Is the average adventurers guild in a generic fantasy setting literally one of the most evil organizations by accident? All of the things that pay out the most are generally murder quests like killing bandits or murdering a menagerie of fantasy monsters.And all the low level quests like helping cats out of a tree or gathering herbs or helping grandma craft a potion are considered garbage and of low importance.Personally I'd love to do all the low level happy quests even if I get a low reward because being beloved by the townies and just doing good deeds is far more worth it to me than being king murder hobo.
>>94842774>All of the things that pay out the most are generally murder quests like killing bandits or murdering a menagerie of fantasy monstersMaking the world a better place is evil now?
>>94842831So it makes the world better to treat every monster as a loot drop for free quest rewards rather than a potentially intelligent or interesting fantasy creature to interact with? Does it enrich your world to instantly murder all the cool mystical fauna and farm their parts for better loot drops just so you can go to the blacksmith and do it all over again??Does murdering your fellow human beings if they're considered bandits thieves or lawbreakers also feel like its "improving the world"? Do you think if you kill a thief that's the end of thievery? Or do the external conditions which caused that thievery still exist?Do not delude yourself into thinking you're improving the world even a small fraction by doing any of that shit. Because guess what? Those are literally the most common quests in every single fantasy game and guess what? Those worlds never change. You're still stuck doing the same quests over and over because doing the same thing over and over and expecting the world to change is ridiculous.
>>94842850sounds like your GM is just a dork who doesn't know how to write a compelling quest
>>94842774What game are you talking about?
>>94842850Oh, okay, you're just gay
>because they have to go even faster than the people who are speeding in order to catch them, cops are the biggest criminals
>>94842850>t. has a bounty quest on its head in all the adventurer guilds in the region
>>94842891I mean I think that most systems that revolve around violence. I.E, kill a monster to level up, then sell/forge its parts into weapons/armor to kill more stuff. And it becomes a pretty fucked up murderfest when you actually consider what you're doing in these games.>>94843910Cops pretty regularly brutalize the people they're supposed to be serving and protecting. Not the best example. There are so many stories of absolutely corrupt cops using their power to solicit sex from the people they arrest, and planting drugs on them and doing all KINDS of evil shit and getting away with it.Of course, when it comes time for Officer Killgore to actually save someone from an active shooter, or someone who can actually fight back suddenly they're nowhere to be seen.>>94845052You don't think its the least bit weird that most of the high paying jobs that are considered prestigious within the adventurers guild are either slaying a high level monster or going after 'lawbreakers'?I just think a more comfy time always results from doing low level quests and helping people and taking the supposed "low road" rather than following the standard RPG quest kill repeat cycle which centers entirely around doing a violence, and leveling up how good you are at said violence and suddenly the supposed """"""hero"""""""""" of whatever story you're in has LITERALLY a higher body count than the villain. Because in order to level up you gotta kill more and bosses are hard so you have to kill an extra bunch more people or animals minding their own business so you can beat them."Oh wow, we finally killed the villain, and all it took was several holocausts worth of dead bodies in order to get there." Like.... Do you not see how you're literally just as bad as the villain here? Sure, maybe you're not tormenting someone in a dungeon, or getting extra sadistic with it like some of these sick fucks. But you're still posting a kill count that would make hitler blush.
>>94845281>>94842850You know, I was gonna say "we already have a thread for discussing adventurers guilds" but holy shit I'd rather you stay far far away from any other thread here.
>>94842850>Does murdering your fellow human beings if they're considered bandits thieves or lawbreakers also feel like its "improving the world"?Yes.
>>94842774I want to see an adventurers guild that actually functions like a guild. Like, they'll send guys to intimidate and rough up villagers for trying to start a militia because it could cut into their profits when monsters attack.
>It's another thread where evil attempts to justify its own existence and how anyone trying to stop it is the true villains.Oh the misery, why must we live in a society?
My dm gives bonuses for turning in prisoners, extra clues etc. when turning stuff in at the guild. We had a werewolf hunting quest and ended up removing his lycanthropy and got a nice bonus. Kind of nullifies this question
>>94842774Your specific examples are bad, but by nature of the role it fills a corrupt Adventurer's Guild could be a legit problem. Who gets to decide who is a valid mark for adventurers? Who decides what the payout it? Who validates that the work was done?An Adventurer's Guild could be used as a money laundering vehicle (paying cash rewards for made up quests), a tool to hire unsuspecting adventurers to kill off political enemies by accusing them of being cultists or whatever, or could even just be paid off NOT to deal with certain problems that the local lord or whatever doesn't want outsiders messing with. They essentially have the ability not to enforce and to turn a blind eye to matters for coin, or to 'accidentally' confuse the details on a quest posting to create accidents or get people caught in the crossfire.
What game, OP?Not a meme.Are you playing a game about killing stuff? Killing harder will reward more. Is it a game about getting from point A to point B? Going further will reward more.This would make sense at a basic level if you had played ttrpgs instead of reading manga and assuming it's a 1 to 1 relationship. There is no absolute, games aren't pre-scripted, each GM will adjust things differently.
>>94846932>Who gets to decide who is a valid mark for adventurers? Who decides what the payout it?the GM, and the players who heard his pitch and agreed to play that, or proposed a cool idea, to a lesser extent.Are you constantly surprised by what your own characters do or something? It's not a simulation that you observe from outside, it's a game.
>>94843910Breaking news: the art has still not been worked on.
>>94842774Only if they become corrupt and the Japanese eat us alive.
>>94845905Even if you kill the bandits, more bandits pop up. As it turns out increasing the punishment for thievery doesn't stop thieves, it just makes them more crafty and more desperate, (to the point of often times murdering to avoid being seen in those cases) so you actually end up turning the average thief into a murderer by way of using murder to ""solve"" the issue.>>94846367>>It's another thread where evil attempts to justify its own existence and how anyone trying to stop it is the true villains.The default RPG adventurer is the most evil thing there is IMO. Entirely concerned with self-progression to the point where everything else gets overshadowed. So the title character can live out a fantasy where they're a warlord who murderers anyone who so much as looks at them funny.Local fauna be damned if the local adventurer's guild thinks your antlers would look better mounted on the walls of their establishment. Or if you happen to run afoul of some notable local who puts in a request for you to be "dealt with". Complete frontier justice the rules are whatever the people in charge say they are.When your entire level up system from the top down revolves exclusively around violence its those who have the most violence who get to decide the rules. Complete and utter barbarism. And I think to the very detriment to people who play who can't simply appreciate a lovely night at the tavern or inn, getting to know how the economy works, getting by selling wares or starting a business. Heaven forbid you participate in the world you're spending time in outside of selling whatever hide of the monster you've just killed to them.You want to talk about villains justifying their existence? Look in a mirror. Look at yourself. A power wanking wannabe warlord who meters his progression by how fast he can whack down an enemys health bar.Downright disturbing even that you go to a nice little fantasy world and the first thing you want to do is kill everything in sight.
>>94848050Autism, schizophrenia or both?
>>94842850>Do you think if you kill a thief that's the end of thievery? Or do the external conditions which caused that thievery still exist?fundamentally all crime is caused by overpopulation, so while killing one criminal won't make immediate difference, it's step in the right direction
>>94842774Considering that said monsters are often serving under a blatantly evil force that wants to subjugate the place where the Adventurers' Guild operates, I'd say even in the games and stories that play into the fact AGs are just mercenary companies under another name tend to paint them with a lighter brush than the antagonists.That being said, they are still gay as hell and there's no way my party would join them.
>>94849587or you could make use of that extra population instead of forcing yourself to maintain status quo in the most backwards way. Make them build roads and work farms, they can keep a random house for every 10 they make or whatever.Not that you've been talking about anything /tg/ related at any point. Name one game system and we could discuss in practical terms.
>>94842850>>94849587Didn't the Mongolians manage to solve thievery in their territories by singling out whole communities of them and razing them to the ground? A bandit gang is a lot like an army, and while killing them piecemeal is unlikely to solve the problem decisively (as they can always recruit more bandits), investigating the source and destroying their ability to steal and fight by denying them access to resources like food, shelter, and weapons will leave them incapable of further pursuing crime.
>>94849690they solved it by a jobs program aimed at violent people called imperialism.
>>94847631The japanese?! Those sandals wearing, goldfish tenders??!Bosh!Flimshaw!