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If you are a /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice. Please stop replying to crabs, nodraws and howies and instead focus on posted works!

>STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video

>Want to practice figures?
quickposes.com
sketchdaily.net
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com

>PYW and give your feedback
What can be improved? are there any resources videos or books you'd recommend to them? maybe a redline or a technique, be specific
Try to reply to someone as you post your own work.

Previous thread: >>7155748
>>
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Schizo anon here, if your post is used in the thumbnail, please don't be discouraged or offended, it's the natural way of things here (and if you are, then it is all the more reason to git gud - I never said any would NGMI, but the thumbnail should always reflect what these threads are about - people trying their best to make it, who are at varying skill levels)

Attempt at trying to lay in colors the same order as the original artist had done them (shit is a lot harder than grayscale):
>>
>>7157428
These "character design" type of images always sorta riddle me. I can't point out what is wrong there, but something is very unappealing. I mean the face is good, quite good. The proportions are right, all the things on her are "readable". But still...
Could be the wrinkles that throw off the design? The colors used? The clothing design? I dunno. For starters I would get rid of the wrinkles, and then maybe trying to simplify the whole suit/armor/clothing design.
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>>7157590
Main issues I think are the design is too busy with too many conflicting elements that don't work together in any way, and the colors are really flat.
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I was trying to do Lea Seydoux from reference: https://m.imdb.com/title/tt8847712/mediaviewer/rm2011035905/
I feel this image was way above my current skill level, Any recommendation is welcome.
>>
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okay done, I'd appreciate any crit on this.

>>7157428
>>7157590
>>7157606
For this specific design, there are no area's or rest for the eye. There is a lot of specific details in every part of the character equally, so we are not drawn to any part in particular, which also leads to it feeling overwhelming almost.

Design is almost entirely opinion based, but I find that you can really only do heavily complicated designs if there is an overarching shape/ theme. If you look at Guts berserker armour for example, there is tons of detail, but the repeating shapes lend a sense of cohesiveness to it.
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Cleaned up my sketch of the "cutie reference" from earlier. Erased some of the messy sketch shading and added the bigger highlight on the neck.

>>7157583
Yeah, color introduces a ton of hue shifting and elements that don't necessarily effect value. Shading in greyscale is definitely my own comfort zone. That being said, it feels like you've got the base brush strokes down. I'd say maybe push more of the warmer hue shifts near the top of the ass. The reference seems to have some more saturation.

>>7157606
The wrinkles aren't really a problem to me, I think it's more of what you alluded to. There's a bit too much visual information. The thigh part of the leggings should remain the dark black color. Leave the straps blue. That area near the hips is a bit too visually cluttered.

I'd go far to even say maybe have the legs be much more of a clean silhouette with the dark colors. The focal point of this design is the Clive Rothsfield-esque top and the bracers. The legs should be the same dark black color in order to lead the eyes up to the torso.

>>7157608
I think the shading techniques required for this reference might be above your current level right now. But also the construction of the face is a bit off. Mainly with her left eye (right eye in the picture). It looks like that eye is open wide while the other eye is half closed. In terms of facial recognition it's not reading clearly.

I'd say before you attempt to do these massive shading projects, you build upon your drawing and construction first. Because you could have S tier shading but if the foundation and construction of your heads and faces' proportions are off it's not going to look good.

Try drawing her face with minimal shading. Look up other people's videos of them drawing portraits of others.

Keep track of "landmarks" in her face, like the distance between certain facial features.
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>>7157428
Have you ever gone beyond flat colors? (i.e. rendering out the midtones, more detailed volumes like the sphere, etc)
>>7156913
>>7157673
Purty
>>7157166
Yes, memory repetitions are great
>>7157342
>>7156945
>>7156839
Hundreds of these
>>7157410
Looks like the thing
>>7157444
You have to do a lot of these before anything sticks + doodling + memory reps + accurate copies
>>7157501
Have you tried flanking them with foliage / water / other buildings / etc?
>>7157552
Cute
>>7157608
Basic primitives first
>>7157664
More of these

Spontaneous imagination doodle - you can’t do enough of these
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>>7157664
I really like the huge shift shading going on here with the cool shadows. It fits the more minimal anime art style a bit.

The one thing I can try suggesting playing with is adding color in the middle of the shadings, especially with things like the flesh of the arm. It's subtle, but I added some magenta inbetween the shadows on the arms and face and some red on the yellow gloves. I'm still trying to learn painting but observe how some of your favorite artists render and paint and you'll definitely see instances where they break up shadows with colors (like warm reds when it comes to skin.)

I think their left arm is a little too long and I'm not exactly sure about what this dance but the gesture is a little strange. I used the liquify tool to add a little more exaggerated lines and bends in the hands to give the pose more character as I feel that arm is a little too stiff. But again, that could just be part of the dance.
>>
>>
>>7157664
>you can really only do heavily complicated designs
That's really an interesting topic to dive in. Wich is real. We all went through that "everything must have detail" phase. When absolutely everything must be detailed and "over engineered". To simplify and stylize is the hardest thing to do, not because it is technically hard, but because of the mental impossibility and denial to that idea. The thought that "less is more" is unthinkable during that phase. Then, suddenly it clicks: a glove is a glove, it doesn't need to be ornamented. A shirt is just a shirt, a belt doesn't need to have a mandatory buckle, A boot is a boot, it doesn't need to have three different colors and straps + five buckles.
The design must be derived from the macro elements, the big picture, the global story, the character's "job" into that world. And that's it. A warrior is a warrior. A mage is a mage, an elf is an elf, an evil character is an evil character (it wears all black or all red, i.e.). It just must "look the part". What it matters is the "performance" of that design through a hundred comic pages or a whole animation. The design must flow "under the radar", the character's "job and personality" must be more important than his shirt or jacket, is what I mean. The character's visual design must NOT be an obstacle for the character's performance. Just thoughts...
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>>7157694

It's really fun looking at character designs you like and noticing where the visual focal point is in the design and where the place your eyes can rest are in the character design.

Red circles are where I think the designs push their focus towards and blue circles are where there's less visual clutter for eyes to rest at. Generally, the torso is almost always the most cluttered and the legs are the least, but there's variations to that where there's exposed midriffs or legs.
>>
>>7157694
A first I was seething, but then realized you were just describing an american colorcoded bodypaint approach. but "warrior is a warrior" still gets me triggered.
>>
>>7157428
>>7157606
>>7157710

Again, character design is a very opinion based and you may enjoy the original more, I just wanted to do a redesign to see if I could put what I said into practice.

I tried to stick closer to the original but then I started having fun and kinda lost the plot. I decided that I wanted her jacket and pants to be the simple part and for her cool looking legs to have the visual complexity. I also made them gold, idunno why I thought it's be neat.
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>>7157710
>>7157728
>>7157743
LOL, I made my own version too! My apologies to the OP of this OC, but this is an important topic I think.
So, even the name of the file says it, "double ear elf", then the double ears are the MAIN element identifying that character. "That" and the fact that she's an elf. That's it, the whole character right there. But in the original design her "double" ears are barely visible, like if they are not important at all. Seems like it would be the same if she does have normal or double ears, wich it is not the intention I reckon.
Then her "job" is the second important element. I can't tell if she's supposed to be a "warrior", "royalty", a "sorcerer"... I don't know, and I should be able to tell.
That would define the design immediately. If she's a warrior, I would use only armor. Like in terms of clothing design you have a limited amount of "points" to use. You have to compromise one element in detriment of another.
So I simplified de design to the extreme there. Imagine you have to animate that design, or to draw that character consistently a thousand times in a series in all different angles and poses. Your design must be able to allow you to do that.
Well, that's it, just a couple more thoughts thrown out there.
>>
>>7157743
Sorry didn't commented on your design, really cool. Great example of simplifying colors and shapes, and at the same time coming up with something that cool. Rally nice.
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sometimes I think my Ocs are a tad too simple. like I look at one of my favorite designs and they always tack on some really good deliberate choices.
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>>7157578
Drew this Lain. It turned out acceptable. The three major flaws I notice are the face/jaw line that are not really in the correct shape, the back of her head being too short, and the face-hat top left not really connecting.
My question is: What are the basic constructions you use here? I struggled pretty hard to get correct construction lines, for the jaw/chin line I didn't even use construction because I couldn't see how. Help?
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>>7157854
Just look up general anime head construction, it's not exactly rocket surgery. Looks like a typical 3/4 angle.
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>>7157854

You need to make more observational comparisons. Comparing the distance between eye and side of the face, you'll see that you've misplaced the eye. The actual width and height of the face is pretty good, but the angles that make up the shape are wrong along with the misplaced features. Take some time to compare where you're placing things by comparing distances directly to each other or in relation to a horizontal or vertical plumb line.

Head construction is not complicated literally a circle, side plane and midline, find the chin the place the jaw.
>>
>>7157743
I somehow missed this discussion before I went to sleep but this is all really helpful. Thank you for taking the time to give feedback and even a visual demonstration of what you mean.

I definitely understand that the design is very busy and I'm definitely taking a lot of what you said to heart while I tool around with things. Thank you!>>7157761
This is awesome advice as well.
>>
>>7157590
Thank you for the honest feedback, anon.
>>7157606
I think you're right on the money and that I got carried away with adding detail adhoc without a real big picture mindset at work.
>>7157694
Good post.
>>
>>7157743
Same anon again: Also for what it's worth this redesign is excellent and I'm probably going to end up copying your homework to a certain extent.
>>
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any tutorials or books on digital painting? I am in dire straits on computer
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>>7157860
>>7157883 thanks king
>>
I no longer draw so I will not be able to participate in this thread.
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>>7157940
thank you for notifying us for your absence anon
>>
I have never drawn in the first place but I will still hang around in this thread and encourage/help everyone else but myself.
>>
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Found some of my old hand-drawn work from when I was in high school in my Google Drive. Idk how I fucked up the proportions on this Covenant Elite so hard.
>>
>>7157694
I will put a bunch of nonsensical swirly ornamemtal stuff on my fancy royal characters and you cannot stop me
>>
>>7157682
Are you in any way related to Pawell? You two seem to have a similar curse... and i got some bad news for you
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Just realized anime heads don’t make sense
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>>7158034
Work on your handwriting, anon. It's much easier than drawing, takes a minute amount of time but the satisfaction is just as immense when you see progress.
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I feel pretty lost, what should I be working on to get better?
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>>7158034
You do not understand perspective. The head is clearly tilted up at an angle
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>>7158049
Retard
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>>7158055
The ear position is correct. Your "fix" is turbo retarded
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>>7158066
>>
>>7158070
NTA but what the fuck are you even trying to do here
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>>7158066
It’s not about fixing of course the anime looks better, I was thinking that the structure is not coherent, an example of breaking the rules for a good reason
>>
>>7158047
ngmi
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>>7158093
I cant even shade a ball why did i fail
Why do i lack talent
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>>7158093
Why in the fuck would you reply to it???
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>>7157968
You know that's a thing that happens in games and IPs. When in a game there's "that" one bizarre character wich stands out from the rest, is not the main character, but it is the wild card of the party. And his/her design isn't consistent like the rest. It is a weird mix of stuff. That kind of design has a role too.
>>
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I'm copying bridgeman, first i did it with reference and now i'm doing it by memory by looking at the ref, hiding and drawing it.
the thing while the first figures are good, a lot of them feel more like a tangled mess of lines that just confuse me in terms of anatomy.
should I do the exercise with every figure or is the book better for its anatomy sections?
>>
>>7158070
Actually all the other heads are not deformed, only the top right head is warped: either the ear is too high or the eyes are too low
>>
>>7158070
this is the most retarded analysis by a person who can't comprehend volume.
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>>7158112
Wait, even the top right head was correct, I just didn’t notice that the furthest eye is a bit shorter and so I shouldn’t have connected it with a straight line to the near eye but I should have left a bit of space below it.
I still altered the image but it’s not like it was necessary
>>
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Gonna reference this study by Yutaka Izubuchi of a weapon he designed for Char's Counterattack when I get home. Looks like it has some nice angles and shapes to practice.
>>
>>7158131
Yeah it’s called learning crabggot
>>
>>7158144
or you could look at real guns
>>
>>7158150
I don't want to right now
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>>7158066
>>7158034
holyshit, unacceptable
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>>7157790
Based, so fucking zased.
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We out here grinding away, being absolutely relenting
Draw, anon. I command you to draw. You must draw.
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>>7158246
How long have you been drawing?
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>>7158248
For about 1 hour now I think
>>
Just started adding line weight
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>>7158197
Based.
Also cool weapon designs.
>>
>>7158246
Some of these heads are really nice
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>>7158266
Izubuchi always cooks
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>>7158259
WHY ARE YOU BETTER THAN ME?
>>
Still working on this, also forcing myself to color.
Anyone got any hard round brush tips?
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Still not done but will probably finish it today.
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What are some good resources to the business side of art? There's thousands of artists making a living with their art, but it's quite hard to imagine how the "average" fine art oil painter makes a living.

I know many have side gigs like teaching, and I wouldn't mind doing stuff like that either down the line, as I enjoy the community of like minded people and I am quite patient, but first I would like to make a plan for myself to move towards a life and identity where making art takes more of a center stage and isn't just "one more thing I do".

I have downloaded Jackie Battenfield's Artist's guide and based on the intro it seems like the kind of book that might have some good advice.

I'm curious to hear what you guys know about this topic. To the average layman it just seems like "all contemporary art is a sham and money laundering", so it seems like you need to find info from "those who do", but those who are doing are busy doing it and they don't really have an incentive to share what they know
>>
I am deeply dissatisfied with my current non-existent level of drawing ability, and yet it still isn't motivating enough to justify spending thousands of hours on actually improving. Not having any clear, well-defined and, perhaps most importantly, achievable goals also throws a sizeable wrench into the whole thing. I still can't shake off the feeling of wanting to draw at least semi-competently though. What a stupid conundrum to get into. I almost feel like I'm turning into a Howie now.
>>
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drew a real ass patriot
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>>7158391
>it's quite hard to imagine how the "average" fine art oil painter makes a living.
Yeah, because they don't
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she has giant tits but idk how to draw them behind her arms would they be hidden or peeking out somewhere
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>>7149311
Did whoever drew this ever finish it?
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First time drawing a Jojo character. I need to do this more, the poses are fun as hell.

>>7157849
There's nothing wrong with a simple design. Check out the Melty Blood cast. You got people in generic casual clothing yet they're still likable characters. But in general, I do think that for appealing character designs there needs to be at least one weird gimmick or design choice that stands out. When it contrasts against a simple design, it becomes more memorable.

>>7157854
With anime heads like this where there's really little going on in terms of contour lines and shapes on the face, it is really tricky understanding the construction of the head. Despite this, /there/ is a construction there it's just such a farcry from your usual loomis head that it requires you to practice that specific alien head anime construction to get more comfortable with it. Look up 3D models of "anime characters" and it'll give you a better idea of how these heads are constructed. But also keep in mind that in many cases, the heads will warp or shift depending on the angle.

>>7157958
I also have high school drawings with weirdly proportioned characters from Halo and Half-Life 2. Thanks for the nostalgia!

>>7158304
Love the design. I think I can sort of see it being used, but the trick with the hard round brush is to combine with the soft brush. Make hard edges blend into soft edges.

>>7158378
I'm really confused by the hand positions? Re-draw them, I assure you your second or third iteration will be better than the hands you have now.

>>7158422
How giant are we talking? They'd be squished against the arms, but also that coat would sort of obscure them. So have them peak out but don't make it super obvious. We shouldn't see any type of cleavage impressions.
>>
>>7158048
looks like you are high /int/. You know how to draw. Realize that the really good artists put in huge amount of hours polishing their turds. I think all you can do now is polish. But don't listen to me, I don't know how to progress either.
>>
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Give it to me raw. How shit is it?
I know the face is unsalvageable, the hand is permabeg and the shading is grotesque
>>
finch is straming lads
>>
Everyone itt must prove their worth by drawing one (1) bee.
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>>7158506
if only had you grinded 1000 floating loomis heads...
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as i was drawing i ended up getting the exact rifle i was drawing mixed up so i ended up with the underbarrel-less rifle with a collapsed stock. this was completely freehand
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>>7158529
>>
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first betty loomis portrait, I traced the proportions from a photo though, pretty stoked with the results
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hands 60/100
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>>7158681
are you kidding me with 52? it's plainly obvious now that you draw from slop
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>>7158689
Draw from slop?
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>>7158689
you said that and at the same time you didn't say anything
>>
im a lil rusty, took a couple of weeks off from drawing. Heres a quick sketch before i go to bed.

beg how do you force consistency without wanting to kill yourself?
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>>7158713
forgot the sketch lol
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>>7158529
>>
>>7158719
god i wanna eat that
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>>7158767
What anime premise is this
>>
>>7158681
lolz
>59
>>
How do you guys deal with self-demotivation? Whenever I start drawing something I start with a good mentality and that I will take it slowly and get something done, but as I start drawing and seeing the errors and probably caring too much about them I lose my way and can't draw anymore.

I am /beg/ but I feel like I never "finish" a drawing.
>>
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>>7157083
You would have to do some pretty radical shit to move your life into a better place
>>7157790
Excellent forms
>>7157849
A lot of good design is always ripped off from somewhere else
>>7157854
>>7158034
Certain animes (or artists) will stylize heads (or other anatomy) to the extent that you learn less about the construction/form of what you’re trying to study (whether it be the torso, boobs, head, etc) - in this case, I think Lain’s lineart is too smooth to be of much benefit (or as much - I’m not saying it’s completely useless, but I would hold off on copying a style this stylized until you had more explicitly shaped heads down) compared to doing more “standard” anime heads (ones where the negative spaces are more visible / the overall skull structure is clearer)
>>7157958
Do you draw now?
>>7158244
Need harder more distinct planes
>>7158246
>>7158681
Yes
>>7158716
Lotta soul
>>7158713
>how do you force consistency
Lotta soul searching
>>7158719
I love that shit where the brush opacity overlaps where the last stroke was and you get the areas of darker opacity - I remember an anon who used to copy that Tom Fox book would do that, as well as Gesture Anon
>>7158767
Hundreds of these

Studies, memory copies, imagination doodles
>>
>>7158791
good on fixing the head proportions

you're improving a lot, anon. keep going
>>
>>7158610

i'm the anon with the high school drawings
>>7158610
getting back into it with a drawing tablet i picked up, did this weapon from Char's Counterattack earlier
>>
>>7158791
>>7158798
fuck i meant to reply to you god damnit
>>
>>7158790
you don't have the "spark". anyone with talent wouldn't be bothered because everything would be great without any edits.
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>>7158109
copy it from this anon who did the whole book
https://warosu.org/ic/thread/6701593#p6701657
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yeah, i think she got some extra chromosomes
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This brings back memories of teachers complaining to my parents that no one could understand my handwriting.
>>
>40 mins since the last post
yup, /beg/ is dead. /ic/ is dead. Art is dead
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>>7158809
autism is cute
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>>7158681
Anon please just 1 ntr doodle...
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>>7158879
Shutup faggot, you can make any hentai a stupid netorare one, just blank out the text and write your own in
>>
>>7158879
nta. You spam this every time, but can someone explain/describe how one can make a busty girl "ntr"? I'm not well versed in these fetishes.
>>
>>
>>7158884
>he thinks its only about text
you're just uncultured anon, appreciating NTR is directly linked with high iq

>>7158888
he has a style that would go with it very well iykyk
>>
>>7158894
You are swine
>>
>>7158894
>i you know you know
>high iq
>>
>>7158897
>he cant into basic acronyms but thinks he found a gotcha
anon stop embarrrasing yourself, or is this your fetish
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>>7158809
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almost 2 years practicing, what do you think?
>>
>>7158809
>>7158906
pure unadulterated undiluted concentrated SEX
>>
>>7158905
>>he cant into basic acronyms but thinks he found a gotcha
kek, what thoughts are you trying to convey, caveman?
>>
>>7158911
time to learn hands and feet my nigga
>>
>>7158911
advanced symbol drawing
ability to focus on a pic for a relatively long time / patience
seems to have shot yourself in the foot by not using any meaningful construction
measurements are weak (although if done without construction only visual measuring impressive attention, again shooting yourself in the foot by making it harder than it has to be)
proportions of anatomy wonky
line work sloppy and not deliberate

you would benefit very much from doing "classical" figure drawing practice ie start with 5 60sec gestures, then 10 120sec gestures, 1or2 5min figure sketchs (pic your favorite gesture reference), 1or2 10min figure sketches, pick one of your *sketches* and practice careful *deliberate line work* on top of it (you seem to not distinguish between the two)

if drawing this many figures is overwhelming, reduce the scope down to a close up of tits+armpit or torso+thighs or even non-humans (birds, fish, insects, flowers, still lives)
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some hands from imagination. thinking marc brunett is full of shit and working off imagination with a reference book open is key to grinding fundies.
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>>7158929
>working off imagination with a reference book open
Can it really be considered off imagination then?
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>>7158940
yes because the poses arent copied from the book
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>>7158943
What's the point in the reference book then if you're not going to use it anyway?
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>>7158944
you seem legitimately retarded
>>
>>7158048
You are very skilled, but if I had to say what's your biggest weakness/lacking, it's probably appeal. If I saw your portfolio, I'd assume you are a wagecuck at a gamedev company, and if that's your dream you are definitely skilled enough for it, however your samples there are all things I'd glance at for a couple seconds and move on, and not remember a single one after a day (except the snail, I like the snail).

It looks like concept art for one of those video games Sony pours all their money into, thinking it'll be the next biggest thing, then it mega flops and people only remember its existence 10 years later when a YouTuber does a video on it and you go "oh yeah that was a thing, I didn't even remember its generic as fuck name".
>>
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>>7158034
just now?
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>>7158969
This is so incredibly cursed. I hate it.
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>>7158048
Pick a stylistic niche, things you enjoy drawing/seeing. Lean into your own strengths as you've already got the basics down. What did you initially start art for? You'll find the answer there.
>>
>>7158969
This is clearly devil work
>>
>>7158894
kill yourself you oxygen thief
>>
>>7158048
looks fucking great anon. like real studio work. if I had to say something I'd say your design looks sort of bland. remember the 80/20 rule, big shapes and small shapes.
>>
>>7158800
It's close enough, haha - hope you stick around for a long time to come (everybody leaves /ic/ sooner or later, crabs and GMIs alike, but I find myself crawling back here no matter what, and I’ve been lurking since 2021)
>>7158809
>>7158866
>>7158906
Kawaii lobotomy-chan - whenever she’s not staring into your soul, she can be found wandering in circles. Also still on letter “A” of learning the alphabet.
>>7158390
Schizo anon here — All right damn I'll try to remember from now on - I'm not the original guy who was making the threads in all the months before this so I can’t get things right 100% the first try - it seems like that guy either left /ic/ or doesn't want to do it anymore - so I'll try my best to manage the threads properly. There’s no formal governing body of people who runs all this shit you know, just a bunch of random ragtag dudes on the internet who do it in their free time. I’ll be gone someday too, but beg int will never die.
>>7158892
She’s a new maid type everyday - will she ever run out of new identities?
>>7158911
How well can you draw the nude form? You’ve certainly learned a lot of shapes, but they lack some volume (you clearly have some mileage though, so this wouldn’t take long to fix or anything) - ditto what the other anon said about figure drawing (though in general it’s a lack of 3D-ness that has to be addressed - conversely, I need to practice more shapes myself)
>>7158928
Victoria’s Secret model gets isekai’d into Bikini Bottom
>>7158929
Hundreds of these - also, two people practicing hands in one thread is the rarest of occurrences. Observation + improvise afterwards is something I also do besides the memory copies to solidify understanding of a form (in fact I think they’re quite similar)

Rare attempt at a finished piece
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Thoughts? It's still a work-in-progress, but I would say I'm almost done
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This was recieved very poorly. Do you guys have any pointers about what i need to fix about my style (not the subject) going forward?
>>
>>7159023
Get better taste and learn appealing shape language. It was received poorly because it's a ugly and crude drawing
And stop drawing niggers
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>>7159023
The waist is too thin
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>>7158681
Do you make money wittth youth arr?
>>
>>7159027
>>7159038
dumbass replies.
The issue is that it's very flat. Try to render the rest of the drawing like you did the forearms, instead of just using your darkest value to outline everything. You gave up from the navel down as well, I would just redo all of that, the legs arent connected properly and have no depth. If you want a "messy unfinished" look then you have to deliberately design that, otherwise it just looks lazy like those hands and hair. The center line of the figure drifts as well.

Seems like you just got bored halfway through
>>
>>7159042
>The issue is that it's very flat.
You are delusional. It's not "very flat" at all.
It's simply ugly as sin.
>>
>>7159042
Thanks a lot man! Appreciate it.
Its actually true with the laziness. I just cant "see" (as in i am blind to it) how appearant it actually is, damn.
The flatness too...

Makes me a bit scared about what else i dont/cant see
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>>7159044
What makes it ugly ?
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>>7158378

>>7157682
>Cute
thanks

>>7158475
>I'm really confused by the hand positions? Re-draw them, I assure you your second or third iteration will be better than the hands you have now.
this better?
>>
>>7159042
>dumbass replies
Seethe nigger, the drawing is ugly as sin
It being flat is a minor thing
>>
>>7159023
Looks like you are talking anatomy lesson from ai, because it looks fucking awful.
Also the subject is grotesque.
>>
>>7159023
>This was recieved very poorly.
>ugly art is received poorly
surprising
>not the subject
nevermind then
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Permabeg4life
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>>7159052
She's cute, but a bit weird. ls she supposed to have a malformation in the leg?
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>>7159051
The character, anon. It's an old repulsive woman with ugly face, scarred body, horrid tits and vomit inducing genitals, drawn in semi-realistic style. Do you really need me to explain? It does not spark joy.
I mean if that's what you were going for - good job. I am simply answering you question why it was received poorly.
And if your audience are fetishists who are into this kind of thing - you better of asking them. Your technical skill is not below average twitter artist with big numbers.
>>
>>7159023
Not a bad drawing, you have bad taste
>>
>the things I want to draw and the style I want to draw in are way outside my skill level
>the things I can draw are boring and soulless, and take way more effort than they provide satisfaction
I am stuck in a limbo of boxes and loomis heads. I'm guessing everyone here has gone through this at one point in their life. What one thing did you change that allowed you to power through?
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>>7159072
>What one thing did you change that allowed you to power through?
My mentally
I'm unironically unstoppable now
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>>7159072
Find every flaw you have and push it until you can't get any longer, doesn't matter if you are fucking tired. Just keep going.
Then forget about it and try the same subject a week or two later, that does the trick for me
>>
>>7159078
>mentally
Care to elaborate?
>>7159079
>Find every flaw you have
There's A LOT of them, like I'm not even /beg/ level yet really.
>>
I struggle a bit with line confidence when drawing digital, any advice?
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>>7159084
Meant to write mentality*
You need to change your mindset, your point of view on things
Once you manage to do that, your rate of growth will explode. It's like getting the ball to roll. Once it's rolling, it's easier to increase momentum and keep the gains coming
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>>7159094
>change your mindset
Like... With CBT and stuff? Fake it til you make it?
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>>7159099
I don't know you nor how your mind operates so I can't tell you
You have to figure that one out yourself
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>>7159072
Look at the style you want to emulate, and practice small individual parts of it, like eyes, noses, mouth etc.
When you then practice things like the loomis method you can try to populate the heads with these little parts in the places where they belong. Helps build a bit of confidence, and makes you feel like you are getting better.
>>
>>7159065
>>7159068
>>7159071

I shouldve said that the style wasnt well recieved. Not the subject in of itself.

Soo these are rather encouraging to read, thanks i guess :D
>>
>>7159078
Pyw
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>>7159023
you're technically skilled. i'm going to be harsh:
what are you trying to achieve with this piece? is it supposed to be sexy? put her in a sexy pose. give her a sexy expression. choose what body part you want to focus on. use POV. do anything rather than nothing. most people don't find bolt-ons sexy, either but that's taste I suppose. her hair is haphazard, not pretty or otherwise appealing in terms of shape language. considering she is female, her jaw/overall facial structure is too masculine to come off as sexy. it seems like you went in intending to draw half of a character design. she's in a neutral pose, with a neutral expression, captured in neutral perspective, in empty space, with no particular color theme/scheme. if your piece is meant to be design work rather than something tantalizing, then why is she nude and her proportions exaggerated? if it's a character piece, why does her expression convey nothing in particular, why do her eyes take up so little of the frame? you need to think of it like a viewer, what do they want to see. instead you've done something more akin to making a model in blender. gotta think like a photographer with a model. frankly the only interesting thing about it is some of the lighting you did.
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>>7159124
Why would I?
>>
I actually drew and uploaded something
it's bad so I won't share it here, but I finished something for the first time

I was rushing so there are loads of really obvious mistakes that I know I need to fix. Next time I will actually use construction.
>>
>>7159133(me)
I forgot to mention, it seems like you're afraid of shadows. I said that some of the lighting you did was interesting, but most of it doesn't make sense. don't be afraid to make it clear which parts are in shadow and which are well-lit. be bold
>>
>>7159123
>I shouldve said that the style wasnt well recieved
What do you even mean by style? Deformed repulsive inhuman anatomy can also be considered a part of art style.
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>>7159123
are you suurree that it wasn't the fact you drew granny porn for your audience? Your skills are good, but I don't understand why you drew it
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>>7159023
That thumbnail made it look like an ai generated image.
>the style, not the subject
It's an ugly old women with scares and wrinkles, and her hands are fucking massive.
This is like posting an amalgamation of a juiced up rioded out female and grandma porn and asking why the image doesn't look good.
>>
>>7159023
0 appeal. On social media appeal >>>>>> shitfuckdick >>>>>>> anything else
>>
I just started learning how to draw and I feel like I'm wasting a lot of paper, what do you guys do to mitigate that? Or does everybody just ignores it?
>>
>>7159205
use printing paper for studies
use decent paper for shit you want to keep
or switch to digital
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>>7159206
I'm talking about printing paper, It's not about the cost but just the wastefulness of having pages full of circles and squares....
>>
>>7159143
>>7159133

Thanks wow. This is super solid. Saving this.
Ill try to level up my game then.
Youre spot on with my lack of non-neutrality and lack of direction.

Time to draw better ugly grannies!! Jk
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>>7159207
Make sure you absolutely fill every page, even if the shapes overlap, so no empty space is left. Other than that, not much you can do, it's an inevitable part of the process.
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>>7159209
Oh well, guess I'll just have to live with it then.
And about the "switch to digital" I do own a Wacom One but is it really a good idea for a beginner to learn the basics on a drawing tablet? I tried making circles on SAI2 but it feels different (not necessarily worse or better) than on paper.
Also I feel like the "overhand grip" I'm trying to use doesn't translate really well to the tablet.
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>>7159212
>I do own a Wacom One
Lucky bastard.
I mean, yeah, it will feel different, but it's no big deal. Most of the fundamentals stay the same in both trad and digital. But yes, the overhand grip makes no sense with a tablet. And it's kind of a meme anyway.
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Something don’t look right to me.
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>>7159219
>kind of a meme anyway
Would you mind expanding on that? I'm on my first week learning so I'd appreciate some guidance on basic stuff like that.
I've been trying really hard to only use that grip so it'd be quite upsetting if I ended up wasting my time learning something useless.
>>
>>7159220
my dick ain't in her pussy that's the problem
the face is also kinda wonky don't ask me to fix it I'm too retarded for that
>>
>>7159224
>I've been trying really hard to only use that grip
Anon please don't torture yourself like that especially not on a tablet, switch your grip whenever you need to
long flowing lines = overhand
(fine) details = normal writing grip or whatever you're comfortable with
>>
>>7159225
Its the cheek on the face thank you anon.
>>
>>7159220
The connection between torso and pelvis is too short, you need to draw her lower body closer to the camera (the viewer)
>>
Usually only do digital art but i've been feeling like doing more trad stuff lately, by virtue of being prescribed some funny pills last month.
I did this sketch today, obviously the perspective is fucked up and the hands and feet/legs aren't the greatest, but what else needs improvement?
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>>7159072
I feel stuck in a limbo too. Like, I already know how to draw without using symbols and I already know how to draw boxes and cylinders and cones etc. I own Fun With A Pencil and Figure Drawing For All It's Worth. I have no idea how you're supposed to actually *use* these books. They are very "draw the rest of the fucking owl" and I don't know what to draw/practice on, but figure drawing is out of my range. Even my gestures are dog shit and I don't really understand how to do it. No matter whose method I try to emulate. Feels bad man and makes me not want to draw.

I just keep doing it, little by little. I'm not grinding shit, but I try to draw at least one thing a day even if I don't feel like it.
>>
Holy shit guys did you catch the new ipad pro announcement i bet it’ll be super sweet using the new apple pencil pro with procreate on the thinnest most advanced ipad yet
>>
>>7159276
>but figure drawing is out of my range.
wut?
>>
>>7159282
I fucking hate the shartle pencil touch screen, those apple tards should have really just added a sensor in its back so that you could just flip it to erase. I bet this new iPad will be literally the same as the 2018 model
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>>7159253
Fuck, it is. Thanks anon.
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>>7158070
nigga...
I honestly respect you baiting like this for a correct answer
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>>7159302
Your Bottom left redline is wrong, it should be slightly tilted upward
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>>7159308
how?
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>>7159283
What do you mean wut? I suck shit at drawing. I can’t even draw a gesture figure that doesn’t look like it wasn’t drawn by a 4 year old.
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>>7159253
This better anon?
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>>7159284
Why is everyone so obsessed with how thin something is. Why would I want a super thin tablet? Like it should be as thick as an Apple Pencil. No thinner.
>>
I think i'm good enough to treat myself a brush pen
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>>7159346
Brush pens are awesome. Never going back to microns after I bought one.
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>>7157578
Critque this to hell
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>>7159351
Fuck off.
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>>7158917
>you would benefit very much from doing "classical" figure drawing practice ie start with 5 60sec gestures, then 10 120sec gestures, 1or2 5min figure sketchs (pic your favorite gesture reference), 1or2 10min figure sketches, pick one of your *sketches* and practice careful *deliberate line work* on top of it (you seem to not distinguish between the two) if drawing this many figures is overwhelming, reduce the scope down to a close up of tits+armpit or torso+thighs or even non-humans (birds, fish, insects, flowers, still lives)
Good advice, too lazy to practice but I'll try.
>>
>>7159327
It's better, but you need to get closer
Then again, maybe just move on and work on another piece
In time you can revisit this work and redo it from scratch (better angle, more dynamic, better foreshortening, value range, focal point and so on)
Getting too caught up in a piece doesn't really help you.
>Don't be a perfectionist; It's the number of drawings you do that will make you better
>>
>>7159366
Thats what i’m thinking, i’ve spent enough time one and learned enough from this. Besides I told myself i was going to keep practicing Vogue dresses not naked monster girl pin ups
>>
>>7159328
Because all other advancements either go unnoticed by the average consumer or RnD costs would far outweigh the increase in sales.
>>
Are squares supposed to be harder than circles? I'm struggling with them a lot more than I did with circles.
>>
>>7159319
yeah buddy, I'm sure you'll one day be able to draw a flawless figure with no figure practice whatsoever. No point in sucking when you can just wait for the day you'll magically not suck
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Is there even any point to doing any kind of construction if I can't draw lines and ovals in consistent size and angles?
>>
There's no point to you doint anything, howie.
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how does it look?
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>>7159408
Fuck off, I'm gonna make it someday.
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>>7159399
I didn’t say that, you’re putting words in my mouth like you put dicks in your mouth cause you’re a giant faggot. And besides, I’m talking about gestures, not even full figures. Of course I expect my figures as a whole to suck, but how the fuck do you suck at drawing gestures?
>>
>>7159410
Competent linework
>>
>>7158506
The arm looks too short, and the hand, as you mentioned, looks bad. The face is drawn almost on a frontal plane, but judging by the head's position relative to the neck, you should draw it more in a 3/4 position.
I like how you can see the weight of her tits and how they're affected by gravity, but the rest of the body looks strange. The torso seems to be in a 45º angle, but suddenly the head goes completely straight, giving the impression that the girl has a broken neck.

Don't give up.
>>
>>7159414
>but how the fuck do you suck at drawing gestures?
my drawing more, idiot. "figure drawing is out of my range" my ass. ngmi retard
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So here are my circles compared to the squares >>7159395
Are they of a comparable (lack of) quality or should I work way more on my squares compared to the circles? Or is it because it's "easier" for us to spot faults on a square compared to a circle?
>>
>>7159418
You suck by drawing *more*? Lololol u mad get reckt nigger faggot cope seethe
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Sup beg, i failed to draw yesterday. It is over.

>>7159410
like pro made it. but why is he holding the arm, that is a mystery
>>7159406
start with easier stuff: observation. keys to drawing
>>7159351
the doors have same height as the cabinet and bathtub
>>7159327
that face is painful, you need to show that nose is 3D and realize we see it rom SIDE but you drew it as if we see it from front. also eyes are sunken in the skull, they arent painted on a sphere. use reference for faces
>>7159205
dont fall for the ecoterrorism narratives. wood is renewable and 100% eco after all. you can even recycle that shit
>>7159087
it is just question of drawing enough kilometers. also you may experiment with stabilizers, but it is way more reliable to get gud without crutches
>>7159066
that is very good for a permabeg
>>7159052
that lazy fishnet made her legs turbo flat. you have to wrap them around
>>7159023
this pic would be perfect in the game i currently play: Tyranny (all leaders are ugly battle hardened women). You depicted anti coomer hag perfectly. I kneel. Her hands are too manly, her features would put even german women to shame. The tits are ridiculously big considering rest of her body physique. The anons who hate on this are just repulsed by the subject. And that is understandable: they want to coom to the tits, but rest of image is killing their boners. lmao
>>7158809
eyes too far apart
>>7158790
less thinking, more drawing
>>7158670
very nice
>>7158506
head is violating perspective, necks too thin, bad value range
>>7157790
i kneel
>>7159421
your circles are approximated from 99 lines, your squares are approximated from 5 lines. Try to draw square and circle on 1st try without restatements and you will see you are comparing apples and oranges
>>
>>7159346
Normies are impressed by arbitrary things, fore example back in the days a thicker tv was seen as a positive thing
>>
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>>7159428
I just didn't want to fill a third paper sheet with circles, I added all the lines and elipses later.
I'm taking 2x the time making each square compared to my circles, which usually is composed by "two full circles".
Here's a page I just did with fast circles.
>>
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>>7159422
poor comeback. 情けないやつね?しょうがない
>>
>>7159428
>but why is he holding the arm, that is a mystery
He has a stasis module and is using it on his other arm to stop the bleeding
>>
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Mr. Eviston really just went "lmao you just picked up the pencil for the first time? go eyeball these shapes and copy them 3 times without any guides on measuring and whatnot". His advice to make several passes over each line and overshoot the lines also seems to go against everything I've seen online before (mostly from stuff like drawabox). Very mixed feelings on the course so far.
>>
>>7159474
and who are you to criticize the course?
>>
>>7159474
I'll never tire of actual human beings getting filtered by the most retardproof content in existence
>>
>>7159474
are you getting filtered by triangles or did I misunderstood something
>>
>>7159474
>Draw a triangle, it doesn't matters if it comes out bad
>AAAAAAAAAAAIIIIIIIIIEEEEEEEEEEEEEEEE
>>
>>7159474
You are seriously overthinking this.
>>
>>7159479
I'm not criticizing anyone or anything.
>>7159546
I know how to draw a damn triangle, but I can't really do an exact copy yet.
>>7159547
He explicitly said to make exact copies, sizes and angles and all. Never did he state "doesn't matter if bad".
>>7159551
Maybe.
>>
>>7159563
autist
>>
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I have been practicing perspective. More extreme angles.
Howd i do
Any otter suggestions / critiqe
>>
File deleted.
only doodling today because tired after work
using both ref and imagination
>>7159474
just draw
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>>7159572
Lets see if its correctly rotated now
>>
>>7159577
Good shit, anon.
>>
>>7158052
Do you have that bottom right picture? I wanna try drawing it too.
>>
>>7159571
nice, makes me feel like drawing today

are her lips sewn up or something? if not id redraw them
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>>7159581
No one answered my question but fine...
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>>7159579
>>
>>7159583
I'm on the same boat as you, sorry. I would answer your question if i coul. You can try tracing over the picture and compare it to the one you did to see what's up.
>>
>>7159582
Nah, not sewn up, dont see it personally but hey. If you can see it other people can too. Its getting late where i am now and dont feel like fixing just yet
>>
>>7159568
You're probably right.
>>7159572
I started this course specifically because I can't "just draw". I may complain about it, but I'm still going through it despite that. I appreciate the rigid structure that it provides.
Really nice "doodles" by the way, hopefully one day mine will be half as good.
>>
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>>7159410
Align your elbow to your head and see how far the elbow ends from it. Arm's too short.
I think you would have noticed that if you gave your work a fresh look by letting it marinate and having a look at it in the next morning. Or maybe just mirroring the canvas.
Grip on the gun is weird but I'm drunk so I would not know how to be more specific, sorry.
I'm quite oblivious to composition but your piece looks odd. Remember that, since you're working on digital, you can make a big ass canvas and just crop it when you're finished drawing. I do it all the time. Maybe the short arm is a consequence of you wanting to fit it into the canvas, idk.

>>7159406
I have to agree with pawell on this one. If you don't know how to observe you don't know how to construct because guess what, you need to observe basic forms to know them enough to then use them construct.
Keys to drawing.

>>7159421
>>7159435
Check Peter Han's take on penmanship and line confidence. I think the first 2 classes are available for free on Yt.

>>7159428
Come back in 10 years.

>>7159351
Read keys to drawing if you want to stop being shit at drawing, ignore this reply if you just wanted attention.

>>7159266
If you used reference pay more attention to the reference by using the knowledge taught in Keys to drawing and apply cognitive drawing. If you used imagination draw more from reference using the knowledge taught in Keys to drawing and apply cognitive drawing. Be sure to familiarize yourself more with basic proportions before attempting any kind of perspective shenanigans.
>>
>>7159410
>>7159597
>Align your elbow to your head [vertically, like in your pic] and see how far your hand ends from your head***
Again: I'm drunk, sorry.
>>
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https://youtu.be/NZ3RIV4MxDE?si=SUjImcrLr-dWr9JX

Me
>>
>>7159603
Would you read a comic in this style?
>>
>>7159604
Is the comic good?
>>
>>7159608
Presumably. I haven't wrote the dang thing yet.
>>
>>7159604
No
>>
Why y’all always talkin shit about this guy? >>7159428


Is it cause he draws more than you and makes you feel and look bad?
>>
>>7159654
yes
>>
>>7159654
It's because he rushes through things, not properly implementing what the books say.
Then, he goes on to give everyone advice despite not understanding 95% of what he's studying.

He's also attention seeking by using such a weird format for his images, putting that massive pawell + discord stuff at the bottom right and all the text. It further rubs people the wrong way.
>>
>>7159654
this is right>>7159660

You should see what he did with Bargue. Atelier students spend 4-6 hours on one plate, but he bum rushed it and labelled it a 3/10 on his site.

I have no doubt that Pawell will get good in maybe 7-8 years though. Beginners, especially self taught, are prone to doing these kind of things. I remember "finishing Loomis" in 2 weeks, when I first started drawing. That won't stop people from being hard on him though
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It's been a while since I've done some gesture drawings. I'm pretty slow, so I set my interval to 300 seconds per reference. I may have used a little extra time for small touch-ups.
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Gesture study turned into something a little more? Sort of inspired by the Guilty Gear behind the scenes concept art where they illustrate/plan out moves. So I made up a character design over a gesture sketch and created an attack out of it. (Probably a 236H!)

Tried to keep the usual fighting game character design proportions (bigger hands/feet for visibility) but let me know if I went a little too crazy with that.
>>
>>7159654
It's because he's an arrogant self assured prick with the biggest peak of the dunning kruger curve lodged firmly up his ass.
>>
Sorry for not drawing recently. Finals are kicking my butt. I'll be back on the grind friday at the latest.
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I don't really get this part. Do i need to first draw the outer shape and then draw shapes to represent shadows and light? Like squares and rectangles where i think the shadows/light are?
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>>7159603
I love this
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>>7154748
>>7154767
Long overdue Cutie drawing, but thank you for your kind words in the other thread! ;_;
>>
>>7159583
>>7159586
>>7159581
Name of this model? Perhaps I can finally understand the female torso if she doesnt have boobs
>>
>>7159887
一团墨染w
>>
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>real and semi-real drawn faces generally use the eyeline as the center of the eyes
>cartoonists put it where the bottom of the eye sockets are
???
>>
>>7159428
>>7159428
>head is violating perspective, necks too thin, bad value range
>>7158538
>>7159417

Can you guise help me out with a redline or pointer or something? I still really fucking struggle with faces (aside of everything else) and I couldnt even reference that one correctly.
>Don't give up.
I wish I could.
>>
I hate hands so much, why didn't we just evolve to use telepathy
>>
Is posting random art and claiming it was a commission a viable strategy
>>
you’re an asshole I hope you die.
>>
>>7157578
test
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>>7159980
test
>>
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Is this readable?
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>>7159773
A-anyone?
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>>7159986
yes lil bro just draw shapes for everything, try squinting if you can't see them at first
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>>7159983
Yeah, quite.
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>watch video
>video tells me to use 300 dpi
>download brushes
>brushes say to use 200 dpi

i don't get it what's the difference.
>>7160000
Nice quads fag
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>>7160008
>on't get it what's the difference.
forget about dpi
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>>7159983
very good, but thighs aren't fat enough of the left
>>
>>
>>7159654
>He makes you look bad
Lmao no I'm miles ahead of him and the gap is widening
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>>7159986
:<
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>>7159066
Thousands of these
>>7159220
Hot, wonder if she has an OnlyFans
>>7159266
A lot more of these / Gradually advancing through more and more difficult manipulations of 3D forms
>>7159267
Now you must improvise
>>7159410
Clean forms, more of them
>>7159980
I read you loud and clear
>>7159983
Delectable mounds of flesh indicating the booty from the front view
>>7159571
Hundreds of these
>>7159577
On the way to GMI
>>7159681
Hundreds of these
>>7159682
Will you ever subject yourself to the tortures of rendering in color? That would be a wrap if you got even okay / mediocre rendering
>>7159816
Hundreds of these
>>7160011
Hundreds of these

Base level — shit that I can draw no matter what even on my worse days, even unconsciously

Studies — trying to break out of that comfortable homeostasis by forcing the hand to learn new movements / forcing the brain to learn new 3D forms

Hundreds of studies (+ memory copies, doodles, drawing without reference, then comparing it to the reference to see where you were off) eventually converts your base drawing level to a higher one than it was before. Rinse and repeat until GMI.
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>>7160008
>Nice quads fag
Hey thanks! This is great! I was looking for a seven digit number for a code to use in my next flash little project, this is a sign. I'll use that one.
Just in time for replying to the "bee" challenge >>7158529
before the thread dies.
Here's my Bee on picrel.
>>
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:>
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>>7160062
>Will you ever subject yourself to the tortures of rendering in color? That would be a wrap if you got even okay / mediocre rendering

That's the goal. Was going to continue this tonight but ended up cleaning up some of the messier parts of the lineart while also looking up an actual reference for boots.

Definitely want to color this and give it a bit of an old school 2D fighter look to it. A bit inspired by the new Fatal Fury / that MVCI Mod Max is funding.

Got some WIP shadows and rimlights just to get an idea how things could look. Going to give it a shot after I sleep.

>>7159816
Keep an eye out for "landmarks" from the reference and try to capture more of the curves and angles that are present in the reference but not in your sketch. Best examples I see are the " > " shape near the ribcage/tummy as well as the rotated S curve near her hips. Her feet are also at a more angle in the reference. In general, her hips need to have a more vertical height to them.

>>7159933
This happens because proportion wise, most cartoonists are stretching the eye sockets vertically. Think of it like each style is specifically drawing out their subject's skull. The cartoon skull is going to be more exaggerated proportionately (big eyes, small mouth/nose.) where as the semi-realistic drawing will be more balanced.

>>7159603
The Jhonen Vasquez influence is real, lol. Reminds me of what I would draw back in High School. Captures the art style, including the font writing really well.

>>7159654
I don't get the Pawell hate either. I think he could use more line weight in his artwork, but he's posting art consistently and actually replying to multiple posts. He's doing much more than the average lurker.
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>>7160062
Hundreds of what?
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couldnt find /beg/, and i was painting this during my lunchbreak at work, was wondering if anyone knows any sort of material i can consume to improve painting and landscape? i normally just sketch animegirls whatnot but got interested in painting more but i feel lost at where to start or learn.
>>
>>7160135
just draw (more)
>>
>>7160125
you have a really appealing style but my snobby artist side is annoyed that you just mirrored half a drawing
>>
>>7160093
>Keep an eye out for "landmarks"... Best examples I see are the " > " shape near the ribcage/tummy
I saw that detail during my sketch, but omitted it during lineart to improve the pose. I tend to use references like these very loosely, mainly taking the overall pose and adding changes as I see fit to make the figure more flowing and natural.

>In general, her hips need to have a more vertical height to them.
I was actually worried that I gave them TOO much height and made her look fat. I emphasized her overall curve, which resulted in her hips being more "horizontal" with her butt sticking out more. Also, her squatting on her feet like that I figured would squish her thighs horizontally, rather than vertically.

Thank you for the critique.
>>
>>7160135
>improve painting and landscape
paint/draw more landscapes
remember that atmosphere is a thing
you're gonna want some basic perspective knowledge as well
>>
>>7160062
Is this Pawell?
>>
>>7159267
>traced out these action lines for the hair
>didnt follow them
>>
>>7159654
Pawell is a treasure
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>>7159583
poor anon providing source selflessly =(

my humble attempt at advice:
your torsos/anatomy is more-or-less correct, however the rib cage and hip bones for example are ever so slightly, subtly, but significantly more pronounced in the refs --- whereas in your drawings the rib cage flows into the belly which flows into the hips smoothly (partially not your fault, you have only lines to convey form; lacking values, color, or detailed texturing etc)

this gives an impression of an elongated, stretched out mid section, as opposed to hips-belly-ribcage

that is not to say your anatomy is perfect... that example is a bit slimmer which makes the impression of "stretched" even worse... but this is an issue of being too timid / shy when sculpting the figure

try exaggerating the individual parts a little, and especially when you are working with only lines (as is the case with sketch studies for example) really pay attention to the subtle dips and bends of the outline, when you are *practicing* dont hold back with construction / land marks and *keep* those around while you sketch, it helps your minds 3d simulation engine
>>
>>7160194
no just another schizo who is worse than pawell in every way
pawell can shit out something semi decent once in a blue moon like his crab painting but that nigger is retarded
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>>7159583
i think its elongated yes, i think its because you draw the body very flattened and squashed in Z and X axis, and your lines are going very broad and straight giving the illusion of length. im not great at anatomy but i tried showing some more landmarks and thickness of the torso for you.
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how do i make this dick look better?
Even after adding the vein it still just looks like some tube with balls
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>>7160301
maybe curve it a lil and add some fat buildup from being smooshed..
>>
>>7160158
>I saw that detail during my sketch, but omitted it during lineart to improve the pose. I tend to use references like these very loosely, mainly taking the overall pose and adding changes as I see fit to make the figure more flowing and natural.


While you have the right idea in not sticking 1:1 to a reference in order to incorporate exaggerations and more appeal, I have to disagree with you here.

Those landmarks and shapes exist there for a reason. When I copy a gesture or pose from a reference I always try to make sure that the pose and gesture remains intact, no matter how hard I may try to stylize or accent the gesture a certain way.

You want the gesture to be flowing and appealing yes, but you lose the natural element from the reference when you wing it and ignore these type of huge shapes and curve landmarks that are there in the reference.

For example, the ">" shape near the stomach is there due to anatomy. The rib cage is pushing out slightly before sucking in and then pushing out again due to the fat in the midriff or abdomen area. To a human eye, this makes sense because we all have a good idea how humans work.

When you ignore that and just make a smooth C curve bump it feels uncanny and unnatural because that's not how things would look in reality.

Following these landmarks not only keep stylized and exaggerated gestures anchored somewhat into reality, but it also helps aid you in keeping the proportions together. With the bump in the stomach you can measure that with your eye and relay that to the position and angle of the arm, etc. It also helps you identify why your drawing doesn't feel balanced compared to the ref -- it's because the overall gesture and curve that her feet to hips to arm to head makes is warped and feels unstable.

So yeah, you don't have to 1:1 copy a reference but you need to be identifying what major visual curves and gesture of the reference you're looking at and stylizing it accordingly.
>>
>>7160213
I noticed them after I finished my drawing while I was comparing it to the original
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>>7160153
Thank you anon, I'm just starting to learn how to draw digitally and it is more complicated than traditional, but I will try to use the mirror tool less until I no longer depend on it.
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Trying out different things.
I have to do studies of manga panels. I like monochrome style and want to learn how to make it look good.
>>
>>7158972
>What did you initially start art for?
Not him, but animation, especially for gamedev. Can't draw nice clean lines to save my life, tho.
>>
>>7160359
Nice
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>>7159583
you need to consider the width to length ratio. if your torsos look too long, it's because the shoulders and hips are too narrow.
>>
when learning color and light, am I supposed to do studies of stuff like eggs and apples and stuff if my primary goal is learning how to draw anime women with better lighting? or should I jump straight to irl women references and studies or how other big anime artists do their light and color?
>>
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Drew Anya again, was trying to go for a full body but obviously I miscalculated.
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>>7160381
either way will work, but you will keep your sanity if you gradually grow the difficulty of your studies. There's almost no difference between painting eggs and painting breasts
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>>7160386
and how much of a transfer is there from irl studies vs 2d studies?
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>>7160381
pyw

assuming you are a beginner - studying real life references would be ideal but most likely overwhelming for you. painting a white egg on grey background is at most beneficial to get used to your brush settings, outside of that you are far better off trying to for example sketch (in a charcoal drawing+shading style or outright painting) reference of white marble sculptures or a photo you desaturated into greyscale

do not overwhelm yourself by trying to practice color and light+shadow at the same time at first (although separating color and light results in a stunted understanding of both, this is just to reduce the burden on you when starting out)

if that is difficult, step down from human subjects to animals or still lifes, no need to bash your head against the anatomy wall and the light+shadow wall at the same time

also practice compressing value ranges down to 2 or 3, you are going to need that skill when doing cell-shading (adjacent) rendering. scroll through "marco bucci"s catalog on youtube, he has multiple videos where he showcases value practice (for example this one https://www.youtube.com/watch?v=xcCJ2CU-bFw )
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>>7160266
>>7160293
Thank you very much for the replies, I really appreciate it.
I'm still on the end of my first week of learning how to draw and I didn't even consider the "flatness" of my drawing or what it would entail.
I think I'll wait a bit more before trying to draw figures again because even with the helpful tips you guys gave I still can't construct a satisfactory "body shape" yet.
This time I tried to keep the proportions/ratios right by using horizontal ellipses and I think I improved a little, but I'm pretty afraid of teaching myself bad habits.
Just one last question, I'm sure "vanishing points" are used on any 3d object, but how would you use them when drawing an image like this (basic figure with no background)?
>>
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>>7160398
the first two were ones I did a month or so ago on my own eithout any references, the last two were ones I did recently with references alongside having someone coach me through the lighting/coloring stage, so theyre not super representative of my current skill level since a lot of it was me trying something and them going "try this instead"
>>
>>7160413
forgot to mention, ive only been drawing for 6 months so i dont really have any knowledge as far as color theory or light theory or anything
>>
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I feel like this is a pretty autistic way to learn but idk
>>
>>7160402
>I think I'll wait a bit more before trying to draw figures again because even with the helpful tips you guys gave I still can't construct a satisfactory "body shape" yet.
this sounds like a bad idea... if not drawing figures, what are you going to draw? my advice would be to step down to animals (more forgiving in terms of flaws of proportion/anatomy therefore less demotivating)

>I'm pretty afraid of teaching myself bad habits.
nobody is immune from doing consistent, personalized mistakes (="bad habit") - you just improve beyond those personal shortcomings and develop "less bad" habits. if you draw a lot (many pictures per time, NOT spending a lot of time per picture) you will correct bad habits automatically over time

>Just one last question, I'm sure "vanishing points" are used on any 3d object, but how would you use them when drawing an image like this (basic figure with no background)?
constructing organic things and especially human anatomy and proportions using strict 3d perspective is very limiting, most people dont and instead rely on their experience and intuition (and a couple rounds of erasing and redoing when they are stuck). aside from very distorted extreme foreshortening or fish-eye-lense effects of course. the closest i see artists use some sort of perspective guides is some japs create a human sized tall box in perspective and just use intuition to place the figure in it - the single whole body encasing box then just serves as a safeguard against drifting from the correct perspective when placing land marks during construction. and your example would benefit almost not at all from trying to construct 3d perspective
>>
>>7160413
>having someone coach me through the lighting/coloring stage
must be nice having art frens

yeah your lines and proportions show that you are a beginner, but on the other hand your colors and rendering overall (even in the upper two pics) are pretty decent. you are "punching above your weight" is what springs to my mind. also you must have dedication and patience to create finished pics like this (not a given with beginner artists, many are very impatient/adhd or even shizos)

you are definitely GMI if you keep practicing... however you should not sprint ahead pouring your effort into finished pictures but instead go back and tighten your fundamentals

if you want to get better at anatomy and proportions, do classical figure drawing practice like this >>7158917

if you want to get better at light and shadow, create pictures like your examples but do not waste effort for line work and coloring, only greyscale shading

pick one aspect of your art, decide on an exercise that focuses on that aspect and sacrifices most other things to make that exercise *quick*, repeat that exercise multiple times

here is an example of what sacrificing all but one aspect of art looks like in order to grind and improve (sure that artists mannequins have more appeal than most of our finished drawings here lol but it is still a step down for him in order to focus only on simplified planes and very simplified light+shadow) https://www.artstation.com/shitong
>>
>>7160301
>>7160319
seek mental help
>>
>>7160319
>>7160301
keep it up, king
>>
>>7160402
Dont think you need to stop drawing figures, break it down to simpler shapes and get used to that before expanding on.
Dont worry about bad habits this early in id say.. be exploratory.
I dont really fiddle with vanishing points, i just draw them with consideration of the object being in a space, if i wanna do more exagerated i just mentally keep in mind that theres kind of a vanishing point. you could imagine a box and just relate every shape in perspective to that box, kind of like real life.. observe and draw from life could help any object or anything..
>>
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Draw a Cutie:
2D Edition~
>>
>>7160449
when you say my proportions and lines are beginner, does that also apply to the bottom two? i feel like those have good proportions, and I had done the sketching stage on my own, outside of like...how to draw feet and stuff
>>
Heatwave started today, so I couldn't do much. I did some figure studies, but lacked the energy to do much with them.

They don't look too good and aren't that accurate. I will try to draw something else now but I had to turn my computer monitors off (except for my tablet) to bring the heat down a tad.
>>
>>7160502
oh i worded that not perfectly. i did not mean they are bad (although in some areas they are... and true, the bottom pics are overall better) - i meant they literally "show" that you are a beginner. meaning it is visible that you had to put a lot of effort into them as evident by the occasional areas where details or subtle proportions were overwhelming for your inner artist.

i meant to contrast your skill level and the amount of polish / detail / effort of the pictures. beginners usually commit to less effort when doing finished pictures

and yeah, the bottom two have good proportions, which =) i dont want to leave you downtrodden lol. in fact the stark difference between for example the feet and the quite good heads, or the nice overall pose/gesture and the lack of realistic fabric behavior of the skirt, etc is what gives you away as a beginner - not the fact that they are bad but the fact that the contrast between your strengths and weaknesses is so easy to see. with practice and experience and time and repetition the difference between ones weaknesses and strengths decreases
>>
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Tried out new software so everything kinda suffered, regardless, how do u color on csp
>>
this is old work on different app but i like this one, tear it apart
>>
>>7160535
>Kotori
Needs more form
>>
>>7160547
Form?
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>>7160532
>ai background
cringe

>>7160535
left (our right) hair-tie is unfortunately distorting her face contour (look out for things like this during sketching and fix early)
inconsistent lines (thicker lines are more forgiving in that regard)
skirt fabric has no thickness as if made of paper
shading and lines feel disconnected - the 3d form of for example her shoulders+traps does not agree with the lines you used to describe it, the ear is just an outline with improvised internal structure (look at the delicious slightly chubby tummy for an example of where you performed excellently, also the knee)
shading detail is inconsistent - leg and belly are great, arms and breasts are obviously much worse
hair highlights are amateurish - instead of layering brighter and brighter brush strokes and smudging everything to shit, make one or two deliberate highlight passes that agree with the hair shape. less is more
the face is an imitation of an imitation of symbol drawn anime, study and practice anime faces! faces have a structure and gesture too! not only the body (pic related)
ear details, eye lid fold, lines of the elastic-fabric of the socks, belly button: reevaluate and decide if you are going to draw them with lines or the shadow pass and keep it consistent
>>
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>>7160558
thanks, also its ai? whoops i js stole it and upscaled it a ton, thanks for the feedback!

I've been doing some face practice recently actually cuz i know im really bad at it, how would i go about practicing shading btw?
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>>7160572
#5 and #8 are top tier

>how would i go about practicing shading
just do more shading
the more you do x the more you improve
the more you do x per unit of time the faster you improve

break down shadows into multiple passes to not overwhelm yourself
cast shadows for skirt->legs, head->neck etc.
form shadows for breasts and parts of anatomy that happen to "turn away" from the light source
maybe even add a ambient occlusion shadow to differentiate further (you already made something like this with the back leg being darker than the rest of the skin-shadow-color!)

look for these things in the references you copy. also most of what i already said here >>7160449
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>>7160600
fuck i meant #6 and #8
>>
>>7160600
thanks, i will keep practicing! now to figure out what brush to use...
>>
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>>7160600
I must carry on the /ic/ lore of Red Blob Senpai
This is a post from gesture anon when he was still here a few months ago
>>
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I got completly destroyed by this excersise. I dont know what happened. I can see the lights but i dont know how exactly to represent them. Maybe is the way i shadow? I also had no idea how to draw the beer that was in it... i meant represent the fluid that was inside the bottle.
>>
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>>7160512
I was able to do more after, but it was hard, only one of these felt semi "decent" (and I use that term loosely) and the rest my brain felt like mush so I couldn't really draw much with them.

Felt like I didn't really want to draw because the heat was draining my energy, but I forced myself to as I really need to keep drawing.
>>
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>>7160608
oh wow that is bringing up some mixed emotions. thanks for posting that, honestly!

yeah i was and am still taking massive Ls in real life and online =( and absolutely true, that one incident of me opening myself up to ridicule by asking for feedback on such an intimate and desperate matter made me leave /ic/. since then i swing by once every couple of months. i just decided to post here on a whim while waiting for feedback on an animation i did

if anybody wants to know, this is me https://baraag.net/@mikhailvorontsov
its a bit cringy to say this about myself but anybody who might want hit me up might be disappointed. i am bad at socializing and having being ridiculed on more than one occasion for being third world, esl, lolicon, crypto fan, anonymity extremist etc so i have trouble befriending people

but if somebody wants critique or advice it makes me happy to help!
>>
>>7160608
>>7160634
man reading and re-reading that screenshot almost brings me to tears. these are the kindest words about me i have read or heard in a while. thank you once more for posting that
>>
File: compiled may 8th 2024 (2).jpg (2.55 MB, 5164x5148)
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>>7160065
>>7160083
Bee + Pussy = Bussy. Simple math.
>>7159603
>>7160487
A lot of soul
>>7160104
"Sci fi girl uncertain whether she killed the right dude or not"
>>7160106
"Clown girl paralyzed in yoga-related accident”
>>7160125
Good shapes
>>7160359
Hundreds of these
>>7160135
Still life
>>7160359
Hundreds of these
>>7160413
What red blob senpai said
>>7160512
Do you copy any plates from books?
>>7160535
You can try squeezing more midtones / values into your forms (what the other anon said about “more form”) (refer to “anatomy of sphere lighting”)
>>7160558
He has returned
>>7160572
Good mileage
>>7160628
Yes, you must continue fighting
>>7160634
This seems to be the current lineage then, you --> Gesture anon before he left --> Now schizo anon (that's me). Unfortunately, I've only been called one of those things so far (esl), so I have not unlocked all of the /ic/ achievements yet. Well, people confuse me for Pawell so I guess that's a start.
>>7160642
That was gesture anon who wrote out that original post - I wish he were still around. He's kinda the reason I'm mass-replying now. Well, I haven't much else to say, I hope your life gets easier.

Shit portrait, mickey hampton arm up left, morpho portrait, taco torso, morpho arms / eyes, morpho clothing, memory repetitions, and imagination figures
>>
>>7160652
plates from books?

You mean anatomy templates from books? I used real figures and just broke them down in my own way...not terribly good but even when I was tired from the heat I did it quicker than I did late last year where something like this would have taken me an hour to do, but I said this multiple times so I shant do that anymore.
>>
File: LA_wip.png (103 KB, 643x606)
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how can i improve this lineart?
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Suop beg, today it was drag.

>>7160634
pink coom anon returned. i kneel
>>7160626
dont worry, that project is extreme difficulty spike, you should see how bad my bottle turned out. your bottle is nice and even has form and such. keep drawing
>>7160385
needs a bit of keys to drawing
>>7160028
i feel like you arent leaving your comfort zone at all. challenge yourself or you risk stagnation
>>7160008
DPI means dots per inch. it tells to the printer how dense it should print the picture on a piece of paper. it has no other use in digital anything. all what matters in digital is RESOLUTION. as in X pixel looks the best when used at sizes around 50px wide.
>>7159671
>8 years of permabegosis
jezus
>>
>>7160699
>>8 years of permabegosis
>jezus
Majority of people will never get good, Pawell, but I can tell that you will. Sure, you won't be a 2 year superstar like Sinix was, but most people aren't like him. 8 years is fairly normal
>>
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you'll never guess which one was from memory lol
>>
>>7160432
You're either gonna be stuck here forever or become pro, no inbetween.
>>
>>7160754
middle bottom
>>
>>7160834

>>7160834

>>7160834

>>7160834
>>
>>7160699
>dont worry, that project is extreme difficulty spike, you should see how bad my bottle turned out. your bottle is nice and even has form and such. keep drawing
But do you have any tip for the problem described in my post?



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