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What are your favourite cliches and/or tropes in fantasy ttrpgs anons? Be it made by authors of systems or GMs
>>
I don't care what anyone says, "You all meet in a tavern" is certified kino and I am sick of these faggot redditors who need their "expectations subverted" acting like it isn't.
>>
>>97682407
Strangers meet in a tavern a the behest of a financier, old friends gathering at the tavern. I agree it's good.

Cheesy or not, I also like the good ol' "Save the princess"-cliché.
Just plain heroic stuff.
>>
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Technology bad, nature good.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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How feasible is it to use an LLM to paraphrase parts of an RPG rulebook like spells and monster descriptions in a way that is neither copyright-infringing nor coming across as obviously written by an LLM and hence irksome to the reader?
>>
Wow, these last twenty-or-so posts are just pure cringe.
>>
>>97681711
In-.
>>
>>97678709
>>97678605
commit suicide, fishfag
>>
>>97681754
you too, kill yourself

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What are the most miserable settings in d&dverse?
Darksun, Ravenloft and Midnight comes to mind. After that it's just outer planes like the abyss but they feel boring.

Like what would be the worst places to get stranded in during a plancescape or spelljammer adventure.
I know you can't normally go there, like there's that one githyanki darksun adventure with the stral plane that has some sort of connection beyond
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>>97681262
Objectively, how bad are the Nine Hells?
>>
>>97681536
>You could wind up in Orc world,
I have been theorycrafting an orc world.
I don't wanna just flip all the humanoids to orc, and call it a day.

Like a more standard fantasy setting as base, but then the orcs conquered the world. There'd be a lot of low society tribal clans, maybe some orcs living in conquered dwarf forts. Not sure what proper orcish cities might look like, that would still feel orcish enough.
Might be fun to have spelljammers crash land there and gather supplies for repairs so they can escape.
I think the usual suspects, humans, dwarves and elves should all be extinct.
Maybe bringing along some desperate gnomish survivors could be a thing, or whatever non evil race remains.
>>
>>97681610
Could be worse. Not by a whole lot though.

Most of the layers have some sort of annoyance, like fireballs raining down from the sky randomly or being insanely cold, but as long as you don't entice/piss off/look at any of the denizens there, it's possible to survive for some time, assuming you brought food and water and the like.

There's very few "wild" creatures, and the strongest monsters on the plane are also incredibly intelligent and prone to hiding in citadels. If your goal is simply to not die for however long it takes for you to find a way to escape, it's not impossible for even mid-level adventurers.

If, however, you aggro a devil, you're basically fucked, and your life expectancy goes from a few days down to a few minutes. It also takes very little for a devil to try and kill/enslave/worse you, usually just spotting a mortal that's unspoken for, and it's hard to kill one without creating a cascading effect where more and more arrive, progressively getting stronger until you're defeated.

But, considering that it's also a plane of long-term suffering and self-destruction, you're also likely to be placed into a situation where you're forced to make deals and bargains that ultimately result in the damnation of your soul. The cost of escaping Hell is often quite high, and can often be less of an escape and more just a temporary reprieve.

Overall, on a scale of 1 being Arcadia and 10 being the Abyss, the Hells are a solid 9.
>>
>>97681603
>wannabe janny still policing the board
>>
>>97681521
>I have him an answer.
ESL thirdie

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Are you ready to roleplay killing some nazis, /tg/?
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>>97681692
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>>97674189
That whole mindset is still plaguing modern art. Realism is no less impressive and beautiful now that we have cameras, and we have much better cameras than they did back then. Rich people are just mentally sick and can only find value in something poor people can’t afford, no matter how hideous and useless it is.
>>
>>97681369
The problem with Communism was never lack of communication technology. The problem with communism is that it's literally just a fancy justification for yet another fascist oligarchy, and as such suffers from all the related problems that brings.
>>
>>97681932
Real communism has never been le tried...
>>
>>97681932
>Communism is just fascism
Words mean things. Please stop.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97675999

Skyrim, anon. The Skyrim protagonist.
>>
>>97679119
Well, considering how different Elder Scrolls dragonborn are from Exalted's Dragon-Blooded, I don't think it'd work great. Not to say that you can't have a Skyrim reference in Exalted, but I think some sort of a Celestial Exalt would be a better fit.
>>
>>97678961
https://docs.google.com/document/d/1Pgj4L-Rmv2BK3efYhq6JAJx63WTI4k2q0IrlTi3KDZk/
Pretty decent. You could go with sandact's too.
>>
>>97679495
Thanks, I'll check both that and Sandact's rewrite out. I was reading 3E Infernals Charms, which I overall really like, but the Craft Charms giving you gold points or white points or letting you turn one kind of Craft xp into another kind reminded me of the baseline Craft system being really shit.
>>
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>>97656235
How do 2e and 3e Infernals compare? And who’s your favorite signature Infernal of each edition and why (also, why make new signature Infernals when there are so few max to begin with)?

Marching through the deep Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97679140
>as he delved deeper into the secrets of Hyperborea
Now that we mention it, how widespread is epigean knowledge about Hyperborea's existence, and how much do they know about it? Is as widespread as the knowledge about Napoleon, or is it more/less known?
>>
>>97680290
My assumption is that people assume Napoleon either jumped off the ship on the way to San Helena or was executed by the British on the down low. Perhaps children believe he escaped to haunt dreams and steal their candy.

As for Hyperborea, it's more a case of putting together the dots. Greenland becoming depopulated and blockaded, Paraguay exploding in violence, Halifax exploding in an explosion, Franklin's expedition disappearing (the natives may have mentioned something about an aroura) and of course the Taiping. Also maybe the Baltimore gun club and the Fall of Atlantis. It's unclear who knows these were all connected, but some people have at least put some of the pieces together.
>>
>>97680693
I mean, Paraguay alone should be plenty of proof that something is not right with the 1st layer. And the Paraguay War ought to have tens of thousands, if not hundreds of thousands of witnesses. That must have some effect.
>>
>>97680849
Even if everybody knows it exists and is a threat, and what are they supposed to do about it?
>>
>>97681819
I imagine there are many different levels of redpill about the hyperborean threat:

>Level 1. Common people.
They just assume that the space is just that. Space with stars and celestial bodies.

>Level 2. Scientific Communities
They assume space is another layer, and it can be reached and traversed somehow. Maybe something akin to "Space: 1889", where space is actually ether, and you can sail it somehow.

>Level 3. Paraguayan witness/veteran
There is something in the heavens, for sure. And I don't think they are angels...

>Level 4. Agarthan knowers of the Deluge
Whatever sunk Atlan and Atlantis came from above, from the 1st, though what exactly that was has been lost throughout the ages.


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How do you deal with niggardly players that refuse to share loot?
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>>97682272
Let them fight.
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>>97682272
You don’t. Your job was to award them the magical items, how they distribute them among themselves is their problem.
>>
>>97682272

I don't play with retards.
>>
Shouldn't they be trying to distribute loot based on whose character will best use it?

Blood Rain Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>97681540
>you forgot that LAJ is visible, so they shouldn't be wearing it like 90% of the time.

NTA. So? Unless it's a infiltration job, where the party is acting their way in lupin style; that doesn't really matter.

>Pic related
If you're sneaking your way in via Stealth, you're not supposed to be seen at all; And light armor jack doesn't lower you're MOV, or DEX, so why not wear it.
>>
>>97681116
You missed the part where you shoot them again and again until they're dead. Otherwise aim for the face rookie.
>>
>>97681514
Unless you're raiding literal junkie den, the security should be wearing some sort of comms so the moment one of them knows about you they all know about you even if you don't make a noise. And cleaning building with only stealth kills/chokehold takedowns is a bit of a slog. Even though it usually is the optimal way to go about your business.
>>
>>97682058
They were trying to silence the security. Unknown to them, it was the first wave. The netrunner hacked the cameras so it looks all fine. Then the player fired a gun because he thinks the three enemies is all that and the plan went tits up from there.

>>97681963
>it doesn't really matter
I think what anon meant by pointing it out. There is a reason concealed and non-concealable weapons and so on exists. If you're not punishing players on doing obvious things such as bringing a rocket launcher to a public place, that is how you get complaints like "combat isn't lethal". RED has retarded flaws, but come on, man.
If someone with both his arms ripped off and a spike through his heart still complains about combat isn't lethal, either the player didn't track his hp right or something on combat rules is being skipped on your table. You're supposed to also get a -4 modifer to all rolls if the hp is low enough.
>>
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>>97681963
>So?
Unless your game sessions gear you up and put you straight to the gig places like the SWAT games, you're supposed to be punished for wearing LAJ and above in public.
Unless you're a Lawman or your character works in security or something.

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Back From The Dead Edition

Previous Thread: >>97241180

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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Captain Midnight!
>>
I have been scaling down battletech robots to human size and making them semi-intelligent drones a la the B1 battledroid
so the generic villain minion is a legally distinct urbanmech, with the AC10 being a generic energy cannon and the small laser still being a small laser, but human sized
and they can replace their big gun with an adhesive-cannon for capturing heroes, so my players can have the "held captive and resist villain gloating" episode

>and then the boss battle is an atlas, at 1:1 scale, and the party needs to have a kaiju fight like X-men vs sentinels
>>
>>97670359
>Captain Midnight!
Yes, and?
>>
>>97355136
How can you tell when a supers character is getting too OP?
>>
>>97682427
Do they make their teammates irrelevant?

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97491908
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97680918
So, the water for the forests has to come from somewhere. You'll struggle to have enough evaporation for regular rainfall without oceans, so you need another solution.

Here's what I would do to hang a lantern on it: there are vast *underground* rivers and oceans, and the forests draw on those underground supplies for water. Have specific 'fountainhead trees' which are giant trees with deep roots that draw water up from below with their roots and then the water leaks from the trees like sap, creating lakes and ponds at their roots which then overflow and create rivers on the surface. These rivers either flow until they dry up, or find some crevice where they flow underground and rejoin the underground water ecosystem.

While not realistic, this would let you explain where the water comes from, introduce some new and potentially interesting tree-based stuff to reinforce your forest themes, and it means that underground caves will often be or lead into aquatic areas. Mines that dig too deep will risk flooding. Underwater rivers and caves might have gross sea life in them that evolved in a lightless underground ocean that makes horrible looking monsters. Fun stuff like that.

If you want rain to be more of a thing, do the above but have volcanic areas produce massive geysers that spray steam and water into the air and thats where the moisture that turns into rain comes from.
>>
>>97680918
Why? Oceans are cool.
>>
>>97680994
>So, the water for the forests has to come from somewhere. You'll struggle to have enough evaporation for regular rainfall without oceans, so you need another solution
Was thinking lots of lakes, swampland, and most importantly absolutely massive amounts of ground water and porous areas.

>>97680998
Never was a fan of them. Also strongly dislike sailing portions of basically everything. Be books, table top games, or worst of all writing scenes involving ocean travel. Over land travel or air travel are both significantly more interesting to me.
>>
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I tried writing some linguistical notes for my setting. Conlanging is not something I normally do since I have a very poor grasp on linguistics, but I felt I should provide some kind of guide to how some of the alien names I've used are supposed to be pronounced and why their speech when translated to English has certain idiosyncrasies.
>>
>>97665641
In my setting Angels have no physical form, so when an Angel needs to manifest in the mortal realm they have to use the ambient matter and energies in the area to construct a functional vessel for themselves. They sometimes make forms more akin to OP's image for combat scenarios against more powerful demons and shit, but most of the time they stick to the typical winged human archetype, with their wings and halos retracting when they need to be incognito. Certain types of matter/energy often take prominence in their forms though, which is most noticeable with elemental-type energies, though preference can influence things as well. So an Angel that manifests during a forest fire might have wings of flame and/or a halo like a ring of fire like picture related, one that manifests in a forest might have wings with feathers like leaves and a halo made of vines, one that manifests in a storm might have a halo of multiple colors of lightning intertwined, one that manifests in a frozen tundra might have wings of ice and a halo transparent like a giant snowflake, one that manifests on a battlefield may have wings of blades and a halo of blood, one that manifests in a graveyard might have a halo of bone and wings made from tombstones, etc. I just can't think of what the wings or halo of an Angel manifested out of raw air might look like, among a couple others, or other common markers that could appear when the Angel in question starts using their powers to any real degree when in apparent mortal form; besides maybe glowing holy symbols of appropriate design for the substance of the form appearing on their skin and appropriately colored hair and eyes, what would you suggest?

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The /btg/ is dead! Long live the /btg/!

Capellan edition

Previous Thread: >>97656228

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg


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>>97680508
>Your not Nuln are you, trying to excuse the use of Hunchback C's in 3060?
Never happened, lying faggot.
>>
>>97681329
>”Prior to 3145 only one Hunchback C ever existed as a one off custom”

>I’m sure nobody here will have an uncharacteristic reaction to this information

More correctly, I will have a very characteristic reaction.

YES, AND?
THE POST WAS 'HERES A COOL LIST'
The post was never, no matter how contrarian-anon tries to shitpost, 'here's a 3025 list hurr durr' or any such nonsense he has claimed. For years.
>>
>>97681330
Don't tell him that the davions have entire regiments of mechs painted red... because they serve on the draconis march against the DCMS.
>>
>>97681884
>Says something fucking retarded
>Start an argument
>Lose argument
>Go back to saying the exact same retarded thing that started the whole ordeal

You really are just trolling, huh?
>>
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>>97681816
No. That would be ME, you faggot contrarian shitposter.

And just to make you retard out again.

Here's my neat little lance. Perfectly balanced as all things must be.

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Ice Cream Kitty.

Previous: >>97629907

>News & Reminders
Teenage Mutant Ninja Turtles is out
Arena Championship 11 won by Marcelo Cavalcante (Dimir Midrange, Brazil, he/him)
https://magic.wizards.com/en/news/mtg-arena/announcements-march-2-2026

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Hobbies other than mtg?
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>>97682168
It doesnt even need to be free, it just needs a payout that compensates for being a phantom event. Whether that entails lower entry or higher returns idc.
>>
>>97682189
You get to deny people of their own fun
That in itself is fun
>>
>>97682189
Its fun when the bad guy vomits must answer creatures every turn and i blow them up. How is that not fun? My favorite part is when they rope or spam emotes when i cast a board wipe or reanimate some retard like krang or bahamut.
>>
>>97682335
How is shitting out creatures fun? How is casting free spells fun? Help im retarded and poor.
>>
Fugg... need to save gold for Strixhaven but I really want the EoE full art basics...

Previous thread:
>>97555597

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97681925
I don't know what they expected after they flubbed the last one. First impressions matter.
>>
>>97681925
What a funny language
>>
>>97681925
Just fucking make those boxes and I'll buy them. Don't add another shit with Kickstarter that then people can scream about.
They have like a billion things in the pipeline that's been waiting for years now. Where are those roman scale armor guys or Thureophoroi they posted years ago? Or other things, like what's up with Quar? It's like in a year delay too.
>>
>>97676050
Are you using rafts? Are you printing batches or single arms? Checked your print speed? Added extra bed adhesion? Never ran into that issue myself using pretty standard print profiles, so I'd need more info to help.
>>97676059
Huh, he used to. Guess your best bet is asking a friend or sending the files to a printing service.
>>
>>97681925
>the damned
Gee, I fucking wonder why no one wants to back them.

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Previously on /slop/: >>97624769

▶ Thread Task: Gobbos

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97682349
You know the drill
>>
>>97682356
I made a poetry thread on lit once and fucked it up royally. I don't make threads anymore
>>
>>97682366
>>97682356
Well, I'll do it
>>
>>97682386
Thanks friend. I just can't do it justice. I have a computer but I barely use it anymore
>>
>>97682416
>>97682416

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The wizard’s familiar can curl itself into a pondering orb at will
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It is otherwise just a ballsack
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>>97681644
Hairless rats feel exactly like a shaved ballsack.
The real problem is that as a familiar, the hairless rattie is going to spend all it's time trying to stay warm in master's sleeve.
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>>97681667
>The real problem is that as a familiar, the hairless rattie is going to spend all it's time trying to stay warm in master's sleeve.
How is that a problem? He will bring to me the spell reagents hidden in my pockets
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>>97681642
In which game?
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>>97681667
of course
it's natural for a creature that is genital-like to want to live in a genital-like house
which is why my ballsack rat wants to live in a wizard's sleeve


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