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>>97909307
Japanese covers are always different
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>>97909497
>>97909307
I was trying to determine if this is the case but everything looked same.
Thank you for finding the post material I could not.
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>>97909307
another one
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>>97908418
They did it was pretty great too, lots of sticking to the source material

https://www.youtube.com/playlist?list=PLRlu7nBFPfe2DtSj1apNPNnGfMJbVhxBJ
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>>97909307

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How can one worldbuild modern fantasy when vampires actually run the real world? I mean, everything you can imagine looks banal in comparison to 2026s reality.
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Just say your setting has realism to it
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>>97905150
Did you think vampires being the nobility was accidental and not social commentary?
>>
>>97905150
>worldbuild
Ask /wbg/.
Worldbuilding is secondary to actual gameplay.
>>
>>97905150
>diseno sin titulo
>>
>>97906601
>They do not have the required long-term planning skills to survive for centuries let alone millennia.
they usually (i mean the rothschilds) get very long lifespans however, maybe due to adenochrome use, organ farms, blood cleanings or black magic. ANd they do it by stealing it from others, so they are functionally vampires.
There is a reason they hate Jesus

>>97906572
>Build a word without vampires. It is a fantasy after all.
That is what i mean. Its kinda mindbreaking that in order to make a fantasy setting you have to take out vampires from reality instead of adding them

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>FGLS starts selling Beyblades and holding tournaments
>Appears to be the degeneracy of deckbuilding tcg metas and fighting game thuggery but looks like fun
>Google leads me to this breakdown: https://www.youtube.com/watch?v=0OUlVBByiok
>Old beys based on a traditional japanese 1700's basetime turned into plastic tops in the 90's
>Poorly designed and boring to play with, tries three revamps that dont last
>Decide fuck it and go in newdirection with Beyblade X sold as "Gear Sports" targeting all ages
>Beys are now a blade, a ratched and a bit with gears on, these are mixed and matched to make a custom blade with arenas having gear teeth that make contact with the bit and actually increase their speed to make fights faster, more violent and requires a plastic cover over the stadium
>Game is played with a 'deck' of three beys all using unique parts with the most overpowered meta ones giving the opponents a handicap
>Get points for stopping, breaking apart or knocking out for a cumulative best of three
>Buy 5 cheap beys and a stadium and friends who played it as a kid all jump in
>Talking about metashit like building Magic decks
>Having fun collecting Beys that are sold like structure decks or blind boosters
>FLGS always has a table at the back out the way with two stadiums on the tabletop at all times

But is it /tg/?
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>bought some
>took to locals with stadium feeling a fool
>now we have a little tournament this weekend
welp.
>>
My friend is really into them but I just don't get the appeal at all.
>>
>>97906667
cock fighting meets yugioh and fighting game thuggery.
>>
>>97875642
That's the gimmick that appeared here and there in practically all generations. Big issue is that due to the physics, beyblade is losing spin during split and lower weight makes both parts very easy to just blast out of the stadium.
Similarly Dead/Dark Phoenix in BB Burst sounded cool - the idea was that it was unburstable till it dropped the "armor" out ring that later was supposed to create sort of obstacle for opponent... except it made beyblade lose way too much speed and the armor in the stadium was obstacle as much for opponent as for you.

Beyblade's biggest issue as a game is that it rely a lot on physics and because these don't change at all, it's kinda sorta solved game.
>>
>>97897856
That's my wife thoughbeit.

Wizards Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA

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>>97908702
That sounds awesome
I want to hear about the surprise restaurant revelation
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>>97904139
I do like this direction a lot more. For the existing alchemist if they must stick with spells I think they'd find a lot more success by creating consumables imbued by spells as a base.

If I could take fireball, then place it in a throwable grenade, a placable mine or into a gun and have it function like it gameplay-wise. Like actually making an atk roll and throwing the grenade, then that would really sell the fantasy.

>Toxicology- poison maker and user. Poison is so underdevoloped in 5e
Yeah this too, no idea why it's so barebones, they're not afraid to suddenly spend three pages listing shit for other classes. In general they could stand to expand the adventurer's gear by a lot, same with stuff like this.
>>
>>97909222
>lower than Barbarian
Wait, barbarians are bad power-wise? I always found them boring, but bad? They are like two PCs worth of hp in one character and do a ton of damage.
>>
>>97909795
It makes total sense since we have every other hybrid in the game and it's simply filling in that niche.
>Paladin=cleric fighter
>EK= wizard fighter
>Ranger= druid fighter
No one plays world of warcraft and think "I just don't get the niche here, there's so much overlap". It's just shittily designed in dnd, probably by adhering too much to legacy shit, where as dnd derivative abilities just strip that out and make something good instead. As people have pointed out itt just be more generous to it. Sure it's hard to make it a good survivalist and forager and all this with none of that being relevant to 5e, but just concentrationless HM, non conc Nature smites, create some trap spells. I could see something like "beckoning shot" that makes creatures run towards you to use after a placed bonus action trap or something. I'd give them damage bonus on creatures they've tracked before encountering them for when that's relevant, which is like a third of encounters maybe. It's just pussyfooting design for no reaso nI have no idea waht they're doing, no need to even make it spelless to make it work. Like just make the pet act on its own turn before or after the ranger, his/her choice, or make it be commanded with a free action. I don't know why they're so stingy with this stuff, probably afraid ofmulticlassing frontload as usual.
>>97910271
Indeed.
>>
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Why did they remake moon druids to be spellcasters shooting gay star projectiles? If you're going for magic, literally give them some lightning claw swipe or fire pounce or something, why are they incapable of doing something cool.

Someone needs to infiltrate wotc and expose that they in fact do not do surveys as they claim they do, because if they did, I guarantee you if you asked people what they'd want out of a druid it would be to turn into a bear and maul motherfuckers, not shoot stars out of their bear form.

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how after so many fucking years there's not a compilation of actually useful, compressive worldbuilding resources? there's next to 0 guides out there on how to do anything that is not the blandest dnd clone ever and not even in deep, just superficial trash. is worldbuilding a lost technology among nerds?
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>>97902007
TMI man. But seriously, they're that old?
>>
>>97906899
they look older
>>
>>97906899
It looks like the most early 00's hentai VN style ever
>>
>>97836873
Artifexian on YT is one, who here is familiar with it?
>>
>>97906899
I think I downloaded the image set from 4chan back when you could just do that.

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Pigheaded Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:

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>>97902746
I read this as "this is what they start with" like as a minimum and you can buy them miscellaneous gear but maybe not
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>>97904489
It's why I offer a bit of grace.
These are the actual working guys behind the games, not the bean counters that make the numbers go.
If they were an actual corp, I'd have more expected them to do the thing you said, and sold out for a fat check once they realized there was broader interest.
>>97906526
I, personally, would allow them to get new kit, but not exchange their standard kit for upgrades.
Keep what you got, add to it.
>>
>>97821145
Well, the rulebook the backers got was already outdated by the time they were delivered, so I'd say so lmao.
>>
>>97906526
So unless a model says that they can buy from a table they cannot, so mercenaries can't buy anything new but they do get level ups and the perks those come with when they promote.
Your table can easily house rule it to be anything off their faction armory table or whatever though and that's fluffy and fun too.
>>
>>97905529
It's been funny honestly, at adepticon I did get a couple questions about it as the "c guy." I explained alot of the misconceptions and just had people play games and people really liked it when they weren't getting told it's the devil

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Panoply of war edition

>Previously in the Mortal Realms:
>>97885822

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97897739
i shouldve gone for the fireball aswell
>>
>>97911976
the term has been created and popularly used SPECIFICALLY to draw a line between actual pornography and other uses of sensual themes.
You want to pretend it's all the same because you are the one arguing in bad faith.

Kill yourself.
>>
>>97912048
Looks sick anon
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>>97912226
>>97912226
>>97912226
>>
has anyone else noticed that OBR have like 3 Spearheads and they're all decent to great?
I was at my LGS yesterday and I was surprised to see they got a new box with 10 knights. I know the harvester monster is supposedly ass on the tabletop but cmon that thing looks awesome.
I don't see it very often. I think Soulblight kind of took the skele boy spot from them with the popularity of deathrattle

same thing for sylvaneth. They got a christmas box, a battleforce to go with their new book, a new spearhead granted it's all fliers, and their old spearhead which is was really good and I assume you can find pretty easily.

>inb4 too many dryads
well for a new player they have a good starting place

>>97898915
>>97898915
>>97898887
>>97898569
stabbas are perfect. They're the quintessential trash screen horde dork that exists to die and clog up the board. A sea of black wizard hoods with pointy spears and bright yellow shields looks great on the table. They're fast and easy to paint as well. I think they're pretty much perfect as is and a resculpt would probably do more harm than good. same goes for plaguebearers. That's another kit that really doesn't need an update.

What does /tg/ prefer? Personally, I prefer the latter, especially if the system allows you to increase your chances of hitting through conditioning mechanics and tactics.
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>>97906486
lets not consider the rest of the system for the sake of the argument, because how much variance there is in combat isnt related to how much combat there is or the dominance of combat in the system

in any case, high variance isnt necessarily good or bad
>>
>>97905790
yeah, the whole point is to incentivize the players to seek ways of accomplishing their objectives while avoiding combat, making the game more interesting and fun.
>>
>>97908077
its better to think of it as ways to tweak combat
if you want people to throw out their best attacks, then you want something that can survive long enough to actually take all of it
if you want people to avoid just throwing attacks out, then high evasion instead of high HP, so that the players are getting feedback that normal attacks will not get far
>>
>>97908089
No, it's better to think of it as what I said, since that's what it is.
>>
>>97909688
tweaking their combat stats sounds like a straightforward way to alter the dynamic of combat rather than avoiding it altogether, since if you just want a passive deterrence then you just use use non-combat damage like environmental hazards

Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>97901188
Yeah, he hates signing things, I wanted to get an alpha foil p-stone or a rainbow foil signed too but no dice, I don't think there'll be many more, if any to go around for collectors.
>>
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>>97875554
Nice one
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>>97820622
I've followed this since it was first announced and maintain that it needs an online platform to play like Arena or Masterduel.
Starting a grassroots scene is hard but getting people into the game digitally is a great gateway.
>>
>>97908763
There's an official mod on Tabletop Sim and a few other fan made projects to play online
>>
>>97820622
>new sets.
Yeah. Two options for you; premodern or a different game.
>EDH
Not a real game and certainly not MTG.
https://vocaroo.com/1ihc21gJLBh1

>mimimi, humans don't have their own feature, mimimi, we have to invent something
Necromancy right here. When was the last time you saw non-human necromancer, lich or vampire? That's right, they practically don't exist because other races are simply inferior when it comes to necromancy and those non-human undead are so pathetic that everyone forgets about their existence in 5 minutes . Except for that one orc, but even he understood that he was worthless and therefore got himself a human body to finally become a full-fledged lich. So yes, here is your feature humans - necromancy, you know that I am right, you can't run away from the truth forever.
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>>97816513
>mimimi
Inane squealings of The Raped
>>
>>97816950
Please just kill yourself.
>>
>>97897033
Gas them, or freeze/freezedry them alive.
See: pet food industry.
>>
>>97816995
>>media literacy
Kill yourself immediately.
>>
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Thread died and I recently got to play so I'm making it again.
>What are you painting?
>What are you looking forward to?
>good stories about your hunts

Thread question: favorite fight? Least favorite fight?
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>>97899931
I legitimately did not believe braal was a female when I first saw her model. After seeing them turn a hot jacked up tomboy pixie cut character art into a alternate bogenoff costume, I was confused.
>>
>>97900299
yeah, it's such a shame.
Just redo the face and give her some nice torpedo tits and she'd be saved
>>
>>97896494
I think it would have better if they gave us photo etched brass. I can see why they never bothered with giving Forgot glasses.
>>
So there's basically no reason not to replace Phoenix once you've got Dragon King or Sunstalker right? I've tried a few campaigns with him swapped bsck in with the 1.6 improvements to his gear but it's still just so rough a hunt for how replaceable the gear is. SS meanwhile has some of the best overall gear in the game (at least pre GC, haven't played new expansions yet) and even though DK's weapons are mostly dog shit his armor is really good and he's a good iron farm for blacksmith. Worst of all, both their showdowns are way more fun than Phoenix. Is it just obsolete as a quarry?
>>
>>97908349
I dont like phoenix as much either but I will say some of the items can be very tempting. Especially hours ring if your really worried about losing someone in a mandatory fight.

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This is how we roll
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>>97890897
We didn't know how good we had it with 4e
>>
>>97861714
Where did we go so wrong?
>>
>>97885258
For starters, if you think tourists came here in 2016 because something something right-wingers Trump MAGA REEEEE, then you’re self-reporting as a tourist. This site became unusable in 2014 due to several notable internet controversies, and it unfortunately drew in the kind of bad faith actors who unironically use terms like chud, incel, and, OH, “2016 tourists!”
>>
>>97898536
You type like a faggot and your shit's all retarded
reddit is that way
>>
>>97861714
Is that thing a goat or a cow or what

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Why is it undead never seem to try to take care of their physical appearance? You'd figure at least some of them would be vain or aesthetes concerned with such things.
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>>97904487
Never heard of a sage, retard?
>>
>>97904487
Literally not what I said, faggot. And you bumped the thread again.
>>
>>97877717
>cancer where undead like most other monsters in modern day just pretend to be another kind of people and not abominations.
FTFY.
>>
>>97904511
explain it
>>
>>97890110
That's less than I expected given the backlash, and it's been a while since the last one too.

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COZY & LETHAL

Let's have a thread about it
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>>97903585
>>97903611
I am really enjoying the size, scale, and girth of these cartoplaniforms.
>>
>>97903563
Too warm! Long summers and short winters are no good for me.
>>
>>97905859
Same here, I never set my games during the great war/edition reset, prefering to keep to the earlier original (boxed set/modules) setting I was familiar with. The Horned Society made a perfect 'evil Empire' force for the low level characters to sharpen their blades on before taking on the bigger threats like the forces of Iuz or the Devil worshipping Great Kingdom. I used to have the Horned Society as being made up mostly of forest dwelling horned races, like beastmen and minotaurs, with the orcs, goblins and ogres prefering open plain, hill and mountain locations.
>>
>>97906665
That map was really handy in campaigns. The set also came with a matching map of the sewers for players to explore - lots of 'dungeon' adventures were possible without ever leaving the city.
>>
>>97907201
Yes, I have those maps and the boxed set. Fun stuff but I was always terribly disappointed at how simple the sewer network was. Sewer networks for cities of Greyhawk's scale & sophistication were enormous and complex, and that not's even accounting for private networks, catacombs, cellars, hidden burial grounds, illegal garbage/body dumps, etc.

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So I have to hold a Workshop about "How to GM", as in introduce newcomers to the concept of being a GM, and how to best approach writing your own adventures.
I have also been reading Mothership. Took like an hour and I was confident in running it. Now I have had a decade or so of Game Mastering Experience, so of course that was easy enough for me to parse, but I feel like a total beginner could also easily pick up Mothership and run it. The rulebook is like 40 Pages, the GM Guide is 60 Pages and mostly important if you want to run a campaign, and there are a ton of pre written modules for it.
So I have been thinking of adding a recommendation section to my presentation on what systems I think are good beginner material.
They should be less than 200 Pages all included, preferably less then 100 Pages (because nothing scares off people more than seeing a 400 Page monolith in my experience), and you should be able to pick up a module for it to run your first session to make the barrier to entry even lower.
They should also be cheap or free. 30 bucks or less (start boxes excluded).
Exceptions may be made.
I will put Mothership on that list, along with games like Risus, though Risus has the issue of being entirely narrative. From my experience a bit of crunch helps new GMs grapple with the game as they have guide lines they can follow, in contrast to entirely narrative system where everything is made up and the rules don't exist.
>inb4 you say DnD, go fuck yourself.
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>>97904770
>Both of them are a bit over your page limit
OSE basic rules booklet is roughly 60 pages and is free of charge
just saying either way D&D is not a good system to learn GMing old editions included
>but muh dungeon crawling basics!
not a fundamental or transferable GMing skill
>>
>>97908155
No
It's wonderful
You are just a shit GM playing with shit players
>>
>>97908159
It's hipster trash, somehow worse than Mork Borg. Don't kid yourself. More importantly, as a beginner game, it doesn't teach shit and is going to be extremely confusing to anyone getting into the hobby.
>>
>>97908426
>as a beginner game, it doesn't teach shit
Yes
it actually does but it does it the hard way
doesn't matter though because anon is going to run the workshop
we all know this is not happening and the entire premise of the thread is bait but let's pretend it's not for a moment
Not the game
You need a system that doesn't get in your way for that
ItO (or other ItO-likes) is genuinely the best option
If you disagree you are just stupid and don't know shit about running games and I'm not even going to waste anymore time trying to elaborate
>>
>>97908155
Skill issue.


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