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Nightmare ends Edition

>Previous Thread:

>Key Downloads, FAQs and Errata
>Critical Ops
>Rules and Teams


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Pic related - love these guys
If you're looking at traitor guardsmen you'd want to start by checking the Blooded kill team. It can take a chaos ogryn too, which fits you already having one. Between 12 and 14 operatives in that team, depending on if you use the ogryn and/or traitor commissar.
If you did vetguard instead it'd still be 14, they can deploy with 10 but it's a vastly inferior setup than just taking the 4 extra bodies.
Thanks, I'll look at both.
Leaning towards vetguard because I like the lore idea of a squadron recently turned traitor, but yeah probably either works
I actually bought 2 kill team rulebooks and 2 kill team octarius rulebooks for me (vet guard) and an ork playing friend who both want to get into Kill team.
Is this where it begins? Is this where I will begin to become the rulebook collector?
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Wahapedia's pdf link for the core rules just points to the last update (1.19) instead of the core rulebook. My friend is pulling me back into 40k and I want to read up on the rules for KT

2 mana walker edition


>Official News:
Magic: The Gathering publisher hires Pinkerton to seize leaked cards from YouTuber’s house


>Current meta, complete with deck lists

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LCI was great compared to MKM and OTJ
LCI was not a good draft set
Well Unfinity kinda tanked regardless so a fifth Un-set isn't looking too likely any time soon.
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It sure does not feel like the average legendary creature count is going down
When Mark says something like that, he means "going forward", and given the promise was made some time last year, you can probably expect to see results of that change sometime more around later this year. That's assuming he's telling the truth. Bloomburrow will probably have 20-odd, Duskmourn I can see actually having relatively few, Death Race will have a fair bit, etc.

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Titanicussy edition

Previous Heresy:>>92562588

『Horus Heresy』
>Official Website
>New to The Horus Heresy? Here’s Everything You’ll Need to Get Started
>Official FAQ/Errata/Downloads:
>Thread FAQ (very old, remembers Age of Terra)

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I like how your shnoz dudes look like.
Very badly run. You should get your money back- you didn't get to play half your games.
There wasn't a TO ringer to play in case of people dropping?
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haha he has bunny ears
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I don't know exactly. But I'd say something like scale75 indian shadow, vallejo chocolate, s75 basic flesh, mournfang brown, cadian fleshtone, mephiston red. Based on what paints are out. I just can tell you I didn't use bugman's glow on this one.
I don't have exact recipes as I go with gut instict for each skin.
This is the palette if it helps.

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Embracer, a failed Swedish megacorp that went into an ultimately disastrous (mostly vidya studio) acquisition spree, has split. One third of it was reorganized under Asmodee which Embracer owns, and they dumped $900 million of their debt on Asmodee.
Interesting times ahead for Asmodee and all of it's subsidiaries.

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I've always wondered why some of the GW minis have copyright of New Line Pictures on the boxes and tabs. Like aren't NLP just a fellow licensee of MEE?

Like I know most of GW's stuff is based off the movie designs
This. No sympathy.
It might be for stuff that's exclusive to the movies or not really featured in the books, like the exact look of the Minas Tirith soldiers (they have chainmail in the books, not plate, iirc) or Tauriel? I dunno, just guessing.
Money stopped having anything to do with real world resources centuries ago, and it is now basically a magic spell that lets you enslave people.
>Savvy Gaming Group
Given the scale of screw-up that has just occurred, I'm going to say that they don't appear to have been particularly savvy.

Still. Given how many assets Asmodee has that can be resold, if they were to hold a fire sale prior to (or to avoid) being wound up... would that be a good or a bad thing for the market? They are very dominant as a distributor in the UK, meaning that (as with Diamond Comics) they effectively hold a monopoly - with all the pros and cons that entails for retailers, and in turn for those retailers' customers.

Work in Progress, "Bursting Vallejo's Bubble" Edition

>Full-on /WIP/ OP Links Pastebin:

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"

>Saint Duncan also explains thinning your paints

>Paint thinning 102

>Darren Latham's 20 top tips for miniature painting success

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Anon im... pretty sure that's a gameboard. It's not a diorama.
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What would make convincing tree stump? So far, for fallen/cut logs I was using actual small twigs but stump require roots and such.
A primer contains chalk and a strong glue to create a texture for other layers of paint to adhere to. That makes it appear frosty and as an off white slight grey. A white paint has only titanium oxide or zinc oxide and a mix and is a brighter white and very smooth. That's the difference. In industrial primers the primer also contains an etching agent, but these aren't present in hobby primers.
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Started playing with pigments on the base and I really love it.
This has been my favourite model to paint so far

Empire Edition

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback!

Last Thread: >>92465527

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator

/wbg/ Discord: https://discord.gg/JCjYYb2E (broken)

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>What is the point of a space empire?
Because empire allows specialized and more efficient planets
One aggro planet can support 3-4 planets that can't produce their own food
Kinda like real history when the Romans literally shipped food across the sea to feed themselves
Okay, I was thinking a more organized rotation, thanks for clearing that up. How exactly would they enforce the randomness in the choice? Also, depending on the number of heirs and provinces, they might be ruling provinces for a decade before the successor is chosen if I'm understanding this right. And that wouldn't be fair to the younger heirs, so maybe limiting it to a year in each province would be best. Okay, that makes sense, thanks for clarifying.
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Thanks, that's a good idea.

What's a good term for radioactive sand or particles in fantasy terms?

I was thinking
>Miasmic Corpuscles
>Radiant Sand
I think Corpuscles would be a more scientific term for it among the scholars whole colloquially it's called sand or dust or grains. I'm not sure if miasmic would fit well.

My idea is it's blue that glows with all the colours of the rainbow and it burns and sloughs flesh off.
>How exactly would they enforce the randomness in the choice?
I envision drawings of lot within a tiered system that doesn't send the potential heir that's just out of his apprenticeship to the hardest to govern province.
>depending on the number of heirs and provinces, they might be ruling provinces for a decade before the successor is chosen
The most proven of the potential heirs would automatically be the heir apparant, as long as he has qualified to govern a specific tier of province. Until that happens you'd likely see a interregnum council of uncles and other senior statesmen.
>And that wouldn't be fair to the younger heirs
Tough titties. The system would be designed to create a good ruler out of a cadre of capable middle managers, not to cuddle some babyfaced princeling.
>so maybe limiting it to a year in each province would be best
I'd extend that to a couple of years given the possible travelling distances and necessary initial process of familiarizing yourself to a new task.
Real radiation would probably be called miasma, since it's invisible and acts in an unclear fashion that we have no natural defense against.

If it's "magic radiation" that glows and is colorful and works super-fast, maybe they would call it radiant.

I don't think they'd use different terms for that between scholars and normies, unless it's extremely old. Just like how we call it radiation, and scientists also call it radiation. Or we call them black holes, wormholes, protons, etc, and scientists also call them those things.

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It hath come.

The world of Forcelia beckons.
From Alecrast to Lodoss, Your legends begin.
dls> https://drive.google.com/drive/folders/1HR6Kc2YUUoP81093K5A5IR1nEzlSx3A3

This is not an advertisement, just pointing out of the release.
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to be honest with you, the last proper JTRPG thread with a proper trove link and not some anon asking questions is May last year, almost a full year since the last thread already, time to time my ass.
I knew it was a while, but dang.
Well, point taken then. Covid fucked with my perception of time long term.
Sure right after we have a containment zone for Warhammer garbage.
oh no, was your 10th trannyhammer thread bumped off the limit?

Are Games Workshop annoyed about this or are they printing too much money to care? Do you think GW will buy him out and offer his paints as a premium line, or something?
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Sure are a lot of GW "insiders" ITT

I imagine most of it's probably just informed hyperbole, but GW's marketing department is a couple of hundred people, with high turnover, because nobody can stand Andy Smillie for the reasons outlined in this thread. If you're talking that many disenfranchised nerds, it's not impossible to imagine a couple of them regularly post on 4chan. It's not like they're in movies, vidya or whatever and they've got careers to look forward to after they've struck out with one company.
Anon you do realize Suggs literally used to post here?

It's how it always goes, exploit passion until it fades and moves on, and then complain about it after.

Me and the boys Edition

>Previous thread:

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings, Deadzone, Dropfleet and Dropzone Commander,
Freebooter's Fate,Frostgrave, Gaslands, Hordes of the Things, Kings of War, Malifaux, Marvel Crisis Protocol, Moonstone, Oathmark, RelicBlade, Rumbleslam,
Stargrave, Sludge, Warcaster, Warmachine, Xenotactics and anything else that doesn't necessarily have a dedicated thread.

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I like miniatures a lot, I just like them cheap
Prices kinda need to be justified with proportional quality. There's a difference between 'just play with meeples' and 'I'd rather grab better models of the same kind for half the price".
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let me guess... you need more?
WGA are more expensive than Perry's and yet I have no reason to not enjoy both. There are obvious market standards regarding both price and quality and '$65 for 10 monopose resin dudes' definitely doesn't belong to the reasonably priced category.
Isn't it a /hwg/ game?

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Just finished the test model for the Space King army I'm printing. I need stls for an opposing force to fight them. Preferably something amusing. Any suggestions?
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>Big Breasted Bug Bimbos
BBBBs. I'll allow it.
>"The Lost primarchs are back, and they're female."
On the upside, imagine that Primarch Pussy Grip.
at least there's one upside
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Is the uncensored version uploaded somewhere?

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Do you lean more toward Fate or PbtA?
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Interact with it. Talk to npcs, go on quests, clear dungeons, collect loot ect
Sure afterwards I may have a story to tell about how I went to a dungeon and fought a dragon, but in the moment I'm roleplaying, not storytelling.
Just like how when I go fishing I'm fishing and not telling a fishing story, the story comes later as a result of the experience, it's not the experience itself.
Would you say you're creating something during the experience? Is there a word for what you're creating?
not him, but are you suggesting that
>the party went to this town, got the mcguffin, killed a troll, then got some gold
is any notable kind of story? If so, then I have a drawer full of old instruction manuals I'm sure you'll be absolutely riveted by.
Fate is superior imo, but its just a fudge hack so why not just make your own. I would make Burning Wheel my main game if it had an srd. I refuse to make my players read a 100+ page rule books in current year.
>I refuse to make my players read a 100+ page rule books in current year
Introduce them as you go, if you think players would ever bother to read a dedicated srd that isn't about a game they are spontaneously looking for then you're very naive.

What's your honest opinion on
Japanese depiction of elves in their settings?
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I read it. It made sense. I will take his contributions over yours, thank you very much.
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Based fellow Arshes and Pirotess enjoyers.
>even cithis is shocked

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:

>Need a starter dungeon? Here's a curated collection:

>Previous thread:

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Exactly this, plus it adds a great layer of simplicity for the master, you always know the distance between two cities, not only cause you have a hexmap, but cause you have google maps.
The same applies for players, this is fine on a historic sense, people knew in general how distant a place was, sure they had no idea about asian cities and what not, but if you asked a person for Naples how to reach London they would know how to do it or at worst know some rich dude that knew how to do it.
>Why would it?
You already know the large-scale structure of the world, as opposed to a campaign in which you don't know anything at all outside of a limited number of miles.
those people aren't really playing games nigga. just run OD&D, everything will be ok.

Into the Odd is a good game though; not sure why people keeps calling it OSR but is solid
>journeys are boring if you have a map
The fact that you felt the need to twist my words in that way only shows how insecure you are about your own personal preferences, Anon.

Are there any systems that catch the feeling of a space fantasy game?
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For one, I feel like the "ancient precursors" should not be a source of super-tech.
For another, the magic should be rare.
Finally, there should straight up be lost knowledge, forgotten things, and the fluff should not expand on them too much. Overdetailing removes that.

Basically, it should feel like fantasy that emerged out of a long dark age, with some scifi bits slapped on.

I dunno why I feel this way, but I do. Star Wars original trilogy had almost no jedi, and shit was mysterious still. The EU put paid to it before the prequels ever came to the screen.

>Also, bump for interest, I wanna see moar thoughts on this shit and caught it slippin down page 11
GURPS is probably the last place I'd want to try Anime Sciene Fantasy. It's like everything in that rule book is designed to spite the idea unless you are willing to dig through for very obscure rules from a magazine article 20 years ago.
I recently started listening to the "The Hyperion Cantos" audio book, and it's pretty good. Lot's of cool space fantasy/sci-fi stuff going on.
>>Also, bump for interest, I wanna see moar thoughts on this shit and caught it slippin down page 11
I think it's about recreating a historical period or an era and scaling it up to a galaxy or a cosmos. Dune is Lawrence of Arabia in SPACE, Star Trek was pitched as "a wagon to the stars" series, Star Wars is Rome in SPACE (It even has it's own Republic and Empire periods) etc.
I think at its heart space fantasy would be like an old sword and sorcery or sword and sandal type pulp story but in space. So the good old fight of good vs evil and law vs chaos should be on full display in the wars among the stars with heroes fighting evil villeins and monsters, rouges being charming fuck boys with plans to get rich and famous fast, and sages trying to teach the next generation how to live good lives and stand up to the wicked and vile of the world.

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For discussion of D&D 3.0 and 3.5e

> Tools

> Indices
> 3.5
> 3.0

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Book of Vile Darkness version.

Fiendish Codex I - Hordes of the Abyss version. The Mutterer and Transformer roles appear to be unique.

There's also the Fiend of Possession prestige class in Fiend Folio on page 204 and Eberron Campaign Setting on page 100.

The former has two major distinctions, in that they fully turn Ethereal instead of leaving a vulnerable body and they run on Enhancement equivalent instead of GP value.

The latter is noteworthy for having Celestial Channeling right next to it, which is otherwise only in Book of Exalted Deeds to my recollection.
Cleric X/Prestige Paladin 2/Bone Knight X
Paladin buffs are stronger at lower levels than the cleric equivalent, powerful mounts that get your buffs.
Battle Blessing with mount movement means you move faster, kill hard, have the entirety of the cleric caster list.
So strong, I'll never do it again.
Sprinkle in Ordained Champion if you want.
>Have any o you ever used any of the mass combat warfare systems for 3.x?
What I used was the guild rules in... either PHBII or DMGII, I can never remember which unless the book's open in front of me.

For BIG battles, though, I used a combination of mob rules from the City environment book adjusted by the warfare units from the Miniature Handbook. Otherwise, I just took Heroes of Battle's advice and let the war be a backdrop.

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