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A man comes to your house with a gun and demands that you collaborate with a minimum of 2 other GMs to run a shared world for a pool of players. You decide how many players are in the pool and can vet/kick anyone you dislike.

Each GM has to run weekly or biweekly, the outcomes of sessions have to affect the world in a tangible way. If GM 1 runs a session where they burn down a city, GM 2 running in that city next week has to acknowledge that new development. Sessions ran in the same week are considered loosely simultaneous.

Players can move from one table to another week by week with permission (either specific to them or blanket permission). GMs can carve up areas of influence within the setting however they choose, but the setting has to be small enough that the GMs aren't running entirely different games that never touch. Everyone has to be playing the same system with the same rules but any system/genre is acceptable.

Can you make it work? What does it look like? How do you divide the work between GMs and keep them coordinated? You cannot kill the man with the gun or yourself.
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>>97673666
I've always wanted to run a game like this, the setting would be a fairly 'generic' jrpg type affair, the great evil is about to reawaken unless the chosen heroes intervene.
I'd have 2 groups, one would be the military generals, head magii, and ruling class of the last great empire. They wield supreme executive power but have basic human statlines; e.g. the head magii can, by channeling the power of a small group of experienced magii, just about summon a fireball from thin air, but commands the thousands of magic scholars across the kingdom. This group is focussed around getting shit done, countering the growing forces of the great evil and trying to hit back where able.
The second group consists of the chosen ones, a bunch of teenagers from a small village far away from the front lines. These players have higher than average stats and gain an insane amount of xp per session, by the end of the campaign they will be throwing fireballs and slicing through boulders. This group is focussed on interpersonal drama and going on fun but meaningless adventures, like raiding lost tombs because they want some flashy jewellery, etc.
The two sets of characters would never meet, but the general idea would be the first group dealing with the reality of the situation whilst trying to somehow get the chosen ones to actually do their job instead of worrying about who is taking who to the village dance. It'd never work as a game but the concept really grabs me.
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>>97673666
>You decide how many players are in the pool
I decide on zero players. Now what?
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>>97674240
Probably not by framing it as an obligation to be performed on pain of death, which suggests finding the easiest thing you could do that technically meets the requirements, rather than a game that the people involved might enjoy.
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>>97674555
Can't run the required number of games, but >>97674579 is right. The obligation was a poor way to frame it.

Feel free to use the "man with a smile" or "man with a million bucks" prompts added upthread.

Thanks to people actually engaging and posting some cool ideas. To everyone upsetti about the man with a gun, mea culpa
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>>97673666
I don't think it's impossible but I do think it'll be worse than the GMs could otherwise perform. Three legged race style.

Rate this group, /tg/.
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>>97672712
>nemesis party appears in your path!
https://www.youtube.com/watch?v=EH6Gahqc9ik
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>>97677759
>There was never an Aqjabats Cover of Saddam-A-Go-Go
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>>97662442
Comfort halflings are a must for balanced parties.
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>>97668426
Folds to Pale damage.

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A thread for everything Dragons.
What is the best kind of Dragons for a game. Just the standard, firebreathing scally Dragon? Or is it better for a game to give your players variety?
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Are the color and metall naming the best and based?
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>>97678234
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>>97678243
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>>97678246

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How would chukudus fit a fantasy medieval setting?

I see them and see medieval tech could make them.
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>>97669760
Vampire the Masquerade with Kindred of the Ebony Kingdom.
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>>97669056
Why didn't the romans come up with the idea for steam power, or poleaxes, or taking their banded metal armour and turning it into solid plate steel armour?

Ideas occur when they occur. Sometimes they can be inspired, like how the chukudus are inspired from scooters. Other times they just need to occur.

>Why don't these culture-specific things occur in other cultures?
Things will spread only so far as there is a niche for them, or support for them.
If there's nothing for either, they won't spread.
If you can afford a hatchback, you don't need a Chukudu. Similarly, if you don't live in an area with a clear and mostly moderate slope from high to low, you won't be able to use a Chukudu.
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>>97668294
You mean like how they have beasts pulling grav-sleds on backwater worlds like Tatooine?
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>>97664128
This only worked because the town it is used has hills, i.e., they use it to carry stuff down hill faster. They have to push it up the hill afterwards.
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>>97664128
i think you just wanted to make a thread to make fun of africans for riding around on shitty handmade scooters despite being a lazy neckbeard who couldn't assemble an ikea chair unassisted

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>removing all incentive for players to fight each other
>free units
so why even play a fucking skirmish game at this point? If someone wants a tabletop coop they can pick Gloomhaven
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>>97670096
He's right though.
Half the reason Warmachine was so fucking gay is because it was hyper competitive and put the Hobby stuff to the backburner.
Its also why modern GW is so fucking gay too.

If your army isnt fully painted you're nigger tier.
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>>97665705
If that's true why not just build scale models? They are usually far cheaper and have finer details when compared to "wargaming models" of comparable size. If building and painting is the best part of the hobby for you why not just do that and drop all pretense of using them in an actual game?
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>>97677270
What if I prefer fantasy to military history?
Also, the finer details aren't exactly a universal feature, even if there are some really good historicals.
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>>97648944
>hate is literally from paid GW shills
He was a cunt to my brother, so I hate him and pirate his games.
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>>97677270
I do occasionally, but I also enjoy the 10-20% that is getting round a table of nice terrain with the lads and having our fully painted forces fight each other
>>97677999
lol what did he do?

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/lit/ crossover post.

What's your favorite appendix N core to inspire your adventures? Doesn't have to be fantasy, sci-fi is also fine. I finally got into Jack Vance's stuff and I'm convinced "retards bumbling around at the end of earth on top of the ruins of a technologically advanced civilization" is the best setting.

Lord Dunsany's stuff really blew me away, fantastic fantasy and it's clear how to influenced pretty much everything that came after it.
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>>97671796
This. Either start with Ill Met, or start with Jewels in the Forest/Two Sought Adventure in the first collection of short stories, since that was the first story published.
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>>97671796
>>97673493
Most Elric collections do this same shit, they put the stories in chronological order so you start in some slow-paced prequel instead of opening with the original cocaine-frenzy short stories. An understandable editorial decision in a way, but a uniformly deplorable one.
>>
Apart from what's been mentioned...

Thomas Covenant
Jirel of Joiry
The Mongoliad
The War of Powers
Thraxas
Tolkien's non-Middle Earth work
Musashi
Shike
The Sunset Warrior
The House on the Borderland
The Night Land
Riverworld
Maker of Universes

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I'm a fan of the Malazan Book of the Fallen series.
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>>97675746

You are based anon.

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Is there a "modern day" hack for Mothership out there or something similar I could use to run a resident evil inspired game?
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>>97661628
yeah there is a fan hack and it's here
https://octopusink.itch.io/anomalous-investigations
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>>97661628
honestly just use a different system, there are others that work fine for this. All Flesh is your one-stop shop if you want to have a really tailor-made zombie experience. Other than that you could hack Delta Green, I say that as I am a delta green player who has played a few RE-inspired one offs and had some fun, but in honesty it isn't my first recommendation.
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>>97664390
>>97661628
Besides this, there is a cybrpunk hack. Which is not quite what you want but good for the higher-tech weapons like what Jill used in RE3 or the original concept art for RE1.
https://spellbookgaming.itch.io/bite-the-hand
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>>97661641
This is correct. Look for AFMBE, and the RE:genesis fan book.
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>>97661628
Just use Delta Green. I used it for mine and it went awesome.

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Now what, Charisma character?
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>>97662615
*Casts Fireball at Spell save DC 19 (8 + 6 proficiency bonus + 5 CHA mod)*
:)
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>>97662615
>pathfinder oradin with nature mystery and gauntlet of heartfelt blows
obviously I kill them all
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>>97662615
>cha caster
idk cloudkill maybe?
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>>97662615
Yell out "FUCK YEAH! LET'S DO IT!" and join their charge to go fuck something up.
>>
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>>97662615
enjoy running straight into a flamethrower, looser

why isn't there a popular banlist that just removes xyz, synchro, pendulum, and all that other horseshit altogether?

You either get full ass modern hellscape yugioh or 2005 yugioh. What if I'm more nostalgic for the GX era 2010 yugioh? What if I want to play with some of the modern cards and mechanics but just not the hyper methed out shit? What if I want to explore some of the non-methed legacy support?

obviously I can just write a python script to rip out all the meth summons in my own banlist for edopro but that's not what I'm whinging about here, I'm wondering why I'm so alone in wanting a middle ground. Or if I'm not alone, why it's so fucking hard to find (other than dead internet)
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>>97672716
Omega's also for people that just want quick pick-up games since it has casual matchmaking. Disable social features, queue up for casual, and just play a quick round or two before fucking off and doing something else.
>>
>join casual EDOPro room
>my first draw has 2 hand traps
>guy throws out a combo starter
>"I know what to do here!"
>ash blossom
>unphased, he throws out a second combo starter
>"okay, this has to be it!"
>effect veiler
>unphased, he proceeds to throw out 30 additional cards

this isn't even a proper meta deck he's using, is it?

I get this is le skill issue but like what am I actually meant to do and where if I don't have intimate familiarity with my opponent's fagginess? Should I just always hold out for like 3 to 5 cards into a combo before even trying to break it? I feel like even if I had 5 hand traps that wouldn't be enough and then at the end I'd still be taking 7000 damage and have no cards left in my hand or on my board, there's nothing I can fucking topdeck to make a comeback from this much niggering.

This definitely crosses the line in a casual lobby either way. What does "casual" even mean if it doesn't at least mean "don't do shit like this."
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>>97677351
>what am I actually meant to do and where if I don't have intimate familiarity with my opponent's fagginess?
Gain familiarity with it? Matchup knowledge is a factor and handtraps are only silver bullets when you have said matchup knowledge backing it up. For the record, the correct play is to hold out until they trigger Tatsunootoshigo's effect.
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>>97677470
>Gain familiarity with it?
I'll probably never see this guy or his deck ever again and my next 30 losses will be to different decks. I don't have the brain power to instantaneously memorize the deck of every opponent I play after one game, either.
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>>97677487
You still need to gain familiarity with it if you don't want to lose to it, and one of the ways to do that is to lose to it so that you can identify its chokepoints. That's why a Match is Best of 3. If you don't expect to see it any time soon, just erase it from memory until the next time you do. But if you expect to see it again, or alternatively if you're PISSED because of what happened, commit the following to memory.

One of Memento's things is that it has a lot of redundancy baked into its kit, and that kept it a low-level Meta deck for a while. They can continue playing through interruption, but Tatsunootoshigo is their biggest chokepoint since it's what lets them crap a bunch of their cards into their GY.

You also don't want them to resolve Akihiron when they can conduct a battle phase. That is a win condition for them.

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Theros Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-february-9-2026

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

Comment too long. Click here to view the full text.
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>>97677956
That's a dude without a dick, a far worse thing to have.
>>
>>97679004
>Premodern Championship for 2026 is taking place in Poland
>live in new zealand
>want to visit poland just for sightseeing but traveling to europe is impractical unless you spend a month plus there
>see this
:(
>>
>>97679127
>nobody cares about anything anymore
Wrong.
I care.
I care about making sure I don't care about anything.
We're past apathy. We've entered wilful disdain.
>>
Standard is worse with TMNT than it is without it.
>>
New thread
>>97679443
>>97679443
>>97679443

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You don’t actually use dice with numbers on them right /tg/?
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>>97674534
Woosh
>>
This thread is extremely low quality.
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>>97675837
No, it's just achieved quality equity.
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>>97675072
This site went from smart-ish people pretending to be dumb to dumb people who think they're smart
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>>97674824
lol

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Would stargrave be a good way to play a SG1 type game with a bit of skirmish and a bit of RPG elements? Or are there better options?
I figure all I need to play terrain wise is make a gate out of foam and buy some christmas village trees and I have a Canadian gravel pit ready to go
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Stargrave could work, but I'd look into one of the Patrick Todoroff games, like Insurgent Earth, or Zona Alfa. Might also consider 5 Parsecs From Home.
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>>97674342
5 Core Skirmish Essentials or Fist Full of Lead. Both are for pulp skimrish action with rpg elements with add-ons for various scifantasy bits as needed.
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>>97674342
Just use the Stargate rpg

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Basically this. Do you just sort of handwave it, gloss it over, or do something with it? It always felt somewhat extraneous to me, to be honest.
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>>97674004
Try to give the players something to do so it isn't strictly a bunch of nerds pretending to shoot the shit with each other until I'm satisfied. I've had decent success with mechanical benefits for training, alongside crafting, schmoozing locals, buying shit, selling shit, and any minor objectives they can come up with. Hell, that last bit often allows me to stretch content as they blunder into another situation I can weave a couple of sessions out of.
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>>97674004
Downtime consists of deciding how 1-hour increments are spent; a cleric healing and the character being healed are devoted to as many hours as that takes. Characters who aren't healing or being healed can maintain their gear through hour-increments, and characters who aren't doing anything can make good use of time by repairing the gear of someone who is preoccupied, because each increment spent has a chance to increase the danger level of the world.
These are the decisions a player can make for characters who aren't themselves during downtime.
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>>97674004
We extensively plan it out (see picrel), make some procedural rolls (eg: jobs, networking, etc...) and then we roleplay anything of pivotal interest that may happens in the meantime.
>>
We play The Dark Eye. Sitting on a table to discuss something with NPCs is half the game.
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>>97674004
Making threads.
Basically this. Do you just sort of handwave the responses, gloss them over, or do anything with them? It feels like you don't, to be honest.

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https://www.youtube.com/watch?v=1XN9QaX2plk
He's right you know. Every DNDs' magic systems feel fake because they're not historical.

If you want magic that feels authentic and historically accurate then it MUST abide by the following:
- Magic is a mundane everyday thing. Literally everyone knows how to use magic. If you want to curse someone you just recite or write a curse on a lead curse tablet and throw the lead tablet down the well.
- There's nobody whose profesion is just wizard or witch even though labels like that get used often. Because magic is a mundane everyday thing. Everyone uses magic as part of their profession.
- Magic is not energy. MAGIC. IS. NOT. ENERGY!!! Magic is about petitioning gods and spirits. How effective is magic depends on how well you petition.
- There's no such thing as inherently good or evil magic which every DND is so guilty of. One man's witch or sorcerer is another man's holy priest.

This is how magic historically worked across the world (NO EXCEPTIONS!!!) until 21th century fantasy writers shitted all over it.
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>>97674958

This is just celestial bureaucracy. Magic is like a Lawsuit or a Contract. You need to know the right judge and have a good lawyer. But you know what? Funny enough, Information is also a form of energy (Landauer's Principle)! Even a "petition" to a god is just an exchange of information-energy.

If a spirit "does" something in the physical world moves an object, changes a brain's chemistry, or generates heat work is being performed. In physics, work is the transfer of energy. Therefore, even if a god does the work, that god is essentially a transducer of energy.
>>
>>97674958
I'm not watching your youtube video.
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>>97674958
Esoteric magic is fine for novels and other media you just consume.
Mana-based magic where you press buttons is way better for interactive media like video games and TTRPG campaigns, they're tools for you to do STUFF quickly and doing STUFF is fun.
>>
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>>97674958
>he still thinks dnd is historical
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>>97674958
>If you want magic that feels authentic and historically accurate
Nobody wants this.

Macrisian OSR/ACKS is now better than Gygaxian D&D
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>>97678074
Oh I see you are that one mathematically illiterate ackshill
so you literally lack the capacity to figure out why that is hilarious
lol
>>
I am absolutely positive that NONE of the "people" saying that ACKS does nothing interesting or original have read the massive Imperial Imprint edition, which is based on ten years of play of the older edition and also incorporates a bunch of supplementary material (for one thing, the race classes are in the player book of the new edition, not "sold as splats" as someone here would have it). In fact, ACKS II puts the entire system that the classes, spells, monsters, etc. are built from in there so you can use it to build your own if you like, although I haven't actually read that far, yet.

It's really too bad that modern gamers are such insufferable lemmingsperg children (and I say this as someone whose politics probably don't match up too well with Macris's!) that will simply repeat, parrot-like, what they've heard from others that a real conversation about what ACKS does and doesn't bring the table can't be had just about anywhere. RPG Pub did better, but that's probably because at least some of its users are over the age of 25.
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>>97681393
The unfortunate reality is that they're using words as magic spells rather than a way to discuss things.
If they could get away with "By the power of discord, in the name of Big Gay, make the chud game go away" they'd just use that instead.
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>>97679733
Not really in any position to call anyone else mathematically illiterate, Castrato-kun.
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>>97681393
>modern gamers
It's not "modern gamers", it's a parcel of discord trannies who are seething that Macris refuses to toe the line and bow to their "power" or whatever and so have vowed ineffectually to destroy them.

You have to understand, these trannies lead such a bleak and miserable existence, basically excluded from all IRL contexts, that they hanker desperately for some crusade in the name of The Tranny Cause they can throw themselves into. But it has to be an online crusade since they're totally powerless cripples in the real world. It's like that one guy in Otherland.


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