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File: 123d-1.png (213 KB, 941x1112)
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Rate my babe. Also post your lowpoly babes!

You do model lowpoly babes, don't you anon?
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>>983543
No, I make high poly photorealism. Fuck off pixeltranny
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>>983546
>pixeltranny

is lowpoly pixelart associated with trannies now? when did that happen
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>>983548
Yes, it's a cheap, talentless form of art for Japanese wannabes and trannies to feel cute.

Make me an M416 rifle in Plasticity with textures down to every scratch and I will respect you as a real artist.
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>>983550

really? but that's just being a human xerox machine. that's just being a blender user, that's not art. you can teach a hundred monkeys blender, give them the reference files, the right plugins and within 6 months they will all create the exact same looking realistic M416. there will be absolutely no taste or individual artistic touch to any of them.

is that your idea of art?
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>>983546
> Sexy Low poly girls gives an unrealistic body standard to female presenting persons.

Photorealism is for troons that want to make women in videogames ugly so they can feel better that they don't pass in real life.
Go make your ugly realism elsewhere, you are not going to pass either way.

>>983543
Nice low poly model man.
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>>983543
post butt topology i need it for research
and photorealism is for nerds, go outside if you want some photorealism faggot
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All my babes are high poly DX
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>>983543
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>>983616
Are you still crying about your realisms?
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>>983543
Wear some pants you fucking whore
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I'm seeing there's some chud spergout in this bigoted thread. Say it with me /3/. Trans rights are humans rights.
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>>983649
It's triggering your dysphoria?
>>983653
What does this mean anon?
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>>983681
Nope, I love being a man who's been allowed to bask in the glory of gay sex;-)
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Trannies should all kill themselves.
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holy shit this is somehow more dead than i when i left for a bit.

>>983543
pretty good. can we get a side view?
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>>983543
Cute slut, feels like she's come out of a cyberpunk setting
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Thanks guys. Will post texture wip tomorrow. in the meantime here's topo
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>>983543
Nice, now give her pant.
I'd model a slut but I'm too busy fixing some asshole's horrible model as an outlet already.
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>>983543
it looks fine, with this style texture work is what carries the most weight though
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>>983729
scrap the sharp edges on her ass, it looks bad. your texture is whats going to make the ass pop, not sharp edges
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SEEEEXXXXXX
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>>983543
Thanks anon, you've inspired me to keep on working on my low poly babes
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You should do A hentai with this Model
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>>983543
The asscheeks should be slightly bigger, they look odd. Heels should be also separated from the body with sharp edges, unless she's wearing some kind of sick catsuit with heels built in.
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>>983543
>>983729
can you please post a WIP webm so we can learn OP? Especially the butt topo how do you make it that good.
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>>983550
>M416
All your credibility just went out the window.
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>>983543
What techniques did you use to make this? I love the artstyle!
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>>983548
It's honestly crazy.
Every low poly artist on X is one. I feel like I'm tip toeing a fucking mine field interacting with anyone.
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>>983548
I don't know, I've noticed that a lot of them flocked to the style as of late, its not terribly hard to pull off the MegaMan Legends style, Its insane, and pisses me off since I like the style.
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File: Morrigan.jpg (85 KB, 1010x740)
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I'm working on some at the moment.
I had this textured a while ago, but I went back to remodel her wings since I couldn't make them look nice in low poly. Hit up to 3k tris. Semi-low poly.
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>>984363
Have another one going in the pipeline. Should have lower tris by the time I'm done.
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>>984363
Nice anon
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>>984366
Thanks man.
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wip texturing update. Thanks for the kind words. maybe we can make this lowpoly babe general thread?

>>983817
this was good advice

>>983823
Definitely keep working on low poly babes. very rewarding.

>>984284
it's actually not good at all desu when texturing the faces become really obvious :( feel like I should increase the res of the butt in particular

>>984363
that is awesome. is it Morrigan?
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>>984435
yeah its morrigan.

Those are some sick textures you got going. Nice.
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>>984435
It's ok if you think you're not good but I think you did a great job and would like to learn pls I have ADHD and I can't learn unless someone shows and tells lol
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>>984435
How did you create those textures?
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>>984435
pretty fucking good stuff
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>>984435
This is really nice texturing. Can you share any details of how you designed the character and what your texturing workflow was like?
Are the details based on an existing design, or random pieces of reference material, or your brain?
Painted in photoshop vs. substance painter vs blender?
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>>984435
Good shit nigga, looking forward to see how the face + head turn out, even as an ass man the face is always the most interesting part of a person
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Thanks guys, appreciate the good feedback. Learned a lot doing this one for sure.

>>984758
It's all PS and Blender, very archaic workflow as I don't get to paint on the model itself, only uv's

>>984762
Thanks! I have a strong 2d background so treating it almost like an illustration in how a stack layers tends to get me very far. Multiply for layers of shadows and overlay for highlights (always working in masks, nondestructively). It's an approximation of the 'proper' substance workflow but with only PS and a blender plugin that syncs files on every save. The design was just a mix of references
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There's some topology issues to fix still
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>>984912
The face is too high and looks odd, otherwise absolutely epical.
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>>984912
I just noticed,she has 6 fingers
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>>984912
Looks good anon, the 6 fingers look weird but in a good way
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>>984911
AAAAAAAAAAAAAAAAAAAA SHE LOOKS SO GOOD HOLY FUCK

How did you get the lighting to look like that? I really like it. Gives off Gamecube vibes.
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>>984912
>>984911
Face looks off. Is that why you dont show it directly?
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>>985135
Yes
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>>985211
No
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>>985354
Maybe
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>>985355
I don't know
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>>983548
ironically yea, bout as clear as an anime profile pic. Its not even a "style" it was just limitations of 3D back then.

Ruins just about every indie horror game now. It never looks good and every single use case would look 10x better if it was made to look realistic.

Cant say that with pixel art. That requires actual skill vs two planes with a texture stretched across
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>>983555
troons arent skilled enough to do photorealism from scratch retard. theres only one group of faggots thats retarded enough to think low poly looks good.
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>>985365
hurp durp repeat durp questhurrrp
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>>983543
Would so long as she has on some sort of shiny pants or something
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>>985368
Look all new videogames, they make women look like man, and they use the excuse of realism to do so.
Realism is the tool of the LGBTQ, stylish characters are better for hyper masculine and hyper feminine traits.
I prefer my polygonal big tits waifu to your hyper realistic not passing MTF
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>>985469
>I prefer my polygonal big tits waifu to your hyper realistic not passing MTF

So much this.
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>>983551
Well said, as if there weren't enough fucking M416 models already. I would've respected that anon more if he suggested literally any other weapon, something more obscure and less overdone
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>>983543
what does the underside of the crotch region look like on yours?
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>>985498
pushing his m416 aside, he still holds. You can do everything you want in photorealism, not just a generic gun.
You can do an big titted attractive jrpg female character in realism. If done well, it stomps lowpoly.
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>>984348
Because twitter is for faggots. They serve Satan. Fake and gay, they ruin everything and infiltrate to obtain positions of power, a bunch of megalomaniacal autogynephilic perverts who're willing to castrate themselves for some kind of power.
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>>985564
>t. Chud sitting on a hateful, transphobic, homophobic, extremely toxic ""3D board""
Who is really satanic?
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>>985537
No, you are wrong. Realism can be done in low poly too.
If more polygons and realism is the best 3d art can offer, we lost to raw 3d scanning.
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>>984912
>>984911
Texture work like this truly elevates models in this poly range to really punch above their weight.

Great fucking work, man.
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>>984911
>>984912
man it looks awesome congrats on ur lowpoly babe, we might need a texture tutorial from u my dude
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>>986433
I second this. I really would like to see a full workflow
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hi, im new to blender and currently using https://sketchfab.com/3d-models/low-poly-yorha-no-2-type-b-bdaabfec3d1149f38007ddeb04467119 for references to model my low poly anime waifus, which has been extremely helpful in terms of building the face/body, however ive hit a bit of a roadblock when it comes to modeling hair like this artist does. can any anons please give me some general tips or pointers on how to achieve the n64 'spikey' hair like this artist does so perfectly? videos/written guides or any helpful information would be very much appreciated.
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>>983543
I'm literally begging please post a tutorial video I wanna make a low poly Ps1 style game please please please someone post a video tut =(
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Hi guys, thanks for all the kind words, still surprised the thread gained so much traction.

I honestly don't think seeing my workflow would be very useful because what carries the model is just painting/drawing, it's 2d really as opposed to 3d. So if you want to move towards doing this kind of stuff you should probably hop over to /ic/ where they'll tell you about drawing, light, values, color temperature, and yada yada
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>>984435
>>984911
>>984912
Looks like something that would be in the original deus ex, albeit less blue. gj anon.
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>>985521
fully modeled
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At what point do you cross the line from low poly to mid poly? Is there some kind of consensus on vertex count that increases as the power of your average PC increases, or is it more of a design philosophy where you don't use subdiv modifiers and try to use as few vertexes as you can get away with.
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>>983543
>low poly babes
Well, /3/? Which one?

https://strawpoll.com/GJn44DKM8nz
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>>986746
please do not vote in syb's poll
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>>986746
fucking retard BOTW Zelda is high poly as fuck

your ass wouldn't know low poly even if it hit you with a spiky breast in the face
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>>986778
>BotW Zelda is high poly
Are you retarded?
>>986767
Pic related. :^)
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>>986737
none really, lowpoly means the paint holds alot of weight compared to topology
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nice babe op
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>>986789
As a BOTW mod maker I can confirm Zelda is in no way high poly

The textures filters and shaders are just really fucking good>>986819
>>
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this still low poly enough? could post some updates



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