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Do we really need that many classes for what is essentially using magic?
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>>92016689
they do speed up character creation and prevent players from overlapping, but naming a build archetype is not at all a class system
>>
>>92013155

It's because Bard used to be a prestige class. Originally, they used druidic magic
>>
>What's the difference?
Degree of homosexuality.
From
>Wizard
Not gay at all, but probably an incel
to
>Warlock
Exclusively homosexual slut
>>
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>>92013918
>"Mage" is a derivative form of "sage".
American education strikes again!

What profession were Caspar, Balthazar and Melchior?
>>
>>92013400
Not necessarily, a mixed approach of generic and specific is definitely viable but has to be highlighted in some way both in game terms and in-worlds. In SotDL characters start generic (warriors, rogues, mages and priests) and become more and more specific as they advance, in AD&D generic classes have low SAD requirements while more specific ones have high MAD requirements, making being part of one an achievement of regard that is self-evident in-world.

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Radiant Crimson ACE edition

Previous >>91978532

>Basics Pastebin
https://pastebin.com/ZdJtyTrL

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>EX05 Animal Colosseum questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSfpZJowiRsZv1F5Xr_XhshrU-zlgbGzTg1Ap1Gndf_XJUYLDQ/viewform

>BT15 Exceed Apocalypse questionnaire
https://docs.google.com/forms/d/e/1FAIpQLSdDMjXH5LIiFu5U0ADBROAtxB0m8UokMZCQZBhEji1k4f1vZQ/viewform

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>>
>92038802

>Still getting filtered by tier-2 greymon.dek out of all decks

Lol
>>
>>92038427
I don't disagree, but consistency always trumps creativity, you know that.
>>
>>92038802
Sure is easily telling who doesn't play the game currently.
Fuck off doomfag
>>
>>92039942
>>92039942
>>92039942
>>
>>92038799
What deck do you play?

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Remember when people were upset they were getting rid of the old Dreads? This is why; the last 2 Dread releases have either been monopose or had no extra building options.

This company is starting to really go downhill.
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>>92029369
Not to mention the Leviathan Dreadnought
>>
>>92030080
NTG but he's saying it's monobuild because it's a starter box model, just like how the helbrute from dark vengeance was monobuild, even though 7th edition had wargear options.
>>
>>92031866
Thank god Heresy doesn't do any of that 'it's dumbed down for starter boxes' nonsense.
>>
>>92003915
Thread Theme: https://youtu.be/apK2jCrfnsk?si=37ZVYi76gaD5eNo0
>>
>>92003915
Ooh, ooh, my turn!
>starting
Heeheeheehee :D

i will play your ttrpg now
>>
>>92038214
I might consider it now.

Previous: >>92019299

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net
https://www.archidekt.com
https://www.moxfield.com

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>>
>>92028480
>>92028517
>you choose your targets as the spell or ability goes on the stack. if it has no legal targets the spell will not resolve, no matter where in the resolution of that ability the target happens.
>recently, though, wotc has been printing cards with recursive abilities, or triggered abilities within spells/abilities. an example would be something like shire shirriff. you do not select the target the target as it etbs. the halfling etbs, then you may sac a token. the "when you do" in the middle of the ability is a recursive ability, so if the condition is met you then throw another ability on the stack and can then select targets. this is different from the templating "if you do," which would make it all a single ability.
thanks for explanation, anon. this is more convoluted than I previously thought, especially the if/when part. is it possible to test this in forge for various cards?
>>
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Why do these trigger players even more than regular interaction does?
>>
>>92028322
It breaks down the whole of the Tarkir set both on a mechanical basis, but also on what role it had in the history of magic the gathering development. It also breaks down the structure of its story both in a recap/review sort of way and in an autopsy of how it reflects the tradition of interpreting Asia in fiction and how the Dragons taking over mirrors irl historical events.
>>
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>>92027958
>racism history lecture
yawn
>>
>>92027958
I'm not watching a video by a gay communist who spends large amounts of money on a luxury hobby while also talking about racism

How is that homebrew going?
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>>92029899
Good actually, was inspired by folklore and porn to make the setting an actual vagina. You have to rescue Hitler from inside the vaheen.

Any ideas on a title?
>>
Good. I’m trying to adapt River City Ransom, and it had some difficult hurtles , but now it’s just applying my groundwork to moves and items.
>>
>>92035386
Update: I also went for a jog in the morning yesterday. Because of that, I couldn't sleep tonight because my heart kept beating weird. Now I'm on an even worse place than I started and I'll probably not be able to do anything for the next few days, between not sleeping and recovering.

And no, I'm not 600lbs, it's even worse, I think I have got Marfans Syndrome.
>>
>>92029899
Still figuring out how to properly make Year Zero Engine a fully player-facing. But it is probably a futile task, so I'll move to the other important things. Like the difference between damage types.
>>
Well, I just updated my damage calculations on fall damage and also added some rules for avoiding said fall damage.

File deleted.
I don't do any prep as GM. I don't track HP. I don't track monster abilities. I don't design maps. I make calls in the moments for what is the most exciting, the enemy's HP, the enemy's AC, the dungeon lair, puzzles.

The solution to the puzzle is whatever the player thinks is the solution. Games are supposed to have fun and I won't spend 2 hours per week just planning for things that I will not end up using anyway.

Your character died? My doing. I thought that would be the most exciting. The dungeon's traps? I decided if the room was trapped or not right as you asked if it was trapped.
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>>92025974
That's not how I run my games, as it wouldn't be enjoyable for me or my players, nor do I see the point of using a system at all if you're just ass-pulling. However, if this works for you and your group, then whatever. Have fun.
>>
>>92025974
Wrong thread?
>>
>>92029159
honestly seems like a fun gamemode to play if you've played a lot of the system and are getting a bit bored of the normal stuff. Add some of those fate tokens or whatever, for whom can call bullshit and be correct on both the DM and the Players.
>>
>>92027265
>Playing pretend
The game regulates an act of pretence
Eg: story games, ttrpgs

>Pretend playing
Simulating the act of playing the game
Eg: shooting a movie and having a scene where the actor is playing a board game, he rolls a dice and move the set piece a number of times but the camera doesn't directly frame the board. The verisimilitude of the game is irrelevant.
>>
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>>92027747
>Every good GM knows that running a game is smoke and mirrors
That's basic gming, really experienced gm reach a point in where they find that notion tiresome so they breach out and engage with the table in an emergent way: the gm screen isn't there anymore to obfuscate rolls but just to hang notes and references, rolls are in the open (or they may just be, he doesn't fudge) and mistakes are treated as just little accidents that enrich the shapen narrative (eg: failing forward procedures if needed). Grave fuckups are directly acknowledged to the table and resolved collectively but he's skilled enough to zone in-out from the immersion in a seamless way so the game doesn't lose momentum. He prepares a lot of detailed moving parts he can then pick and combine on the spot (scenarios, npcs, fun rulings) while also having very consistent content ready to run he spent time designing just because it's fun to. He humour player agency because wants to be surprised and have scenarios flipped in unforseen ways. He's actively participating in a game not directing a play.

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Currently running trough the sample scenario and for something that bills itself as a complete solo experience, it just felts like the game Five Parsecs From Home would run better with someone else at the table.
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>>92019905
As opposed to not playing, or playing 40k with unpainted models on cardboard tiles without terrain? I’ll take my hollow masturbation, thank you very much
>>
>>92026662
>creative writing is tabletop rpgs
>>
>>92025512
2nd & 3rd edition's actual gameplay mechanics are not very interesting compared to 1st. Its a lot more dynamic.
>>92026662
I'd suggest not playing with fags at all but then you're still stuck with yourself.
>>92029394
>everything that isn't this one thing must be this one strawman!
>>
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>>92018960
Just printed and painted a crew and opponents. Working on terrain now. I really liked the process of rolling up the crew, gave some great story hooks and the randomness presented a lot of fun narrative possibilities. I want to eventually run a campaign co-op. The guys from the Hobby Homies podcast did it and it sounds like a lot of fun having two crews working together on missions.
>>
>>92031949
Made it trough about two minutes, these guys mic puke pretty hard to listen to.

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What makes these people not fuck each other constantly? I see them often described as perverted and sadistic. Would a woman in this society not see everyone around her as a sexual conquest, people to be subjected through perverted intimacy, gender be damned?
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>>
>>91981247
Op you are so delightfully sexy
>>
>>92037637
He hasnt tried to bury the series because it's embarrassing. He has said the time travel one in particular would make a great movie if he ever gets a deal with Hollywood. However he doesn't often talk about the series anymore because his old publisher, who hold the legal rights to it, took it away from him because they were mad about how he kept letting the villains win. Losing his baby to pearl clutchers is a painful memory for him, so he keeps it in the past.
>>
>>92037091
you're not really getting the concept here.
>>
>>92039390
Bronze age city state dark elves but they also discovered gun powder so they have medieval tier cannons and handgonnes/matchlocks alongside magic
>>
>>92041230
more like tell me about the porn

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The wiki app that I used for worldbuilding for the past three years has been taken off the App Store. All of my notes that I wrote on it were backed up to my dropbox, but now I can’t use the wiki format the app offered. As a sperg who grew up browsing wookiepedia and the bionicle wiki, that was always my preferred note keeping format.
What do you use to keep track of your thoughts and stories? PC or IOS would be ideal, preferably IOS so that I can write stuff down whenever I have a few minutes to myself at work. Some sort of cloud backup/Dropbox connection would be amazing too.
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>>
>>92012231
Nebulous
https://nebulousinteractive.itch.io/nebulous
It's free and pretty good.
>>
>>92026583
>>92024041
>>92027734
It’s really ok, the app was connected to my Dropbox. Everything saved as text files and it took only a few hours to copy all of it onto Obsidian
>>
It always fucks with me to realize that the new generation doesn't write these things out by hand.
>>
>>92027831
>>92031467
This

DO NOT use Obsidian
>>
>>92012231
use wikimedia

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>Bans
https://magic.wizards.com/en/news/announcements/december-4-2023-banned-and-restricted-announcement

>Official News:
Ravnica Remastered Release Notes
https://magic.wizards.com/en/news/feature/ravnica-remastered-release-notes
The Week That Was: The Winner's Circle
https://magic.gg/news/the-week-that-was-the-winners-circle
Incorrect Version Printed for Fanatical Strength in Murders at Karlov Manor
https://magic.wizards.com/en/news/announcements/incorrect-version-printed-for-fanatical-strength-in-murders-at-karlov-manor

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/


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>>92037159
I agree.
>>
>>92038471
>>92038471
>>92038471
>>
>>92037176
I have played amalia ever since it became a deck and i have never come upon a situation where it made sense for me to intentionally force a draw. The only draws i got are from a uw control being a cunt and using wandering emperor to put a counter on amalia instead of just exiling it when i attacked, and against heroic where they kind have to force the draw because they can't win if i combo.
>>
>>92036943
lol I tried using those LSV rankings once and it made me draft worse (but I'm a Limited specialist, maybe those Constructed guys need it).
and I think deck tracking software holds you back from improving at Magic. it should be second nature for any top level player to track their deck, their outs, and their percentages in their head with minimal effort.
>>
>>92037981
every thread turns into endless schizoposting about rigged shufflers
it's basically the same thing that happened at the con in chicago where people couldn't play properly because of too many screaming retards

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Our DM ditched allignments completely. Based or cringe? Playing 5e
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>>92015804
5e already ditched everything else that makes the game D&D, so why not just go all the way?
>>
D&D's weird ass alignment system was a kludge of ideas stolen from contemporary sci-fi/fantasy/history welded into a gimmick that has remained fun to argue about for 50 fucking years. It's not good at anything it was supposed to do, though. For the odd person that wants a great system for describing morality, I don't believe Pendragon has ever been improved upon. That list of virtues and vices doesn't apply well to most games, but it's not hard to come up with your own opposed preferences.
>>
I really don't understand why people need to complicate things so much here. I like alignment a lot, I think it's a great tool to quickly get a vibe for a character's baseline behavior, but I also recognize that no one perfectly follows their own codes. Good guys do bad, bad guys do good, who gives a shit? They do something egregious enough you say "let's shift that alignment over a bit" and damn, you're done, nothing else happens.

Have your angels and demons be the ones that are strictly driven by this stuff, not your players.
>>
>>92035245
It's not really about morality though, I know that's what good and evil mean in real-life, but in D&D it was a cosmic factor with mechanical features.
>>
>ditching alignment
Based
>playing 5e
Cringe

It's not all just about the PC you know, gotta remember to give some credit to the plus one's as well!
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>>92035592
>>
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Relevant to the topic, I'm looking for rangers with scavenger bird companions. I really like vultures and condors and would love some good examples of a ranger/bird duo for my upcoming character.
>>
>>92035615

Sell me on a system for gonzo space-fantasy adventures. Cosmic rock stars bar-hopping with not-Jedi; sentient starships secretly streaming the crew's private moments for a repair fund; dragons and cybertronians as reasonable PC races; cyber-assassin catgirls in debt to a space demon mob boss; techno-barbarians wielding the power of precursor magitech weapons against their nanite-lich overlords, etc.
However, I have already considered a variety of systems and found them lacking or unsuited to my group (playing over discord, combats need to be quick), so please none of the following:
Rifts
Traveller
SWN
Rogue Trader/40k
Fate
PbtA
GURPS
d20
BESM
OVA
Mutants & Masterminds
Prowlers and Paragons
Heroes Unlimited

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>>92035398
It's a curse I tell you
>>
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>>92034762
What can I say... I collect stuff...
>>
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>>92036118
and do odd sci-fi art...
>>
>>92036118
A usefull trait. I'll be making use of several items from that last collection for sure.
>>
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>>92036160
Cool

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If Kroot become stronger by eating their enemies and absorbing their dna.
Why don't they just exclusively eat Space Marines?
Then they can become Kroot Marines or Primaris Kroot Marines.
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>>92016308
because marines taste like literal shit due to their steady diet of literal shit during their feasts and rituals
>>
>>92016308
because there are a very finite amount of marines to begin with even if gw gives them endless fluff, and that before you factor in how they are spread out across the galaxy making it harder for your average kroot to get a hold of one, then you have to factor in marines also aren't exactly easy to kill so it would be even rarer to get access to their meat, in other words its in no way vialbe to eat exclusively marines
>>
>>92028252
custodes are genetically altered which is why they don't have any surgeries since they got recoded from top to bottom
>>
>>92028377
Custards have been killed by being shot with an armiger warglaive's thermal spear, railguns are significantly stronger than that, eating the pasted remains of a golden boy is totally doable. Idk why secondaries have this ridiculous idea that marines and marine++ are invulnerable to anti-tank guns, there's a reason they ride in Rhinos and Land Raiders, the vehicle is more durable than they are. Anything that can pop a rhino can pop a marine or custard
>>
>>92035880
so are marines just in a Frankenstein way


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