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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>96453394
>>96558271
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>>96453712
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>>96559568
Not OR, but this is really cool
Could be a neat tattoo
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>>96559568
OR here. Hot damn, that’s pretty badass. Love the design of the helmet, brass knuckle machete, and the overall shading & design of the motorcycle. Thank you so much for the awesome delivery!
>>
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>>96542264
>>96555442
>>96556032
>>96556040
Pirate Monk/Sage OR here, I followed your youtube and saw you had a twitter link but the twitter doesn't exist anymore apparently. Are you considering a BlueSky at all? I hear it's pretty solid for creatives though many people are at least a little annoyed by the furries on the site.

Also, while plotting with the GM for this game I finally caved to my temptation to have a little pet critter with me. VERY optional whether you wanna include it, and if you do and don't mind could you upload a version with and one without the pet? Pet would be a dark furred dragony thing, about the size of a small cat or a bunny (good size to perch on Liam's shoulder). And instead of a white fur mask maybe an actual metal gold mask like it was treasure that was found or something. Finally, a set of four floating black crystals around it, in whatever shape or design you want, they shoot like the weapons in FF14.

I have a weakness for cute fluffy pets and frequently have them in games but I was trying to avoid it for a while for this character. Hell I don't even have a name for it yet and it'll be introduced tomorrow night. I'll be using the top pic as ref unless/until I get something else.

How would you handle a prehistoric game? What kinds of adventures can paleolithic characters have that isn't hunting mammoth or forage berries?
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get all those old d20 System shovelware books about prehistoric animals.

supposedly they were actually quite well-researched, and the statblocks made sense.
>>
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>>96543741

>Tribal elders send the group lead a hunting party against giant beasts (dinosaurs pretty much) that have been terrorizing the tribe and find out what happen to the eastern tribe that the western tribe been trading with, to find them slaughtered while the women and children been taken by Neanderthals raiders

>Fight off Neanderthals that have come to the region to take your food for the winter, find out they were also running away from something worse to the east, to later find the BBEG shows up to be a warlord who he and his warband wields iron while everyone else wields wooden clubs, flint, copper and early bronze weapons/tools

>Demands complete subjugation of the tribes within the region after he slaughtered last of the Neanderthals, the elders betray the group as part of a deal with the warlord who views them as a threat in return the tribe be granted some autonomy to live somewhat comfortable and not be sent to the iron mines deep, deep underground. If the players losing and sent to the mines that they must revolt and break free or kill off the elders and become the new leaders of the tribe and wage a war against a superior foe
>>
>>96543741
Crunchy low power systems seem like the only way of actually embracing the setting and not just using it as a backdrop to just play reskinned DnD, you should genuinely be afraid of a smilodon pouncing on you during a rest and dragging you off into the darkness and things like that
>>
>>96561476
>you should genuinely be afraid of a smilodon pouncing on you during a rest and dragging you off into the darkness and things like that
Enough with this anti-Smilodon propaganda!
Fellow hominids, if we don't let large cats with oversized teeth inside our villages our species are doomed to extinction!
>>
>>96543741
I’m presently signed up for a stone age game about a tribe of stone age warriors on a quest for an artifact stolen by a strange tribe with shining metal (bronze) tools. Its not far off from a standard ttrpg premise, but being so low tech effects what gear we can actually use and there being large predators about will make travel more dangerous. Beyond this premise, I think adapting the movie “Quest for Fire” would be fun in a crunchy ttrpg.

>>96561476
Agreed. We’re running this one in GURPS, and I expect that the rules for first aid, infections, ect are going to be really damn punishing. The detailed survival/foraging/flintknapping rules are also pretty great.

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How does it fare against other tactical oriented TTRPGs?
Doesn't look like it's inspired by D&D 4e, but I might be wrong about that. The other big ones like LANCER/ICON are pretty influenced by 4e and those have kicked off their own little resurgence of sorts while Panic at the Dojo came just before that.
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>>96557008
>>96557729
It's not the best, but sometimes it has characters. I liked Abbadon's art. Big corporate RPG art is really fucking bland these days, good at a technical level but simultaneously drab and saccharine, boring
>>96559381
>>96559588
It's just a word people say at this point. No real meaning.
>>
>>96559381
>>96559406
>>96559444
>>96559588
Anon, you have to differentiate between actual, honest inclusion and gay tumblr/corpofaggot "inclusion".
Inclusion aside, the character designs are boring garbage and nothing will fix that.
>>
>>96559566
>I almost think they didn't know it was supposed to be a "fighting game TTRPG" with how bad the designs are.
https://www.youtube.com/watch?v=9gib72XuA3A
The dev pops up in the comments to say this video is the single best primer on the game ever produced. You might be right.
>>
>>96557127
It's completely possible to have DEI and have art that doesn't gargle donkey semen.
I don't care if my books are filled with rainbow hair black women with bulges in the crotch, just put some fucking effort into it.
It's a product they're expecting people to buy, for fuck sake.
>>
>>96551006
Got this and read over the rules. I'm game if anyone wants to do an online session, even if it's just a one off.

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How accessible is Magic as a quality of life improvement device in your world?

Assuming it's fairly high fantasy, what are some magical items that would be available to everyday people and how much do they cost?

Some examples from my world are; Vines that levitate and can be used as rebreathers once prepared properly, they have large sacks of air on the end that are often used for under water salvage missions and the leaves bite when you try to harvest them. There are also stones that create the bulk of fresh water in the world, they're used as ballasts for ships crossing the oceans and as a constant source of potable water during the voyage.
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>>96556148
>American
>Using Metr*c
>>
>>96556174
>only the burgers use the shitty imperial system
so you're a mutt because your link was using lbs in >>96555227
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>>96535807
I try to make most magical npcs who have magical spells only have one or two low level spells that works with their trade or region they live. Same with most magical items, most are meant to be a item to make things easier and are non combat. Maybe a self-heating mug some noble has for their tea. Or a crafter having a self-repairing/sharpening tool. Stuff like that. Most magical items are meant to make life easier and people tend to keep them to themselves since unless you're a rich noble. You tend not to show off to avoid thieves sneaking in to steal your rare items.
>>
>>96556123
Anyone can grab tools, knowing what to do and how to use them is something else.
Stop pretending to be too retarded to understand gradual skill learning. There's no problem with everyone being able to do magic without being able to do what a mage who trained for 50yrs would.

You are not fooling anyone so I guess you just like to humiliate yourself.
>>
>>96535807
Almost completely inaccessible for the average person, for two major reasons.

First, after knowledge-eating giant spiders swarmed the land and then threw themselves into the sea about 200 years ago, most of the knowledge on how to cast most magic has been lost and is being very slowly recovered by trial and error - such knowledge is highly valuable so the nobility hoard such knowledge whenever possible to potentially trade later, so it's difficult for a commoner to have the wealth or connections needed to find someone to teach them magic.

Second, most magic requires blood or salt as a sacrificial focus to cast - and the world's seas are freshwater, leaving salt largely only available if mined and, once again, a highly valuable commodity hoarded by the wealthy. So even if Johnny commoner managed to learn fire magic, the best he could do without bankrupting or killing himself is replace a flint and steel.

Due to this, Magic finds its niche mostly in warfare, where blood flows freely and instantaneous effects are at their most useful.

You *can* create permanent effects through enchanting or golemetry but even then with the dual requirement of resources and knowledge required to make them, such things are really only accessible to the wealthy.

Obesity is very bad for a dragon's health Edition

>Previously, in the Mortal Realms
>>96546045

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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>>96564323
Badass
>>
>>96563921
Didn't you get a spell or spell lore too? I remember shit like Curse of Rust being available to Chamon armies.
>>
>>96564506
Think that wasnt for the army?
Book also had rules/scenarios to play in certain realms, which would give everybody the spell.
>>
>>96564531
That's probably what I was thinking of
>>
A call for help, anyone have the Ushoran novel?

Thoughts on abhumans?
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>>96554764
>South Korean artist turns out to be a horrible degenerate
Literally nobody was surprised by that "revelation".
>>
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>>96557024
Bringing back the old Imperial Beastmen concept would be a fun kit.
>>
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>>96557024
>beastmoids too but only in chaos armies.


You can always kitbash some yourself
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>>96557024
>only in chaos armies
We used to be a proper wargame.
>>
>>96538380
the abhussy got me acting quite unwise

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Previously on /slop/:>>96513312

▶ Thread Task: The beauty of the gruesomeness

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev
fluxpro.art/
replicate.com/black-forest-labs/flux-dev
huggingface.co/spaces/multimodalart/stable-cascade
huggingface.co/spaces/google/sdxl

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>>96561119
>>96561158
>>
>>96561158
can i bake?
>>
>>96561173
Sure, I didn't hit submit yet so go ahead
>>
>>96561175
i changed my mind, you can bake
>>
>>96561177
lol
Well I baked now so too late for more funny shenanigans

>>96561187
>>96561187

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Which setting has the best version of Egypt?
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>>96379239
Kemet
>>
>>96397231
Based. I'm working on my Sebeki crocochads now. I have never played the game just like the minis :)
>>
>>96557779
It's a combination of low traffic and most people learning not to engage with him
>>
>>

I have been playing and running Draw Steel's playtest since August of last year, and have since moved on to the release version. I recently ran a brief level 5 game. This is my play report: https://docs.google.com/document/d/1Be1a7GJ1gjK7SqYQWZmxA2Tx_nIF6vRcTNqOKuUUQ3g/edit

The full version is above, but to summarize:

• I had four players. One had already played the system a fair bit, and had experience with grid-based tactical games like D&D 4e and ICON. The other three were new, but also had experience with tactical games.

• I set this in the timescape's space-fantasy upper worlds, in a UNISOL-aligned manifold. The story began with a counterattack on the fleet of Lord Syuul, and culminated in delving into the minds of two Space Gods to save a planetary system.

• I kept basic numerical statistics transparent, but enemy traits and abilities opaque.

• Negotiations were received poorly by the players. They felt too rote (uncover, appeal, uncover, appeal, repeat), and it quickly became evident that some PCs should just step back and let the characters with relevant perma-edges (e.g. High Elf Glamor) handle everything.

• Montages had a somewhat better reception, but the players still were not too warm on them. They just do not like 4e-style skill challenges.

• Combat was the most well-received facet of the system. The consensus seemed to be "decent, would definitely play again, but nothing special compared to other grid-based tactical games we have already played."

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>>96547000

I have been playing and running both 4e and Draw Steel. I think they are both good grid-based tactical RPGs. I would not call one outright better than the other.

I would say to give Draw Steel a try. That is the only way you will ever know if you like it more than 4e.
>>
>>96532500
Not in the ways that matter, no.
It's more preferable for autists obsessed with mechanics though.
>>
>>96547465
What ways matter for RPGs?
>>
>>96498430
>And this is before we get into tracking surges on each PC, and on each attack...

This was my first reaction on reading the rules. "They want the players to keep track of how many fluctuating currencies?" I'm not sure the group I play with would enjoy that.
>>
>>96560702
Honestly the biggest problem with the system is the extent that it feels like it was designed around the assumption that everybody who plays it is using a VTT that automates all of the resource tracking for you.

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Why did they eve try this marketing gimmik? How could this ever work?
Are there any good ones?
Do you wish one in particular existed?
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>>
The Evil Genius version of The Crow is pretty good.
>>
>>96535813
Star Wars had an expanded universe in form of comics from the get-go.
>>
>>96534680
In most cases they're for fans of the movies to buy for Consooming Product Dopamine then put on their shelves and go back to playing D&D, no idea how Ghost Dog got one though.
>>
>>96550946
Those Gore Verbinski movies really are way better than they had any right to be. I'd play one too.
>>
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>>96534680
I've never seen anybody mention it, but the setting and 'rules' in the inception are absolutely perfect for a ttrpg.

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Commissar Edition

Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh (embed)

>Pre 10th Torrent:
Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5

>10th Edition Rules:

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>>96560469
First time I went to my LGS, the person I was with implied doing just that, loudly. The glares of shame were enough to make us leave.
>>
>>96560852
Thanks anon, just some stritland mud with a little bit of red paint
>>
>>96561113
There are kits/easy bashes to extend the Storm Raven into something closer to the Storm Eagle as well.

They shouldn't have legends it >:(
>>
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>>96560732
>going into biological killswitch if they don't get to natural procreation
>>
>>96560897
Chaos, Death Guard to be specific, then probably CSM, Necrons, Tau, World Eaters. Orks are at the very bottom along with Dark Eldar.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
>>96566179
>Bolt Action Compendium for 3rd Edition

GF
/d/r9OJm4
>>
Does anyone have all the manuals of GMT Games Mr. President? The Russia/China, Scenario, World Chart and Domestic Chart manuals are what I’m looking for.
>>
Requesting TORCH & SHIELD skirmish game.
>>
>>96561146
Thank you!
>>
I uploaded this g0f in the solo thread. I just post it here in case somebody wants something from it.

GF /d/9xBQLN

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Previous thread: >>96346915

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What is your opinion on the art in GURPS books?
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>>
>>96559209
Use the K.I.S.N. method: Keep It Simple Nigger. Have the stakes of the adventure mean something. Create NPC's the players actually care about. Give them tests they might fail at. Make the world seem interesting.
>>
>>96559209
Go to One Shot Adventures and pick one from there. They are pretty good and there are a lot of genres so you can run something other than dnd fantasy.
https://1shotadventures.com/1shot-adventures-gurps/
>>
>>96559209
Pyramid 3/104 "It's a Quest"
>>
>>96562798
that article is both overcomplex and 100% useless
>>
>>96562822
That's a "you" issue.

I am genuinely shocked how this can be called a release.
Even the fattes siggy piggys have to admit that that 155€ for 13 minis is okay.
Compare this to the Cathay Batallion where you get 42 Minis of the same quality for just 145.
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>>96557967
The 4th edition old chorfs stuff is basically gone, absolute best case scenario gw does a made to order for them, but I think even they don't have the molds anymore.
>>
>>96558048
i thought that too but all the imperial dwarfs had me excited.
>>
>>96558059
Well, here's hoping for you anon.
I'm a zoomzoom without any nostalgic connections to fantasy so whenever a grogs points to some ancient models fron 1990 or whatever and mentions how much more sovlfvl they are than the new stuff I don't really get it. But oldchorfs are the one oldhammer army I actually like, for some reason those goofy bastards actually manage to sway me.
That being said I still shan't be paying their weight in silver for old metal models. No thank you gw.
>>
>>96558099
it's much worse if you want it via ebay.
fucking i've wanted to build a second ed ork army for a while (so fucking glad there's a second ed ork guy) but like ebay is 100 a sprue, gw is fucking not providing it.
just gotta proont.
>>
>>96558099
It’s genuinely bizarre that the game that’s an extremely transparent cash grab is somehow the “soulful” one and the one where they bother trying new things is “soulless”
Like, yeah, I get you don’t like black people, but TOW is mostly them charging modern prices for models that are decades old. I guarantee you that GW’s product with the highest profit margin is some random TOW model from 30 years ago since it costs them pennies to make and the cost of tooling was celebrated by going on a trip to visit the twin towers

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>96547410
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>>
>>96563502
The Exarchate have a claim to being the number 2 power after the Empire. It's either them or Malkuth. So at worst the Exarchate is only 3rd place. Still above DKMDR, and the Muddish, and finally the city state of Dis is in last place as it's a city state.
>>
>>96563595
Wait if you don't marry Kalliope for stability then who will you marry?
>>
>>96564294
Sex is character development.
>>
>>96564711
Omega.
>>
>>96564958
Boring. That won't give you royal claims since the Ecumene will be blown up.


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