Uprising EditionPreviously on /slop/: >>98493725 ▶ Thread Task: This is a revolution. We are rising up.▶Generatorshttps://chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://www.comfy.org/cloudhttps://bing.com/images/create/https://civitai.com/https://novelai.nethttps://labs.google/fx/tools/flowComment too long. Click here to view the full text.
REALLY happy with the way this came out.
>>98523575Very cool.Now guess what?You get to make the new thread.
>>98523583So it would seem. Give me a minute.
Order up!It's been a while. Let's see if I remember how to do this.>>>98523680
>>98523694One too many >>>98523680
Over the past 5 or so years, this has became my go to system. I don't see much on here about it or it's many settings. So when suggested I bring it up, why not.Anyone else running or playing it? How's your game going? Whatcha playing?
>>98522559>can now play a KKK blessed
Is there a splat/fan thing that makes using vehicles in combat less painful?Deluxe is rather jank while SWADE think nobody would ever EVER bring their car to an on-foot gunfight.
>>98522614Sure, it would make a great villain to shoot
>>98522688The sci-fi companion has some "heavy metal" rules for a bit simpler vehicle Combat
>>98523110I read the SciFi companion and it's basically another take on dramatic actions and some rules for resolving attacks with different spaceship guns.
I Can't Believe It's Not Butter EditionPrevious: >>98513988>Newshttps://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026>Current Banlisthttps://magic.wizards.com/en/banned-restricted-list#commander-banned>Bracket Informationhttps://files.catbox.moe/4tbvzw.pnghttps://files.catbox.moe/r62yfy.pngComment too long. Click here to view the full text.
>>98525091Sit your sick ass home.
>>98525164>>98525164>>98525164NEW NEW NEW
>>98523470They were shilling to China and China was dealing with a femboys epidemic and thought banning gays would make incel traps less likely to be traps(it didn't work)Same reason we've started getting skeletons again
>>98524800should be able to function "a few turns" without the commander. reading comprehension helpsand how many of those cards were printed by the original Commander committee? exactly zero its all wizards destroying a format they have no business interfering with (and its really unusual to see a company hijack a player made format)
>>98524802no, getting to start the game with 9 available cards instead of 8 definitely IS busted
Is the concept of role play just disappearing? I’ve been playing daggerheart with a few friends after years of playing 2e. And much of the game is just imagination and fantasy, which is fine, but I’m being told its role play when it clearly isn’tFor example, in a short rest, the rules state you must describe how you do x thing to get the benefit. So the dm asks me>anon, what do you do in your short rest?>uhm idk? Does it matter what I say?>well.. yes because you can’t get your armour/hp back if you don’t say how you do itSo I just said>I use my armour repair kit to fix my armourAnd that was good enough apparentlyA little later on I’m reminded of the “team up” mechanic, which lets you do more damage with another party member or whatever. so I decided to try that. Again I was asked what happens in the situation to warrant this>I guess I call out to the party member and.. idk attack it’s legs? I don’t know some bullshit like thatAnd my friend beside me says>it is a role playing game, anon.. you are allowed to role playAnd my position is that actually, none of those moments were or are role playing. It’s just imagination. Which isn’t inherently wrong. But it doesn’t matter what I say so long as I say something. The dm could easily ask me when I cast a fireballComment too long. Click here to view the full text.
>>98520983Pattern recognition.
>>98522352LOL
>simulation games>okay here's the world>cool, I'm going to do this and that and talk to them!>"narrative" games>Settle down my Playerneers, your Storyteller has declared a Social Challenge! You must tap three Personality Cores to pass!>This doesn't feel very immersive. Can't I like fight them, or cast a spell? Shouldn't it be the opposite? I can't get immersed in narrative games because they're drenched top to bottom with non-diegetic mechanics about matching your tropes to the enemies tropes.
>>98523353Which game have you played that is anything like your description?
>>98523385HYTNPDND 4eDresden Files
>wants civilized and fair tournament play>encourages bad sportsmanship with kill funnels, metagaming, and secret tests of character>complains that other games aren't balanced or fair enoughWhat did he mean by this?
>>98516495>that most retroclones are not based on the most Gygaxian edition of AD&D1eWhy would anyone want a flawed clone of perfection?
>>98520665>not liking Gygax means you're a FR sloppernta but you sound like an annoying faggot though
>>98520847Meh, I don't hate classic forgotten realms. However. Going to admit the fags did ruined it to the point I think it's better to makes something else or remove everything pre-2010s.Though Grayhawk was meant to be a setting for TTRPG. Forgotten Realms became more for books and games as well as TTRPG.
>>98520847I'm just pointing out that you have nothing to present.Your side's contribution is thus far, solely negative.Do you make or do anything?That is the point of the exercise.Have you ever brought anybody else joy?Short of a handful of very serious cardinal sins, there is very little that could make me condemn a man in particular for the failings common to much of mankind.Gary Gygax might even be over-credited and over-rated.But he was there in the beginning, and he made the thing.Speaking ill of the dead is easy.Normally.Who will come to your defense when you are dead?Comment too long. Click here to view the full text.
>>98516992>Sorry you're too young to have been there, newfag.How cute.>Just like every fucking president for the last 30 yearsI would have forgiven you for not remembering 2012, given your age, but you don't even remember 2020. ADHD-addled zoomer confirmed. It's never too late to stop watching brainrot, but understand that permanent damage has probably already been done.>everyone i hate is a chudYeah, nah. You can stomp your feet and seethe all you like, but some of us have actually been around for a while. In fact, some of us have been playing games for that whole time. So again, don't try to gaslight me into believing your made up bullshit, and once again, it's probably time for you to go back.>and if you ask real nice, I'll tell you about some of those titles in picrel that you're not old enough to recognize>but you'll need to ask reeeeeeeeeeal nice because I don't like nogamez
Welcome to Open OSR. This thread is for open discussions of OSR-adjacent and retro games. You can talk about all OSR-adjacent games without distinction here, including 2e.There is a general for those who strictly want to talk about old-school D&D. If that is your preference, you can find that here: >>98372743Previous thread: >>98378113Thread Question:>What was the last OSR-adjacent game you ran with an IRL group?
>>985179212e is how you imagine OD&D would play?
>>98517921>Never played od&d but this is how I imagine it would playive never played ODND, but a bet it goes a little something like the sunken catacombs!insane nogames retardation
>>98522947Beneath the Sunken Catacombs 2e, it's a D20 "OSR" system with "abundant character options." IE D&D 3e styled nonsense, which is not like OD&D.
>>98523054What kind of a fuckin' name is that for a system? That's a module name. Ridiculous.
>>98523283Yeah, the "OSR" space out there is full of dumb shit.
how do you mix magic with science without one eating over the other.
>>98523104I’ll help you. The topic of choice here is “Does God act like a human or not act like a human?”. You are in it. One said the other is more likely. You seem to disagree.
>>98523116You seem like the type of man who watched Cygnus declare a plucked chicken to be a man and took it completely at face value with realizing he was being sarcastic.And I'm not the one talking about God being one thing or another, you are wonderfag.
>>98523124All I’m getting from this conversation is that you’re intellectually feeble. Hm.
>>98523129And I'm getting that you're a retard who wastes his time spamming 4chan with your pointless rants nobody ever asked for.
>>98522820very interesting can I ask how is magic seen culturally.
I simply do not get the appeal of tournament wargaming one bit. Why is every nuGW game's design approach centred around it too?
>>98516466Eh I was DM, it was pretty intuitive as a cast of a spell followed by a throw check.Then the Turk raider had to save against like, the strength that was listed at that power rank of glue spell or some shit, plus whatever POW you shove in maybe (this was a while back, I have played multiple systems of Runequest) in order to unblind himself, which he failed at.>>98516532Eh, it wasn't even a "mother may I" but a chained use of a handful of core mechanics.A spell, and a throw skill based off his ability with a javelin minus like twenty for "only sorta", followed by a hit chart roll (landed on head) and then the effects on the stricken tusk rider, who was enveloped and helpless.
>>98517565Tusk raider*It'd have worked as well on a Turk though.
>>98509252>Competitive plays for people who want to flex their tactical acumenAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAIf you were actually competitive then you would actually compete in something you faggot, instead you 'compete' in a thing where actual competition is impossible. 40k has long been a game of product purchase then to spice it up once everyone has purchased the correct products the outcome of the 'game' is determined by who gets first turn, that's it, that's what you're 'competing' at because you a re a zero T bitch to weak for sport and too stupid for chess
>>98515815>benthedm dot com
>>98494887Compfags are rather commonly whales because they constantly buy into new stuff
>be me, browsing YouTube for some inspiration for my Night Lords kill team >nothing fancy cause I'm a beginner, just some relatively decent paint jobs>see a cool thumbnail and click on the video>am greeted by the bloated, grinning face of a random dude who overdosed on onions and is way too high-energy>he sits on his sanitized "studio" lit by cheap Chinese purple/pink leds>lofi music on the background >yaps for like 10 minutes about I have no idea what>obligatory sponsorship segment>finally gets to painting and i'm already exhausted>it's airbrush and oil wash slop>instantly dislike the video, close YouTube and angrily ponder about quitting the hobbyI know I'm gonna make a lot of anons mad, but... why are (almost) all of YouTube "painters" like this? What makes them think I want to see another man's face for 15 minutes talking about meaningless stuff unrelated to the purpose of the video?
>>98510549>whyguerilla marketing/access journalism is the answer
>>98510549post link to video
Courtesy bump
>be me, browsingis the reddit format of greentext stories>be browsingis the 4chinz formatwe know you're you, Anon, no need to specify who you are
>>98520303>be me>see a newfriend making things up ITT>don't bully him
Has anyone actually used Mini Six to run a game? I've seen people talk about it in other threads and it has me curious about the strengths and weakness of the system. I love the idea of having a good generic system that I can use for many different settings. My playgroup is a bit picky about learning new systems, especially non-d20 systems, so personal experience might help in selling the system. For those with experience with the system what kind of game did you run/play and how long did it last? What did you think of character building/Advancement? Did you like it? Feel free to talk about any OpenD6 stuff even though I'm specifically asking about Mini Six.
>>98362471Link is dead
>>98521034
>>98521068Updooted, thanks
>>98520850Tell them it was always their fault, and rolling the dice just helped them realise it.
>>98522296Why does this sound like a villain's pre-death line in a 90s action flick?
Previous thread >>98373677
>>98413762Revert them back to Magic-Users with level titles.
what if spells were your friends but it kind of hurt them when you cast them?
>>98519688This is all Wizards really needed. It's about the flavor. Not the damage per turn. If I'm going to be using a sling or crossbow 90% of the time, just give me a power that's the same damage I can spam each turn to take the edge off.
> Remove all noncasters> Make new classes to replace them that are casters> Martials just wanted to be Superman with a sword> They'll never be happy as melee casters> Wizards just wanted to lord their superiority over everyone> They'll never be happy now that others are as strong as they areI fixed it. Now no one gets to be happy.
>>98413762I like this wizardHe looks stumped
how do you world build tg?
>>98517626I just assumed it was literally "me" as in a random guy who liked to imagine his fursona in Furry Game of Thrones and not an actual published setting
Start with a fetish. Build a world as needed for that fetish to be as common and/or central as I want.
>>98517589I use bulshitting and ass-pulling.
>>98517589The best way.>Add whatever I think is cool>Add my fetish(es)>Steal shit from my favorite media
>>98521817I mean, not MODERN Warhammer, which is Warcraft tier written by people who want to destroy history, not study it or make fun of it.
New words just dropped
>>98483910>we're reaching HxH levels of expositionYou know, if we're going to bring that up, can I just say I have nothing but respect for that guy just waking up one morning, realising that he's married to the woman who made Sailor fucking Moon, he's the guy who wrote YuYu Hakusho, he's basically Manga Royalty and he can make his manga as ridiculously dense as he fucking likes and he will never ever get cancelled.Like, in every major arc he introduces an INCREDIBLY dense set of rules for his setting, then tosses all of that out of the window and starts on the next storyline with it's own equally dense ruleset. He can kill off his main character (more or less) and still get an entire cruise line succession war arc and the only thing that's going to stop him is his wrists fucking exploding.The fact that his actually lasted as long as they did under all that is fucking amazing. How he managed to outlast the Berzerk AND Hajime No Ippo guys is a fucking mystery.
>>98485994Honestly one of the better thogs I've seen in a while. Good job.
>>98522145You can find some here: https://thogonomicon.com/Otherwise it's just archive scouring for past threads.
>>98522367To be fair, he constantly goes on hiatus due to health problems, and he probably would have had the current arc wrapped up enough if he were younger and less frail in health. Though the fact he’s still doing manga as opposed to retiring and living off his wife’s royalties on all the sailor moon reboots is still worth respecting as an artist.
>>98522849Oh yeah, I have nothing but respect for the guy. Still there are ways around it. Kishimoto for instance has had his interns, sorry "assistants" do everything for him for over 20 years now for instance. Oda I'm not so sure about, his art's gone through at least two major shifts over time, which could either mean he's finding new art styles which are easier for him to do, or he's going through assistants. In anycase, the guy's clearly bored out of his mind now and is just trying to wrap one-piece up. It's gonna be interesting how much of a trainwreck he'll be allowed to turn it into, and if they even let him actually finish it.As Kubo Tite... who the fuck cares?
It’s literally the same weapon with a slightly different blade shape
>>98502740Because they all exist, which means that they all exist. Next question.
>>98503004>pretending that D&D is the only system with this issue
>>98502740Some of them are combinations of different weapons so you can have advantages of them all (at a disadvantageous of weight and possible some motions?), like combining spears, bills, axes and hammers into one.
>>98514501> I guess every manchild goes through this phase.I was 15 when I did the same
>>98502740There's at least three different length classes in that pic, from very short bardiche to pike. Poleax is a staff weapon with a head, the bardiche is war ax that speaks Russian. That pike could be 21', depending on unit and time period.
>Vancian MAGIC sucks!>Checks inside the alternative>Less spells, less diversity of magic and "you have to do it yourself" scamsWhy this keeps happening? I'm not defending DnD but nobody puts effort on their awesume magic system they claim is better.
>>98516888I also hate the idea of anything refreshing "daily" except for certain divine/innate/item abilities that recharge based on the time of day, but my interpretation of the rules is that you can prepare spells whenever you want (although it takes hours), but once you prepare them, they are prepared until used, and you could theoretically prepare spells twice in the same day and still have almost 8 hours to use the second set of spells in. Discussions online have varying interpretations, but I greatly prefer the interpretation where wizards are essentially a quiver that is loaded with arrows (spells) which take a while to change and are not fungible with each other, instead of the RAW and 5e interpretation that you get a number of spell charges per level each Adventuring Day™ which can be used on any spell you decided to "memorize" which is of that level, as well as any spell below that level, chosen at the time of casting rather than the time of preparation. AD&D's system of needing to prepare spells to use them in certain ways (such as inverting spells) certainly implies the former, while some of 3.5e and most of 5e implies the latter. Also, a mana point system could be made semi-vancian if you declared that each spell is a psychic entity which inhabits your mind (and you have a finite storage of them), and whenever you cast the spell, you spend mana to invoke it but do not expend it unless you fumble the spell, and this would remove the need for leveled spell slots but keep the need for spell slots in general, meaning that you could have spells which do not linearly scale with their level, or which stay useful at higher levels without needing to be upcast, since you can cast them more times.
>>98512865Anon might be retarded but they have a better grasp on what an oxymoron is than you
>>98505786>MP systems involve tracking an additional ever changing numberSolved literally decades ago. Make mana tracker at the edge of the character sheet and then either slide a paperclip or mark your current value. Infinitely easier than keeping track of how many spell slots of different levels you have, and which spells you have prepared in them.
>>98518906What element non-obvious effects (healing, scrying, teleportation, anything that doesn't directly involve an element) falls under, if it's possible at all.
>>98492272Because magic is hardly understood, even by fantasy nerds that in theory have an affinity with such concepts (as opposed to the vast majority of normies who shun it). Most people who write about ways to do magic in pnp rpgs think of magic as a way to manipulate reality, pull a string here, push a pressure point there, and puff! You get an effect, often implying you're the cause. That's out of this world, pushes a sterile power fantasy that hardly interacts with the elements of your world in an organic way and when it partially does it's because you hard-coded a set of effects in a system that can only work my way or the highway, like vancian magic. I offer no solution because I'm writing this while I poo and my right leg is already half asleep, but if you start considering yourself as equal as other creatures, not special, not outside the system, but inside a much more complex reality of which you are just one part, like everyone else, then conceptualizing magic should become easier.