I once saw a tabletop RPG floating around. It had an absolutely fascinating set of conflict resolution rules. The game was meant to be played in person, and each conflict resolution method was handled by testing some form of the player's skill.For example, in order to succeed at a certain kind of task, a player had to draw a near-perfect circle within a specific number of seconds, depending on the in-game task difficulty. To succeed at another kind of (presumably magical?) task, a player had to recite X number of names from the Ars Goetia, with a repeated or incorrect name causing instant disqualification. There were dozens of these mini-games for virtually all tasks imaginable.Sadly, I cannot find the game any more. Is anyone familiar with this?
>>94846663While that sounds fun in theory, it practice I imagine that it makes it easy for munchkins to munchkin.
>>94846663No idea about that game specifically but I remember a nusr trapped chest disarming that was >take a simple maze and hand it out to player>players has X seconds to complete maze without touching the walls of the mazewhich seemed fun once or twice. Was considering taking Star Battle and having it be a group puzzle to unlock a door or something similar in an ancient elven empire dungeon, might draw it out and have the players use their PCs and retainers as chess pieces, each misplacement causes damage. Not a thing I'd want to do much but good for a novelty.
>>94846663Only physical skill conflict resolution system I can remember was Dread's jenga tower. I doubt that's what you're looking for, but it might put you on the right track.
>>94846663>picIs that supposed to be the Demon Core?
>>94848478It's a common subject