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Operation Fredericus Edition

>Last Thread:
>>92689565

>Thread question
What was the most overwhelming victory you ever achieved?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing
>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R
>ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes


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>>
>>92829449
>>92829457
>>92829467
What game are these art pieces from?
>>
>>92830218
Broken Legions
>>
>>92830250
I should have paid attention to the thread more. You're right. Thanks. I will have to look into that one too. I am curious if the miniatures aren't dependent on the game itself. I would like to get some decent Roman models to use for more than just this
>>
>>92829449
>new ruleset from author of Chosen Men, Mark "Fix it Yourself" Latham
>called Broken Legions
>Broken
lmao
>>
>>92830378
You can find the rules online without too much difficulty if you would rather read it before purchasing it to see if it's up your street, but it's a very fun game with some really neat little sprinklings of flavour. You can have "wandering monsters" in your games who just walk about the place waiting for someone to get too close. Good times for sure. Victrix Romans are great, if you're in the market for miniatures.

>>92830474
>Broken
It only got one errata faq lol

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I'm developing an adult card game for me and my wife, where we take turns rolling a 1d6, then draw a card from the pile respective of the number.

Anyone got any ideas? This is a real thing, not some shitpost, so genuine answers would be most appreciated.
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>>
I'll only help you if you let me and the boys do some test games with your wife.
>>
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>>92829211
A 6d6 system is far superior. Cards get juices on them...
>>
Rolled 6, 1, 3, 3, 3, 5 = 21 (6d6)

>>92830239
>>
>>92830291
Gluten-free Dirty Talk, involving Genitalia, at the Landfill, in Hasidic garb. Spicy!
>>
>>92830314
Forgot the werewolf mask, oopsie.

A night of romance awaits!

Have you ever played with some figures or toys that aren't minis?
>>
>>92830008
Legos are great for tabletop RPGs.

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I'm looking for a game that was advertised as being similar in setting/tone to pulp fiction, it was on Drivethrurpg's best sellers for like a couple days.

Can't remember the name
>>
Savage Worlds?
>>
>>92830176
no, it wasnt one of the better known games like savage worlds. It was one of those indie shitter books
>>
>>92830147
Fiasco

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>RPG Rulebooks
https://rentry.org/40kRPGLinks

>Homebrew Collection (December 2023)
https://rentry.org/40RPGHB

>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k

>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/

>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/


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>>
I'm working on some stats for a revised dark heresy 2nd ed rulebook. Do you reckon this is an adequate representation of the sheer pain a patriarch brings to the table?
>>
>>92820830
This is the worst opinion on /tg/ right now.
>>
>>92821401
Planets being consumed by the warp.
>>
>>92817684
>How do you do a Mechanicus conspiracy without recycling Terminator, Event Horizon, or The Matrix?
Status within the Mechanicus is based on exclusive knowledge and ability. Factions stealing designs and knowledge from each other (or retaliating to recover stolen material and eliminate rival production facilities) should be more common than actually inventing new stuff or rediscovering archeotech. These fights can be over existing Imperial tech without introducing anything really weird. Heist or sabotage schemes are great place to involve plausibly-deniable outsiders like Rogue Traders or the Inquisition.
>>
>>92817684
>tq:
The biologis/genetors lend themselves to campaigns such as: Outbreak, but it was on purpose as an experiment on a clueless hive city; are you a bad enough dude to tiptoe to the line of heresy by experimenting with the divine human genetic code; and Jurassic Park, but with genestealers.

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Good morning Anon, welcome to Townsville!
How can we make your stay a good one today?
~
I'm trying to knit together a functional setting out of the spaghetti soup I output during Dungeon23 - though mine was Midwestern Town23, with unrelated idea interludes.
Anyone want to help by asking questions about the town, inhabitants, or surroundings?
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>>92810421
And ice, baybeee.
>>
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>>92786874
There was a big storm last night, and apparently the trucking container lot got six kinds of fucked in half.
There's probably a good opportunity for looting and generalised thievery right now, given how many rich cunts we have moving into town and ordering all sorts of bullshit, and we're on a highway between Here and There, so there are always some big artics waiting to get their trailers shuffled. God knows Deb's kids are too busy with the roads and house damage to guard a mile of chainlink int he middle of nowhere.
Apparently Helen has been phoning the police and Town Hall, even the Teamsters, trying to find out what's being done. She must have one of her big consignments in there somewhere, and she's usually flipping something interesting.
Fancy a little caper?
>>
>>92805609
>>92792823
New note uncovered:
The rumourmill has a bunch of low-grade shits from the surronding county area pushing percs and heroin in the residentials adjacent to the new construction zone. SAHMs and retirees are calling in pimpmobiles and clapped out hoopties daily, and apparently they cruise the pick up and drop-off streets the day labourers come in on.
One of the soldiers we picked up told us they were under instruction to sell here, and supply had got cleaner and more reliable since they agreed. Construction workers are a good market, sure, but that's still a weird sequence of events - a network following the contractors around the state doesn't make sense, getting set up in a new county on someone else's turf would be regular war that no org would risk, so why here now?
>>
>>92820854
Of the half dozen dealers we picked up, two died in the county jail - we found them with no blood. It was crazy, they were picking fights and shit, the way young bucks do, and then they got lippy with Old Ray, and the whole hall went silent. I've seen that happen a couple of times, people don't fuck with Ray because he's a good guy and he's been here forever, real mentor shit, put's people back together, but these two did not get that memo. Anyway, they're shouting at him, he's just talking back, and then one of them pushes him, and a bit of a circle forms, and then the other punches Ray.
Well, I've seen beatings and beatings, and this was the most restrained mob violence I ever saw. Everyone gets a couple of hits, but the kids walk out under their own steam, under no uncertain impression that they are on their own if theyre screwing with Ray.
Anyway, next night, they both fall out of their bunks, hit the deck and just bleed and bleed and bleed, to death. No records of haemophilia or anything, not related, differentcells, normal prison diet, no sign anyone touched them. So much blood the floor was black. Doc said the heart probably should've given out well before it managed to pump all of that out, like there was so much blood on the floor there shouldn;t have been enough left in the guys to pump more out, whatever that means.
I haven't decided if Old Ray is a rival cultmind-omancer, choosing the jail as his comfortable turf, or if he's something entirely unrelated.
>>
>>92805609
I've been thinking it would make the most sense if, on kill nights, vanman goes and meditates at one of the work sites until a victim comes to him - perhaps not even a specific one, just whoever is most attuend and for whatever reason available and active in following up this seemingly-random impulse to go and check out the work site. This would probably be having very intenst real-feeling dreams, waking up with the nagging feeling that there's something there they forgot or left undone. They then head to the site, wander around a bit until they bump into burger thing, who will maybe offer to share a joint, or perhaps simply hypnotize them using mystic prion thought wavelength alignment techniques.
That can explain why there's not a 'first site' to found in a killing that otherwise should be a kidnap and then murder.

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Originally just wanted to ask if most DM/GM screen PDF's are horizontal or vertical because I want to buy one that has the see-through slots in the front and back.

Also, what do you use, if anything, for a screen?
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>>
>>92815332
Absolutely based player. There's no rule against it, so it's not cheating.
>yes, I pirate a copy of the module the GM is running so I can make sure to find all the treasure.
>>
>>92821921
Just because the DM has a screen doesn't mean they are cheating. Does it not at all register to you that keeping things hidden helps the players from subconsciously metagaming? And of course, some things need to be hidden for the players to be invested at all.

This guy has never DM'd before and clearly has trust issues with all the DMs that he's played for.
>>
>>92792109
I use two 1" binders and four binder clips and a couple of page sleeves inside. Costs less than $5. Just search online for 'GM screen binders' and you'll find fabrication instructions.
No, it's not the prettiest screen in the world. However it functions just as well and my hobby money is better spent on more minis/snacks.
>>
>>92826950
OP here, I realized when I was looking for GM screens with pockets that these were all just 2 binders stuck together, so yeah, this is the cheapest and best option and east to replace when the ink ends up transferring to the plastic and messes it up eventually.
>>
>>92792109
Back when I first got into RPGs, I bought a branded GM screen for D&D 5e. It had rules and rerference information on the ref facing side that were quite useful, and if memory serves you could scribble on it with dry erase markers. It was perfectly good for what it did but in retrospect was likely a waste of money, as better alternatives almost certainly existed.

I play online now uding VTT due to my players living in different parts of the country, but I do have quick reference sheets for various rules, notes, and general information that I keep to hand that would have normally been on the ref-facing side of the screen.

Previously: >>92813924

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:
https://mtgcommander.net/

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.
http://mtglands.com/

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.
http://www.tappedout.net
https://www.archidekt.com
https://www.moxfield.com

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>>92830822
15/20 ramp/fetch spells and the rest is lands?
>>
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>>92830858
Meme builds can be fun but Borborygmos has too much rizz for that
>>
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Post bulk bling
I'll go first
>>
>>92830682
Not really. The second ability costs R to activate.
>>
New thread
>>92832191
>>92832191
>>92832191

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what are the best RPGs for women?
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>>
>>92827869
Thanks, can't wait to run a game of this!
>>
>>92818059
Came here to post this. I've been running CoC for years and it's the one game where a straight up majority of the random players I get are women. (And often they're the best players at the table, compared to, say, Shadowrun, where I've never seen that be the case.)
>>
>>92827734
As a lesbian who likes PBTA, the best game for lesbians is Night Witches. TSL is cringe as hell.
>>
>>92829038
i think you need a cassete for the original

but its in youtube
https://m.youtube.com/playlist?list=PLYib4TLzGUwXjols7JT_exnMPL1BX6CBo
>>
>>92829156
Oh zamn, I wasn't expecting it to work like a mixed media game OwO

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Are you excited for the revival and engoodening of 4E?
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>>
>>92805812
This.

Who's dick do I need to fellate to see the damn thing?
>>
>>92801033
Show me one power from four classes that are, according to you, "the same"
>>
>>92799272
lol okay pf2e faggot shill
>>
>>92799566
the worst part about lancer is certainly the community
>>
>>92829170
I DM lancer on occasion but never partake in any community around it. What's up with them?

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How “tactical” are you as a player and as a GM?
Do you use NPCs strategically and plan your angles of attack or do you just say “fuck it we ball” and think of plans of attack once the dice start rolling? I usually keep a ranger handbook for games with firearms but fantasy tactics are completely different from actual middle age tactics
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>>
>>92818599
I tend to conserve my resources for the most part, whether they be "bennies", inspiration, spell slots, uses per short/long rest, uses per day, etc. However, I will reserve arrows less, and attack with them as much as possible.
If an ally is attacking an enemy, I'll usually focus-fire, and when someone is about to open a door or enter an ambiguous hallway, I prefer to do whatever system equivalent to "holding action" is.
I avoid entering enemy attack range when I can help it, and use cover and concealment (but never opt for stealth) when possible.
If forced into melee, I will always reposition to flank.
There was also one time my allies were low HP and we walked into a room of hostile goblins; I was lucky enough to go first in initiative, and I went against my normally back-line behavior and jumped onto the nearest table, and began shouting obscenities in an effort to get their attention on me. The dice didn't support my decision, but the sentiment was there, and the other players appreciated the thought. That was the first time I had to use Second Wind that campaign, too.

Other than that, I'm not very tactical, given I lack "out of box" thinking skills; I'm very by the book, and I like to go with the most certain option possible.
When it comes down to having to fight someone or talk them down, I also tend to opt for fighting, because I really enjoy combat in my games.
>>
compelling thread
>>
>>92818599
>Do you use NPCs strategically and plan your angles of attack or do you just say “fuck it we ball” and think of plans of attack once the dice start rolling?
Depends on the enemies. Professional soldiers are going to fight with smarter tactics and will keep disciplined unless they take massive swift casualties. That means dangerous things like fighting withdrawals even when on the retreat. Random toughs and rabble get some baked-in stupidity. If they lose two-three buddies, they're bailing, and not necessarily in an organized fashion. You also might see them do foolish things like treat concealment as cover, or bunch up and make themselves vulnerable to area of effect attacks.
>>
>>92826291
As for wild animals, they're usually only aggressive until injured unless you corner them, "attack" their den/babies, or they're starving. There are exceptional man-eaters, but they're just that: exceptions.

Genre matters too, though. In a Conan type of game, expect to fight more die hard suicide cultists or man eating lions of unlikely size.
>>
>>92818599
I like to play tactically but I try to reign it in when I'm running low INT monsters. I also like to use morale rolls to prevent sentients from fighting like fearless automatons. Unfortunately, most systems don't really allow for much in the way of tactics, and what they do allow tends to be warped around what's mechanically effective in that system, as opposed to what would make sense in real life.

What I'd really like to get more into is strategy and operations, but in a typical campaign the NPCs using that level of forethought can quickly spell doom for an adventuring party that isn't already quite powerful. I would need to run a campaign focused more on the strategic-level wargame aspect.

>ranger handbook
Which one?

Rolling Rock Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
New. Migrate whenever.

>>92831256
>>92831256
>>92831256
>>
>>92829674
They hated him because he spoke the truth.
>>
>getting fired and having to take a long ass flight from japan back home to canada

Is flake going to kill himself
>>
>>92831262
This is bandai so dont expect anything.
>>
>>92826251
[Duel Masters Now]

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Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>92800634
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>>
>>92830577
Kaedwin is a decent place to flee, but Eldon will likely hope to wait out his debt in the mountains, training the girl to cut him down.
>>
>>92823366
abysmal taste
>>
>>92826750
The hexmaniac from pokemon is sexually attractive, yes. That has nothing to do with TokHaar Gol's incest obsession.
>>
>>92831344
I want to sex Tok cousin
>>
>>92828744
That's an interesting possibility I hadn't thought of.
Like a Compatibility Mode for the CYOA which accounts for you bringing friends or family, perhaps a certain amount of people

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Noise Boys edition

>Balance Dataslate:
https://www.warhammer-community.com/2024/04/25/warhammer-40000-metawatch-points-changes-inbound-in-the-latest-munitorum-field-manual/

>Chaotic Detachments:
https://www.warhammer-community.com/2024/05/07/what-can-the-new-codex-chaos-space-marines-detachments-do-for-you/

>How To Start A Tau
https://www.warhammer-community.com/2024/05/08/starting-a-tau-empire-army-in-warhammer-40000-everything-you-need-to-know-from-painting-to-lore/

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/

>3rd Party Models Pastebin:

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>>
>>92828770
end of 6th and 7th made me straight up start collecting other games
>>
>>92829376
I think I like this one more than the ground one, but the mouth mask is the only decent head for her.
>>
>>92829115
Pedophilia. The amount of times I hear gay comedians talk about hooking up with bears when they were in their early teens is unsettling
>>
>>92829151
The ravenor books bored me to fucking death. Eisenhorn was a lot better (when I read them 10 years ago)
>>
Given that the Gods need life in the milkyway to power them, do you think they would get involved against the tyranids when they arrive in force?

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Why does Ursula have a clone?
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>>
>>92817555
No luck on the Enchanted, but I'm very much looking forward to what sort of evil I can come up with in the form of a Hero deck.
>>
Anybody get their hands on Deep Trouble today/yesterday?

Did you play any games with it and how was the quality of the gameplay/product
>>
>>92793176
that's two victorious glimmers of herself teaming up to take on the wider multiverse.
>>
>>92826744
I'm the guy from earlier who was lamenting being unable to pre-order Deep Trouble... I actually had a Hallmark Christmas Miracle moment when I went to pick up my booster box. They told me that they had been sent a few extra copies of the game, if I wanted to try back later when the shipment arrived, which I was in the process of declining because my ride was waiting for me, when the phone rang. Turns out that the fed ex had just arrived in the back. So, I actully did get my copy!
Unfortunately, I haven't had time to play it yet, but as for quality, I only have a few complaints: they're using the same garbage-y quality folding paper mats for Ursula's game board that they put in the starter sets, and the box it comes in is not meant to be reuseable, so unless you're tossing it a card box with the rest of your Lorcana, you'll probably want to pick up a separatebox for it. The damage counters and score markers are still the same pop-out style ones from the starters, which is fine, though the designs on these ones are the most sinister looking ones yet. The event cards look great and have a similar art style to the insert cards from the boosters, with Illumineers battling alongside glimmers against a giant, menacing Ursula. The card art for the custom Ursula deck looks good, mostly 'entangled' versions of existing cards, which you've probably already seen spoilers of. The Hei Hei card showing up randomly also made me laugh, and as a general note for set 4, they've really upped the quality of the flavor text in this set. It doesn't feel as forced as in previous sets, and actually hints at intriguing events, instead of "Lore, lore, ink spellbook flood!". For example, more than one Ursula was part of her rise to power, but she ultimately betrayed her other selves to become the alpha Ursula, and she hand picked the other glimmers she wanted to corrupt, being particularly interested in Anna, whom she lured into a storm by having Hans bait Olaf with...
>>
>>92828292
...Kristoff's missing hat, causing her to run off into a storm, which Elsa later disappates in an effort to find her sister. Meanwhile, Hades hints that while the Illumineers are busy fighting Ursula, his own plans are starting to take shape, possibly hinting that he will be the main villain of the next co op game? Very interesting stuff, and if any of you other anons glean any hints beyond the flavor stuff I mentioned here, I'd love to hear it. Any how, this is getting way to long, so to sum it up, Deep Trouble is presented more like a ccg box set than a separate board game, with about the same quality you'd expect from the average starter set.


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