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File: pablo-escobar-5.jpg (9 KB, 300x250)
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What would be the best system to run a Narco-centered campaign?
15 replies and 1 image omitted. Click here to view.
>>
>>98306967
Directly porting disciplines as coke-powers is too hilarious of an idea to skip tho
>Celerity
euphoria and increased alertness
>Fortitude
you're too coked up to feel pain
>Presence
you're a fucking rockstar
>Dominate
>you're too high to take no for an answer
>>
>>98305807

I like Delta Green for anything modern.
>>
>>98305807
Cyberpunk 2020 and Shadowrun are solid.
>>
>>98305807
Rogue trader
>>
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>>98305807
IRL, with the CIA expansion.

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Big Retard Fight Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5


Comment too long. Click here to view the full text.
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>>
>>98324380
>Primarchs have only gotten stronger and more numerous
There used to be 20 of them, now half of those are dead, you are delusional.
>>
>>98324436
>have human driver pilot the rhino.
>his inferior human senses fail to notice a landmine
>lose the 10 generically engineers super soldiers riding in the back
>>
>>98324436
I am 100% certain there is lore somewhere that most Astartes vehicles are just piloted by servitors. At most it's one single techmarine with a few servitors assisting.
>>
>>98324427
It's not. It's about the 500 Worlds Project, which is very recent and current
>>
>>98324436
don't techmarines do that? they don't count as astartes so it's fine

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Besides Bridge, what other games that require playing cards are there that are more based on skill than luck?
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>>
>>98314147
The only strategy in Poker is the ante.
That’s it. You have no control over the strength of your hand or the opponent, all you have is the bet. You fold if you’re fucked, bet if you’re fine, and bluff if you’re a good liar.
The strategy is a matter of managing your money.
There is no strategy in the card play. You Have a good hand, or you don’t.
>>
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>>98312429
actually MTG sure you can absolutly get fucked by your draw or by getting flooded, but the decks are so consistent now and you got sideboarding so you can react to the opponents deck after game 1
>>
>>98316212
Earth 2026, dipshit.

>>98317039
"Playing cards" typically refers to standard suited/numbered cards, not TCGs.
>>
>>98312429
Schafkopf… which is just bavarian Bridge.
>>
Bump

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>when your rules read more like a cease and desist order rather than a game
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>>
>>98312254
I accept your concession.
>>
>>98310854
Well?
>>
How mysterious that it's always a case of trying to abuse rules to make yourself an overpowered broken build. Never have I seen any player desperate to rules lawyer themselves into a pathetic worthless retard. Even the biggest program like autist mysteriously gravitates towards the broken build.
Must just be a coincidence really...
>>
who is bro talking to lmao
>>
>>98321964
It's just victimhood signaling. Reframing himself as the virtuous aggrieved party because someone knew the rules of a game and he didn't. It's what a waacfag does when they're also fucking stupid, also called being a sore loser.

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Need some help
I was challenged to make a game and I decided I'd give myself a week, because
A. I'm busy
B. That's how long my interest lasts usually
Yesterday I came up with the rules, now I need to figure out the setting and the actual content of the game, like enemies and items. Here are the rules
• The Gauge: goes from -6 to +6. Reaching either end is game over. Spells change properties and become more powerful the closer you are to the max. You can move towards the closes end to add extra dices and power up spells.
• Rolls: Roll d6, 4-5-6 is a success, gain extra dice from bonuses, more successes= better results.
• Attack: roll Xd6, one damage per success. Defense: roll Xd6, One less damage per success. Normally can’t roll more than 3d6, but moving towards your closest end let’s you go further.
• Players pick two things they are good at and one thing they are bad at. When you do a thing you are good at, roll an extra dice. Can invoke their weakness to move towards the farthest end. If you do, roll one less dice. If you are already at 1 dice, roll 2d6 and pick the lowest.
• Players pick a In power and a Yo power. In powers are more powerful when the gauge is in the negative, while Yo powers are more powerful in the positive. You add an extra dice to your action for each two points in the gauge.
• Positioning during combat: field is divided in 5 sections. Melee only reaches in the same area. Each turn you can move one space or gain one point to move two spaces. Ranged attacks hit anywhere, but you need to gain one point to use them usually

In the next post I'll write down what little fluff i came up with
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>>
>>98297125
>trying to marry senran kagura, kingdom under fire, and dynasty warriors
>Also it's in a fantastical prehispanic Mexico.
I'm listening
>>
>>98320392
The idea is that the system is designed to be played at my table only and is tailored towards my players and me. They will make their own powers and we'll work together to figure out the mechanics, so all the things you and I have come up with will be used as samples. That said, I really like the mimic idea. I haven't been able to test yet but the mindset I'm going in with is to let stuff be broken and let everyone have bullshit powers to face against equally bullshit enemies rather than try to keep everything balanced
>>
you just made a laser vs feeings hack
>>
>>98321117
I didn't know it was a thing but I can see that, I don't mind though
>>
>>98321088
>let stuff be broken
Best mindset for this kind of thing. Mimic kinda balances itself by limiting what the user can do to exactly what other characters would be able to do, it's more quirky than it is anything else, and frankly can get cumbersome to use if the enemies know what they're doing, but two particularly cooperative players can also abuse it in fun ways.

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Value Pack edition

>Full-on /WIP/ OP Links Pastebin:
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
Just primed up the Custode Terminators. Hopefully I'll finish painting them by friday.
>>
>>98323903
a wash helps pick out details that aren't to scale. for example a crevice that's an inch deep on a 6' person would be .015" deep on a fully to scale 28mm figure, but on the actual plastic model it's probably not even half that. edge highlighting is a stupid meme that people blindly use without understanding, but it's basically like outlines on a cartoon.
>>
>>98324770
reminder that james wokestein will pretend that his prepainted terrain is the future, we must RETVRN to toothpick cacti SOVL
>>
>>98322849
Most normies who know about warhammer aren't going to know ANY of the game lingo, you'd only be able to get this question if you were actually in the hobby.
>>
>>98323207
luv me a big 'at
really ovely jubbly

I promised to run every edition of D&D if my country moved to the next stage of the world cup. Where should I start? Chainmail? Or was it too distant from D&D in practice? Holmes or is it noticeably different?

Also, recommend me modules or scenarios that would work for one shots. They don't need to be contemporany, it can be an OSR thing that matches.
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>>
>>98321191
Thanks
I though I understood this stuff enough but once I started actually looking for something to play I started mixing up authors, colors, acronyms, re-editions.

I think I'm a pussy and I will start with Basic, and leave CM as a coda at the end so I have time to run a couple simulations before getting players.
>>
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Depends on how you define an edition. There are many distinct editions depending on how you define it. You could just go with numbered editions but you could also go with a list like this.
>>
>>98321281
I like the joke, but I don't get the picture. Why does it start counting in only .5s for a while? I get Basic counting as a half edition, but there's a much bigger difference between it and AD&D. Am I missing something? I'm very tempted to take and it and change the numbers but maybe there is another level I'm missing.
>>
>>98321301
He explains it in his video https://youtu.be/rm-MhLo2g8g?si=0-t14X0hS37tF7YZ
>>
>>98321339
Why does this faggot talk like a drunk faggot on ecstasy and coke trying to sell me herbalife.

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I cannot think of a single positive portrayal of a Knights Templar-esque organization in tabletop games.
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>>
>>98311608
Eh templars are kinda still around in certain circles, they even still have swords. IYKYK
>>
>>98318749
Usury is a sin, to take money from a sinner's purse is a righteous act.
>>
>>98318270
Lurk moar "newfag" (puckee)
>>
>>98319835
Puckee is a saint that keeps us from becoming like /po/
>>
>>98315046
Nobody says vikings are more morally good, they say they like vikings better as an archetype because they're at least honest about their intentions

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How do I get into Pokemon TCG?
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>>
>>98310998
Foil Charizards.
>>
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>>98310989
You fight scalpers for cards in Target
>>
>>98312711
No Anon, they're literally OPPRESSED by the dreaded MALE GAZE.
Their life of having everyone bend over backwards just for a moment of their time is the WORST. Check your PRIVILEGE, you literal chud nazi isto-phobic-ism!
>>
>>98312711
>>98320352
both true, women are forced to play life on easy mode even when they have the skills necessary for hard mode
>>
>>98312711
if you want that just get gang stalked or become a lolcow.

>the player is a red dragon is the group

soo how do we play now? also can we ride the dragon player too?
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>>
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>>98317985
Fireborn. Literally everyone plays a dragon.
>>
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>>98317898
Is the dragon player's character also a dragon?
>>
>>98317898
what's the problem? The dragon is the hammer, while the rest of the party is the anvil. The strategy is now how to best maneuver everyone into the most advantageous positions. It's only slightly more different than regular party play. Maybe something more modern, like infantry supporting a tank.
>>
>>98317898
>>the player is a red dragon is the group
so the players are controlling individual elements of the dragon? like one player is the head, another the wings and another the limbs?
>>
>>98321354
go go Power Rangers!

I've been thinking, hot off a long combat session. Most systems use dice rolls to resolve uncertainty in a manner not involving human judgment, and that includes "if you punch the guy in front of you", right? But what about making that a given instead of a wonder? What if - extrapolating from the "hit points are exchange of hits, not necessarily your health bar" interpretation - combatants are assumed to be guaranteed to hit each other outside specific circumstances (say, only rolling if you're shooting a projectile involving your friend in melee)?

Is it mechanically viable to design around that? What implications would it have from a development standpoint (would such a thing contribute to the "HP bloat" math trap to offset the reliable damage, for example)? Do systems that pursue this method actually speed combat as a flow (as I'm certain there must be a few and that fa/tg/uys have played them)?
24 replies omitted. Click here to view.
>>
>>98317987
Of course you can do that. You can have combat simply be deterministic grinding down each others' numbers if you want. It won't be exciting and heroic, and you'll probably want to have mechanical uncertainty in some other part of the game instead.
Like if your game is about cool 90s computer hacker guys then your computer hacking rules should probably be the focus, but you could probably boil physicsl combat down to some really simple subtraction.
>>
>>98317987
Monkey brain gets highly excited with gambling.
If the game mechanics are similar to gambling then the game is exciting.
If it is not similar to gambling then the game mechanics become boring.
This is part of the secret sauce that made dnd and with the d20 mechanics so great.
Your level 1 adventurers are gambling with every roll to kill the orc band and not get killed in the process
>>
Panic at the Dojo does it pretty well. You roll a dice pool as soon as your turn starts, and you spend the resulting numbers on your abilities, with higher numbers usually unlocking stronger degrees of success. You always hit and are always doing something, even if it's not as strong as it could be.
>>
>>98317987
Battle Century G does that, you have a defense stat that subtracts for the enemy's damage to determine how much damage you take, the system also uses a tension system where attacks inherently scale stronger the longer the fight goes on so everyone is increasingly on edge/in the zone.
The system also doesn't really have an HP bloat problem either it arguably has a reverse where everyone is too fragile against good offensive builds and unless you're properly using your very limited cheat the basic conventions of the system points properly, you'll have half your HP or more cleaved off.

Great System though would recommend for a Magical Girl or Mecha campaign.
>>
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>>98317987
It is viable to design around that, and it coincides with how combat usually shakes out. In HEMA, if you pit two untrained amateurs against one another, what you will never find is two fighters wailing against one another and only hitting air. Instead, they will hit each other instantly, often at the same time. The difficult portion of combat is not attacking, it's defending, and most of your training will revolve around learning how to defend rather than offend. But if you do have a system like this, you cannot leave defence without some sort of test. If you do, the system is just a math equation and a comparison of stats. I have designed a system like this (well sort of, there is still an attack roll). The reason you roll dice is because it increases tension. It's essentially gambling, and any system you do implement needs some level of gambling to function as a game. If you remove that portion, it had to be swapped for some other system. Cards perhaps, or some other mechanic that makes it so the combat isn't simply a question of looking at static numbers and then deciding what the outcome is. My experience is that it only speeds up combat if the players have no agency, i.e, ther are no attack manoeuvres, no special abilities to add, etc. People adding their bonuses together eats a lot of time. I'd also say that without such things, the game becomes kind of boring. Players tend to enjoy the gambling part.

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Saving and Marrying Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.
When you make a new OP, don't make up retarded rules nobody gives a fuck about.

Previous thread >>98307792
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>>
>>98318119
>No, I don't deny anything. If it's canon, then it's canon. I may call it stupid but I accept it being canon.
So if someone were to post OC couples/stories/art of a female Mer and male human you wouldn't sperg at them with stuff like "why would she date him? Elves have no reason to date humans" etc
>>
NEW THREAD
>>98322473
>>98322473
>>98322473
>>
>>98321085
Black Grey 70.862 (185)
>>
>>98321786
>>98321780
>>98321783
I really hope you didn't pay for this...
>>
>>98321977
We have softcore goblin porn threads on this board almost constantly despite /aco/ having a constant shortstack thread. It's the same as the ai fags posting their slop anywhere and everywhere they can, just some little fucking kid showing people the bird he drew with fingerpaints.

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Post SOVL
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>>
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>>98289426
While AoS is absolutely the game to beat right now in terms of minis (as proven by the fact that only like two anons managed to muster outrage in the responses despite the board's ever-increasing vitriol towards the setting) I do think that Votann is cool with a head replacement.
>>
>>98321043
Khaines kinda in the cuck corner watching morathi taint his name with her taint.
>>
>>98321074
Khaine really can't catch a break, now can he?
>>
>>98321141
He got perma killed in AoS so i guess that's a break
>>
>>98314129
Why is it the left hand but sometimes also the right hand?

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>98306312
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>>
>>98324389
>the devs ended up changing how the power system of the game functioned just to avoid it being viable.
Too bad erratas like that are powerless in the face of a DM and their Magical Realm
>>
>>98324606
True thus why I think it was a meaningless change at best and something that weakens the identity of the game at worst, ttrpgs are all about customization and catering to the people you play with if you don't like something you can change it at your table.
>>
>>98315265
I remember writefaging a lot for this. Good times.
>>
>>98321909
>they return to the only things that can't be entirely automated
>farm work
lmfaaoooooo
>>
>>98324883
People still farm, its just you need less people and most of them are just overseeing machines that till and plant crops now to make sure they don't just fuck itself or someone else up or go off the property.

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Why would a paladin tolerate a rogue in the party?
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>>
>>98295548
>puckee aka redditor pucke℮21 spamming his commission again
https://www.reddit.com/r/DnD/comments/z8dw3w/comm_art_magpie_by_kartstudio/
https://desuarchive.org/_/search/image/F-YogEcgXT9pq5W4sbU5uw/
https://desuarchive.org/_/search/image/jynultXDc4JJ3_XSM1WuPw/
>combined 98 times since November 2022
>>
>>98315038
Tf is puckee? Every fucking thread, someone starts kvetching about puckee. What is a puckee? Or who?
>>
>>98311230
None of that matters. Does he ping evil in my radar? If yes, smite to death. If not, shrugs.
>>
>63 posts
>21 visible
Puckeefag you are GODDAMN OBSESSED
>>
>>98296639
MaoMao does Anal with pronebone and headlock?


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