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I tried to convince my Gothic gf Victoria that we could use more trading in the Renaissance or Industrialist engine building. She told me to grow up and join the Contemporary world of hustlin'. Brutal.

Previous Thread: >>92667244

>Pastebin: https://pastebin.com/h8Tz2ze8

ANONS TOP NINE BOARD GAMES
>https://pastebin.com/jTvpg8bQ

>TQ
As the new CEO of your very own publishing studio: what sort of games would you release? Any particular designers you would try to attract?

What is a game you play that never get's traction here? Why should the rest of us try it out?

Do you save up for new purchases or spend recklessly?

What is the ballpark value of your entire collection?
>>
>>92711419
>I tried to convince my Gothic gf Victoria that we could use more trading in the Renaissance or Industrialist engine building. She told me to grow up and join the Contemporary world of hustlin'. Brutal.
Jesse what the fuck are you talking about.
>>
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*steals someone's idea and makes a terrible game out of it in you're path*
>>
>>92711419
>>92711495
I just want to point out that starting a general with shitty prompts and everyone rushing in to make a FP! FP! with some meme is what makes generals awful. For a long time I thought this general had avoided that behaviour.
>>
>>92711508
>For a long time I thought this general had avoided that behaviour.
Dd you miss the literal years of
>First for TI sucks
>>
>>92711524
I automatically blanked it out because anyone saying TI is bad clearly has inhumanly shit taste.
>>
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>>92711495
>They told us there was no call for a private detective agency specialized in the board game industry but we proved them wrong. Schmucks. There was two of us. Brothers. An alcoholic and a war criminal allegedly guilty of numerous violations of the Geneva convention in Afghanistan - an' that was just me. We called ourselves Drew Cole, and you better believe we weren't talking about a two card cleanup action in a game of Brass Birmingham.
>>
>>92711461
>It could be fixed but would require a complete reprint of the board. Not going to happen.
Some aspects make it okaish, I think that it works sort of fine as an entry level spirit. Vital Strength is a much worse spirit that doesn't get nearly as shit'd on. People used to hate shadow in the basic game because it's awful against England, which was the best adversary available, but that's not the case anymore.
>Maybe I'm just bad at thunderspeaker but there are far more powerful spirits
Manifestation of Power and Glory is a broken power card.
>>92711495
>mfw we'll never see stationfall by cole
>>
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>>92711598
>>mfw we'll never see stationfall by cole
I never considered it but now I need it.
Matt and Cole team up, when?!
>>
>As the new CEO of your very own publishing studio: what sort of games would you release?
Midweight games with lots of depth, unique player powers, and components consisting almost entirely of cards. Additionally, attractive character drawn in an anime/manga style, usually with large breasts. I will ignore any criticisms regarding the content of the art.

>Any particular designers you would try to attract?
Kinda like Chudyk but a bit less insane and if he were a weeaboo.
>>
>>92711660
Weeaboo Chudyk would be more powerful than god allows board game designers to be.
>>
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>>92711568
>The dame walked into our office at twelve on a Sunday. Twelve noon: right about the time we'd usually be getting some shuteye. This broad was tall, difficult and full of curves. She reminded me of a game of High Frontier. Her legs went on longer than a game of Terraforming Mars where everyone forgets to terraform, and the goon backing up was roughly the size of the add-on section in the latest CMON Kickstarter. One look at the Wingspan Nesting Box in her bag told you this broad had expensive tastes. What was a fancy dame like this doing in our deadbeat office in the middle of the day? For her to be here, this lady had to have more problems than the Seafall campaign.
>>
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>>92711672
>>92711660
Moving Chudyk beyond sparse iconography into full art tittybirds would be glorious.
>>
>>92711419
>CEO, games to make?
Furry CCG with artwork that skates the line of being outright porn. Those freaks at least dump money into their product. That's CEO reasoning though, not 'I love games' reasoning.
>Designers you would attract?
I would pay real human artists good money and offer them good benefits so I can crush their spirits. They wanted to make real art, now I am the only game in town that will pay them and they are gonna be spending their talent making high quality foot fetish cub smut.
>Game that doesn't get traction?
For Glory and Crimson Company.
For Glory is a deckbuilder where you recruit gladiators for arena combat, and one of actions for that combat, and sponsors to increase the number of gladiators for that combat, while managing your resources of spending cash. Tight game, well made, and doesn't overstay it's welcome.
Crimson Company has you bidding for mercenaries and placing them in one of three rows. It is one vs one, and the bidding is ridiculously intense for a two player game. First to capture two rows wins. Also every single card is unique.
>Save up or spend recklessly?
My spending habit hasn't stopped (I buy what I want) but has severely slowed because my collecting days are just kinda done. If something amazing catches my eye, I will get it, but lifestyle, campaign, and big box games are covered already and filler games too. There isn't much else I want now.
>Ball park value of your collection?
Somewhere north of five thousand is dollars but south of ten thousand weighing closer to the high end. Surpassing ten thousand if you include my RPG book collection.
>>
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>>92711744
>For her to be here, this lady had to have more problems than the Seafall campaign.
Ok, this got me.
>>
Please recommend me some fun dice dungeon crawlers like Dungeon Roll. I want to throw some dice with minimal setup. Most of those "pocket" dungeon crawlers end up requiring a square metre of table to setup all those extra cards, counters, tiles and shit.
>>
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Is pic related any good? I have a craving for some polyominoes
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>>92711933
Ya. For a game about animals fuckin, it's a solid good time.
>>
>>92711419
nice work on the song OP
>>
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Thoughts?

>>92711933
I liked it but I've only played it once.
>>
>>92711660
>Midweight games with lots of depth
Wouldn't the added depth make the weight heavier?
>>
>>92712408
The depth is in the box size.
>>
No slop or not this week (not that anyone is waiting for it) but I played
>Agricola
Suprise suprise it's still fucking ßexcellent
>Terraforming Mars
I agreed because I was midly curious how a 3 p game with experienced players would take. To be clear, I like tfm reasonably well, but I've cooled down on it significantly. I mean it's highly dynamic but if you get a game like this one where mars is terraformed very slowly and the game takes 3h one seriously questions if I want to play it again. Not because 3h is long but because it's a pretty bad length:quality of decision ratio. You make hundreds of small decisions about sequencing, yet a large part of them are relatively trivial with enough experience.
>Paper Tales
Game 5 and it still holds up, but the question is for how long. Samey-ness creeping in, but I wonder how deep the rabbit hole goes until then.
>>
>>92712492
>terraforming mars
>it's highly dynamic
>>
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>>92712408
I intend to only publish games involving submarine warfare.
>>
Any of you play the Divinity 2 board game yet?

Seeing mixed reviews everywhere but the fact that journalists (non-bg related journalists at that) are liking it has me a bit concerned.
>>
>>92712308
Root isn't hard to learn or hard to master.
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>>92712408
Depends on who is weighing the games.
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>Playing Zoo Vadis deluxe
>giant chunk of paint just randomly chips off of one of the ibises after barely anything happening to it
"Premium" components my ass, they should've just screen printed the designs on the animals like the Root meeples. That glossy heat-treated paint never stays on.
>>
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It's a 10
>>
>>92712589
>It has a spiral bound map book to improve setup time
>and 100s of small cards, tokens, player boards, regular sized cards, dice, dials, and minis

Why does every publisher strive to be JotL but longer?
>>
>>92713913
I mean it’s just a reprint of another golden age Knizia, of course it’s a 10
>>
>>92714115
Because dipshit designers think complex = good.
The overwhelming majority of dungeon crawlers can be heroes act, then monsters act, roll a d6 and consult the monster card to see what it does.
A mini/token, a single card, and a d6. You don't need a hot deck, you don't need to manipulate a track, there should be at most 4 conditions, but game design is bloated as fuck these days.
>>
>>92714411
ah another Bag of Dungeon appreciator
>>
what is this fight about Caverna and Agricola going on? On the weekend, I was chatting with some new bg friends I made and this topic came out. Some of them shit hard on Agricola and say that Caverna is the better game, while the other, shit on Caverna saying Agricola is the GOAT. I am kinda new and only played Agricola once and liked it, but I saw that discussion sparked from now and then over the internet.

I would like to ask the agricolafags and cavernafags why is your game better than the other, please.
>>
>>92711830
personally, I tried One Deck Dungeon and the first expansion both on solitaire and with 2 players, and it always was a blast
>>
>>92714551
Le Havre is the superior Uwe
i refuse to elaborate
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>>92714578
wrong, but I forgive you
>>
>>92712308
GWT isnt hard to learn
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>>92714611
You're also wrong but we gucci
>>
>>92712535
In the sense of: playtime varies depending on how you approach the game. If noone has any ground game oe terraforming incentives, it's gonna take much longer.
>>
>>92712308
Serves only as bait. Calling gwt hard to learn is absurd.
>>
>>92714551
Let's take Agricola, make the game less punishing and remove variability

I got Agricola 2nd edition and was a bit disappointed with how easy it was to feed my farmers because you have so many occupations or improvements that pump out food. Apparently, feeding your meeples is easier in 2nd ed.
>>
>>92714867
>Let's take Agricola, make the game less punishing and remove variability
That's Caverna anyway, forgot to write that up
>>
why is it so hard to get pax ren at a good price
>>
>>92714551
As the other anon said: make the game less punishing (easier to feed), then frontload a LOT of decision space (having all buildings available every game) and, worst of all, remove variance by getting rid of occupation and improvements. Caverna might feel better initially, but ultimately has optimal paths that only vary ever so slightly each game. Like how you, after a short while, notice how fighting is VERY strong (strictly deterministic, don't get excited) if you are the only one doing it and mediocre if there's 2 or more people (depending on player count) So there's always someone going for that, and someone else going down that path a bit as well as not give the main fighter a massive advantage. Bakery (iirc) is the best way to produce food bar none, so someone's always going down that path etc. Only variance is how the cards and harvests fall, which isn't as big a deal as in agricola.
I suppose the draw caverna has is "agricola but more generous and comfy". Which would be nice if agricola wasn't so great precisely because of how punishing and competitive it is.
>>
>>92715036
Niche game with a large barrier of entry, nofew people buy it blindly and want to get rid of it immediately. That's my theory.
I'd say th bga implementation would usually change that, but as said, I think the barrier of entry is a great filter for people actually playing the game
>>
>>92711419
Holy shit the fractured sky reprint is comically expensive. And it takes over a YEAR to ship and REPRINT? They already made everything for it! All they gotta do is tell the chinese "Hey, we want this again".
Man, I shouldn't even entertain this but it does look pretty unique, the hidden troop mechanic seems pretty cool. Anybody play the older print? How was it?
>>
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was only planning on playing one game but got hooked and went for two hours. Players loved it and good simple fun

Can see it getting boring though, fuck the wings card
>>
>>92713235
One of the pink ones has a huge hole in my copy. The paint is fine but the side has some weir deformity
>>
Did anyone update on Terrorscape and how it plays? seems like an overproduced hidden movement game
>>
>>92711419

What game is this?
>>
>>92715227
Was thinking of getting this for a coworker who plays board games with her kids. Kids range from 5-10. Apparently the 5 y.o. is pretty bright. Would this be a fun gift for the family?
>>
>>92715548
its very simple but I enjoy it. Slapping people having taking turns standing in tokyo is funny. Epsecially when someone actually stays in tokyo and gets a massive slap roll going.

I do recommend adding in the cultist mechanic in which a 4 of a kind gives you a cultist that you can turn in for a HP/energy
>>
There was an anon looking for paper chit wargame that I happen to own. Is he still in the thread?
>>
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>>92715641
pic related
>>
>>92715548
I think that's the one area where the game really shines, as a light family game. Some stupid quick fun. Not deep, not particularly interesting if played too often, but in that scenario not more is needed.
>>
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>I've hired you to help me start a war. It's an prestigious line of work, with a long and glorious tradition.
>>
anyone got an image on board game recommendation. Want to show that to normies to help them pick a game.
>>
I love Rodney Smith so much lads
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>>92716024
I disagree with pic related but its the only thing I have
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>>92716098
Now this takes me back.
>>
>>92715548
>Apparently the 5 y.o. is pretty bright
Yeah, they are always "bright", lol
>>
>>92716098
This is goddamn terrible
>>
Anyone played seminal catastrophy yet? Looking for some input if its good enough to get
>>
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Didn't this just come out?
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>>92716040
me too, but what's his problem with the Kurds? he's always talking about them
>>
>>92716702
Curds anon, not Kurds.
The man loves his squeaky cheese.
>>
>>92716654
It's Devirslop, what can you expect?
>>
>>92716098
Cheers, I think it has some rough edges but I can edit the image for more normie recommendations that are easy to get. Acension and Dominion imo are no way a casual game and there much better party games.
>>
>>92716997
>there much better party games.
The list dates from 2016ish so it misses the plethora of good recent releases for that stuff.
>>
Fish people, you're alright.
>>
>>92717175
Im fucking hard right now.
>>
>>92715467
Terrorscape
>>
>>92717396

Thank you. Looks like fun. I like hidden movement.
>>
Got a couple of questions about lcg, specifically Arkham and Lotr. I'm considering playing with the gf and a couple of friends, but mainly the gf. >Asuming we like both settings equally, which one is better? As in more fun and inmersive?

I got both core sets, but both are 1st editions and I've read revised versions have come out since then. If we wanted to keep on playing, what would you recommend getting next? For arkham, expansions seem more easy to follow since you got campaign and investigators expansions, but for lotr, I don't really know the recommended order to play the boxes. Should we go fellowship, then two towers and then return of the king using what comes in the starter box? Should we get the 4 starter decks or, at least 2 of them?
>>
I recently sold a bunch of games and got a good ammount of money out of it.
I already bought Halls of Hegra and Imperium Classics. I still have around $70 left.

These are the games I'm considering buying:
G.I. Joe Deck building game - Never watched the cartoon but this looks like a combination of Sentinels and Pathfinder Adventure card game
Wreckland Run - I like fun, unique level up mechanics
Autobahn - I want to play a somewhat complex euro

And there are games that look interesting but don't want to buy/play at the moment:
Days of Ire: Budapest 1956 & Nineveh - Don't want to have 2 solo wargames in my unplayed pile, specially since I played some DVG games recently
Dungeon Degenerate/Red Dragon Adventure - No more campaign games for a while
Revive - May buy second hand. Don't want to buy it full price and be disappointed, too much expectation build up.
Fleet/3 sisters/ Motor City/Fliptown - Love Hadrian's wall, worry other X & write won't measure up
bag of dungeon - I only like short, simple games but I never love them

What do you guys think? Any other game I should check?
>>
>>92717576
Arkham does feel more inmersive than Lotr, though Lotr is a bit more replayable
The main advantage of the new version are the improved manual/rules and full set of cards,
you had to buy 2 core boxes to get a full set before
I believe the core boxes of both games only come with 3 scenarios: a tutorial and 2 regular scenarios.
I reccomend buying the characters big box expansion with whatever adventure box came out first after you finish the core box content
>>
>>92717712
Dungeon Degenerates is all style and no substance, no need to get it.
The gameplay is monotonous and broken at times (like one stance is completely useless)
Never heard of people praising anything else past the graphic.
>>
>>92717712
what did you sell anon. I want to gaslight you into thinking you just fucked yourself selling something
>>
I have some curiosity for the following games
any thought?

Ra
War of the ring
Sleeping Gods
Jaws of the Lion
Wavelength
Junk Art
Obsession
Seasons
Caverna
Pax Ren
Paladins of the WK
Hansa Teutonica

We generally play at 2, sometimes 3 or 5
>>
>>92717834
>>Ra
knizia kino. Great bidding game, not that good at 2
>Obsession
mediocre as fuck. Only value is in attracting girls
>Caverna
take the agricolapill
>Pax Ren
amazing game. But you have to find someone willing to really dig into it and accept the complexities
>Hansa Teutonica
good game, but definitely a 4 or 5p game. It has simple rules but every time I play I see more things I want to try. Everything has a relative value and finding out what is the best move is really good.
>>
>>92717834
>War of the ring
Started playing thinking it's a new flavour of Risk, but boy did I regret that. Playing the evil side is very fun because you feel invincible to the point that it seems unfair. That's until you realize the fellowship has made it to Mordor and you're screwed. We've played maybe 5 or 6 games and not a single one has been a crushing defeat, it was a very close game every time. Needs lots of time to prepare and play tho.

>Jaws of the Lion
Fine game for a RPG. There are better ones out there.It feels pretty easy until it spikes in difficulty (don't want to spoil anything) and sometimes it feels cheap and unfair. Honestly bought it because I had read good things about it and got pretty disappointed, it's pretty bland sometimes. Gf loves it tho, it's pretty easy to learn

>Pax Ren
It's fun but it's pretty complex. I've played at 2, 3 and 4 and it plays better at 2 or maybe 3. I'd get Pax Pamir tho
>>
>>92717901
>Obsession
>attracting girls

Dated a spanish chubby cute girl for a couple of months I met while playing obsession at a local gaming bar. Will the game help you getting laid? Maybe. Is it fun and engaging? Hell naw
>>
>>92717834
>Ra
A favorite in my group. We play it at 3-4 all the time and it's great.
I have the 25th Century Games deluxe edition and I regret not getting the GeekUpBits version instead.
Perhaps the grass is always greener.
>Pax Ren
I've only played this online and usually at 2.
I often feel like I've lost from the start and that I'm just sitting through my opponent confirming that they've won.
Could be a skill issue.
>Hansa Teutonica
A periphery member of our group owns this. When they bring it we usually play it at 4-5, I can't speak to 3.
Everyone likes it and there has been talk of buying another copy to play it when that person isn't available.
This is a fairly simple game, but taking a variable number of actions each turn confuses one member of my group.
Another member of my group gets confused on turn order when the player before them in order gets their piece bumped.
It could be that the confusion would clear up if we played it more often. I don't have any issues.
>>
>>92717826
Firefly, elder sign, avengers vs xmen dice game, 10 to kill, the mind, ultra tiny epic galaxies, everdell farshore, horrified
>>
>>92718153
>>I often feel like I've lost from the start and that I'm just sitting through my opponent confirming that they've won.
>Could be a skill issue.
trust the market anon. Sometimes you just have to prevent your opponent from winning all game to find a victory yourself
>>
>>92717834
>Sleeping Gods
I've beaten the game 3 times now. I really enjoyed it. Best solo or 2p at most
>Jaws of the Lion
Beat the first 6 missions then gave up on the game. Only 2 of the characters were doing anything, the other two just sat at the back,
progression feels very minimal, a lot of extra mechanics just forced into the game
>Paladins of the WK
My favorite heavy euro, no player interaction just blocking/taking stuff from other players, theme is there just very small. Play it at 2 if you must
Or play Architects for player interaction
>>
>>92717175
oh look my new main
>>
>>92717915
>There are better ones
Such as?
>>
>>92718779
Either descent or mage knight are infinitely better and you actually feel like you're doing something instead of your progression being 'oh look, I can include a +2 card I'm never going to reach in my 40 card deck'
>>
>>92718805
>descent
Lol
>Mage knight
True but that's a very different beast.
>>
>>92718779
Jaws of the Lion is great if you can get it for 20 bucks.

But I think if you want RPG progression in one session it's not very good. It's clearly a campaign game where you get a bit more powerful each time rather than in 1 scenario.
>>
>>92717834
>Ra
Classic Knizia and a great contender for his best game. The quality of the modern reprint is excellent. Terrible at 2 like most auction games but is actually really good at 3 unlike most auction games.
>War of the Ring
I’m biased because WotR is my favorite game. It’s an incredibly rich game that drips with its theme and is expansive enough that it plays differently every time. If you like Tolkien it’s a no-brainer. If you like 2 player wargames it’s a no-brainer. But it is fairly long.
>Jaws of the Lion
Co-op games all have the same flaws so depending on how you already feel about them nothing JotL does will change your mind. That being said, if you do like co-ops, there’s a reason why Gloomhaven is so ubiquitous. You could do a lot worse for a dungeon crawler, and JotL is a great entry point.
>Pax Ren
Probably the most complex game on this list, but that complexity rewards you with a lot of depth. Be prepared to take a long time to learn how to play. Surprisingly excellent at 2 and once you both understand the games mechanics it’s plays in under an hour, which is truly shocking for a game of its weight.
>>
>>92719165
>>92718232
>>92718153
>>92717915
>>92717901
thanks guys, appreciate all that - helps with the research
I will look into those more and hopefully find some on the second hand market
>>
>>92717576
For the love of Christ dont play FFGslop. AHLCG is one of the worst designed games ever. Just get Too Many Bones it'll run you cheaper.
>>
>>92718838
Descent 2e is decent as long as everyone understands it's not a dungeon crawler.
>>
>>92719306
Gotta say you're the first person I've heard of that doesn't like AHLCG
>>
>>92719350
really? I've been shitting on it here for years. My ultimate goal is total ffg death.
>>
>>92719350
As someone not involved, I also heavily dislike it. Game is ok. Business model is not. It's pretty ameritrashy and thematic but at the end of the day an experience that is pretty random, although they really try to diguise it.
>>
>>92719165
>Probably the most complex game on this list
I'm the anon who didnt like PR in the last thread. I gave it a few more shots and I still dont like it. It doesnt really feel all that complex. There are essentially two actions in the game (besides buying cards) - attack shit and get shekels. On your turn you either attack shit or get shekels that help you attack shit in the future. There's no long term planning since the market is random and victories are opportunistic in nature (oh I happened to have keywords in the religion that randomly happened to become superior guess I'll win). There are also meme actions like behead and apostacy that just explode the board.out of nowhere.
>>
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Bros... is he really...?
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I just bought gmt games vietnam 1965-1975 at an amazon bin store, I'm gonna go to wendys, gets a frosty, go to a cafe, get a coffee, and peruse the rules of play book while I mix my frosty into the coffee, but how much is the rules and gameplay gonna break my brain
>>
>short Operational scenarios can be played in an evening, while a campaign game (simulating the entire war) can take several hundred hours to play to completion
>several hundred hours
Holy shit what did I get myself into
>>
>>92719446
>Business model is not
LCG "all cards in their own boxes" model is still better than random card packs of other CCGs
>>
>>92719711
For starters, FFG jewed everyone with core sets which do NOT have all the cards (not even for one player), then released practically empty boxes with a few extra cards for the same scenarios, THEN re-released core boxes with all the cards just to make the idiots who bought it on release feel extra retarded. LCG model is the ultimate sucker scheme because it kills the secondary market.
>>
>>92719816
>because it kills the secondary market.
Oh god.
Oh no.
Won't somebody think of the children.
>>
>>92719816
>ffg core sets
ok yea thats a good point, that shit is retarded in all their LCGs. Including playsets of all cards in the core (even if you have to stuff the extra copies into the deckbuilders' bag for that core set balance bs) should be the standard
>kills secondary market
ok, and? you buy the game for the game, not for the resell value.
>>
>>92719816
>LCG model is the ultimate sucker scheme because it kills the secondary market.
Good, fuck CCG "investors", plus I like knowing what I buy.
>>
>>92719816
>It's not pay to win like other card games
Oh no, bad FFG, bad
>>
>>92717834
>Ra
>War of the ring
>Pax Ren
>Hansa Teutonica
>Paladins of the WK
great
>Wavelength
>Seasons
ok. get res arcana instead of seasons
>Jaws of the Lion
>Obsession
>Caverna
garbage. get agricola instead of caverna
>Junk Art
>Sleeping Gods
dont know. sleeping gods looks like shit, junk art might be good
>>
>>92720532
sorry, paladins is shit actually i accidentally pasted it at the top
>>
/bgg/-uys, where do I get hold of Secret Moon?
>>
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>>92719495
damn ive never seen someone get filtered THIS hard
>>
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>>92719495
>oh I happened to have keywords in the religion that randomly happened to become superior guess I'll win
>>
>>92719495
>It doesnt really feel all that complex.
It's not and I've been trying to tell you that for months.
The "complexity" is that [a] card effects in the rulebook instead of on the cards and [b] the rulebook says everything in two spots with different wording so to make heads-or-tails of how any two rules interact you need to jump back and forth between four blobs of text.

>There's no long term planning since the market is random and victories are opportunistic in nature
That's a fair take.
>(oh I happened to have keywords in the religion that randomly happened to become superior guess I'll win).
You should have been paying attention.
>There are also meme actions like behead and apostacy that just explode the board.out of nowhere.
Unless you are in the process of losing you can hate-draft these cards from the market or sell your vulnerable cards.
>>
>>92717834
Ra, War of the Ring and Hansa Teutonica are all in contention for "best board game ever made", they're all superb.
>>
>>92719306
t. eurocuck
>>
>>92720046
>ok yea thats a good point, that shit is retarded in all their LCGs. Including playsets of all cards in the core (even if you have to stuff the extra copies into the deckbuilders' bag for that core set balance bs) should be the standard
It has become the standard at this point actually. The revised core for AHLCG has full playsets of everything.
>>
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I got a box, what's in it
I'll give a hint: It's a game so kino, we've multiple resident schizos for years freak out at the mere mention of it
>>
>>92722256
Spirit Island: Nature Incarnate?!
>>
>>92722256
Wingspan of course
>>
>>92722256
Twilight Imperium, looks like
>>
>>92722266
>>92722272
MUCH more kino than that, come on guys
>>
>>92722288
All the Sakura Arms boxes?
That or Root, I guess.
>>
>>92722256
That is a nice looking table.
A big and expandable one too, by the looks of it.
Perfect for playing whatever is in that box.
Which is Eclipse, obviously.
>>
>>92718153
>I have the 25th Century Games deluxe edition and I regret not getting the GeekUpBits version instead.
Why is that? Cheap components?
>>
>>92722256
Betrayal
>>
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>>92722312
Ding ding ding! You've got it! My brother bought a bunch of this stuff for my birthday LAST year in February, I've seriously been waiting THAT long for the expansion content. I'm stoked to play it, he has off of work tomorrow so we should be able to get a game in.
And yes, Eclipse is the only game I own where I need to expand it to full size AND bring out a separate card table just to keep some of the trays aside. It truly is a monster, even War for Arrakis I can get away with just the table + card table for minis trays
>>
>>92722367
Ah jeez I was close, right genre, wrong game
>>
>>92722327
The metal victory point tokens are shoddy and hard to read. The rest of the components are of acceptable quality. I wish the tiles were smaller though. They fill the bag so much that in the early game it can be difficult to draw from the bag without accidentally looking inside. Tiles collections also have a large footprint on the table if you're going heavy into pharaohs, rivers, or monuments.
>>
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>>92722367
>>
>>92717712
Nineveh is not great solo and Bag of Dungeon is straight up garbage. How many people do you play with?
>>92719629
It's really not that bad. The combat is unintuitive and not really like anything I've ever played, but you get used to it and the tutorials do a really good job of easing you into the concepts.
>>
>>92719629
That is an old monster. Mechanically it isn't too bad but when you're looking at all those maps it can be a bit of a mindfuck.
Classic wargame though. Victory Games was the GOAT.
>>
Lately, I've been more interested in getting old classics than modern garbage. I am also getting old classics rereleased, like Ra, for example. I've been looking for these classics and my research is going on like this:

>Thurns und taxis
>The king is dead
>El grande
>Money (knizia)
>Broom service
>Elfenland
>Labyrinth
>Mississipi Queen
>Keltis
>Kuhhandel
>Beat the buzzard

I need your opinions on these ones I'm interested in get, ate they good? They aged bad?
As you can see there are many old spiel the jahres, and a bunch of card games with interesting (predecessor)mechanics

I'm looking for more good old euros, puzzles and card games I can check out, I already got Qwirkle, Die Macher, Acquire, Take 6 and Celtica, and I'm looking forward to keep diggin
>>
Sidereal Confluence is amazing
>>
>>92724192
King is Dead is a cool game, bit more of a novelty than something I'd want to regularly play, so not highest on my rec list.
Broom Service is very enjoyable. I feel like the design has room to be better and it doesn't quite reqch excellence, but the core premise inherently invites a lot of fun moments.

Some more dry old euro games I like a lot: Medici, Medina, Metropolys, Magna Grecia, Santiago and The Bridges of Shangri-La. Maharaja and Taj Mahal were also fun the one time I tried them. Cuzco is my favorite of the mask trilogy, but I'm not as big on those games as other og enthusiasts. Very recently got Pueblo which I've yet to try.
>>
>>92724674
How many players do you need to make it worth playing?
>>
>>92719495
>>92721361
>>92721410
>>92721461

I have played this game a bunch now, one of the top players on BGA and I will admit that the game is flawed. Some games will be completely determined from the start – if you have a bad draw, it sometimes happens that the start player can buy a jihad and get a holy victory within the first few turns WITH LITERALLY NO WAY OF STOPPING IT.

Alot of players have noticed it and I think it will stop the game from ever being played seriously.
>>
>>92725041
While that is true, it's also why you exclusively play the alternative setup which irons out the greatest problem - reformist prestiege on cards being a downside - and also early ottoman jihad.
That said, it's not perfect of course. Yet, the amount of skill necessary for the game to be determined entirely by the card flop is so high I think we can confidently ignore most of the people pointing it out.

I think it's a price I am willing to pay for a game that has this much depth at this short a playtime. Seriously, the quality of decision: gametime ratio is amazing.
>>
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Currently hating life. What are you guys playing?
>>
>>92725164
yeah I was gonna add that the 1550 map solves this problem. I still think its a great game, and not because of 'le complexity' but because of how streamlined it is
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>>92725169
Came back from a trip where we played renature 3 times which the resident renature shill kept recommending.
Not regretting it. We played with 4 people and it was quite an easy teach so by the second game everyone knows exactly what they are doing.
I'm looking forward to see what it is like with two players since at 4 it was kinda impossible to predict the board and it was more like looking for opportunities to snatch up areas and points.
Tiles and components are nice.

Probably playing some Pax Ren on BGA later.
>>
>>92725169
It frightens me that I have never seen this game before yet could tell just by the playerboard design and excessive iconography it's a fucking lacerda

>>92725189
Very fair. I should add I also believe, or rather: it's clear that the game has a skill ceiling, but until I've come to the point where I have become a well trained Pax ren AI, I'll happily play it.
>>
>>92725270
Nice. Im gonna finish this shitty lacerda game, play summoner wars on the app, then mess around with 40k on tabletop sim.
>>
>>92725270
I really like the looks and idea of renature, but I continue to read how it feels exceedingly random after a few plays. Care to comment on that? I'm far less averse to randomness as I used to, but if it isn't used as a chaotic element to force games from strategical to tactical but randomly punishes and rewards players....ehhhhhh
>>
Just so you faggots know, the moment pax ren is fully released I'll start a tourney just to see if it's just the same 3 anons (and me) circlejerking or not
>>
>>92724192
>T&T
its what ticket to ride wants to be. Although it has even less blocking. Also can become samey very quickly since the only thing that changes are the cards that come up. So all you start to figure out what is optimal fast and its mostly about reading the card market what you should be routing

>the big
kino of the highest order. With every area control game you should ask yourself "what does this do better than el grande, why does this exist" el grande beats whatever new slop comes out 90% of the time

>broom service
I really like it. The gambling for a brave action is very fun, planning out your moves as well. Most people I played it with liked it, although one guy tried to figure out every single possible move any of the other players was going to make to pick the 4 cards he thought he could play bravely. It makes the game unbearably slow and he still tilted when someone did something else than he expected.

>elfenland
I dont like it that much, im sure there are other games with a similar "travelling merchant" mechanic that do it better. I believe I played one but I forgot what it was.

>mississippi queen
I think it is a lot of fun, but too light for a lot of players. If you can get a bunch of players together for some drinking and shouting racing game this game is amazing. First players are kind of slowly moving forward, wondering whats going on. But as soon as the first player slows down to pick up a passenger, and then gets rearended by 4 other players, everyone realizes what kind of meme this game is. The fact you have to slow down for the end is anticlimactic, but if you were allowed to go full speed onto the beach it would make saving coal less valuable. (I would still play with the rule players dont have to slow down in the end, doesnt draw the game out and makes it more silly fun with players just crashing their boat to get the passengers out first).
>>
>>92725312
I only played 3 games so keep that in mind.
Random seems to be the wrong word. You always know what your opponents can place with their scoring pieces and how many clouds they have left so there wont be any surprises on that part. With the movable joker marker the tiles are very forgiving and you can be 90% sure that you or someone else is able to make a move when there is an opportunity for points to be secured.
In general it's probably more tactical since you have to react to every move the others make but random? No not really.
>>
>>92725409
Good to know, I'll look into it a bit deeper. I always distrust random gulag inmates when they analyze games, but it's still good to get a feeling for what people like/dislike about them.
>>
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What did Phil mean by this?
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>>92725467
Do people actually read the flavor text on the cards?
>>
>>92725513
Do you not?
It's the best distractor from downtime in any game. Take a closer look at the art, read the flavour text, realize why a mechanic I thought was kinda dissociated from the theme actually works well, thematically etc.
>>
>>92725467
that the direct route over sea was massive? Because it was

>silk route suddenly had a lot less product moving through it since western europe could source it directly
>ottomans got cucked out of massive amounts of wealth because of it
>alexandria and other trade entropots suddenly had a lot of trade flowing through them
>only system of trade, where every link in the chain would benefit from trade, was replaced by a system in which only the start and endnode of a trade link would profit, this would be a vital piece of the mercantilistic system that would dominate europe
>coastal trade fortifications and refreshment posts were placed all over the coast of africa, which would be the seeds which colonization of the continent would burst from, and slavetrade would be conducted from
Even now 20 or 30% of all trade flows through the seuz canal. I wouldnt compare it to the invention of the airplane (I think the invention of standardized trade container ships is more apt) but shit was huge.
>>
>>92725548
I was thinking about the phrasing, it just seemed like a weird and arbitrary comparison.
>>
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>>92725551
americans tend to fly more often, so I guess they would see the plane as a big deal.
>>
>>92725041
>I have played this game a bunch now, one of the top players on BGA
My negroid fellow write up a strategy guide I'm trying to get better at Pax Ren it seems like the deepest experience you can get under 30 minutes. The problem with boardgames compared to vidya is that 99.9% of the players are casuals and searching for an in-depth advice on anything newer than Tichu is nigh impossible. I watched Phasing Player's strategy guide video but its basically "to kill Cyberdemon, shoot it till it dies" type shit, just poiting out the obvious.
>>
>>92725289
>play summoner wars on the app
Send invite link please.
>>92725332
Sure, I'll join. Haven't touched it on bga but I have around 20 games under my belt. Would it be strictly 1v1 or would be get some chaotic 3-4p brawls in?
>>
>>92725631
The simplest strategy is "get empires". They count for 2.5 out of 4 objectives, and make concessions (pawns) which are an okay source of cash. The next best strategy is to max out on the tableau so your ops do a lot with just one action
Ultimately though the game is tactical rather than strategic. Adapt to what's in play and in market and in hands, sometimes you buy a card for the one shot, sometimes you buy a card for the ops, sometimes you buy it just so you could sell it later at a profit of 4 florins (or 2 florins plus getting the one shot war if you have that one card that lets you do that).
>>
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>>92725699
>have around 20 games
tabletoplets dont know bout my 500+ Keyflower and 300+ Agricola games logged
>>
>>92725699
Heres a link with the 3day timer. Im practising sand gobbos for the tournament
https://summonerwars.plaidhatgames.com/#!/WeuBZhNRJmrv77PHAETHJN
>>
>>92725711
Either of the keyflower expansions worthwhile. I had a read through their rules but they didn't stand out as exciting, or even preferable to the base game. Keen to hear your thoughts as a more practised player.
>>
>>92725772
Awesome, thanks.
Havent signed up for a tourney in a while, I ought to look into it. See if I make make it past the 2nd round for once.
>>
>>92722367
Currently wondering whether I should get the new expansion races. Any thoughts yet on whether they're worth it? I heard Rho Indi are overpowered
>>
>>92725631
I have one that I posted before, I could post it again. though another anon had a much better, in depth guide. mine is a bit more general
>>
>>92725784
Unfortunately can't help you as BGA doesnt feature expansions. Keyflower is a tight game that feels polished to perfection without any extra stuff, its like Carcassonne, they got it right the first try.
>>
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>>92725836
>Unfortunately can't help you as BGA doesnt feature expansions
The tabletoplets are laughing at us, bga-brothers, our response?
>>
>>92725836
My only criticism is that the game would benefit of more tiles to enrich the replayability. That is true especially for the boat tiles. Apart from that I agree the expansions are not needed.
>>
>>92725836
>BGA doesnt feature expansions.
Strange, it does for other games so why not this one?

>>92725848
I'll have a response when TI4 on BGA absolutely mogs all other digital ways of playing TI so, never ever
>>
>>92725848
I can't think of game that genuinely benefits from expansions, unless its "more scenarios" type deal like Runebound or Mage Knight
>>
>>92725889
>I can't think of game that genuinely benefits from expansions
Spirit island with the events from Branch snd Claw
Paper Tales with Beyond the Gate
Chaos in the Old World with the Horned Rat for the Moreslieb deck
Exiles and Partisans deck for Root is the superior shared deck.
Wutai Mountain for Mottainai ramps an already solid game up to 11
Having played East German map for Hansa Teutonica, I can't go back to the og box board.
Thats about all I can think of. Any other game that wants expansions is LCG/faction stuff like Summoner Wars and Sakura Arms where, yea, of course new characters and armies is fun but thats piece meal and there is not one pack you absolutely NEED.
>>
>>92725889
I've grown to like wutai mountain.
>>
>>92725631
I would argue that the vast majority of boardgames don't withstand repeated plays (around the 30-99x range) without decisions getting more and more obvious or the game completely collapsing because there is a clear best way to do things. Such is the way of non-abstract boardgames, playtesting isn't always easy and there's no good way to patch games. I think there's very few games that are both fun AND balanced enough to be competitive.

Been thinking about doing something like a boardgame tournament, but few games would be (1) fun games for the contenders (2) fun to watch without knowing a lot about the game and (3) played without too much above the table meta mainpulation

Like I still don't fully get for whom scpt ti4 tourneys are supposed to be for. I like the game, but it's long, tts communication is tiresome and while a certain amount of skill is needed, a lot is arbitrary meta. You might look at that as another skill, but "that player did very well last tourney so lets give him no quarter" doesn't make for good games
>>
>>92725947
These plus Architects' first expansion, or Alchemists' modular expansions. Agricola's decks if you count them.
While I agree expansions are not always beneficial, some of them are legitimately good.
>>
>>92725972
>I would argue that the vast majority of boardgames don't withstand repeated plays (around the 30-99x range)

I think youre right. But for modern board games the number is probably significantly lower XD
>>
>>92725889
champions of midgard, both expansions make it a lot better. Dark mountain ads more places to fight which makes it possible to take risky fights (if you play 4p on the original map you can only take 1 fight per round, which means you just block all damage and there is almost no pushing your luck). Valhalla ads a hero die and lets you get more dice by paying with dead dice. Once again this rewards you by really pushing your luck instead of fagging around using 8 dice to clobber a unit to death
>>
is Bus any good?
I only liked FCM from the Splotter and i dindn't really liked it.
>>
>>92725889
while I agree that >90% of expansions are cashgrabs, this is not true
Top of mind:
Carcassonne: Inns & Cathedrals
Terraforming Mars: Prelude
Spirit Island: B&C / JE
RftG: Gathering Storm
A feast for Odins: Norwegians
>>
thoughts on maths trade? one is being organized and so far I do not know 90% of the game posted.
is the goal to offload mediocre/unknown games for other mediocre/unknown games?
>>
>>92724830
Surprisingly, it's good at all player counts listed on the box.
>>
>>92715892
*dies from constant Conspiracies*
>>
I saw someone asking about septima the other day. Did he get a response? How's the game? Kinda like the setting and it seems pretty easy to play with the gf
>>
>>92719495
>no long term planning
>but also mad that someone planned a Holy win but copes it as “random”
Anon I’m afraid you’re retarded and Pax Ren is incredible
>>
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>>92726626
Don't talk to me or my son ever again.
>>
>>92726687
Don’t do the math on how many Hungary conspiracies are in the East deck lol
>>
>>92726706
>fight back and forth over hungary
>he ends up taking hungary with the final attack oneshot
>at this point hungary is practically useless since every time I run eastern ops the entire country just gets subverted and abused
>>
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>>92726723
>>92726706
A lot of ottoman whorespawns in this thread
>>
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>>92726753
>he thinks the ottomans are behind this
the ottomans are just another puppet of mine. I can assassinate their ruling classes and break their government the moment the republican spirit calls for it.
>>
>>92726706
idk but id guess around 5
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hungarybros. I dont feel so good
>>
>>92726865
it will be worth it, for all that sweet sweet trade
>>
>>92726901
It would be a shame if the trade money would suddenly stop flowing through the black sea though, since thats the only place hungary and put concessions.
>>
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>>92726811
You were the chosen one! It was said that you would *destroy* the Middle Ages, not reform them! Bring balance to the legers, not leave them in repressed darkness!
You were my financial advisor, Anon. I loved you!
>>
>>92715892
damn the 1st edition is ugly
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>>92726916
look at me mehmet, I own you. Your country's trade is controlled by me. Every single florin that flows in or out of your kingdom, flows through my hands. If I want to, I can call a vote, every single of your knights or pashas know who is financing their courts. Their wives and weddings were bankrolled by me. They will behead and reinstate you 3 times over when Im done. The prisoners in your catacombs? I put them there, and I can free them, and they will kiss my ring out of loyalty. The age of theocracy is over, a wave of republicanism will sweep the east. There will be no more force of arms, everyone will be a free individual engaging with in free enterprise with other free individuals.
>>
>>92717834
>>92717901
>take the agricolapill

This. Agricola is one of the hands down best, most replayable worker placement games ever. Caverna is its retarded little brother.
>>
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>>92726966
I think cards map is soul as fuck, there's something cleverly neat about representing terrain through cards and space inbetween serving as an abstract no man's land where pieces go to hide. I loved this aesthetic since seeing it in Fields of Fire. 2ed Pax Ren is too large and gaudy for what it is, its cool that they ship it with cards but I'm having hard time justifying the purchase now that its up on BGA, I know that my lazy ass is too accostomed to kindly computer moving everything for me now.
>>
>>92727063
I like that the playing pieces are now chess pieces.
>>
Wat.
WHAT.
Wot.
Oh god this into changeling is going to delicious.
>>
>>92725803
Good game man, came close. Mugglug is a fuckin powerhouse.
>>
>>92727263
You also won't be able to end a turn knowing exactly how much magic the mermaids have and what to realistically defend against.
I am exploding with delight.
>>
>>92727063
I love Pax Ren even though I'm too fucking retarded to get it
>>
>>92727290
Forgot card like idiot.
>>92727277
Gg wp, ya I went for the hail mary rather than removing the rider. Couldn't help myself.
Another? I can try a specific faction if you're looking to shore up matchups.
>>
>>92727263
Okay this ones cool,
>>92727304
This is kinda lame though...
>Another
Sure my first tourny match will be against avians if you wanna try that matchup
https://summonerwars.plaidhatgames.com/#!/VhWZikfSN8HkXcMh76tPP9
>>
>>92725972
>something like a boardgame tournament
I have a completely opposite idea: give some non-board gamers a board game, and let them try to play it (with maybe a neutral player that knows how the game works) but the catch is they don't know how it plays and every time they make a rules mistake the host tells them what they did wrong and undoes their action and they lose a point. So they can't just say "i gain a billion points and win", they actually have to intuit how the game plays, or copy off of the neutral player/dealer/host, and there's a balance between doing what you know how to do but maybe not getting far, and trying something new at the cost of points. Might work as an episode of Game Changer show, or a stand-alone thing in a similar "the game changes every episode and the players don't know how it's played" format

>scpt ti4 tournament
To get into it you need to be a patreon donor to the podcast so those patreoners is who the tourney is hosted for. It's semi-serious and the only prize beyond bragging rights is a custom color on their discord server which each champion can pick when they win, and the previous winners get the recentmost winners' choice of color, so after winning you lose like half of your reward (getting to pick the color) in about a year.
>>
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>hey anon, I like you, but I want a boyfriend thats good at boardgames. Ill only date you if you can defeat /bgg/ at sakura arms, pax ren and summoner wars
Do you think you have what it takes?
>>
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>>92727468
>Do you think you have what it takes?
No, but we will definitely have a lot of fun.
>>
>>92726265
what other splotters did you try?
Bus is the least splottery of them all (no free picking of actions, instead there's a shitty worker placement mechanic that WILL leave you with no action on turn 1) and therefore it's also way meaner than others, both for capitalizing on player mistakes and for punishing players who make mistakes.
>>
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>>92727468
>sakura arms, pax ren and summoner wars
One at a time, or merged into a single blissful experience, horrific and revolting to onlookers?
>>
>>92727488
fuck i had brainfart when i was typing, i meant to say that i only played FCM from splotter and i didn't really like it.
>>
>>92727506
You know how some chess masters play multiple chess boards simultaneously? You'll play 3 anons at 3 different games at the same time. Cute anime girls wont settle for anything less.
>>
thoughts on
A Gest Of Robin Hood (a COIN Game!)
>>
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>>92727529
Ok but do i blind pick factions/goddesses or do i at least get to see what I am up against?
If I get a reformist victory, does that bump me up to marrying both her and her hot best friend?
>>
>>92727539
It looks well made and fun for a game or two, but like theres not much to it. Not sure if it's worth buying..
>>
>>92727553
you pick 3 girls and your opponent bans one of them, you do the same with him.
>reformist
she'll indulge in your fetish, if that's a threesome she'll tap her bestie to join in.
>>
>>92727468
I can win a game of sakura arms, and i believe in the heart of the cards so I think I can win in Pax Ren, but Summoner Wars might be too difficult for me
I can however rip anyone apart in a Splotter. The Great Zimbabwe is indeed pretty great for filtering the knowers from the posers.
>>
>>92727553
somehow that absolute mess of a card is still more useful than the crusade on england. what an absolute meme that card is
>>
>>92727468
one of those has dice, lol.
>>
>>92727678
and the other two have random card draws. If you cant handle that then youre not worthy enough for a 2d gf
>>
>>92727696
if it's a generic bitch with those retarded cat ears then I'm perfectly fine with it. I'll defeat Himika with her own deck and marry her as spoils of war.
>>
>>92727511
Ah, I see. Yeah FCM is one of their worst, openings are kinda scripted in base game (you either go Recruiter Girl for "first to recruit 3 in one" and get some free managers and flex out into other areas, or go Trainer and get "first to train" and get 15 dollars worth of discounts every turn forever) and winning is thrice removed from player control (someone needs to Marketer to make demand on houses, then you need a Cook or a Runner or both to make the demanded goods, then you need to win the distance-discount war so you can actually sell something).
Bus is much simpler than that, as you only need a route, people and places on that route, and you can start scoring points.

Also I recommend The Great Zimbabwe, it's simpler and also less punishing than FCM while still being a Splotter, the gist is you need to both make infrastructure that other players use to get cash, and use other players' infrastructure to upgrade your temples for VP, so the whole thing ends up as a bizarre machine which runs on players giving each other cows and yelling how there's not enough natural resources left to support the economy. people on the /vm/ Tabletop Simulator thread host it every now and again so if you wanna try before you buy you can pop in on the weekend and we'll play a game or two.
>>
>>92695740
The black exile visits every game in the geek top 100. Chapter 56
>>
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>>92727725
Do you think himika could ever love you if you cant handle some dice?
>>
>>92727742
wait. Lisboa is in the top 100? Jesus that mechanicslop was snoreinducing
>>
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>>92727752
>himika
>chest that large
Bakafire disapproves.
Along with the rest of /bgg/
>>
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>>92727766
Himika is stacked like a cow.
>>
>>92727752
damn, nice ballistics
i'd press on her trigger gently and make her fire full blast, if you know what i mean
>>
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>>92727793
Her third explosion and onwards are even stronger because of her special
>>
>>92727780
>english alts never ever
>from a publisher that loves kit swaps, alt unique abilities, and costume changes
BRAAAAAAAAD
>>
>>92727780
Man I can understand the appeal of the gameplay, but I'll never get over that artwork. I'd rather have generic anime girls than that
>>
>>92727902
Ok
>>
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>>92727902
I think the thick paintbrush strokes give a great sense of energy and momentum to the characters. My only complaint is that a lot of cards use the same artwork but then with a tiny change (mouth shape or eye change)
>>
>>92727732
I see you have the same problems with FCM as I do, so I suspect we may have similar tastes.
so to put it simply, do you like Bus? Is it fun? and what's better great zimbwabwe or bus?
>>
>>92727902
Animu hater here.
This looks sick desu
>>
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>>92725270
My influence is growing...

>>92725312
The only "randomness" is in which tiles you draw, but that isn't punishing unless you don't leave your options open. Also you always have three tiles in hand, so you won't be completely blindsided by a single draw.
>>
>>92725367
some of your takes changed a bit some of my views on these games, thanks anon, also feel free to recommend (g)old games too
>>92724786
thanks for the takes and the recs, I forgot all about medici and santiago (de cuba?), I played those too a long time ago and really liked them
>>
>>92727948
i havent played Bus at all and i havent played enough FCM to say that I hate the parts I described, sometimes having textbook openings is okay for the brain.
Again, if you have Tabletop Simulator you can join the /vm/ anons and play either game with them there
>>
Yurina
>[..] However she's awkward outside of battle, and her girliness is about a 3/10.
Saine
>[..] She's a little fussy and difficult to deal with.
Himika
>[..] she's good at passionately livening things up... but unfortunately she's an idiot.
tokoyo
>[..] it seems her temperament is that of a sore loser
oboro
>[..] Among Megami she is very sensible. In other words, a worldly sage.
yukihi
>She has two minds, [..] her other side may be more dangerous?
shinra
>Her corrections are exceedingly vicious, and she's fond of winning arguments.
hagane
>She's incredibly right-brained and intuitive.
chikage
>She has an extreme case of thanatophobia.
Kururu
>She is a dangerous being that has has no interest in herself or others, focusing only on her ideas and madness. In other words, if anything happens it's generally her fault.
Thallya
>she has fake friends but they won’t admit it
Raira
>She's the type that gets extremely sweet the first time she relaxes around someone.

damn, all the sakuras are perfect marriage material
>>
>>92727927
Speaking of sakura arms, is there any place I can try the game online aside from TTS (I'm guessing it's there)? I'm interested and would be willing to pay the 30€ it costs but there's sold out everywhere. Can't even find it on ebay at a decent price counting shipping costs
>>
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>>92727960
You're alright, anon.
>>
>>92727834
Sorry, Brad is busy co-designing a new game with Itou Shin Ito(aka BakaFire) and Reiner Knizia that will rival both Sakura Arms, BattleCON and Summoner Wars combined, as in their new game the players will pick a team of three characters, make fully custom attacks out of a set of three cards, and of course the distance between players is abstracted into three tracks of tokens, for that fully 3D high-flying action feel. The players also start at half of their total lifepool, as healing yourself to full life is just as much a victory condition as depleting the opponents' life pool, along the third win condition thats also like a timer/tiebreak that they're still figuring out. They're gonna call the new game Half-Life 3
>>
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>>92728098
Why you got to hurt me like that
>>
>>92728031
No, sakura arms is really niche unfortunately. And you know how japs are about making online implementations.

>>92727974
>also feel free to recommend (g)old games too

samurai is an amazing knizia. Like most of his games it seems simple at first, but you really learn to appreciate the layers within layers as you play it more often. Every tile, even the weaker ones, have their own unique value. Leaving one space open around a village leaves your vulnerable, but with 2 spaces open nothing happens.You might be tempted to take a village all on your own by just filling every hex with your own tiles, but that is really expensive. You want to interact with other players and have their tiles do part of the work. Boats are amazing how they both let you increase your strength on a village without taking up more slots, but at the same time some boat spots are stronger than others, since you can influence 2 villages there. The scoring, like many knizia games, forces you to ride the line between diversifying and concentrating your wins.

>7wonders
amazing drafting game. The non-random cards means you can plan ahead. Resources, buildings linking into eachother and trading means you always have to consider just how few resources you could build without ending up broke. Pure blue wont let you win either, so getting something in green or red is vital. The wonders leave you with outs, push you towards a strategy, but wont force you into anything. Its a really cool drafting game and I feel a lot of retards just place it twice, get owned by green, and think its busted.

>citadels
really cool game. Every role is expertly crafted to prevent easy strategies. The assassin prevents people from just spamming one character. The thief prevents hoarding, the mage prevents card hoarding, the architect gives you extra cards without having to spend your precious income on it. The bonus points at the end promote diversification in buildings. Really cool design.
>>
>>92728151
>7wonders
Make sure to stay away from the 2 player version tho. Unless you want every game to play the exact same way
>>
Played my first game of Pueblo. Kramer and Kiesling does (did) it again.

>>92727974
No, just Santiago.
>>
>>92728167
The 2p rules for 7 wonders are pretty neat. Trying to make the neutral city to trade its money towards you is neat. Or building up a bunch of red to cuck your opponent from getting a double victory.
Duel is gulagcancer made for non-gamer wives that get forced by their husband to play boardgames
>>
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>>92728172
>Santiago
>dry
maybe you should prepare a better bribe for the water overseer
>>
>>92728180
No, I mean the duel version. Ironically, the 2 player version from the OG 7 wonders is more fun
>>
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Sakura Arms bros, any assistance in buying the latest japanese stuff?
I've given up on ever getting an up to date NA release, might as well buy the nip stuff and print out translations.
No clue where to find the alternative card packs but I would love to add them to the card pool.
>>
>>92728229
>smuggling sakura arms
careful anon. My brother got murdered by L99 goons when he tried to bring home some illegal sakuras
>>
>>92727638
>that absolute mess of a card is still useful
It makes red theocracies, "makes" red bishops, and "makes" red units. Of course it's useful.
If all it had was the pawn agent and commerce op it would still be an OK card.
>>
>>92728243
I could rek that boy Marco any day.
>>
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>>92727742
>im starting to get tired of this lacerda guy
I've avoided this problem by avoided Lacerda. Weather Machine was an aposematic signal.
>>
>>
>>92727902
I enjoy the art style but I don't like how the setting is bootleg touhou. You can tell at a glance that BakaFire wanted to make a touhou game but failed to get the licensing.
>>
>>92728273
>reformation in a country that doesnt produce reformed units
>agent isnt a ruling class unit but a pawn
>the pawn probably wants to stand on the ottoman/mamluk border which is where the green pirate has to go if it wants to use the special power
>inquisitor power for a card that doesnt produce bishops
>random commerce
at least hungary produces red knights so it isnt totally retarded like star chamber or man of all seasons which basically have zero knights/targets unless you place agents
>>
>>92728324
what does aposematic mean? non-wordy?

yes i know it would have been quicker to google than to type this
>>
>>92728373
It's when poisonous animals tell you "I'm poisonous, don't eat me"
>>
>>92728324
>>>92728389
Oh I see. Yeah its kinda funny how people call Pax Ren complex when it is extremely streamlined compared to this fucking mess.

Or just look at this: >>92725169
>>
>>92728372
There's anti-synergy if you want to use Mamluk as a theocracy but last I checked Süleyman Patronage effects green pirates anywhere on the map.
>>
>>92728410
lacerda games have a bunch of systems largely separated from eachother. Like you have 5 different minigames that all vomit out victory points. pax ren everything influences everything.

>>92728421
I assume if you play zionist state youre gunning for a reformed victory. Removing a theocracy makes it easier to get there. I dont see the anti-synergy.

>Süleyman Patronage effects green pirates anywhere on the map.
I assumed since pirates have to be in a seazone adjacent to a theocracy to count as theocratic unit (like a golden boat needs to be next to papal states to count) the same would be true for suleyman
>>
>>92728446
No you're right. There was miscommunication on my end.
I had thought you were saying >>92728372 Zionist State would only treat green pirates _in Mamluk_ as red bishops and units; I don't think that's correct but it doesn't appear to be what you meant.
>>
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>>92728372
>>random commerce
>zionist state
1-855-cmon-now
The flavor text also explains it. If anything it is the most historically connected ability on the card.
Making it real hard for me to take your assessments seriously.
>>
>>92726664
I backed it, it’s fine. I don’t think it’s as good as other Mindclash games and I was overall a little disappointed. It’s basically a generic mid eurogame with nice components and theme.
>>
>>92728557
Im talking purely about gameplay anon.

>>92728539
Im saying that only green pirates on the mamluk-ottoman border count as red units and bishops. Anywhere on the map would break the rules on how pirates and theocracies usually interact
>>
>>92726446
What is maths trade?
>>
>>92727304
She thicc
>>
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>>92728352
hell yes. Dont fuck this up brad
>>
>>92727468
Given how /bgg/ usually talks about board games I am pretty sure I could win yes.
>>
>>92728573
>Im talking purely about gameplay anon.
And? Nothing makes it "random". It gives a concession, majority of concession creating cards also have commerce ops.
Ignoring the wedding of theme to gameplay in an Eklund game is like reading Shakespeare purely as literature and never as stagecraft.
>>
>>92728582
Swamp orc mommy has competition
>>
>>92727742
Did he cause the earthquake? We may never know. Yes.
>>
>>92728557
>That pic
See you in 24h anon, mods don't take kindly to this vile antisemitic cardgame
>>
>>92728590
Youd auto win your pax ren match
>>
>>92728608
I didnt get banned when I used it for the OP, they pruned thread and that was that.
>>
>>92728573
Abilities only have location restrictions if the restriction is part of the ability's text.
Plus this ability says "Green Pirates" (plural) and Mamluk can contain at most one pirate.
>>
I’ll spoiler the Sakura Arms news for you: they’d making an expansion with boys.
>>
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>>92728604
>lacerda causing natural calamities
>rahdo holding wife hostage
>efka perusing /bgg/ looking for things to get mad about
>quinns sexually assaulting innocent bar patrons in restrooms
>vulko cia analyst
>jamie selling empty boxes for $60
>herman forcing players to git gud
Starting to think this bg world is rotten to the core
>>
>>92728636
First cute girls, now cute boys. I hate how the industry is pandering to women.
>>
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>>92728636
DELET THIS
>>
>>92728573
>Im saying that only green pirates on the mamluk-ottoman border count as red units and bishops.
No. Pirates adjacent to any reform theocracies add to the count. Reformist byzantium, england, germany, hungary all benefit from green pirates.
Even better, a pirate bordering reformist mamluke and ottoman counts twice, once for each theocracy calculation.
>>
>>92728643
>rahdo holding wife hostage
Please anon, he murdered her years ago.
>>
>>92728575
it pains me to link this website but this:
https://boardgamegeek.com/wiki/page/Math_Trades
>>
>>92728573
>Anywhere on the map would break the rules on how pirates and theocracies usually interact
Süleyman Patronage doesn't stop them from counting as red units.
>>
>>92728191
>implying it's not dry because I'm bribing it to go into bumfuck nowhere
>>
>>92726446
Are you white?
>>
>>92728705
*doesn't stop them from counting as green units

Whoops.
>>
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>>92728674
>>92728643
>>
>>92728643
Forgot
>Wehrle raping a man
>Thousands of prostitutes being forced into playing TS
>Reuss training people to play phase 10
>>
>>92728191
>>92728706
Humbly asking for a quick rundown on santiago. I know how it works and could get the german edition for laughably cheap. I just haven't heard anons take on it.
>>
>>92727389
Gg anon.
Sky assault will getcha.
>>
>>92728963
have you ever considering sucking your best friend's dick if that meant a piece of blue wood would be placed next to one of your cardboard chits?
>>
>>92726446
>enter math trade
>give Mombasa
>get given Skymines
Don’t let them do this to you.
>>
I bought Carcassone big box at a 2nd hand store today for 15$, did i do well? It didnt include Princess and the dragon however which one anon said was the best
>>
>>92729045
That's a fantastic deal
Also I've never heard anybody say it's the best. It's absolutely the most chaotic and game-changing, and turns Carcassonne into Mario party. That's not at all "best", but it can be fun in the right mood
>>
>>92729045
Yeah, Big Box has both Inns & Cathedrals and Traders & Builders, the best expansions. All other expansions range from somewhat fun to meme-tier.
>>
>>92729097
Speaking of, what IS the best boardgame for mario party shenanigans?
>>
>>92729097
Thanks! It seemed to good to be true, i wouldnt be surprised if something is missing. The expansions are:
Inns and Cathedrals
Traders and Builders
A big wheel
Uh a pig or something? I think
>>
>>92729115
Pax Renaissance. It just needs a retheme, so instead of Jihad its Bowser or some shit.

And all the regimes are Koopas and mushrooms
>>
>>92729115
I guess some roll and move game? If there is a munchkin roll and move then its that. Or you can play a lacerada if you want to do a bunch of random minigames to try and score VP.

>>92729045
BB is really nice for carc. Princess and dragon is one of the later addons which is mostly a meme, but not a fun one like the catapult
>>
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>>92729045
It ships with eye cancer edition, isn't it?
>>
>>92729097
>It's absolutely the most chaotic and game-changing,
That's the tower.
>>
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>>92729115
This is the only board game I've played that's similar to Mario Party (move around and play mini games with or against other players depending on where you end up). In terms of quality, it's kind of dumb and heavily dependent on luck, but fun if you like fucking over your opponents.
>>
>>92729165
No it looks like the right picture. Though the green is more yellowish, like lime colour.
>>
>>92729115
I used to have a Neopets board game where you ran around a map to play minigames and accumulate money. It wasn't very much like Mario Party but it's the closest board game I've played to it.
>>
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Just got the Angmar Awakened box and damn, whose decision it was to make Arwen such a semen demon? Now I need to think of a noldor deck
>>
>>92724830
with new players i'd say 4 at least, but i've heard even 3 works well once people know values a bit better
>>
>>92729244
https://boardgamegeek.com/boardgame/7329/neopets-adventures-in-neopia
>>
>>92729185
>He doesnt know about the catapult
>>
>>92728978
I have not, but that is high praise for the game indeed
>>
>>92729256
I'm actually gonna be trying this game out for the first time later today. I've played a some Arkham Horror and enjoy that, probably just going to use the starter decks for the first game or so. What kind of differences are there gameplay wise?
>>
>>92729452
I've played both and I'd say lotr is more difficult but maybe more faithful to the setting. There are a lot of deck archetypes that make you think of the race they're representing. For example, ents enter the field exhausted because they're slow and haven't decided to go to war. Silvan elves play coming and leaving play to trigger abilities to represent them jumping from tree to tree...You have campaigns in lotr but it is more replayable since it's more about 3 or 4 scenarios. You certainly play a campaign mode but AH has more focus on following your investigators adventures. In AH if you lose, you got a certain penalty for the next part of the campaign. In lotr if you lose, you lose and that's it.

In terms of fun, I'd say I had more fun while playing path to carcosa than any lotr games. But I like lotr setting more.

As a sidenote, beware of the 3rd scenario of the core box, it's imposible to beat
>>
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This was a comfy thread.
Thanks /bgg/.
>>
>>92729116
hills and sheeps might be the last one if you have the wheel
if that's the case, arguably the best old big box because hills & sheep isn't bad, inns + traders is GOATED
the wheel fucking sucks tho
>>
>>92729165
>he's got a SOUL big box for $15 bucks
amazing deal anon
>>
>>92727263
The card art is improving slightly
>>
>>92725312
play on Yucata against the highest ELO players and I think it becomes apparent very quickly that the game is not overly random and does not punish players
you almost always have the option to change the wild icon
>>
>>92725952
wutai mountain is interesting because it's basically another game. one of the rare expansions where I don't always want to use it
>>
>>92729418
Its just a really mean game with simple rules. If you play at 5p you have to know when to spend, when to bribe, what tiles to go for, what to bid. When you should pass to be the water overseer, and what you should get out of being the water overseer. When to put down your free canal is also very challenging. You only have 9 rounds, and only one player can put one down per round. So in 5 of the 9 rounds someone has to use it. The first few rounds you want to save it, so it is very possible that you might just get cucked out of ever placing it at the right time the entire game. If you have a group of players that arent afraid of negotiating with knives out, it is great. If you have modern euro gamers, they'll just get butthurt someone can fuck them over with a spiked strapon
>>
Played Lost ruins of Arnak lately, with newish players. The downtime really gets to me, I'm so tired of sitting there, waiting for people to figure out basic shit while I have my turn planned out already. Should I just stop playing with noobs, or start playing good games instead?
>>
>>92727304
How's the game now? I stopped playing because I lost interest in the factions that came with the core box after 6 or 7 games. Is it more fun?
>>
>>92725169
>more like lamerda
>>
>>92729452
Some of the earlier sets can feel a bit like deck construction puzzles rather than mastery of your own build, but it's really enjoyable. And free if use dragncards. I need to get sponsorship money for how much I shill it Oh and if you play solo, two-handed is more or less the way to go

>>92729501
>it's imposible to beat
not impossible, just not really enjoyable with core only
>>
i choose my summoner wars decks by the number of cute girl units available
>>
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>>92729978
The artist has never been bad, you can see him drawing same level of stuff in Crystal Clans in 2018. I think it boils down to art direction and what Plaid Hat wants.

>>92730121
I think the game great. They haven't run out of design space to explore. Majority of my favorite factions came after the initial master/starter sets. Every deck has its theme/ gimmick and combos, but the depth of chaining abilities and creative plays has really shone in the expansion packs.
Personal highlights have been Shadow Elves, Cloaks, Swamp Orcs, and Obsidian Dwarves, but I am also fond of the Mountain Vargath, Sand Goblins, Skyspear Avians, and Fungal Dwarves.
Deck construction had also exploded in options with some neat and powerful event/ ability combinations across factions.
Take all I say with a grain of salt, Ive been a huge fan of the game since 2011.
>>
>>92730346
Based phoenix elves main
>>
>>92727553
>Zionist state
Did this actually happen? Like 300 years before the Balfour declaration?
>>
>>92730528
pax ren lore goes deep
>>
>>92728963
It's the premiere shit-eating grin game.
>>
>>92727742
isn't lisboa too niche, too expensive, too complex to be in the top 100?
>>
>>92730528
The Portugese Nasi family attempted to establish Jewish settlements and potential a vassal state for Jews under the Ottoman Empire, yes. They were involved in some of the wars of the Ottomans and various rebellions in Europe.

A prestige series pop history of the Ottomans from like Mehmed II to Suleiman the Magnificent would honestly be such unbelievable kino but sadly we'll never get it.
>>
>>92728557
>>92728608
What game is this?
>>
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>>92730654
Illuminati, whichever version came out in the 90s
>>
Pax ren or pax pamir for a paxless person?
>>
>>92730680
Pamir.
Then once you're group is hopelessly addicted, you spring Ren on them
>>
>>92730691
What if viking and porfiriana are also an option?
>>
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>>92730605
you'd think so
>>
>>92730738
Not viking is the community consensus.
Porf is fine.
Trans is bizarre and quirky but interesting.
>>
>>92730769
When did THAT happen.
Meanwhile Earth hasn't certified top 150 yet.
Hope the expansion recaptures some momentum
>>
>>92730528
The House of Mendes where bankers who got kicked out of Spain by the Habsburgs and eventually settled in the Ottoman Empire.
They more-or-less bought a depopulated city in the holy land from the Sultan and tried to populated it with jews fleeing the Spanish and Portuguese inquisitions.
The community lasted around 140 year but it got sacked during a war of succession over the Ottoman Empire.
>>
>>92730770
transhumanity reprint WHEN Matt
>>
>>92730680
pamir is simpler and has less going on so if you're afraid of rules it's the go-to
but both are on BGA so go give them a spin before you commit to a choice
>>
>>92730842
>>92730770
what if there might be some opportunities for 2p gaming?
>>
>>92730888
Ren is a fantastic 2p experience.
Pamir has a lauded bot that you fight against in 2p games but Ive never tried it myself
>>
>>92730738
Avoid viking. Porf is also good.
>>
>>92730605
There are two kinds of games in the top 100. Extremely popular ones that can get so many votes the dummy votes are overwhelmed. Or niche games that have rabid fanbase able to pump the scores with so many 10/10s that the dummy votes arent strong enough. You can compare the geek rating versus the average score. lisboa has a 7.7 geekscore and a 8.2 average rating, 7w duel has a 8.0 geekrating, 8.1 average rating. People like splotter and lacerda have a big enough fanbase that they can get games into the top 100 that favors mass appeal
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>>92730769
I saw a fucking ton of people playing this at a recent convention I was at.
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>>92730769
Honestly it doesn't feel that complex while playing, because most of the rules make sense within the context and are easy to understand, aside the initial teach time I'd put it closer to 3 weight, it's been a huge success with Every one I've introduced it to
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>>92731359
how long is playtime realistically?
>>
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I got Slay the Spire itch for a fun deckbuilding board game. Since I can't actually get the StS board game, what other deckbuilders can have fun creative results in its place?
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>>92731458
my initial setup + teach + play was over 5 hours long, but i've gotten better at teaching and incentivizing people to plan ahead, my average 4p games go around 4h, depending on how much role playing people want to do, but for me time always flies when playing.
for aditional reference solo it's about 2h with 1 automa
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>>92731543
solo? competitive? co-op?
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>>92731619

doesn't matter, any or all

I did enjoy Clank! recently, but I didn't like the fixed map. I heard Catacombs fixes this. Not sure how much depth there is with decks though
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>>92731616
>my initial setup + teach + play was over 5 hours long
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>>92731543
CHANGE PLAAACES!
Not really, the genre sadly works much much better digitally if you ask me
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>>92731634
my favorites are
Baseball Highlights 2045
Mage Knight
Dune Imperium Uprising
and Challengers! Beach Cup
the last one isn't a traditional deck builder but it does the job for me
honorable mention to Aeon's End, but I don't love static markets
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>>92731643
to be fair, a non-insignificant amount of that time was consumed by role-playing, the working class player giving speeches trying to destroy the capitalist pigs, the state player making back-room deals with everyone and them going back on his word, the capitalist complaining that he couldn't buy his 10th golden yacht, etc, overall it was a good time.
>>
>>92731543
Valley of the kings
Arctic scavengers
Fort
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>>92711419
>As the new CEO of your very own publishing studio: what sort of games would you release?
I'd be satisfied to fit the fullest dungeon crawling, engine building, worker placement abomination in the smallest possible box
>Any particular designers you would try to attract?
Anyone that could mimic the vanillaware-like style.
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>>92732825
>Anyone that could mimic the vanillaware-like style
anytime I read about Unicorn Overlord I think of Unicornus Knights
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Hey, hey, Newb, newb
>>92733289
I can teach you Pax Ren
>>92733289
No way, no way
>>92733289
I think you need just two plays
>>92733289
Hey hey, Newb, Newb
>>92733289
I can teach you Pax Ren
>>92733289
Hey, hey, you, you, I know that you learn quick
>>92733289
No way, no way, euros ain't my favorite
>>92733289
Hey, hey, rude, rude, I want to play Pax Ren
>>
>>92733243
>Unicornus Knights
Huh, this checks a whole bunch of boxes of what I have in mind. The style is indeed very adjacent to vanillaware, the theme is fun, the game seems simple, those map modules are gorgeous, and the whole recruitment system seems fresh.
I do dislike (personal beefs strictly):
>modular maps
those feel better for pick-up-n-deliver games, I've been out of love with map-based warfare at all since getting burned out on rising sun
>cat herding a retarded NPC
sounds kinda annoying, though I get how it could be fun
>Coop
I'd rather have pvp than coop for this
>it seems battles are unit vs unit, and the number of soldiers is just powerlevel.
I'd like a game where creating detachments from single units could happen, like in Unicorn Overlord or Soul Nomad
>dice
I recently learned I hate dice
>Box is huge.
I understand more box = more goodies, but (memes aside), shit like those tiny epics from gamelyn has a great impact when you unbox tiny epic pirates from a box the size of a 3DSXL and turn it into this big complex(ish) boardgame.



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