[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Starting February 1st, 4chan Passes are increasing in price.

One year: $30, Three years: $60


[Advertise on 4chan]


File: slaves.png (117 KB, 306x422)
117 KB
117 KB PNG
Do you have slaves in your setting?
Are they just quest npcs (ie such as characters to save, or characters that serve some bad guy)
Or are they more like videogame mindless followers that help you grow your big numbers bigger for autistic domain play?
Seems to me like slavery is super common in games even if they're usually not called slaves but still treated like slaves.
Then again calling them slaves feels like wanting to be edgy and transgressive, even if most societies did have them.

pic is from Tricarnia book, Beasts & Barbarians setting (Savage worlds).
>>
>>94849921
>Do you have slaves in your setting?
I'm sure they exist somewhere in some capacity.
They're not relevant to playing the game, though.
>>
>>94849949
summoned familiars/undead/magical creatures count as slaves too btw
>>
Yeah my game has slaves and if anyone has a problem with it they can literally kill themselves. Freeing people from slavery is a great motivation to go on an adventure. It's a great motivation for enemies. Like it's so perfect it's easy to overuse. The game I'm running has the PCs fighting slavers and it's based because they feel a strong urge to help rescue people because no one likes slavery much. I mean they could also take slaves themselves if they wanted but they don't. It's a great story motivator and if you get offended you can actually fuck off. I don't endorse it in any way.
>>
>>94849921
>Do you have slaves in your setting?
no
since my players will inevitably derail any plot i have in mind to free the slaves, if any are mentioned has existing
>>
Slavery still exists in my setting, though it is on the way out. Several nations have banned it and others have stared turning against it in less dramatically than that, and the last Good church that had endorsed the practice recently rescinded that.
>>
>>94849921
>no price guide for beautiful men
>>
>>94850095
the setting is pretty ""heteronormative"" in those ways, which is likely part of why they haven't released new stuff for it.
It does justify it at some point with something like "we're going for the old sword and sorcery vibe" but they are old books, and such disclaimer probably wouldn't fly nowadays.
>>
>>94849968
I don't have summons in my games.
>>
>>94849921
>Do you have slaves in your setting?
Yeah. I'm playing in two games atm. One is a 40k Rogue Trader campaign so the party essentially has 20-something thousand slaves under our command. The other is a 3.5e Eberron campaign and we've just sold our first shipment of Drow from Xen'drik.
>>
>>94849921
>Do you have slaves in your setting?
Sure.

>>94849921
>Are they just quest npcs (ie such as characters to save, or characters that serve some bad guy)
>Or are they more like videogame mindless followers that help you grow your big numbers bigger for autistic domain play?
They're people. Whether they're people PCs will ever get to know and whether they'll end up relevant to the game depends on what the players choose to focus on. There's a pretty standard resistance against the evil empire plot going on in the game I'm running, and that empire has the most slaves, so if slaves do end up becoming relevant' I'd expect that to happen in the form of PCs trying to incite a slave rebellion at some point.
>>
>>94849921
I would be too tempted to put in kinky domination shit with it, so no.
>>
>>94850379
I only really give prominence in the story to slaves that are decidedly not sexualized.
>>
Yes, but only women can own slaves.
>>
>>94850141
Makes me wonder then, does the setting have laws against homosexuality that extends protection to slaves, or are male slaves/men in general in good condition so abundant as to be effectively free?
>>
>>94850452
the table in the OP clearly says that those are examples, it's not exhaustive

>are male slaves/men in general in good condition so abundant as to be effectively free
above applies, but either way male slaves could fall within the very low to very high categories depending on their skills, even though they could additionally be used for purposes other than the skill listed.

>pic is from Tricarnia book, Beasts & Barbarians setting (Savage worlds).

>This book is devoted to Tricarnia, the decadent kingdom of the Priest Princes, last heirs of the ancient empire of Keron. In the following pages you’ll find everything you need to venture into the fog-covered ruins and walk in the marvelous palaces of the Priest Princes, where these ancient sorcerers are served by legions of slaves, while they worship their unholy deities and indulge in depraved pleasures.
>>
>>94850508
Ah, so there are no male sex slaves because its a.. lesbianarchy? Sapphianism? Rule by the theogynephilocrat?
>>
>>94850701
Reading comprehension isn't that hard.
Why are you being a retard?
>>
>>94849921
Indenture is common in the service sector. Slavery proper is uneconomical on earth but happens occasionally in the colonies. Some people try to argue that genetically engineered workers are slaves but anyone that tries to get an actual liberation movement going is usually derailed by the fact that the workers they've 'liberated' are very insistent that they want to be returned to their work site and allowed to work.
>>
>>94849921
>Seems to me like slavery is super common in games even if they're usually not called slaves but still treated like slaves.
that's called capitalism. wagey.
>>
File: Melvaunt.jpg (286 KB, 941x603)
286 KB
286 KB JPG
>>94849921
>Do you have slaves in your setting?
I'm running a 3.5e game in the Moonesa region of the FR, specifically Melvaunt (see picrel, section 12), the Thar and Glister, so of fucking course there are slaves. The PC didn't specifically interact with that reality but i spelled and described it clearly: slaves are mostly heavily indebted individuals or criminals (much like in Rome), war prisoners, Thar goblinoids and beastmen.
>>
>>94849921
>no mention of strong men with high endurance
yeah a coomer wrote that. a good high quality slave could be worth as much as a sports car today but this individual seems to only be considering combat and sex ability of the slave
>>
>>94850919
It is a very pulp Conan inspired setting.
Coomer bait is appropriate, autism and realism are better suited for other game systems and settings.
>>
>>94850398
>I only really give prominence in the story
What about games?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.