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File: 5-26-26.jpg (9 KB, 193x249)
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It's Da PDF Share Thread!


STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:

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>>
>>98124440
Seconding
>>
>>98127203
from the March 21, 2026 update
they released the final versions of:
Change List
The Great Labors (PDF)
Odyssey of the Dragonlords (PDF)
Digital Dungeon Map Pack
Digital Battle Map Pack
Digital City Map Pack
Digital Region Map Pack
The Heartlands Map (Digital)
The Land of Thylea: Cerulean Gulf (Digital)

these are still worked on or near near completion
Reavers of Oath and Ruin

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>>
>>98127278
I will add reading the comments on Kickstarter, Reavers of Oath and Ruin, and the Heroes Handbook were also released 14days ago.
>>
>>98127072
>SPOOKS!

g0f1le /d/2XiiHw
>>
Humbly requesting :Otherscape Action Database and :Otherscape Tokyo

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If we're thinking about the most extremely realistic Physics imaginable then can any DNDs realistically beat Super Speed or Super Time Stop?

Think about what realistically happens when the Demon King has Super Speed, he goes fast and touches you then you explode like A Train from the Boys.

Think about what realistically happens when the Demon King has Super Time Stop, he Stops Time and then goes up to you and kills you and there is literally nothing that anyone can happen about it!

Best of all he realistically does it before any DNDs can react... in the Power Scaling science we call it Speed Blitzing!
>>
Divination (predicting future) counters both of those. You know Demon King is coming, you know where he's gonna look for you, so you hide somewhere else and leave a bomb where he's gonna look that will explode the exact moment he shows up.
>>
>>98123492
The fuck is a "DND"?
>>
>>98123492
>Think about what realistically happens
People buy into the fantasy for a few hours, roll some dice, and have fun. Or don't.
>>
I guess one thing OP has going for himself is that it's somewhat new way to shit up the board.

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Can clerics heal adhd, depression and other mental health problems caused by chemical imbalances in the brain as effectively as real world modern pharmacology?
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>>
cool
>>
>>98103979
Yes. They can also cure homosexuality and autogynephelia
>>
>>98123198
Then it seems we must turn to the red-headed stepchild of casting: psionics.
>>
>>98119313
>- spells that change physiology like . . . I don't know actually what their names are. Polymorph, maybe?
Reincarnate

>>98123198
>There really is no way to treat mental "illness" via spellcraft, at least through anything D&D related.
Also Wish, which can cure anything (at DM's discretion).
>>
>>98123262
>Do you really think that the most complex biochemical computer ever would survive having the wrong chemical levels?

Not everyone has them, and considering how disadvantageous menstruation is and it's persisted for thousands of years, I can think that.

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>>98124135
Eh. The only one that could be G is Nurgle, even then the Warp is distinctly separate from natural reality. Grixis seems fitting to me.
>>
>>98123333
Huh. This made me check the few pokemon cards I have left and I realized I have the movie promo Mew still in the plastic. That might be a few grand if I get it graded.
>>
>>98124286
Where are you seeing that? Not trying to be mean, but I'm pretty sure it's not worth that much.
>>
>>98124359
ebay sold listings of PSA 10s. I see ungraded copies and CGC 10s in the hundreds range, but my understanding of card grading is that CGC isn't particularly valued despite their comicbook pedigree, so I wrote those ones off. The "might" in my post was very relevant, and I understand that I need to do more research before taking any action. I work at a store that sells magic but not pokemon, so the market is mostly foreign to me and I accept that. It also assumes that being unopened means being a 10, which I know isn't true. Just kind of shocked that there's potential there.
>>
>>98124087
He doesn't look so tough. I could take him.

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The king is an aged monarch who faced many challenges during his reign but has never fought a "war" he hasn't won. He is an effective and strategic ruler, with experience, wisdom and a touch of pragmatic ruthlessness.

It is widely known that this old lion reigns supreme in his kingdom but his heir doesn't measure to his shadow at all. The high nobility all defer to the king's authority, but he is old and eventually his reign will be coming to an end.

What political moves does your party make?
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>>98123206
The King orders a Crusade upon all Puckee threads. Will you answer his call? Press C to Crusade.
>>
>>98123265
The Pope is the person who calls Crusades btw
>>
>>98123206
Aren't you a pedophile? You admitted to it last thread.
>>
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>puckee thread
>>
>>98123271
I'm going to press C anyway. Puckee delenda est.

Do you play any?
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>>
manko I mean menko
>>
>>98107195
I tried to get into both Shogi and Mahjong (I guess that's actually Chinese), but neither really stuck.
>>
>>
>>98116302
I play Go and Hanafuda and would love to get more into Shogi and Mahjong however need more time and people to play with.
>>
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I have a small amount, including an Azur Lane re-theme of the game in the OP. The detective mascot is a lot better in the original though.

The one that gets the most play in my collection is this, which is rethemed Cockroach Poker with a twist.

I know that charisma builds IRL are overpowered but even considering that, I just don't get the appeal of it. I would rather have more cunning or wisdom instead or be more physically fit.
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>>
>>98122255
Okay, I grant you permission to not play a charisma based character.
>>
>>98122255
Okay, wish granted. You are the most brilliant person in the world and come up with the solutions to several major issues that people have been complaining about. Trouble is, nobody believes you or listens to what you have to say. Even though you can demonstrate and prove your solutions, nobody’s willing to give you the time to do so. You die having never put any of them into effect.
>>
>>98122255
Then you're a pathetic misanthrope.
>>
>>98122255
The appeal is pretending to not be autistic and being able to make friends.
>>
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>>98122255
>I just don't get the appeal of charisma
That's because you don't have it and you don't understand it since you never had it

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Palladium Games and Rifts General! /PGaRG/

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers

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>>
>>98114430
Do they sell it on drive thru and does it have reviews?
>>
>>98115264
Yes, actually there are tons of books for it and they all have 4-5 stars. I was just hoping there was a must-read list for the book.
>>
>>98113820
>Did not focus training on getting his hayseed army to learn boxing.
Bug food, all of them!
>>
>>98116953
If someone asked Kevin right now, he would say you're not supposed to get another shot because you took boxing.
>>
Anyone know when Lazlo will be finished?

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I genuinely cannot for the life of me worldbuild a single setting detail. (For a TTRPG campaign of course). As soon as I think about adding something, I wonder if it thematically fits with any of the other ideas in the idea soup, and as soon as I commit to something and write it down, I can't even read it come a week or two later.

>Just start with le town and le dungeon
Already did that, not good enough and not what I want.

So many GMs/DMs have these intricately crafted worlds with insane detail and fantastic thematic fullness, and I can't even begin to work on one. None of my ideas can be combined into a greater whole, they only exist in little compartments and mixing them into a complete work feels impossible. What do?
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>>
>>98116436
>like it's well thought-out and fleshed out and one that feels like a kitchen sink.
I don't know. I kinda like "kitchen sinks" in a way, but really I just feel inadequate that there are all these games and TTRPGs with "complete" worlds that fill full and interesting but whenever I make one they just feel flat and boring and bad in some way.
>>
>>98120930
A setting written by someone else has things you don’t know about it. Everything you look at seems like it could have a lot of depth because you have no way of knowing whether or not it does. So, when you do find that depth, it feels like everything in the world has it.

By contrast, you know the full extent of anything you wrote yourself. You know exactly how deep or shallow everything is, and so you never get the benefit of wonder.
>>
>>98109889
>So many GMs/DMs have these intricately crafted worlds with insane detail and fantastic thematic fullness
They really don't though they just ripped off whatever game, movie or book they recently consumed that you don't know about it so you don't see the near word for word plagiarism. It doesn't need a ton of fluff, everyone just ignores that shit anyway. They just blunder into the ruins looking for phat loot, trust me absolutely no one gives a flying fuck about the ancient banana people of zogbor who built the ruins or their advanced terchnomagic civilization they had built by doing mescaline and learning steam power from machine elves. It'll never not be eyeroll worthy to throw exposition at your players unless they explicitly ask for it. Also its extra annoying when you entrap them into asking about it so you have an excuse to loredump in addition to explaining how a lever works, never do that shit either.

Just build a setting that facilitates exactly what you want to do with it and elaborate on it no further than is explicitly necessary for that purpose. If you want to make a world people appreciate just for the sake of it write short stories or something.
>>
>>98110055
SPBP. Rip off all your favorite things, change them so they're cohesive with each other, put them all together. If you have a genuine love for your setting then your players will find that they enjoy it more because your excitement to run the game will be infectious. If you're worried about shit not making sense, then just be vague and fill in the details as you go.
>>
>>98109889

You are unfit to play. It does happen. Find another hobby.

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How do you guys feel about Chaotic finally being back?
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>>98105527
Are they changing the rules? How did the game used to play?
>>
>>98110257
You set up a grid of combatants, and equip them with Battlegear, if possible. You then prepare a battlefield deck and an attack deck. Along with a set of Mugics. When you make an attack decleration, you engage in combat, in which you reveal the top card of your battlefield deck and your opponent takes turns playing attack cards till one of your combatants is defeated. You can also play Mugics in between attacks, but that is determined on the mugic slots of your combatant. If you deck out of attacks, you just shuffle the used attacks and use that. Battlefields can alter some things about the fight, such as negating battlegear, getting a boost to certain element or stat based attacks, or lessening damage from certain sources. Play continues till all of one player's combatants are defeated.
>>
Some relating videos:
https://www.youtube.com/watch?v=2bYq9ieUuAA
https://www.youtube.com/watch?v=1e8OIyN2A5s
>>
>>98103499
I wonder if they'll keep the burst the same, being able to use as much mugic and abilities you want to while only being able to attack when your opponent is completely done with non-attack moves was kind of weird.
>>
>>98081643
I'm very glad it's back
One of my favorite series I adore the world building it has
I'm playing Portal to Perim rn to get good at the game before it releases officially

How do you handle the dynamic when a criminal rogue or thief character is in the same party as holy characters "Of the cloth" eg: Clerics and Paladins. How do you play off the tension?
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>>
>>98098995
>hate the sin
>love the sinner
Not at all difficult
>>
Who are they committing "crimes" against? Demons and liches? Owlbears?
Why do you assume that being good at hiding and opening locks makes you evil?
>>
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>>98098995
What if the cleric worships god of thievery? What if the thieving rogue is on a redemption arc?
>>
>>98098995
I ask each player, in turn order, which actions they would like to take on their turn, and then I apply the rules.
>>
>>98098995
Depends on what deity the Paladin/Cleric serves. A Cleric of a trickster god would get along fine with a thief for example.

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If you're past your prime you know time flies by, stamina is drained and life is suffering. But you still got it: you're still in denial. This night you'll pull out an RPG and they won't bitch and moan, everyone will get it and you won't have to stop and explain the rules again!

>Share with me your best "easy as fuck but still engaging" abstracted rules and rulings /tg/.

I was reading through Mythras combat and I was thinking to myself, I could just gives everyone 3x Activations per Turn. They can act 3 times to Attack or Defend or they could use it all up with a Power Attack or Power Defense that gives them Advantage (+1 Die, Keep the best) on this specific action. They choose to do it in real time by putting 3x hidden tokens (attack/defense/power attack/power defense/dud) in front of them at the start of the Turn and everybody (PC+NPC) reveals 1x token per Round at due Initiative order.

It's nowhere close but I can explain it in one sentence and it still deliver a push and pull engaging choice in a fight: acting more or acting big, being on the offense or on the defense.
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>>98121787
Man I'm glad you had your last hurrah. May we all have a turn.
>>
>>98122236
The action system for PF2 is great. Too bad it's bolted onto the rest of PF2. I'm currently gming it and my players struggle with the character build side.
Taking the base idea and porting it to a simpler system, or homebrewing something, seems smart.
>>
>>98122274
What games are you playing anon? I'm having a hard time finding the sweet spot myself.
>>
>>98122795
Right now we're running our own thing, loosely based off of the rules for the most recent Traveller, it's 2d6 and I stripped the resolution mechanic of it and am running various COC\DG modules with homemade sheets.

2d6, target 8, modifiers ranging from -3 to +3

result of -6 is horrible
result of -5-2 is bad
result of -1 is failure
result of +0 is by the skin of your pants
result of +1 is good
result of +2-+5 is great
result of +6 is a crocodile with sunglasses

But shit you can just strip whatever resolution mechanic you want and go with a simple sheet of your own design. Could be d100, d20, whatever. In the end 90% of the game is in your collective heads and as long as you can map things onto your resolution mechanic you can improvise whatever you want. The fun police hasn't come to my door for playing wrong yet. If we weren't doing this I'd probably just run CoC\BRP though, partly because of the modules we run, but mostly because it's basically what we're running already. The modern Traveller is easy at the basic level, and most of the complicated stuff is add-ons you can ignore, especially if you want to use it to do something outside of that particular type of granular scifi.


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>>98122892
Homemade is always easier to remember because it makes sense to you.

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which is the higher IQ game
>Chess
or
>Poker
?
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>>
>>98114584
1v1 Chess/Shogi/GO/etc
group base Poker.
>>
>>98114584

I don't respect either of those.
Poker is just emotional manipulation and chess is just autistically memorizing specific plays and counters to them. Neither requires real intelligence - creativity and ability to think on your feet.
>>
Chess INT
Poker WIS
>>
>>98114584
Mahjong
>>
>>98121134
Truth

Did you figure out the Truth yet? Whoever kills the Demon King goes back to Lv.1!

Every time it happens, honestly, really think about it...

Frieren's party kills the Demon King, that's why they go back to Lv.1 and nobody can cast like Wish and Time Stop...

Isildur kills Sauron (Demon King of Tolkien), he goes back to Lv.1 and that's why Bandits kill him...

Commander Shepherd kills Saren (Demon King of ME1), that's why he goes back to Lv.1 in ME2, Shepherd kills the Reaper Base (Demon King of ME2), that's why he goes back to Lv.1 in ME3...

Luke Skywalker and Han Solo kill Darth Vader (Demon King of Star Wars), that's why everyone is Lv.1 in the sequels...

Yuna and Riku kill Sin (Demon King of FFX), they're suddenly Lv.1 in FFX2...

So Beware! When your DNDs kill the Demon King, they go right back to Lv.1... do you feel ready? It's better for them to Abandon the Quest to Kill the Demon King so they stay Lv.99 forever...
>>
Jesus Christ

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>GM has to have a meta currency to tell the players "no."
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>>
>>98105967
>Because 90% of /tg/ are culture warrior /pol/ tourists
[citation needed]
>>
>>98104635

In general, there is so much ranged privilege in this game.

Plenty of monsters in the bestiary have abilities with which to screw with melee PCs, but it is very rare to see an ability that counteracts ranged attacks specifically. Indeed, in my game, the supposedly "melee-oriented" assassin has wound up using their "backup" bow more often than their melee weapons simply to get around all the hassles of closing into melee and dealing with enemy abilities.
>>
Daggerheart is retarded. Isn't the official setting just Delicious in Dungeon but gayer?
>>
>>98122227

No, that is one of six sample settings in the core rulebook, Beast Feast.
>>
>>98104975
I too yearn for the day when the filthy greenskins were just XP holders for the PCs to slaughter.


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