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File: orc.jpg (591 KB, 2560x1280)
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I want to run a LotR campaign where the players are surviving remnants of the "evil" coalition - orcs, isengarder uruk-hai, easterlings, etc - after the War of the Ring.
It's not going to be canon - I'm probably going to have to invent a lot about the way the orcs are, what they do when they are not warring, and what customs they have, and how they are spawned.
The problem is that I only know one way to write a LotR story about the orcs, and that one is basically commie revisionism - orcs and Melkor are read as technocratic, modernist-hubris communists, and the elves and men are "backwards conservatives". This was a very popular interpretation of Tolkien where I was born, and I don't like it a lot, it seems very ideological, most players won't be on board with it, and I don't find writing propaganda interesting.
So, how do I write orcs and their culture and society to NOT make them commies, but also with free will and things to do and ambitions?
48 replies and 5 images omitted. Click here to view.
>>
>but tolkien was le based chud!!!
Newsflash retards, current year bluesky and current year /pol/ are not the only two worldviews that have ever existed. Tolkien was a devout Catholic who was self-consciously faced with a dilemma between wanting the orcs to be irredeemable and recognizing that since they had speech, emotions, and some understanding of morality even if they didn't follow it, they must be made in God's image and have free will and therefore their lives have inherent value, and he never found a satisfying solution.
>>
>>98389202
I’ll make this simple: I’ve read entirely too much Tolkien but not as much as others and here’s what I see
>orcs
No culture. No custom. Without a strong willed leader they are squabbling 50-iq murderhobos who are able to start fires and burn whatever it is they kill for consumption, if they have time. There are no female orcs or children, they are corrupted and consumed by darkness and exist to rape and murder and plunder and do as they’re told. If you whip them you can make them do other menial tasks.
>uruk-hai
As hobgoblins. Militaristic, no better than orcs in mentality or culture, but they have a much stronger communal identity that makes them a more dangerous and coherent force. They are basically a warrior culture with zero honor or empathy principles and, again, no women or children make for a nomadic and baseless existence. All they do is march, kill, rape, and plunder.
>goblins
Mostly referenced in the Hobbit: goblins appear to reproduce to some extent and have a culture: they’re petty and resentful and overall capable of running an extremely low-trust society, but a society nonetheless. They can craft and trade to some extent but all of their works and dealings are exceptionally crude and with an individual rather than a collective. They have a hierarchy of some kind, even if it’s just worshiping the biggest and meanest out of fear. They particularly resent dwarves and elves before men; who they seem to be more or less unaware of or uninterested in.
>easterlings
Not much is said but that they are wicked men and desire the destruction of Gondor. After the fall of Sauron they returned to their lands and not much happened. Clearly they have some degree of culture and civilization.
>Haradrim
Even less said, but they were mostly allying with Sauron out of hate for Gondor. They didn’t give a rat’s ass about “evil” plans. That being said they were also removed from the west following Sauron’s fall.
>>
>>98390004
>I want to play LoTR but I don’t want to adhere to anything remotely Tolkienesque and I’m not willing to let my players do evil things while playing evil races.

So you just want attention.
/thread.
>>
>>98389202
By writing them as having free will and ambition? What a stupid question. Why is this even an issue, you fucking petushok?
>>
>>98417225
Tourist detected. It is explicit unambiguous canon that orcs and goblins are the same species, 'goblin' is just the English translation Tolkien chose for the original Westron term 'Orc'.

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What's the best way to work fetishes into a campaign that wont scare away newer players? everyone seems a bit too touchy and squeemish when they're starting out. Specifically I want them to think not every game is going to be bizarre, in the off chance they get too weirded out. Get them to hang onto the campaign and not bounce off before they get a chance to shine and have fun, ect. If this is a hot take idk, but I feel like the strange is what makes campaigns and groups memorable for years to come, gives them flavor.
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>>98410765
>i.e. there is no game
ok we figured already
>>
>>98412183
I can’t imagine how autistic this would seem irl lmao. Sitting around a table and you notice over the course of a year all the freaky shit gradually get worse as if it’s not obvious when the sperg behind the DnD screen starts describing guro or vore or a giantess fantasy or whatever, as if the players are innocent lambs and not just people trying to play a game without the DM making it about what they search the catalog for on /d/.
>>
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>>98410716
>What's the best way to work fetishes into a campaign that wont scare away newer players?
A fetish for CURVACEOUS women of VARYING RACES that are deeply loyal to their partners in MARRIAGE is an easily disguised fetish. Nobody goes
>wait, why is every word the queen says about the king filled with love and adoration? I bet anon is beating his meat under the table
>>
>>98414724
Whatever happened to FAT DOG WIFE Anon anyway, is he still around and just dropped the gimmick or did he leave?

I'm assuming that you're not him and are just making a reference, but if you are actually him, I'm glad you're still around. I always thought his harmless funposts brought some levity to a board that sorely lacks it sometimes, especially nowadays.
>>
>>98410716
Have a normal fetish. Like nobody's going to care if I put monster girls in my campaign at my table because everyone loves monster girls unless you're a colossal dickless faggot.

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Yeah the Evil Church thing is basically a cliche now. But putting aside the "They give you free everything" setup, what does a church that is actively supporting the PCs provide?
Assume like, your grim, dark medieval Europe setting
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>>
>>98383392
>church of Sigmar
If you aren't being chased down by witch hunters over the most spurious of rumours, you're doing it wrong.
>>
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>>98404954
Thx
>>
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>>98411978
What a Gatche/card slop!
>>
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>>98417080
>>
Nikkers? On this board? This time of the year?

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Your rats!
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>>
Rumors say next moulder named character is a female skaven, would-be broodmother who killed & ate the last moulder clanmaster and now "makes" children via science & stitchery
>>
>>98416580
truly the west has fallen
>>
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>>98416580
>"makes" children via science & stitchery
>not actively birthing them on the battlefield
coward
>>
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>>98416451
Here you go.
>>
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https://www.enworld.org/threads/dungeons-dragons’-next-major-product-announcement-leaks-and-its-world-of-warcraft.720017/
>World of Warcraft and other MMORPGs majorly impacted the development of D&D 4th Edition, which saw various class abilities and spells changed to “at will,” “per encounter” and “per day” abilities.
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>>
>>98409417
>Age of Sigmar is World of Warcraft
What makes a fantasy design style like Warcraft?
I played Warcraft 3 (demo) as a kid and I still don't get it.
Is heroic scale inherently Warcraft because proportions are exaggerated?
Is calling something Warcraft here just a phrase that lost all meaning and is just "thing I dislike" now?
>>
>>98410685
It's bound to work eventually if they just keep at it. I look forward to the AD&D 2nd edition WoW reboot.
>>
>>98404032
>generic template slop
I hate the antichrist.
>>
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>>98404042
Why didn't they use the cute black April?
MTG has a bad habit of being so woke it's racist because of how ugly it makes its women.
>>
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>>98407471
>>98410691
>Ogres are STILL not playable in WoW

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Brother Craig edition

>Full-on /WIP/ OP Links Pastebin:
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

Comment too long. Click here to view the full text.
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>>
>>98407680
>Tamiya Stegosaurus box underneath
John Sibbick, who painted the wraparound covers for both Rogue Trader and Warhammer Fantasy Roleplay, is much more famous inn the "real world" for his many dinosaur paintings.
>>
>>98419035
it loks really sweet but why did you build the heavy duty foldable frame around it
>>
>>98419078
My nigga
I decided on that green to match my other guys' plasma guns, I accidentally created a scheme for gun casings where plasma & lascannons get green, conventional ammunition and flamers get red, meltas get yellow.
>>
New thread:

>>98419132
>>98419132
>>98419132
>>
>>98418827
>preferred furniture aesthetic
You can afford to solve your problems, quit yer bitchin.

Is Shadowrun any good?
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>>
>>98405399
Examples?
>>
>>98412606
Too many dice!
>>
>>98416093
It's a dicepool system, anon.
>>
>>98416114
That does not make it ok to need to roll 50+ dice to resolve a single attack between two competent combatants.

And no, that isn't hyperbole. Here, I'll demonstrate using plausible stats for an SR 5e runner fighting his evil twin:

Attacker - elf sammy mcgee - 8 agi, 6 longarms skill, +2d spec, +2d smartlink, +1d aim, 7 reaction (+2 from augs), 5 intuition, quality to make agi usable for full defense, 5 body, armour jacket + ballistic mask + armguards + R2 dermal for 17 armour

Attack pool - 19 dice
Defense pool - 20 dice
Soak pool - 23 dice

Even with auto fire using an AP weapon to cut down those dice somewhat, that sammy is still rolling an absurd amount of dice on both attack and defense, and if I built a real runner and properly optimized it then those dice pools would be even higher (or they would be a bit lower and I'd also have a fully functional mage in addition to rolling 40+ dice between all my pools). Just forming pools and counting the hits significantly extends the time taken for every single action, and it becomes really burdensome when you are doing it dozens of times per combat round as a GM.
>>
>>98416452
>Cyberpunk game subtly imposes the need for technological prosthesis on the players to get things done efficiently
Based

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Welcome to da Salty Squig, how orky iz ya?
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Despite a spirited match, the lads ran out of mana and could not keep things together in added time. This loss will end our cup run, but on the bright side we will stay Elite for a six month vacation. We'll see you next time in the Winter Cup in January.

In the meantime, if anyone is interested in helping out with the team, you can find the means to contact the right people for that on the wikipage: https://implyingrigged.info/wiki//tg/
>>
Well played out there none the less. gg.
>>
It was a good run.
>>
>>
>>98404828
>how orky iz ya?
I slapped some rubber grip tape on a spray primer cap.
It feels good in the hand. It escapes the ass fitting meme of handles and with the right adhesive reusable putty might be usable for 28mm scale vehicles too.
And I wonder if some mechanics nearby will have some not thrown out yet I can bribe to have with a six or twelve pack of beer. I was suggested this by another anon but I haven't worked up the courage to ask yet because autism.
Does that count as orky building?

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If a kitsune or yokai somehow finds its way to not!Europe, would it trigger as fey to local magic purposes?
8 replies omitted. Click here to view.
>>
Yes
>>
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>>98411701
They will be seen as demons, kobolds or goblins.
Just look at Hieronymus Bosch paintings.
>>
>>98411701
Depends on if you actually play games or not.
>>
>>98411995
https://whitewolf.fandom.com/wiki/Hsien
>>
https://books.google.com/books?id=AAumEAAAQBAJ&pg=PA129

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Gamefinder/LFG thread. Let’s try to get some of you no-games sorted into groups.

>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes

What systems are you interested in? What games have you been running/playing recently?
>>
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>Player or GM: GM
>Preferred system: Shadowrun 5E
>Schedule/Times Available: Fridays & Saturdays, 8 AM - 11 AM EST
>Voice or Text: Voice
>Methods of Play: Discord and Roll20
>Tone/Theme Preferred: Semi-serious tone. I encourage when players bring strange characters, provided they commit to it and don’t fuck up the game over it.
>Contact: Discord username: moonloid
>Looking for a 4th player to round out our group since the guy we have lined up for that spot isn’t responding to messages. You don’t need to be familiar with the system as long as you’re willing to learn and show up. Books are provided.
>>
>>98415505
Sigh, I'm sorry, but previous editions of Shadowrun have ruined me on it forever. Despite liking the concept and Harebrained Schemes' computer games and kind of the setting. I just don't have it in me to actually try 5e.
>>
>>98415681
I’m with you on preferring the older editions, especially in terms of presentation. It’s a pain that I have to convert as much material as I do from older editions to patch the holes Catalyst left. SR4 is feature complete and expounds on a lot of details SR5 leaves out, intentional or not. It doesn’t boil my blood near as much as SR6 does, though. I’d rather run the edition I know best than sit on my thumbs.

Eggs Benedict Cucumber Patch is a phyrexian now???
>>
Wait is that really Been-Derelict Cumberbunt-Hatch?
>>
>>98415390
Good to know Khan could decisively beat Leonardo da Vinci in a fight.
>>
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>not Ricardo Montalban

Can anyone sell me on this? This game came out a few weeks ago, and I've been curious, but from what little I can find it just seems like someone's fantasy heartbreaker
7 replies omitted. Click here to view.
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>>98408154
>why doesnt he have a mana stat?
The diamond represents Mana for all intents and purposes.
>>
>>98403296
Never heard of it, post the pdf
>>
>>98403296
>https://ccxp.info/twilight-sword-part-one/
>https://ccxp.info/twilight-sword-part-two/
maybe the system is fine in play but absolutely nothing about it seems interesting enough to pick up
>>
>>98403296
Deltora Quest looking game.
>>
>>98403296
>sell me on this
No.
Any time I've ever tried discussing games here, I was always told to rewrite what I don't like, so I'm not going to sell anyone on any system, especially one I didn't make.

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Hero Idea:
Name: Grey Matter

Powers: Psychic symbiote host. Much smaller than the likes of Venom. The simbiote resembles mercury and is mostly aggregated at the brainstem of Grey Matter's skull. It can only provide minor structural support to the hosts body or be formed into small objects like bullets or little tracking beads, however also provides Minor psychic powers like surface level esp, heating or dampening other's emotions, movement of 5 lbs objects. Can also consume a memory in order to do a major psychic power like mind reading, full on illusion, or firing a powerful psychic stream of force.

Personality and quirks: Is generally positive and tries to be insightful or thoughtful, liking to learn new things and applying them. However he is absentminded much of the time in part because of his pseudo-parasite and in part due to his natural forgetfullness. Tries to make the best of what little he can recall at a time, coming of as almost comically optimistic though still pragmatic. Many things in his mind is going to last for long, so might as well make the best of what he has. Though he still struggles with the ever present sensation of loss.

Looks: Tends to wear all gray with the exception of one or two brightly colored additions like a yellow armband or a blue ribbon around his hat.
8 replies and 1 image omitted. Click here to view.
>>
>>98415405
the best part about superhero games is that the worldbuilding is extremely flexible
a grounded universe where the only super power is peak human and advanced technology suddenly coming face to face with supernatural or extraterrestrial threats is a perfect session 1 plot
>>
>>98415420
This is also a perfect plot for an issue 1 comic, film trailer, first title in a serial novel, or pilot episode for a show, so where was any mention of something exclusive to tabletop gaming?
>>
>>98415419
>So I ask where in that anon's post was anything exclusive to tabletop games brought up
since youre autistic, there are many superhero RPG systems, tabletop games you may say, and by asking for ideas they are implicitly asking for characters to use in their own game

it wasnt said explicitly, but humans understand nuance and context, and asking for ideas about superheroes in a board about tabletop games can be understood to mean superhero RPGs without having to explicitly say that part, which most humans would find redundant
>>
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https://youtu.be/eoIniko3sO0
basically any of the characters here are perfect to steal
>>
No real answer because no games, got it.

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LOL
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>>98412435
>The only star wars writer who doesn't do this is Lucas himself

He had Jango in AotC fight off Obi-Wan and later easily kills another Jedi master. He does get killed by the very best Jedi fighter, but his genes are specifically chosen as the template for an army of Jedi killing clones who kill like 99% of the Jedi. So I don't think Lucas minded the Jedi killer bounty hunter concept.
>>
>>98412458
Yeah. But HK's aren't terribly sound.
>Mines vs precognition
>Grenades vs telekinesis
>Acquantice captives vs "form no attachments"
He was programmed wrong, as a joke.
>>
>>98411534
So they don't have wands, they have Gundo.
>>
>>98412321
>I don't really know why everyone is so fixated on slughtrowers tho, the clones managed to kill almost all the jedi in the galaxy with just blasters.
This. You don't need super special powers to kill jedi. Their entire organization got galaxy wide ganked in a day or two and then vader went around doing cleanup.
>>
>>98412528
That's why you use them in conjunction with each other. The whole point of HK's monologue was that jedi are a tricky, dangerous foe where one has to exploit every possible weakness personal and general to take them down, not that they're easily dabbed-on chumps.
>no personal attachments
I think every single on-screen jedi failed this one. Even the ones who tried to remain detached and noble would still throw themselves in front of a third party or risk their lives to rescue an innocent because its the right thing to do

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Pure Sex Edition

>Community Links:
https://www.warhammer-community.com/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru
https://40k.gallery/

>paint stuff:
https://eavy-archive.com/
https://armycrafter.com/
https://paintpad.app/

>3rd Party Models Pastebin:

Comment too long. Click here to view the full text.
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>>
>>98414728
nta but I have absolutely encountered waacfagging, are you mental? am I misunderstanding your point somehow? are you telling me the triple defiler meta wasn't waacfaggery? come on
>>
>>98416403
That's honestly about the same budget I force myself to adhere to
>cumulative $20/week
>if I want to buy something big I have to wait for my budget to build up
>shamefully borrow from the future if I see something on ebay that's a really good price
>>
>>98416178
-50% outta do it.
>>
>>98414347
> IDF
> good
Shalom, Moshe
>>
>>98413276
Fuck, why is it that the Grey Knights look so badass, but then are a 'No, you can't create your own custom dudes' kind of writing? Part of what I like is being able to make even my own company of space marines, or craftworld, etc. But nah, can't do that with Grey Knights.


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