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Settra the Perished Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97136163
>>97136163
>>97136163
>>97136163
New
>>
>>97135127
I dream they catch the break they deserve
>>
>>97134274
Its the only faction with downsides backed into their core design. They were literally made to suck.
>>
>>97132910
Manbeasts; instead of humans with goat legs and heads, you have goats with human heads and legs!
>>
>>97135858
>>97134755
I disagree on needing these expensive brushes and brush soap. They still get fucked like anything else.
For paints I believe Army Painter is the current top dog but /wip/ will know more. Buy already a full set and remember - you can mix paints.

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Where's the goddamn pdfs, Lebowski?
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>>97119630
Why not? I'll just evade.
>>
>>97118208
I do. If those shitheads want to deny you my presence, that's your loss, not mine.
>>
>>97118929
Thank you, saved
>>
>>97124257
That'll cost you an action
>>
Bump

Can using bandai/third party mechs for Tau ever work, or is it cursed to look kind of weird?
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>>
>>97123935
Looks just as retarded and out of place as Tau always have so why not
>>
>>97125143
I just remembered, you can always look into DP9 games like heavy gear or jovian chronicles. I think that there might be a scale issue but if you want to proxy troops it's a good option. also they are relitevly inexpensive compared to gw minis.
>>
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>>97130591
to add to this maschinen krieger also has miniatures, they are a bit more expensive and ship from australia only for some weird reason, but it's another option.
>>
>>97123935
If you're going to use better models you may as well play better games than 40gay.
>>
>>97123935
you can technically proxy anything as long as the people you are playing with are okay with
rules wise, it wouldn't really work since gunpla are typically bigger, have different dimensions than what you'd be proxying it as, and aren't exactly great for moving on the table top since they move and are usually more fragile
you'd never be allowed to use non-GW products in a GW tournament

What is something you like about Deadlands?
What is something you hate about Deadlands?
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>>
>>97125555
>t. never actually played any of the games listed, so he claims random bullshit about them
What a fucking waste of good quads
>>
>>97124539
Oh I stand corrected the revised edition and 20th anniversary did away with weapon speed hence my incorrect assumption.

>>97124919
Revised changed that stuff,
>Unholster
Still an action but you can make a quick draw roll to shoot in the same action you use to unholster your gun.
>Aim
You can aim at specific body parts or "draw a bead" to get a bonus to hit if you want but its not necessary to shoot. Changing targets does not cost an action.
>Cock hammer
No longer an action
>Fire
Still an action.

>Strangely, some people still think it is superior to the Savage Worlds ruleset.

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>>97128027
I'm running a game of SW deadlands right now and really enjoying it because SW is so dead ass easy to run, but I am interested in running something in the old system some day. Weird West is always going to feel like savage worlds in the old West, but their is something about that fucked up, clunky lookin' older system that I find very intriguing. I imagine it's similar to what people find appealing about slavjank.
>>
>>97121961
They retconned out the Confederacy
DISGUSTING
>>
>>97127032
I played every system mentioned in my post. It was only four of them. Are you retarded?

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>Missing your hit roll is NOT FUN
>Missing your ability check is NOT FUN
>Missing your turn because you're stunned or charmed or feebleminded or prone or asleep or blah blah blah is NOT FUN
>Not having magic available on your turn is NOT FUN. Yes your caster should be able to do magic damage every round, that's why you play a caster instead of a martial
>Stupid 'random encounters' interrupting a meaningful narrative is NOT FUN. "But this is a living world!" Yeah so is taking a shit or doing your taxes but we don't roleplay that.
>Being penalized for strength or intelligence or whatever because you want to play a particular species is NOT FUN. Yes my pixie can be as strong as your ogre in the elfgame, get over it..
>Dying or losing progress is NOT FUN. Miss me with your "b-b-but level drain makes undead scary, now you're forcing me to actually be creative is designing encounters!"
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>>97130576
F IS FOR FRIENDS WHO DO STUFF TOGETHER
U IS FOR 'U AND ME
N IS FOR 'NYWHERE AND 'NYTIME AT ALL

DOWN IN THE DEEP BLUE SEA
>>
>>97130576
Full acronym would be NOT FUN.
>Newfangled
>Oldschool
>Tabletop
>Fungal
>Urethra
>Non-Weapon-Proficiency
>>
>>97129055
>>97129069
You fags will take the most blatant bait just so you can get a bit of dopamine from getting mad on the internet.
>>
>>97131277
See >>97129281
>>
>>97131277
new here?

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How can "people" play this bullshit?
>point salad
>multiplayer solitaire
>zero interaction or conflict
This is barely a game. This is a prototype. Why do "designers" and "publishers" release unfinished dogshit these days?
>>
You already made one here >>97131636
I'd kill myself if I were you
>>
yeah

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Didn't see a thread for it, I'm starting a Weird Wizard campaign in a few days so figured it could use one instead of "Is coffee good for you?" posting that makes up 60% of the board now.

Of the non-human and human++ options available in Weird Ancestries, which ones are most interesting or mechanically worth taking the alternative Novice path for? Personally I like Daeva as an idea, being a glorified Stand user with a dedicated summon living in your head is nice and means you don't have to wait a long time for a specific expert or master class if you wanna be a "pet class"
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>>97130422
SotWW stopped doing zones as default well before the Kickstarter. It does have solid zone conversion rules in the GM book though.

>>97130468
Asunder was finished.

>>97122497
They're just outside the universe somewhere. SotWW says the same thing.
>>
>>97132327
>debacle over "Mad" Wizard
what the fuck was that even about? Insanity and madness are such a widespread concept in tabletop.
>>
>>97132622
The "debacle" is just retards milking it for bait. A couple of people said the name was disappointing, Rob said he didn't agree, then thought about it and changed his mind. It was the most harmless exchange you can imagine. As for Insanity, that was never a rule in SotWW because it's not that sort of game and he's not stopped featuring it in games where it makes sense.
>>
>>97132779
>Had absolutely nothing to do with ablism and people's obsession with "accurate mental breakdowns" when the change happened
You ain't gonna rewrite history here, and there is absolutely ZERO fucking way anyone likes the name Weird Wizard over Mad Wizard.
>>
>>97132482
>Asunder was finished.
really? I misremembered then
maybe just rough around the edges?

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Gestalt is something I crave in an RPG. I like mixing and matching two (or three) different classes into something wild and possibly game breaking.

I know a lot of DnD games have fan rules for it, and pointbuy can allow any character build potentially, but are there any games that offically take the class-system and let you get weird with it? Multiclassing isn't quite what I'm looking for, because you're always going to be sacrificing your end game potential.

Fantasy or Sci-Fi or whatever.

Also I guess post your cool gestalt ideas.
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>>97128010
Each archetype has the same basic structure. First, they have a "Dedication" feat. This is the beginning of the chain and a prerequisite for every other feat in the archetype. This is always where you start, and it generally gives you the basics of whatever the archetype is. If it's a multiclass archetype, it'll often give you that class's basic proficiencies and maybe one of their signature abilities. For instance, the Barbarian Dedication gives you the Rage action, while the Dual Weapon Warrior dedication gives you the signature dual-wield feat Double Slice.

After that, it's off to the races. Class archetypes tend to have the same general structure: they'll provide you a "basic" feat that allows you to pick any low-level feat from that class's list, and also serves as a prerequisite to the "advanced" feat, which allows you full access to their feat list, using half your level to meet level requirements. This means that a level 12 barbarian with the fighter dedication could choose any fighter feat they qualify for, up to half their level (in this case, half of 12 would be 6). Recall a few paragraphs ago when I explained how much of each class's features were moved into these feat lists? All of those are up for grabs. You want to be a monk with Smite Evil? Go for it. A ranger with alchemical bombs? Go nuts.
>>
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>>97128018
The only thing holding you back is that you've gotta take two feats from an archetype before you can pick a new one (you can't just dip 1 feat into every class). Other than that, the world's your oyster. And the best part is, your point about "sacrificing your end game potential?" That was a real problem in 1e, where multiclassing would halt your main class's progression. However, it's nonexistent in 2e, because the entire archetype system exists within class feats. The *only* thing you give up when multiclassing is that you're sacrificing your own class feats to gain access to another's. Your numbers still go up. If you're a spellcaster, you still continue to gain spell slots. If you're a martial, your attack bonus still increases.

To give you an idea of what I'm talking about here, take a look at pic related. That's an investigator build I'm currently playing. You can ignore all the stuff in grey, but note that each archetype is color-coded. What you're looking at is an Investigator/Medic/Wizard/Halcyon Speaker/Cleric/Eldritch Archer. That's two multiclass archetypes and three prestige classes. You can get very weird with it.
>>
Shadow of the Weird Wizard seems interesting. I am curious, though. Are there any systems out there where PCs can switch their classes at any point for a different one, while maintaining and improving their base statistics? Less defining than a SotWW path. Something like Dragon's Dogma, but with more crunch for PC statistics.
>>
>>97113200
Rule of Cool's Legend is close, it's like if multiclassing and gestalt had a baby. Classes are split into 3 thematically aligned tracks, you get to swap out tracks for other classes' tracks with a couple exceptions, plus a racial track if relevant, or one of the non-class aligned tracks.
>>
>>97113200
Fabula Ultima
Daggershart
Dungeon World: Class Warfare

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Henlo my dear fa/tg/uys.
Any suggestions for a good medieval mass combat system? I am homebrewing a gladiator dueling gayme based on The Riddle Of Steel (best melee system IMHO, very nice compared to anything I have seen), and part of the progression system is the PC becoming a freedman (if he survives long enough in the arena and doesn't piss off his lanista and gets send to the mines) and being able to sign up for the army (as a member of the auxiliary since legions were only for citizens) as a way to gain a land grant and citizenship (which can be inherited by his eldest son, which becomes the PC when current PC dies).
I have some good ideas for events and mechanics during the gladiator part of the gayme, but the soldiering part is feeling kinda hollow since I am only using the Mass Combat suggested rules from the Companion book for the Riddle of Steel system (I like the fact that those have mechanics for the PC to be able to somewhat affect a battle thru heroic actions, but the mass combat mechanics portion of the rules seem kinda hollow and not properly fleshed out). So, any suggestions?
>>
Chainmail is pretty cool.
>>
Hellmarch
>>
>>97121967
Hail Caesar got a Wars of the Roses supplement recently. That game's pretty good, very similar to Black Powder.

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I don’t want to know how a Agriculture Token works. Leave me alone.
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>>
They just handed us each four murder weapon cards fuck this
>>
>>97131636
Stop coming to Board Games Night then.
>>
>>97131636
Why are you here, if you're not here for games, little gay frog?
>>
>>97132444
>Kill Kill Kill
Checked, OP killed on the spot
>>
>>97131725
What cards did you get? Some of the weapons can be traded in for more agriculture tokens if you're farmmaxxing. It's quite a strong strategy if no one at the table is going for a hunter-gatherer dominance victory (which can be hard to beat if the violence modifier is low early, but totally falls apart after round 6 when you start scoring civilization bonuses at the end of every turn).

You should also check if your group is using the optional slavery module or if they're too woke for that. The settings you turn your slavery sliders to are really important if you're aiming for an early game agricultural economy.

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>trying to make a map for my setting
>completely paralyzed looking at the blank paper
how the fuck do I get over this shit
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>>97109002
Any time you're stuck: Make mistakes on purpose
Fixing mistakes into a better and better product is how things are made, don't expect perfection with a first brush stroke.
Try to avoid starting any big project over from scratch, always try to salvage everything you can from the failures, whittle down the rough edges, and keep fixing mistakes and adding new mistakes until you have a functional product
>>
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>>97109002
Just quit giving a fuck. The game my players enjoyed the most was full of incredibly lazy shit that I just made up on the fly and plagiarism. I had almost a year of content just ripping off MtG planes and reusing names I saw in historical fiction.

I made that attached map in less than five minutes. That's literally all you need and 99% of the time you are the only one who even needs to keep track of things in that large of a scale.
>>
>>97109002
Never at nation level. Start with a small region. Maybe a town or two with a few "dungeons" around it. Then grow outwards as you play. Another region, more towns, maybe a castle here and there. Maybe even another kingdom, etc.
>>
>>97109002
>I invent problems for myself so I don't have to actually work at all
Zoomers should be all gassed, without exception
>>
>>97132528
rent free

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This is About Writing This
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>>97122825
>the happy ending is a fourteen panel handjob scene
>it has a higher wordcount than Ulysses
>>
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>>97122847
>>
>>97122847
making a VN would actually fit rich's wordy writing
>>
>>97099783
Back in the day the comic did not suffer from WORDS WORDS WORDS
>>
>>97121628
I would wager they're each significantly more powerful than Xykon. They seem to be at the highest level of authority beneath the actual divine beings, and plus they have control over the souls of epic-level spellcasters. Still, Xykon can act freely in the material plane, and they can't.

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I’m running a low fantasy campaign vaguely based on the Thirty Years War (with a succession crisis for spice). One of things my players will be able to do is use the chaos to advance their social positions- getting promoted in “adventurer armies”, investing in merchants, acquiring lands, and marrying into the nobility. Then there’d be a level of social combat as they gotta actually court them and get their parents permission.

Like, quick example, Wizardess the Wizard gets rich off of investing in apples, enough so that Knightly McKnight agrees to let her marry his heir, who she met and started seeing when they were hired by the same guy to kill Protestants.

The setting is Low Fantasy not-Central Europe. Vast majority of nobles are humans, but there’s a few wealthy halfling and half-elven (as in elves with significant human ancestry) families, too.
>>
>>97131815
Didn't this thread die already?
>>
>>97132075
>Didn't this board die already?
Ftfy
>>
>>97132075
Twice.

>Have character
>Enjoy playing them
>Get ideas for next character just in case
>Realize the idea would be more fun to play
>Now hoping original character dies
Is this common? How do I get out of this mindset because I have like 5 different concepts for the replacement characters
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>>97127586
Fun Fact: you can change all the text from your browser to comic sans
>>
>>97110200
There's nothing wrong with playing two characters, it actually should be encouraged.
>>
>>97110200
If you get a stable, longterm playgroup, you learn to pace yourself with character concepts because there’s always another game coming up.
>>
>>97127586
Comic Sans is objectively functional, the problem is that it’s also objectionably overused, typically as a marker of being non-serious.
>>
>>97110200
See if you can talk the DM into making them an NPC like a hireling.

Goth robot gf edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:

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>>97134078
He’s fat and he’s a bastard, he’s friendly to kids and parents getting started, and to the regulars who drop $100/week. But if you’re an occasional purchaser or he knows you play something other than GW he has no time for you.
>>
>>97134195
>the GW employee prioritizes GW customers and is friendly to children
Sounds like a real evil scumbag, I can't imagine why he doesn't like the obnoxious retard who goes out of his way to talk about his 3D printer and that he won't buy anything anymore
>>
>>97134195
>and to the regulars who drop $100/week.
We tlaking computer programmers and lawyers or we talkin works at wendys but lives with his mom?
>>
Page 8, load on up and migr8
>>97134296
>>97134296
>>97134296
>>
>>97130222
My thoughts are that 40k is full of trannies, nazis and furries.


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