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What are the best mage weapons besides staves and daggers?
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are staves weapons?
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>>97668276
A wizard's staff kas a knob on the end.
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>>97654976
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>>97644500
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>>97643339
a certified hood classic

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What is everyone working on right now? I am undecided of what to run after my mutant future game. Narrowed it down to mechs, x-com/x-files shenanigans, a dark fantasy renaissance thing, or space horror.
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>>97659670
It would be nice to see more lore videos in a condensed format. You could even do more in depth stuff afterwords as well to expand out if you want. Stuff about the invisible god or minor races is usually lacking.
>>
>>97665158
Also I’m going on holiday and there is a gamble my net might be shit
But here is hoping I can roll out more storytimes
>>
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Comae Engine (written by creator of M-Space) aspires to be a hyper condensed Mythras, and I am pretty torn about it. I like its QuestWorlds styled opposed contests and lenses as modifiers, but it just ends up feeling a bit lackluster even for an universal rules-light system. It would really benefit from even some genre specific extra rules and variations.
>>
>>97670660
It is not that great in my opinion. It feels like trying to take an already less crunchy mythras and make it even less crunchy. It make me want to just run m-space or BRP. I heard there were attempts to make it more of a solo play thing, but I am not sure if I am remembering right. It feels like baby's first d100 system, but even easier than that.

>>97633755
I cannot entirely blame boomers. Some of the younger people at chaosium used to help with the trove, and they started removing shit after they got hired by chaosium or pinnacle.
>>
Does anyone have any good advice on how to do a mecha game for mythras? Would mecha brp allow for an easy conversion, or would it be better to convert from scratch.

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How chaotic is your party?
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>>97677932
Don't give us an enemy for 3 days and we will try to kill each other. Every single fucking time.
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>>97679176
Instagram and X where swastikas, genocides and rape are openly posted have ads. This place has become milktoast.
>>
>>97679176

This is not how adverts work. They want you to remember a company name, website, or a product, so much later you will think of them when you actually need something, often forgetting why you heard of them in the first place. They don't need you to click them to serve this purpose.
>>
>>97679186
Thing is, if I find an advert that is particularly annoying, intrusive or repetitive, I make a note of it and boycott that product and company forever.
>>
>>97679176
Why would slurs make advertising less relevant? You think racists don't need to buy things?
If anything it's more relevant that the place is notoriously full of NEETs who don't pay for anything and block ads.

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>nooo you can't kill the evil goblin!
Do lawful player characters really...?
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>>97634380

Alignment only makes sense if the system has rules for it.
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>>97634531
It exists IRL, go ahead and try to say an alignment language word like nigger amongst those with a different alignment
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>>97636508
>>97636545
The Dungeon is a jealous mistress. Those who turn against her lose her blessings.
>>
>>97645509
>Why not just be completely rid of the alignment system altogether?
The main historical function of alignment is that newbies are very fun and cool players but also they tend to do really stupid shit like stab shopkeepers to steal their things because, hey, freedom! Gaming! Alignment gave you some way to remind them that their little avatar was not some antisocial GTA protagonist who went on murder sprees for fun (especially a big issue before GTA became big). It's still valuable for the newbie hole that is D&D.
>>
>>97634380
Alignment languages exist in real life. The iconic one is latin in the Catholic Church. It was the universal Catholic language and Catholics could talk to each other regardless of what country or culture or race they were.

Nowadays, you just have it based on what culture you're from. Someone using 4chan lingo will get sniffed out instantly by a woke retard and vice versa, and it will provoke similar reactions.

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I had to see this, so you will too edition

>Previously, in the Mortal Realms
>>97652901

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97682020
>>97682020
Alright lads page 8
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>>97681008
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>>97682024
Delete and try again
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>>97682062
Yeah my b brb
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>>97682112
>>97682112
>>97682112
Alright everything should be more or less in order for this one
Forgive me it's been a while

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The Night Watch Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97681662
I didn't know the girl from the cover had a model. Nice.
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>>97681427
>>How do you make "elite witch elves" stand out visually if theyre not wearing anything different?
Clearly AoS' answer was the snake and harpy girls before these abortions showed up.
>>
>>97682071
>within their niche as part of the Dark Elves
On that I agree. But when you remove the Dark Elves you limit your options and that is (as far as I understand) the situation theyre in in AOS. Hence them now having to reverse engineer the broader dark elves from the witch elves. Hence armored witch elves.

And yea, plenty you could do with the cult of khaine. Disciples would be an obvious starting point, theyre canon enough to have precedent (both in the MMO and Malus Darkblade/now the RPG) and they could potentially work like warrior priests for empire.

>>97682074
>Redundancy and bloat? You mean options.
"witch elves but they have spears now" or "witch elves but they have two handed weapons" as a separate unit is not "options", its a waste of space.

Yes, in the strictest terms and using the WHFB framework of "unit with upgrades" more options is better (see WoC, who have like four different weapons available to their bread and butter unit). But in the world of "we are releasing a new unit as an effort to expand the faction and have each unit be its own thing"? No, it doesent work.

If when they get around to updating empire they release "greatswords, but with halberds" as the new unit? That would also be bad and redundant, especially if its an entirely new unit rather than an upgrade/dual kit.

>>97682099

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>>97682122
>Monstergirls are both worse, its not even close
Idk how you people with dogshit tastes find these spaces.
>>
>>97680056
>start kroot army
>own every single kroot kit once, many twice or thrice
>solid collection, 60 models, complete in every regard. Months spent painting to a tabletop standard.
>500 pts

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Wanted to get a thread going about calendar megadungeons. Some blogger made a thing about it a couple years ago but it's existed for much longer.

The premise is simple: You write a dungeon room every day. Each month of rooms make up a floor of your dungeon. Never skip a day, but you can go back and edit as much as you want.

Why? Writing everyday is good for you. Helps you stay creative and exercise your brain. Also, this is deceptively challenging. If you've written a lot of dungeons or mega-dungeons before, you may find that this forces you to stretch some creative muscles you'd forgotten about.If you've never written a mega-dungeon before because you found it too daunting, this breaks it up into little bite sized chunks.

Some variations that people seem to like:

Each week's rooms are a cluster and directly tie into each other. Layout can be whatever you want.

Draw your rooms directly on a calendar so that the rooms vaguely fill the space (see pic).

Write a room 6 days a week and then use the 7th to design a unique monster, faction, or artifact that ties into the cluster or one of the rooms you wrote that week.
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>>97677775
>It's hard to write enough stuff to fill a dungeon this size
>writes 5 rooms in one

Retardation or power move?
>>
>>97660060
It helps me to have an end date. How long do people typically do this for?
>>
>>97678877
You can set your own end date, I am going for 6 months personally, a lot of older versions of this were 6, 8, or 12 months. The "dungeon23" thing from reddit that someone referenced upthread was 12 months.

>>97678786
I am definitely more retarded than powerful
>>
>>97678877
it can be whatever you want in a game of pretend anon
>>
>>97677775
gay, stupid, and you missed quads. God does not approve of your shitty contribution

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>What if my Tiefling/Half demon/Succubus was good?

lamest shit ever with no verisimilitude, should be banned from the table and games
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>>97675609
It was a tournament, and nobody died because it was semi-friendly. I think the biggest reaper related drama was somebody saw somebody's pantsu because somebody insisted on floating everywhere while wearing robes.
>>
>>97669990
Wait... wasn't this thread pruned already?
>>
>>97670616
There is an entire book series where he's the main character.
>>
>>97676199
Why would you expect the jannies here to ever do their jobs?
>>
>>97676199

This thread doesn't look that bad since it is about pointing out how subverting background expectations is older than dirt.

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Work in Progress, "Working for the Weekend" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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Hey if Santa is in the thread or fuks from Poland I need a contact email or for Santa to check their email my package to Poland is stuck in customs
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busts are hard
>>
How do you go about basing on a slotta base if you want there to be stuff under their feet, like road stones or something? Is it just better to cut the model off the slotta insert at that point and treat it like a regular model?
>>
>>97682139
>put the basing materials you want on
>dry fit the slotta to make sure it fits and there aren't any gaps
>remove the mini, put something in the slot to keep is open (popsicle stick, blue tack, etc.)
>prime and paint
>gently remove the blocking material from the slot and clean it up
>put mini in when ready
Or as you said cut the slotta off the model and plug the hole on the base. If you're going that route then the best bet is to pin the model and pre-measure and drill the hole before you prime.
>>
>>97682139
who doesn't cut the slotta off?

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FATHER OF TOXIC GAS AND CHEMICAL WARFARE
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>>97669444
Great War was solid but they havnt been good since The Last Stand album. That music video of some napoleonic miniatures game was really cool though. Art of War was their best album and they will never ever top it though. Shoutout to anybody that was at the House of Blues in Boston show in 2018.
>>
>>97667592
actually i just wanted to make the sabaton joke
resin printers are cool and good
>>
>>97676717
Yeah, do it in your shed or set up a grow tent on your veranda/patio or something.

Inhaling a little is probably not terrible, but running that shit right next to you in the office or the spare room and breathing it in for months on end can't be fucking good.
>>
>>97677170
Running in a spare room or office is only a problem if you don't do the grow tent or set up an extraction fan that pulls directly from the hood out the window, which is what they expect people to do anyways and why so many newer printers now ship with a panel that can be removed so an exhaust hose/fan combo can be attached.

Definitely don't run it next to your bed with the hood off, running a huge print overnight in a sealed room, but you don't have to treat a resin printer like a toxic waste dump site if you're taking all the proper safety and cleanliness precautions
>>
Not only do I run my printer in the same room as my pc, with a bathroom exhaust fan as the only ventilation, but i also periodically re distill the methanol i use to wash prints with and just leave the sludge outside in a bucket

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>change paint name
>keep the same shitty pots

Fuck you get fucking droppers.
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>>97674997
>but from personal experience they're shit for cloth and flat textures and any larger part of the miniature where the staining might show up noticeable. They will not replace traditional acrylics.
This is true if you paint with them in the same way as traditional acrylics, but if you learn to paint with them in the way they're suited for with specific brush and application techniques you can see results equivalent to a good-but-not-amazing base/shade/highlight/specular highlight paintjob and only need to do the specular stage in addition, with significant time savings.

Whether that's worth doing if you already have a perfectly sound grasp of painting with traditional acrylics is up to the individual - I have noticed that a lot of the younger lads at one of my local clubs who started with Contrast and started following "quick ink" tutorials when they started trying to improve beyond the "slap it on" stage we all begin at seem to have a much easier time making their stuff look good than the old gits in my age group, since we have to essentially unlearn most of our habits and assumptions before learning how to do it properly.
>>
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>name the paints after warhammer to ride the coattails of warhammers popularity
lol
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>>97671336
Paint pots can have genuine advantages over droppers when they are designed properly.
The key words are "designed properly" here.

GW's paint pots are far from a properly designed paint pot. And they're also arguably the most popular brand of acrylic paints in the wargaming market so them being the first makes most wargamers assume that paint pots suck when in reality it is just GW's design of paint pots giving paint pots in general a bad reputation.

Pic related is a Tamiya paint pot. In my opinion the best designed paint pot. Because I don't know of any other company making models and their own acrylic paints to go with them in paint pots.

It looks better designed than GW's paint pots and has a screw cap lid that most likely eliminates the problem of acrylic paint gumming up the back of the paint pot that GW's paint pots have which prevents a proper seal.
Granted I've never used Tamiya's paint pots so I don't know any disadvantages of them other than them being made of glass so maybe dropping them means broken glass to clean up.
>>
>>97678868
The downside with screwtops is that they're really best suited for pouring paint out. Ideal for Tamiya et al, where you're pouring it into a mixing cup to thin down for airbrushing, but if you just want to get a little glob of it to put on your palette, a fliptop lid is a lot more convenient (or better yet, a dropper bottle!). There's a good reason why the Citadel screwtops didn't last more than, what, 3 years? And the only other mini company I know of who used screwtops for their paints was Target Games
>other than them being made of glass so maybe dropping them means broken glass to clean up.
It's pretty thick glass, especially at the bottom, you'd really have to go out of your way to smash it even against hardwood or whatever

The last thread hit bump limit. Let's make this a good one. So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97677282
I suppose the general "Do the rules make sense?" question apply.

But with Zoids, looking at just the combat as a miniatures war game, does it seem enjoyable?
>>
how do I make a game when I'm burned out
>>
>>97678699
take a break. go eat some ice cream. go on a walk. do something else for a while
>>
>>97678716
it's been two years at this point. It's not something that just happened
>>
>>97634074
>>97606155
You might start by writing up all the different rooms or encounters you want to throw at the players and then map them out visually. Once you have a physical layout it should be easier to chain together progressive rooms and how each one might lead to the next. If the whole tower block's security system is going haywire, you don't necessarily need a rigid key+lock system since (for instance) fire might make one area inaccessible from a specific direction but approaching from another direction is possible because the fire's already burned down or taken out a wall. This way you could have stuff like "find some explosives" to get through a locked door instead of "you need the blue keycard to access Level 2 security doors".

Another approach would be to design the scenario your players are going to be in from the perspective of a normal day. Build out the apartments/barracks, armory, common spaces, security offices, etc. as how they looked before things went crazy and then decide how to block movement from one area to another. This allows you to design a regular keycard access system that functions logically and then as you design the things you go wrong, you can "break" that logical system as you see fit.

What are the gods and goddesses like in your settings, and what advice do you have for designing deities for one's own original settings? And what about other settings who you feel do a great job with their gods? I want to make my first original pantheon instead of just sticking with picrel or copying an existing one like the Olympians, and I have no clue where to begin.
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>>97666781
All of them, anon. Go google it if you're interested.

Here's the hebrew: https://biblehub.com/text/psalms/96-5.htm
In Hebrew, the word is Elilim.

You can find the Septuigant's Koine Greek here:
https://www.studylight.org/interlinear-study-bible/greek/psalms/96-5.html
The word has been rendered into Greek as "daimonia."

Elilim does not translate to daimonia. That's a really bad translation that's made because of the dogmatic convictions of whoever authored that part of the Septuigant. Elilim does not mean anything close to "demons." Go look at whatever reputabale biblical hebrew dictionary you please. Elilim means "worthlessness" or "idols" at the very-closest. It absolutely does not mean "demons." You will find zero reputable sources--flatly none--sources that trasnslate it as "demons." Not a single scholarly source, anywhere, ever, will translate elilim to "devils" or "demons." None of them.
>>
>>97666781
>>97666917
By the way; If you wanna move the goal posts and pretend you weren't defending the really bad translation of the psalm as being about "devils," and were only talking about the fact that the pentetuch isn't monotheistic? That's fine but it's a much longer conversation. I'd suggest you start by educating yourself. I already posted a really great source for that: Smith's "Early History of God." But spoiler alert? If you're under the impression that Yahwhistic religions are and always have been monotheistic? You're in for a world of disappointment. Monotheism was invented in the 17th century to distinguish Christianity from Judaism and Islam. It's not what you think, and it's absolutely not what early Jews and Christians believed.
>>
>>97666992
Oh and by the way: the author of that isn't some "atheist tard." He's a Catholic with degrees from Yale, Harvard Divinity School, John Hopkins and the Catholic University of America. He's taught at Princeton Theological Seminary.

These aren't conspiracies and they have nothing to do with "gnosticism." It's just what happened on planet Earth in the past.
>>
>>
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How terrifying is an orc for your average peasant farmer?
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In my system, an Orc can barely be scratched by regular weapons. So very much
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>>97674229
You mean like Comanches?
>>
>>97670669
I, like many DMs, tend to balance EVERY encounter to the level of the players, just like many computer games do. So, the orc (PC or NPC) is ALWAYS the same level/power/ability of the peasant farmer (PC or NPC). Both could be level one or level 20, it doesnt matter, they ALWAYS match. If one levels up, so does everything else. You may point out that this means leveling up is useless, but, it's how most RPGs work.
>>
>>97674883
It's how Elder Scrolls IV: Oblivion works
>>
>>97674883
Hello fellow RPG DM, what do you do when the players notice this and ask why the Dragon is a threat to the villagers when they noticed none of the villagers were hurt in the Dragon attack because obviously like most RPGs the villagers were equal in power level to the Dragon. How do I cause damage to the villagers enough that they see that it is very important that they go on a quest as a group for RPG fun.

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A friend wants to teach me Magic: The Gathering in a few days, but the catch is I want to mess with him. I want to know enough to know how to unexpectedly beat him while he thinks he is merely teaching me. I know nothing about the game beyond very basic ideas of what each color does. My friend tends to gravitate towards blue and knows the game very well in general like a walking dictionary. He said he wants me to play a black and white build of his. However, I may be able to change it up because I might be able to convince him to let me look at his cards and pick a different deck of his.

My questions are:
>How can I learn the game well in a short time
>How can I surprise him by winning?
>If I can change the color(s) of the deck, what should I change it to?
>Is there any particular cards/builds/strategies that you use to beat very knowledgeable players?
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>>97673769
First off, the game is easy. The basic strategy is to attack your opponent with creatures to bring them to zero life. Their job is to prevent you from killing them, via blocking your attacks with their own creatures, using removal cards, or having better creatures and killing you first.

Each color has access to specific abilities. You'll learn that blue can draw cards, white exiles cards, black destroys, red burns, green generates mana, etc.

The pro way to play is to have a game plan, a concrete strategy for how you will win. Not just hoping for the best but knowing what will possibly happen.
>>
>>97673769
mtg is database mgmt, that's about it.
Things you need are
>card draw
>damage
.economy aka mana
>stopping other players card draw, damage and economy
Have enough card draw and economy to do the other two things. Don't get caught up in elaborate plans or combos. Kill the other guy. The best way to do this is to prevent them from being able to play their cards at all. Whenever you can trade at a ratio that is favourable to you, do that. If it takes 2 cards to remove 1, who wins?
>how surprise
You probably won't. A lot of it is based on memorization of card abilities and then recognizing those equivalents with new art every few months. Its just a time sink so nerds can feel good about themselves for basic memorization.
>change colours of a deck
Not really how it works. Learn how to play the game first. RTFM.
>how beat knowledgeable players
$$$ and time memorizing. Magic has been pay to win for ages.
>>
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>>97673769
I am dissappointed in other anons for not even asking which format you'll be playing to begin with.
So that's my first question.
Other than that, getting the decklists would be ideal but might give away your intention and make your surprise victory less savory.
The color alone won't be enough to gauge his strategy. What you need is the archetype and maybe possible winconditions he's going for.
Perhaps he dropped something like that before? Maybe ask him what his favorite/best/most useful card is. We might be able to infer something from that.
>>
>>97676589
The format will be kitchentable (standard but with old and new decks)
>>
>>97676589
>dissappointed
disappointed


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