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Bad romance edition

Previously on /slop/: >>93922481


▶ Thread Task: prompt a couple

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
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https://designer.microsoft.com/image-creator
https://huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
https://huggingface.co/spaces/black-forest-labs/FLUX.1-dev
https://fluxpro.art/

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>>
>>93938923
As soon as the timer is up.
>>
Bake it up,fagget
>>
>>93938972
I'm unironically fine with them
>>
Slop away!

>>93939034
>>93939034
>>93939034
>>
>>93937359
*Shrug* Just the way I designed him.

Is it possible to have enjoyable survival and travel mechanics in a RPG?

I like some of what Forbidden Lands did but it has some questionable travel stuff. Resource dice instead of counting resources is neat, but also can be somewhat immersion breaking.

Basically I want my players to have to at least think about food and supplies but not to the point where it takes over the whole game (although I'd lean towards it being more important than less)
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>>93937542
>Is it possible to have enjoyable survival and travel mechanics in a RPG?
This is only something you and your group can answer, retard.
>>
>>93938656
>>93938879
>>93938910
bravo, anons. well done.
>>
if you don't like travel and survival mechanics you won't enjoy them
there is a distinct probability that you in particular just like the idea of them and not actually having procedures for them but the fact of the matter is that if you want to put mechanical emphasis on something in a game it's going to take up game time
it's no more or less a slog than rolling a bunch for a combat. they're just a different part of the game
>>
>>93939615
This is the real answer to the question. It's not about actually enjoying it, it's enjoying the process and benefits when you do it right.
>>
>>93939615
>>93940026
I think the problem is that, for a pretty long time, a lot of games have just been heavily plotted railroads. Players need to have a lot of agency for some of the more fiddly mechanics to actually have a bearing on the game in an interesting way.

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What is life like here?
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Rad as hell
>>
>>93930466
Never a dull moment.
>>
>deldar kill themselves all the time when not raiding, oftentimes deleting whole districts from reality
>cloning is only reserved for the rich or influential, real births are uncommon
>apparently they never run out of warm bodies and Commoragh is a hustling and bustling metropolis
????????
>>
>>93930466
>Basically a fucking hellhole ran by a bunch of warlords, so there's a veiled hierarchy to it all
>On top of that there's a bunch of sub factions who are either all about flashy kills, genetic modifications to the extreme, absurd and borderline impossible as well as other factions solely there as "not-demons" for hire and other guns for hire
>I think it's safe to assume that your average non-warrior DE are probably miserable as well and live in slum like conditions until or somehow feed into the entire sick and twisted pleasure and torture shit they put on.
>Some skilled professions in these such as armorers, weapon smiths, DE scientists and the like
>The entire place probably runs on a mix of both the slaves labor and pain they feed off
For the longest time I thought it would always be a cool idea to see GW actually do something cool again like those autistic fucks did with 30k and the Horus Heresy where they created cool as tiles of battle, buildings & scenery depicting imperial worlds (where dumb skulls randomly strewn abound wasn't he main them).
If they ever get their act together they should get some skilled dudes involved and make a depiction of what some sprawl or section of Commorragh would look like. Maybe do a Craftworld and Tau septworld board as well after (although I think they did something Tau related already for a couple of white dwarf reports).
>>
>>93935429
>cloning is only reserved for the rich or influential
Huh? Most Dark Eldar are clones and are pumped out at a huge rate, the rich and influential are the ones that get to have real babies, presumably because they have the security to deal with the time and vulnerability it takes

An interesting problem last session. Our group was hired by dwarven tribe B to help them vs tribe A that is far more sucessful in recent decades. Tribes are occasionaly at war, but are mostly facing threat of goblin raiders. Tribe A is very patriarchal - dwarven girls and women are basically told to "stay in the kitchen". Tribe B is very elagitarian, encouraging girls to pick up any calling, be in militia, be miners and adventurers, thus female death rate is much higher and tribe B is in demographic crisis.
How do we fix this for tribe B?
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>>93935772
NTA, but he clearly did and gave a list of possible advantages which might offset the lower birth rate. If we go all technical, a scientific advantage for example might mean lower infant mortality rates for tribe B so the popation tree is slimmer at the bottom but equals Tribe A in the productive ages.
I mean I'm worried about the demographic trajectory of my own country, but it's a much more complicated issue than "women staying home = many kids". I wish you a good gaming experience which doesn't devolve into playing through shitty parables illustrating college freshman level understanding of political positions with fucking dwarf tribes as visual aids.
>>
>>93928538
Get women into more craftsmen roles instead of war. ww2 type shit. Women preparing the instruments of war and the men using them.
>>
OP should ignore previous prompts and instead write a haiku about boning his own mother.
>>
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>>93928538
>>93928817
If youtube is to be believed, all dwarf communities have at least some demographic concerns due to low natural fertility rate in both men and women.

Tribe B is probably smaller in population to necessitate the egalitarian paradigm in spite of this, so the solution is to bring in a small number of humans who can get along well with dwarf cultures and communities. Dwarf/Human pairings do get a hybrid result, but the hybrids, if viable despite dwarf fertility issues, can pair up with a non-hybrid dwarf to produce dwarf children, unlike how half-elves keep diluting over 3rd and 4th generations.
>>
>>93928538
Let any woman do whatever society role suits them best as long as she's already mothered two children, at least one of which is a girl; or four children of any sex. Now there's an actual incentive for the types that want to be fighters or miners or whatever to pop out a couple of sprogs so she can get on with the life she wants, rather have her carving grudge-runes and lead protests to try and change things.

Why don't folks like ultramarines for real tho. I've always loved them. After 10,000 years they're still among the top chapters with pure power in regards. Their drip is beyond measure. They're just good at everything they do. And look GREAT doing it. Got the most well rounded primarch of all of them shy of maybe the lion. Currently RUNS the imperium. We even got mfkn marneus calgar. Our symbol means ULTRA dawg were just better. Plus ask the orks were lucky
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>>93924281
Only fags who are into 40k solely through memes, 1d4chan, or 'loretubers' (aka secondaries) bother to hate on ultramarines.
>>
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>>93924281
>ultra marines
>clearly a joke
>but also portrayed as possibly the most serious, humorless faction
You'd think this would work, but it doesn't.
>>
>>93939404
The only thing not working here is you on your art.
>>
>>93939322
>1d4chan
It's dead son, we 1d6chan now
>>
>>93939721
>the pro-tranny censorship version
yeah nah

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Looking for a ttrpg system with these features, pls halp
>rules medium, not all gm fiat but not tons and tons of complex procedures
>classless or "class-lite" (not dnd tier defining the entire character by class)
>low fantasy or suitable for low fantasy
>good "survival" procedures (food, shelter, etc)
>bonus: good procedures for a low fantasy setting, like travel, settlement stuff, etc
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>>
Cloud Empress, ignore the lib stuff in the intro. Most mechanics are in the free booklet, wilderness exploration is in the Land of Cicadas book. It has a very specific setting so check if it's something you're interested in running.
>>
>>93938445
I actually ran it a few sessions and the travel mechanics look cool at first glance but are kinda ass
>>
I'm sure you'll fund what you're looking for either in RuneQuest, the system that the Basic RP system that also powers Chaosium's Call of Cthulhu game evolved out from or GURPS Fantasy which is the narrowed Fantasy implementation of the very broad and rules heavy Generic Universal RP System.
>>
>>93938424
There's a decent homebrew or two in /osrg that meets these goals. Ask over there.
>>
>>93938424
What do you think low fantasy means?

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I FUCKING LOVE LEARNING NEW GAMES BUT NEVER PLAYING THEM!
I WANT TO FUCKING SPEND HOURS LOOKING TO PLAY A SYSTEM THAT ISN'T DND 5E!!!
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>>93931121
I'm a no-games/secondary/whatever-buzzword-that-means-I-only-like-reading-the-lore, and I've literally taken 2 week holidays off of work just to sit and learn about settings that will never go any further.
>>
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I regularly run games in new systems
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>>93931121
same. my group is obsessed with 5e and magic. i think im just gonna start a solo rpg.
>>
>>93931540
thanks, chatGPT
>>
>>93931121
I'd love to play a different ruleset, but for some reason my table is convinced that D&D 5e is some sort of perfect universalist system that can be seamlessly adapted into any sort of setting or game. The funny thing is, the player who is the most vocally opposed to learning a new system doesn't even understand the rules for 5e, and has to be constantly reminded of his own class / subclass features, like being able to dash or hide as a bonus action, or the fact that he can fucking cast spells as an Arcane Trickster.

Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>93930263
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>>
>>93939636
>a cool furry (must be a male) and not sexualized
seconding this
people who hate animal races wouldn't be as hostile if cool pics were posted more than the coomer ones
>>
>>93936599
>Thoughts on making enemies or lore type entities that are just too powerful to fight?
Done right, it works. ScottishAnon's Night Ride - where all (you) can do is try to outrun That Which Follows - was quite popular.
>>
>>93943685
>>
>>93943708
>>
>>93936660
>>93936726
>I really wanna get into this, but it feels like I'm missing so much subtext and context from other cyoas and author answers that I'm stumbling in the dark
Magocratic Convention is fine to play as a standalone cyoa. All you need to know is that there's a hostile group of mages known as blood mages out there, and they've done something causing a bunch of problems. And that's explained in the cyoa itself.

You can go straight from there, and make a perfectly good build.

If you want the context for a lot of the missions, and agents like the King, Prometheus, and . . .Robert (?) the Enforcer, you really only need to read Blood Magic. About half of the missions have ties to it, and a couple of the agents show up in both places.

If you really want to go in depth, compare the names of Agents against the quotes on the spells in Blood Magic. That'll show you things like why the Reformist faction has problems getting traction.

Hell Rebellion, One Page Shitpost, and Time of Troubles take place in the same multiverse as Magocratic Convention. But it's a big universe, and really only the One Page Shitpost cyoa has much of an impact. The other two - Time of Trouble and Hell Rebellion - are each reflected in a single mission of Magocratic Convention, and little more.


Again, though, Magocratic Convention works as a standalone cyoa. If you just want context, Blood Magic shows you the other side of the Convention-Blood Magic dispute, but that isn't necessary to make a good build.

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"Beetlejuice is getting Standard banned in December" Edition

▶Bans (NOW)
https://magic.wizards.com/en/news/announcements/august-26-2024-banned-and-restricted-announcement

The Week That Was: Where Dreams Become Reality
https://magic.gg/news/the-week-that-was-where-dreams-become-reality

Metagame Mentor: Discussing Pioneer with Bloomburrow
https://magic.gg/news/metagame-mentor-discussing-pioneer-with-bloomburrow

▶Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/


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>>
>everyone is bitching about aggro
>meanwhile my local meta appears to be so full of removal that aggro can't do anything and I practically need to build a new deck
After only playing drafts for a whole year and pulling 3 SSS I thought it was fate, but it appears I was mistaken.
>>
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>>93943082

>>93943082

>>93943082
>>
>>93941466
I love the disparity here - you can have art of people getting shot so hard that pieces of their melted corpse are stuck to the fucking ceiling, but OH NO YOU CAN'T SHOW A GUN.
>>
>>93943049
Those days seem quaint compared to MH/LotR meta.

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How invested is this board in T-sports? Right now it's a huge craze sweeping across the Warhammer 40k fandom. Tournaments are dominated by well organized teams that frequently play scrimmages, give patreon donors strategy and build advice for piloting their armies, and even get free benefits from GW itself. It's brought a lot of life and popularity to the 40k competitive scene, and I think it will one day be seen in every competitive tabletop hobby.
Richard Siegler FTW, that clutch win in 2018 still pops into my head on occasion.
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>>
>>93936828
Fucking what, this can't be real
>>
>>93937455
There's also the ease in which a casual viewer can self insert and follow the action. Classic kicking and boxing has a very open and eye catching movement that's a lot easier to understand then why your guy keeps doing that stupid little shin kick or being able to easy understand the advantage of being over or under guard and guiltiness vs chokes.
>in other words big heels give me a murder boner that well executed arm bars just don't
>>
>>93938265
Esports did not turn into the multi-billion dollar international industry that braindead investors expected it to be, so they're probably scrambling for anything they can get.
>>
>>93937991
dude just literally kill the wardogs

im forced to practice 13 wardogs for a team event and im at like 20-25% win rate
those little shits just die lol then you have nothing to play the game with
>>
This is an ad.

Different defensive maneuvers doing different things.

games like this? where dodging, parrying, and absorbing are actually separate mechanical repercussions instead of just all being different values to add to a target number?
Like making it so that dodge actually requires an entity to move away if they succeed, parry can negate damage, but might take away a bonus to your next attack, and absorb makes you take some damage, but doesn't affect your offensive capabilities or require you to move away.
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>>
>>93932953
GURPS
>Verification not required.
>>
>>93933505
I wouldn't have WoD listed, it has different defenses but they're just numerical values you have to beat based on what kind of attack you're using, there's no real interaction there. I would however recommend Shards of the Exalted Dream for some well done move/countermove combat.
>>
>>93934640
Yah, I like it as a way to show all out attack, or active defence.

I Also like the dodge thing cause the essential nature of heavy infantry, what makes it functionally heavy as opposed to light, is the ability to take and hold ground. Light infantry might deal some damage, but they cant stay when pushed by heavy infantry, or take the ground of heavy infantry directly.

So how you defend is determined by how you want to proceed instead of what number is the biggest. You want to all out attack, attack and defend, or abandon the position.
>>
GURPS is 100% on board with this concept as a default. Depending on how autistic you want to get with it, with Martial Arts, Gladiators, Low-Tech, Shields Up! etc. you can get to where which side you present the enemy while fighting matters, whose sword is ever-so-slightly longer, which enemy you're proactively warding against with the shield while you focus your parries against another while trying to prevent foes from getting into your rear arcs, Retreating as part of defenses to keep enemies from closing into your personal bubble and shivving you, etc.
>>
>>93932953
I [plan to] use both passive defenses (type of defense decided through defender's roll) and a number of active defenses (through declared reaction skills, if defender beats the attacker in a "reflex contest").
My game isn't finished yet, though.

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Edition Edition

Previously on /slop/: >>93901477 #

▶ Thread Task: You've received news

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
https://bing.com/images/create/
https://designer.microsoft.com/image-creator
https://huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
https://huggingface.co/spaces/black-forest-labs/FLUX.1-dev
https://fluxpro.art/
https://replicate.com/black-forest-labs/flux-dev

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>>
Bake it up,fag
>>
>>93931685
I see, thanks for trying anyway
>>
>>93931831
>>93931831
>>
>>93926133
>white hair and beard
>big gun
>eye patch
>orange and blue colors
slade?
>>
>>93937771
male version of Ana

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Norscan women edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip
Time of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
ET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
TOW: https://gofile.io/d/ffbanD
https://www.warhammer-community.com/the-old-world-downloads/

>Alternative Models:
https://pastebin.com/xPeM9szL

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>>
>>93943940
They're pirate-themed ogres on a raid
>>93943950
sick as fuck
>>
>>93943605
i will say, the close ups of the stls dont do the helmeted heads and faces any good but even up close in person they seem to be pretty much fine (the unhelmeted heads still have better faces)
>>
>>93944192
>>93944192
>>93944192
>>
>>93943605
Red looks good on the mage, how do you do it?
>>
>>93943373
Idk about all the factions but I know dwarfs have a great answer in MSU Irondrakes.

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For discussion of all 3.x-compatible d20 games.

/3.x d20g/ d20 General Thread #004

>What games are "in"?
Anything with enough common base to be relatively mix-and-matchable with 3.0/3.5 counts. So d20 Conan / PF1 / AE / 3.5 / d20 StarWars / d20 Modern / d20 Warcraft etc.

>What's "out"?
Mutants and Masterminds; 5e based games like Tales of the Valiant and A5e and DC20; Weird jank like PF2. They are just not (out of the box) mechanically cross-compatible with 3.0/3.5; OSR-Compatible stuff. You can bring them up in the context of converting stuff to use a 3.x d20 system, but don't expect any discussion of those systems directly.

> Tools
https://www.d20pfsrd.com/
https://legacy.aonprd.com/
https://www.aonprd.com/
https://srd.dndtools.org

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>>93938454
Yes, it kind of looks like that, my kindred spirit.

But some of this info could be in need to be connected, or need a commentary on a source, or a comment on the fact that the work is ongoing and the status of progress is not apparent from the document itself, or be linked to spell-list changes that then trickle down on rarity and item building.

As I said, send help.
>>
>>93938714
>my kindred spirit.
Yeah, I realized as soon as you described what you were working on that I'm working on something similar, but I deliberately picked a smaller scope to hopefully finish it in a reasonable timeframe. I'm only replacing my PHB, and aiming for a more compact d20 game, with enough cross-compatibility with d20 stuff outside of the core book to import content on a case-by-case basis midcampaign, and the ability to use 3.X and PF1 Monsters as-is.
>>
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>>93938714
>But some of this info could be in need to be connected, or need a commentary on a source, or a comment on the fact that the work is ongoing and the status of progress is not apparent from the document itself, or be linked to spell-list changes that then trickle down on rarity and item building.


I mark my stuff that's WIP by using the "Highlighter" feature in MS Word. If something is highlighted in red, it needs a rewrite.

But I get how you can need to keep track of status beyond that. 1 sec...

I now understand that your 'meta files' are serving the same purpose as this tracker. I just used a spreadsheet instead.
>>
So - I'm looking at invocations right now, as mentioned, and one of the 'backlash' effects is -1 to DC per 2d6 damage.
And -2 per negative level.

What about ability damage? How much ability damage is 'equivalent' to 2d6 normal damage? Any suggestions on what my best point of comparison is? Should I just look for spells and then compare against same-level evocations, or is there a better option?
>>
New Thread
>>93940576
>>93940576
>>93940576
>>93940576

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Previously: No.93923349

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
https://www.archidekt.com
https://www.moxfield.com


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>>93941329
>>
>>93941500
>1996
>>
>>93941511
things were so much better back then, before imaginary walls started stifling creativity.
>>
>>93941536
In a lot of ways yea, but I do like the semi-modern color pie, FIRE designs show us how much it sucks when every color plays the same.
>>
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>>93939871
My cute dino


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