be called 'pulp'
I'm at the point where I'd rather let my character fucking DIE than be forced to sit through even one more turn of combat.I mean what's the big deal anyways? I'll just make a new one.
>>98630625lol. Lmao. Nah, life’s too short and stressful to be using it to actively worry about fake and gay scenarios like this. If OP is real, then it’s his choice to play in games with too much combat, not mine.
>>98629662Yupe, we dont want to play with you, are you going to debate us into playing with you?
>>98631637Maybe don't include fights in your game if you're going to get mad when someone dies in them.
>>98637265Only one who seems to be mad is you, OP, since you keep responding
>>98637265Could just your own game so you can have whatever you want in it and won’t be subject to any unnecessary fights. But you won’t do that cause you’re a lazy nogames.
>Hey we're a game company>Here is our game it's LGBTQ+ furry faggotry tranny pronoun DEI palooza>OMG This is probably Hello Kitty Adventure Island with plastic swords>It's literally the most complicated, crunchy, tactical RPG ever made>Well I bet the lore is just coffee shop fanfics>It's dark brutal, and you could write several encylopedias about it>Well uhh I bet the manly hetrosexual grognards over at OSR I doing all of that but way bigger>OSR: This our fighter class, it has options like....attack...and well that's it. Also we have fewer stats than a Super Nintendo RPG>How's your lore and world>OSR: That's for queers. We just have mazes with orcs them. They were put there by the Orc God named Rape-Eye. That's really dark isn't it?.....time to play the furfag game I guess....
>>98619717The real problem here is that the GM has to come up with an effect on the spot that:1. Isn't too powerful2. Is still strong enough to be worth using over a regular attack3. Isn't abusable by being repeatedly used4. Is consistent with similar actions that were used beforeThat's why an action like that should come with some extra rules or guidance.
>>98631828The world building of professional devs is going to be far better on average than the world building of random guys. And even if they were of comparable quality (they aren't) the world building of the devs expands on itself. Because it's all canon things can expand on each other and form a web. The world building of random guys disappears the moment you switch table.
>>98631901Yeah this is why we have rules in the first place.If GM's making solutions on the spot was workable we wouldn't even have rules about attributes, hit chance, damage rolls, and class abilities. The rule book would simply be blank and the player would simply describe what they want to do and the GM would invent the math and rules right there on the spot like a genie.GM inventing rules is for corner cases.
>>98617642>Either they have the disarm feat and they can try that either they don't have it and then though luck.No idea about PF2e but in 1e you can disarm without the feat. You will disarm non-fighters extremely well to decently, and you may disarm flat-footed fighters and MAY also disarm fighters that already consumed an AOO and don't have combat reflexes.
>>98614925>>OSR: That's for queers. We just have mazes with orcs them. They were put there by the Orc God named Rape-Eye. That's really dark isn't it?Incredible based, but I can't find your kickstarter.
White Lily edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-august-10-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>98640261Me in the womens restroom
>>98640107I liked Tarkir.
>>98640107>Make a cycle of cards to reward playing dragons>Does nothing>Make two whole mechanics to reward playing dragons>Still does nothinglmao what a raped tribe
>>98640305>rapedyeah, by me~
How are oathmark models so cheap? It has three or four right holders involved. Osprey/Joe owns the IP, Nick Eyre publishes the models and Renedra makes them. You have the overhead of four companies and they still deliver a better value than GW
>>98636204Have fun with your shattered porcelain pieces you can't convert. My experiences has been oath mark has less mold lines/slippage than vitrix even if the details not as deep.
>>98631272Pricing works by supply/demand. If people are willing to pay a lot for the supply you have, then you can sell for a lot.If people are unwilling to pay, then you have to lower prices untill they are. Because GW models are in higher demand than Oathmark models, GW can charge more. >But muh greedIf you sell cheaper than you could that's just leaving money on the table. That's money that could go towards expanding your business, paying your employees more, making more cool shit etc.
>>98636678>expanding your businessNot inherently valuable>paying your employees moreGW doesn't do this>making more cool shitGW REALLY doesn't do this
>>98636678yes we have all had 101, but it gets more complicated when real life pricing dynamics come into place
>>98636722>>expanding your business>Not inherently valuableNo, just valuable if your know what you're doing. >>paying your employees more>GW doesn't do thisI think you'll find GW are some of the only players on the market that can actually pay their sculptors and artists a real wage rather than a gig economy "commisions">>making more cool shit>GW REALLY doesn't do thisTheir customers keep buying their shit, so someone must think so. >>98636729Yet the core dynamic remains the same. Low demand = lower prices, high demand = higher prices.
Do dragons exist in 40k? The Cathay dragons being able to shapeshift into people makes me wonder if during the war in heaven if their were non exodite shapeshifting dragon people. Dragons Ogres kinda exist as zoats
>>98632136I know they exist, space wolves ran into some that tried to eat them after a drunken party/feast I didn't know if there was some 2nd edition or third 40k old lore to justify dragons
>>98632149In more recent fluff Fenriz is vagely suggested to be a former Maiden World so if that's true, then you're probably dealing with something closer to Exodite dragons, aka fantasy dinosaurs.
>>98631575Why's the green one making jazz hands?
>>98635645it was the style at that time
I love the old dragons and wish Trish sculpted new ones with a serpentine bird look, on her own her dragons are too chonky. Without orders she sculpts stuff like the carmine dragon wich is cool buy i like the worms
With how Tolkien pioneered hybrid races as seen with his Half-elven (Elrond is one of them), hybrid races are common in fantasy with examples being Dragonborn and Half-Orcs in Dungeons and Dragons.So does your homebrew have them and how do you determine what traits do they have for player characters? Do you go with a dice roll or do you use Mendelian genetics with F1 hybrids and all?
i just use half-elves in the exact same way that anyone who ever played DnD or Pathfinder understands it. No need to reinvent the wheel.
My homebrew system doesn't have them because I frankly don't give a single fuck about them and I don't find any value in what they could add.Half-elves should have never been codified as a playable race
>>98631075I use Disney Descent: by the end of childhood you're the same race as your same-gender parent. It solves so much worldbuilding weirdness for very little overhead.Then when I do bend it, like a half-race that breeds true or a permanent but unexpressed trait that can appear randomly in the future bloodline, it's actually different enough to be noteworthy.
>>98631075The way I do it, different species cannot naturally produce viable and fertile offspring. However, most marriage ceremonies include ritual prayers and offerings to the god of love, part of which serve as a general fertility blessing. With that divine invocation, the couple can then produce offspring of the mother's species, with the seed of the father being transmuted to what it would be if he belonged to that race. This results in some phenotypes that can only result from cross-species breeding, as the traits don't normally occur in any of the ethnic groups of the mother race. And, if the son of such a union were to have a child by his father's species, the inherited traits would match his father's bloodline, even if they're traits that don't obviously present themselves in the son himself.
does anyone else have a favourite ruleset that they use in all the games they play?my two favourite settings are Shadowrun and Dark Sun, but I use a mashup of Fighting Fantasy and GURPS rules to run my games, using FF's attributes and Luck mechanic, and GURPS' 3d6 system>Skillfor all combat and generic manual tasks>Staminafor hit points and tests of brute strength, poison/disease resistance etc>Luckto use as a pool of "hero points" to give rerollsI do add;>Specialityas a stat to give settings and classes their own flavour.eg in Shadowrun, "Speciality" means you choose between decking, rigging, magic etc.in Dark Sun it's one of the magic systems.Comment too long. Click here to view the full text.
>>98636174For me, this used to be Dogs in the Vineyard (og, not DOGS which IMO breaks due to omitting a super-important rule.) Still fond of it.But then I found Fate: Condensed and never looked back. If you go by the actual CC3.0 SRD and *not* what the "community" says they meant to write, it's an absolute 5-star banger even if Core, Accelerated and the version of Condensed the "community" claims they *meant* to write are still trash.
>>98636438you didn't say which is the world you like and which is the ruleset you use, anon?
>>98636174I have a bastardized form of pbta clocks, threats and fronts I tend to use for most things. Turns a lot of background book keeping and game world into a fast shorthand I can write down easily and translate into whatever the actual game is fairly easily. 2D6 + modifiers for morale checks of various forms from Epic Space Marine when I was kid has been ported over to anything that needs it as a quick resolution method. Tried advantage/disadvantage in various dice sizes for quick circumstantial changes but didn't particularity like it for very long.
>tried advantage/disadvantage in various dice sizes for quick circumstantial changes but didn't particularity like it for very long.dude, same, I like to play solo a lot and I tried to put adv/dis rules to streamline npc/enemy creation on the fly so I can jist start playing a game without any prep but I just haven't been able to come up with a system that feels immersive to trick myself into feeling like my gameworld is a living thing.I keep playing with "roll 3d× and keep the best, worst or middle one" systems too, expanding on the binary "adv/dis" system
Discuss spaceship games.Show off painted spaceships.Talk about spaceships.Previous Thread >>>>>98398820>Thread QuestionWhat would your ideal space game be?
>>98627374I have to admit, i dont know the Halo lore. I meant in general that you could add new ship designs. You just dont see them in the videogames because they were somewhere else.
>>98627411They are ok.
>>98635025Yea prolly should've just posted the actual picture. Anyway I like the customization part, building my own ship is always fun.
>>98634012No I mean how do customers convince themselves this is alright and keep pumping money into it? The devs are obviously liars who will say anything, that's not interesting. This level of retardation on the customer base if the unusual part in how far its gotten for a crowd funded game to be over an actual billion in decade of broken promises merits study.
>>98636408It's a lesson you have to learn yourself. Specially in the world of today where everything comes out for sale half-finished. Early access videogames, kickstarters, patreon stuff, etc.I used to be this sucker, about 5-10 years ago, I started instituting a rule: I only buy the finished product. I don't feel guilty about not supporting something I like, simply because I am also part of the success story by being the guy who gets the item when it's finally comes out, if it doesn't come out I lost no money.
>beat the kickstarter goal by over 50x alreadyHoly shit
>>98631294>When is GW sueing?If the chapterhouse lawsuit is anything, i don't think they'd win.This is a bunch of big power armoured weirdos but it's clear parody and GW doesn't own power armour, space religious fanatics or really anything like this.
>>98605248the board game is an avenue to get space king minis.i just want the minis and i don't want to pay 100 USD for all the rest of the tat.give me the minis.I want hatemonger and 20 psycho warriors so i can begin my hatemarch
>>98614499>i hate them because they embody the spirit of the series i like?what?
>>98605248>Why is everyone shitting on Trench Crusade?Because of so many walked back promises. Plus it got cemented in the culture war due to poor handling of denouncing one extreme side only to wholly side with another.This is before the kickstarter fumbling.
FOOLS! DON'T THEY KNOW THEY ARE HAVING FUN WRONG?
Amateur Game Design and Homebrew ThreadWelcome to the thread for homebrew discussion on /tg/, Organizing Edition! It's an effort to get people to have classic homebrew discussions and assist the board in general when it comes to their game design endeavors.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)Comment too long. Click here to view the full text.
>>98634733take it with a grain of salt, its just this autists opinion. but to go into more detailYour flags feel good because you can see them on the battle field. Mercia and Galia are both great examples. These flags are easily identifiable from a good distance (whether thats on the battle field on just hanging in the city shops). Ospreys feels overly complicated, maybe its the dotted background or the font choice. as a stamp its not as bad for sure, but I'm imaging it on their shipping boats, and it feels a mess to read at a distance. I have a similar problem with Valka, but those flags around the text are striking and nice so it gets a pass. The text needed I assume for each dynasty telling the others how much more noble they are (i assume) Morend is my favorite though. Great simple visual flag. The grassy hill representing the country is peak. From a game play perspective, I'd definitely play the game. You'd need the right group, the heavy crunch mandates certain types of players. I'd worry about a fresh group without someone who knows the rules well to smooth things along.The little quotes are delightful. The book entwining rules and lore make it a good book in my.. books. The sten scientist was right and shouldn't have been hung.
>>98614014Post away, then make a pdf or a collage of posts
>>98611665>What are you working on? What lessons have you learned during your project? Did you find any useful or neat tools?An alternative to Delta Green that doesn't require me to change my DM style to run.Cards are underused, finding systems that use them in the first place is a challenge, let alone good ones.The forbidden silicon 8ball makes a good search engine for niche RPG systems. It being incompetent at understanding abstract systems is an ok way to workshop things without boring your normie entourage to death
>>98636086Corpo require serving for a bit before passing out the good stuff; then give the players options / chances to squirrel away some of it before the corpo repos their gear at the end of the contract. or they can just keep licking the boot to keep their sticks.They can mix and match this way while corpo loyalty lmao gets rewarded too.
>>98636172From that perspective i can see why Osprey Mail's flag is ugly, I agree. Valka flags being similar is on purpose, they need the purple to show their legitimacy (the colour of the royal flag of Serad). Also yes, the text is basically their motto in Latin, which is supposed to show a bit of their personality as well as the way they believe they will revive the fallen Serad empire. I am so happy you got the Morend flag's concept!I tried to make the game front-heavy, with most of the crunch taking place during the character creation, but the actual gameplay being relatively simple. I also included rules for actual melee and ranged combat just in case someone wanted to play more physical character so i wanted to give them options. What i imagine actually happening is the players abusing their powers to the maximum (that's the whole point). You can easily make a glass cannon artillery mage that deals ridiculous amounts of damage and make face to face combat meaningless (i made one as a premade character that can burn boss-level monsters to ash). This is absolutely fine, but you can also get easily assassinated by a squad of elite soldiers. You can teleport or go invisible, rendering most defenses meaningless.However yes, someone experienced or at least who has read the book thoroughly needs to be there, as the game can't really start without the character creation (the most complex part of the game).Also the Sten scientist was probably right, however he made the mistake of working for Stenland, the one and only officially Karlenic nation that considers all mystics, mutants, demons, monsters, valka to be equally evil and demonic.
Happy 810nicle Day, everyone! Been too long since we had one of these, so I decided to fix that! This is a thread for the discussion of Bionicle tabletop games, both in terms of the setting and the mechanics of it all. There are three links below, in order, Masks of Destiny, the Red Star Games site with multiple systems, including a war game one (among other things), and an in-development system called Kanohi & Cryoshell. If you’re familiar, what are the pros and cons of each one?https://drive.google.com/drive/folders/1kHy5h1wMyjFXOmV656zLruSphkAYpBPK?usp=share_linkhttps://www.redstargames.org/https://docs.google.com/document/d/1nH2YLRWp4FHFwVcVo-lly6D0jm5c3-898rfTBDCzCgc/Thread Questions: >What was your favorite arc of Bionicle and why? And do you prefer G1 or G2, and again why? I’m a fan of the classic original Toa designs so it’s the original setting’s Mata Nui arc for me.>If you heard that they were making a Generation 3 of Bionicle, what would be your hopes for it? I’d like to see if the Generations exist in the same multiversal framework as each other, just imagine the crossover potential!
>>98624442>If one wishes to get into Bionicle, where does one start?Play the Mata Nui Online Game.https://biomediaproject.com/bmp/play/web-games/mnog/This sets the tone for the series.If you like that, read the DC comics and watch Mask of Light. If you find yourself wanting more Matoran adventures specifically, there is the less well regarded MNOG2, and some GBA games.
>>98497487>>98498183>>98498223Recently I have found out that Homestuck is still very much active and theorizing about classpects is still very much flourishing. Are there TTV threads dedicated to the analysis of the elements and powers of the Matoran Universe? I will attempt one right now.>>98603490Let's add to this.>fire/iceOpposites. Fire and ice elements are used for manufacturing, repairs, and heating and cooling devices.>stone/earthDensity of solid materials: hard and soft solids, respectively. Stone may represent hard surface areas where everything happens while Earth represents deep or hidden infrastructure such as tunnels, underground power lines, and repositories.>air/waterDensity of fluids? Different chemical reactions require different phases of matter. Transport can be slow and heavy via water ways or quick if light via air travel, and undersea currents, cables, and submarines also likely fall under the purview of the former. In addition to trade of wares, both goods and bads, reconnaissance is greatly done flying.
>>98624442Thanks, I wasn’t familiar with this site!
>>98631273No problem. I looked through the site a little and found comics as well. It says it also contains videos. I'll play the games and follow the order as >>98624645says, but I now think cross-wired geeks might be more complete than I thought initially.
>>98494296How would you define Bionicle music?
Fuck Imperiumfags Edition >Community Links:https://www.warhammer-community.com/https://www.unitcrunch.comhttps://www.newrecruit.euhttps://wahapedia.ruhttps://40k.gallery/>paint stuff:https://eavy-archive.com/https://armycrafter.com/https://paintpad.app/https://files.catbox.moe/82w72p.pdfComment too long. Click here to view the full text.
>>98637812>black library app
>>98637834Wrong. Stop using that shitty website.
Image LimitNew Thread>>98637859>>98637859>>98637859
>>98637850I have, the quality is generally very good for recasts and the madmen cast the whole sprue. This was a couple years back now though, no idea how "recent developments" have affected their ability to get their products out of Russia to wherever you are since then.
>>98635690What are these… “Tactical” and “Devestator” things? Shouldn’t they be Intercession and Desolation brethren?