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Why don't they just automate their wars? Of all the factions in 40k, you'd think the Aeldari would heavily utilize drones and automated intelligences considering their population collapse. It's not even a big thing to ask for, since the Aeldari Empire specifically used significant automation to free up their population.
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>>92206887
You're such a fucking doomer, anon. GenAI isn't magic, but it does increase speed and productivity. We're using it right now in production to create templates, automate testing, and bypass quite a bit of the bullshit that normally takes weeks to months. Ultimately, humans will always be responsible for creating dramatically new ideas, but developments in agentic patterns with LLMs are certain not "techbro nonsense."

To put it another way, it's not going to make your next favorite video game all by itself, but it will help your favorite creator make three to five in the time that they would be able to make just one, and do it for much less.

t. actual AI engineer with you
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>>92212183
If you don't drive a locomotive, don't call yourself an engineer.
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>>92207381
they got warp spiders (the construct, not the path), some sort of automatons used for training (some big enough to duel titans), and civilian flyers with autopilot
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>>92196925
Because that wouldnt sell eldar miniatures, the point of the eldar is to play eldar, not robots. The lore is not logical, it exists exclusively to sell miniatures or fulfill the personal fantasies of writers of variable quality.
>>
>>92198166
neither you retard they're like batteries

This keeps appearing on lists where people mention their favourite dungeon crawlers. Is it really that good, and does it ruin the whole concept of Lovecraftian horror where Cthulhu & Friends are supposed to be these gigantic monstrosities and now they just kind of fit nicely on the board?

And buying Cthulhu separately? Yeah, fuck that.
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>>92206603
I come from Arkham Horror 2nd Edition, Mansions of Madness 1st Edition and Eldritch Horror. Think it's worth it? I mean, it's different, right? But I'm worried it doesn't have similar atmosphere.
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>>92205808
>Is it really that good, and does it ruin the whole concept of Lovecraftian horror where Cthulhu & Friends are supposed to be these gigantic monstrosities and now they just kind of fit nicely on the board?
Yes it is a good dungeon crawl/fight. The missions are varied beyond just kill x, and have interesting scenarios, and the monster effects and player abilities are cool. Sanity is also a tightrope with you getting better with more sanity lost, but obviosuly closer to death. As a co-op i like that any player dying is game over UNLESS the old one is on the board, in which case you fight to the last as desperate times call for desperate measures.
Yes it does absoluetly ruin the concept of horror. It is not even remotely horror, tense or scary. You are literally shotgunning Cthulhu in the face. No gothic horror whatsoever, but a lot of pulp. Pulped up the ass.
I recommend, but only if you aren't expecting a spooky and suspensful horror game.
>>
>>92205808
Played it several times and while I like it more than Zombicide, it still shares enough DNA for me to dislike it and sell it.
>>
>>92205808
To me a dungeon crawler involved looting and leveling, and DMD has leveling but not really any looting. Also, the pace of the game feels more hectic and "no time to rest" than a standard dungeon crawler type game. There's also no downtime/town visit/campaign, which isn't essential for a dungeon crawler, but a dc without one feels incomplete.

Here's the thing though: this is a game where Hemingway, Rasputin, and Amelia Earhart run through a masked ball, trying to ferret out the cultists from the party goers, dealing with the assorted zoo animals the party hosts hired in for the party, before the cultists can summon Hastur, all while going nuts in what seems like every 5 minutes. And that's just one layout of Episode/Investigators/Elder. You could try the same Episode with a different Elder, and it could feel very different.

And Cthulhu comes in the first game; I'm glad CMoN included something different in each of the later stand-alone seasons. The giant Cthulhu statue? An overpriced awful-looking joke (I feel like he's a repressed memory of when the artist saw their step-dad naked after plowing the artist's mom late one night).
>>
>>92205808
You don't actually fight old tentacle face and other great old ones/elder gods/outer gods directly. The games are more about dealing with their inflence or cronies. Human or otherwise.

Technically there are statlines for the gods, but they range from "kills you instantly" to "kills your brain instantly when you look at it" to "lol no"

The book with the god statlines included damage modeling for a nuke as a reference.

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How do self-defense and warfare change in a D&D world where 4e and 5e's bows and crossbows are taken literally?

In a since-deleted blog post, and in the Chronicles of Eberron book, Keith Baker posits that one reason why Eberron never developed firearms was because D&D's crossbows are literal representations of how they work in-universe. The people of Eberron have figured out how to cheaply manufacture nonmagical crossbows that can be fired at least once per six seconds, and require no physical brawn whatsoever from the user. This is superior to many firearms of the early 19th century, as Keith himself has pointed out.

How about we export this away from Eberron specifically, and apply it to both bows and crossbows in both D&D 4e and D&D 5e? Bows and crossbows alike can be fired at least once per six seconds, and demand no physical strength whatsoever from the user. Lighter two-handed versions are simple weapons, letting anyone use them; not everyone can fling spells, but aiming and firing such a weapon is trivial.

Let us imagine that these systems' focused fire metagame is also an in-universe phenomenon. Anyone on the battlefield without the proper protections can be pincushioned by a mass of mooks landing lucky shots. Obtaining protections against this is crucial.

How does this change self-defense and warfare? Do people carry around bows and crossbows as self-defense in rough cities and while on the road? Does warfare revolve around units armed with bows and crossbows first and foremost, loosely spread out so as to avoid the occasional AoE spell from whatever mage is brave enough to risk being focus-fired upon?
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>>92187599
>while the ELB is intended for being fired, inaccurately and en masse, at targets 600+ft away
Records say that they were used with precision and aimed at individual targets.
When your Rate of Fire is one arrow every 5 seconds, it doesn't really make sense to just forego aiming and hope it maybe hits and injures something by pure chance.

>With that out of the way, do you know what guns are particularly good at?
Smoothbore firearms weren't very accurate, nor were they used at long ranges. More accurate than is commonly claimed, but not more than competing missile weapons. Rifled firearms are much more accurate, but human error severely limits that accuracy.
Instead, Firearms were primarily adopted for economical reasons. It's easy to train alot of people to use them, it's easy to manufacture ammunition, and it's not that hard to manufacture the guns themselves either. In addition, they offered superior firepower over bows and lighter crossbows, and superior reload times over the heaviest of crossbows (Which had other disadvantages besides.)
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>>92200891
Plate is still fully capable of stopping bullets today. It just depends on the plate, and the bullet.
But when it comes to the most protective armor in say, the 14th and 15th century, Bows and Crossbows were unable to penetrate it effectively.
A 15th century arquebus's projectile packs many times the effective energy of an arrow, however.
Now, the round shot they used was not as aerodynamic and didn't have the ideal shape for penetrating armor, and so lost a good portion of this energy by the time it would hit most targets. But this massive difference in initial energy was often still sufficient to penetrate the most protective armor of the time.

>>92204953
It's mostly to do with cost, and you have zero idea of what you're talking about if you think weight doesn't matter just because you're on a horse.
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>>92204953
It has more to do with the rise of professional armies and the decline of warrior aristocrats.

Most infantry were not armored because armor was expensive and soldiers were fairly cheap. Cavalry kept breast plates longer because they were the upper class, providing their own equipment well into the modern era.
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>>92200932
Presumably with the exception of those forms of technological advancement which can make the lives of magicians easier?
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>>92193801
He was talking about muskets, and musket that really is the case.
They're not comparable to modern firearms. Why do you think line infantry of the time mostly shot standing up?
For volley fire fighting the regular footman really didn't need training other than to point, shoot, reload and not run away.

Hi. As DM, how compelled do you feel by the progress of a story in the campaign you direct? Especially when it's a campaign/world you made yourself. Me and my players have a session per month. At first I was OK with it, but lately, in my free time I am always coming up with new ideas for adventures, encounters, lore. I am now producing these ideas at a much faster rate than the story progresses in the session, and it makes me kind desperate. I tried to switch to two sessions a month, but my players have a lot of time constrains.
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>>92213963
Start another campaign on the side on same setting. Maybe a faster paced campaign you market as ”a shorter one” and run it weekly aiming for length of something like 4-6 sessions max.
Take the players that have the time, and those who don’t can skip this one. Or come to ”hang around and listen only” if they’re interested and you play online, but they don’t want to commit to it. Game goes faster with less players anyway.
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>>92213963
run games that have faster, maybe episodic even, progression
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>>92213963
>posting slop outside of /slop/
Didn't read lol
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>>92213963
Not at all, all effort should be put toward immediate content only. It doesn't matter if a culture on the otherside of the land worship a radio tower that picks up signals from extra terrestrials. The players aren't gonna make it over there for at least several sessions, IF they even head in that direction at all in the first place. Instead the closest town out from the wilderness they're traveling has a corrupt mayor, with several named body guards, and they tax the shit out of the local farmers, with completely knowable interiors.

don't do lore
do environments
characters
dungeons.
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>>92213963
I play weekly I can barely keep up with scenarios for them

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How chad are knights supposed to be
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>>92208574
Very, but that's merely the ideal. Actual knights varied person to person, place to place, and time period to time period.
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>>92210214
>die in battle
>go too battle
if anything winning is gay
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>>92209452
>In order to be knighted you had to do something worthy of exception in combat

Hahahaha, good joke. That was one way to be knighted, you could just as easily get the position through being born into the right family and being old enough, paying money for the privilege, or any number of other ways of gaining favor with the crown. These days there are more actors with knighthood than there are 'knights' who have ever been to battle.
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>>92214181
Seems about 50/50 eternal divide between Christians and pagans/Muslims/atheists, doesn't really seem like one side is more dominant than the other on that board, but whatever it's besides the point of the post
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>>92208574
Fairly.

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>discovers his father has lied to him and stole fire from the gods
>decides he can do it better
>wages an apocalyptic war of unimaginable horror
>beats his father up so badly it cripples humanity for the next 10,000 years
>repents at the last second
>dies smiling

has there ever been a madder lad in the setting than this?
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>>92210505
>dies smiling
Well this is fucking retarded. Why can bad guys not just be evil these days? Why do they all need to be fucking redeemed?!
>>
>>
>>92212707
He was shown a vision of the future where humanity worships big E like a god, something the primarchs were explicitly told by daddy he wasn't trying to do. What he didn't realize was that he would actually be the cause of that worship.
Immediately after he gets mind-warped by Chaos Undivided and was essentially possessed.
I don't think Horus ever once thought of his actions as evil to begin with. Plenty of other primarchs went full unrepentant evil, though, if that makes it any better for you.
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>>92210505
>>wages an apocalyptic war of unimaginable horror
Cute.
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>>92212707
>Why can bad guys not just be evil these days?
Horus regaining his sanity and begging for forgiveness was there from the start.

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>GM doesn't include players backstories in the adventure

In my opinion this is a big mistake.

As a GM I make sure to tie elements of it into the adventure, and characters that they mention. It makes the adventure more personal to the players and the world fells more alive.
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>>92217147
>>92217210
Guys, I don't think the archives are going to be able to link these ones. I know we moved it so there can be a space between the two things, but whole posts is a bit much (for now).
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>>92214415
You would be lucky to find anyone over there who plays. They are too busy calling everything FOE to play anything and at this point even playing is probably FOE in those tards minds
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>>92217924
You're just a FOEGYG.
Now, as I understand it, once I have vanquished you by calling you that, you are required to furnish me with a monster folio page signed by either Gygax or Arneson, six uninterrupted hours with your boomerwife, or a miniature of a goofy ass lizard of brain monster thing that is at least 50% lead by volume.
I'd prefer the miniature, tbqh fampai.
>>
>>92218313
The only thing you are getting is me telling you to give yourself surprise buttsex
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>>92214522
> It’s when the GM tries to force any input into the game. He should be a neutral and uninvolved referee on every level

>Everyone else but the guy who wants to GM has to decide who's going to GM because the GM has to be uninvolved and have no input
>GM grabs his Screen and sits down and says absolutely nothing for 1 hour, because explaining anything about the setting or universe would be storyshitting.
>Player asks the GM to explain where they're doing, nothing but stoic silence.
>GM finally says something after an hour, when one of the players decides to roll some dice for some vague level of entertainment, because the GM gets to decide when dice rolls are made.
>Everyone leaves after 3 hours of nothing, except for the GM, who remains since he had to netural and uninvolved in the discussion to leave the session.
Anon's ideal TTRPG session.

The /btg/ is dead! Long live the /btg/!

Warrior House Matsukai edition

Last Thread: >>92196153

=================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/


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>>92217408
>It's difficult to paint your mechs in such a way to convey you think under age incest is good
>>
>>92217408
>It's difficult to paint your mechs in such a way to convey you think under age incest is good

>*Falcon Guards noises
>>
>>92217599
>jade falcons best faction confirmed
>>
new thread: >>92217855
>>
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>>92215397


You know, I've seen a lot of odd takes in my time, but never in my life have I seen the FRENCH blamed for WW1. The French were still smarting from the ass whupping the Germans gave them in the Franco-Prussian war after Bismark jebaited Napoleon III.


But just because France grudged against Germany, it wasn't like they had anything to do with a Serb shooting an Austrian prince in Sarajevo. Russia and Germany would have gone to war anyway based on their alliances. France and England were both allied with Russia, which made the conflict a full on Great Powers war on all sides, but by that point, it was really just the last straw on the camel's back, it was already overloaded.

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Where can I find such resources but not confined to D & D or Pathfinder? No system in particular, just archive links or whatever you might have.

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Rarely seen it talked about, especially for a thread dedicated to it, currently prepping a campaign for it and would love to talk about the game with anons and hear stories about it.
I want to set it during the Great Railwars, not too sure on which company I should have the players be aligned with; but Wasatch or Black Rails to have them be Wichita witches could be really fun
And to get the ball rolling on some subjects
>favorite arcane background
>favorite monster
>favorite Servitor

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, war games, and board games alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ

Previous Thread:
>>92084348

Thread Question:
Should mechs wear clothes?

Thread Theme:
https://www.youtube.com/watch?v=w9E0GNVQjdo
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>>92209936
Link, brother.
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>>92210065
It alright, but honestly I might understand it better had I more context to what your wargame is like. I like the idea of pilot skills as an additional flavor to your titans. I feel like right now I'm just looking at numbers and little context as to what those numbers mean, a rulebook would be nice if you have one.
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>>92193011
Why would anyone run a communist power fantasy setting like that one is beyond me
>>
>>92210065
>>92219566
>he calls them 'Titans'
could he be less original?
>>
>>92219496
You can find it via Da Archive from the PDF Share thread

Terrain are too expesive you say?
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>>92213980
doesn't work with tactician players who ask tiring questions
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>>92214035
>he can’t just answer their questions
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>>92210707
Maybe meant expressive
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>>92214067
and spend the whole day in that theater? no thanks.
using grid to make combat clear, fair, quick and simple. also using diy modular terrain and sculpting my own monsters out of clay. efficient and so the most fun way.
>>
>>92210278
You can go a step lower and simply use small blocks of wood from the crafts section of the dollar store. Super easy to set up, dirt cheap, easy to replace, and very easily communicate the gist of what the terrain is supposed to look like.

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Why were creatures in early mtg so weak but other types of spells were so OP?
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>>
The creators were more enamored with making a card game rather than making a well functioning card game with tight rigid rules. That's why there's hundreds of creature types with most bleeding out across all colors, very few unique mechanics relegated to one color, sloppy as fuck power/toughness levels, horrible mana ramp exploits, etc etc etc.

It's a fantastic concept but the entire game needs to be scrapped and rebooted with tighter limitations.
>>
>>92207621
Because the game isn't called Creatures: The Gathering.
>>
>>92207621
I'm more one to wonder why any vaguely important character has to have at least 3/3 even if they're just some scientist or Leonardo Da Vinci who apparently among his other feats can backdrop a bear.
>>
>>92207621
a single creature can win the game alone, one 3 power creature represents infinite lightning bolts
>>
>>92207621
>Why were creatures in early mtg so weak but other types of spells were so OP?
Because the game was designed that way. That was the intended balance. Threats were deliberately rather shitty so that the game would last longer than three turns.
You're asking the wrong question anyway. You should ask, angrily, why the fuck creatures are so pushed now in Creatures: The Sidewaysing. Why is everything undercosted by at least 2 mana and produces insane value when it enters or dies? Removal doesn't even do anything anymore since everything that's not protected just created a token or let you draw a card or something. 4 mana 4/4 with multiple upsides isn't even notable anymore.

Samurai Astartes Edition

>How they Krooted
https://www.warhammer-community.com/2024/03/12/warhammer-studio-interview-designing-the-kroot-hunting-pack/

>Tau get a detachment
https://www.warhammer-community.com/2024/03/11/fly-close-and-unleash-hell-with-a-tau-empire-detachment-full-of-battlesuits/

>Community links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Torrent:

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>>92215991
>>92216079
Novitiates are 85 points so you can't possibly make the BSS cheaper than that for lore reasons alone.

The real money move for GW would be to make a detachment where BSS get a 5+ FNP and some new weapon that comes in another box, but only one of them.
>>
>>92216189
Technically, they merged the original boxnaught and the venerable boxnaught but the kit is missing half the weapons and the rules purposefully made so bad you'll never want to take one over a redemptor, just like they did with tacticals.
>>
New
>>92216183
>>92216183
>>92216183
>>
>>92215628
Their improved debuff rules are the faction rule, the detachment rule is just sticky objectives.
>>
>>92216198
alright thanks and they made new ones twice as big so boxnaught is basically dead

File: 1 MHA.jpg (7.51 MB, 1500x9400)
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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://pastebin.com/10QhjhCt
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping (Edit Code: Threadslave Notes!)
'Delinquents gone rogue' Edition
Previous Thread: >>92193663
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>>92218248
Please don't mock me.
>>
>>92218687
Not mocking you. Don't be too much in your own head to enjoy muscled dudes beating up wrestling dummies.
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>>92214384
Well, sorry?
>>92214533
Dad is vibing with the miniature too, playing Kaiju with the car-sized mini MKOL.
>>92214913
>not!miniature kaiju
Well, it is a miniature kaiju observation lab. The Kaiju "mysteriously disappeared" before arriving. Yuusei says it was because of a mistake on the mail service's end.
>>92215020
Thanks.
>>92217139
That writefag has been in my mind since January, but never came around to writing it until now. Decided to include Imai because of the internships.
>It looks like Orochi's warming up to the idea of kaiju research, is this the seed of Orochi's career as a Monster Hunter?
Yeah. I decided to write that as groundwork for a future MHa 2.0. Orochi stopped pursuing the hero career to go search and study Kaijus on the South Pole.
>>
>>92218687
This is every man's dream and you're spiritually female to say otherwise.
>>
>>92213373
Nice job, anon. I can't speak to the other characters, but you handled Natsuo quite well. When dealing with a Genin vs Elite Jonin, the skill differential is so high that I think it can be hard to show off the specific skillset of the Jonin. I think you did a good job of balancing things, where I felt if you'd replaced Natsuo with a Kakashi or a Yamato the overall outcome would have been the same, but the way he went about getting there felt unique to him. If that makes sense.

If I was to pick on anything, it might be that bit where he's thinking about how his eyes compare to the Byakugan or Uzumaki sensing and where he's checking for weapons "as an Uchiha." This sorta read like "As a Mexican, I'm trained in making tacos." which felt a bit jarring for the character himself to be thinking in that moment. I see how you were trying to tie the lore into the writing, but I don't think it was necessary in this instance. Maybe something like "The sharingan sees through a lot, but it's not perfect" and "his first action was checking for weapons, in accordance with the protocol hammered into him in his youth" would feel a little more natural. You could surely write something less clunky than that, but I think it'd read more like he's considering his tools for handling the situation. rather than him thinking about his clan background in the middle of an action scene. Though it's possible this is just a subjective me thing, and it's really minor regardless.

That said, how you weaved in lore and character background stuff overall, like the Miko Clan and Sen's reaction to the sharingan, did work really well in fleshing out the world. It does make sense for Sen to consider what she knows of the Uchiha in her decision making when so suddenly confronted by one, since, unlike Natsuo, that's not her 'normal.'

Overall, I liked it a lot. I'm curious to see how her meeting with Kamiko goes and to learn how exactly she acquired the devil on her shoulder. Great stuff!


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