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Cultural Exchange Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>98056726
I just started to read your stuff and it's all very cool. Thanks for writing this.
Also thanks to anyone who posts homebrew here
>>
I feel like ship combat could be more exciting if there were more opportunities to use different skills and characteristics to contribute to the objectives of any given turn. A helmsman can always move the ship and a gunner can always shoot the enemy, but the rest of the party is often left hanging, and I think there could be more opportunities. Instead of the emergency jump making you immune to damage for a full round, it could allow you to move your ship a couple of VUs and perhaps completely change your heading. Maybe one could use some sort of skill to strengthen shields and not make a macro-barrage a guaranteed way to lower shields before nailing a ship with a lance. What do you think?
>>
>>98074851
The problem is most of those are already represented by ship components that are activated by the pilot/techpriest. There's not much else you can do because the basis of the ship combat is based off a dead 20 year old game that tried to model 17th-18th century galleon warfare in space.
>>
>>98075398
That's weirdly defeatist. It's an analogue game, you can just make up whatever mechanics you want.
>>
>>98075683
I did. And most of them were already ship components. Take your suggestion,
>one could use some sort of skill to strengthen shields
The Castellan Shield Array in ITS does exactly that. It's archeotech.

Which system is best for stealth and survival gameplay? A game where it's more about avoiding enemies than trying to fight them, and where scrounging food to survive and scrap for tools is the goal?

If said game is also about simulating the feeling of being small, all the better.
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>>98065080
Unironically pic related, due to the way how it handles the entire oppose check mechanics, and sneaking in particular, while keeping it all still simple and elegant.
The key is that you roll your stealth (or automate it if you think you are good enough), without knowing the outcome until the detection happens. All while the game is balanced in such a way, you can reasonable assume a human sentry is going to likely ignore you even on automated action outcome if it's dark and you have partial cover, BUT that isn't so obvious when you are dealing with wild animals and especially predators that are actively after you.
Very fun, very rewarding sub-system, and it takes a single paragraph or extra rules over the standard opposed check the game has (which is four paragraphs total)

>>98067977
>t. clueless faggot
If you have bad system, the GM will do shit
If you have good system, the GM either use it, and you have a backbone, or you call your GM on being a faggot ignoring the rules
If your GM isn't giving you a stealth option, you can always demand it yourself, you dumb slut.
And if your GM fiats it as impossible, because otherwise it breaks the prepared railroad, you can bitch-slap them.
>>
>>98066448
Stealth in BRP is just passing a check (relatively easy if you have the skill, or a total failure by default) that then has a counter-check affected by your initial stealth (if you passed it at all).
It's boring, unrewarding and also flat as fuck. At least newest edition of CoC fixed this shit by adding the whole grading of success, which, while still flat and unispired, at least makes it something more than binary fail/success outcome
>>
>>98065080
Call of Cthulu. You don't "win" at Call of Cthulu, you just survive a little longer sometimes.
>>
>>98068092
You sound miserable as well as confidently stupid. My point is that all of these robust systems don't exist in a vacuum and need the GM to actually do some prep to make it rewarding beyond "you make the skill check DC and sneak past". I'm not going to screech and demand that the GM who's running this game in their free time stop because I don't find the scenario suits the stealth mechanics enough.
>>
>>98065080
BX

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A thread for indie games that seek old-school style play without pious adherence to the shackles of literally half-century-old-design Gygaxian D&D.
Cairn, Flail, Tunnel Goons, Into the Odd/Electric Bastionland, Mausritter, Sine Nomine _WN, Knave, Mörk Borg, DCC, Shadowdark, Basic Fantasy RPG, TROIKA!, GLoG, Index Card RPG, Mothership, White and Black Hack, Macchiato Monsters, World of Dungeons, etc. Or homebrewing your own, which also seems to be popular.
Here's some more, there's a million of them.
https://figcat.com/lists/fantasy-osr-and-nsr-games/
PASTEBIN: https://pastebin.com/0W8WmbCk (currently broken)

>does 2e count?
I know /osrg/ refuses it as not old and gygax enough, but sorry, by strict definition it shouldn't count, it's not indie and it's comparatively crunch bloated.

>these games don't share rules, seems like it would be hard to make this a unified thread
Hence the ever present bitching. Nonetheless, individually they don't have enough posters for their own general, and their rules lite nature and (outside of 4chan) relaxed take on deving means cross-pollination is rampant e.g. Flail is literally Mausritter + DCC. Cair is Into the Odd and Knave.

previous thread: >>97162687

TQ: Tell me about bases in your game. Do your players/your party ever make them? Why and what were they like? Have you ever made a base out of a dungeon you cleared?
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>>
Pill me on Shadowdark, considering switching to it, tired of trying to salvage
>Five Torches Deep
>>
>>98074951
it's BX with a gay rule for light sources
>>
>>98032119
It's a microcosm. The limited handful of Youtubers that can live of this shit desperately need new stuff to talk about everytime. It's the "be excited about new thing, consume new thing" meme but times ten for them because otherwise it's back to the 9-5 wagecage.

The rest is posers flocking to the hype and snowballing it into a juggernaut but really you only have a few palms to grease at the very start.
>>
>>98021782
>>98025886
Only Mythic Bastionland was mentioned, but realistically speaking Electric Bastionland, Mausritter and Cairn are notable as Oddlikes/Mark of the Odd/Into The Odd derivatives. Most other stuff is smaller still, those 3 at least get some frequent attention in the scene. For better or worse, the dude behind Cairn runs a big/active NSR Discord.
If you like science fantasy like Ultra Violet Grasslands, it's worth bringing up Vaults of Vaarn and The Electrum Archive.
In a cookier sense, you have Troika!, officially from 2018, but it hit its stride later. Not really NSR, but difficult to place otherwise... Not sure if Spire The City Must Fall and Heart The City Beneath count, I guess they're just indie.
If you liked Black Hack, Black Sword Hack came out in 2020 and then got a artpunk version in 2023 (it does look nice).
24XX is really minimalist but was definitely a fad online/on itch.
Land of Eem is cute and I like to bring it up but a stretch to call it NSR. Premium indie I guess.

As far as what anon said, I'd mention that Mork Borg is being replaced by Pirate Borg (name on the tin). Shadowdark is alright as an intro for 5e players, also it should get a big release this year to stoke popularity.


>>98032119
>>98075734
No reason to include Vaesen desu, Free League is just doing their own thing regardless of shilling. Include Nimble and Flail instead.
>>
>>97989438
I treat it more as a vehicle/gold sink/ travel hub but if it was big enough theni dont see why not. You can do a haunted ship as a dungeon same principle id think

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Awww shit it's the black knight, and he's challenging the party's Fighter to a one-on-one duel! Do you accept combat-by-champion?
On a more serious note, I do like doing this occasionally to give a specific party member a chance to shine.
Usually I space it out over campaign, so the rogue has a chance to do a heist, the Wizard gets to do esoteric magic shit, the Cleric gets to use his divine authority to work a miracle.
It might be a bit of a cliche, but it's also fun.
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>>98072405
I like to do this when it is a fight the fighter could, but would be unlikely to win. Especially if the fighter is chivalrous. Does the character risk death for their values, or play smart for the greater good? Its a basic dilemma, but it is a double entendre because it is tempting for the player to take the duel just because it is cool despite risk if character death.
>>
>>98075276
Jesus Christ your ex DM sounds like a faggot. Is he by any chance the same DM as the anon that says he bans martials cause they are boring despite casters being very squishy?
>>
>>98073061
The knight has a larger army and trial by combat is preferable than fighting outnumbered 500 to 1.
>>
>>98075680
Hint, that previous DM did not exist. He does not have any games.
>>
>>98075680
He doesn't outright ban things, unless they aren't in D&D Beyond.

what is your favorite TES race?
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>>98064853
>the whole belief that they were sundered from the prison of ultimate unity and its all man's fault they had to do manual labour once or something).
I'm not sure how this applies to jews, the act of creation isn't treated as a bad thing
>>
>>98061782
Seems pretty interesting, anyone with actual experience with it that can vouch for it's quality?
>>
>>98053063
I also love playing a crusader type with heavy magic resistance who only levels restoration and alteration
>>
>>98064776
They're technically aliens.
>>
>>98051859
Redgaurds, pirate niggas with sword bullshit is awesome, and I really enjoyed TESAdventures. They're supposed to have a lot of diversity in their culture with lots of ethnic groups, which will sadly be erased to just make them all Arabs as Bethesda gets lazier and lazier.

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If I wanted to run the classic 'group gets isekai'd' campaign, what setting should I use? Like, the obvious option is 5E, but it doesn't seem to capture the sense of incremental progress as much (i.e. the characters are leveling up and getting slightly better constantly, and are strong from the start.)
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>>98061816
I should know but I forgot until I found that pic.

I was looking for images of the episode where they help a wookie and his alien friends get a spaceship to travel. Then I found that one and "heh, will get my point across".

Undiluted D&D. You improvise with whatever miniatures are on the table.
>>
>>98058395

Last Arc: Tactics Analogue if you want primarily combat
>>
>>98058395
>the obvious option is 5E
Aside from someone pointing out that 5E is a system not a setting, what makes 5E "the" obvious choice? How is it obvious at all?
>>
>>98058395
>Like, the obvious option is 5E
It's not. Use Fabula Ultima instead.
>>
>time travel is canon to the D&D Multiverse (albeit obviously very rare, risky, unpredictable and prone to interference from higher powers -specially in case of abuse)
>in spite of a portion of players ignoring it, Earth (of a few decades ago) is canonically (at least for the Forgotten Realms, but if we're considering Planescape and/or Spelljammer, the FR are part of it all) part of the Material Plane and, however complicated the path may be, can be accessed by D&D characters
For your isekai situation, the party could presumably get accidentally transported both to the D&D Multiverse (possibly via some ultra rare portal or via Spelljamming) and also in time so as to be at the 'current' datetime of the Multiverse (in whatever calendar the locals are using).

Work in Progress, End of the Weekend Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>98078730
I just use packing foam. Looks good enough for me.
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He's done.
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>>98078843
Packing foam is good if you want that chipping effect, definitely has its place. The makeup sponges are decent if you want a smoother application. Those dudes look fun and colourful.

>>98078880
Woah, sick dude. Nice job!
>>
>>98078880
Good thing I went back and checked on more time. You made it in just under the wire!

New thread:

>>98079002
>>98079002
>>98079002
>>
Newbie here. I've got a bunch of Black Templars, so I bought Chaos Black to prime them with. But they have white pauldrons. Should I do them separate with a few thin layers of white paint as the undercoat, or is it better to just spray them black too and paint the white overtop?

I've also got a bunch of Orks coming soon, and I'm going to do them as Evil Sunz. So if it would help, I could also grab a white or grey primer can.

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Cortex Prime got a wider release (again). Will it take off this time?
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>>98062083
since it seems to be about narrative play, what's the combat system like?
>>
>>98062083
What does it do right that dnd 5e/5.5e doesn’t?
I’m looking for a lot of universal systems.
>>
>>98062083
Too abstract for most people.
>>
>>98069079
Very narrative. I'm not a Cortex Prime player but in case it's like the days of Marvel Heroic RPG Cortex Plus combat was usually an action/reaction mechanic. You make a dice pool based on things including:
>Solo/buddy/team
>Distinctions
Personality traits like Captain America "leads by example" and Wolverine says "I'm the best there is at what I do"
>A power
Enhanced reflexes, durable shield, animal senses, claws
>Specialty
Acrobat, combat master, crime expert
>Some asset in the environment
>Your opponent is already stressed
>You invent a complication

Roll your pool. Choose two dice, probably the highest rolls. Choose a third die which will be for stress damage, use the one with the most sides. You can't choose 1s.


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>>
Probably not.
As a ref, it's not that fun to set up, and not that fun to run, like a lot of universal systems, it feels stretched too thin.
I think the system itself could be developed into something that feels good to play, it feels like it could be solid, but it has no focus, so it doesn't really do anything very well.

Probably in 10 years, some wacko will make an RPG based off of their system, probably for some niche setting, and it will run a lot smoother than the base.

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In a word, crafting. That always seemed boring as fuck to me. Generally, poison-use never seems worth the effort to engage with either.
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>>98067969
>>98067987
>>98068001
it may be retarded, but
>generally all creatures worth a token can communicate with eachother
>if you speak a creature's "native language", they like you more and you can communicate with them while leaving other NPCs in the dark
is actually really fun in practice
>>
>>98074358
You don't think any DM has ever looked up a rule mid-session, went "I don't know what that is", and just did what he wanted for the moment?
Naive.
>>
>>98073386
My first post was here retard>>98073263
>>
>>98069190
You can bargain goods and services anon
It’s actually more accurate to a medieval time period!
>>
>>98067969
Where are your retainers? Hire a fucking scholar you dumbass

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>Rule of Two
>Inquisitors exist (Sith in all except the name)

>Rule of One
>multiple Sith Lords exist

>"No, anon, you can't have cool evil demi-gods."
>"You must suffer le edgy groomed since childhood sad angry space-wizard."

'Words do still have meaning.' - Director Krennic
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>>98065904
where's his bug armor
>>
>>98068102
He discarded it because it made him weak.
>>
>>98065922
Old Sith think anyone who's not them a shitter. They're constantly seething whenever someone outperforms or underperforms and comes seeking their wisdom

>>98023395
Rule of Two was made by a Sithaboo Darth Bane with the express philosophical thought:
Do the Sith deserve to exist?
If they did they had to grow in power to challenge the Jedi and win. This meant that every apprentice should've been better than their master in some aspect or that the master was lacking and the apprentice to succeed the master.
If the chain was broken and Sith lineage destroyed then it was simply that Sith did not exist and had yielded the ultimate victory to their inferiors and deserved to be destroyed.
>Muh betrayal
It's what the Sith apprentice's training should amount to. To surpass their master and find someone to surpass them. The challenge was never stated to be an unga bunga duel as Sith's might is not in pure physical strength or strength in the Force, but the will to power and intelligence to make this plan succeed.
>muh secret apprentices
The battle for the title of the Sith Master begins when the apprentice grows a pair and starts making their preparations to kill them, usually by training help. It's the master's job to thwart these attempts and either kill or teach the upstart more to get a better apprentice until their time comes.If the Sith Master discovers betrayal their loyalty to apprentice vanishes e.g. Sheev and Vader
>it's not sustainable
Bane's line was suppossed to either die or triumph and usher in the Sith rule, after which the victor would be able to shape the Galaxy as they saw fit as it was with Palpatine since the Jedi were gone and there was no need for secrecy and power amping. Sidious did try to make Anakin his honest heir, but after a dip in lava and no suitable apprentice left, it made him to consider looking for eternal life which would've worked in EU if it wasn't for a simp
>>
>>98065763
>Darth Nihilus just chilling
Who dafuq would ever consult the ancient ghost of Nihilus? His opinion is just, "eat planets lol", if he even speaks at all. Why would he even appear in a ghost council, and not the incredibly opinionated Traya or Scion?
>>
>>98023414
Notice how no one has acknowledged you? Proof that this thread is nothing but bots.

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Sup/tg/, what non-standard races do you guys use in your campaigns?
I'm thinking of running a hindu mythology campaign and making a bunch of mythological races into player races. Stuff like asparas, asuras, yakshas, maruts, vanaras, rakshasas, etc.
You guys ever done something this? Completely replace traditional fantasy with something different?
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>>98072736
nta, but folkloric kobolds are very different to dnd kobolds
>>
>>98072736
Nah, in addition to what >>98072925 said, D&D kobolds started out a bit more doglike, which is why some anime still do that.
The "related to dragons" thing kinda feels like a joke that got out of hand. 3e D&D sorcerers were theorized to have dragon blood, as an explanation for their natural magic in the Player's Handbook, and they mentioned "kobold sorcerers are the biggest supporters of that theory". Then in later books they decided to run with that.
>>
>>98065923
You're the common element in all your interactions, anon. It sounds like no one even tried to stop you from leaving. You should think about why.
>>
>>98065154
>pros
none
>cons
Attracting tranime posters like you
>>
>>98072776
Do they have pug dog cheeks or are those ears?

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Who is the biggest loser in the history of table-top games? This can include greentexts.
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>>98069263
>7th
>guard
>not nuking knights
How? unless for some fucking reason you decided to bring nothing but flamers, you could glance them to death with autocannons and plasmaguns. You just needed 6 glances per knight to kill them.
>>
>losers in tabletop games
>look inside
>it's just Warhammer
Im starting to see a pattern
>>
>>98070063
>says they look inside
>doesn't actually look
>blames warhammer
Does seem typical.
>>
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>>98006107
>>
>>98061053
Is that the one where you can go colonize the moon? I think we have a copy of that in the family game room somewhere that we played once or twice.

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What are your opinions on the Zhodani?
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Occasional Traveller General; I read through the robot book for Mongoose 2e and it made me realise I could play a killer robot. Yet, my players, ungrateful swine that they are that simply sit by and play while I GM for them for years, refuses to run their own Traveller campaign explicitly so I may play my generic brand HK-47. The world is cruel, and unfair, and I will punish them in-game and out-of-game for this evil, selfish, and wicked behaviour. But in the meantime, tell me what kind of robot you'd play if you were a robot in Traveller, or better yet tell me if you did play a robot.

I just want to say "meatbag" and shoot guns because I am a simple soul to please.
>>
>>98070659
My eyes just crossed looking through the Robot book. Got a URP in mind?

I have a feeling the other players would hate you given the repair costs would make what is a game typically characterized by "being strapped for cash" that much more difficult.

Don't much care for clankers myself. In or out of character. Specially once you put that Synaptic shit in it. Bad enough I have to put up with the Jump Computer's quirks to not end up inside a star, last thing I want is to have to deal with some engineer's fever dream deciding someone nearby looks like a bolt to be wrenched. Especially ones that are network capable.

Though IMTU, it may be fun to sit down and have a think about how making it the case robotics programmers are strictly liable for programming mistakes would change that industry. Bug reports suddenly bring about mega corporations worth of scrutiny down on owner/robot, and one had best be prepared for the eventuality of an exec making the decision it'd probably be easier to "fire you as a client/customer" (read: liquidate).

Neat quirk that the Zhodani prefer people for ease of moulding through psionics vs. fucking with machines. Again, think that's a bit of an over exaggeration on the efficacy of psionics though.
>>
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>>98072558
URP? I am not familiar.

I wouldn't go about anything fancy, just a simple humanoid frame, get some extra armour plating and endurance. Do my best to have abilities to self-repair where available, and then just volunteer for any upgrade the other players thought would be useful. I didn't read it very carefully, so I didn't catch how the price of the robot works when you have an autonomous robot player character. It just says 'agreeable to the Referee' so I'd be hesitant to go past the basics. But it'd work out to my interest though, because flipping through the book and looking for upgrades to save my robobucks for would be fun, especially if my status as a conscious being was in dispute; it would be fun to roleplay as a robot who is trying its very best to not seem like a child begging for a new toy and simultaneously trying to pretend it's not sentient.

I just enjoy robots, simple as. I guess in keeping with the Zhodani topic; robots are immune to psionics, aren't they? The Zhodani-hunting adventure writes itself! I will dedicate my robot life to developing my gun skills, explosives, and stealth. While acting like a delinquent teenager who refuses to do the dishes despite ostensibly being a dish-washing robot.

>"Dishwasher unit, we just ate dinner, wash the dishes please."
>Robot with legs up reading a magazine called 'GUNS GUNS GUNS'
>"I'm busy, wash them yourselves."
>"Your primary function is to wash dishes!"
>"BEEP BOOP, I am in an update cycle, try again later." flips page
>>
>>98073641
Admittedly, my experience is with the Classic Robots rules, not Mongoose 2e's, which may have been simplified. Sounds like you're aiming for what may be a tricked out high data unit (high apparent Int) running on a Steward/Valet Unit chassis but with most of those skills replaced with combat skills with maybe a few wrenching skills for the hell of it. I'd maybe look for a player to work with to act as Mr. Moneybags to explain why you even exist, or get ready for getting hunted down like Johnny 5 as an escaped prototype. The Original rules stipulate that in the 3I, there is a tradition of assumed Strict Liability in place on an owner for the actions of their Robots. Particularly any equipped and capable of wielding weapons. So the vibe I get is maybe your "Owner" if you have one, is an eccentric ex-Military/high Social stat type that took on a shining to you for whatever reason, or you're a "defective" unit being handed off from buyer to buyer due to unreliable performance.

Flavor of a disaffected Steward bot with maybe a little more processing power than was strictly warranted could be a fun add. As far as rules/Zho's go, Zho don't tend to prefer Robots for things, and for the things they do use them for, they're "psionically actuated via flick", a UI technology that is outlawed in the Third Imperium, and their AI work tends to lag behind the Imperium's/Solomani's. Depending on your Synaptic circuit load, your Referee could go either way on vulnerability to "flicking".
>>
>>98074892
Yeah I'm a MG2e babby. The '22 book states that you come equipped for your first term duties, and mustering out benefits come in the form of upgrades and add-ons. Which is neato, but no mention of budgets. Would make sense to grab something appropriate for military service, some kind of basic combat android, but what becoming a drifter means for a robot I have no idea.
>After dutifully gathering dust on an Imperium Far Trader, Combat Unit S-06723 failed its advancement rolls and became a drifter, fucking around on random planets, hoping one day to be admitted back into the military.

Alternatively, yeah, steward is an easy pathway to many origins. All you need is one guy in your past to have thought of strapping a gun to their roomba and off you go.

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Biggest hurdle for Warhammer is the models/painting. Literal archives of trademarked 3D models. Units nothing but stat blobs with tags and 1-2 unique effects. Turn phases are just roll dice>compare numbers>roll dice>compare>refer to stat sheet for outcome. Even an outside newfag like me can see that this could be a smash hit if it was buy2play
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>>98064583
How does this stop you from buying hundreds of models for your collection?
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>>98044828
Your argument makes no sense since they simplified the game more and more for boomers like you.
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>>98066545
It wasn't "cleanliness advice" I was trying to communicate to you how low the bar is set in detail.

If I were to guess I'd say you're going to use your misinterpreting of my point to say "see, I'm too autistic". Well you're not, your social anxiety is looking for excuses for you to remain a shut-in. I do happen to keep coming across hobbies that are popular amongst autists but you'd struggle to find ones as geographically accessible as going to a game store and playing what's on offer.

If you can seek help, seek help. Otherwise you might be stuck having to pull off the bandaid yourself.
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>>98042409
The special needs guys wearing pseudo-sports jerseys and playing with unpainted MDF L cutouts are the highly visible minority.

Only GW has an idea of the actual numbers but I'm guessing most minis sold never see a table.
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>>98073594
>Only GW has an idea of the actual numbers but I'm guessing most minis sold never see a table.

GW certainly has no numbers for that, and how could they? But for sure you are right, and it is probably similar to scale models: For each 10 sold, one gets built.

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News & Reminders
Play landfall or blue/red, lmao
Full Strixhaven in MTG Forge

Spoilers for next sets somewhere here:
https://scryfall.com

Useful Links
https://pastebin.com/QFA0hqaA
https://github.com/Card-Forge/forge/releases
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>>98070248
apparently they liked people winning on turn 3 by taking a 20 minute turn dropping vivi, playing wild ride, and then tapping him and untapping him 3 billion times while drawing out their entire deck
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Fuck this card man. Just absolutely takes over games. I scoop when I see it and im behind.
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Have they said when vintage cube is coming back?
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You guys got any cheap decks for climbing in standard ranked? I play an mono-white lifegain deck but also wanted to try something else, the problem is that that deck already dried out my mythics and rares.
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>>98077984
black discard can be cheap. Shredder's Revenge is common. as are many discard cards.


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