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File: Jump Chain OP img.png (21 KB, 510x574)
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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97110428
Being in my 30s and autistic (and thus in autistic circles), I have seen several people to go from 'I'm totally asexual, I totally don't want to have sex ever' a decade ago to get together with someone and even have kids now.
Heck, if you check the aro/ace subreddits, they are full of people who one day just come out and say 'well, I'm not asexual/aromantic anymore'.
Sure, you can have very low libido or sexual attraction for a myriad of reasons. It can just appear at any time because hormones or whatever neuroses you had changed (such as depression or ADHD getting better).
>>
>Balancers
>Seven valkyries clad in white armor. These servants of the heavens restore the balance of the world by wielding heroic weapons that purify chaos.
>But even heroines must one day sleep, so why not retire early to the annals of history?

>Power to Balance the World
>Rise from near-death unaided on occasion. Attack power increases after rising from near-death.

>BALANCE DISRUPTED

>Dreglord
>A corpse fiend comprising countless bodies and discarded detritus. However they are torn apart or pulverized, their communal resentment writhes with determination, outwitting every form of annihilation. This obsessive mound of flesh, unlike any form of life ever to exist, has no obvious weakness.

>CALAMITY OVERCOME

>End cutscene is literally just the dead Dreglord squatting there motionless as narrator-kun goes "Perhaps this was an act of penance. We are condemned, after all"

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>>97111799
What even is Nightreign at this point? This shit has nothing to do with Elden Ring or even Dark Souls.
>>
>>97111810
An excuse to reuse assets, and proof that 1/4 of an Elden Ring but with multiplayer enabled and Zanzibart-tier lore is a money printer mostly. People seethe and become vessels for divine natural forces, you beat them to death because you're him. Same old song and dance twice in a row.

No seriously there is no Destined Death or giant's forge flame or Hewg's godslaying weapons to these things, you just run up to the walking apocalypses and start throwing hands until they stop moving.
>>
>>97111301
It's usually far more reasonable to say that you're hiding there or even that you've been captured and are awaiting execution as the jump starts.

I have encountered GMs who relied on copying and pasting AI-generated text before: https://archive.4plebs.org/tg/thread/96077242/#96077242

I have been seeing this more and more. For example, I joined this one Daggerheart game. The GM has been flip-flopping between simplistic sentences and LLM-generated text.

Examples:
>This game takes place in the world of Dispatch—a living, breathing city where danger erupts without warning and heroes are the thin line holding everything together. I’ll be your DM, but in this world, you’ll know me as your Dispatcher. I’m the voice in your ear, the one who tracks the chaos, the one who sends you and other heroes into the field when Manhattan needs you most.

>Your missions will range from capturing dangerous villains to rescuing civilians, stopping escalating threats, uncovering hidden plots, or confronting unknown anomalies. Dispatch calls don’t wait. They hit fast, loud, and unpredictable. When that call goes out, you suit up, step forward, and answer it.

>Using Daggerheart’s Duality system—Hope and Fear—we’re shaping a flexible, evolving ruleset that grows with both the world and your characters. Every mission will test your skills. Every choice will shape the city around you. And as the story unfolds, we’ll refine and expand the system together, adapting it to the heroes you become.

>This is a world where your decisions matter, where Hope fuels your rise, where Fear pushes back, and where every Dispatch shapes the next chapter. You’re not just playing a character. You’re becoming a symbol.

And this:
>► Duality Blessings (Doubles)

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>>97099443
Name it then.
>>
Every GM and player I've seen admit to using AI have been universally the ones I liked the least before the AIs happened. They were the least entertaining, the worst conversationalists, the least original. And after AI, their games and characters have become near insufferable. I'm considering bailing, which I feel bad about as the current game has suffered a lot of attrition but fuck do I not want to be here.
>>
>>97111576
bot post
>>
>>97106079
>>97110651
>>97110722
>>97110909
Look, use the robot if you want, but the plain fact is that the genie is out of the bottle and it's a known fact the robot is closer to a parrot than a human. It knows how to mimic human speech in a way that sounds close enough for the average person, but whatever it actually understands of the words it's trained to spout is beyond us, so you might as well just be listening to your own thoughts if you're going to be using it for something like DMing which requires far more than just repeating the words people want to hear.
>>
>>97110909
Because this will make your GMing shit, and actively make your friend group consider dropping you for having literally less soul.

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When did the decline of Magic begin?
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>>97062483
The culture war has been a thing for a long time though.
I mean shit like the movie "They live" with the secret alien ruling class. Their evil plans for the human race was "merry and reproduce". That movie was from the 80's
You can see random examples of trying to paint as a bad things that common folk do since like the 50's
The thing is that in recent years the messaging has been rather blunt that even the dullest folk started to notice it.
>>
>>97043944
go back you absolute nigger
>>
>>97106043
>You can see random examples of trying to paint as a bad things that common folk do since like the 50's
That is fair, but it was not nearly as bad. Even back in the 90s the fundamentalist Christian reactionaries just bitched and cried about videogames until the ESRB rating system was established and even then the only thing it ever really barred from the average customer was outright pornography. The contemporary culture war, on the other hand, has caused systemic damage to the entire industry to the point that entire publishing blocs are imploding after alienating their core audience and destroying their intellectual properties to adhere to a set of principles held by people who don't even buy the damn things.
>>
>>97107036
>fundamentalist Christian reactions actually got shit done in the 90s
Interesting.
>>
>>97107036
>Even back in the 90s the fundamentalist Christian reactionaries
For my third world ass I find this piece of gringo history so bizarre.
Because our countries in South America are also Christians and when shit like D&D or Magic the Gathering show up the reaction of our Christians was like "oh it got numbers and math, it must be good, they are not drinking or doing drug too?! Great!"
But I guess we might have been less retarded because our brand of Christians was more Roman in the sense that a lot of the local Gods and practices got turn into Saints and Christian spinoffs. So when you see a Paladin of Pelor fighting against devils it is way easier for the local pastor to spin it on a positive way when we already have local Sun Gods turned into Saints.

>Previous thread:
>>97039120

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd,
HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97111567
Absolute hero.
>>
>>97111587
Yes dress up, as in wearing whatever dumb skimpy outfit I found funny.
>who are those dudes with the long rods?
They seem to be a conversion, the head are those drone things from the GW blackstone fortress boardgame
>>
>>97108435
>he setting was great because it was so vague that you could /yourdudes/ any way you wanted
this sounds like aos.
>>
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>>97111587
>who are those dudes with the long rods?
as >>97111831 says they use the Spindle Drone heads with various robed bodies

https://magpieandoldlead.blogspot.com/search/label/T%27Sul
>>
>>97111831
>>97111894
neat, thanks

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>trying to make a map for my setting
>completely paralyzed looking at the blank paper
how the fuck do I get over this shit
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>>97110265
>Make bullet points of major towns, history, regions, that sort of thing.
Or save 1000 notes and just draw a map
>>
>>97109002
What do the players need a map for? Why the fuck does everyone set out to make a goddamn world map as their first step. The same with people jotting down an entire goddamn timeline of their worlds before sending the players off to ransack some turd bandits cave for farmer pete.

Just steal one from inkarnate or something, your dumbass players will never know. Unless you actually like making maps (you dont obviously from your post) dont make a fucking map.
>>
>>97109002
>Launch dwarf fortress
>Generate a world
>Put paper on screen/make screenshot
>Badly trace outlines of the continents
>>
>>97109002
Makin the map can be a game too
>harry-metcalf.itch.io/fantasy-map-maker
>>
>>97109002
>simply take the pen and scribble some nonsense out
>make sure to draw at least a couple shapes out there for islands
Boom, done, ez. If worse comes to worse just literally rip off your own state. Faerun is literally just the Pacific Northwest.

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Enforcing compliance edition

>Previous Thread: >>97086171

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97111159
It is. You're stupid. They're stupid. You're a liar, on top of being stupid. Finish yourself off.
>>
>>97111568
But communism will work this time surely.
>>
>>97109257
Anon if the sources say "they were taken from the son of noble houses" and stuff like that, then I have now words to explain my confusion. I know the west has its arguments what a woman is etc, but here in the land of Moravia, all people called "sons" are dudes. Now I don't claim an in depth, or even avarge level of knowladge, what intricate thing can be done with the english language. You can clearly read that I am on the border of being "ugga bugga" in my grasp of the language. But can sons be women in english? And if yes , was it also so 10-20-30-40 years ago?

Also here among us slavs, if there is a special type of contempt linked to making you say that something that is clearly a chicken, you should call a duck. And again I am not claiming that GW did the change to spite slavs etc But I think you can understand that, if for decades something was X, was called X, was X so much and so hard that no one even had to ask if X is X, you can imagine we have bit of an alergic reaction to being told that it has been Y all along. There is lore text about custodes, there is art of custodes till the "happening" there were no examples of a female custodes mentioned, but a lot talking about "sons", "companions" etc Non of those things are used to descibe women. So at worse it is very confusing.
>>
>>97111821
They wanted to add women Custodes because it made no sense for there not to be any. When these individuals are inhuman gene-tampered works of art, who are destined to master not only war but any possible discipline of study, philosophy, art, it does not make sense for their creator to restrict themselves to male candidates only. Unless we accept that the Emperor is homosexual and all his gambits from thunder warriors to custodes to primarchs to space marines were him working through his 10,000 homoerotic obsession, which is a valid take.

Retcons that make the lore make better sense are good, slav. I know you may struggle with the idea of "anything, improving" though.
>>
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>>97111870
>Retcons that make the lore make better sense are good
>We will retcon old lore and enshittify our game by adding women unnecessarily and in a place that dosnt really make sense.
>All the thunder warriors were dudes, The primarchs (emps better custodes) all dudes, the space marines all dudes but HERE for this bizarre guard that is suppose to be similar to the swiss guard or varangians (all dudes), HERE this makes sense to include women.

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Remember back when people complained that this card was out of place in MtG? If we'd only known how bad it would get...
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>>97106335
Kaladesh worked as "World of Tomorrow", as the name is, and while it was literally a shit set, the setting wasn't that terrible.

Did it not fit extremely well with the rest of the multiverse? Certainly, but it worked for what it was. There is so much wrong with the block mechanically, and that should be addressed. It's honestly the first really shit set, and while not FIRE design, it was NWO.

The only saving grace to that entire block was Dominaria came after it. With Garfield on the design team, its honestly one of the best sets of the modern era, and would been better had Lightning Bolt and Counterspell been in it than Wizard's Lightning and Wizard's Retort.

Everything else is honestly correct. Anime art cards were a mistake (this includes that duel deck), alternative chase variants were a mistake, Brady Walkers were a mistake.

>couldn't get car to start
He should have had a jump box.
>>
>>97106715
>Alladin as a card
People in 93/94 absolutely loved Arabian Nights, and it sold out extremely quickly. People also loved when it was later merged into the larget MTG Multiverse.
Anyone that joined later just thought of the cards as "early adaption weirdness" for the lack of a better description.

>Three Kingdoms
When Portal was released, they weren't even considered the same game. Portal had its own separate rules from the MTG rules at the time. Portal cards also weren't legal for constructed play, and I remember, because I bought some portal 2, and was told at the LGS (and by my older brother) that I wasn't allowed to play with them after the fact.
>Demonic imagery
Actually this one came from WotC themselves. They couldn't get a loan to do a second print run of Legends because the game 'was to controversial' and the loaner thought it was a risky investment. So it was immediately decided by Adirkson to tone down the imagery.
>D&D Campaign
Are you talking about Legends, The Homelands, or Zendikar?
If you're talking about Legends, you know less that jack shit about how Legends came to be (hint: Ice Age was supposed to be the Summer 1994 set, which would kick off a new game).
>Guns
Everyone thought P2 guns were cool, and lore discussion in the forums always included discussions on how well that small island did against the phyrexians.
>Robots

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>>97111845
Are you genuinely a retard?

Some people liking things is not the same as everyone liking things, and you liking stuff does not preclude people complaining about stuff. Every single thing mentioned has had very vocal complainers, even if the vast majority of players did not say anything about them. Not unlike how some people cried about Ramen, when FF was still one of the best selling sets in recent memory.
>>
>>97111874
Yeah secondaries that came in years later.

Fuck if it wasn't for EDH, P3K would have remained a weird trivia piece, Fuck P3k wasn't even supposed to have an English release, thank you fucking Australia.

I see you don't know jack shit about Legends.

Fuck you could have talked about actual complaints from the fanbase over the last 30 years instead of Mark Rosewaters opinions like guns are bad.
>>
>>97111874
Also chinese bots buying product to resell them to other chinese bots don't count as sales to people who aren't NPC's.

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>The necromancer is just a weird creepy guy but is otherwise harmless
>The Illusionist is the real evil guy, able to trap you in a well of unreality
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>>97106289
>>t-that's an illusionist spell!
No, I was saying that's a typical tactic of illusionists.
You have no reading comprehension.
>*raises your long dead dad*
>Son... I BUUHHH... always told you to learn *gurgles* proper magic
Cringe and reddit
>>
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>>97097112
Illusions are underrated hax, you can hold much more powerful enemies at bay with it. Groups get tricked into killing each other. An enemy with a brief time freeze runs out the clock before telling which copy of you to attack. Just make everything someone sees, hears, touches, tastes and smells completely fake until they collapse into madness with hardly a finger lifted.
>>
>>97097112
Really all you actually need to make necromance not "necessarily evil" is just ignore the corpse part. The corpse part is always gonna be fucked up, there's no real way around it unless you're literally resurrecting someone and then most people will quickly rewrite history so it's not associated with necromancy if there's no downside.

Exorcists, spirit mediums, ancestral shamans, and etc are all effectively subcategories of necromancers who just don't fuck with the explicitly fucking disgustingly evil aspects of necromancy.
>>
>>97110048
>only illusionists can use that tactic!
Just as bad retardo
>>
>>97110236
>spends precious time and resources making an illusion to convince his enemy they're seeing things that arent there
>when for the same energy and in less time, you can fry them with a lightning bolt from your hand

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"Your Espimon support, sir" edition

Previous >>97072578

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97111796
>delay is just Galaxy inheritable.
>>97111801
Kuzuhanon is gonna freak.
>>
>>97111774
Is there a lore reason why they do so many Twilight cards that only support Xros heart?
>>97111794
Better than BT16, worse than Valdur Arm.
Crazy that there are now 6 (not counting Takemikazuchi) Purple+Yellow DNA level 7s
>>97111796
Hudie loop no longer requires the Ami rookies lmao
Ryuji uses the option for free and Betamon recycles it. Fair and balanced
>>97111804
Probably no room in Kimeramon but interesting for DM Machinedramon. Could even run Kimera as a 1-of to get a fresh Machinedramon and a single inherit rush Kimera
>>
>>97111851
some of the "evil" twilight characters end up joining the MC's and becoming MC's so they get the twilight trait because they technically started that way but aren't really known for it.
ala ken/digimon emperor type deal and many other characters
>>
>>97111851
Twilight is abolished in the anime when Nene gets betrayed by DarkKnightmon and she joins Xros Heart. Yuu later has his change of heart and joins at the end. Kotone is similar except she was held captive.
>>
>>97111796
>>97111794
>>97111804
>thought id skip the majority of the ts set
>play all of these decks
Box toppers havent been too expensive outside of bt21(gallant) and bt16 so fuck.

Vista edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97110637
There was just a thread the other day discussing what the best edition was
>>
>>97108347
Alright, the other thing I really dig is the legwork/flashback system. They have something that is a good middle point between trad game legwork and a more story game, forged-in-the-dark flashback system. After you get the job, you can simplify legwork as just a series of rolls where people describe what they are doing to get information and rolling for it. Hits go into a group pool of edge that can then be spent either before the mission, to get any gear or set anything up you'd need before hand, but it can be banked to spend during the mission of fitd style flashbacks. It's nice because it seems like it isn't sort of hard coded into any other mechanics, so you could use it or not, depending on how planned out you want the mission to be. It seems like the goal of the game is "how do you get the game going as fast as possible," so I like that they have tools like that so you can adjust the dials of your game.

The GM advice seemed pretty solid too, nothing crazy but GM advice in modern rpg books is so fucking bad anything even remotely competent surprises me anymore, and that goes doubly for a shadowrun book.

The shit I'm kind of back and forth on: There is a chunk in the beginning of the book that explains the rules concepts, but then the rest of the book is more or less in setting Jackpoint posts describing weapons and armor and cyber (and hacking and magic, but I haven't gotten to those chapters yet.) It's a little bit of a slog, I know some people really hate long bits of in-setting writing, so that might be a deal breaker for some.
Each class of shadow-amp has a list of example shadow amps, but there isn't a big master list, which I would have liked. It was kind of the opposite in the first edition, it *just* had a master list, so it's kind of weird they got rid of it. It also took me a couple of reads to really grok how shadow amps are made, but I admit that might be me, I'm reading this as a PDF and I fucking hate reading PDFs.
>>
>>97111083
The other thing I don't love is the wound system. Instead of the wound track, you have 2 light wounds, 1 serious wound, and 1 incapacitated wound. If you take a light wound, you have disadvantage until your next turn. If you take a serious wound, you have disadvantage until it's fixed, and if you get to incapacitated, you're incapacitated. No more contested rolls, you have a static number based on your stats, amps, and armor, and how many of what kind of wound you take is based on how many net hits your attacker gets over your defense rating. They also bleed over; if your light wounds are full and you take another, it counts as a serious etc.

I don't love this for a couple of reasons; I never thought that the wound track in SR was a problem, I actually like the way that 1e anarchy simplified damage from modern SR just fine. Also, no more stun and physical damage, and the game says to basically just remember whether or not it was a stun or phys damage when it comes to healing. Not very clean. I would rather see a track for both, and/or include FATE style consequences in order to soak some wounds, or just keep the old stun/phys damage track.

Oh, one more thing of note, and I actually like this, but now everything is expressed in Nuyen. You increase your gear, cyber, magic, skills, stats all with Nuyen. Building a character, you don't get build points, you get a budget. I feel like that makes sense and reinforces the capitalist hell-hole themes, but I could see some people disliking it.

All in all I'm looking forward to running some one shots of it when I have some time. It really seems like it is the thing that anarchy 1e was promised as.
>>
>>97106217
I would say that Mike should do some 'tard wrangling but he's always liked that goofy shit, much to my annoyance.
>>
Does reading cyberpunk literature actually help with playing cyberpunk.
I'm not taking the piss, a lot of those works are thematically about when a man becomes a machine and stuff like that but most cyberpunk games are really about mercs doing heists.
Would you be better off for getting gameplay ideas if you just read something like Parker?

I have very little experience playing D&D with my main exposure being video games. As an outsider looking in, I've found that 3.5 is my favorite system to play around with and build characters even though NWN2, IWD2, and TOEE are among the weakest video game adaptations. AD&D/2E is probably my least favorite mechanics wise, but by far has the best video game adaptations.
I started playing BG3 recently and I like it a lot, but I don't like the system as much as 3.5.
I'm curious what the consensus on all the editions of D&D is among people that actually play the real game.
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>>97111665
I had to look again how they work and they're dumber than I remembered. Here's a link with critique of how they work RAW.

https://thealexandrian.net/wordpress/1971/roleplaying-games/playtesting-4th-edition-part-6-skill-challenges
>>
>>97107303
>>97111341

>Every character of the same type (All controllers, all strikers, all leaders etc) feel the same.
A fighter and a Shielding swordmage play very differently, despite both being defenders. One holds the front line, while the other maneuvers away from their marked target to engage other enemies.

A "caster" cleric and an Intelligence warlord play differently, despite both being leaders. One focuses mostly on defensive support from mid-range, while the other specializes in offensive support and attack-granting from up close.

A rogue and a sorcerer play very differently, despite both being strikers. One is a mobile, single-target shanker who wants to flank or otherwise catch enemies off-guard, while the other is a multitarget blaster.

A druid and a wizard play very differently, despite both being controllers. One switches back and forth between melee mode and ranged mode, while the other is a more dedicated and "generic" hard-controller from afar.

If you want some examples, here are five 4e character sheets at level 1. All of them play rather differently.

https://docs.google.com/document/d/1L-uQ9Tdl0ZJX9xOXpAf2I6Py2ajc9O7tnqaeL60FghA/edit

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>>97111690
>the mechanics do not represent the in-universe, but how the players interact with the game, and I do not like it
This guy is a complete wet towel.
That said, he misses the point. Skill challenges are supposed to be narrated in effect by the DM. It harkens back to 1e and 2e where you didn't have skills, you said you wanted to do X thing, and the Ref told you what to roll for it, and narrated how it worked out.
I think it was really the 'neurodivergent' group of players that really had issue with 4e, because it wasn't direct A -> B thinking. Everything was representative, not literal, and I've seen a lot of 'people' in this hobby really struggle with any manner of lateral or expressive thought.
Even moreso, this guy on his blog manages to miss something that really would turn his head sideways: the players can call for a skill challenge if they want to.
My group asked for a skill challenge to fight a dragon rather than combat, and it honestly was far better in terms of gaming experience than 'I roll v fort defense'.
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>>97111738
Sup, TF, wondered if you would drop in or not.
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>>97111637
>That was on your DM for not being engaging with it. If one guy is doing all of these things, I'd just make it one roll with a malus.
That's what it was, it did start out as a potential skill challenge but got changed when it became clearer what was actually going on.

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I’m running a low fantasy campaign vaguely based on the Thirty Years War (with a succession crisis for spice). One of things my players will be able to do is use the chaos to advance their social positions- getting promoted in “adventurer armies”, investing in merchants, acquiring lands, and marrying into the nobility. Then there’d be a level of social combat as they gotta actually court them and get their parents permission.

Like, quick example, Wizardess the Wizard gets rich off of investing in apples, enough so that Knightly McKnight agrees to let her marry his heir, who she met and started seeing when they were hired by the same guy to kill Protestants.

The setting is Low Fantasy not-Central Europe. Vast majority of nobles are humans, but there’s a few wealthy halfling and half-elven (as in elves with significant human ancestry) families, too.
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>>97110263
>DM describes his game by referencing real world history.

Zero chance his players are women. In my experience this shit turns women off SO fast.
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>>97111446
I'm not a woman and this shit turns ME off so fast.
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Local friar who pays the services of a brothel to "administering extreme unction". Local prostitutes are very happy when they see him or one of his fellows. They are their best clients. They pay very well and sometimes they just come to talk!
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>>97109976
I would highly suggest using Pendragon for this, actually. That, or one of the Warhammer RPG campaigns for the same general atmosphere.
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>>97111485
>administering extreme unction
He plays old video games with them?

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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Does the hunter killer drone have much use in blitz? I always find myself going for the recon and demo ones over it
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>>97103442
I dunno, I always tend to just use my standard machines to take em out. Tho I suppose drones could be cheaper for that.
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snow mecha for the winter season
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>>97108942
Soltic HT128 Bigfoot in snow camouflage with cold shielding says ho-ho-ho!
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Have any Lancer campaigns been about fighting the Union?

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What are some of your favorite mechanics from ttrpgs that you wish were more widely adopted or incorporated into other games? I’m talking rules that offer huge quality-of-fun improvements or seem obvious in hindsight.
inb4 you first
inb4 nogames
inb4 buy an ad
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>>97110534
see
>>97110579
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>>97109014
>only 6 different ways
Every black graph can be deformed into the coloured graph at its upper left and vice versa. Bit rude of whoever made that original diagram not to even try to group them by class. Still, the resulting mess is exciting stuff. Now please excuse me, it's morning smoko and I have to go drink my tea out of an American doughnut.
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>>97110596
I mess with it before. It was made by some woke fuckers but admit it has enough good concepts and outside of me changing pronouns for sex it's fine. Though the are is a bad tumblr web comic style.
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>>97109325
No, YOU fuck off. Posting a request thread without providing a minimum number of subject material yourself should be bannable.
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>>97109332
>>97109862
>>97111822
Nah he's right in this case. If he said some dumb shit like "i think all games should have X", the thread would become almost exclusively about whether games should have X, how retarded OP is for liking X, and the occasional three paragraph long genuine response with 0 replies.

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97111573
Yeah, but it's really mine.
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>>97111631
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what do yall niggas do with all the art cards that come with the boxes?
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>>97111681
I intend to display them in my display case behind the models

At least the ones I like
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>>97110559
What warehouse? HQ is taking longer than I expected but the US warehouse is arriving today.


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