The onus of a good game is usually placed on the GM, but what can players do to make the game fun for everybody?Or any advice for players in general.
>>97565637Anon, my point is that this thread is about advice for players. You are posting advice for GMs.
>>97565285Pay attention. To the game, not your phone.
Making a character amicable and loyal towards their party goes a long way
>>975652851. Read the fucking setting primer;2. Think about the character you want to play AFTER reading the goddamn setting primer;3. Write a backstory comprehensive of motivation and goals in 2-3 sentences TOPS;4. Make a character that is a working part of a team, you're not the goddamn protagonist of a story;5. Make a character the complexity of which is proportional to the level of book keeping you're willing to put up with;6. Learn the goddamn rules about your character abilities;7. Always remember that you're playing a GROUP game. Be fucking expeditious when dealing with shit solo, don't monopolize precious game session time in roleplaying with npcs by yourself, don't pick character abilities thay would trivialize another pc role, etc...8. Share some workload with the GM, here some examples of helping roles: quartermaster, mapper, journalist, notekeeper, known faction/npc tracker, game session organizer, (player side) rules referencer. Pick one.9. Don't waste anybody's time at the table: attend, know your stuff, don't throw curve balls you can avoid, don't stirr shit because things aren't moving fast enough or you don't like the scenario, etc...I think this much suffices.
Try to make the other players the spotlight rather than your own. If every player at the table follows this advice, you have five players trying to highlight you rather than one.
Erratic Errata Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97503468/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What's your favourite piece of lore?
Build-autism time: Monk with Knockback Strike into Brutish Shove. That's a Strike, a potential full-bonus Shove (that doesn't contribute to your MAP), then a MAP -5 Strike with a second Shove as a rider effect. As far as I know, this is the only way in the game to get two of the same athletics maneuver into a round without screwing up your MAP or giving up a Strike. That's great news, because now you can stack every feat that grants damage on Shoves and benefit from them up to twice per round.>Punishing Shove (Guardian): +STR, plus up to 12 more. Doubles on crit.>Brutal Bully (Barbarian): +STR again.>Powerful Shove (Fighter): +STR a third time if you Shove them into an object.>Improved Knockback (Monk): +up to 4d6 damage if you Shove them into a creature or obstacle. NOTE: this also deals damage to the thing you're smashing them into, so you might skip it to avoid pummeling your flanking allies. On the other hand, it effectively doubles the damage if you smash enemies into each-other.Grab Twisting Petal stance for a passive +1 circumstance bonus to Shoves. Or go nuts and be a centaur to turn successful Shoves into crits with Practiced Brawn, though I think that might be overkill. Combat for you consists of picking a target, bullying them into a wall (or creature), then pic-related. The wall isn't strictly necessary since most of your damage comes from your Strikes and Punishing Shove, but it'll be nice when it happens and--considering you're making up to two Shove attempts every round--it shouldn't be that uncommon.The build's only really possible in a Free Archetype game since it requires multiclassing into basically every martial class, but you can get everything except Improved Knockback and Brutal Bully by level 10, just in time for 11-20 APs. You could do a 1-20 AP too, and you do get Brutish Shove pretty early at level 4, but your full combat round doesn't come online until you get Knockback Strike at 10, so a 1-10 AP would be a waste.
>1e game>Rolled stats, actually bretty good rolled stats (at current level 22,18,16,16,14,10) but playing dex monk so you don't really see them that great>been playing for almost 2 years>GM: "I've been noticing more and more that your character is the first one to fall unconscious, you're the only meleer and your AC, HPs, to hit and damage aren't really that great for someone taking all the hits">My brain: Yess, he finally noticed, I didn't want to be an ass and complain to much>Game goes on a 1 year hiatus>GM: "Ok I want go back to the game, but I'll add some changes to improve everybody's experience...">My brain: Fucking A!>GM: "So you'll now all get 20 point buy instead of your stats and automatic bonus progression instead of your magic items">Me: "Ok what the fuck? literally everything you said my character wasn't that great before gets even worse">GM: "Don't worry, I'll add 2 npcs that will do your job"Am I being soft banned from the game or something? I thought not complaining was the good move but now it seems it wasn't. I lose at least 30 HPs, my saves, AC, to hit and damage are 2-3 points down, I lose like 3 maxed skills and 3-4 feats...and now there will be 2 DMPCs that will humiliate me even more. GM keeps saying "trust the plan" but everywhere I see I'm the one being punished the most
>>97564866>...and now there will be 2 DMPCs that will humiliate me even more.Tell him those exact words. Maybe he simply doesn't realise such "help" will have the opposite result.If he insists, just quit. Don't be an ass, but playing a bad game is worse than not playing a game.
>>97564866Pf1e is unique in that PC sucking is usually the GMs fault. Unless PCs are allowed to use the Equipment Guide like an Amazon shopping cart, you are completely at the mercy of the GM for having a viable character past like level 3. Since it sounds like your GM is retarded, the PCs will also be retarded. If the GM was going to reward you the items necessary to make your character viable, you should have been trying to craft them, even if it grinds the game to a halt, so maybe he gets the picture.
>>97560796careful you'll awaken the banned redditor who calls any and every criticism of 2e reddit shit
Ultimate Rare editionPrevious >>97530695>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
Store officially ran out of TS promos this week. Ended up with 2 of everything except Dan (0) and Kanan (4). Let's never do essential promos like that again.
Just what the doctor ordered: alt "art" of the $3 SEC
>>97565646Jesus Christ.
>>97565646>"Your AA is just a screencap of the anime?">"Yes."
>>97565617More essential promos? I gotchu homie.
Post beautiful Warhammer tables.
>>97530157GW SHAREHOLDER PROFITS > rules, lore and game quality
>>97565157My issue with BT is that it should look like picture related. With tokens for the mechs and actual terrain, but the game is usually played in flat maps that you are lucky if they have something printed on them.
>>97519911Asymmetrical maps is how unbalanced factions can be balanced against each other
>>97535768Nooooo you can't delface his narrative
>>97565693I think I've only ever played one pickup game that was hand-drawn on a hexmat, the rest of the time it was on some sort of mapsheet. Occasionally a demo guy brought heroscape tiles to a con. I used a chessex erasable hexmat for RPG scenarios when I first started out, but these days the box sets come with plenty of alternate hex tiles. I played a hexless game once on felt and frankly it didn't look any better - maybe worse - than mapsheets, and my concern that it would devolve into millimeter nitpicking went exactly as expected. Also, terrain buildings don't leave much leeway to getting on them unless they're perfect boxes, or moving into them.Randomly assigned mapsheets with single mulligans are the way to go for pickup games. If the guys near you don't use those that's on them, player choice whether they want to go all out on flashiness or cheap out with paper standies on photocopied hex grids. Even in the picture of >>97564530, nothing in that picture from the miniatures to even the record sheets are recent, the record sheets are unofficial printings from a piece of freeware from the 90s, and most of the minis were first batch from the 80s. It screams 'old guy dug his box of stuff out from storage but some of it is still missing'. Or maybe be bought stuff once 40 years ago and refuses to spend another dime, who knows. Even still, with barely any tweaks to this setup beyond an updated rulebook all of this is still perfectly viable for playing at a modern table. Even the negligible changes to the construction rules I'd shrug off.
Good night, sweet princess>News & RemindersAjani, Nacatl Pariah; Crop Rotation; Eldrazi Temple; and Scholar of the Lost Trove are banned in HistoricAgent of Treachery, Endurance, Force of Negation, Force of Vigor, Harbinger of the Seas, Magus of the Moon, and Wilderness Reclamation are unbanned in HistoricNecropotence is restricted in TimelessCharged Conjuration; Dazzling Flameweaver; Ethrimik, Imagined Fiend; Kona, Rescue Beastie; Marshland Hordemaster; Network Marauder; Polterheist; Prototype X-8; Sanguine Soothsayer; Sliver Weftwinder; Tempest Trapper; Val, Marooned Surveyor; and Valiant Emberkin are rebalancedAlchemy: Lorwyn Eclipsed is outArena Direct Lorwyn Eclipsed February 13-15; win up to two Lorwyn Eclipsed Play boxesArena Championship 11 February 21-22Sideboards in bo1 now once again allow the full 15 cardsSix new Brawl decks now available in the storehttps://magic.wizards.com/en/news/announcements/banned-and-restricted-february-9-2026https://magic.wizards.com/en/news/mtg-arena/announcements-february-9-2026Comment too long. Click here to view the full text.
Is there an up-to-date resource on which cards are the most "value" to craft? I'm sitting on a pile of wildcards because I'm a Limitedbabby but I wanna try my hand at brewing some constructed/brawl decks just to get a few extra seasonal rewards, so I wanna focus my initial crafting on cards that are more likely to work in a lot of decks and that aren't "build around" cards - stuff like Cavern of Souls or that green Badger who seems to be in every deck I've played against so far
cube is back, /draft/ chads how we doing?6-2 with this reanimator pile at the moment
People who run green ramp commander decks, how much ramp do you actually have in your deck? 2 or 4 mana? And the creatures that generate mana, for 1 to 3 cost, are they actually good?
oh look another oneroad to 100 packs in a week lets go
turbo whale
Danse Macabre edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97565722You've been playing too much total war anon.I do think there's a tilean port or something up in the isthmus.
>>97565722The only colonies I can think of in Lustria that are vaguely Empire related are Port Reaver and Swamptown.
>>97565792aren't those lawless places?
>>97565728The anons ITT aren't grogs, they're all nuHammer fans that migrated over to this general from AoS and 40k after the release of TOW. Most of the pre-TOW grogs that kept this general going for a decade unsupported have been driven away
>>97565856It's a sad state of affairs. There's nowhere to discuss pre-TOW WHF. Reddit is gay and /grog/ is a 40k thread
What are your thoughts on the comfy fantasy starter village trope?
>>97531125it rather speaks to an inefficient tax system and much corruption in the local government. even in peace times people maintained infrastructure and even in war time bridges and walls dilapidated when the local lord had other things to do with the money
>>97542860I don't care about namefags, I'm talking about the cut of his face. He looks like Ryan fucking Gosling hit 40 while running a Waffle House.
>>97563229puckee is not a namefag, autists just obsess over him and stalk him online everywhere
>>97528316it's a trope for city dwelling normies since no person with common sense would exchange the peace and quiet of nature for almost certain death in a cursed tomb. if you actively, willingly remove yourself from nature you have some kind of mental disorder
Immaculate Drip EditionPrevious thread:>>97408173 >Thread Question: Which unit would you collect purely for the uniforms?>Community Summary of Wargames: https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises: http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes: Comment too long. Click here to view the full text.
>>97564084Not quite bright enough to read, but it's getting there.
>>97555230>their most famous riflemen were IrishI was in Drogheda recently and there was a nice little museum about how the Irish won Waterloo. Also there's another section about how Cromwell is a nigger.
>>97564084I wouldn't mind, I'm a charitable person, but last time I bought some rules and posted them here they got labeled "schizo content" and still deface the OP to this day. After that I decided to stop buying for you guys
>>97565331>Also there's another section about how Cromwell is a nigger.I find it funny how it's hard to tell if the museum is Irish or British from that sentence alone.
>>97565727Drogheda is a little bit north of Dublin. We got the younger tour guide and he let me wear some of the New Model Army armor they had as the older tour guide looked on disapprovingly.
Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>97423582Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: pastee.dev/p/sp2Mdb5Ihttps://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgDawn of Victory: https://discord.gg/hUAynC3wConlangerama: https://discord.com/invite/ceKjZBr2jCComment too long. Click here to view the full text.
>>97496913Small isles of (relative) safety and splendor in a sea of chaotic, monster-ridden nature.
>>97564331Are they the main form of gov?
>>97556551None, it's gay luxury space communism.
>>97556551Practically speaking, Mages, weaker Mages, and everyone else.
>>97556551>royalty>clergy that can use magic>nobility>non-magic clergy>craftsmen>peasants>merchants>untouchables (people that do all the dirty jobs like executioners, grave diggers, tanners etc.)
For a couple years now I've been running a game of Honor+Intrigue centered around the city of Scinna. I've brought it up on /tg/ before on occasion, sometimes asking for game system advice or talking about specific setting details, and there's been some interest in it in the past.Maybe this is too optimistic of me, thinking fondly of the old days of /tg/, but I think its about time for me to share some of what I've been autistically running for the last two years. I'd like to think there are still a few anons left who care about this sort of thing. In tone, the setting is a gunpowder fantasy style of adventure, focused nearly exclusively on a single city. There are humans and monsters, but no fantasy races. There is fantastical alchemy, but no 'spells' or wizards. I'll start off in the following posts giving a general background of the city and the recent events leading up to the campaign, and then I'm happy to take any questions from interested anons to focus on specific topics. Or, if no one cares, the thread can sink below page 10.
>>97559051Well, the bad news is that you are not going to find a game that does that all for you, and even if they *did* you would have to rewrite it heavily anyway because whatever factions the book has prepared by default won't be the factions you came up with and want to run.The good news is your faction stuff is system agnostic and easily tacked on to basically any game system. What I would do in your place is something like this:In addition to experience or whatever other progress rewards exist in the system, track a new resource called Reputation divided by whatever major factions are in play. You do a mission for a faction? Your Reputation with them goes up. You kill some of their guys in a fight? Your reputation with them goes down. You butter up a prominent figure in their group at a dinner party? Get a little Reputation. Decide to give the macguffin everyone is fighting over this week to Group A instead of Group B? Gain Reputation with A, lose some with B. This acts as a gameified way to track your parties relationship with each faction. If you want to get ~crazy~ with it, you could track reputation on each player's sheet instead of at the group level, meaning that different PC's could cultivate relationships with different factions, and then reputation is counted based on who is in the scene. You are negotiating with the Moon Conclave? If four players are present, add up the individual reputation scores you each have with the Moon Conclave and treat the combined score as how the Conclave favors you or no. One of your PC's actually has negative reputation with the Conclave because he keeps helping their enemies? Maybe that guy should wait outside, his presence makes things worse for this. Etc.Then all you have to do is write up a little table of what rewards and services exist for each faction, and how much Reputation you need for each level of it and you're done. Maybe add in a wildcard where players can beg favors from a faction by spending Rep.
>>97559807>I would specifically like for magic to be more of a midgame thing rather than something that players start with.I can't think of any systems off the top of my head where this is a thing. Maybe someone else on /tg/ can give you suggestions for that one. The best idea I can think ofther is that you should find a system that you like how it plays out of the box, and then restrict character options to meet your needs. For example, doing this with DnD of basically any edition would be a terrible idea. There isn't a good way to strip the magic out of the system without leaving a great big non-functional mess in its place, because the system doesn't work on the assumption that magic isn't commonplace.But you could pick something modular with a bunch of splat books like GURPS/Savage Worlds/Etc and then start off the game with magic off the table and then fold in material from more magical source books as you see fit. The key where is that your idea doesn't work with hard class-based progression ala DnD, because that presumes that your character options are set. If your character is built over time using abilities that are bought individually with xp from some pool of options, you can start off with a limited pool and then add things to it over time.
>>97549145>Broken MountainLol like Brokeback Mountain
>>97555595To be fair, it's kinda on the GM to not have a huge cluster of Pawns standing in a knot. But they really aren't intended to be more than ablative armor for stronger enemies in that system or BoL. It can definitely be a bit of a problem.
>>97559832WFRP 2e does that. There's early game magic but it's very marginal.
Its been pretty noticable and cringe. They all sound like a needy girlfriend trying to get Games Workshops attention by threatening to glaze another corporate entity why also expecting the fanbase of an IP older than Warhammer to suck their dicks and thank them for daring to cast a divine gaze upon their direction.They just look like middle aged slobs embarrassed to be dabbling in "weebshit" to chase the algorithm. But what set them all off to do it en masse recently? just the upcoming Gundam miniatures game?
>>97559294Probably some discord >>97557601 got kicked out of because it's too anime.
>>97553310You get to build an articulated 30cm robot for half the price of a space marine captain.
>>97556319>while barely leaving East AsiaFixed. One really wonders how it can sustain itself when it's barely present outside of the most populous zone of human habitation, yes.
>>97554152Wasn't this a thing in the Build Fighters manga? One of the secrets to how the Meijin became so good at Gunpla was that he left his bubble and checked out what the other scenes were doing.
>>97565544I mean he also had a Catgirl Maid...
Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster......and any other GW system and board game are welcome.Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0VTQ: What game is the best to play in spring time?Old Thread>>97450486
>>97565507Anything you want to field as venators works perfectly fine. You are wasting your time arguing with the resident autist.
>>97565597Not even me, seems like autismo argues with troll. I stopped after my first comment and someone else took over just to bicker around.
>>97565594>>97565597Well its you guys who are gonna have to convince a group of guys to play, if you're able to do that then good for you, I'm simply suggesting that you might see a lack of enthusiasm in a narrative and conversion-heavy game when you plop your very obvious killteam down and say>venator
>>97563225I guess thats when you use metal. The battleships are very heavy too. And i can remember that the weapon bridge was a tricky thing to assemble. In plastic they would be better, easier to build and lighter on the base.
>>97565766>conversion-heavy>literally can play the game with a single box per gangSee this why people call you bad faith and reddit posting.
I've read archived travel threads, blogs, and I'm working on finding ways to make travel more interesting. Let's share ideas:1. Tracking rations is easy (hash marks) and probably better than usage die (lacks forethought necessary to travel). The main advantage of tracking rations is twofold: A) it creates complications/problems to solve B) it adds to the immersion of journeying2. Hexes are good, but there's probably a better way. Knowing exactly how long it takes to travel somewhere is a modern concept. Maps are imperfect. Distance is not measured in hexes. This adds complexity to #1 because rations become harder to plan for (is the journey 20 or 30 days? Hard to say exactly)3. Travel roles are interesting and give people specific things to do. But rolling each day is probably a little tedious. I think breaking journeys up into "legs" based on a discrete terrain feature is more interesting4. Travelling should be a puzzle to solve rather than pointing at a map and watching the resources drain. I'm not sure how to do this, but I think making each leg of a journey into a decision with risks/benefits and room for creative problem solving would add a lot to travel.5. Camping, comraderies, and downtime during travel should be encouraged and rewarded mechanically. Cooking recently hunted foods and telling a story about your past should garner even temporary benefits for the next leg of the journey.>TQ: Give me your favorite travel ideas, systems, and thoughts
>>97561755Hex map is the way friend. Don't show the hex map to your players, make them draw their own map over the entire campaign.Also, what I do is secretly split each hex into Four "Quadrants" and a "center", so that on any given 6 mile hex, I can tell you whether a feature is on the northern, southern, east, west, or center part of that hex... But again, I only reveal to my players where something is in relation to other landmarks they can see or estimate.As far as everything else goes, it's just a matter of keeping track on paper and time, and having good procedure for determining how much of X you used while going Y distance in Z time. And any variable conditions like weather, illness, and random encounters go on behind the scenes. On a 1 they encounter something in their path, use a d10 in town, a d8 in peaceful lands, and a d6 in wilderness, and roll twice per day in particularly dangerous regions. Keep a seperate 2d6 table for each region regarding what they could possibly run into. 2 (two 1s) is always the region's Wizard or sorcerer, 12 (two sixs) is always the region's dragon (Or signs of a wizard or dragon.)
>>97563301tell me more
>>97561755>>97561757>So many words>To say "I'm a clueless idiot"It all unironically depends on the game, setting and the goal/style of the campaign.You would know, if you ever played anything at fucking all>Give me your favorite travel ideasRiver exploration>SystemsLiterally any system will do, as long as you keep distances travelled abstraction, rather than "muh hexes are X leagues across" autism>thoughtsStart playing games, they are fun
>>97565385>It all unironically depends on the game, setting and the goal/style of the campaign.Eh. That's not entirely wrong. There are certainly some games that have very specific rules around travel. And there are a minority of groups that, when playing those games, follow those rules rather than handling travel the way they learned to from other games.But the vast majority of tables handle travel the way they know how to, which almost always means "like we did in X edition of D&D." And the vast majority of games also present travel the way people are used to, which almost always means "like you do in X edition of D&D."The hysterical cries of "you must be a nogames if you don't agree with me on the internet" are stupid and annoying. Shut up.
>>97561755>2. Hexes The hexes are an abstract measurement to make gameplay procedures smoother. They're not the map, they're an overlay. Don't measure distance in hexes outloud to the players ever. Don't assume the path through the hex is a straight line. >better way if you want travel, rather than exploration, point crawls could work but I don't particularly like them for how limiting they are. I've experimented with drawing pregenerated locations and encounters from a deck but it make the game world inevitably less cohesive. Player generated on the ply has similarly fragmented results. >3. Travel Rolls, travel legs You're already at point crawls. YDY but at that point tracking rations is no longer relevant and doesn't jive with your interest in them in number 1. >4. puzzles Yeah, just do point crawls man. 6, 7 & 8 all point you that way.
Fear of the Unknown Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97563170>i think there's a better name for the settlement than New KogeSure.
Fussed with the wiki today, fixed the Eternal war dating on the timeline and added stuff from various sources to the Apeman page. It's a bit repetitive since some of the sources overlap so I'll go back in and prune when I can get time.>>97563170I can't think of a name for the British base but I do think it would look like a Palmerston fort. I like the idea of it being just off the shore with only a stone quay on the land since the British don't even want to deal with going on land and fighting off constant attacks. I couldn't find a period photo but here is a painting of one of the sea-based forts of the time (They date to 1860s-70s)It's a cool look.>>97564080It's not especially relevant, but a lore tidbit I've mentioned on and off is that the first Grímsvötn guards were originally Cuirassiers who lost their horses during the invasion due to weather or the terrain or fighting or some such, which explains their armour and relatively elite status. Having the invasion be haphazard and rushed in 1884 would explain that, although it's hardly crucial either way.
>>97564131I don't think the wiki timeline has the full update we did. For now, the wiki needs to update the timeline, all related to the Second Oriental Crisis and I'm sure other updates are not yet added.
>>97548085An anon ages and ages ago wrote some pieces of the Atlan religion. Didn't save them, you'd have to go digging through the archives.>>97554901>Heligoland to Great Britain.Is that OTL?I do really like the rest of the timeline though, especially their dogged (heh) determination to conquer doggerland.>>97556214>Maybe the Tsardom does not want the british to control such an important piece in the North SeaThat's something I've long been wanting to focus on, 2nd layer politics, alliances, etc. Going to be messy though, given how complex they were OTL, and Agarthan additions is only going to muddy things, especially the the resurgent catholic church down south, and the Ottomans, and I'm already getting a headache thinking about it all.
>>97564749Denmark then ceded Heligoland to George III of the United Kingdom by the Treaty of Kiel in OTL. >>97564749I imagine that, by 1884, the mounting tensions would be considerably lower than the equivalent OTL. Without french revanchism, one of the big reasons for WWI is out. With the Ottomans breathing down the Balkans, there's more interest in keeping the region stable, least the undead begin moving northwards. And with all agarthan lands ripe for the taking (plus Africa and Asia still to fully colonize), there's a long time for the powers to expand without any immediate conflict. There are points of contention brewing, like the anti-vulcanists movements, the excessively agressive british policy and the eventual competition for the agarthan borders (and maybe conflict with the agarthan empires as well), but for now a big war between nations is probably very far.
/ygo/ - Yu-Gi-Oh General Yu-Gi-Oh! General #594Valentine's EditionPrevious thread: >>97406803Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.>Yu-Gi-Oh! Online PlayAutomated Sims:●EDOPro website: https://projectignis.github.io/download.html●EDOPro: https://discord.gg/ygopro-percy●YGO Omega: https://discord.gg/duelistsuniteComment too long. Click here to view the full text.
>>97563911>>97563911two whites
>>97563911three kanes
>>97563829>bwhe's not wrong
Is the 5Ds Legendary deck set worth picking up as someone who hasn't played in a long long time?
>>97565269If you want the staples or play with noncompetitive decks with your friends, sure