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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Is there a better Star Wars strategy game?
>>
Yes, it’s called Star Wars Galactic Battlegrounds.
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>>1754221
>>1754244
Anons aside from that one mobile game and handful of mods, those are literally the only two strategy games for this franchise.
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>>1754364
Don't forget Force Commander!
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>>1754364
Wrong. Star Wars Rebellion is the best there is
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>>1754374
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>>1754374
True my bad.
>>1754378
If we are going to pull in /tg/ then I would like to nominate Imperial Assault, but this is /vst/ so no. Fuck I miss old Fantasy Flight... Why do the French (Asmodee in this case not Ubisoft) ruin everything!
>>
>>1754378
>Star Wars Rebellion
Oh shit, never mind this an old ass 4x from 1998. I'll try/search it out thanks anon.
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ISD's are sexy ships. What do you find the best looking ship?
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>>1754710
Did someone say Tector?
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>>1754469
I was talking about the computer game, not the boardgame, ya fool. The latter only exists because of the former, in fact
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Because of course Delvardus gets the black Executor.
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>>1754838
Daala should have a way to get it to if nothing changed.
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>>1754821
Man that game was great. Had a lot of balance issues, good fucking god the Rebellion had so many more advantages.
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Who needs bombers anyway?
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>>1754710
I'm partial to the Mandator line..

>>1754921
Bombers are a bit less micro-intensive, though they also get killed by AI corvettes.
>>
>>1754899
Imps also had a number of advantages, though less obvious. I appreciate that both sides play very differently from one another
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>>1754378
mein neger, the 3D fleet combat is a little bit janky but charming. The ancient pre-prequel Star Wars lore is fascinating.

https://www.youtube.com/watch?v=2eR-nr71i5w
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I've been playing a bunch of TIE Fighter recently, and now I'm curious as to how much mods and vanilla reference it.

Which mods let me control Maarek Stele, use XG-1 Gunboats or even Missile Boats, or give me all the fun starfighter types?
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Night Hammer backing up its support fleet.
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>>1755861
Thrawn's Revenge is loaded with TIE Fighter stuff, with Stele himself appearing as either a hero based off Lumiya's Nebulon-B or an assignable hero in later era Empire historicals. The Xg-1 also appears on a variety of ships, though I think the Missile Boat is only limited to Thrawn.
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Assertor
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>>1755996
Probably the ugliest SSD of them all. It's way too wide and fat.
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>>1754921
These things are terrifying to face.
And look stupid as hell.
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>>1755959
Man, this game is amazing for screenshots. It looks very sexy.
>>1754842
>playing as Daala
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>>1756508
>ugliest SSD
>what is the Secutor
Although the Praetor is pretty ugly too.
>>
>>1756515
The Secutor is just a Star Destroyer, not an SSD. It does suffer from the Assertor's aesthetic crimes even more than the Assertor, though.

>Praetor
The Praetor is fine for a battle cruiser.
>>
>>1755861
its been a while since i played this.
but you could issue orders to your wingmen right?
>>
>>1756564
Yeah, but they were very often useless.
>>
>>1756518
Same length as an Allegiance and that's good enough for me.
And the Praetor is still ugly as sin.
>>
what is the half-baked lore excuse for all the imperial capital ships being shaped like wedges?
>>
>>1756653
It is genuinely a pretty good shape for a warship
With a wedge, you can mount guns all along the hull, and they'll all be able to fire forwards without the chance of hitting each other.
>>
>>1756653
What the other anon said, plus the fact that almost all the ship designs are KDY. It makes sense that a manufacturer would standardize designs to some extent.
>>
>>1756653
it looks like the cool picture of ww1 battle ships straight from the front
>>
When is Revan's revenge dropping? I want to slaughter mandalorians.
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>>1756653
There isnt its just a symbolic design Lucas thought of that hard pointy edged designs=evil, which is also why the mon calamaris are nice and round because round=good.
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>>1758983
...and they are ugly and also look like dildos
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>>1754710
Mommy Dommy Provie
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>>1758977
>I want to slaughter mandalorians.
Based and Janeway pilled. Republic and/or boots on Mandalore when? Are the Hutts getting a slot too or are they just buffer state fodder?
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>>1759324
The three available factions on release will be the Republic, the sith empire and the mandalorians. I think Corey also said that they want to add the hutts in the future, but not at first.
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>>1754710
Gladiator all day
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>>1756515
>Calling the Praetor ugly
You are NOT my nigga.
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>>1756515
Would happily eat that ’zah
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>>1759324
Hutts are going to be an inactive faction this patch cycle, but Corey plans to make them an active faction later. The problem is that the devs have to make new assets for the Hutts, and the Mandalorians, Republic, and Sith are already a lot of work to create full rosters for.
>>
>>1759623
>>1759388
Fair points. I'm trying to think of what figher craft the Hutts would employ at this point alone. They might have make them outta whole cloth like they did with, may Allah forgive me, the Hapans.
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>New Republic tries attacking Hapes with a massive fleet, including the Viscount
>Gets caught against a full imperial fleet led by a Sovereign
There were no survivors that day
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>>1761058
I would have let them have it, the Hapans are the worst faction in this mod.
>>
>>1761303
Why?
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>>1761357
They are an irrelevant coomer faction that occupied like a few systems in the EU and never expanded. Pretty sure they were made just so the dev could satisfy his dommy mommy fetish.
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>>1761366
They amount to nothing in my playthroughs as they get plowed by Zsinj, the Teradoc Bros, and the Empire proper as they all clash for the Slice and Borderlands.
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>>1761366
Their ships are cool though.
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>>1761591
Too bad the Hapans dont live long enough
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>>1761303
I already killed the Hapans. They're near the top of my shit list in every game because I hate fighting them.
>>
>>1761058
I hope the Sovereign model gets an update soon, it’s current one is fucking hideous.
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>>1756653
It's more aerodynamic.
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>>1756653
It looks cool.
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>>1754221
Can you impose Imperial Humano-centrism? Is there a mechanic for that?
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>>1764258
Not necessarily, but there may be a few things to help your /pol/ fantasy in thrawn's revenge
>Ysanne Isard makes a bio weapon that exterminates aliens on coruscant in one of the campaigns
>you can kill a lot of different local species as you do ground invasion
>build work camps on worlds with dirty aliens
>kill the slimy hutts and their pathetic attempt at an empire
>>
I didnt play Empire at war since childhood,what are the best mods to play rn?
>>
>>1764519
Thrawn's revenge is the best all around package
Fall of the Republic is like TR, but a bit worse and about the clone wars
Awakening of the rebellion is here if you want something much more complex
>>
>>1764542
Thanks will try em out
>>
>>1761303
I dont like fighting against them, but they make for Ki-no storylines, on my actual zsinj campaign I conpletely took their core and with one planet left they somehow took 3 pentastar, 1 imperial and 2 hand of empire planets and are still kicking, even after slaughtering everyone of their heroes and completely destroying their economy and fleets. They are basically space cockroaches
>>
>>1764393
Never played as the empire (I like comeback stories), what are the changes between the different enpire leaderships ??
>>
How are you supposed to use the Hutt pod walker? It feels pretty squishy, fires slowly and doesn't have much range even when deployed.
>>
>>1765859
Its the only option they really have against multiple heavy vehicles (AT-AT, Pentastar Gunship/ giant tower), cause using 6 of those medium tanks for one atat is not possible when the enemy has 3 or 4, since you lose 2 tanks every enemy shot
Can deal good dmg while other units tank for them
>>
>>1765826
It's mostly the heroes you have available, and some regime changes also come with adjustments to the unit roster. For example, Thrawn gets boarding craft. Different leaders also get different SSDs. Isard gets the Lusyanka, Daala the Knight Hammer.

The most out there regime is definitely Creamy Sheev's as he comes with the Sovereign, the Eclipse, world devastators that grow, undead stormtroopers, rancors, tie droids, etc.
>>1765859
Autoresolve
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>>1765925
W8, how does one get thrawn?? Isnt he the leader of the empire of the hand faction ??
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>>1765955
He takes charge if Isard dies/you do the project.
Empire of the Hand is the most cucked faction in the mod. They don't count as a warlord, they don't have unique content, your leader leaves you for the empire and they have nothing to do then xd
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>>1765956
Now this is cringe
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>>1765956
Chiss CHADcendancy will save the unknown regions from being trash soon, trust the plan.
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Bellator
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>>1754221
Its a shame nobody has even come close to making a game that can involve both ground and space combat since.
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>>1767276
EaW is truly one of a kind.
>>
>>1765826
>>1765925
The best imperial regime is the Central Comitee of Grand Moffs.
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>>1767394
For me, it's:
S tier: Isard, Jax
A tier: Palpatine, Teradoc
B tier: Central Committee, Kaine
C tier: Thrawn, Pallaeon
D tier: Pestege, Zsinj
F tier: Daala, Delvarius
>>
>>1768129
>S tier: Jax
Based. Something about Crimson Empire is a kino regime, and it's one of my favorite start positions.

>F tier: Daala, Delvarius
I get hating Delvardus because he's a jobber, but his roster is so fun that I can't actually hate his faction.
>>
>>1768278
I think that the gachimuchi royal guard's regime is so cool because it takes the general themes of the mod to their logical conclusion.

The way I see it, the mod is generally pretty nihilistic. The empire's fall didn't fix anything, and it started a brutal, decades long war between petty power players and traitors. And unless you're playing the Nu republic, there's little hope for a good outcome.

Jax is the embodiment of these themes - he destroys the Empire's hope for a total victory under Palpatine. He's a murderous traitor that only cares about his own power.

Do you get what I mean?
>>
>>1768129
>D
>Zsinj
Hard disagree, if you get mandalore you win every groundfight by using 6 canderous tanks and 4 raptors and the aggressor capital ships are cheap and destroy other capitals. Only weak point is his bad economy, but one can bumrush csa for that
>>
>>1768800
I dunno, Anon
I know he's the memey fatso, but I just don't find him to be cool.
>>
>>1769400
Arguably the most competent of the warlords in the old lore, aside from Thrawn. Zsinj was the goat.
>>
>>1769400
He got bad heavy vehicles and is weak against heavy armor, its why canderous are so good for him
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>>1768289

I mean, it's pretty obvious that the NR is the "hero" faction, and until the Corellians are added in the mod, they'll remain the only hero faction even though most of the content and the fun stuff is on the imperial/warlord side of things.

You play as the NR, the story goes from what you described to the slow but unstoppable spread of democracy across the galaxy. It's not pretty and it's not clear, but eventually, a brighter future for the galaxy is achieved (assuming you ignore the vong and all the other retarded shit that happens after the hand of thrawn books)
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>>1769975
>He thinks the Corellians are a good guy faction
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>>1769975
I see what you mean.

I suppose you could also make the argument that the Empire under Thrawn (without Palpatine) or under Pallaeon is an alright outcome if you don't mind the lack of democracy.
Too bad the CSA is just a cyberpunk dystopia, they could have been alright if they were a proper CIS holdout.

>assuming you ignore the vong
The devs are planning to add these fuckers though.
>>1770002
Corellia should have got that Aldeeran treatment.
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Bellator fleet.
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lol, lmao
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>>1770644
>he doesn't know that the EAWX team is absolutely filled with trannies
Well, at least you can exterminate the LGBTQBRAAAP aliens when you do ground invasions, right?
>>
>>1770644
Even with all the trannies the EaWX team made 2 great mods and still puts out great updates at a decent pace, Corey must have good management skills or a much less retarded team to work with since it hasn’t gone downhill like Anbennar.
>>
>>1770784
I find it fascinating how pure their mods are. Like, I couldn't find anything that was pozzed. The EU is mostly from the pre-culture war era, but still, they did not alter it to suit their agenda.
Kneeling before Corey-sama right now.
>>
>>1770788
I think it's a case of Corey being such a lore autist that it blocks out the tranny nonsense.
>>
>>1770644
>lgbtroons "jokingly" admit to being anti-human
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>>1770815
Based nerd oldfag autist cucking the new age troon autists
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>>1770815
The power of determined Russians and Autism. The most powerful forces combined.
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>>1770815
As an old EUfag it's enough to bring a tear to my eye.
>>
I've been replaying AOTR as the Empire, but I've been wondering how you get the IR era upgrade. Before, it used to just be from the Imperial Palace, but I don't see the option appearing.
Do I have to complete a certain story mission? Haven't done the assault on Hoth yet because Vader got captured during an assault on Brentaal IV.
>>
damn I wish remake wasn't an unbalanced buggy piece of shit mod. the space combat looks amazing but every time I get suckered into re-downloading it I remember that the campaign actively punishes you for playing, it crashes constantly, the AI get ubercheats, and the empire is nerfed to shit. I just want to turtle and steamroll the galaxy with high definition death triangles and defender spam, man
>>
>>1772288
Are there any submods that fix the Empire nerfing? I just want to crush the Rebellion with my massive Star Destroyer fleet.
>>
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>>1771900
Imperial Remnant? That comes after the Endor mission.
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>>1772367
Seems so. I just built the Byss research station, and didn't get it yet. Guess I have to wait until I've basically won the game before I start my TIE defender spam.
>>
>>1770784
>>1770815
I think it's because it's less a tranny issue and more a paradox issue.
Or at least that's my working theory.
>>
>>1773035
It's because Paradox modding is much more narrative focused (which is why EU4 and HOI4 are the most modded), on top of the majority of it consisting of editing .txt files. Empire at War requires you to learn .xml editing at the least, and it's almost all about gameplay. The amount of effort to create a story campaign is so high it takes dedicated autism, which tends to serve as a filter.

Plus, Empire at War is a more niche game than new Paradox titles.
>>
>>1772328
holdouts mod should have a empire favored GC
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>>1754374
https://www.youtube.com/watch?v=zAXBcJI0vcU
>>
>>1768129
Is Isard that good? I mean aside from the SSD and a couple Grand Admirals.
>>
>>1769400
He's got a decent hero pool between Screed, Banjeer, and Tyber plus access to semi-decent fighters thanks to the pirates.
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>>1773167
Her SSD is a huge boost in early conquests, you can get it before most other factions.

But besides that? I just enjoy holocaust głowie Mommy as a character
>>
>>1773169
All the Imps have decent fighters though, they’re just intended to keep your big ships safe from enemy fighters.
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>>1770815
Maybe it was all focused on the Hapans who just suck
>>
https://www.youtube.com/watch?v=ewyg2hebtts
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>>1773674
Based and Dark Greeting pilled
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>>1773481
You could be right.
"Here you go trannies. Have a faction nobody cares about to ruin."
>>
>>1773481
>>1773899
EUbros, are the Hapas as lame in the lore as they are in the mod?
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>>1773957
It's a society completely dominated by women. What do you think? The one time they actually get off their arse and do something half of their fleet gets obliterated in a friendly-fire incident at Fondor.
>>
>>1773998
KWABpans
>>
>>1754221
>Tfw no current build cracked EaW to play mods with
Suffering
>>
>>1774043
It only costs 20 dollars, just buy it.
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>>1774044
>Giving money to troon devs so they can buy more hrt
No
>>
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>>1774047
meds. What the fuck are you even talking about you dumb ape
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>>1774047
Petroglyph is one of the only good devs still around, are you insane?
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>>1774047
As if the modding community wasnt almost 100% made up of troons
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>>1774047
This is what /pol/ poisoning looks like
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>>1773957
They're an isolationist power. All they do is sit out fights until the New Republic made overtures to bring them to the table like a political marriage with Leia to garner support to fight Zsinj or refitting their Battle Dragons with modern turbolasers to fight the Vong with.
>>
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>>1774047
>>
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>Recommended to have at least 200 galactic pop cap of ships on Endor
Here's hoping 3 full fleets will be enough to deal with the rebel menace.
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The Empire was victorious in Endor, and I can finally get my Imperial Remnant technology to mass-produce TIE Defenders. Unfortunately, losses were heavy. Captain Needa died in battle, and the Bellator shortly followed.

Nevertheless, the Rebellion has been put on the defense and the Empire shall soon remove the last pockets of resistance.
>>
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Have any of the EAWX mods been updated to use EC Henry's Imperial Frigate model?
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>>1775263
Not yet no.
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Executor is a pretty ship.
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>>1754221
> Is there a better Star Wars strategy game?
>>
>>1775263
No, but the Age of Legends mod has it in the Zero Command's roster
>>
>>1775058
>>1776245
is there a star destroyer stronger than the executor in EU
>>
>>1776265
Probably the Eclipse. The Emperor's personal flagship.
>>
>>1776265
The Assertor has a denser weapon spread. The Viscount is also designed explicitly to counter any remaining SSDs like Executor.
>>
>>1776265
The Eclipse basically takes the Executor, upscales it, gives it more guns, and then attaches a miniature Death Star superlaser.
The Bellator is stronger in the aesthetic department.
>>
>>1776265
Eclipse and Sovereign classes from the Empire, the NR's Viscount, and maybe some Vong Worldships.
>>
>>1776803
>>1776840
The Executor and Sovereign are mediocre in the mod though, they have barely any weapons for it’s size in exchange for a Superlaser that takes a million hours to recharge.
>>
>>1776868
The Eclipse and Sovereign* my bad
>>
>>1776265
You know, I think it's nice that the classic is still one of the best SSDs in the mod.
>>1776541
The Viscount looks like a turd though
>>1776868
>>1776869
They have the ability to bait the enemy away from their defensive stations though. Unless they have a HV gun, you can just hang back and pop them with the super laser until you win.
>>
>>1770644
Why does that shit have to creep into every mutherfuckin' thing? Disgusting.
>>
>>1770002

Admittedly, I use that in the broadest possible term of "faction that doesn't have danger doritos and tie fighters"

Who knows, given Corey's exhaustive autism, he might add an option for a genuinely good confederation separated from Thracken's bullshit, but I guess the absence of any sort of diplomacy or possibility of truces kind of limits that.
>>
>>1770644
Can Mon Calamari even be those colors? We've seen them run from brown to red with some blackish greys.
>>
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>>1778467
There's blues in comics frequently.
>>
>>1759028
Round is considered an attractive shape for women, so yes.
>>1777273
Because it's an imperial invader's banner. It's the last flag allowed to conquer land, hearts, and minds. Now salute it and don't remind anyone the rainbow used to be a thing for Christians, or free from corporate usage.
>>
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Praetor line is underrated.
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>>1779350
The battle cruisers are great, since they're discount SSDs, but the carriers are awful. They lose hangars first and lack the firepower to really tank damage.
>>
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The perfect fleet comp doesn't exi-
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Juggernauts are so cool.
>>
>>1779356
Just send in the fighters first, keep your Praetor Carriers in the back until they’ve gone through their fighter complements.
>>
You don't NEED anything other than an Imperial II class SD
>>
>>1779735
I is better.
>>
>>1779770
In both AOTR and TR, ISD-II is superior because it's better as a capital ship. It has more firepower, more durability, and better speed.
The ISD-I is only better for independent ventures, but even a small raid fleet should have some small ships and antifighter to begin with.
>>
>>1773957
>>1773998

They're a matriarchal society descended from a combination of finding pirates in a sector of space, and a hellish amount of rape. They don't really do anything but sit there, and only show up a few times in the EU. Their society is completely fucked in general.

The Fondor incident was also funny because that was Corellians being cunts. There was this ancient super laser thing in space around Corellia and they wanted to turn it on to become independent while the Yuuzhan Vong were actively genociding the entire galaxy. Being the spasmatic retards that they are, the Corellians, at the urging of quite literally everyone including if I remember right the the Peace Corps (a faction allied with the Yuuzhan Vong), they turn it on and it obliterates both the Yuuzhan Vong fleet as well as a good chunk of the New Republic and I believe Imperial Remnant fleets while also making said superweapon permanently unable to be used. This kept the Hapans out of the war for a very long time due to losing so much of their fleet to unrestrained retardation. This is more of an argument for the Corellians being colossal retards than the Hapans being bad, though.
>>
why does ground combat always feel so scuffed
>>
>>1780035
Why are the Corellians such jackasses, they feel like a how to guide on how to ensure the galaxy will never know real peace.
>>
>>1780058
what does that even mean
>>
>>1780125
>Why are the Corellians such jackasses
italian expy
>>
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Why do Hutt AI love carrier spam?
>>
>>1780265
>Big mob slugs that employ tons of henchmen
>Big ship that uses tiny ships filled with expendable people
I wonder why anon.
>>
>AOTR Empire campaign
>Save 84
>Turn ~130
>Try to load and continue playing
>Game freezes after a couple seconds
Well, I guess the run's over. I had basically won, anyways.

What should I play next? Thinking of either Black Sun (Zann Consortium or IG88) or playing Eriadu Authority in Thrawn's Revenge.
>>
>>1780428
Rebels?
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>>1780265
The Hutts are a bunch of mobsters that happen to own entire sectors worth of territory, them using massive carriers to put out tons of expendable assets onto the field to do the killing for them is completely in character, the only other thing they could do that makes as much sense is spamming Dor’bullas to show off their wealth and power.
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>>1780265
huh those ships look like the kusari ships from freelancer
how common is this "asian fan" motif in sci-fi and why do the hutts use it? eufags, does hutt architecture/aesthetic have asian influences?
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>>1780707
>why do the hutts use it?
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>>1780713
huh, i never got that from the movie but who knows when i last saw it. george did love asian aesthetics
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>>1779777
Costs much more, 7 more pop cap for nearly same shields and health, less shield damage
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>>1777273
Because we are ruled by a corporate oligarchy and the fag flag represents their power.
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>>1780707
Kusari are modelled after chinese Junk style ships
>>1780713
whereas Hutt style ships are more styled after the Arabian Dhow ships since the Hutts are supposed to be like Arabian oil princes in space.
The first asian ships were probably made in southern asia around India so that could explain the similar look between them as having the same general cultural origin.
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>>1781070
>Costs much more
Economy is a joke in Thrawn's Revenge, and only matters for SSDs and for the first 10 turns. Your constraints are ship crews (mid game) and construction time.
>7 more pop cap for nearly same shields and health
ISDs are on the front lines, so even marginal gains are worth it. Capital Ships are incredibly squishy in TR, with the Allegiance being the first ship that can actually tank. For that reason, firepower matters a lot, since destroying hard points fast is equivalent to health.
>Less shield damage
That's why you construct Allegiances, strike cruisers, victory-2s, or other ships with ion cannons. This is the only real loss an ISD-2 suffers compared to an ISD-1.

The ISD-2 also has better maneuverability, which makes it more flexible in the line of battle.
>Acceleration
ISD-2 has 0.03 vs ISD-1's 0.025
>Deceleration
.06 vs .05
>Rate of Turn
0.2 vs 0.15
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Double Praetor.
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>>1781651
Its not a 1v1 comparison, its a 3 ISD I vs 2 ISD II cause of cost and a 2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this matters
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>>1782607
>3 ISD I vs 2 ISD II cause of cost
Even at base price (6200 vs 7600, iirc), it's around a 6:5 ratio of price. That's marginal given the superior firepower of the ISD II.
>2 ISD II and a victory vs a 2 ISD II comparison cause of pop cap and early game this matters
Pop cap doesn't matter so much early game, since you don't have 300+ pop cap fleets yet.
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>>1780707
I think it boils down to Jabba's sail barge and skiffs being the basis for any and all native Hutt designs.



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