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Work in Progress, "Sheer Heart Attack" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
>>96804185
>https://www.youtube.com/watch?v=BTyt9qi7Hv4
I like your conversion a lot, but the blankie on the smokestacks is doing too much. Is that only there to hide some of the work scars underneath? Otherwise it seems really off for Space Marines.
>>
>>96805151
>>96805112
>>96805104
Alright thanks for the heads up guys. I guess there is no hack, just grit the teeth and slowly get through it.
The titians are in sub assembly, none of the panels are attached. The color scheme is legio venator, pic related
>>
>>96805428
I generally remove/mask/minimize the smokestacks/exhausts, because I don't like them, and they don't make sense either imo. The blankie was mostly meant as a cover for when the suit is not in use.
>Otherwise it seems really off for Space Marines.
That's actually good, this is supposed to be all Raptors, they shouldn't be your typical marines.
>>
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>>96796145
What do you think of this plaguebearer I'm painting?
>>
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>>96805932
Yo lissen up
Here's a story
About a little guy that lives in a blue world
And all day and all night
And everything he sees
Is just blue like him
Inside and outside

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Previous: >>96794544

The End Days of Magic Edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

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>>
>>96805889
Theres so many planeswalkers I get overwhelmed >.<
>>96805904
Can you name some :D
>>
>>96805924
Gay Bolas
>>
>>96805812
>judge me
>not like that
>>
>>
>>96803208
>Tatyova, Benthic Druid (all commons, high tide combo)
>Rocco, Cabretti Caterer (all commons, creature good stuff)
>Gut, True Soul Zealot + Inspiring Leader (all commons, boros aggro)
>Tana, Bloodsower + Malcolm, Keen-Eyed Navigator ($100 CEDH style midrange combos)
>Hearthhull, the Worldseed (unmodified precon)

I remember playing 1e back in the day and wondered if 2nd edition is worth anything?
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>>
I always see people say 2e is good, but am I crazy or is it the most unclear shitty version of Storypath they've done?

I feel like when I look at a gift/power/whatever the psi stuff is called in aeon, I can immediately see how having it makes you more powerful and competent than someone without it. In Scion 2e the powers will be like, Fire: Imbue legend for the scene, you can make ranged attacks.

A ton of the abilities just say they give other people complications with zero elaboration on what the complications might do.

IDK it feels so handwavy. I wish they'd do a 2.5 with Storypath Ultra, as it feels like they've at least learned that rules need to be clear and abilities that you pay points for should let you do something that other people can't.
>>
>>96783118
Not them, but thanks. Do you have any more Scion images that you are willing to share here please?
>>
>>96799001
They're just ones I made on the spot to provide a direct source for things
>>
>>96799355
Fair enough. Who is your favorite Titan, BTW?
>>
>>96796202
>or is it the most unclear shitty version of Storypath they've done?
What are some better versions of Storypath then?

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Emptiness Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>96805943
big in EU___
>>
>>96805943
>new game
>established company
>familiar characters
>players already invested in the company's games
yeah, really
>>
>>96805818
Our local game stores got full houses for release events, there is definitely interest to discover new TCGs and Riot uses LoL for approachability just like Pokemon with it's own brand.
>>
>>96805942
Except earthbending has a clause where it says that if the animated land would die return it to the battlefield tapped. Which means you can earthbend a fetchland, sac it, get your land and still get the fetch back.
>>
>>96805694
I still remember when several mtg regulars at my LGS "quit" in favor of One Piece when it was new. Later on most of them came back because every other TCG company is apparently somehow even worse at managing their games than WOTC.

Sorry for not going to the generals, but they're edition specific and this is about D&D as a whole.

Is there any place that has a comprehensive list of the races and monsters of the various settings and editions that lists their real world origins, like if they're from real mythology and folklore like elves and dwarves or made up for the game like beholders? All the wikis I can find seem to be mostly in-game information and bibliographies of the sourcebooks.
>>
>>96805984
The real world origin of the rust monster is a plastic chink toy "dinosaur" that TSR plagiarized 1:1.
>>
There are a couple of threads on Dragonsfoot or K&K, can't remember for sure, but I think the former) that go into the origins of the critters in MM and MMII. If no one points them out, I'll check later today or tomorrow.
>>
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>>96806012
Yeah, I heard about that. I think it was a Chinese or Korean bootleg of something from Ultraman or some other Japanese kaiju thing. I know the Umber Hulk is the beetle guy from the episode where it turns out Noah from the Bible was one of Ultraman's previous human hosts. It was a very silly show.

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NEXT WAVE DANGEROUS WOMAN EDITION

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
Freak wars infinity seminar

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5

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>>
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kinda tempted to upgrade oban keisatsu to have at least 3 of the bs attack -3 thunderbolts just to have the volley fire musketeers
>>
>>96804731
You still have to check the plastic quality of the Riders and Song of the Dormant figures.
>>
>>96804773
>Siocast
>quality

Lmao even.
>>
>>96805962
Casting quality =/= Casting material, dear retardo.
>>

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The /btg/ is dead! Long live the /btg/!

Red herring edition

Last Thread: >>96778602

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>96793338
I don't really like any of the 100 tonners. I don't much care for 3/5 assaults in general.
>>
>>96804975
Lambda Spina Galaxy and one of the CSF Khanates both have a color scheme described as blue with silver highlights. Most depictions of Lambda Spina paint the silver as a reticulated pattern, though, while the Sea Fox one has a more typical panel highlights.
>>
MML-20 when?
>>
>>96793338
Gotta be the Iron Cheetah, I don’t usually go for the 100-ton mechs but if I do I want to be moving 4/6/0, 3/5/0 just feels to slow to me.
>>
MTLs when?

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>DM: This is going to be a high lethality game. Don't get too attached to your characters.
ME: I understand. I would still like to play.
>*Time passes* Your character has died, Anon.
Okay. I'll start rolling up the next one.
>Very well. I will move on with the storyline.
I'm done now.
>I won't be able to introduce your new character into the storyline until later.
Okay *pulls out phone*
>WHAT THE FUCK ARE YOU DOING I SAID NO PHONES AT THE TABLE ARAGABABALAUGHOA!!!!
I'm out of this game. Peace.
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>>
>>96798461
Like I said LGBT issues are not what I was talking about. You could argue that depression and anxiety are higher in the alphabet mafia members but again that’s a seperate issue to the general population.

>>96798540
Yes I’m sure all of that is relevant. Just like the points I made. Our society is regressing which is ironic given it’s the so called progressives behind so much of the decline.
>>
>>96799989
Terrible, just awful. What is wrong with you people?
>>
>>96778853
>No phones at the table is a perfectly reasonable rule.
>We're here to game and socialize

The person in question isn't playing though. He's waiting for his chance to start playing.
Watching other people play is not fun if you don't get to play with them. You should remember this from childhood.
>>
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>>96804359
>>
>>96805471
If someone did that at my table, I'd just allow them but not say anything directly to them until the game's over. It's their choice to pay attention or not, and if this is what they do the moment they don't feel they're getting enough attention, well then they made their choice.

I never understood why or even how people play at conventions. Let me see if I get this straight:

> loud environment
> people you don't even know
> narrow timeframe
> people snooping on what you're doing

Again not an attack against those who do, but it doesn't sound like something appealing at all
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>>
>>96804784
> loud environment
Less of an issue than you think when everyone is less than 3 feet away from you. Even less of an issue when the event is hosted in a conference room.
> people you don't even know
And all of them are on their best behavior because they don't know you either. In some cases, this is how you make new friends.
> narrow timeframe
Also less of an issue than you think. Everyone knows they have a specific amount of time to play, so they don't fuck around, they don't around with the GM, they don't waste time. And unless you're doing some kind of tournament play for prizes, you're not going to deal with a lot of rules lawyering either
> people snooping on what you're doing
You are playing a game. What does it matter that people at a con can see that you, also at a con, are playing a game in a room full of people playing a game?
>>
I dunno, my brother and I are able to have fun. I like how ruthlessly efficient the DMs and Players are, which means you can get a lot of things done quickly.
>>
>>96804894
Yeah, normies and casual retards like...Gary Gygax, who designed most early modules specifically for convention play. Fuck off and kill yourself, you retarded tourist faggot.
>>
I am not autistic so I am okay in meeting and socializing with new people.
>>
>>96804784
this is how I feel about interacting with people irl in general

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"Ra, Ra, auction game, makes MPS' all feel lame..."
(to the tune of Rasputin by Boney M.)


Previously on bgg: >>96776612

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Was there a time when you misjudged a game? Maybe it became your favorite?
- Which games are you planning to bust out for Halloween?
- Does theme matter to you? What are your limits?
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>>
>>96805883
Oops, I should've read more carefully.
>>
>>96805854
Root is a eurogame pretending to be a wargame while 4 players pretend to play a game but it's actually 4 different games.
>>
>>96805887
Saltfjord/Santa Maria
Troyes
Taverns of Tiefenthal
White Castle
>>
>>96805517
>- Was there a time when you misjudged a game? Maybe it became your favorite?
I thought I hated Terraforming Mars, turns out I played it with an AP-nigger who insisted on playing with absolutely every expansion, with drafting which made everything even slower. I was bored to tears. It's not bad when it's over quickly.
>>
>>96805517
>Was there a time when you misjudged a game? Maybe it became your favorite?
Well I made the huge mistake of initially thinking SW armada was fun and spending money on it. I genuinely can't remember ever disliking a game and coming around to it later. But that's less my amazing judgement and more the fact that game time is too precious to spend it retrying potentially subpar games
>Which games are you planning to bust out for Halloween?
Gotta get Spooktacular to the table again, preferably with 5
>Does theme matter to you? What are your limits?
I'd be lying if I said theme doesn't matter at all, but I see it more as an enhancement of a good game. The coolest theme doesn't really matter if the game is shit, but Ra would still be fun if it was about collecting different tax forms. It will, however, strongly influence which games I do look into. Wouldn't have touched TGZ with a 10 meter pole if it hadn't been recommended to me so often

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
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>>
>>96805474
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
1d100 for atmosphere
>>
Rolled 50 (1d100)

>>96805518
>>
>>96805586
>Normal: Safe to breathe
1d100 for temperature
>>
Rolled 82 (1d100)

>>96805602
>>
>>96805886
I got ahead of myself it was hydrosphere. Which is
>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents. Practically no desert in sight, the most extreme will only have a short dry season.
Now 1d100 for temperature

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Too Many Traits edition

Previous >>96656449

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>96800559
>>96800735
What could be a good list, bros?
>>
>>96800559
Has it? That’s pretty dope. Been meaning to try the new stuff.
>>
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man, going back to add the new cards into justimon painfully reminds why i stopped playing the deck
every time i see "place a device" instead of "play a device" i want to die
god forbid i get +2k and reboot/blocker for free whilst the opposing renamon deck runs through 3 generic yellows options for 0 cost every turn
>>
>>96805510
Can't wait for biomerge Ryo that somehow also doesn't gain memory in the next store tournament promos
>>
Justimon is too cool to deserve being coupled to Ryo

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What’s the coolest magic system in a game you’ve ever come across
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>>
>>96800475
>Challenge dice, however, have more failure chances than your beneficial trait dice have success
The opposite.
Green ability dice have 5 success on 4 sides while purple difficulty dice have 4 failures on 3 sides.
Additionally blue boost dice have 4 advantages while black setback dice have 2 threats.
Only red challenge dice and yellow proficiency dice are symmetrical.
And when you add doodads to your spell, you increase difficulty, not upgrade it, so you add purple dice, not red ones to the pool.
>>
>>96797290
my own.
>save vs spells to keep the spell.
>no spell slots.
>regain spells if at correct spot during solar eclipse.
>>
>>96797290
I more or less like BoL's 'make it up as you go' approach to spells. Arcane points and spell difficulty act as a brake on OP shit along with Flaws for delving too deep into magic. Not perfect, but quite functional.
>>
>>96797290
40k psychic powers and systems that make the 'cost' of magic be it's unpredictability.
But 40k in particular since most powers do things that have basically no overlap with other class abilities while being powerful.
>>
>>96797290
Necromancy in Ironclaw. Mostly spells are "mana in, magic out" and you roll some dice to compare successes. Necromancy however rolls a shitton of dice, and those opposing it get to roll huge pools of multiple attributes too. But if anyone has three 6s show up on their results? Success or failure, bad shit happens. Necromacer loses control of a spell or gets possessed by a dark power; priest trying to break a curse gets cursed too; hero fending off a flesh rotting spell instantly becomes an undead slave, etc.

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You do make your level 1 characters have appropriate backgrounds for their level right anon?
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>>96803449
I built 4 characters recently, a cluster of options for a game my friend was possibly going to run.

I try and keep D&D and similar characters to less than half a page of bullet points unless I'm building above 5th level. Pic is my backstory for Nathan "Jib" Salle. a hexblade warlock, pact of the tome. (built at level 3).
>>
>>96805434
I do something similar, except I separate bullet points between the past, inciting incident, and how they got to the current location.

I also try to name any important NPCs while providing a goal the character wants (pic rel is missing one).
>>
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>>96805721
that was an excerpt.

whole document is 4 pages.

but mostly thats all the mechanical stat details (where I get what stats, equipment etc.) and the build level-to-level and notes about what the DM would allow (like adding the ritual tag to more spells for my Book of Ancient Secrets invocation.)

one page was just a list of every ritual spell in the rules as written.

I also try and get the art threads here to make me a character portrait (a good character isnt complete without one!) here is someone's rendition of Nathan in Pixel Art form.
>>
>>96803449
You don't write a background that presupposes power and abilities you don't have yet.
>>
>>96803449
I guess, if I want a character have some not worthy accomplishment in their background I always have it as a group effort.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>
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>>
Anon who asked about rogue trader era land raider here. I found this video featuring a printed land raider, it looks really accurate and is precisely what I’m looking for:
https://youtu.be/ZTPRz_ycyjw?si=cK0V4U1D8YZvxuii
I’ve been the better part of several days looking for this exact model. I know no spoonfeeding, but if someone could point in a direction that would be helpful.
>>
>>96804654
aHR0cHM6Ly9maWxlcy5jYXRib3gubW9lLzFlYmlkMS43eg==
>>
>>96804812
Thanks anon, appreciated.
>>
>>96804177
>once painted they wont be noticeable.
No, not really at that scale. Just got to actually paint them some day, but five parsecs is solo and I'm just not stuck with that as my only option for play nearly as much as I thought I would, so it waits.


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