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Welcome to Open OSR. This thread is for open discussions of OSR-adjacent and retro games. You can talk about all OSR-adjacent games without distinction here, including 2e.

There is a general for those who strictly want to talk about old-school D&D. If that is your preference, you can find that here: >>98372743

Previous thread: >>98378113

Thread Question:
>What was the last OSR-adjacent game you ran with an IRL group?
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>>98601369
kek, true
>>
love OP pic
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Just let this thread die
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>>98624856
Why? The troll version of this thread is still getting bumped
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>>98625120
I agree this thread should die. was that your point?

Is Fantasy Adventure Gaming (FAG) using AD&D 1e the one trve way to play games?
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All I'm going to say is that this stupid website should have usernames
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>>98623844
You're free to start using a trip whenever you want.
>>
>>98623844
you're welcome to lead by example.
>>
>>98622838
I think Gold-for-XP is a pretty big deal in practice, but back in the day when people were playing 1e before AD&D 2e came out, people didn't realize it was that big of a deal. Use of milestone levelling and combat XP were very common because, again, a lot of the people playing D&D wanted to play a game like fantasy novel characters.

Also keep in mind that XP for defeating monsters and XP for Gold are by no means mutually exclusive and AD&D 1e recommends both.

I will say that the emphasis on Gold-for-XP is, well, not revisionist history, but something focused on to a much greater degree among recent old school D&D players than it ever was by people playing the game closer to the games releases. This is largely an artifact of the games' re-evaluation by bloggers and because leaning more into war-game elements in RPG's is now a novel exception, rather than the standard. People playing the game back then very frequently nixed XP-for-gold both on purpose (because it could often turn a game into a Monty Haul campaign if the DM wasn't careful, which many weren't) and even accidentally (because the game was being run by kids and young adults usually learning the game through word of mouth because actually parsing the rule books Gygax wrote was a huge pain in the ass).
>>
>>98622914
He really is a child, thinking that he can insult his way into people doing what he wants.
If only he can find the right combination of magic words and 'You're stinky' then surely people will stop laughing at him and his absolute lack of substance.
I mean shit, here's a person who takes "Different mechanics result in different gameplay", and starts screaming "See, see, you're agreeing with me, that means I'm right, libtards owned!" while ignoring the "Therefore the different mechanics in 2e are why how it plays at the table are why it's different to 1e" while screaming that everyone else involved in the discussion is being heckin' bad faith.
This is not a reasonable, or intelligent person.

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I don't think we hate 4e enough
I don't think we praise 4e enough
I'm frustrated because 4e is a mixture of good designs (Warlord is a kino class, Fighters can actually stop attacks, Dragonborn is a PHB race, Tieflings were edgy punks instead of cosmopolitan Californians, is fun if you have the time to play physical Fire Emblem) and absolute dogshit designs (if you aren't running Defender/Leader/Striker/Controller then you are actively playing the game wrong and are getting punished for it, everything is gamified into skill challenges while gutting out the actual fun of simulation gaming, is unfun if you don't have the time to set up a map and minis and are trying to vibe combat)
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>>98623820
>Which we have agreed is not MMI, making your earlier point invalid
No, I said it was MMI. That's the whole point to me clarifying it as such.

>Not relevant, and once again proving you think everything with an edge is a square.
Absolutely relevant. Everything else equal, the system which requires minimal GM discretion is the superior option not only due to expediency of operation, but for actually having a standard to fall back on should GM discretion be against you. This is even when the GM's ruling is justified, mind, so it's not a bad GM thing.

>A gamist approach struggles with a constant issue: The rules are unable to cover all possibilities (And are often terribly rigid at what they DO try to cover).
This is why the rules adjudicate space for improv to exist. It already presumes this by default. That you think this is somehow a sin rather than a good is what baffles me. I'm sure you'll say 'ignorant upbringing' or something again, but really the same can be said the other way. You learned in one direction, and so now the idea of any degree of confinement being enforced terrifies you rather than inspires you to meet it on its terms (no I don't actually believe you think this, but you see how easy it is for the coin to be flipped). Meanwhile, I've never once had a problem with changing the rules when it suits me or my table, but having the rules should I not know how best to do so is still helpful to... you know... keep the game going?

I think we've reached the end of this. It was interesting at first, but we're either beating our heads against a wall about points we can't see eye to eye on, or we're talking past one another completely. Regardless, I wish you fun in your games anon, even if they're not going to be for me for one reason or another.
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>>98623877
No you didn't.

>>98623885
>No
We agreed the skill bonus itself was not MMI.

>Absolutely relevant.
No.
>Everything else equal, the system which requires minimal GM discretion is the superior option not only due to expediency of operation
Minimal GM discretion =/= Expediency. In fact, the least GM-discrete systems are some of the slowest in existence.
>but for actually having a standard to fall back on should GM discretion be against you.
Here is the true issue. It's that you, the player, dislike acknowledging that the GM has total control. And you've caught yourself in a contradiction here: Either concrete rules restrict the group in your favor, or they don't restrict them and thus don't have the one benefit you've named.

>This is why the rules adjudicate space for improv to exist.

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>>98623910
Yeah I did you delusional faggot.
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>>98623919
No, you didn't. :)
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>>98620076
>Heroic Tier
The party start off just helping out a frontier region, dealing with minor threats that seem oddly connected before eventually learning all of these attacks and such are being pushed by giants, leading to the next tier...
>Paragon Tier
Basically I would run the classic "Against the Giants" adventures, which I believe were effectively updated and redone for 4e, so the party would go against the Hill Giants, then the Frost Giants, and finally the Fire Giants before learning they all were deceived by the Drow and their cruel goddess' machinations
>Epic Tier
The party must delve not only in the Underdark but also into strange and eldritch realms, stopping the Drow's plans, make allies and perform the mightiest of deeds before facing down and destroying the Spider Queen herself.

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I know black library gets a lot of hate now but Phil Kelly is quite underrated when it comes to Warhammer lore especially his tau stuff
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>>98623803
Paypiggies needs to cope with their existance.
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>>98623803
>40k players it has to be this whole quasi religious process where they "get into" the lore (you just fucking read a book) and post on social media all the shit they bought.
If you count this website as social media then I think I am guilty of this.
Except the only book I read was Legend of Sigmar Omnibus and I didn't like it and some actual misspellings at the end left a sour taste in my mouth.
I didn't get through Gaunt's Ghosts. Should have.
The books and codexes are really just sources of inspiration for "lore precedent" if I'm being honest to take and use for one's dudes. That's about it from my perspective.
>>
>>98612391
Black? BLACK? DID YOU JUST SAY BLACK?!

IT"S AFRICAN AMERICAN LIBRARY YOU RACIST
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>>98624352
Homosexual African Americans From Outer Space
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>>98623737
It fits him lol.

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>Hear sound of dice rolling behind screen
>DM: You fail to notice the trap
>Sound of more dice
>DM: You fail to avoid the trap
>Yet more dice
>You are dead
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>>98618486
>5e is implied
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NO! NOT BLACK LEAF!
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>>98618503
based
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>>98618506
>>98618590
>malding storyshitters
>>
>>98618486
Who are you quoting?

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Post maps
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>>98615124
Doesn't the map depict exactly those deserts along the northern edge of the mountains?
>>
>>
I don't have any pics of the jannies who do it for free.

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I'm at the point where I'd rather let my character fucking DIE than be forced to sit through even one more turn of combat.

I mean what's the big deal anyways? I'll just make a new one.
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>>98621824
Didn’t answer my question, troll.
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>>98621786
>something something D&D
I don't play D&D, so I don't know why you'd bring that up. Probably your crippling intellectual disability, demonstrated by your bellyaching about the game you CHOSE to engage with.
>there's other things than combat
Yes, and there are other things to move than moving your pawns in chess. But if you decide to play chess without ever moving any pawns, you are probably going to have a bad time. In nearly all TTRPGs, a third of the rules are about combat, and the rules that are not about combat are often proxies to combat (like magic systems, injury systems, etc). You not wanting to be involved with roughly half the game tells me you actually want to do something else than playing that specific game. There are RPGs where there is no combat at all. Find a group that plays them instead. But CHOOSING to play a game where combat is a central part of the experience and then kvetching about that part is so stupid that if brains were gasoline, you wouldn't be able to run a flea's gocart three laps around a cheerio.

Find a different game to play, imbecile. I suggested checkers, but perhaps you can take up sorting paperclips, nose picking, or professional drooling. All suggestions that match the level of reasoning you have demonstrated in this thread.
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>>98537952
Have you tried not being terrible at the game?
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>>98623511
This isn't chess or checkers you fucking idiot. We're talking about a game where at any given moment you can do whatever the fuck strikes your fancy.

And yes, even in D&D, a game that people keep saying is nothing but combat, the classes with the most noncombat power still dominate its meta and farm eternal rage from retarded combat monkeys like you.
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>>98624666
So you admit you are playing D&D?

>Shea nudh Asuryanish ereintha Asuryanat.
what was that xeno, you wanna get pregnant?
>Elthir corannir rhiantha en.
with a human baby?
>Bhi se chomh dorcha gur cheapamair go raibh an oichie tagtha.
streaming it for the whole craftworld to see?
>Da gceilfi an fhirinne, b'flieidir go neosfai breag
of course we can send the vid to your estranged father
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>>98609150
>Eldar men piping down human women is more canon
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>>98613228
>But this shipping has more ground than Yvraine x Guilliman.
GW says otherwise
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>>98624659
Look the reality is they're just a cute couple.
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>>98615050
I worded it pretty badly. I knew GDW and Challenge were not canon. This is bigger than a spelling mistake.
Sorry.
>>98616394
>but this is not going to stop people from claiming whatever they want.
What are the most annoying debunked claims you've seen from the 40k social media sides?
>>98618665
>Remember when you could talk about /tg/ fiction and old RT without some autist screaming 'secondary,' or 'nogames'?
I wasn't feeling that good when I was making the post so I'm sorry about that. Admittedly I think those terms sprung up because people were tired of newcomers coming in and pretending they're experts on old lore about oldhammer and GW's history because they watched some videos on it.
Especially when the video contains repeated falsehoods that just kept getting parroted as fact.

>Seeing a jannie have a meltdown over people talking about the Horus Heresy novels was downright surreal.
Links? I won't believe this happened until I get archive links.
>>
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>>98624659
lol, rofl, lmao, kek

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>98611805
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>>98625771
A guy who comissions characters for art and then likes to post the art on 4chan I guess? Thats the best ive been able to gleam. Gets people really mad though.
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>>98620940
How do Az and Yee interact in a death slot? Does Yee prevent Az's memory loss or does Yee not kick in until a second death?
>>
>>98625771
>>98625909
Puckee is a redditor spammer who pays for commissions and spams them everywhere from imgur to facebook to 4chan, /tg/ isn't even the only board puckee spams his commissions on, /ic/ and /k/ are some other boards puckee has spammed:
https://warosu.org/ic/thread/7967903
https://desuarchive.org/k/thread/65281239/#65281239
On top of making shit one or two liner threads just to spam his commissions on boards, puckee also shit up the draw thread and character art threads, he tried passing his commissions as fills on the draw thread until people caught him doing it.
https://desuarchive.org/tg/thread/92628290/#92687500
To top it all off, there's a mod protecting puckee as his full reddit username on /tg/ is censored (try tying puckee-21 witbout the dash) and you can get banned for calling out puckee's spam.
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>>98626542
So what I said, guy who likes to post his commissioned art.
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>>98625422
Pretty sure there are people doing CYOA homebrew campaigns on roll20 and craftrpgs.

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Is it more realistic to have a scarcity of resources and have military forces be small and planets be underdeveloped because space travel is expensive? Or is it more realistic to have an abundance of resources and production due to the vast resources of space?
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>>98606520
You haven't told us enough about your setting to say. In broad strokes, then:

Raw materials you need to sustain life are abundant in our solar system. Your initial big throttling elements are fuel (solvable with economy of scale) and time (not solvable beyond a certain level of efficiency). The farther out from Earth (or the closer to the sun itself), the more fuel and time you need to get where you're going. This necessarily limits initial population size. This is a problem because advanced self-sustaining industry and settlement requires sophisticated technological/industrial pyramids with many experts. You also have to deal with the 'useless eater' problem in an early colony, no one needs a feminist basket weaving interpretive dancer. Colony size and distance will thus be limited for many years by the limits of your reliable logistics even if raw materials are abundant. If you want an idea of how this played out in our old history, look to the 16th and 17th century rush to the Americas, and while you're reading about that, consider how much harder it would be to settle our distant solar system or beyond. The Americas were fecund and not so very different from Europe, and yet people died at a staggering rate for want and colonies languished since no one valuable wanted to live on the frontier and you can only squeeze so much juice from transportees and other dregs. Momentum took a while to build.
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>>98615243
We would never be affected by an alien pathogen as the pathogen intends to infect its chosen victim, and its unlikely that we would be affected by an alien "virus" that co-opts a cell and uses it to reproduce in the way that a virus does on Earth, because as you say there won't be much overlap in cell compatibility if we are from different ecosystems.

But your body is a giant sea of nutrients and proteins and sugars in a sea of warm water. Unless the alien microbes *literally cannot survive* in our temperature range or acidity level, we are an ideal growing environment. Normally we keep microbes out using our immune system and white blood cells, but thats just as unlikely to work on an alien microbe as an alien virus is to work on us, so we have to assume that when an alien microbe makes its way into our system we are *effectively* without any immune system at all. We're tossing rat poison at weeds and not getting results.

T cells need a specific cellular interaction to be able to attack foreign microbes. Foreign microbes do not need a specific way to break down out cells and harvest their nutrients, any way they choose to do it is fine. If they can affect us at all, we'll likely have no natural defense against it. All they have to do is be able to survive and grow inside of us, and you end up with shit like algae growing in your eyeballs, fungus in your intestines, or even something like lockjaw where the bacterial infection itself is trivial but it slowly produces a poison as waste product and eventually that kills you.
>>
>>98606520
Some people are making good points here, but one reason for scarcity of resources in a space setting is because the planets in question aren't naturally habitable. Terraforming is likely an ongoing process, something many planets are still too early on to be self-sustainable, or maybe it doesn't exist at all so all inhabited planets don't have the ideal conditions for an abundance of resources.

Maybe only a band of a planet is habitable with extreme temperatures and extreme seasonal weather or a lack of any. The planet was colonized because of its potential for mining, an abundance of some rare minerals that also happen to make the soil toxic to non-native plant life.

This speculative planet has a scarcity of many resources necessary for human life, but it has a lot of rare minerals that need to be traded. If the society that colonized the planet is unfair, maybe indifferent to its workers and colonists, they use forced scarcity as a way of keeping them in line. They'll never fight for independence from the empire if they can't survive independently.
>>
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>>98606520

Space is such an enormous "setting" that what is and isn't "realistic" is going to be relative, but like these three Anons already say: >>98611552 >>98615256 >>98606575

The limiting factors are going to be people and infrastructure.
If you have a ton of people, but no stellar infrastructure, then it doesn't actually matter resource rich your planet/system is; no one will ever be able to access it, process it, or ship it off world without things like deep layer scans, laser drills, space elevators & gravity lifts, hydrogen platforms, hard water fusion plants, and orbital shuttles. This also includes, unlike star trek or star wars would have you believe, *terrestrial* infrastructure like roads, hospitals, local power plants, vehicles, internet, grocer, garbage disposal, plumbing, peace officers, etc.. etc..

The "good news" is that it's kind of a positive feedback loop: demographics naturally grow to fit capacity. If you have people colonizing a habitable plant, and admin isn't a cunt, the population can potentially double, just by itself, every 30-40 years. If conditions are self-sustained, say on a particularly lush or familiar planet, then this can happen without any additional *outside investment. Orbital or artificial habitats are a little different in that they would probably always need outside support: shipments of supplies, maintenance costs, limited or basically no natural growth (dependent on immigration and the capacity of the habitat), but then the implication with artificial habitats is you've stuck them next to some incredibly high value, but inhospitable, resource.
*This "can" become an issue if a planet becomes to self-sufficient and isolated. It doesn't even have to be in a "resentful colonial nature": people innocently become too busy providing and consuming domestic services to generate resources for off world export.
>>
>>98606520
>scarcity of resources
Why.
What resources.
Y'all ain't know how tuh grow corn?

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What do you think of indexes such as proficiency in DnD5e or PF2's trained? Is it a needed to cleanly provide a floor for stat scaling?
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>>98613454
As far as 5e goes, "proficiency" is just another attribute by a different name.
>>
>>98614072
Elaborate.
>>98616177
it's clearly a modifier anon.
>>
>>98613454
Proficiency in 5e works for what it is. It's also useful for scaling things like feats, racial abilities, and so forth. Still, it does mean there's a hard limit on how strong you can be at a skill at any given point in a game (though as of 2024 it's hilariously easy to get Expertise so you can have ridiculous modifiers at Level 1), but I think it works in the context I mentioned.

My own systems generally have a hard cap on skill ranks, be it a flat one (such as my modern fantasy system, which has a flat maximum of 5 to a Skill's ranks for a maximum modifier from stat + Skill of +10 to any 2d10 + modifier check, because that's easy to balance around as a designer) , or one determined by Tier of Play (such as my Dragonball TTRPg which gives you a fixed starting value for stats and hard starting cap for stats + Skills and a hard ending cap for stats + Skills based on tier of play).

As for PF2e it's...fine I guess. It serves its purpose (gating Feats) within the system, but I'd argue it's even less flexible than 5e's Proficiency Bonus.

And for all the jerking off people do of 3.X, it had a hard cap of Skills equal to [Level + 3] For Class Skills. That means you're looking at +7 at best at Level 1... the same as having Expertise in 5e/2024 (3+4 for 7), so really, people whining about proficiency bonus are more whining that they can't min-max to hell and back by pumping their leftover points into skills which fuck off.
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>>98616400
What it's called isn't the issue, the issue is having three "roll+thing" categories under different names and retards pretending they're totally different from each other.
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>>98619900
Proficiency is supposed to represent your general improvement with things that your character is normally doing and is a part of their background and training.

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been watching 2nd edition 40k youtube channels as someone who has only been into 40k for the past ten years (I am an 8th ed baby, yes, you may laugh). My only conclusion is that the world and community have been robbed of a superior gaming experience since October 1998, never to be seen again, now limited to greybeards who have old 2nd edition armies and books. This is like if CGL made Battletech Alpha Strike the only way to play Battletech whatsoever unless you encountered a greybeard with the classic ruleset. This is bullshit! How the fuck does James get away with this shit? It's like being woken up from the fucking matrix!
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I'm a relative newfag who doesn't mind 11th edition and actually likes primaris but I am curious about older editions
Would anyone mind if I just used intercessors as proxies for tacticals or some shit like that?
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>>98622922
From a 3rd/4th perspective 32mm bases are not really an issue and neither is the model size since 4th uses abstract sizes and terrain.
Issue comes with the more retarded bases sizes for units with more than 3 models. As in units with 40mm or bigger.
Then it starts to get a bit wonky
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>>98622056
Just getting the materials together for a game is the main challenge. Assuming you've torrented the scans of the books, you'll need the templates and cards:

https://projectanvil.blogspot.com/2025/03/how-to-get-started-with-2nd-edition-40k.html?m=1

Other than that you'll also need the dice. Some can be had easily (d4, d10, d12, d20), but the others (scatter, artillery, and sustained fire dice) are a bit harder to come across.
For an intro game I'd recommend something small (500-900pts) with no psykers, to get the basic rules down.
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>>98603502
I feel the start of 3rd got the Chaos legions right and then fucked them up with the codex and they stayed fucked ever since.
>>
>>98604046
Me and my friend both remember a game in 2nd edition where a single genestealer made it into close combat with a unit of chaos terminators and killed them all in two turns.
My friend still mentions this from time to time.

Magic the Gathering thread without posting or discussing Universes Beyond

>how do I search for non-UB cards?
On Scryfall "-is:ub"
On EDHREC selecting "Universes Beyond" under Card Filters hides them.

>Can I play UB cards even if I hate them?
You can do whatever you want, but you shouldn't contribute to the enshittification of this game. More people taking a stance against UB means WotC have to acknowledge it
Proxy them if you must, or wait for them to get in-universe reprints as a few already have

>TQ
What's the most memorable moment you have from playing this nightmare of a game, anon?
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>>98627960
...anon, those were just in set boosters. It wasn't a dedicated product that you could specifically buy.
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Is paying a disguise cost to flip a card an activated ability?
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>>98628912
NTA but AI lied to me, the bastard. It said it was it its own SLD and otherwise available only in the List.
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>>98629146
No, it'a a static ability that lets you preform a special action of flipping the creature (cannot be responded to).
>>
>>98629157
Huh wuh? But it has a cost

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Slog edition

>Previously, in the Mortal Realms
>>98601812

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

https://lordbaconbane.github.io/aoswarscrollcreator/

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>>98625144
That's your opinion mate
Funny thing is everyone has one
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>>98625355
Please don't talk like a redshirt trying to sell a product, it's insulting.
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>>98625355
Anon when you grow up you'll realise three years pass in the blink of an eye
He'll never play with it
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>>98613975
New
>>98625658
>>98625658
>>98625658
>>
>>98625660
Isn’t this early?

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*has an actual magical setting that is innovate and makes sense instead of another copy-pasted dndslop clone*
If you seethe at this you unironically have no soul.
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>>98619382
looking at some of the behind-the-scenes stuff, it reminds me of the way they do superhero costumes.

>oh, that's actually a little TOO colourful.

then you remember: it's because in the final production, they'll tone it all down to shades of dark blue.
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>>98599305
>The Worst Witch is a series of children's books written and illustrated by English author Jill Murphy. The series are boarding school stories in a fantasy setting, with eight books published. The first, The Worst Witch, was published in 1974
"is innovate" my ass. 20 fucking years earlier.
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>>98614996
>they are visually realising the whole 'arm wand' procedure that the original films ignored.
So it's just other visuals? I don't get what the difference is. Also nonverbal spells are a thing so it seems kinda pointless to add more flair to useless movements.

>mechanical/rules-based systems, which are already inherent in the setting.
Hit me. What rules are in place?

>Tolkien never really explained this stuff
Because he didn't need to...? Gandalf _mentions_ him failing to counterspell something the Balrog does. We never "see" that happen in the books. The whole "the land itself takes on traits of the powerful beings living on it" thing is easy enough to get.
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>>98599305
>instead of another copy-pasted dndslop clone
Voldemort is quite literally a lich, and the horcruxes are phylacteries.
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>>98623846
He's still alive, so it's more like a reverse Clone situation. With Clone, you make a body and then when you die, your soul goes to it and you wake up in that body. With what he did, his soul got split and then someone figured out how to make a body for one of the fragments.


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