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Let's be honest, GW's Slaanesh demons are ugly - they're a disfigured mess that you'd expect to find in a heroin den, not the diverse demons of the god of all possible pleasures, temptations, perfection and so on. There must be somewhere to find decent model files for 9/10e codecies that can be downloaded and printed? A bonus would be if the model files were pre-painted/textured, so I could also use them to build an army in Tabletop Simulator. Willing to pay, but modest amounts.
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>>96857992
Circa 2003 or so when 6e came out; hope you have a time machine.
>>
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>>96858077
Old models are unexpectedly awesome. I wonder if anyone scanned them.
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>>96858100
They did a made to order or year or so ago, so I bet you can find some recasters for them.
>>
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Left to right.
Standard 'nette for comparison.
Raging Heroes "Mantis Warrior" - nice, but very lightweight, felt a bit flimsy during build, especially the slottabase tab.
What you can do with a box of witch elves, daemonette bits and some sister of slaughter heads (in the WE box) suitably 'shaved'. In hindsight I wish I'd had the balls to change ALL the feet to claws, but it was a nice experience all the same.
>>
>>96858034
Daemonette bits might be nice for Genestealer kitbashing.

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Previous thread: >>96735244

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
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>>96813059
1.) I'm not poor.
2.) I don't like malware.
>>
>>96862608
Don't insult our archive. There's no malware there.
>>
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>>96862608
>>
>>96862635
*wink wink* right...
>>
>>96862608
Yeah but by buying a copy of GURPS, you give money to SJG.

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Do you prefer "cottagecore" or "mudcore" aesthetics for your medieval fantasy countryside?
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>>96857038
Nah, mods give more leniency to all all trolls and resident autists. They're not trying to protect pucklfuck, but they're purposefully letting this site go to shit.
>>
>>96855126
A mixture. Muttagecore
>>
>>96855126
>Mudcore inside cities
>Cottage core for when outside of cities
I mean in my immagination usually is like this when I run a campaign, I always immagine like a dirty castle but like the town outside is more cottage core.
Or a mix of it
>>
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>>96855126
A greasy pepperoni fart in your dysgenic redditor's face, fucky puckee.
>>
>>96857058
>they're purposefully letting this site go to shit.
Which explains why so many US government email adresses were found in the leaked mod info.

My big red wife(not yours) Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:

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>>96860189
shut up bitch my last account got banned because of your faggotry.
>>
>>96860344
don't worry we'll get your new banned as well if you don't fuck off from this place soon
>>
>>96859579
I thought the general consensus was that people think gw wants to move to longer cyclical release schedules?
>>
>>96857428
>Everything your faction does, the Imperium does better. Even the stuff your faction is specialized in, the Imperium is still superior at.
Lol. Nope
VROOM VROOM VROOM
>>
>>96859657
This looks good compared to the nerfgun marines

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I love unarmed melee fighter concepts.
What traditional game has your favorite unarmed combat? Ever played a memorable fist fighter character?
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>>96809770
>Realistic unarmed combat in GURPS really fucking sucks when going against armed combatants, but that's a feature not a flaw.
In my experience the thing you need most to be an effective unarmed combatant in semi-realistic GURPS is for your character to be a full on balls to the wall crazy motherfucker who puts keeping up momentum in a fight over everything else. You are pretty fragile but if you strike first and make sure it is the last strike of a fight it works, and you just don't stop. For all that unarmed guys have trouble with weapons most of your opponents are also pretty fragile - a strike to a head, knee, groin and so on would put them down.

Slap some gauntlets and metal shod boots and it's gonna be painful for everyone involved. Even heavily armored guys have a true advantage only until grab their weapon hand.
>>
>>96826188
Well, it was pretty good in Cyberpunk 2020 too. You could kill a man with a single punch or in case of borgs you could learn Panzerfaust and blow up tanks by jump kicking them.
>>
>>96856431
Of course, if you fail the save, there is nothing you can do to interact with the effect. lol
>>
>>96856474
So do you need to end fights in one hit or do you need to maintain momentum?
>>
>>96816782
Why were you trying to endanger a child?

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I heard from multiple sources(A few might be what YouTube w lore videos) but I'm not so originates from that I've heard a few times the Elves The Swordmasters of Hoeth do take into account the weight of there eyelashes when they are fighting with the swords that they take that much into account with the training.Does anyone know the source of this achievement and if it's canonical?
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>>96852465
Generals are a curse on this board, you wannabe jannie.
>>
>>96852503
That's because you weren't present for them, nominis boy
>>
>>96852438
>>96852457

I doubt that was ever actually written.
>>
>>96852474
Then take the fucking hint, retard
>>
>>96853413
>nooo you can't call out worthless fucking posts when there's dedicated threads for them !!!!
kill yourself, unironically

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Poison Dart Frog Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>
>>96860746
White, looks like.
>>
>>96860746
Green. Animating lands is cute but nothing amazing. Otherwise it's greens normal fare which is already poor in standard
>>
>universes beyond is the price to pay for having cute girls on cards again
What a monkey paw
>>
>>96860779
Green might get some jank going with earthbending acting as an extra landfall trigger when they die.
>>
New thread
>>96860794
>>96860794
>>96860794

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Warhammer 40k Winners:
>Orks, even when they lose, they leave behind Ork spores and feral Orks to keep on fighting, and they're taking more worlds than they're losing and getting bigger and tougher
>Tyranids are gaining more biomass every day, and evolving to face the new threats while eating world after world
>Tau are growing in territory, numbers, industry, and technology every day, and although small for now there's no indication their rapid growth will continue to stop anytime soon
>Necrons are awakening rapidly, are not particularly threatened by the Tyranids, have immense superweapons at their command, and functionally infinite numbers, with them able to just put in AI into robot bodies in the unlikely event they ever actually need to produce more Necrons from scratch

Warhammer 40k Losers:
>The Eldar are slowly fading away, and there's basically nothing they can do to halt their decline, save for trying to spawn a death goddess that won't even save their race, just let them not go to Vore-Hell when they die
>The Imperium is a rotten structure with no ability to fix itself, being chipped away planet by planet, kept alive only through sheer inertia of its immense mass
>Chaos is a self-destructive force that literally seeks to kill off the very beings that sustain it, and would, given their way, inevitably collapse into oblivion should they ever actually win, with no cohesive plan whatsoever beyond the whims of its individuals and no real way to deal with the Necrons or Tyranids or Orks
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>>96855044
The Eldar have been outright OP in several editions though?
>>
>>96855174
>a lorelet dipshit who has been living under a rock for 5 years
Implying any lore past 4th edition is worth a speck of real attention or acknowledgement
>>
>>96855092
>It's been stated over and over and over that Chaos is not limited to the 40K galaxy/universe.
And it's always been chaoscuck cope.
Chaos has been explicitly stated to be born from conscious thoughts of beings of THIS galaxy and emanations of violence from the war in heaven.
There are no other realities, and even alien monsters from beyond the galactic rim are totally unfamiliar with Chaos.
>Cohesive plan? What do you call the Black Crusades/Crimson Path
A shitty retcon.
>>
>>96855044
>Orks
That's until one major player gets cohesive enough to wipe out the Orks yet another time.
They haven't been relevant since war in heaven.
I mean sure, Orks are living the life, but none of the current ones are going to survive unto the next millenium.
>Tyranids
Tyranids are beaten at every front they've appeared on so far. And that means that they are consistently losing their biomass and the local galaxy gains it.
>Tau
Exist solely on plot armor support.
>Necrons are awakening
Sure, they're a major problem. But they're also equally disorganised and practically few in number for any given battle.

>The Eldar
At the same time, there are always enough Eldar to throw at a problem. There are more Eldar in the galaxy than Tau. Lol. Lmao.
>The Imperium

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>>96855092
Necrons are stated to have a population as large as the Imperium once fully awoken. Considering their average citizen is a Necron Warrior, the Imperium is on a clear timer. The Silent King isn't even concerned about the Imperium, he knows that when all the necrons are back the imperium is done. He is just worried the Tyranids will fuck up his galaxy before they can arrive in force

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What's the best way to pick a villain? Should the villain reflect something about the party? Should he exist independently from them?
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>>
>building PCs before you have a campaign to put them in
Nogames are so funny
>>
They should be doing things the players and their characters don't like. They should have a distinct personality including clear motivations and weaknesses that the players have the opportunity to exploit them rather than just levelling up for a big fight.
They should be interesting enough that they're worth interacting with but don't need to be fully fleshed out characters with long backstories. To the extent that the game is a story, it's one about the player characters.
>>
>>96857262
>>building PCs
try reading OP again, retard.
>>
I mostly avoid villains, at least for the main antagonist. I've found my players usually enjoy games the most when the antagonist is a good and likeable character, but one whose goals or position force them to be at odds with the players. I am kind of lazy so my go to is generally "opposing leader in a war" but it can be anything really.
>>
>>96857185
Have multiple villains. You can do both

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From my perspective, "evil" characters are much more free than good characters in their actions and possible roles. Even just defining what their code of conduct is (since it's not a moral one) leads to many more interesting possibilities than with a "good" character. Arbitrarily limiting yourself to characters who you morally agree with just seems stupid.

Yet, most campaigns and GMs don't even allow evil characters among the players. Hell, half the time people are afraid of having any truly evil characters at all, even among more villainous npcs that might even be the main antagonist(s) of the game.

Why?
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Somebody post the skaven backstab circle
>>
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>>96841276
Fiction usually allows for an escape from evil assholes, rather than constantly remind you of them.
>>
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>>96841276
I suspect it's because most people don't enjoy playing an evil character and going genuinely heinous shit because they feel bad. It can also lead to people exploring heavier topics and tones of gameplay that they might not want when playing a fun RPG with their friends.

I tried it once, playing an evil priest in service to the Goddess of Murder who would not hesitate to torture people for information or execute people who had surrendered and were begging for their lives. I found it both uncomfortable and insightful to play, and it's not something I'm in a hurry to do again. We've actually since agreed as a group not to include torture in our games, or to handwave it.

This anon >>96841393 is also correct about the potential for infighting, which I find to be really disrputive and can ruin the fun of what I consider a team game.
>>
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>>96841276

We'd attempt an "evil campaign" every few years in my 20's but the novelty of BBQing the orphanage and backstabbing each other always wore off pretty quickly.

I think it's just lack of self-awareness. Like when playoids talk about wanting to do a "sandbox" but then don't take initiative and drive things forward. Everyone misses the structure of being the good guys saving the day.
>>
Play (Warhammer 40k) Black Crusade. It's less janky than RT or DH 1.0, although still janky, all characters are willing servants of Chaos, so Evil dial is cranked up 11. Core rules include sacrificing children to gigasatan for minor benefits (or major fuckups, because Phil Kelly tables must be featured in every Chaos book, even if actual Phil Kelly hasn't been on the same continent as the writers).

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Furry Elites edition

▶Previous thread:
>>96672179

▶News: Next box is space wolf phobos versus tau stealth suits
https://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)
▶Brief team summaries if you are wondering who to try out next

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>>96851445

KT plays pretty well solo joint ops or not.

Because there is so much asymmetry in teams and tac ops, it doesn’t feel like you’re trying to outwit yourself.
>>
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>>96739486
Shouldn't these guys be Grey Hunters?
>>
>>96853294
no
>>
>>96851445
It's fun to make up your own stories while you play solo against hordes of enemies. Not for everyone, but I like it. It's relaxing.
There are books of generic random tables you could use to improve the "between the battles" element of your campaign if you are into this type of thing, but it's not needed if you just want to play a random game solo once in a while.
>>
>>96857155
last editions sadhammering was kinda fun because i tried to come up with the story after each match, imbuing the highlights n such in it.

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>everyone accepts that tcgs are a scam
>people still buy into them anyways instead of playing non-scam games
did we ever figure out why this is?
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>>96835220
modularity is good design, and tcgs are inherently modular. the individual modules are packaged as cards, which new/casual players immediately understand are interchangable. tinkering and customization give players an easy-to-follow outlet for self-expression. you don't even have to understand the game itself, just the fact that 60 cards make a deck.

contrast with ttrpgs, which are also intended to be modular, but don't have physical objects representing specific modules. a typical player's introduction to d&d, for example, is a pre-written campaign with no obvious places where elements can be added or removed. in theory, a dm has even more flexibility -- they can even change or ignore the rules if it suits the story -- but in practice this doesn't occur to new players.

tl;dr -- making each creature a card makes it easy to understand that creatures are interchangable, and changing creatures in/out of a game is fun
>>
>>96835220
Competitive games rely on FLGS to host events. TCGs pays the bills a lot better compared to fixed cardpool models like LCGs. Without these events the competitive game would be dead
>>
>>96835220
This is why my dad would belittle all tcgs as paying for cardboard and would take away my Pokémon cards and lock them in a drawer. He recognized the danger. He did the right thing and I will do the same. Thanks dad.
>>
>>96844785
and yet how many still net-list?
>>
>>96852608
those people are on the other side of the conflict

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True Sons Edition

>Previous Heresy:
>>96835016

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS

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>>96856268
Tortuga sells stls?
>>
>>96856233
>bs5
That's retarded. Give it +1 wound and watch as your opponent is unable to remove wounds from vehicles because the mechanics don't work.
>>
>>96854637
Results? Good luck
>>
grim post count desu senpai
>>
>>96856384
look at that moobplate

How frequently do you see in-game friction between PCs successfully and satisfyingly resolved in-game?

In non-tabletop fiction, there can be in-universe friction between protagonists. For example, Netflix and Disney+'s Matt Murdock/Daredevil argues with Frank Castle/Punisher over sparing vs. icing bad guys (with further nuance to distinguish common goons and major villains). These stories have the luxury of being written by a relatively unified team of writers. No one writer truly "owns" a specific character, or otherwise has their ego and enjoyment invested in a specific character. The writers generally need not worry about taking sides, showing favoritism, or (deliberately or accidentally) "proving" one character right or wrong.

Tabletop RPGs are different. There is no unified team of writers. Each player "owns" one specific character, and tends to have their ego and enjoyment invested in that character. The GM has to worry about taking sides, showing favoritism, or (deliberately or accidentally) "proving" one character right or wrong.

In a best-case scenario, the players know one another well, and they can elegantly sort out their PCs' differences in-game through character development and poignant moments, with the GM there to help smooth things along. This does not always happen; players can fiercely butt heads, and the GM has to awkwardly mediate a compromise or take a side, either of which can make at least one player feel like their freedom is being infringed upon.

I am in one such situation. I started up a game for two players. After two six-hour long sessions and extensive out-of-game discussion, there is a clear rift. One player wants a game where few antagonists are irredeemably evil, and sparing them is the usually the right thing to do. The other player wants to frequently fight and righteously kill irredeemably evil enemies (note: with a rather edgelordy definition, such that simply opposing the PCs automatically makes an NPC "irredeemably evil").
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>>96853845
It would help if you remembered the "edgelordy" player repeatedly told you he thought it could be a fun source of in-game friction and he was ready to switch to nonlethal before you made this post.
>>
>>96853845
It depends. In our last campaign we had a ton of interpersonal conflicts, but it was a lot of fun and no one took is personally. But in a game I played in several years ago, one of the players was freaking out because my character had secrets that weren't even running counter to the rest of the PCs. He was just convinced
>Character is doing stuff the other character don't know about = he is going to fuck us over.

So, I dropped that character and made something more obvious. Some people just aren't ever going to be down with it.
>>
If the players know what they're doing they'll usually jump to the chance to either resolve the issue or show another side. Like taking a shot for the other or showing in some other way that there's friendship bellow the squabbles. I recall a one shot where two players kept getting more and more mad at each other to the point the rest left them alone, a monster attack and both attack first, both hit, and it was a pretty badass moment.

It can't ever be solved if the players actually dislike each other and are pretending to just be doing what their characters would. Which is by far the most common case.
>>
>>96856137
WE HAVE A SURPRISE GUEST IN THE AUDIENCE
>>
>>96853845
PVP is anathema to the TTRPG experience.
It doesn't matter the circumstances.
It doesn't matter if makes sense or if logic dictates friction between characters.
It doesn't matter if you consider everyone good sports.
PVP always - ALWAYS - leads to hurt feelings and potential drama at the table.
NEVER let it happen under your watch. If you must antagonize, do so as an NPC. No other context is without danger to the game's health.

I see this phrase turn up a lot, especially by HMF guys, but isn't the dude who said this a villain who is also a manlet?
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>>96855293
Nigger there aren't even dice in the OP.
>>
>>96855016
>but isn't the dude who said this a villain who is also a manlet?
I have no idea who said that, but how does this affect the validity of the saying?
>>
>>96855016
What about if everyone is special in different ways?
>>
>>96855630
There's a lot of hylics out there in the world.
>>
It's disingenuos nonsense because muh "non-special totally average everyman human" character will almost invariably be propped up by plot armor.


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