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Are there any games that emulate the feel of early mmos class trees? By that I mean that leveling up let's you specialize into something that's unique both in flavor and skills. Not as retarded as pic related but more indepth than D&D subclasses.
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>>97642847
Meh, just do Sword World. Fabula Ultima is basically a "Temu" Sword World anyways.
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>>97644818
if I do recall correctly, the class change NPC for dancers says your build needs to be just right (in other words, an archer) and that swordsmen are too muscular. this is because the stat for ranged damage is dexterity, which only the archer class pumps alongside agility for attack speed. that being said, technically speaking a mage should also be a good candidate since their dex scores also get high since dex affects casting speed. at least, back when I played, which was well over a decade ago at this point.
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>>97645403
In some translations it's just "Master Smith"
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>>97660845
the alternative being Mistress Smith? Lady Smith?
>>
>>97643555
spbp
trips of truth

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Background Art Thread

Looking Specifically for two things. Modern City Scapes and psychodelic dream worlds
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Hello, help a sort-of-newfag-but-not-really with running a game.

My current group is wrapping up 4 years of Call of Cthulhu campaign. We are playing on a weekly basis online via discord, since the group is spread all over Europe. Not only is there a fatigue with the campaign itself, but the GM is also tired of running this.

After lots of consideration I agreed to pick up the mantle to keep running, but there is a simple issue of my utter lack of experience. I only ever played, and this is my second group ever, so I only have experience with CoC with them and The Witcher (the Polish one) from back in uni back in 2015-2017. I only ever played, never ran anything, and those are the only two games I have any real familiarity with.

I already consulted my GM from back in the college years on this, and he said the best start would be to find good modules that can't fail on their own and just run them straight out of box, either to gain experience or to simply have gaming material going. My group wants something more up-front and adventurous than CoC occult investigation, and his suggestions were Yarra, River of Death (the classic Polish river exploration campaign, with his in-notes, that auto-railroads itself due to being bound by the river) and Pirate Borg's starter scenario (he said it's just impossible to fumble it as a GM, even as a complete newfag).

I already read both, I think I can handle those, I also watched pic related and a bunch of his other videos on running modules.

But this gives me - optimistically - material for maybe 3d3+2 sessions, more likely 4-6. So I will be out in two months tops. What are other modules that are:
- well-written in terms of actual handling of them, rather than some intricate plotting
- adventure- and action-centric (but not exactly combat-centric, this is boring as hell)
- system agnostic, so they can be easily ported (we are most likely to stick to BRP, since it's the same thing as CoC)
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>>97643851
Expedition to the Barrier Peaks is a standard fare dungeon crawl, but it is very solid and with a well-known twist. Still, with minimal effort it can be handled in any system and with any amount of combat (including none).

Lost in Andes is another classic adventure module. And I'm talking about the one with square eggs.

Broken Compass and especially Outgunned have a mix of very simple, but effective modules combined with tips on what makes games tick, so that's also very easy to use and re-use. I'd stick to the Outgunned ones, since there is simply far bigger variety there, as they are still making different genre expansions.

Similarly, 2d20 version of Achtung Cthulhu has a bunch of solid modules and also bunch of so-so modules. They are however consistent in making sure the game never gets bogged down and their nature - military assignment - is a step further in terms of motivation for players.
>>
>>97653774
>Indie game that managed to get 2nd edition due to the sheer demand
>called quits and vanished
... why are you lying online?
>>
>>97657029
What modules does OVA have? Go on. Amuse us retard. The creator hasn't posted a single thing about OVA in nearly a decade.
>>
>>97646196
Lost Mine of Phandelver is the best of 5e.
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>>97643851
Have you tried Savage Worlds and Genesys? Savage in particular shines in this field, since it has literal one-page modules that run even when everyone present is drunk.
See them here, they are all free: https://peginc.com/product-category/one-sheets/

>>97646196
Some really good picks here

>>97657010
Seconding Outgunned. Don't be deceived by system's pitch, it's an universal system that just keep releasing new sub-variants and thus modules and examples for them

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Greetings once again, my fellow adventurers

Creating a thread to discuss West Marches campaign & hexcrawl mechanics. All opinions, questions and suggestions welcomed!

Also posting an update from a thread from last month
>Created a West Marches-style campaign this year on my LGS w/ strong hexcrawl elements
>Defaulted to using DnD 5e just to make it easier for players (not the focus of the thread)
>12 sessions so far
>~30 total players
>+3 sessions scheduled for this month on LGS
>might run additional sessions outside LGS
>Created a Discord channel to focus on roleplay & downtime activities/interactions
>Map/etc are all generated on the go (will post more about it)
>Players get to name things as they discover them


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>>97655843
>my own world
Historically I've always run tables in my own world as well. Been doing it for about 20 years, even wrote 2 full-length novels based on it

>isn't randomly generated as we play
But I decided to give random play a try and I'm having a blast! As a DM, its interesting and exciting to not know what players will find, and makes me excited for each session because I too want to find out more. It's a totally different style of play, but I'm very happy that I decided to give it a try

>5e pretty cumbersome
>combat is just such a fucking slog
Yes, 100% agree to both. Choosing DnD was also a player-oriented decision to me, and though I try to optimize combat as much as I can, it does take forever indeed. One thing though that has been helping me in that regard is:
>I always run turn orders in table/seat order (pic related)
>At start of combat, everyone rolls initiative
>However rolls higher than me goes before me
>Sometimes, low initiatives might go first too because they are sitting next to people with high initiative
>I don't care as long as it get things moved

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>>97655843
>>97655924
This is btw how the randomly-generated map is looking as of last session (yesterday). All names are chosen by players, and we are in process of creating a permanent encampment on the river north of that boat (players arrived in this undiscovered land on that boat)

Since its all randomly-generated and taken by fog of war, just finding out about a new hex is already quite exciting
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>>97655931
Sounds rad and fun. I get the appeal of the random world.
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>>97655843
>I feel like I'm having to give out absurd treasure and XP for what they're doing because, otherwise, we're not gonna hit level 7 until 2030
Forgot to reply to this!

Treasure seems to be 100% based on what the DM want, whether it want a campaign rich and abundant in loot and gritty where every gold coin found matters. So far, my campaign has been the latter - I've introduced mechanics/entries on tables for treasure but they are hard to find (so far in 12 sessions, only once they found a treasure worth of note)

XP, on the other hand, is something we need to be more mindful. I feel like a good progression is required. Generally as a DM I usually go for:
>Level 1 -> 2 , I plan to take 1~2 sessions
>Level 2 -> 3, I plan to take 2~3 sessions
>Level 3 - > 4, I plan to take 3~4 sessions
>(...)

On this West Marches campaign, I'm having players start at level 3, and I'm usually giving out 600~800 experience a session, which means they get to level 4 after 3 sessions. I feel like that's a good rate. After that, it's going to take increasingly more, but I will eventually bump the experience rate of things

However, if your campaign is hexcrawl but not WM (thus with a fixed party), then I would either go for a milestone system or calculate XP to simulate one, unless you want to use experience in a way to mold player behavior

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Bumping for now

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I don't feel qualified enough to make a proper general thread, but I feel like at least one other person would enjoy CARNIVORE. It's an upcoming wargame about dinosaurs
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>>97650043
No one cares about your gay general autism.
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>>97650043
you're going around trying to arbitrarily rewrite common definitions of words just to placate your autism so you absolutely are a retard
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>>97650461
https://www.youtube.com/watch?v=cekxm0lj_Co
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>>97646441
IDK how or why Dinosaurs would organize into an army. Also odd to have a full melee wargame.
My Eldar Exodites just got some homies, though. Depending on the quality of the sculpts.
>>
>>97651637
Happy to be of help.
Also just remembered an old BBC website flash game that tied in with the Walking With Dinosaurs Ballad of Big Al. A little digital boardgame of you being an allosaurus hatching and trying to survive. Surprisingly difficult; you lost energy with each move, obviously regained it by eating but just as obviously as you grew and energy expenditure went up, there was a point where the little lizards, mammals and invertebrates in the forests just didn't give you enough, and you had to move out - and it wasn't so easy to hide from the bigger boys and girls any more. RNG was happy to kick you in the balls too; fires, illness, all the ways mother nature can take you out really. I think out of over a dozen games (likely more) I managed to mate once, maybe twice.
Could be an interesting way to hack up a solo mode or a type of campaign, especially as >>97657550 does have a point with a distaste for the more militant language in the youtube link.

Why do they make such good starter enemies?
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>>97659598
Things get much more difficult 4 weeks later though since we get Demise King of Armageddon Hamon Lord of Striking Thunder Doom Virus Dragon Chaos Creator Chaos Grepher and Ignoble Knight
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>>97653380
I mean look at them. They're evil, degenerate monsters. The steal, cheat, raid, rape, and smear shit on everything. There isn't a creature more cathartic to witness being cut in half by a barbarian's axe than a goblin.
>>
>>97659625
100% agree they're more evil when compared to Dwarves and Gnomes and less powerful than Gremlins and Imps! It's like Pokemon your enemies should be as small as you at the beginning of your quest
>>
I like what they did with giving them an abusive, enslaving patron god, Maglubiyet, that basically killed their fae daddy, treats them as his personal property, and use them as cannon fodder. Their afterlife is hilariously awful: keep being cannon fodder for their evil god for all eternity.
>>
>>97653380
Basically what >>97653436 said - relatively weak, easy to introduce and scalable encounter. You can just throw against your players a random, lost and feral goblin as a small 1-on-1 nuisance or well armed and trained army of goblin militia for actually challenging battle. And if you want to mess around with stats and abilities, they are pretty sensible option for it because goblins are ideal cannon fodder and material for experimentations of some crazed magic user. Graft together twenty goblins into some chimeric monstrosity and you have neat boss encounter.

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>druid is the most complex class in any game it's in, being a melee/spellcaster hybrid that can shapeshift and summon animals and has an animal companion
>druid is a magnet for casual girlies who take 5 minutes to cast a lightning spell
Why is this and how would you fix it?
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>>97657120
"Druid"-like options in my game aren't any more complex, or less, than any other options. Furthermore, all options are melee/spellcaster hybrids in some way, it's more a matter of how you use your tools to support your party. They don't summon animals, nor do they get an animal companion, but they have the option to start with a hireling and/or mount, costing some of their base attributes for each. None of the spells in my game take 5 minutes to cast.
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>>97657120
Is the ultimate flex as a druid to fuck the rangers dog familar?
Obv wildshaped of course
>>
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>>97657120
I would prefer a class that allows females to justify fucking their wolf companion, but that's beside the point.

As far as actual changes to the class I'd do the following: Throw Circle of the Moon sub into the blender and throw part of the kit into the Warrior aspect of the Primal Order. in exchange, the Warrior can only cast up to 5th level. They can choose to do either radiant or necrotic damage while in wild shape.

The Magician has a special option with it's wild shape where certain beast forms can opt to have a "swarm" option (i.e. a pack of wolves, a swarm of rats, a murder of crows.)
>>
>>97657120
>druid is the most complex class in any game it's in
>lists a bunch of stuff that's only true about druid in a specific game line and its derivatives
Anon, you can just have a thread about D&D. It's fine, I promise.
>>
>>97657521
Dungeon World
Forbidden Lands
SotDL
All have druid classes and have fundimental differences from DnD whether it be dice mechanics or level progression

Hey TG, searching for Barons War and Greathelm core rules pdfs. I want to get into some medieval tabletop but also dont wanna buy one before I can work out if I like the system.
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Nice try, lawyer.
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>>97650777
They should have them in the usual places.
>what are the usu-
lurk moar
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>>97650777
Are the rules not for free? Why should i buy their minis when their rules are not for free?
>>
>>97650777
Greathelm is literally free.
Baron's War is 14-45$.

They are also wildly different.
What are you looking for, you dumbfuck?
>>
>>97650793
kek

Previous Thread: >>97422572
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/Loli/Underage crap. Go to /trash/

>I'm new to Solo / What's a Solo RPG?
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>97445556
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97661520
first three lines lost me, but then you came back with something interesting
i can see the pride, not the heist angle

>>97661667
thing is i am kinda gay, not a homo but enough
>>
>>97659243
The only thing that's bad here is your attitude, sourpuss. But fine. Consider me gatekept. I'll go elsewhere to talk about it.
>>
>>97659927
Was there some kind of hypnotism or aphrodisiac at the spa?
>>
>>97661903
in simplest terms fame addiction
>>
New thread for the slowpokes >>97663298

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Your love-hate relationship with this hobby and adjacent hobbies to the tabletop role-playing and war games.

I love the stories, the tales, the world building, especially of the ad hoc, halcyon days of a hobby that I missed out on.

But I also feel that I'm coming in at the tail end of the party where it feels like the song 'closing time' is playing. Also on top of that I kind of live in the middle of a table top hobby desert.
Not to mention finding a game online that doesn't dry up in five sessions or less, it's pointless unless you have a already long-standing group of lads you can trust. Truly The catch 22 of the tabletop hobby. You need a group to have games, but need to find and make a group that have games. And even then the group can dissolve for any reason whatsoever. Leaving you at square One over and over again.
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>>97643173
I love playing roleplaying games with friends

I hate reading people online talking about roleplaying games because they either come across like nogames fags, play the most braindead retarded "I roll to seduce the dragon" 5e or have this extreme focus on this one way to play the game where everything else is wrong. All three are completely impossible to converse with.
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I'd rather play with dudebros who just want to play a Gimli homage and a Stacy who wants to be a gloryhound paladin than some smelly obese "trve nerd" who brings a multiclassed tiefling "build" with a five page backstory to the game.

Pic related, Chad and Stacy's characters.
>>
Love:
>putting on a goofy voice to play different characters for my players
>building dungeons and throwing stuff together
>tweaking pre-builds and other pre-made content to fit in my setting
>writing new lore for my players and sometimes have to improv answers to questions I didn't expect
>designing stupid traps for the party to navigate
Hate:
>half the party way outpacing the other half in terms of combat effectiveness
>players refusing to spend resources so they spend all fight casting cantrips
>my voice getting all scratchy after making funny voices all afternoon
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>>97652619
I want them to marry
>>
Love:
>Winning

Hate:
>Losing

You're a faggot troon if you don't agree.

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Lessons from Life edition

Previous: >>97562506

>News & Reminders
Ajani, Nacatl Pariah; Crop Rotation; Eldrazi Temple; and Scholar of the Lost Trove are banned in Historic
Agent of Treachery, Endurance, Force of Negation, Force of Vigor, Harbinger of the Seas, Magus of the Moon, and Wilderness Reclamation are unbanned in Historic
Necropotence is restricted in Timeless
Several cards have received Alchemy rebalances
Arena Championship 11 won by Marcelo Cavalcante (Dimir Midrange, Brazil, he/him)
Teenage Mutant Ninja Turtles coming out March 6; preorders now available
Arena Direct Lorwyn Eclipsed February 27-March 1; win up to two Lorwyn Eclipsed Play boxes
https://magic.wizards.com/en/news/announcements/banned-and-restricted-february-9-2026
https://magic.wizards.com/en/news/mtg-arena/announcements-february-23-2026


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Worc is a bunch of low iq brown retarded dumbasses. They just want fucking retards playing the game forever for no rewqed spending money to act like they arent retarded. News flash duck heads playing a phone game isnt getting you anyhwere. How many brown retards made it big streaming or playing arena? Its zero its just fucking jews playing for free and acting like they did something in a pussy game for brown retards.
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>>97663396
I was happy to pick up Krang in my last draft. Solely because I picked up the wish dragon, and a 9 mana win the game is a nice wish option.
>>
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I'm thinking about making a meme deck with "Virulent Silencer" and "Mirrorform", any suggestions?
>>
I really want to use Ronald McDonald avi in arena
>>
New
>>97665439
>>97665439
>>97665439

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For what reason does your character adventure?
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>>97648730
I'm happy for recommendations, but I don't quite see the connection with Acks and Brancalonia. Acks, from very light research, seems like OSR fantasy Conan with a hint of Hackmaster. Branca is more like low-budget Italian spaghetti-fantasy movie in ttrpg form
>>
>>97577344
He lived in an idyllic small village, but one day, when he got back from exploring an ancient cave, someone evil had burned it down
>>
>>97652366
https://youtu.be/n_azwjhD4yA?si=9YQgVHm702I5mo7x
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>>97577344
My last character was a nekomancer who wanted to become a lich.
She eventually succeeded.
>>
>>97650049
That's just the ACKShill. Best to just ignore him.

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https://www.youtube.com/watch?v=6oc7a8aL7pQ

Played 5 sessions of it and it genuinely is just a slog. Seems like the range of roleplaying possibilities just from the premise is pretty limited. The Horus mechs are pretty cool and I want to try playing one. Pegasus looks neat. But the fanbase is so full of cringy homosexuals that I don't know how much longer I can stand to play it. And the system honestly feels pretty lame. Its just DnD 4e but "oh instead you're a mech."
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>>97665028
>These guys really did not understand the appeal of the genre, eh.
SEKHMET is better at one extremely specific thing at the cost of giving up literally every possible tactical approach you could use. I don't see the appeal in it personally but there are builds that use it because they don't care about anything but killing things, regardless of the outcomes.

>potentially fatally retarded drawback anyway" is just stupid.
SEKHMET's one of the most lopsided NHPs. Go look at the other ones; almost all of them are pure positives. SEKHMET's combat berserker thing is great if you want to do something very, very specific. Suicide melee bomber is a build I see it with a lot; run into melee, activate your suicide bomber mode and then SEKHMET until you kill yourself and everyone around you. I picked SEKHMET because it's one of the braindead simplest ones to summarise and explain how it's bonuses are diegetic, not because it's a good NHP to use.
>>
>>97665217
>almost all of them are pure positives

I'm not talking about purely gameplay here, I'm talking about story AND gameplay.

Storywise, if you're "goodguy" empire is literally enslaving and lobotomizing spirits from beyond to use as insane amoral enslaved soldiers in a process that's extremely dangerous and eldritch, then you better have a DAMN good fucking reason to go to that trouble.

Like if you're not in an existential threat and you need these things to avoid total annihilations than sure. But you do not fucking yank fucking Cthulhu of the astral fucking void just so you can shoot your gun a little more accurately or maneuver a little better against Harry Potter's Armory then that's FUCKING STUPID.
>>
>>97665401
Now maybe the book tries to handwave claim that Queeftopia will collapse without these things somehow, but even the gameplay seems to say otherwise since I know for a fact taking these things is completely optional and something the game is balanced around. So even if the book tries to claim that these things are insanely powerful and amazing and totally revolutionize combat (which I'm still not seeing any claims that they do), then you at most have a case of gameplay / story dissonance.

All I'm getting from this is that this SUPER eldritch insane process of haha pulling CYBER CTHULHU out of subspace and LOBOMOTIZING him but haha it's still dangerous what if he cascades and starts going crazy and shooting your own dudes wow

is all to get +1 to your aiming or melee hits. There is no existential threat that demands going to these dangerous extremes, nor a power boost that justifies all the labor and tech that must go into this crazy process of lobotomizing paracausal spirits from beyond.

It's just so awful. Like if you're going to do this wanky bullshit at least COMMIT. Make these things fucking mandatory and then say they turn your real robots into super robots that ordinary mechs are mere mooks against. But I guess Abby doesn't have the balls for anything like that.
>>
>>97665428
Agreed, despite being a setting with that much sci fi bullshit, stuff feels very limited on gameplay (like the range of weapons, effects of stuff, etc). It has a lot of dissonance.

Super Robot Wars usually does this right, when something is presented as broken in story, it usually is too on gameplay. An interesting (but mechanically frustrating) case of something insanely powerful but also dangerous is Ideon's Ide gauge mechanic from Impact. The more damage you suffer, the more it increases, upgrading the unit, at it's highest you have incredibly high stats, infinite energy, your weapons do so much damage that the game doesn't render it right, you have an attack that can destroy the entire enemy army in a single voley... but if it gets a bit higher, it triggers a game over because the Ide goes insane and nukes the universe.
>>
>>97665028
>Especially from the "good guy" faction.
Not just the defacto good guys in the setting, but the faction that the WRITERS THEMSELVES insist is OBJECTIVELY GOOD.
There's an argument to be made that Union is actually a very well put together dystopia, and satire of leftist hypocrisy. A self described utopia that's really an overwhelming, totalitarian state of ex-nazis desperately trying to make amends for their past crimes like a parent that beat their kids. They try to liberate humanity only to use an hyper dimensional panopticon to spy on the entire galaxy, and still rely on slavery to manage their empire, just of a different and more dangerous kind. This is a genuinely fascinating setting, and only exists because the politics of the writers are so retarded that they seem horrific to anyone without a bluesky acount.

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Weird nonbasic land edition

>Bans (new)
https://magic.wizards.com/en/news/announcements/banned-and-restricted-february-9-2026

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>97659154
Gen Zyklon and Gen Aryan are FASHY und fresh.
Only way to get them to play mtg is to revert to 93/94 and keep it fash and fresh.
>>
New thread
>>97660406
>>97660406
>>97660406
>>
>>97657476
tl; dr go fuck yourself
>>
>>97657436
they didn't prink any monks for the tennage muntant turtle set?

what.
>>
>>97655364
isn't dumb kids getting tattus normal?

dumbzoomoid.t

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"There is no edition" edition

>Previous Heresy:
>>97626834

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>
>>97661642
True. But Saturnines still need two unsaved wounds to be killed and Lerneans die on a single one from their Reaping X blades, no? I fear that's exactly what those command Saturnines want
>>
>>97661669
>>97661669
>>97661669
>>
>>97661661
He's turning his Blackshields into automata.
>>
>>97661528
the rapier batery power pack.
>>
last


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