I like collecting pictures of it for inspiration for characters and modelling. So post cool realistic fantasy armour! Include sources if you don't mind doing soRealistic fantasy armour doesn't necessarily have to be practical - it can be overly decorated or even use fictional concepts that don't exist in real life, like enchantment or other aspects. However, it should feel like it's made using processes that have logic to them - someone who has at least a basic understanding of how real armour works
>>94428120Games?
>>94430468Any fantasy games where your characters wear armor, obviously
>>94430641Just ignore the newfag.
Anyone have examples of well written anthropomorphic races/characters in fantasy? The best I can think is just either Dark Crystal, Tauren in Warcraft, or Charr in guild wars.
>>94430437Oh, that's piss easy. You make the players write it for you. They want to play a race you have no knowledge or in-built lore for, so you make each player responsible for being the resident expert on their character's race and its culture.
>>94430437Cool. What do the rulebooks say about those cultures? That's a good starting off point.
>>94430437lamia as the man eating desert monster worshipper of demogorgon?on the other 2 it's easy:leonin are either "proud warrior culture", insert-african-culture like Mali, Songhai, Ghana, Benin, Zimbabwe, Ethiopia or Aksum or grab another warrior or exotic culture from outside africa to add some spice, like siberia or steppe nomad mongols. for example, i made cossack/kievan rus lionmen on my setting
>>94430849tabaxi just make them whatever brazilian stereotype you can think of
>>94430855Shout GGGGGGGOOOOOOOOAAAAAAALLLLLL!!!! whenever you hit a nat20.
I may be retarded, but if evasion does not exist, rogues would have to mitigate damage the same way as a conventional tank would, no? Sure, low damage rolls can simulate glancing blows, but does the system not inherently allow for fewer options to build a character? If a damage roll is all there is to it, how do you account for someone skilled at dodging?I am honestly curious. I haven't followed the project that much other than Matt Colville's project taking notes from Cairn. I feel like it's a little counterproductive to bump up HP because "not doing anything on your turn isn't fun." Then, low damage on a high-hit-point target is essentially the same as not having hit at all. I guess I can see the utility of having only one RNG roll, though. My counter to that would be that the hit check is modified by skill, lessening the randomization to account for aptitude. There is a difference in damage delivery between a character who hits hard when they do land a blow (high strength; weapons multiplying existing damage is good) and a character who may not hit as hard but hits often (high accuracy; small, static additions to damage are powerful).What am I missing?
>>94428767>Also if you do, 1d4 damage for an example, and the target has 1 armour, does that not mean that 25% of your hits will be ineffective aka mechanically equal to a miss?Difference in delivery. A tank consistently lowers incoming damage because they are able to take it. They can survive many attacks. A rogue is done after a couple good hits.If you have a sword that often hits but doesn't do as much damage as a mace that hits less often, going for the mace is better when you need an all or nothing strike to survive. The sword would be better if a single strike, no matter the weapon, would take them out.Sure, avoiding damage is always better, but there should be a difference in how they avoid it. A rogue is an agile fighter who might attack with speedy flurries, for them, getting +2 magic damage on each attack would be worth it because they might attack more than once per turn.In contrast, a slow, bulky, high-damage juggernaut would benefit more from multiplying his already high damage rather than adding static bonuses.Apply this thinking to AC. At least DnD has the Dex-derived AC vs. Armor-derived AC difference. How does an auto-hit system establish a difference between speed and strength?
>>94428818Interesting.How have you balanced Rogue Points? How do they mitigate the damage, and what would that result in per point? Does spending them have an effect on your action economy?What do you mean by 'circumstantial damage reduction'?
>>94427943>I may be retarded, but if evasion does not exist, rogues would have to mitigate damage the same way as a conventional tank would, no?If you kill your opponent before they can get into combat, you never need to tank damage. Ditto for remaining stealthed after you attack. Fighter can't fight what they can't find.
>>94427943just because there's no to-hit roll doesn't mean there aren't ways to avoid or reduce damage. I haven't checked the MCDM play tests in a while (idk why you haven't, if you're the one making the damn thread) but I would virtually guarantee that they're able to spend resources for an evasion effect or similar.>But tanking feels wrong for a rogueI'll remind you that one of the rogue's iconic mechanics even in D&D is literally being able to tank a bunch of damage effects that don't involve a hit roll and always hit for either half or full damage: that's literally what Evasion is. Everyone else either takes full damage on a fail or half on a success, a Rogue takes NO damage on a success and half even on a failure. That's literally facetanking shit as their iconic mechanic, it's just flavored as preternatural reflexes and uncanny luck.
>>94428863Not to shut down the discussion here but I really don't get what your point was>slow, bulky, high-damage juggernaut would benefit more from multiplying his already high damage rather than adding static bonuses.If this juggernaut is hard to kill and multiples his already high damage then why play a rogue lmao (from a strictly DPS and survivability POV)>Apply this thinking to ACYeah you do that and its turns to other shit. Why invest in armour if DEX is just as good, better actually>How does an auto-hit system establish a difference between speed and strength?Thats the question I was expecting you to give your take at. I feel like you don't actually see the problem. Its not about the players, its about the enemies. Players dont like missing. And a highly armoured or fast enemy behave the same. You attack and you miss multiple times before hitting them once. We aren't here to fix dnd
Return of Old Friends edition.Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:https://www.youtube.com/watch?v=5ZGhyMO8pmI>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55Uhttps://pastebin.com/xtQzRcq5Comment too long. Click here to view the full text.
>>94428879Skiavoros, and technically a bunch of shit getting sequestered in sectorials.
>>94425788Nice kestrel you got there.Unironicaly, it seems like it's units transfer easily into proxies for it, besides maybe helots and cutter.ORC=hektari/griffonFusilier=fusilier (cute hats)Echos=bansheeZulus=scarecrowsKamau=bl.a.i.r + blinksMontessa=new vehicleCrocmen=hvt
>>94430829>Montessa=new vehicleDo we know what silhouettes the VH units are going to be using?
>>94429636>>94428791> Combined player who actually lost stuff with N5The audacity of that bitch.
Fatsos with cannons edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0HWarhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zipTime of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zipET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zipTOW: https://gofile.io/d/ffbanDhttps://www.warhammer-community.com/the-old-world-downloads/>Alternative Models:https://pastebin.com/xPeM9szLComment too long. Click here to view the full text.
>>94430405Yeah, but I don't understand it. That's the problem.
>>94430415Your first five advances each cost the amount from the 0-5 row. (should be 1-5)Then your next five advances each cost the amount from the 6-10 row.Etc.Follow the skill column when paying for skills and characteristics column when paying for characteristics.>Career Characteristics>Look to the Advance Scheme and find the three Characteristics marked "+" [...] You can allocate a total of 5 Advances across these Characteristics>Species Skills and Talents>Each Species has a variety of Skills and Talents to choose from. You may choose 3 Skills to gain 5 Advances each, and 3 Skills to gain 3 Advances each.>Career Skills and Talents>Allocate 40 Advances to your eight starting Skills, with no more than 10 Advances allocated to any single Skill at this stage. These all count as advances, and stack. So if you have 13 advances in Consume Alcohol before you start paying xp, the first time you buy an advance in Consume Alcohol, you look at how much your 14th advance costs not your 1st advance. Ditto if you put 5 advances into Toughness - next advance will be your 6th.
>>94430630>Your first five advances each cost the amount from the 0-5 row. (should be 1-5)>Then your next five advances each cost the amount from the 6-10 row.Oooh, okay. So if I make a human, roll a strength of 15, and decide to raise it to 17, I pay 50 XP, and not 90. Thank you, because paying 50 XP to get +1 to a stat by accepting Tzeentch's rule made it felt unworthy, better to reroll.I'm a bit confused by the terminology, but it comes from the fact I'm still learning Warhammer's words. I think I get it.Meaning that, shit, you're pretty much locked into your career and can't really level up social if you play a duellist, correct? Or can you still advance stats that aren't marked?
>>944306571. You can always buy up any skill or characteristic not available in your career at 2x cost.2. You have access to your current and previous career rank skills (and characteristics) at 1x cost.3. You only have access to your current career rank's talents.4. You get 1-3 downtime endeavours (1 per week of downtime, max 3) that can be used to reduce the cost of learning skills and characteristics (Training endeavour) or learn talents you don't have access to. (Unusual Learning endeavour)
>>94430842Changing career / advancing to a new rank is also a bit complicated.The base cost is 100xp. This assumes you have 1 talent and X advances in skills and characteristics from your current rank (X is that career rank x5).If you're leaving early, that's +100xp.With GM permission you can skip 1-2 career ranks, using the same above costs. Note this means you don't get to purchase talents from career ranks you skip.You can also change career entirely, switching to any career's first rank. (same costs)After you complete a career rank, you may be allowed to switch to any career within the same class, at the same rank. (ie; switching from Duellist to Envoy)Then there's the Change Career endeavour, which effectively reduces the cost of changing career by 100xp.
Previous Thread: >>94253396For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>943367823: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://tayruh.github.io/solo/solo-roleplaying-toolkit.htmlComment too long. Click here to view the full text.
>>94426770Yeah but Bruce is tall, well built, extremely handsome and very very rich
>>94426770Ok fatty
>>94418922Bitches for Thoth Amon is viable, the basic combat, followers, and slavery system is there. you just need to homebrew a simple magic attack system and some non-human enemies
>>94425689>feminine true hermaphroditeHermaphrodite means you are neither too masculine or feminine. Just say futa at this point>>94426770Because that's not the original version. Someone just remade it for fun
I'm curious if there is a system everyone plays in this thread. Like, a popular game that you guys have.
>Previous thread:>>94368488>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, Kings of War,Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>94426291I don't like this change.
>>94430628>>94430747been so much less stressed about all this since I found that WMH 3.5 project stuff. I'm not opposed to change but it's gotta have purpose. and "you can play all your old models and armies going back to Mk1, and it's not a problem" is all most players really want, I think.
>>94430783Surreal that you've missed on both sidesWhat people want are the rules from mk2. Mk1 was a clownshow and Mk3+ is a steaming pile of shit that'd give GW a run for it's money.>you can play all your old models and armies going back to Mk1, and it's not a problemThis isn't possible in any version of mk3/3.5 because the list building is just different, and everything that made those models those models has been gutted. It's not possible in mk4 because it's not even vaguely the same game. You're just playing a (bad) model agnostic system at that point.
>>94430797There's a lot to be said about this topic, but from a strict rules standpoint, Mk4 is easily the best version of the game they've ever made.It accomplishes the core idea of what they've been trying to do since mk1(make jacks worth using) while also fixing all the stupid, awkward shit that's mostly just been accepted by people.Is it perfect? No, and it won't be. But fuck man, I'll take losing all the good shit from mk2 if it means I don't have to deal with the loads of horseshit it had either.
>>94430822>It accomplishes the core idea of what they've been trying to do since mk1(make jacks worth using)>The second most popular warmachine faction (the most popular warmachine faction not counting >cryx) consistently took 20+ points of jacks in more than half their lists>even cryx ran like 12-19 points of jacksWhat's better than making "jacks worth using" is making "a game worth playing". There was a time when both had been accomplished.>There's a lot to be said about this topic, but from a strict rules standpoint, Mk4 is easily the worst version of the game they've ever made.Yes.
Previous Thread: >>94270718GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by those who pay attention to file extensions.Never post direct links to the archive anywhere.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.TQ: How much does stealth come up in your games?
>>94427366There is a big gap in TL5 for all kinds of experimental nonsense before people figured out proper gun design. Was it mainstream enough to warrant entire table on its own? Not really. Would I use it in steampunk game over regular ass derringers? Absolutely!
>>94427730>Did you mean Gray Star?Yes.>>94427534Not exactly what I'm looking for. This is kind of the opposite of curbing excess abuse of supernatural power. PC should be able to reliably kill a swarm of monsters with correct positioning and spell usage. Specifically I'm looking for the narrative effect of a powerful, pulp wizard.>>94427730To the rest of your post. I'd like the spells to be a wide range effects like Gray Star's magical disciplines. I mentioned Elric because his appeal to the element/demon lords was similar, but a bit too broad.
>>94429678Wide range of effects suggests a flexible magic system (unless you are willing to deal with hundreds of known spells). Syntactic magic and the Discworld RPG magic system allow both fast and flexible spells. Incantation magic and RPM with all the options for speeding up casting enabled are similar, but a lot more fiddly in play.
>>94427147>this is not a gun design systemBack to 3G3 I go, then.
I read GURPS Adaptations and its got good advice for writing campaigns in general, not just for adapting fiction to the table. I really enjoy reading about game mastering so I'm looking for other books on the topic that are recommended.
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by Gwendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
New printer waiting for me at home, should get home tomorrow. Pretty hyped anons.
>>94426601>/tg/ not spoonfeedingI don't believe it
>>94426601>It sure as hell isnt cheap outside of the US250 is not exactly expensive either. Mars 3 is 200, and Mars 5 Ultra is around 300. They all are reasonably cheap in my eyes (and the sales haven't even started yet) As i said, with only 50€ price difference between 3 and 4, i would take the 4 over the 3 every day, even if money is tight. (if its really tight, a 3d printer should not be a priority purchase anyway)The upgrade from 4 Ultra to 5 Ultra is less important, but its also not "that" expensive at 300. All 3 printers however are perfectly capable of printing wargaming sized miniatures.
>>94329706I'm interested in starting to 3d print my armies. How do you guys deal with fumes? I don't want cancer.
>>94430766Open your window
How is power creep still a thing in card games with set rotation?
>>94423895As what >>94423936 >>94424752 says but also because retarded ape things work at WotC and don't know how to balance worth shit.
>>94423895Anon don't you know? They got rid of normal set rotation. Now people have to fuck around with 20 sets at a time all the time, and soon you can't even be allowed to avoid the really, really stupid shit staying in Standard like unironic SpongeBob mtg.
>>94423895Whenever Wizards tried to hold the line or weaken standard fans complained. So really they're to blame
>>94430762>unironic SpongeBob mtgI literally cannot believe this. I made this shitpost 2 years ago in reaction to lotr. What's really absurd is that I was only talking about commander. This shit is going to STANDARD.https://archive.4plebs.org/tg/thread/86296517/#86300016
>>94430776Yeah man, everyone made that joke back then. They explicitly promised it would never get this bad, but they're doing it anyways. Fuck Wizards, I am never buying from anyone but proxyfags ever again.
Poses & Heroes EditionPreviously on /slop/: >>94406761▶ Thread Task: prompt heroic, powerful, villainous or mysterious poses▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.▶ Generatorshttps://bing.com/images/create/https://designer.microsoft.com/image-creatorhttps://huggingface.co/spaces/black-forest-labs/FLUX.1-schnellhttps://huggingface.co/spaces/black-forest-labs/FLUX.1-devhttps://fluxpro.art/https://replicate.com/black-forest-labs/flux-devComment too long. Click here to view the full text.
>>94430582Doesn't seem weird to me.
>>94430591I get stared at and it makes me feel like a mutant, just my opinion. A lot of ppl think it's cool af but I just want to look normal, ig. I'm already awkward so yeah
>>94428843god damn this is majestically beautiful. imagine going there and seeing this in person for the very first time. just wow keep it up anon
>>94430183>>94430200you can just do "net stockings" or some variation of "net/s"
>>94430337Thank you anon-kun.
He just wanted to save you...
>>94414930>Wasn't even immortalAren't AoS's Marine-equivalents reincarnated or something?
>>94428112>Picture unrelated.I just posted it because it shits on Emprah which is good.Anyway, yes but meme talks about Fantasy Sigmar. The later version in AoS just doesn't matter for the image.
>>94418223rent free
>>94341527Should've been a girl
>>94430299>Emperor but Woman.>Primarchs don't rebel. Undying Loyalty. None of them have any issues.>Non-Humans aren't mindlessly genocided. Only hostile or Chaos corrupted aliens are killed.>Orks are wiped out Galaxy wide within a single century.>Pharos never happens thus Tyranids never arrive.>Chaos Gods are successfully starved and put once more into slumber.>Good ending achieved.
Archives & Other Resources: https://rentry.co/cyoagAllsync: https://cyoa.allsync.com/s/owWor64yLTngDk3Previous Thread: >>94419221
what's the cyoa where one of the race choices was an air elemental?
>>94430800Surely there are many such.
>>94430809
>>94430811
>>94430820
What faction do women like to play?
>>94427844>cislmao go fuck yourself tranny
My wife plays Space Wolves. She was actually the one who introduced me to 40k. She's sitting 10th edition out, says GW sucked all the fun out of the game
>>94428083>I have never figured where do they all come from.
>>94425971the ones with animals because they fuck animals
I wouldn't know. When I see a foid come into my LGS let them know they're not welcome and need to leave.
Thread 435: "Can elves be classified as hags?" EditionBushi-Navi EN: https://www.en.bushi-navi.com/Deck Log:https://decklog.bushiroad.com/ (JP)https://decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: https://pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: https://pastebin.com/7Fj8VqA2Cardfight and Buddyfight matchmaking server: https://discord.gg/6xVFD4rWeiss/Schwarz Resources: https://pastebin.com/sk2iSjW1BCS 2024~25 Info: https://en.bushiroad.com/events/bcs24-25/Release Schedule (Vanguard):- Stardust Blade 11/22Comment too long. Click here to view the full text.
>>94427364Calm down, Miguel
I'm checking out the One Piece TCG and it has so many Bushiroad TCG elements it's actually insane,
>>94421884>>94424225>>94425292Let's be delusional for a bit, let's say they did make a Legion deckset and released a pair of them, Blueish Flame + Whatever.How would you want them to go about it? Old cards with crests? Brand new cards that do literal legion stuff in-place of Persona ride? or just stuff like V-era where it's fake legion?
>The other two are just generic cards that had been covered already for other NationsACT [Order Zone]: COST[REST this card] EC1.
>>94430435I wish they made individual cards for those guys. They look cool.