In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
Taking photos is a pain. I love how the squad turned out but it needs a bit of chipping and the metals and the bases scream lazy. Maybe also a pattern on some of the cleaner looking pauldrons. What's a good way of painitng true metallic metals? Any other suggestions?
>Emperor's Children Index is coming: https://www.warhammer-community.com/2024/04/16/play-the-chosen-of-slaanesh-in-chaos-space-marines-armies-with-index-emperors-children/
>>92713033 >situational disability They eat a big bowl of shit when facing anything that dispenses mortal wounds and/or charges at them. Also two of the four detachments are unusable.
>>92714848 >>92714853 >>92714856 This might be the first army I mass 3d print. Kinda getting into them but really don't want to spend that money right now.
Anonymous /5eg/ - Dungeons and Dragons F(...)05/05/24(Sun)19:28:22 No.92712327
/5eg/ - Dungeons and Dragons Fifth Edition GeneralAnonymous05/05/24(Sun)19:28:22No.92712327[Reply]
Martial roleplaying Edition
>NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf >NEW UA https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf
>>92712327 >TQ >wanted to play minotaur >low int fighter brute >enter city >get interrogated >"im going to break the city" >laughed at and get in >sessions later learn the city genocided my tribe >based on that comment >never had the march of the minos moment i get why he did it and it was kind of kino later, but still felt like an ass move especially since he said "yeah YOU caused it!" he should've been honest about not wanting to deal with it or just integrated it into my backstory instead of insinuating i had some sort of leverage for half the campaign didnt help when he said "yeah that was ANOTHER hub YOU destroyed" doubly so when i worldbuilt it and the mino culture for him so he didnt have to put actual effort into it
>12 DROW >4 drow, 2 scouts, 1 mage >archers and warrios roll 18, and 16 initiative, mage roll 8 >players roll 15, 12, 11, and 2 >players need to eat 8 attacks before they get a chance to respond >a player goes down >players get two attacks, and one player gets up the downed player >then the mage attacks
personally, I'd split the crossbow drow into groups of two. Imo, an enemy turn shouldn't have more than 2 attacks (unless it comes from a single creature) just to avoid death spirals
but dice are dice, so it can still happen with good/bad rolls
>>92714829 Sure, but grouping initiative also makes the players more likely to have contiguous turns, which provides them the same benefit. I'll admit in cases where monsters inflict conditions it can be better for them than for the players, but that's only because there's no provisions in 5e for holding action or otherwise modifying your initiative (one of the biggest failings in this system), something players with contiguous turns would be able to take maximum advantage of by ensuring their conditions are in correct order. For anyone with a simple hold-action houserule, something every table should have IMO, there's no more benefit to monsters than their is for players when grouping monster initiative.
DM is a turd for doing it, but your character really had no reason to threaten the city. Even a brute understands why the peacekeepers of a city exist.
Certainly, his village makes sure not to let in vagrants or drifters for the sake of protecting the young and old.
Anonymous Age of Sigmar General - /aosg/05/05/24(Sun)20:38:33 No.92712823
>>92714596 You've got brown leather, brown skin, copper/brown metal, all standing on a brown base. I would opt for dark silver metallics and maybe grey or black for the beast (please don't give him a brown tongue).
I'd look into drybrushing the hide of the mount too. Use sticky notes or painters tape to mask areas.
>>92714439 Sepia washes man, have them a little darker toward the gum line and lighter at the top, easy and nice looking teeth. I use zandri dust as the base colour for my teeth then highlight with bone
>>92714671 this doesn't answer my question but since I've done zandri dust for teeth before I'll just say F it and do it again. I'm fighting these off-white bone paints 90% of the time anyway so maybe zandri will be easier
Anonymous Can you even make goblins inte(...)05/01/24(Wed)07:38:11 No.92669785
Can you even make goblins interesting ?Anonymous05/01/24(Wed)07:38:11No.92669785[Reply]
Is it even possible to make goblins anything else than canon fodder ? They are either useless little shits, discount green gnomes, discount orcs or fap bait shortstacks/serial rapists.
>>92673045 Even in settings where they're explicitly created rather than a natural occurrence, it's still often done for an objective purpose, often as warriors or agents of a malignant force who can sustain themselves with a minimal logistical trail. Goblins might suck in a fair fight, but they can give an untrained human peasant a run for his money that he'd be foolhardy to gamble and occupy a stretch of territory for practically free when acting under a larger organization. If they couldn't do anything decently, their creators would cease propping them up and natural selection would had culled them.
>>92710392 My party is likely unaware of King What's-His-Face of Castle Who-Gives-A-Fuckington's passing, and continue fighting the various monsters and other threats in the wilderness hundreds of miles from civilization, because my game is for combat and exploration, not improv theater involving kings or politics.
>Cyberpunk 2020 vs. Cyberpunk RED? Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.
Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.
>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates) bit<dot>ly/2Y1w4Md
>Resources for RED: https://datapool2045.net/
>RED free-DLC and extra content https://rtalsoriangames.com/downloads/
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PDF Share ThreadAnonymous05/04/24(Sat)14:41:48No.92701863[Reply]
It's Da PDF Share Thread! Get ready to stuff your hard drive like a cosplay hooker at a con!
STEP 0: <----- That image is not an image, it's a PDF. PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING. It will answer 99% of your questions about this thread. If you haven't read it, we will know.
STEP 1: Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.
>>92714796 True enough. It would be possible to extend things to programming the specificity of permeability I suppose-making a forcefield that actively tracks its internal contents and ensures only a specific atmospheric mix of gasses can pass into it at any given time so as to prevent suffocation-but at that point we're getting silly. Might as well just create bubbles of pure oxygen and nitrogen to carry around and maintain your own atmosphere at that point. Actually, suddenly curious. >>92714681 What jump exactly are you getting these capabilities from? Might be helpful to know-both in answering the question and for other anons who might want those powers as well.
Perks Jujutsu Genius (600) The Right Kind of Crazy Keeper of the Veil Good Head (100) Puppetmaster (300)
Equipment (+200) Cursed Tool - Death Note (800) The user possesses a magic notebook that can kill anyone whose name is written in it. Due to this incredibly powerful ability, it has a list of rules which control it (rules written on separate post due to post length limit).
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>>92714842 1 - The mortal whose name is written in this note will die. 2 - This note will not take effect unless the writer has the person's face in their mind when writing his/her name. Therefore, people sharing the same name will not be affected. 3 - If the cause of death is written within the next 40 seconds of writing the person's name, it will happen. 4 - If the cause of death is not specified, the person will simply die of a heart attack. 5 - After writing the cause of death, details of the death should be written in the next 6 minutes and 40 seconds. 6 - If the time of death is written within 40 seconds after writing the cause of death as a heart attack, the time of death can be manipulated, and the time can go into effect within 40 seconds. 7 - The conditions for death will not be realized unless it is physically possible for that human or it is reasonably assumed to be carried out by that human. 8 - Whether the cause of the individual's death is either a suicide or accident, if the death leads to the death of more than the intended, the person will simply die of a heart attack.
The following rules apply when this Note is used to kill someone stronger than the user: 1 - Once the user has written a target's name in this note, they immediately know of the rules of the note, its appearance and how long until they die. 2 - This note will not take effect unless the victim is able to reach the user in 50% of the time until their death occurs, accounting for their circumstances at the time of writing their name. If the user willingly or intentionally leaves this range, the target will not die. 3 - The target will know the user's name and appearance. 4 - If the target kills the user, the target will not die.
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/mcyoag/ Multiplayer Choose Your Own Adventure GeneralAnonymous05/05/24(Sun)12:25:28No.92708820[Reply]
Archives & Other Resources: https://pastebin.com/wETipqYw AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp (was I supposed to do this?) In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary Threadslave Rentry: https://rentry.org/ThreadKeeping2 We Shall Be Free Edition Previous Thread: >>92699311
>>92709459 Great work, not a big chess guy but I always like seeing Desolators work.
I still need to have Sally visit Chris, maybe while he's resting off his injuries, and tell him about Nox toying with her and Noah, maybe while she's visiting Noah since he got a clipped wing during the whole debacle.
Harder than I thought to write Yoru as a sub but I can push through and appease the dice gods.
I wonder if he'd be willing to show Hitomi to Sally by this point.
/bgg/ Board Games GeneralAnonymous05/05/24(Sun)17:35:50No.92711419[Reply]
I tried to convince my Gothic gf Victoria that we could use more trading in the Renaissance or Industrialist engine building. She told me to grow up and join the Contemporary world of hustlin'. Brutal.
>>92712535 In the sense of: playtime varies depending on how you approach the game. If noone has any ground game oe terraforming incentives, it's gonna take much longer.
>>92714551 Let's take Agricola, make the game less punishing and remove variability
I got Agricola 2nd edition and was a bit disappointed with how easy it was to feed my farmers because you have so many occupations or improvements that pump out food. Apparently, feeding your meeples is easier in 2nd ed.
>Dwarven society is essentially quasi-communist >Living in mines encourages communal quartering, everyone sleeps in the same big hall >Lack of resources means that everything has to be rationed >Children are brought up and educated in the mine creche >"Our mine > our society > our selves" >Organise themselves based on which area of the mine they work so you have three basic groups, Miners, Administrators and Security. Administration covers quite a lot of ground from cooks to healers to cleaners to traders >It can't be an anarchy and you can't trust people to know which is the best way to do things so society is very highly regimented, adherence to "mine rules" (the rules governing how the mine operates, safety and security) is expected to be total and instantaneous. Adherence to "social rules" is a little more lax. >Personal freedoms are low, personal property is low >Administrators are the most powerful group, since they control people's assignments >Religion is banned but flourishes underground >Anyone can join the mine, from any race but you can never leave >PCs are most likely to come from groups that leave the mine, prospecting groups, warriors, traders and the like Thoughts? Disclaimer and I can't believe i have to say this but this is Current Year /tg/ this is in no way and endorsement of communism, I'm just trying to think up ways to make my fantasy races different
>>92699116 You're describing Dwarf Fortress, and religion isn't usually banned in a dwarf fortress (at least, not as common as dwarves having a certain complexion is banned) and even outside of that all of the above is usually the foundations of a dwarvish faith based on ancestor veneration in most other settings, often none dissimilar to the Chinese system save the adage that the first dwarves are sometimes elevated to pantheonic levels of divinity so they don't look short compared to all the other mortal races' gods.
>>92699116 Unlikely, you don't usually hear about Dwarves starving millions of their own people to death or allowing themselves to be ruled by foreigners who hate them.
>>92699116 So right off the bat if the setting has not developed capitalism it cannot develop communism. Just like a setting that hasn't developed feudalism can't develop capitalism as this requires the refugees of towns and cities populated by burghers. If you have a standard medieval fantasy setting OP, your inspiration for communal societies should be more focused on the Levellers or the Diggers, but miners.
If you dare to play a female character, I will introduce a handsome, seductive, slightly muscular yet effeminate male love interest and have him constantly hit on you throughout the session just to annoy the fuck out of you.
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