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Martial roleplaying Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!):
bit<dot>ly/2Y1w4Md

>Resources:
https://pastebin.com/X1TFNxck

>Previous Thread: >>92694401

TQ: Have you ever had a DM include your character's race in their setting simply because you wanted to play as that race?
>>
>Have you ever had a DM include your character's race in their setting simply because you wanted to play as that race?
No
>>
>>92712327
>TQ
no.
I thought that DM was avoiding Kobolds as enemies/NPCs because one of our party members is a kobold, but in the last session (session number 40) we killed swarms of them.
>>
>>92712357
>>92712360
still doesn't answer what race you wanted to be in the first place
>>
>>92712327
Obviously the woman knows that wizard needs both his hands free for somatic components of the sorcery and doesn't want to inconvenience the most importand party member.
>>
>>92712373
Because I didn't ask for any weird race for it to get rejected. Rather, the situation in TQ didn't happen to me at all.
>>
>>92712402
then why even respond to it
illogical
>>
>>92712412
the question reads as "has x happened to you?"
"no, it hasn't" is a normal, valid answer
>>
what artificer would be best to revise as a scribe? I dont want to play anotger wizard
>>
>>92712541
Artillerist. The pen is mightier than the sword, because it's a gun.
>>
>>92711197
>once per month 4h of fun
The fuck?
>>
>>92712373
That's because that was never asked. Are you retarded?
>>
>>92712412
you are illogical
>>
>>92712327
"She"? I was the one who grabbed your arm when the cave went dark
T. Wizard
>>
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I want to run a thieves' guild campaign, somewhere in FR I guess. Not sure what city works best.
>baldur's gate, waterdeep, neverwinter
Lots of splat material but probably overplayed
>Luskan
Maybe, but I wanted a warmer climate
>Skullport
Too much of a miserable shithole
>Cormyr
Too full of honest folks, unless I go full robin hood forest thieves which is an option. Suzail might work too.
>Calimport
Solid in most respects but I'll get accused of racist parody
>Westgate, Raven's Bluff
Can work through being nondescript. What I'm left with. Thoughts?
>>
>>92712678
Oh please, we all know wizards study magic just so they can turn themselves into cute girls.
>>
>>92712327
I've been the DM who has done it, Tabaxi and Simic Hybrids. Although the latter are pretty much one loony demon's experiments at this point.
>>
>>92712327
She grabbed your arm because I casted suggestion bro
I'm trying to set you up
>>
>>92712753
Thay
Steal from the Red Wizards. Hold their phylacteries for ransom.
>>
>>92712327
>Martial roleplaying Edition
Last session my Barb went on a flanking run around the room killing all the archers, wizards, and some others one by one while the rest of the group stayed in the killbox and died on and off a few times.
I want to apologize to the one sorc specifically because he died like 3 times.
What's the best course of action? Should I just say sorry and I'll try to watch out for you more? Tell them to make sure I'm always between them and the enemies?
>>
>>92712813
Only the female wizards do that because of how ugly they are.
Male wizards are either gay or want to eventually summon their own succubus.
>>
>>92712855
Why should you apologize?
Was there anything you could have done to help them besides killing the people killing them?
>>
What are some cool/useful things to craft with fabricate that don't require proficiencies?
My party has a lot of gold, quite a bit of downtime, possibly a lot of access to trees and common natural materials, but no access to civilization: pretty much everything left in the campaign will take place in the wilderness.
>>
>>92712753
I'd be tempted to rip off Sanctuary from Thieve's World honestly.
But going by your list, if a "warmer climate" is all that makes you hesitate on Luskan, seems like the easiest thing to tweak, unless your players are heavy DnD Lore nerds. Otherwise some big schism at Calimport to make it less of a "racist parody" I guess.
>>
>>92712870
I assume they would have had a much more enjoyable fight if I was in the killbox with them absorbing most of the hits and dealing out damage.
Fighter was doing his best, but the cleric flew out of melee range, the bard turned invisible for most of the fight, and the sorc kept fumbling their simple athletics check for clambering around.
Sorc spent a lot of the fight downed and that's not a fun way to play the game.
>>
/5eg/, how could I reflavor the knight background's retainers as something unobtrusive but still useful?
>>
>>92712855
depends, did your party have the capabilities of wiping those archers and casters
if you would have been probably fucked if you didn't kill those enemies you did (raining arrows and spells rarely mix well with a "killbox"ed party) then you're completely justified in your actions
>>
>>92711452
Doesn't mean you can't take it either. The setting does encourage multiple people to take dragonlord stuff.
Man I still want to play that campaing again, but everyone who's hosting it wants money for it, and the last DM I tried to play with wasn't.. fun.
>>
>>92712916
Unless you had the protection fighting style or there were ground enemies to body block, it’s not your fault that the people from the kill box didn’t try to shoot you when you were killing them
I would say you were doing your duty as a damage dealer correctly
>>
>>92712959
Not as quickly, but they would have taken them down eventually. Cleric and Sorc could just spam their damage spells as necessary in relative safety while I took the brunt of the damage.
The ground players just got swarmed and couldn't adjust fast enough to safety. Then the Cleric had to keep going down and healing them back up. I was on the other side of the room shoving an archer off of a ledge while the ground group had 2 fighters and a mage harassing them.
>>92712982
I was doing great damage dealing, but I felt like I let them down on the damage taking portion of it.
>>
>>92713050
i guess just say "i think i could have handled that encounter better guys, next time i'll try to protect you more" if it's weighing on your mind that much
it's hard to make flawless tactical decisions in the heat of the moment but at least you didn't throw a TPK or something absurd like that
you're a pretty good player anon, to be considering the feelings of other players like that and how it ties into your mechanical approach to the game. i wouldn't beat myself up too much if i were in your shoes, you sound like you'd be good to play with
>>
>>92713155
Thanks, this is my first campaign and didn't think that my party would be that vulnerable without my tank. In our session it wasn't a big deal and we played it off for a laugh that the sorc kept tripping and then immediately going down again. But I do feel a bit bad that they didn't get to do much more than death saves for a lot of the session. Especially since once I was done with the flank I rushed over to them and mopped up the rest of the enemies in two rounds.
I was thinking more from an RP direction anyways, I think my character would feel bad that their teammates went down multiple times while they barely took any damage. That's more of what I was asking for.
>>
>>92713286
if you think that from an RP direction then play into it it'll probably build up the party bond
>>
what's the biggest encounter you successfully ran, as in number of creatures
i've ran probably as many as 30 creatures at once and it's really only possible through rolling all their initiatives at the same time through an app and being really quick with your judgement to get to the next player's turn as fast as possible
>>
>>92713391
Define successfully. I once had a siege with over 50 creatures. Though I did also divide it into waves to an extent, where a new group of undead would approach from around a corner, or mages would teleport in behind them, etc.
Batching the undead into certain initiative results, along with the undead themselves being mindless and therefore just marching forward to attack made things simpler.
>>
>>92713391
bro if they are the same creature type they should all share initiative
>>
>>92712932

hand maidens
>>
>>92713507
no? that puts things pretty unfairly in the monster's favour
i used to think like you until i learned to label them with numbers or colour code them and batch roll initiatives in an app it really isn't that hard, you're still going to have to adjudicate what each individual monster does
>>
>>92713507
That's just shit DMing
>>
>>92713647
I mean, if a squad of 3-6 dudes are squaring up with a platoon of monsters, they can expect things to favor the monsters unless they play things smart.
>>
>>92713647
I just keeps combat simple and manageable
4 PC turns
3 Enemy turns:
1 for the big large guy
1 for the 2-3 support/mages/archers in the back
1 for the 10 mooks

instead of having 20 turns to manage you have 7. It also makes some monster behavior like pack tactics etc work better. Giving every 1hp zombie its own individual initiative is ridiculously impractical and unecessary
>>
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What's the best crafting rules/homebrew anyone's seen and used? The RAW book version is just boring and takes much too much downtime to be useful in 90% of campaigns or to let players make anything useful. I have a few ideas but it seems very undeserved RAW so more is appreciated.

Goes for weapons/armor, potions and alchemy, basic herbalism and equipment, even just flavorful fun stuff. Hell, even cooking.
>>
Spirits Bard is one of the best subclasses in the game & I feel like it hardly is ever mentioned. It honestly deserves to be in the OneDND PHB if just for being a great example of bards not being "musician/artist"
>>
>>92713982
RAW, it doesn't really make sense
>You employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck.
>Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled.

>Cloud of Daggers, Dream, Heat Metal, Phantasmal Force, Shatter, Regenerate
so all spells you'd love a d6 to be added, healing word, vicious mockery, cure wounds, aren't affected.

>6th level
unless you have another divine full caster, you're almost forced to pick revivify here
>>
question: has anyone used the specific tool checks in xanathars like using tinker's tools to improvise an item? If so, how did the DM rule it?
>>
>>92713647
>that puts things pretty unfairly in the monster's favour
Explain.
>>
>>92714447
NTA, but monsters all taking their turns at the same time does allow them to coordinate more with less chance for PCs to react. A pair of wolves could both rush you at once, rather than being attacked by one and potentially having the chance to move away or kill that one before the other gets to you and can benefit from Pack Tactics, for example.
But in the quantities of enemies he's talking about, it's a very small advantage. The sorts of PCs who can survive a fight with 30 of any enemy aren't the sort who would be overly threatened by attacks from low CR enemies having advantage, or all striking at once. A boulder thrown by a giant is going to do more damage than a volley of arrows from six skeletons, as would a fireball from a mage.

The benefits of being easier to track and being able to have a group of enemies all take the same action also speeds up the fight dramatically when you're dealing with that many foes. Well worth any potential 'unfairness', especially since facing overwhelming numbers is already rather 'unfair' for the party.
>>
>>92712327
>TQ
>wanted to play minotaur
>low int fighter brute
>enter city
>get interrogated
>"im going to break the city"
>laughed at and get in
>sessions later learn the city genocided my tribe
>based on that comment
>never had the march of the minos moment
i get why he did it and it was kind of kino later, but still felt like an ass move especially since he said "yeah YOU caused it!"
he should've been honest about not wanting to deal with it or just integrated it into my backstory instead of insinuating i had some sort of leverage for half the campaign
didnt help when he said "yeah that was ANOTHER hub YOU destroyed"
doubly so when i worldbuilt it and the mino culture for him so he didnt have to put actual effort into it
>>
>>92714447

>12 DROW
>4 drow, 2 scouts, 1 mage
>archers and warrios roll 18, and 16 initiative, mage roll 8
>players roll 15, 12, 11, and 2
>players need to eat 8 attacks before they get a chance to respond
>a player goes down
>players get two attacks, and one player gets up the downed player
>then the mage attacks

personally, I'd split the crossbow drow into groups of two. Imo, an enemy turn shouldn't have more than 2 attacks (unless it comes from a single creature) just to avoid death spirals

but dice are dice, so it can still happen with good/bad rolls
>>
>>92714823
What was your idea for minotaur culture?
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>>92714829
Sure, but grouping initiative also makes the players more likely to have contiguous turns, which provides them the same benefit. I'll admit in cases where monsters inflict conditions it can be better for them than for the players, but that's only because there's no provisions in 5e for holding action or otherwise modifying your initiative (one of the biggest failings in this system), something players with contiguous turns would be able to take maximum advantage of by ensuring their conditions are in correct order. For anyone with a simple hold-action houserule, something every table should have IMO, there's no more benefit to monsters than their is for players when grouping monster initiative.
>>
>>92714823
Talk shit, get hit.

DM is a turd for doing it, but your character really had no reason to threaten the city. Even a brute understands why the peacekeepers of a city exist.

Certainly, his village makes sure not to let in vagrants or drifters for the sake of protecting the young and old.
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>>92714875
Ye, it just makes combat more swingy, both ways.
>>
>>92714843
a dumb, heavy labour culture, specialising in masonry and logistics

the "once in a century" leader got tired of useless vanity projects and undermined all of the structures, before literally collapsing the village and building a "herdstone monolith" from its remains as a reminder of the consequences of excess
enforcing an an-prim "work and harmony" tribal structure, mirroring their own social order of communal asceticism, where any ambition towards self-interest was brutally shut down, however community driven improvements were helped


>>92714887
>talk shit get hit
i didn't know that the DM had set up a Mordor all-seeing eye system until halfway in, where anything they city didnt like got swarmed in fireballs or whatever
was it dumb? yeah, but i wasn't graced with any prior knowledge of the setting, since he wanted us to "learn about the world on the way :)", this all happened during session 0

it's a mess of a campaign setting and he admitted to it, so i'm not too mad at him, but it was a turd-like move ESPECIALLY since I actually told him the character concept and backstory in advance only for having 70% of it invalidated before the game started
other characters in fact did get to keep their backstory leverages from session 0, i could blog more about it, but unless someone asks specifics i wont shit the thread more than this
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>>92714887
That would be a reason to kill the minotaur himself or kick him out. Not let him into the city and randomly destroy his hometown. That doesn't make any sense.
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>>92715032
>That would be a reason to kill the minotaur himself or kick him out.
yea, but that grinds the game to a halt and could force the DM to improvise, which is probably doesn't want tyo do, so he made a different consequence

And that's why the DM is a turd.
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>>92673013
Remind him that it's not free, it costs money to learn spells, money other party members would be spending on buying magic items for statistical strength or gaining social or economic or logistical power in the world.

Unless your party gives all it's gold to a party fund for the casters to spend willy nilly (admittedly like mine, because only the ThatGuy wants to play bean counting simulator), Wizard's got a nerfing mechanic already built in, because by learning spells from scrolls and books you don't have any more gold to spend on things like a cloak of displacement or a mantle of spell resistance like a sorcerer or fighter would.
>>
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I would like to, just once, have a game where the DM gives the party a bond before campaign start.
Tired of everyone showing up with completely mismatched dynamics and half of them not even caring about the plot thread.
>>
>>92715123
you will never get that, some players will refuse the bond and youll be back where you started
unless everyone agrees to it before the game starts (and even then they wont play the bond) its a pipe dream
>>
>>92715123
Bonds are entirely up to the players and what they want to play as or with, you can't force them to give a single shit about the main plot or to give a single damn about basically anything and inter party cooperation not existing is a fucking skill issue. A GM trying to force cohesion will not work anywhere near as well as an organic wish for two characters to be battle brothers or the whole party knowing one another for a while.
>t. A player who is the eternal glue of GMs and follows the plot and has kept entire campaigns on the fucking rails
>>
>>92715143
>>92715134
Are people with this enthralled with their terrible character ideas that they can not change a single bit of them?
I come to a new table with like 5 of the newest concepts I want to roll with but seems everyone else just has the one and it is unchangeable.
>>
>>92715123
I've played a couple like that and it wasn't too bad, albeit not every PC knew each other directly so much as each of them was at least friends or positively acquainted with one of the other PCs, so "friends and friends of friends" sort of deal. Gave a little more flexibility with characters who wouldn't usually get along together being in the same group while still giving a reason for them not to abandon one another, even if it was grudgingly in some cases.
>>
>>92715161
Like I said, inter party cooperation not existing is a fucking skill issue. Kill your fellow party members if they step out of line or talk to the players of said party members and ask if they can vibe with you or suffer the consequences of your collective lack of skill.
>>
I've never considered bonds, flaws and ideals – I've always just come up with my characters in a general holistic sense and left that section of my character sheets blank. Do other people find them useful? If so, is it like they spark ideas, or they're an easy fallback if you don't have a clear idea of what your character would do?
Would they be helpful as a DM for running multiple NPCs and keeping track of what makes them unique?
>>
>>92715169
Its largely garbage and can make your characters feel entirely schizophrenic and inorganic because you're doing the equivalent of rolling random fight tables where 2 camels come out of the forest but for a characters entire personality. Literally just make PCs that you play and you'll make more entertaining guys in your campaign.
>>
>>92715161
players play characters and will inject their view of the game into them whether they want to or not
if the player doesn't give a shit about the plot neither will the character and the other way round

they come to play a power fantasy and story, it is unfortunately up to the DM to play and write around that
>>
>>92715178
>schizophrenic and inorganic because you're doing the equivalent of rolling random fight tables
I'm sure not even people who do use them actually roll to determine facets of their characters' personality... right? Like, they're just presented as roll tables because it's D&D and everything has to be roll tables, surely.
>>
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>>92715202
Look you either do your character or you let random dice and a book written 10 fucking years ago decide your character. If you do the latter you roll because you're a lazy piece of shit who literally wants the process of creating a person being like 6 dice rolls, you might ignore 1 or 2 but in the end you're rolling on the random bipolarity shit. Its brain damage which is why you and I don't do it but god knows its fucking stupid and the people who do it subhuman but it is how it is.
>>
>4 level 10 PCe
>DM gives a gemstone door
>greed blinds me
>start extracting gems
>at least two aboleths waiting in the water below the cliff
how fucked are we bros?
>>
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Hey 5eg, I'm writing a warlock subclass for a module I'm creating. The general feel i'm going for is a Warlock whos duties to their patron involve satisfying it's darkest urges, while influencing others to partake as well. Examples of the patrons would be beings like Yeenoghu and Loviatar, who thrive in excess of whatever their vice may be (Feasting/Bloodshed and Pain). Because of this I'm trying to make the warlock playstyle focus around damaging enemies to restore life, as well as buffs to buffing yourself/allies.
I wanted to add a feature that lets you siphon magic from an enemy. restoring a spell slot for you and preventing them from casting for that turn. It would be unlocked at level 6, can only be done after you successfully hit a creature that casts spells with an attack, would use a bonus action, and would require a saving throw for the spell silence portion. Also, It could only be used once before you need to long rest to get it back.
Is this too low of a level to offer a feature like this?? I figured offering it at a lower level would actually provide use for it, since short rests only give you 2 spell slots up until 11th level. It would be useful with a DM that doesn't let the party short rest often, and useless with a DM that does, but going by the recommended "two short rests per adventuring day", it would at least provide some value.
It seems like 6th level warlock features range from shit (Celestial's radiant soul) to busted (Genie's 10 minutes of non-concentration flying 3-6 times a day and Fathomless' 1d8 mitigation every turn for a minute 3-6 times a day), and I'm trying to find something that is exciting but not playstyle defining.
>>
>>92715363
From the way you've described it, it sounds similar to a counterspell, except you have to do it before they cast anything, and it not only requires a hit, but also offers a saving throw.
If anything the fact that it restores a spell slot is probably the more practical application, but even then I'd expect that the sorts of spellcasters you'd want to use this on are the really dangerous ones.

Overall it seems fine. How good it is probably depends on what sort of saving throw it is. If the payoff was something other than spell slots I'd even say that it could probably get extra uses per day.
>>
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>>92715363
>is this too low leve
Give it to them already good fucking lord. You wanna make it so you restore spellslots by slaming a motherfucker and using your action and bonus action while also needing a saving throw once a long rest, just slap it onto them, warlocks are one of the most underpowered classes in the entire game so just do it already. Two slots up to 11 has always been goddamn criminal, so if you can give a Warlock the ability to not be shit, get spells by blasting and encourage being a madman then do so for gods sake.
>>
>dueling
>thrown weapon fighting
do the damage bonuses stack?
>>
>>92715445
Yes, BUT, dueling only works with melee weapons, so no using darts + sharpshooter with it.
>>
>>92715363
That's not really that strong. It's basically a rod of the pact keeper, you can give it at 6th level no problem. If the player uses it at the bbeg spell caster they can just use one legendary resistance to autosave. I'd recommend letting them use it two or three times at higher levels.
>>
>>92715451
spear/javelin it is
thanks anon!
>>
>>92715402
>>92715424
>>92715452

Noted. Thanks for the insight.
I know warlocks definitely get stiffed the most of the three full casters, and spell slots are doubly important for them since they have so few and all of their spells are cast at whatever their highest current spell level is. I just didn’t want to break anything involving it.
Let me know how this wording sounds. changed it to once a short rest and worded it so a failed wisdom check results in a spell lockout until the end of that spell casters next turn.

Soul Siphon
At level 6, your patron has granted you the ability to siphon magic from other spell casters. After you successfully hit a creature that can cast spells with a spell attack, you can choose to use a bonus action to harvest some of their magical energy. You regain one warlock spell slot, and the targeted creature must succeed on a wisdom saving throw or be prevented from casting spells until the end of their next turn.

After you use this feature, you can’t use it again until your next short rest.
>>
>>92715495
>At level 6, your patron has granted you the ability to siphon magic from other spell casters. After you successfully hit a creature that can cast spells with a spell attack, you can choose to use a bonus action to harvest some of their magical energy. You regain one warlock spell slot, and the targeted creature must succeed on a wisdom saving throw or be prevented from casting spells until the end of their next turn.
Just say cast spells. Whether or not its specifically a spell with a hit roll or not is irrelevant, you should be able to siphon out energy even if its just a control mage.

>After you use this feature, you can’t use it again until your next short rest.
Short or long rest, always put both. Personally I'd slap on a half proficiency ammount rounded down so it gets better as time goes on but eh thats just me.
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>>92715501
>half proficiency ammount rounded down so it gets better as time goes on but eh thats just me
This
I do this all the time and I don't know why it's not more common.
>>
>>92712855
Nah, they're dumb shits for staying in the killzone instead of scattering to divide enemy fire
>>
>>92715501
>>92715517

>control mage
There might be a miscommunication. The way I’m trying to word it is that after you, the warlock, make a successful spellattack on a spellcaster and hit it, you can siphon magic, Not that you have to make a successful attack on a creature that knows spell attacks. Apologies if my wordings been off, It’s 6:00am and I should have gone to bed by now. I’ll also definitely add the half proficiency bonus rounded down for this feature. The subclass already has a level one feature that can be used a certain number of times equal to your proficiency bonus, so i’ll make sure there’s a distinction between the two.
>>
>>92715594
Oh so when you hit a creature that can cast spells *with a spell attack you made*. Nah, don't bother with that and just say when you hit anyways, stabbing a mage or having it so a bitchslap can literally drain their magical connection is way more fun rather than restricting it to a EB or spell desu.
>>
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Is it possible to make a good build of a character in 5e who is specialised in axe-throwing and ambushing foes?
>>
>>92715697
Rogue assassin fighter hybrid for thrown weapon fighting and stealth expertise with very good crits.
>>
>>92715697
if you want to get cracked with it listen to
>>92715716 and ranger gloom stalker to the mix
you will sacrifice three more levels, but get more dice to pile on crit
>>
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>>92715697
>Is it possible to make a good build of a character in 5e who is specialised in axe-throwing
giant barb, makes your great axe tossable, and a 3d6+STR+rage mod
>and ambushing foes?
MPMM bugbear, surprise attack is pretty brutal. Your first turn damage is (5d6+STR+rage)x2

Personally, I'd really like to make a bugbear monk played like an assassin.

>5th level
>attack, 3d6+3, extra attack 3d6+3, flurry of blows 3d6+3 and 3d6+3

For at least one turn, you get to feel like a real assassin. It gives long death a legitimate chance to kill someone and get that temp HP at the start of a combat.
>>
>>92715754
where are you getting 2d6 as a monk?
>>
>>92715806
no im retarded, forget my post
>>
>Your right about to enter into an RP scene that's something you've been preparing for and looking forward to for half the campaign
>In this case meeting the parents of a woman you've been courting for marriage. (It's a political intrigue game where my wizard house needs heirs and getting married and securing the bloodline is one of the major goals of the campaign)
>Session ends on a cliffhanger right before I actually meet the parents at all. The session even ended an hour or two early.
>He wanted to prepare for it proper, which is fine, no big deal to wait two weeks.
>This is 14+ sessions into the campaign where I've gone through wizard school and started my apprenticeship proper and stuff.
>Campaign gets put on hiatus
>It's been 5 months

I'm not giving up on the game /tg/. I'm in another campaign with the DM right now and I'm not giving up. Even if it takes a year or more I want to continue the campaign and actually achieve the goals in it.
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>>92715889
where the fuck do you get games like this
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>>92715926
It was a one on one game that the DM was running for me after I ran a one on one game for him. It was basically set up to be a long term "Wizard Campaign" where the entire setting is built upon the premise of wizards basically having won in terms of political, social, and military power. They captured the magic God, exiled the others, and basically took over the setting. Wizards pass down magic through their bloodlines and the political houses and stuff are pretty old and established.

So the first half of the campaign was literally as a level 0 wizard in school actually attending classes and going throughout the different trimesters. I had a full class schedule and everything and had to pick my wizard specializations, do independent research, compete for grades, etc. Kind of like hogwarts but very little fucking around and the teachers were actually pretty chad. I then had to choose who I was apprenticing under. I chose Enchanting as my specialization and the enchanting teacher offered me an apprenticeship. So I packed my bags and left with another apprentice and we headed off to hobbit country to live in a recently built wizard tower there.

Enchanting in this campaign is literally making magic items and golems and shit. It means you're worse at every other type of magic in exchange for being better at magic magic items.

Anyways, it was a based campaign and I need to pursue my evil necromancer queen bee bitch waifu so we can breed a gigabloodline. House Aurelius and house Corvus must be united.
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>>92712813
>t.
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>>92715979
>one on one game
ive heard enough
count yourself lucky for the experience

not to be rude but i assumed your dm managed to wrangle a group into an RP heavy 5e game
were there any interesting mechanics he introduced?
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>>92716188
Yeah, there were plenty involving spell research, magic item creation, etc. As well as different forms of XP for social/wizard/adventuring levels.
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>>92713774
I'd probably say Kibble's Crafting Guide is fairly good if you want something extensive for all professions.
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>>92714237
I think that's an issue RAW that needed a better editor to work on it, and unless clarified RAI it makes more sense to allow it. Especially since that's such a thin list of spells that it wouldn't make sense.

For reference, the "Tales From Beyond" feature right after it says

>While you are holding your Spiritual Focus,

Just *holding*. Focus rules/casting using them is so poorly defined as-is that while it may need a material component, I think the intent is to have them holding it and they just fucked up the wording despite, googling it, many people mentioning it when it was UA, with no clarification since. I chalk that more up to a good than stupid design. And I don't think most people read that and catch the minutiae there anyhow.

I do like it, like the other anon said, it's flavorful and a good example of Bards not just automatically being musicians. Which is hilarious to me that people feel like that, myself included, since the majority of their subclasses aren't.
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>>92714875
>No provisions in 5e for holding an action

What? There's a whole set of paragraphs in the Action section of the PHB going over taking the "Ready" action. That's in the base game. Unless you mean some twist or adjustment on that, but it's a thing with specific rules and uses and every group I've ever played with used it extensively.
>>
>Party wants to sneak and send rogue in to pickpocket keys from bandit captain
>They cast invisibility and guidance
>WHOOPSIE DOOPSIE
>Tell them those haver verbal components
>They don't care
>Tell them they loudly shout these magic words that can be heard from 60ft away. The rogue is invisible but everyone is now looking at the party and they move in to attack.
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I want to run a session based on tactical infiltration. I know 5e is the worst possible system for it, but this will prioritize speed and trying to end encounters fast and without raising alarm.

I need all advice and suggestions.
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>>92717137
Recommend you look at Fane of the Night Serpent in ToA. It's a whole village mapped out full of tanky shapeshifters. There is a central gong that, if used causes the entire temple to go on alert and converge on your position.

It is such an unwinnable piece of shit fight that the book assumes the party will sell themselves into slavery rather than sneak through like this.
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Adapting the Wrath of the Righteous AP into my 5e game and world, looking for a name for my not-Deskari
Anyone have any ideas? Want to lean into the horror/domination aspect, so looking for a strong sounding name.
Currently thinking of Arqoth
>>
>>92712327
>TQ
I usually run FR, but I’ll offer my players origins for the weird MtG stuff
like Vedalkyn being humans with Mercane ancestory or Simic Hybrids being escaped Beastlord expiriments (not Malar, the mindflayer who made Dekanter goblins)
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>>92717137
Level? Classes?
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>>92717345
Planning for level 5. It's going to be made for short-rest classes with an emphasis on speed.
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>>92717137
The most obvious thing is
>MAKE A FUCKING PLACE THAT CAN BE INFILTRATED, SCOUTED AND MORE RATHER THAN JUST *ANOTHER* SETPIECE FUCKING FUNNEL

The least obvious parts are
>multiple entrances
>multiple OBVIOUSLY SPOTTABLE BY THE PLAYER ENTRANCES
>less obvious and better routes with good survival, perception and usage of shit like spyglasses
>no psionic network tier constant pulse checks on guards and shit, for fucks sake give some level of leeway unless this is the equivalent of the mega lich prison
>have said guards not have 85 fucking hitpoints so if you have something like a rogue, they can legitimately be knocked the fuck out
>HAVE SOME FUCKING BREAK ROOMS OR HIDDEN CUBBIES NOBODY GOES INTO SO THEY CAN SHORT REST, EVEN FUCKING OFFICES FULL OF WAGIES HAVE THE SMUGGLING ROOM
>Loot caches by the complex itself, including good weapons, disguises, maybe a unique weapon or something very very useful like a higher security rune key
>something which can be used for a distraction to do a getaway or even infiltrate at a high risk, like a pack of very angry ass dogs in a kennel that got abused by a guard *mysteriously* having their cages unlocked and now they gotta clean up kev the animal abuser (also less problems for your retreat)
>have a bomb somewhere
>have another infiltration team too, for shits and giggles
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>>92716402
Thanks for the suggestion, anon, and I may cut out chunks of this, but it's way, way too involved for what I need. Wanted something a bit lighter weight. Some anon a few threads back posted crafting rules alongside some other feat/skill tweaks they made, which had some similarities and I liked, but figured there was a "standard" somewhere. This is cool but way too much to track/implement in the course of a normal game to me.
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Combine two things
>Zombie Apocalypse
>Refugee escort
Think Banner Saga if you ever played it.
The party will be managing the refugees but also securing each stage of their march to purported safety.

How do I make this engaging?
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>>92717137
Definitely consider retrofitting some Coup de Grace rules into the system like 3.5 had. Was always an odd missing chunk in 5e to me, and I'm not saying the combat applications, but more so that they have a legitimate, clear way to take down guards and the like instead of just winging it or getting a dumb fight where the whole thing falls apart because they're in turn order. Let them knock people out and slip knives in ribs.

Also, if there's casters, highly recommend or even demonstrate to them that Silence has multiple uses as a spell past just shutting down casters. If there aren't, or even depending on how well staffed the facility is, make an item or give them a magic item with a few uses of it depending on how you want to handle difficulty/resources for it.

Also, this anon >>92717560 had great suggestions for design of it. That's a big thing - it will be a lot of map prep. Thank you for posting the cool MGS map, I always love stuff like that, but think of it that way - infiltration works in those games by careful enemy placement and specific map and game design. Compare it to other games with stealth mechanics just slapped on; if you want it to work and be enjoyable, you've gotta put in the map work ahead of time, specifically.
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>>92717560
>>92717677

These are excellent suggestions for something focused on rogues and stealth. I will keep them for a plan in the future. I guess I miscommunicated the tone I'm going for but it will be less stealthy and methodical and more like a SWAT breach and clear operation where it's not necessarily dead silent but has to be fast because complications will swell and shut down their progress. There will be a ticking clock.
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>>92717685
Ahhh, got it. I actually like that a lot, too, that's fun. I mean, similar notes - have your map clear and defined ahead of time, same with enemy placement. Maybe let the players scout it/have intel and a map ahead of time so they can sort of pre-stage as a SWAT team would. Maybe may but lower health enemies to burn resources but not get them stuck on any one encounter too long.

Also, maybe magical flashbangs for flavor, shame Color Spray sucks, kek.
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>>92717685
creating too many potential failure points for enemies to flee and alert other posts is going to make this a frustrating experience so i'd probably cut down on enemy quantity and number of exits from any one room
i guess "quick and dirty" would be the best way to design encounters for this, enemies that aren't very tough or durable but deal an amount of damage that has no choice but to be respected will reward surprise rounds, optimal lines of sight with good cover and snuffing out the opposition before they have a chance to get any momentum against the party
in this case, swingy encounters are probably what you're actually going for, since that's how gun fights are IRL
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70% sure i lost my character today
there was a giant ruby door on a cliffside, and i was mining it while under assault by aboleth slaves, due to my artificer AC and shield it was going well, a 10k gold piece ruby, at my fingertips!

... and then a party member "mispronounced" the target and shot a 2 ton ballista at me, causing an OHKO and sending my character to the depths into the aboleth embrace

the ruby didnt shatter at least, and i kept true to the character flaw of greed that was constant during the campaign, so i'm not too mad
here's hoping i get out alive in the next session
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>>92718934
>and then a party member "mispronounced" the target and shot a 2 ton ballista at me
Purposeful friendly fire or dm being a cunt/tired of your bullshit?
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>>92718990
>shoot at whatever is hitting my teammate
ergo the ballista fired in my proximity where there were two large crab people on me
defender had one marked well and i had enough slots to keep me comfortable
he knew there were worse targets like aboleths below me but he either forgot or didnt think
the DM probably wasnt tired of my BS, since he even hinted to have the ballista shoot into the water before the encounter and ended the session after the shot
c'est la vie, the party left a greed obsessed artificer completely alone for around 10min, even after they saw the abos circling below me, with no regard save for one PC who came to my help, albeit late
>>
Give me a fun character trait for a thief rogue
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>eight sessions in
>two players still need to be told how to make attack rolls and what dice to roll
>two players continually ask me how their spells work instead of just reading the spell card in front of them
>one player hasn't levelled up their character because they didn't know how to and refused to look it up
I thought 5E was supposed to be the edition that's so easy you can't fuck it up
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>>92719218
5e is easy, but it isn't retardproof. But retards read 'easy' as 'retardproof' and assume they don't need to put in any effort to learn.
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>>92719218
>eitghtr sessions in
>two players still need to be told what what to roll
Try 20+

I (a player) literally memorized one players attack and damage modifiers trying to help her and speed up the game
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Thoughts on my giraffe monsters?
I need to fix their speed but looking for other comments. Its pretty vanilla
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>>92719310
Monsters rarely use "rests" as a delimiter for activity. Usually it's X/day.
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>>92714823
>"yeah that was ANOTHER hub YOU destroyed"
I fucking hate DMs like this. Meteor swarm destroys an oprhanage halfway across the continent because you stepped on a cockroach that just happened to be the favourite bug of Tiamat. "Maybe you shouldn't have stepped on the bug! You killed those orphans, dude!"

Coming up with ridiculous "CoNseQUeNcEs" for cheap "Gotcha!" bullshit and then having the audacity to try and claim they were somehow your fault. Culpability doesn't even work that way! If someone else decides to stab someone to get at me I'm not responsible for the death, it's the guy who held the goddamn knife!
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>>92719310
it'd be cool to give it a charge attack headbutt since giraffes fight by thrashing their heads at each other
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>>92719381
They don't charge at eachother all that much though. Usually it's swinging their heads like a club. It's fuckin terrifying.
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>>92719286
>I (a player) literally memorized one players attack and damage modifiers trying to help her
and that's why she'll never learn,retard. why learn when a calculator simps for you so hard he does all the work?
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>>92719369
i view this behaviour as just another kind of adversarial GMing
if you're throwing endless moral dilemmas at the party, absolutely ruining the way they're perceived in the game by the NPCs over stupid bullshit and trying to constantly guilt trip the players you're perpetuating a different kind of GM vs player mentality that is even more fucking gay than just dropping a rock on the PCs
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>>92719414
Because otherwise it takes her and DM to look at her sheet for 5minutes to figure shit out
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Say a wizard (not necessarily a player) wanted to, in an emergency, communicate as many higher entities as possible across the planes. How would they go about that?
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>>92719438
It's a DMing style that explicitly leads to murderhobo attitudes. Since if even the slightest moral failing from a character results in a massive tragedy, you might as well just make your character an orphaned sociopath to avoid the cheap gotchas and guilt-trips.
And then inevitably the DM wonders why his players don't care about his NPCs and don't spend much time on roleplaying or backstory.
>>
>want to take a Healer feat
>medicine proficiency makes sense
>realize medicine skill is dogshit that NEVER comes up
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>>92719467
Just cast 'Contact Other Plane' as much as possible I guess. Would have to be careful with the INT save though.
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>>92719544
my players remembered my peaceable farmers, kindly beggars, honest and upright nobles and my honourable knights far more than they remember my snide wizards, smug officials and greedy merchants
players want someone they can attach to, get along with, a kindred soul in your world that tethers them and gets them immersed, if every NPC is a fucking prick or a liability then they have nothing to fight for
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>>92719393
It’s also goofy as all hell.
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>>92719632
It only looks goofy until you think about the forces at play. A swing like that would punch through your body.
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>>92719579
>>realize medicine skill is dogshit that NEVER comes up
kick your DM's balls until he puts more situations where you can actually play
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>>92719579
I houseruled that the Healer's Kit just works like everyone has the feat. It opens up martials to a bit of healing and makes it not a worthless item with a feat investment. The Medicine skill is underrated in normal play but frankly BG3 opened my eyes to applications for it, a good DM could make it useful if they want to, shame it isn't normally.
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>>92719619
Agreed. But some cocky or rude experts is a good addition to the world. Like some alchemist whose expertise in potions, magic and herbs is often required by the party. Of course not overly rude.
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>>92719579
>"how did this person die?"
>"how injured is he?"
>"does he look sick?"
i feel like it has its applications if you really play into it and have the right campaign
>GM just asks you to roll Perception for those questions instead
ask him if you could roll Medicine instead, i'm sure they'd be fine with it
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>>92719682
>BG3 opened my eyes to applications for it
Care to give me some examples? Maybe I would take it and DEMAND to be able to use medicine in those situations.
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>>92719720
That's the annoying thing, feels like not taking perception is gimping yourself because it's like 50% of all the rolls.

>give me perception or investigation
>give me perception
>whats your passive perception?
>give me perception or athletics
>give me nature or perception
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>>92719750
The one thing that would balance perception even a bit is the darkness/dim-light rules, but most DMs don't bother with them.
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>>92719750
Oh and a common one I forgot is insight/perception to "notice" an eye twitch or whatever
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>>92719750
the real problem is calling it Perception they really should have named this shit Scouting or something
this reminds me as a GM not to make Perception into some absurd superskill that does 8 things at once
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>>92719750
I hate it when GMs only ever make you roll for three different skills. Thankfully my current GM is very cool, letting me have fun with athletics and use my charisma for social stealth.
>>
DM’ing my first campaign and had a fun idea to have a shopkeeper who appears in every town/location the party goes to. My idea was, besides it being hilarious that this guy appears everywhere, this character has a teleportation network in the back of his shop which my players can pay him to use.

The thing is that we are almost 10 sessions in, about 30 hours of playing, and they’ve NEVER asked how he is in every single town they visit. Last session I made the shopkeeper have an attitude because the players just use him for his material goods and never ask him questions about him, and they STILL didn’t ask any questions, they bought their items and left.

It’s been pretty hilarious, because they’ve started theorizing how he always happens to be in the town they visit. One of my players thought he was like Nurse Joy with tons of identical siblings, lmao. But have they actually asked him? Nope. Every session I get a chuckle out of it, at first I was a little frustrated and wanted them to figure it out, but now it’s become a source of entertainment and I hope they never do.
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>>92720047
Stuff like this can be an issue. They probably think it's just generic shopkeepers #1 #2 #3.
DESU it's going to be really cool when they DO eventually figure/get told what's happening.

Offtopic: When I finished Dark Souls I knew almost every item/location/NPC, but thought those were just random elements and listening to how they were connected and make sense with each other was probably the most entertaining explanation videos I've even watched/listened
>>
>[Dragon Sorcerer Origin] Perhaps an ancient dragon facing death bequeathed some of its magical power to you.
In what context does a person see/experience this at level 0?
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>>92720345
characters don't need to start at level 0.
But the dragon might have sacrificed itself to protect a small village, endowing a bit of its power to all the inhabitants.
It could also be that the PC's parents were high level and had a dragon friend, with the PC only surviving thanks to the dragon's magic (and ofc parents and the dragon all died).
Or maybe the PC literally just found the dragon by random chance, performed an act of kindness towards it, but couldn't prevent the dragon's death.
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>>92719750
What you think is happening:
I call for an investigation check to examine something in a basic way because I don’t know what an investigation check is intended for

What is actually happening:
I know what an investigation check is for but am frantically trying to pull a rabbit out of my ass and using your die roll as an oracle to determine how lucky your character is
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>>92720345
Literally just the Green Lantern origin story
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>>92720345
PC had a dream of some Draconic Powers within him and he's CERTAIN those are true even if there no proof of them. He's out to Adventure to seek more knowledge about it.
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>>92715806
from bugbear
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>>92720441
My players insist on making perception and investigation checks even after explaining to them DC and passive perception as well as just normal RP interaction with the environment. Please help.
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>>92717072
It’s almost not even fair to enforce verbal component consequences on players unless there’s a sorcerer in the party tbqh
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>>92720704
Wouldn't only DM decide when to do checks?
Personally, my character is very cautious and investigation oriented. So, I keep using mage hand to interact with stuff even if so far I don't think it has ever been all that helpful (no mimics, and sometimes the doors or objects are too heavy so mage hand can't do much).
And few sessions ago I tried to search under a bed and got 28 (nat 20 + 8 from proficiency, int and stone of good luck) and just found an old sock lol.
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>>92720719
nah, just enforce them.
And I say that despite playing a wizard who has gotten screwed over by verbal components.
It just adds more risk and strategy.
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>>92720704
the players should NEVER be asking to make a check they should NEVER encounter a situation and demand "i would like to make a [x] check" they say what they want their characters to do and you tell them what to roll, enforce this as soon as you can
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>>92717072
Depends how far away they were. I agree Verbal Somatic should be enforced, but it doesn't have to be shouting level.
But I hate when DM forgets those entirely and lets players become invisible as if they just put on The Ring of Power
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>>92720719
why would you ever buff spellcasting
i enforce components like they're the law. object interactions for drawing weapons however i freely and willingly dismiss
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>>92720842
Why should players not be allowed to do that?
>enter alchemy lab
>"Can I make an investigation check to see if I can find any (x)?"
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>>92720880
because i'm the referee you're the player
you enter an alchemy lab and say "I'm looking for [x]" you don't go "mommy, mommy please may i make a checky? mommy please?"
the only case for that is the Hide action or any class features that explicitly state you can use it to roll a certain skill
think of it this way, you're actively fucking yourself over by defaulting everything to a check every single time. your GM is probably gonna see you roll a 1 and tell you you don't find any of that shit. what if you didn't roll at all and he just gave it to you. get immersed, roleplay don't rollplay
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>>92720908
I'm agreeing with you by the way just looking for new ways to describe this to my players.
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>>92720880
just say
> "ok, I want to search around the lab in case there's anything useful to find"
DM might give you a check, or might ask you where exactly are you searching, or might ask others what are they doing at the same time.
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>>92720918
oh okay, cool stuff man
my philosophy is this - the players control their characters, and i control the Game. you as the GM are the authority, the term GM literally means Game Master, insofar as the players are concerned skill rolls are part of the Game and are outside of their jurisdiction just as they have no control over when they roll a save
they can only control the modifier of the skill
but of course, don't be a tyrant about it. if someone says "would this skill be applicable instead?" or negotiates in a reasonable fashion about how the skill is being approached you should listen to them and make room for them
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>>92720959
Right, and how do you handle the Help action? Because my players are often using this during various checks to get the advantage on the roll but I seldom if ever see this used in games that I watch.
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>>92720987
they need to clarify how, exactly, they are helping the other player, and how their "help" actually benefits the action being performed
for example, perception in this game is the skill of observation belonging to that creature and that creature alone. how do you help somebody perceive something? you can only do that if you yourself have seen it first. there's no way you can help somebody with a perception check unless you already know where the thing is and you're pointing it out to them
investigation, however, makes sense to have two pairs of eyes helping the situation - you're actively searching for something that hasn't been found yet
"I want to smooth talk the guard into letting us pass by" - a Help action for that would involve joining in on the negotiation process with the guard, but the guard might only want to hear one voice, because having two weird looking strangers fast talking to you at once has the potential to only worsen the situation
you can't help the rogue with a lockpicking check, you can only fit one set of tools in the keyhole
the Help action isn't just an automatic party proximity advantage giver, use your intuition and be firm yet fair, the key words to remember are "Impartial Referee"
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>>92719768
Au contraire, it just fucks those that don't have it even harder
>>
/5eg/, would most gms allow hirelings if a player just wanted to keep some people with tool proficiencies on hand?
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>>92721032
>Investigation, however, makes sense to have two pairs of eyes helping the situation - you're actively searching for something that hasn't been found yet
That's not Help though, that's 2 separate investigation checks. Unless it's like dim and another guy is just holding torch nearby to give a first person 2 hands to rummage through stuff better.
>I want to smooth talk the guard into letting us pass by
Depends on a situation, maybe a guy #2 exclaims "don't you know who he is?" making guard second guess himself or something similar.

Generally I agree with your post, people need to roleplay more, instead of rollplay.
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>>92719724
Well, I know there was one in like the first ten minutes of the game that made me go "Oh, fuck, I never thought of using it like that" involving someone with their head cut open to birth an intellect devourer, and using Medicine to assess the situation, and figure out the best way to remove the brain without damage. There's also several times where you can use it to identify/check the general time of death of a corpse and investigate a bit, identify and treat poisons/diseases, identify herbs, etc. Basically, a lot of things people might assume would be Survival or Nature or Investigation, but would fall into the realm of medicine.

I do feel like people get stuck on it being medieval fantasy and assume that medicine doesn't really exist, but you can absolutely use it and it's absolutely something that makes sense people would understand better. And as much as people (Rightfully) hate the classic "Oh, failed Arcana? Do I recognize God Magic instead?! Religion!" kind of thing, there's definitely cases to be made here to describe or ask for certain applications of those with medicine. Don't let the DM gimp you because you took the wrong skill, just press the issue how you can reasonably. Works especially well for bookish types and the like.

I do like the banded accuracy and proficiency system, but it can be a bit of a pain with poorly written redundancies in Nature, Survival, and Medicine specifically, among others.
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>>92721170
It's DnD, of course, but it's also DnD so they have personalities, fears and such and bad things can happen to them.
>>
What's a good race to play as a Horizon Walker Ranger?
>>
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>>92717199
I ended up running the Fane a few weeks ago and it was such an insanely hilarious stomp on the party's behalf, it's only bullshit if you try and brute force it through the front gate
>party gets their companions and hirelings kidnapped by yuan ti after being betrayed by the pureblood in their ranks
>finds their temple because they were already in the region, druid's insane passive perception sniffs out the secret backdoor entrance
>party finds two or three small isolated gangs of yuan ti that can't reach the gong because all the doors are locked, they all get ganged up on and action economy'd to death
>take several quick, small encounters to clear out a few rooms and rescue their companions, as well as find more gold value in the poison brewery than their boss' personal stash
>the party stumbles upon the 50 foot deep pit full of snakes
>directly next to this pit is the yuan ti blood sauna and their sleeping chambers
>the party lays out several instances of Grease on the ledge around the snake pit
>proceed to alert 25~ yuan ti on their location
>if the yuan ti wanted to go and alert their boss, they would have to swim through hydra infested waters
>almost every single yuan ti runs in, slides on the grease, and fall into the 50 foot deep snake pit that takes a DC 15 Athletics check to even begin escaping
>the ones that don't plink away with dinky shortbows
>by the time their boss shows up and throws a fireball at the party, they have killed half the population of the entire dungeon with looney tunes technology
>>
>>92720719
Has WOTC ever clarified what volume or length of speech the verbal components involve?
>>
>>92721728
>length of speech
surely depends on casting time

>volume
>Audible Distance
>Trying to be quiet 2d6 × 5 feet
>Normal noise level 2d6 × 10 feet
>Very loud 2d6 × 50 feet
since verbal components are noticeable and counterspell's base range is 60 feet, it'd make sense that verbal components are in "normal noise level" or louder.
>>
There are two magic "plot" swords in my game, would it be better RP to take them to a sword smith or to an enchanter to have them "identified"?
There's nothing else mechanically to find out regarding my sword, but I'm curious to see how the other character reacts to the offer, as he hasn't given us a full read of it. Would there be a better place to go to get this kind of information/service?
>>
>>92721826
>sword smith
if it's just a mundane sword smith then he's not gonna know much about it right? just the forging techniques, or if the guy who forged it was famous
you gotta take magic artefacts to wizards or clerics to have them truly and properly identified and understood
>>
>>92713647
>>92713686
that's rules as written. same stat block, same initiative.
>>
>>92721837
i was ready to blow up on you, opened the rulebook up and you're right lmfao
if i have two frost giants they both act at the same time. that's insane
considering this rule is retarded, you are right, however i am going to disregard it
>>
>>92721728
No, you cannot whisper your verbal components.
>>
>>92721832
Yeah, my sword was a magical transformation from a magical animal, so I'd be at least a little curious about it's construction. But yes, I wasn't planning on going to Bob Smith the part time sword guy.
>>
>>92721826
>enchanter
how is that term used in your game?
5e school of enchantment wizard is about affecting minds. Artificer and maybe transmuter are more about "item enchantment". Diviner is more about extracting knowledge from stuff, although really knowledge clerics feel better for this stuff than actual diviner wizards.
>>
>>92721728
volume depends on the spell, but nothing concrete is given. however, you must say the vocal components at the right "pitch and resonance" or the spell fails to cast - one can therefore assume that whispering the vocal components every time is insufficient
i'd rule it as a normal, clear speaking or singing voice in terms of volume
>>
>>92717260
Arqoth sounds good, gotta admit my attempts to come up with something that fit ended with weird sounds like "Swargar" which... Yeah, stick with Arqoth.
>>
Is there any way to play a game that takes itself relatively seriously instead of constant ironic humor?
>>
>>92721949
Yeah, by getting other players or games.
>>
>>92717675
Seems like the sort of thing that could use a table for general issues in travel (disease, losing cargo, some refugees making an ass out of themselves, ambushes). Could make it a hex crawl style game with unique events in different hexes as well. Perhaps have some sort of resource system on keeping people fed, remember exhaustion can be a thing if they're forced to soldier on through more dangerous areas. Toss in some notable refugees among the bunch that the PCs may want to keep extra happy for one reason or another, would be nice if the PCs had some family among them too.
And of course, if you have played with these people before, you might know some things they seem to particularly like to play with during a campaign.
>>
>>92719139
Leaves the mark of another thief (usually one he hates) on every robbery he commits.
>>
>>92721949
For you? There's no chance. For none retards? Yeah, we have good groups.
>>
>>92721949
really depends on the people you're playing with
i know my friends take the game seriously and are heavily invested, but there's still plenty of joking and banter. if i told them to not make any jokes at all and to be super srs the whole time i think it'd probably kill the mood of our table
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>>92721949
I like my group, but I'd like them more if they were one click less funny/more serious. It is what it is
>>
>>92721877
Hasn't really come up yet, just kind of planning to punt to the dm to direct us as necessary, but that's good to know to be a little more precise in my wording.
>>
>>92721987
I take offense to that, I'm a retard but I've still had some good groups.
>>
>>92722030
Then please accept my sincere apologies, based retard. But honestly, posts like anon made let me know that the problem isn't the group, it's the anon who posted the question.
>>
>>92722037
Eh, sometimes I can imagine it being chalked up to chance. I've slogged through some rough games to get some decent ones now, even when you play with friends you can find out you have very different ideas of what you find "fun" in TTRPGs.
Although on the other hand the internet wasn't as convenient for finding people for a game during most of that period, dunno if that made it easier or harder to get a good game...
>>
Is it a foul to talk to the DM ahead of time about a social encounter you plan on pursuing at the table, or is it preferred to have them just improv it on the spot.
I can see it both ways, to not step on the stage managers toes, but also to give them time to actually prep for it.
>>
>>92722094
telling the DM what your character is planning to pursue next session is always appreciated
>>
>>92722065
It definitely made it easier to find a good group, just like it made it easier to find and leave shit groups. Which is why I know that if someone is posting in 5eggs about their shitty group, and assumes that every group in the hobby is shitty, the problem isn't with the group(s), it's woth the dipshit posting about his shit group and if it's possible to find a not ahit group. I wouldn't play with anon, purely because I hate passive aggressive cunts who are too lazy and to get out is a bad ssituationand would rather post about it on 4chan.
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>>92721987
I didn't say that my group wasn't good. It is, but I'm just tired of everything being a joke so I'd like to try something different.
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>>92717685
>more like a SWAT breach and clear operation where it's not necessarily dead silent but has to be fast because complications will swell and shut down their progress
Ah, you should include multiple potential targets then. Like if the objective is in the central vault, only X people have what's necessary to enter, and it can't be something trivial enough to be pickpocketed, it has to be taken by brute force, like maybe their entire hand is necessary. Giving multiple big units the code gives the PCs different opportunities to collect them, and furthermore, can structure as a preliminary "first strike" kind of encounter while also seeding heavy hitters in case shit hits the fan. Something that encourages at least one engagement with the enemy as a step towards the ultimate goal.
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>>92721183
>That's not Help though, that's 2 separate investigation checks.
No, anon. An ability check is a character's attempt to accomplish something. When it's possible for two or more characters to do the same thing towards the same outcome, it's two individual checks. But when it's two people contributing towards the same outcome in ways that their approaches can collectively improve the other, covering one base while the other does the other, that's Helping. Helping is strictly better odds than two disparate rolls because two rolls with uneven mods have a lower average result than advantage on the better mod does. I can't help you backflip off a building but I can steady a rope or ladder while you're climbing. It's situational.

That being said, yes, roleplay is the player interface to use. Because the approach also dictates if mechanics even need to apply. If something cannot fail, you don't roll a check at all, so why would you let your players ask for a chance to fail at something before they even know if there's a success/fail outcome?
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>>92721851
its true for summoned creatures too. which helps how people say summoning spells grind the game to a halt and are strategically super overpowered. Other than number of creatures, the DM picks what you get based on where and when you cast it, all their turns are supposed to be taken at the same time, on a separate initiative from yours, and controlled by the DM based on the commands you verbally give them on your turn (meaning they have to understand you when you speak, you can't change orders in a Silence or if you get separated, the enemy knows what they're going to do before they do it because they heard you command them, and if circumstances change in between your turn and theirs, now they're doing the wrong thing). Not to mention that while how much you can get away with saying during your turn is up to DM, an entire round only lasts 6 seconds it can't be all THAT complicated.

Part of what makes the Tashas summons better is not only do they scale past CR2 strength and you know what you're getting but you also share an initiative with the one creature and it automatically knows the languages you speak, so there's no tactical room for fuckups from time delay or misinterpretation because pixies don't speak common and might have an entirely different interpretation of "dog that man for me."

>>92721728
it specifically has to be AUDIBLE or it doesn't work. as in people around you can hear it, assuming it's not being drowned out by something especially loud. Imagine that Magic is a person that's standing everywhere all at once and has to hear you give commands to know what to do. Explicitly, saying it in a Silence also does not work, it's not the words that power the spells it's the sounds you make when you say the words. That means muttering it under your breath is not valid either. If someone couldn't hear it to counterspell it, then Magic can't hear your command to act on it. Same is true for command words of magic items.
>>
>tfw you want to make an illusionist with a gun but illusions are absolute dogshit in 5e

why is this game like this?
>>
>>92721877
>>92722029
If it helps, Identify is literally a Divination spell. I do find the school classifications often a tad bit messy, but at least Revivify is Necromancy now.
>>
>>92712327
>>92712327
No, only happened once, when a player asked to be a simic. I said, we are in forgotten realms my dude. Hard no.
>We could reflavour?
No.
Player has a boner for body augmentation. But they let it drop and played a horny half orc paladin of sune instead.

>>92712753
Look off the sword coast. Elversult has the pruple masks, a group of thieves that actually answer to the harpers.

Forgotten realms wiki is great for pulling old 3e lore into 5e and it works great because WoTC have ignored the interior of the continent completely.
>>
>>92722688
Divination also has other spells related to knowing stuff or asking to higher powers, such as legend lore, augury, divination, commute. Strixhaven added borrowed knowledge, which thematically fits even if mechanically it wouldn't have much to do with magical items other than history/arcana proficiencies.
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>>92722439
>and might have an entirely different interpretation of "dog that man for me."
L-lewd!
>>
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Why cant Tabaxi look like this?
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>>92722939
That's just a human girl with few costume pieces.
But anyway tabaxi can look like that if DM decides so
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Is summon greater demon practically useless if you don't speak abyssal?
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>>92722983
Use interpretive hand gestures to tell him what to do
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>>92722811
I meant "To pursue and hassle at every corner with the intent to catch." vs "turn that man into a dog with polymorph"
but you're right, it's pixies, they might try that too. Even more an example than I thought it was.
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>>92722983
Not necessarily useless but it does make it a lot harder, they can communicate with you telepathically, but since they'd need to be the one to initiate it, well... They're a demon, the more opportunities they have to ignore you the worse it gets.
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>>92722939
Because if they did then humans would go extinct within three generations
>>
Folk Hero background should work for a Druid farmer right? Even though they haven’t yet done a “heroic” thing? Just want a normal peasant guy thrown into heroism
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>>92723225
No, just go Hermit or something.
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>>92723225
No. That's the whole point of being a folk hero. You could do something like "there was a small famine and you used druidcraft to get the village through it", or "a bear was terrorizing the farmer, so you used druidic magic to calm it down and find out its taking 'revenge' because some traveling asshole killed its cubs".
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>>92720345
Have you considered Dragons Dogma?
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>>92723225
Maybe the heroic thing was just creating enough goodberries to save a small area from famine, healing someone with healing word, or standing up to some asshole or criminal.
The background implies some specific heroic event, but it doesn't need to be something all that powerful. Plus character classes and magic are at least relatively rare unless your DM is a retard, so even level 1 puts you way above most commoners.
>>
Just had Session 0 for a One Piece game using the Dungeons and Devil Fruits 5e conversion. Feeling pretty good about it right now.

Players are going to be starting out at the Plug of The World, an island that sits on top of a giant whirlpool that has formed a massive landmass of broken shipwrecks and oceanic debris around it much larger than the island itself, creating an ever-changing and dangerous wasteland of shattered wooden boards and splintering driftwood.
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>>92723356
What sort of party you got going?
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>>92723496
We've got:
A Tiger Mink (Bruiser) and a Bunny Mink (Martial Artist). they're siblings who got knocked off of Zou by a Kung-Fu Bear (wild animal, not a mink) and then got eaten by a Sea King, which itself was eaten by an Island Whale, allowing them to eventually escape through the Island Whale's blowhole and befriend it. It's dropping them off at he Plug of the World. Tiger Mink guy is going to be the Captain, Bunny Mink Little Sister is going to be the ship's doctor.
A Cyborg girl (Tinkerer) who was blown up by marines who thought her town was sheltering pirates and patched up by a wandering engine mechanic. She's got a gatling gun arm and eats wooden planks like slices of pizza as fuel for her engine. She's going to be crew shipwright probably.
A Skypeian Prince (Class is Warrior) from Birka who's mom, the Boddishatva of Birka, was assassinated by Enel, Enel then tricked him into an isolated spot and hit him with a 30,000 volt Wari (This story is 10 years before canon one piece start, so 4 years before Enel destroys Birka and goes to Skypeia). He fell down to the White Sea, befriended a balloon fish, then accidentally swam too far down and fell out of the white sea to the blue sea. Probably Helmsman and first mate if I had to guess. They haven't picked yet.
Kuja tribe shamaness (Marksman) and her pet snake. She stowed away on the Kuja Pirate ship to try to see the world outside of Amazon Lily, but she jumped ship on a deserted island and nearly starved to death. She was nursed back to health after being picked up by a cruise ship, but then a Grand Line storm sunk the cruise ship, sending her drifting to the Plug of the World. Probably the Crew Lookout.
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>>92723593
Finally, we've got a Mad-Scientist Moonshiner's daughter from West Blue (Chemist) who's completely obsessed with monsters, making monsters, taming monsters, anything to do with Monsters. She made monsters that got her dad in trouble with one of the Five Mafia families of West Blue, who burned their house down. The Chemicals in the House and the distillery caught fire and exploded, which not only sent her flying into the ocean, but changed her genetics, turning her hair red and making her more susceptible to mutation. She's probably going to be the crew chef if I had to guess. Here's the character concept I made for her yesterday. Don't mind the /slop/ image.

All of the players are going to be starting as younger teens (12-16) for one short introductory adventure, then we'll be skipping forward 2-4 years to when they've finished assembling their pirate ship and they can set out as a proper pirate crew.
>>
>>92723593
>>92723621
Sounds look like a pretty swell team, good luck!
>>
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> Never played D&D before
> Wanted to give it a shot, picked up PHB but haven't found a group yet
> Friend mentions the other day he DMs a game every other Saturday, offers me a spot
> I tell him I'd like to sit in on a session and see if its something I'd be into
> Say if it seems like fun I'll join for the next session

Mainly I just want to make sure they don't do any "Fluffykins McGee the pansexual lolsorandom gnome necromancer with his murderous miniature pet unicorn named Lollipop" or "Dra'ven Blackmurder the half human/half elf/half dark elf/half daemon rogue/assassin who was abandoned at birth and wields the legendary onyx shortsword Soulthirst and who has a darkness within him ever since his entire adoptive family was murdered by bad guys and who never speaks and who always wears a black hood over his head and who smolders with livejournal-esque rage" shit (I doubt they do, but you never know). Plus, this would give the DM another couple of weeks to figure out how to work my character into the story and rebalance stuff (as well as letting the other players be prepared for a slow session with someone who is new).

I'm working on a miniature just in case. Is a basic bitch sword and board human fighter the easiest option to go with for your first time playing? From what I've read it seems like basic benefits like stat boosts plus a relatively simple and straightforward set of abilities would be a good intro. I'm the kinda dude who is happy to look at an RPG with a bazillion race/job options and pick white human male with brown hair and a sword every time, so I don't really care if 'human fighter' isn't terribly exotic.

All I know about their game so far is its set in Faerun and they just started a little while ago so everyone is still at level 2.
>>
>>92723974
Alright
what class + race are you planning on being?
>>
>>92723974
Champion Fighter is basically the tutorial class, you don't do much but move and attack, however that doesn't stop it from doing tremendous damage on the field and being pretty hardy.
>>
>>92719369
other hubs i popped
>exterminated giants when lead an attack to the city that was planned by the DM but premature because the party turned on my PC
>opened a magically sealed container that had a necklance and a black pearl, which turned out to be an uncontainable plague that wiped out a town and keeps spreading
>tired to transport part of the plague (weaponization/research) but it ate through a dragon hide bag and travelled downstream to murder another town

i raised concerns to the DM but he preplanned and did the "ebin handcrafted campaign where everything is connected" so we are stuck with the only hub being a city which criminalized magic and is semi-hostile/trashed from siege from point one and before siege i destroyed the only "good blacksmith" there
fuck me i guess i am the problem
not even sure ill roll a new character for the game at this point, im demoralised from getting shafted for interacting with the world
"high risk high reward" he said but he pavlov'd us through "high risk low reward"
>>
>>92724133
the only way to win is to play as a death cultist and delicate all massacres to your dark god
>>
>>92724133
Ouch, did the sealed container at least have a "do not open" sticker on it?

If you do roll a new character just go all-in and call yourself the "bringer of calamity" or something, worship whatever the nastiest deity of the setting is and try to bring about the end of civilization.
Could be funny.
>>
>>92723974
>never played
>already thinks he's better and cooler than everyone
we know who's gonna suck the fun out of the table
>>
>>92724253
He didn't say he was better and cooler, he's obviously just trying to avoid known annoying types of people ("lol so randumb"s and "ow the edge"s)
>>
>>92724253
Yeah, pretty much my take away too. Dude thinks the stories he's read on reddit actually happened, and thinks that champion human fighter can't be speshul snoflake, donut steal OCs. He also talks too much.
>>
>>92723990
anon...

>>92723992
That seems fine by me. When in doubt, violence it out. I don't know what the composition of the party is yet, but I figured that might be the safest bet. Worst case scenario is there is already a fighter in there and then we either become grudging rivals, fighterbros, or both.

>>92724253
Yeah, shit, you're right, I'm a huge asshole for wanting to make sure that the other players and I both want the same thing from a game BEFORE committing to it. I'm sorry, please accept this as my apology: _____ kill yourself _____
>>
>>92723974
>i dont wanna play with one of those annoying caricatures that dont actually exist
>im gonna play a human fighter
lol the cluelessness
>>
>>92724286
Hey look, he confirmed he's a faggot!
>>
>>92724253
found the guy who plays the lolsorandumb/turbo edgelord character
>>
>>92724286
You sound like the typical annoying douche bag who only plays fighter because everything else is "gay" and argues with the dm that at level 11 he's supposed to have a +2 already and "he's falling back on dpr" and other autist shit
>>
>>92724299
Found the dipshit that plays the same exact "character" really it's just him, the PC doesn't even have any bonds, ideals or flaws every game, regardless of setting or plot hooks.
>>
>>92724182
my evil death demi-god forbids death to all but himself, already a dedicated cultist and have (well HAD) a plot in motion to bring his reign into effect

>>92724197
the gemstone didn't have a sticker but was enchanted with an equivalent of a level 8 spell, broke it through artificer tools and a continuous test over hours, which didnt tip me off due to the clear flaw of GREED
it was badly hinted that it was containing something that horrid
>in a cave
>hidden under giant frog
>surrounded by healing waters

i don't have any character ideas for a new PC due to too much meta-knowledge and the tiresomeness of having to integrate something new into the group, get a worthwhile bond, build a new web of contacts,...
i'll probably take a break from the game if i actually die, highly likely i'll quit the table
>>
>>92724310
>You sound like the typical annoying douche bag who only plays fighter because everything else is "gay" and argues with the dm that at level 11 he's supposed to have a +2 already and "he's falling back on dpr" and other autist shit

I don't know what any of that means because I have never played D&D before. The first post I made, literally the first line, specifically says "never played D&D before"
>>
>>92724350
>I don't know what basic terms, one of which isn't even exclusive to dnd, means
Then you didn't read the PHB. "Read" it again.
>>
>>92724350
Don't engage with the troll.
These threads are full of people starting shit fights for no reason.
>>
>>92724348
The eighth level seal is pretty concerning, but you're right that where you found it doesn't exactly scream "doomsday virus", has the DM enlightened you at all about the backstory that lead to it ending up in a cave with a giant frog?
>>
>>92724368
fuck off and go back, tourist
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>>92724392
Go back to where?
>>
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>>92724399
tumblr, obviously
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>>92720047
>>92720183
Has the shopkeeper specifically asked the party questions that make it abundantly clear that he's the same person? Something like "How did you like that sword I sold you back in [town you were in 3-4 sessions ago]? Something to reinforce that they have in fact been seeing the same exact person each time.

If you really want to smash them in the face with hints than the next time they walk into one of his shops have him not be there for a minute, then have them hear a strange noise in the backroom and then he walks out and says something like "sorry, had to step out for a second, what can I get for you?". If your players are REALLY dense than have him say "sorry, had to run out to [town you were in 3-4 sessions ago] to pick something up, what can I get for you?" etc.

>>92724297
wheredoyouthinkwearerightnow.jpg

>>92724296
yes, the guy who has never played before and who is asking for information about playing for the first time because he has zero experience playing is 'cluless', excellent deduction mr holmes. Use your head
>>
>>92724369
>be archdruid
>massive threat looms over the land
>develop plague to fight it
>decide that it was too much of a risk to unleash
>seal it off in mentioned cave
it was a hard lesson, and i forcefully veto'd the party from undoing another one of the druid's seals we came across

granted, one of my bonds is to kill the druid and absorb his power for a few reasons
>recontain the plague
>contain another calamity in a prison that i had to pledge a life sentence to, for the purpose of getting the party out alive, hiding my death cult involvement and avoiding the risk of unleashing more bad shit
>torture the druid's soul for eternity (most insufferable NPC the DM ever made)
>>
what's high quality here besides Kobold Press stuff?
I feel like this general could really use a list of recommend 5etools ready-made homebrew/3rd party
>>
>>92724359
Hey, do me a favor - do your part to make this thread and your mother's basement a better place. Kill yourself.
>>
>>92724432
>it was a hard lesson, and i forcefully veto'd the party from undoing another one of the druid's seals we came across
Why on earth would they think it would go better then it did last time!? At least work out what is in there first.
>>
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>>92724483
shit forgot pic
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Any good 5e ressources for Cormyr and the Dalelands?
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>>92724412
If I had any website to go back, it'd be gaiaonline, but I bet it has been dead for like 15 years
>>
>>92724490
>because a player ate a symbiote who wants to get eaten by a bigger fish drew him to it
>DM teased we get a level if we open the door
>havent gotten a level in at least 7 sessions
>havent had a good fight in 4 sessions
one player was reasonable enough to listen and voted against it with me after i reminded the group what happened last time
the only reason im considering sticking around is that guy, the rest of the group is just... man...
i just want to finish the evil to good plot i had set up and the drow romance sub-plot with that PC but I don't think its worth grilling my cock in this campaign
>>
>>92724414
>scrubs.png
Apparently some place that doesn't recognize a somebody LARping as a newfag to farm (You)s. You didn't actually think he was being sincere, did you?
>>
>>92724518
Nogames is better than badgames, anon.
>>
>>92724483
>>92724491
Here's my list of high quality stuff that can be loaded directly on 5etools:
monsters: creature codex, tome of beasts 1-3, monster manual expanded 1-3
1-2 page adventures: tome of beasts lairs, book of lairs
gameplay stuff: tome of heroes and Deep Magic (this one is really excellent for inspiration of spells to put into items or traps even if you dont wanna use the spells in your game like normal ones)
items: tome of mystical tatoos, vault of magic, the griffon's saddlebag (fun items with extremely cringe names)
>>
>>92724485
>telling the groups champion human fighter to kys
You don't deserve to play my subclass. Even reading the PHB is too difficult for you.
>>
>>92724534
Either he is new, in which case you are being a complete dick right now, or he is a somebody larping for (yous), in which case you just got jebaited. Either way, stop.
>>
>>92724527
im tired of DMing anon
first regular game i played in 5 years of DMing for other people
>>
>>92724557
>stop being a meanie weenie
stop being a faggot
>stop replying
I've only replied to him to insult him. That kinda happens when some dipshit tells me to kill myself cause he gets caught for not reading the PHB.
>>
Is there any canon or semi canon source about what the "fine inks" that wizards use are?
How would you rule trying to make some?
>>
>>92715123
I remember once I ran CoS with six or seven players and I split them into pairs and made them come up with a shared backstory. Most of them were pretty shit at doing it anyway, but it gave some of them some kind of bond to begin with when their characters were all shunted into the mists.
>>
>>92724598
Where does the whole "not reading the PHB" even come from?
"Having a +2" and "dpr"?
>>
>>92724628
No book mentions "dpr" and magic weapons (that's what the +2 is referring to) are in the DMG, not the PHB. Seriously, ignore that anon.
>>
>>92724628
Anybody who has actually read the book, or isn't pretending to be new, knows what +2 means. It tells you what it is on the stats section. Magic Weapon is in the PHB as an example of a +1 weapon if he needs an example, as well as the entire combat section walking you through it. DPR isn't even exclusive to dnd, like I said previously. Or I can do what he did and just tell you to kill yourself.
>>92724645
Read the PHB, retard
>>
>>92723356
Tempted to throw in One Piece shit into my spelljammer game since all my players have read it.
>>
>>92724619
>caligrapher's tools
>collect pigments
>animal, herbal or mineral source
>crafting during long rest
>scribing spell scroll will add a modifier based on quality/source of pigment
>ex. basilisk blood adds +1 to spell difficulty for Hold Person scroll
its not canon, its homebrew, but allows for some creativity and flavour if a player wants to play around it
>>
>>92724619
A quick google suggests that you're usually gonna have to deal with something nasty for the "fine inks", from a Giant Octopus to a Behir to a Medusa.
Once you have the ingredients I imagine it wouldn't be all that different to make from regular ink though. If it isn't a hurry probably not even needing a skill check to make, just something they can do during a short or long rest if they have the tools. The real obstacle is what you have to deal with to get it.
>>
>>92724619
I'd look into traditional art inks. In a quick google search for sumi ink (japanese calligraphy), where the ink is sold in sticks or otherwise dry form before being ground and mixed with water by the artist:
Ink is made with pine soot from specially selected branches, then mixed with animal bone binder, placed in ornamental molds, then ash-dried, and wrapped in straw to be aged for 10 years or so.

In a low-magic world, you could do the same: ink is crafted from high-quality burnt woods, hard-to-obtain animal bones, and shaped into elegant works of art themselves. If you're looking for a bottled ink, substitute the bone for a high-quality oil or similar vehicle to deliver the ground pigment.

In a higher-magic world, the materials themselves could be innately magical; sourced from magical creatures, or otherwise made elevated by a skilled craftsman/artisan.

You could really go down the rabbit hole here with papers, brushes/pens, etc. Just do some research into calligraphy and you'll find some good stuff.

Fun to think about!
>>
>>92724686
>Giant Octopus
Imagine farming the party's moon druid for ink
>>
>>92724838
At that point, I think it's called milking. Get the table ready.
>>
>druid wildshapes into sheep
>gets sheared
>wizard Fabricates sweaters for the whole party
>>
>>92724598
>>92724667
Start being the kind of person that people want to be around and maybe people will stop telling you to kill yourself.

>92724886
Wizard finds one weird trick to move through snowy areas (DMs hate him)
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>>92724886
>My face as DM when I have to say the sweater disappears when the wild shape ends, because if I don't the party will escalate this and abuse something.
I wish I could let them have it, I really do.
>>
>>92724900
>projecting
lmao the retard can't even reply right
>>
>>92724910
I'm sure that's according to the plan of one of the PCs who just wanted to get the party naked.
>>
>>92724937
I, uuhh, don't think most people just wear sweaters.
>>
>>92722983
There are spells for temporary communication, like telepathy and stuff.
>>
>>92723621
Why does the text use that font
Also I want to fuck that sexy redhead gun chemist
>>
>>92724954
>>92723113
I think I'll try to convince my dm to give me abyssal language proficiency...
Feels shitty, but he did let the druid change subclass just because, and lets the fighter who multiclassed into bard pretty much "use his magic hammer and shield as instrument" to handwave spell components.
>>
>>92724967
>hammer and shield
That's a drum
>>
>be a player
>DM gifts everybody something useful based on their class after a lengthy combat
>one of the player is not happy of what they got
>you notice that a shitshow is about to begin at the table
>wwyd?
>>
>>92724970
yeah, but stupidly he wouldn't be able to cast V,S or S only spells.
Plus, the instrument proficiency he picked was lute
>>
>>92724972
grab some popcorn
>>
>>92724977
Does he have warcaster? But honestly, does it really matter?
>>
This general is too many people who don't play the game talking about stupid builds they will never use. Would be nice for a dedicated thread for GMs
>>
>>92725017
I've also have noticed an increase in barbarogue talk lately
>>
>>92724998
no.
I mean I don't want to make a big deal of it, I just feel it might be fair for me to get abyssal language for free if other players also get small things like that for free. In my case, I only want abyssal for Summon Greater Demon, to not have annoying complications around it other than the whole charisma save thing
>>
>>92724972
Try to mediate so that things don't get out of hand. Too many tables break up because players are immature and can't convey their emotions and opinions in a tactful manner.
>>
>>92725050
>>92724998
but desu I kinda feel bad for asking
it's just that I didn't plan my character 100% when we started like 8 months ago, it's my first campaign, but leveling up often brings up "damn, I should have picked this one spell/proficiency/whatever"
>>
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>>92712678
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>>92725059
Don't feel bad anon, just ask the DM. Hiw often does abysmal even come up? If you put it on your sheet and nobody even noticed would it matter. I get not cheating like that, but just ask your DM, man. Shit, I'm about to ask my DM if I can swap the champion level 7 feature for the battlemaster one.
>>
>>92725078
I don't get it. Does this mean that what the fighter interpreted as "cave going dark" was actually a wizard removing a tumor?
>>
>>92725031
i kind of started that one for ideas about game that will most likely never start, since i was looking for some build engineering tips that fit into some concepts i wanted
i dont think it's that bad, the >>92725017 anon should be happy there's something going on in the thread
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>>92725122
FUCK WRONG ONE
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>>92725120
I don't think abysmal has ever come up, but there have been instances of "you hear a language that you don't recognize, what proficiencies do you have?"
I started with lots of languages due to background and race, but as a noob I ended up just picking common ones that aren't really useful. I have dwarvish but the only time the party met dwarves was a time I had to miss the session (plus ofc they also spoke common). Also elvish that has never been used, draconic which other two party members with more charisma also speak, goblin which was actually useful but only like 30+ sessions ago.
>>
>>92725152
>Abysmal
Abyssal lol
The pc is a very religious diviner and the DM agreed to allow reflavoring the demons as pretty much sent by his deity (known to bind fiends) rather than summoned straight from the abyss. So getting the language for free or as part of the spell might not be -too- much
>>
>>92725219
How about summoning a demon to teach you abysmal?
>>
>92724917
Imagine being so desperate for attention that not getting a (you) forces you to lash out in anger and pain. You literally cannot help yourself from replying, which means that I get to dictate your behavior. I control you.

You are pathetic.
>>
>>92724972
depends on what he got, i would side with the player unless his request is very unreasonable compared to the other items
>>
>>92725238
Demons that speak abyssal and common seem to have magic resistance (so they'd have advantage on the save for summon greater demon), and charisma 10+.
Although maybe it could still work for learning some commands rather than the language as a whole.
>>
>>92725298
Ask your DM to try it. It's better to roleplay that shit instead of just a mechanical thing, ya dig?
>>
>>92725321
Yeah, that does sound more fun than just "pls let me add a proficiency for free because I didn't plan this".
>>
>>92721728
The official DM screen has audio ranges I think, but I don't think any of the books have them. It's worth noting that if you cast a purely verbal spell, someone with counterspell can tell you're casting a spell from 60 feet away
>>
>i use guidance!
i fucking hate this shit
spellcasters who always spam this cantrip should get the rope i'll allow it when there is no time constraint
the fucking second someone pulls this shit during a social encounter i will pull the plug on the interaction and focus on WHY THE FUCK ARE YOU CASTING SPELLS WHILE PEOPLE ARE SPEAKING

>"youre a shit dm!"
i am coping as we speak
>>
>>92712327
>TQ
No, but I did do it for a player. Then someone else rolled the race before he did, and he wanted me to add another one.
>>
>>92726028
>Okay, you get +1d4 to the roll but also disadvantage as this guy is watching you rely on an emotional support Cleric just to manage through a conversation
>>
>>92726028
>I allow players to cast a spell.afyee I call gor a roll
>this is the players fault
Cop-
>last part
bro, the fuck you want?
If it's a non-time sensitive, non subtle magic situation, of course they would cast guidance. That's not even metagaming, of course the PC would cast a cantrip. For social situations of course it's obvious to say "you didn't do it before hand". It's a d4, what do you give a shit?
>>
>>92726083
the peeve comes from a specific player who grinds every interaction and event to a halt with incessant
>am in range to guidance and help?
>hold up, add guidance and help
>i cast guidance and help you
>i use help and cast guidance
>advantage with guidance, dont forget
it just keeps happening the whole session
this fucking autistmaxxing numbercrunching retard will stop the game to squeeze out every little fraction of a % to make the roll succeed to the point of pressuring others to take the """"""optimal"""""" actions
it's not about the d4, its about the principle
the game got axed and he is unwanted in the groups new TTRPGs ideas however he is the grim memory that forced me to ban number autists from my game

>>92726075
this made my hour desu
>>
>>92726028
I think I've only ever used guidance once during a social encounter and that was when I was desperate for a history check. We were in a cabin in the woods with a hag Most of the time I use it preemptively when I'm expecting things to go down. Like giving it to a buddy when we're about to enter a very serious discussion with a gang boss.
>>
What if instead of using guidance all the time, we used gay dance all the time, huh?
>>
>>92726028
>allowing the cantrip in the first place if it triggers you so much
>>
>>92726170
My peeve is when they go
>Just to let you know, I'm casting guidance all the time
It's just being lazy and refusing to engage with the story and characters.
>>
>>92726460
i allow it because the cantrip serves a purpose, as mentioned by >>92726273
its the brainless abuse, like >>92726480 describes that gets to me

it implies to me that the player only sees numbers and doesnt give a shit about anything thats said at the table
>the roll was 27, how did the boss not just kill himself on my intimidation?!
>>
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What's the one important thing in this book, and this book only? No reprints from Xanathar's and such.
>>
>guidetards
I subltecast Silvery Barbs. I can do this as many times as I have sorcery points. I will only give advantage to myself. Reroll your fucking skill check.
>>
>>92726511
>deity lists and descriptions
honestly one of the best resources ive come across
speeds up any religion headaches you might have during worldbuilding or gameplay, and gives concise explanations
they should release a splat that expands and gives more options in the same style, god i fucking love it
>>
Chad silvery barbs vs virgin portent
Silvery barbs
> Can cast it after you've seen the enemy succeed at something they shouldn't
> Level 1 spell, so easy and abundant slots, also can be crafted as a scroll
> Affects two rolls rather than only one

Portent
> Easily wasted, as the creature could have just failed/passed the roll even without your portent
> Requires you to pick a subclass that has nothing else going for it
> Saving it for a critical time means you're likely to end up long resting while still having portents, not saving them means DM will make sure you'll end up regretting it.
> Only affects one roll and that's it
> Using it to guarantee failed saving throws for your powerful spells will just result in DM using more legendary resistances. "But burning legendary resistances is good too" Bane or other annoying 1st level spells are better for that.
>>
>>92726807
CHA-lets could never
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>>92726807
What if Silvery Barbs isn't allowed at my table?
>>
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>>92726513
>>92726807
>silvery barbs
>voice of authority lets the rogue reactionattack
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>>92726852
Honestly I don't get why it seems that most tables allow it by default.
Portent is way weaker and less disruptive yet keeps being called op
>>
>>92726862
i can only speak for our table. we initially had it banned, along with other stuff. but the DMs girlfriend keeps selecting wierd special backgrounds and spells and loves silvery barbs.
>>
>>92727010
>DMs girlfriend
This meme isn't real.
>>
>>92727061
I've seen variations of it, but not actual DM's girlfriend
> Teenage DMs kid little brother/sister, because they couldn't get enough friends for the party, but they don't want the kid to throw a tantrum
> Not a gf, but a girl that the DM is trying to woo
> Just an ordinary player who might be kind of retarded, where DM favors them so they can be actually useful despite the retardation, or, like in the sibling example, so they don't start shit
>>
>>92726511
booming blade
>>
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>>92726856
>be clockwork soul sorc/order cleric 1
>first time using silvery barbs to negate a crit against our rogue, give rogue advantage, voa triggers for a crit sneak attack
>DM calls out two crits from enemy with multiattack against rogue, silvery barbs to negate first crit, rogue reaction sneak attack finishes off the enemy so second crit also goes out the window
>rogue goes down, i step up to enemy before using healing word to bring him back, he can reaction attack at disadvantage since he is prone but restore balance negates disadvantage so he can still sneak attack
>rolls nat 20 and stabs the enemy in the balls
shit is so fucking cash
>>
>>92726513
if you play aberrant mind sorc you can cast it subtly for one fucking sorcery point starting at level 6
>ALL OF THE DAY BRO
>>
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>>92727124
you wouldn't let your dear sister pick hexblade, anon?
>>
>>92726511
Aside from lore details, it's the only source of Half-Elven heritages. Which you may or may not justifiably dislike, but it's about the only mechanical thing that wasn't reprinted aside from a few iffy subclasses.
>>
>>92727465
Half-Elf variants
Tiefling variants
Ghostwise Halfling
Battlerager Barbarian
Elk/Tiger Totem Barbarian
Arcana Cleric
Purple Dragon Knight Fighter
Long Death Monk
Crown Paladin
Undying Warlock
+ a bunch of different backgrounds
>>
>>92727464
I was the little sister lol
But not 5e, it was some edition of Stormbringer. I think I was the only flying character. DM (my brother) had a complete Gary Stu dmpc tho
>>
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>>92726862
>>92727010
I don't know why people have this issue. Hell, even a few of the more casual-oriented games have even done it, but here's the even fairly permissive solution: Allow content from PHB, XGE, TCE, and maybe SCAG if there's a non-reprinted thing they want from there. That's it. Disallow other books and random homebrew, maybe allow Goblins, Orcs, or Hobgoblins from VGM/MPMM and be done from it. Don't have to deal with all the Ravinca/Ebberon bullshit, don't have as many freak races running around, random spells you've never heard of that are poorly balanced. Stick to the core classics. 85% of the games I've played in the last decade have done that, and the other 15% proved why it should be that way.

>Pic when someone asks to play Simic Hybrid
>>
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>>92727483
haha
did you both play drow? asking for a friend..
>>
>>92727481
I forgot the Tiefling variants hadn't been reprinted, either, which feels a tad critical to me for their popularity. I also forgot that's where Elk/Tiger first went out, as well as Arcana Cleric which fuck erryone, I like it.

Actually, fuck, really great point, I remember first realizing the amount if backgrounds in there that were super helpful, before I realized how much better/easier it was to just customize one. I know Long Death is popular and Undying is said to be undertuned, but I did like the idea of it and the re-attaching limbs, kek.

It really is a good book to keep around for more normal play. It's almost a shame how buried some if it is in there and how much the TCE reprints kind of made people forget it, I should probably pick up a copy.
>>
man, i just want to play a plasmoid for flavor but it fucks every build I have in mind. I wish it actually had features useful for what I wanted to play
>>
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>>92727592
What fucking flavour

>oooooo i'm an ooooze and I am imune to humanooooooid shiiit and I squeeze and I can vaguely loooooooook hoooooomanooooooooooooooooooooooooid
>what do you mean i'm literally a biology class meme about cells slapped onto a fantasy game, i squeeze through da hole and i blurb bloop
>behold, pseudopod
>behold, I have to fucking be humanoid to do literally anything like actually fucking hitting people or casting spells with a somatic material betraying the ooze theme
>ain't i cool

Fuck off
>>
>>92727641
I was going to reflavor it as a changeling because I like shapeshifting my body into fucked up shapes for the sake of comedy, like turning my hand into one of those sticky stretching hand toys to high five or turning myself into a flesh-colored puddle on the floor with my face on it
>>
>>92727541
I don't think Stormbringer had drows, but anyway I'm sure my brother just took names and made up the lore, we knew nothing about Elric.
I think my character was a Myyrrhn and my brother's was a (non crazy) Melnibonean.
>>
>>92727813
> I want to pick X race for flavor
> But I'm going to reflavor it
>>
I just saw a discord post advertising an entirely PvP 5e game
how can someone be that retarded
>>
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thoughts on skeleton arms or any such purely aesthetic choices for characters?
is it too "i'm the main character"-y?
>>
>>92727813
>Toon physics fetishist
Ovens. Now.
>>
So I've got a brand new player to the game. He's a good player and all but I want to make it easier and give him some cheat sheets. Anyone have any good decent level-up, step-by-step things? I'm drafting my own for him (he's playing a rogue) up to level 5 (he's probably only going to need it up to level 3 honestly) but if there's a better resource out there I'd be happy to take a look at it.
>>
>>92727985
The tables in the phb are fine and comprehensive
>>
>>92728008
Thanks was just wondering if someone had any resources they'd come across, I'll refrain from asking questions in the future.
>>
>>92727985
If he's a good player, he will need no more help than a pointer or two for the first couple of levels. Besides, Rogue is the best class for a creative beginner.
>>
>Vecna uses the same CR 26 statblock from the dossier
Lol
Lmao even
>>
>>92727985
>>92728026
Jesus, don't be so touchy. Check the pastebin in the OP, the thing has /tg/ character sheets and with player reference sheets/class reference attached that can be handy for newer players. The PHB does walk it pretty simply if you follow it step-by-step and go through it with him, leveling up is very easy unless you're picking spells, and unless he goes AT that isn't a concern. Also recommend 5e tools as always.
>>
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I'm building a pantheon as I need it in game by grabbing gods I like from different settings

so far I have Desna from PF and Erathis from Dawn War
I need some dwarven god of forging/building/crafting. I'm also gonna give him a plane with a "vault of perfection" or something where a perfect version of every item exists.

I dont know much about these guys, any of them have an interesting flavor? Of course I'll tweak them, but I like to start from an interesting core canon
>>
>>92726511
swashbuckler
>>
>>92728518
Swashbuckler is reprinted in Xanathar's, retard.
>>
>>92728571
I forgot
>>
So I started to lower monster HP while increasing damage and combat has been a lot faster and more fun. was that the big secret?
>>
>>92728639
Nobody likes a bullet sponge, as it were. Fast, dirty, and bloody is fun. Good idea, may do the same, anon.
>>
>>92725617
What about spells that are supposed to be subtle like command, suggestion, minor illusion?

>>92721985
That's actually really cool
>>
>>92728709
>that are supposed to be subtle like command, suggestion, minor illusion
Minor illusion doesn't have verbal components, you can cast it while hiding behind something. But someone who sees you casting would still know you're casting stuff.

Command and suggestion aren't "supposed to be subtle" and they're pretty busted as they already are.
Subtle spell metamagic can work for both although suggestion would also require hiding the material component in some way. Or just isolating the person before casting it. But anyway the spell is already way more powerful than it should be for its level, even being obvious.
>>
>>92728639
Yknow when the GM rolls for 80+ health enemies and then like 200 attacks and then tons of saves and nothing really matters and its just brain drain?

Yeah. Its brain drain, either have like 3 actual threats or don't bother.
>>
Any ideas on where to start planning a 3-5 session 5e game? Don't have a ton of DM experience here, would be open to about anything.
>>
>>92728639
I learned that when I did a oneshot using "modern" monsters that have more HP and less damage. I learned that it's absolutely boring as fuck.
>>
> played 40+ sessions so far
> Campaign probably will end in about 3-4 sessions
For some reason I feel like dropping it now. It was sort of west marches, but still I only missed like 3 in total, so I think I was the person who showed up the most.
But somehow I just feel the ending will suck so much I'd rather not actually go through it.
>>
>>92728780
Sunless Citadel.
>>
>>92728639
You can achieve a similar effect by having monsters just flee after a certain amount of losses.
>>
>>92728901
>You can achieve similar effect (less HP, more dmg) by having monsters just flee
>>
>>92728901
Only the less HP part
>>
>>92728920
? Yes? If they're going to flee before their HP hits zero then you can increase the number of them and thus the damage. A fight to the death with 10 dudes will last longer than a fight with 20 dudes who flee after 5 casualties. You know, intelligent enemies who don't want to fight unless they have some advantage.
>>
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>>92729043
>adding more guys
>>
>>92729301
>virgin vs chad
>>
>>92729301
What did they do to my boy
>>
>>92729301
lol
>>
>>92729301
Why does everything have to be so bland and gay now. I cannot imagine something so uninspiring and dull as that.
>>
>>92729301
More like adding more gays
>>
>>92729301
who exactly does this sell to? who looks at that design and thinks its even remotely interesting
>>
>>92729494
You'd be surprised. I'm playing with ultra progressive Americans and they seem to enjoy Radiant Citadel
>>
>>92729529
from what i heard about radiant citadel this does not surprise me
>>
>>92729529
Sounds genuinely awful.
>>
>>92729556
>from what i heard about radiant citadel this does not surprise me
Elaborate.
>>
>>92729556
It's the most neutered DnD ever. I've never been so bored playing it. When it's bad DnD atleast you can have negative emotions.
>>
>>92729595
>>92729604
>>
>>92729604
1. What makes it so neutered?
2. How is it boring compared to a more straight-forward game of DnD?
3. What do the players do that make it that way?
4. I've never heard of the campaign setting, could you explain it a bit more?
>>
Anyone knows if Candlekeep Mysteries is also souless shit?
I like the idea of a library fortress to protect knowledge, but I'm not really familiar with lore. And I'm not into the whole neutered/woke style
>>
>>92729768
I built the B plot of my high-level campaign around Candlekeep, but I used the resources from SCAG instead.

SCAGchads win again.
>>
>>92729783
Just out of curiosity, what was it about?
>>
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>>92729695
I'm gonna be honest I'm kind of retarded and bad at explaining.
Each oneshot explores different culture, has millions of NPCs that you won't remember. Always some festival, food is the main attraction. Every single bad guy is a misunderstood or possessed person who we help in the end. And each oneshot is written in such a way that it requires hyper railroad to even work. Also zero consequences and/or hard decisions because everything ends up with sunshine and rainbows :D. But maybe that's also how our DM is running.

4. Radiant Citadel is like a hub with many crystal pods that lets you teleport into specific areas, each is very unique and diverse yay (based on africa, south korea, mexico etc) and of course free resurrecion in case any of the party members would die

Sorry again im a retard and esl
>>
>>92729808
B-plot was a Nagpa plotting to destroy Candlekeep and obtain all of the knowledge and lore within. His plans included, but were not limited to, sending poisoned food to Candlekeep, sending lycanthropes with scrolls of Antimagic Field and mundane weapons covered in powerful, nonmagical poison to assassinate important people in Candlekeep, allying himself with an adult black dragon in the ruins of Fort Morninglord to destroy the supply of drinking water to Baldur's Gate, driving Baldur's Gate and Elturgard to the brink of war to further destabilize the area, driving the main protector and champion of Candlekeep away with Feeblemind, taking control over a powerful and influential sorcerer and alchemist in Baldur's Gate with Geas and having him construct a small army of Clay Golems, preparing for a final march on Candlekeep. The players seemed to enjoy it very much, doing small things here and there and not realizing they were all connected until the Wizard (who canonically has a copy of Mordenkainen's Tome of Foes signed by Mordenkainen himself) picked up enough clues to recognize the Nagpa. They ended up TPKing to the Nagpa on their first attempt, were resurrected by a friendly NPC and former PC from our very first campaign, and defeated the Nagpa and his remaining allies just outside of Candlekeep in a climactic battle that marked the end of the B-plot.
>>
>>92729695
1: as per the writers wishes of the Radiant Citadel, it is a place where there is no interesting conflicts, a place where people live in peace
They introduce this what the radiant citadel by saying "all 16 of are writers, black and brown"
https://youtu.be/5IC0AbjlIJM
Crime is so uncommon here that their harshest punishment is being kicked out of the city, No one is hungry unless your a carnivore as the food is vegan so meats are going to cost a premium
2: More kiddie gloves, So not a lot of violence so I hope you love RP. Even if you do combat, its most likely that the enimeies will get reiveved by the do gooders of the population because healing and Resurrection are basically free
3:You don't there are whole lot o charters in this book so its more about them then it is about the charters
4: imagine a magical diverse city in the middle of space with a giant crystal in the middle of it, They somehow live in harmony and there is little conflict and is somehow not invaded by an major factions that have access a spell jammer
>>
>>92729897
Fun, thanks for the post!
>>
DM is letting me pick any uncommon/rare magic item to receive, and I'm a 8th level Wizard.
What should I consider getting?
>>
>>92729847
>>92729928
This just makes me want to start drinking
>>
>>92729943
What kind of Wizard? What are your go-to spells, what has been your biggest obstacle so far?
>>
>>92729928
>creators who are drawing from their experiences and cultures
That's funny because the south American girl in my party said books representation of Mexican culture was a caricature level bad, written by gringos.
>>
>>92729943
Astromancy Archive or Arcane Grimoire
>>
>>92729943
I'm playing Divination and my DM did the same. I got a +2 arcane grimoire and an Astromancy archive. Grimoire honestly feels a bit boring but I guess the effect of numerical increments just don't feel much like actual changes (other than the extra level 1 spell slot)
The Astromancy's charges have been awesome though, but ofc carry the risk of having to be close to others (30 ft, but my wizard is squishy), and use your reaction. Still totally worth it.
My intention was to get the Alchemical Compendium, but DM seemed conflicted about how to rule its skill so I settled for the Astromancy archive, both fit my character's flavor anyway.
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>>92729943
Brazier of Commanding Fire Elementals is disturbingly strong. You can never go wrong with a standard Cloak or Ring of Protection, or perhaps Mantle of Spell Resistance. Broom of Flying and Winged Boots are self-explanatory. Finally, a Wand of Binding, Fireballs or whatever else you fancy should be considered.
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>>92729982
Yes
Think of them as 2nd generation immigrants
Born and bred Americans who fancy themselves to be a different stripe.
The only thing they know about their original culture is the food, pronunciation of words, and the surface level ideas they got from being raised by their parents or vacationing back to their "home"land
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>>92729956
I'm a chronurgy wizard, who by and large is focused on support type spells (Slow, Tiny Hut, Web, Hypnotic Pattern, Divination etc.). I have Fireball of course but not much damage outside of it, because most of my damage comes from the Magic Stone/Tiny Servant(upcast) combo. I pretty much always go first (gift of gab + chronurgy bonuses) so the support style has worked out pretty well.
I guess my biggest weakness is that I don't do enough damage sometimes, especially if I didn't have my Tiny servants for whatever reason, which is why I picked up Fireball recently. Yet to see if that's sufficient
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>>92729982
USA "latinxs" always do that annoying, disgusting shit when they try to be inclusive. And then shit on portrayals of Latin Americans that us Latin Americans actually enjoy and relate to.
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I'm so thankful I only play with White people
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>>92730017
>gift of gab
I meant gift of alacrity. Definitely would never pick up gab
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>>92730029
White people are far greater lovers of foreign cultures, and take them far more seriously, than second-generation Californians who got pozzed in college.
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>>92730017
> Mercershit
Gross

>gift of gab
How is that related to going first?
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>>92730043
Not where I'm from
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>>92730044
>Mercershit
Blood cleric is legitimately great though.
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>>92730055
really? it seemed extremely overwhelming when i looked through the features
was there a rerelease that was buffed?
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>>92730048
We're not talking about the same class of people who got pozzed in college or by the culture. The great myth of diversity hiring is that people who were all raised to believe the exact same thing and fed the same monoculture will somehow have different perspectives because of where their parents or grandparents came from.
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>>92730062
Surely you mean underwhelming.

It's got a ton of quality features and a killer extended spell list. It's no Order Cleric for raw combat ability, but it's great all the same.
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> Fireball
> Hypnotic pattern
I feel like my DM is the only one with whom these spells are pretty much useless.
> Enemies positioning in ways that don't really allow area damage spells to not harm allies
> Enemies always having some sort of bonus action or legendary action that either does tiny damage but in a big area (so, waking up anyone affected by sleep/hypnotic pattern) or some improvised bs.
In a way, it does make the game better because the kills end up always being from epic high damage by martials.
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>>92730075
yea i meant underwhelming, that is what i thought i wrote lmao
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>>92730044
Chronurgy Wizard is fun. I get regular initiative rolls of over 30, which feels great for wizards since they always want to be going first. I've also enjoyed the support-ish playstyle that it lets me do, like being able to make a boss reroll a crit on an ally, feels super empowering and everyone is super grateful.

And when you hit level 10 and get their second class feature, you can do an absolutely busted combo of making a bead of Sickening Radiance, giving it to a servant or party member, and then casting Wall of Force at the same time as it. Enemy group doesn't have Disintegrate specifically? Guess what, everything within that 30 foot sphere you make with Wall of Force is just dead, straight-up. Probably won't be doing that to my DM though, since it's legitimately gamebreaking.
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>>92730083
Yeah yeah I know it's broken trash
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>>92730075
I think that the extended spell list is so fucking meh besides maybe haste but you are a cleric, you have so many other amazing spells to use instead, the 17th ability would be nice if that was the channel divinity but that would be b̵r̵o̵k̵e̵n̵ fun
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>>92729928
That is one of the gayest things I've ever fucking read, and I work in the arts so you know it's bad.
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>>92730108
>I think that the extended spell list is so fucking meh besides maybe haste
Retarded opinion
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What are some iconic creatures and guards that would defend the castle of a wizard king?
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>>92730122
I'd say probably some minotaurs and also some enchanted goblins with spears that have ice shooting tips but they are mind controlled by nothics who are apprenctines of the wizard king that werent strong enough to make the cut
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>>92730122
Enslaved f(r)iends
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>>92730076
In a way it feels like DM is targetting/nerfing you, but on the other hand those spells are extremely overpowered and should be played against. Also it makes sense that enemies are thinking creatures and play tactics.

I remember when a rookie DM attacked our sleeping camp with 3 goblins and put them all in a perfect triangle for my light clerics burning hands. Poor guy retconned the encounter
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>>92730076
Run Slow instead. 40-foot cube is immense, you can get so many creatures with that extra 10ft you can't get with fireball or hypnotic pattern. And it's such an immensely debilitating spell, anything that gets hit by that shit is basically out of the fight
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When introducing a special mechanic to an encounter, such as a lair action or new type of move, should you give your players the rules of the new mechanic or make them observe what it does (preferably to NPCs) and try to reason it out on their own?
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>>92730160
Never tell, show
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>>92730160
I dont think so, it takes away from the dynamic of the combat
if the boss monster has a lair action it should be used to change the assumption of the battle (change from tank and spank against a single enemy to mob combat, maybe a way to stop the lair action etc)
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>>92730160
You could do that one thing Zee Bashew did a video on that one time. Have the monster "rev" up the attack and show the effective zone, then have it execute it on the following turn.
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>>92730135
>In a way it feels like DM is targetting/nerfing you
Nah, I'm not the only caster or the only wizard, I suspected he'd do something like this so it was actually the other wizard who picked Fireball and now complains he doesn't get to use it. party's druid also got some pretty huge nerfs.
DM loved when I picked Slow, I picked specifically because it seemed like something he wouldn't nerf and I was right.
Most of the enemies we fight aren't supposed to be that intelligent (such as undead), DM plays them strategically and coming up with moves on the spot. Fun, but often makes spells or features completely useless in a way we couldn't have predicted.
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Let's talk about how shit the Radiant Citadel alright?
The entire city is only functional by this giant sentient crystal that powers the city?
So lets say that your some sorta death cultist and decide "I wanna blow that up"
You can't its indestructible, So I assume the writers realized how badly their utopia would get messed up.
So alright you can't kill off the entire city buts its not like most cultist can, So you think to yourself "how about I kill people the old fashion way?"
Well you can't, they have these "highly trained local guards" that will mobilize the moment you decided to shank someone
But hey! You did damage right? You made your death God somewhat proud with that murder.. But NOPE your victims just got revived at the House of Convalescence for practically nothing, maybe they take a silver coin from him as a fee.
So your murder spree got stopped and you think our about to die, face your death with honor and that crap. Instead what they do is throw you in mental asylum to check if you're mentally ill. seeing as you did this on your own free will what they do instead is just do something called a "Djaynaian punishment"
Scary right? WRONG
You just get a curse placed on you that won't allow you to repeat what you did and then kick you out of the city
So now your a death cultist who can't kill
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>>92730157
Yeah, I do that
>>92730192
But it doesn't really feel all debilitating, and doesn't last much. I end up spending all my divination shit (portents, Astromancy archive's charges) on it.
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Why can't I cast my cube spells at an angle to hit enemies ~70' apart?
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>>92730192
>often makes spells or features completely useless in a way we couldn't have predicted.
That's what every single DM feels about the monsters.
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>>92730228
I already hate that circle is rounded up to a square in average table.
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>>92730228
Or more precisely, x√3 apart?
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I HATE sorcerers.
Metamagic should be available (in -some- fashion) to all casters, it doesn't make sense that the inbred retards are somehow the ones to get it when it's pretty much the most "academic" feature involving magic in the game (wizards' memorization feels more like cramming for an exam to forget everything right after).
> Clockwork soul
Haha your mom fucked a clock
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>>92730242
I'm not sure if we're talking about the same thing.
What I meant was that DM creates an action on the spot to counter PCs
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Anyone else view combat as the least interesting part of this game? My table has much more fun with RP and politics. The less dice rolled, the more fun the sesh in our experience
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>>92730305
Yeah, he seems like a shit DM. But that's only your side of a story so I will not have a concrete opinion, okay?
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>>92730062
underwhelming mercershit is a nice change actually. the majority of shit they spew out is poorly worded, not thought about in the context of other party members/synergies and also baseline busted as shit.
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>>92730387
nah, he's a good DM, it's just annoying as some of these things make build choices useless and they cannot just be changed with a long rest.
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What is the current year in the Forbidden Realms again? DR 14something?
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>>92730330
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>>92730516
Coming up on 1500 pretty soon, I think. The published adventures have been set in the 1480s-1490s for the most part.
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bake the bread
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>>92730474
Maybe that's a sign of a not so good DM. Planning encounters around PC party is kinda shitty.
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>>92730666
>having the enemies not be grouped up for fireballs is shit dming
wut?
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>>92727813
That sounds creative and hilarious. I'd love to have you in one of games.
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New thread:

>>92730739
>>92730739
>>92730739
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>>92730291
Okay but sorcerers should get arcane recovery instead of wizards.
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>>92722983
depends what you want them to do.
cause indiscriminate chaos and violence? heck you don't even need the vial of blood.

>>92722939
that's a Shifter anon
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>>92730291
I agree. I've considered repeatedly giving all casters access to it on a partial basis similar to the Metamagic Adept or Martial Adept feats on a table. Martials because they all need maneuvers, and Metamagic because it makes more sense for literally anyone but Sorcerers to have access to it. Divines don't get it, half/quarter casters just get one, full casters get two, etc. Same with the Martials getting better progression/die based on their level of "full martialry" or whatever.

Like I said, the feats are a good basis as an existing analogue for it. Let the feat and any existing metamagic features stack with it, there you go. It was always one of the design choices that sat entirely wrong to me, but is so central to Sorcerors it may really fuck it up to entirely rip it away.

Also, kek at the Clockwork thing, I like the features enough but it makes zero sense. Same with all of their fucking lineages, the flavor of them is so fucking off for anything except maybe Draconic and Abberant Mind, which is practically just "Warlock but Sorcerer" and everyone knows it.

>>92731167
Hey, I like the idea of swapsies. Earnestly that makes much more sense - they have innate magics that they can call on and recharge with some willpower, Wizards are the domain of metamagic. It's just with Sorcery points and how they're adjusted that isn't a simple switch flip to do.

Really reminds me of how Warlocks switched from Int to Cha casters from the playtests. Makes enough sense with how they apply the ability scores and balancing the types used, but perhaps it made even more sense originally, but here we are ten years deep.
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>>92730516
>>92730584
Depending how much you put stock in it as a guidepost, Out of the Abyss and as such BG3 take place in 1492 DR. There was some confusion because of a couple passages in OotA, but 1492 seems to be the generally accepted one, and by my measure that's the most recent/important marking set of events/release lately. Unless the Vecna thing does something but I don't see how the fuck that'll count or even go.



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