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Cybertits edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates)
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/

>RED free-DLC and extra content
https://rtalsoriangames.com/downloads/

>RED Easy Mode is available for FREE.
https://rtalsoriangames.com/cyberpunk/

>Errata Pages
https://rtalsoriangames.com/errata/

>Character Sheets
https://rtalsoriangames.com/downloads/

>Last thread
>>92457288 (Dead)

>Thread question:
Did you (or someone in your group) ever made art based on your games? Fanfics? Music? Anything "extra"?
>>
>>92684672
Welp, OP (me) was a retard, real last thread: >>92602802
>>
>>92684672
I have a player who is good at making art and volunteers to make illustrations and such, but then never does. Don't know why he puts pressure on himself like that.
>>
>>92684942
I have the same experience but mine does it with background characters. Like he says a name and what they're about in person and says he'll write it down in more detail later and send it but never does. It was only a problem in the begining when I included them in the story.
>>
my question wasnt answered last thread... >>92623033

I also have to add another: Techie wants a special bayonet, where the blade also grabs people by impalement. Do I break something in combat if I allowed an autohit after someone is grabbed by it? Requires two actions: grab, then bang.
>>
>>92685512
>Requires two actions
shit, to be more clearer: one action per turn. Round 1, grab. Round 2, bang
>>
>>92685512
Break? No. But seems pretty powerful that if you get a melee hit on an enemy, then you get a guaranteed ranged hit on them as well. Cool though.
>>
>>92685512
Trauma Team's team in DGD has some common elements, mainly helmets. Not as tacticool as 2077, but the common theming is there.
>>
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>>92685512
>grab
Ok
>as part of melle attack
Very strong
>and auto hit next turn
Busted

Grab, melee hit and range hit are 3 actions that can fail. You tied them all to one single roll.

I would personally argue you can't use a bayonet on a weapon and shoot it at the same time. You either have a grip on it as a melee weapon or a grip as a ranged weapon. You don't need an action to switch.

Impalement seems like a finisher, not a bonus feature of a gear.

I'm going to assume the player wants to do this on an assault rifle, giving him extremely strong melee option, extremely strong close range option (autofire) and very strong medium-long range option (single shot). This is fine, especially for invention techs, but breaks quick if you aren't careful. It also breaks quick if he isn't careful and someome steals/breaks his gun or disarms him
>>
>>92686526
>miss arrow point blank
wtf
>>
>>92684672
>Cybertits edition
>>
>>92684672
>Did you (or someone in your group) ever made art based on your games? Fanfics? Music? Anything "extra"?
Do porny slashfics count?
>>
>>92687189
Yes. Post'em.
>>
>>92684672
can say, pic looks good for an potential 2070 character.
Still gonna be a bit for that setting to open up, though.
>>
>>92686526
All of your ideas mentioned does makes it seem more fair. I'll allow the impalement for 'rule of cool' finisher too
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>>92688798
I stolen it from a local Brazilian
>>
>>92687142
Man, I can't wait for the Edgerunners kit to drop. If it's really good I'd probably abandon vanilla Cyberpunk RED altogether.
>>
>>92686810
It's DV 15 and the old man has low ref!
>>92688823
Thank you. A good benchmark for me for balancing items is asking "if an NPC got their hands on it (because it CAN happen), how fucked are they?". Also have fun playing NPCs against them, don't allow stuff that's unfun for you.
>>
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>>92690056
>pitfag
>oc
The downward spiral begins
>>
>>92692113
Y'know, i expect one of the available scenarios is bailing out Solomon Reed from his predicament from that one trailer.
>>
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>NPC is about to go cyberpsycho
>he also has a TT membership
who wins here if this guy gets slapped around enough? TT somehow cures his psychosis or gives him to Maxtac?
>>
>>92697470
TT would just wait for Maxtac to take out the psycho and probably grab up any of his victims if they're paid up.
>>
>>92697470
MaxTac doesn't take prisoners.

I'd say Maxtac goes all out as usual and leaves when the psycho is disabled, killed or mangled enough. TT swoops in if there's anything left to salvage.
Whether your setting has cyberpsychisis treatment is up to you, but the cyberPsycho is probbably not going to be seen again in your game either way.
>>
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Should I make and bring streetrat pregens or take my pile of wacky full package characters to a ttrpg night? I'm gonna offer to run a cyberpunk game but idk what to take with me. On one hand i know the streetrats will be more balanced than stuff like borgware start and pic rel but I know for a fact I won't get to play any of these ones myself and it seems like a waste.
>>
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>>92684942
>>92685355
As the guy from my group who is that artist, we want to. We really do, and we try to make time, but deadlines pile up especially for those of us juggling commissions, sanity-mending art of our own OCs or favorite shows/games, and a day job. So, on behalf of every one of us, I apologize.
>>
>>92684942
It's just attention whoring and nothing more.
>>
>>92690056
Don't taunt your doc with doing kinky things to your body, they could have done it while you were under for procedure. They will probably do it the next time you're under for procedure.
>>
>>92697470
The TT comic has a TT team try to retrieve a cyberpsycho because they happened to be closer and he's a high-paying client. When the cyberpsycho half-wiped (other unrelated gangers wiped the other half) that team, TT still sent another team.
Mostly because the lone member of the previous TT team successfully extracted the client and is waiting for the flying van, but still
>>
The Neosoviet and the Chinese are probably hypocrite about it (accepting megacorps within their borders and being just as capitalistic in reality), but I wonder if their governments or native megacorps like SovietOil ever encourage communist propaganda to hurt rival megacorps while keeping the masses pacified.
>>
>>92701627
>communist propaganda to hurt rival megacorps
The concept of comunist propaganda is unironically american hyper-label propaganda.
>>
>>92703831
The concept was invented by the Catholic Church. I think that's hilarious.
>>
>>92701627
Well, China and NeoSovs are not that communist per se. They are close to what China has now.
>>
>>92684672
As a DM it's practically customary for me to draw art for everyone's characters. Not immediately mind you (with exception of a specific campaign I'm running where, because it's set in an existing setting (not base CP) where everyone made a unique new character), but over the course of the campaign.
Since we also use Mekton a lot, I eventually try to make models of the respective vehicles, provided they survive long enough.

I also do the same with drawing characters as a player in other campaigns I'm in, provided they don't already have art made by someone else. And for myself I always draw my character well before campaign start.
>>
I'm sorry but I just can't get behind people still occupying that damn island after a nuke going off in the old corpo center. I'm turning this shit into Tarkov.
>>
>>92705914
>I just can't get behind people still occupying that damn island after a nuke going off in the old corpo center
Nukes just don't last that long. Hiroshima got nuked and then smacked with a typhoon, and it was up and running again within 10~20 years. If anything Red's overplaying the effects.
>>
>>92705938
Yeah I don't get RED. We snapped back pretty fast after Covid, like 2 years tops. The only thing that could have really fucked the globe in Cyberpunk was if Militech/Arasaka had deployed 3D printers in the oceans that deploy infinite mines.
>>
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>>92705993

Well, canonically Arasaka did just that by accident.
>>
>>92705993
Honestly the world being totally fucked up felt a lot sensible in v3 since you also had the Net getting completely wrecked.
>>
>>92706102

That said, maritime travel seems to be back in force by 2077.
>>
>>92706102
>>92705993

I cannot think of a way to kill multi-national megacorps and globalized trade faster than doing something like this. 90% of the world's trade is done by sea even today.
>>
>>92706189
>>92706102

The Literature tab is for fiction pieces written in-universe. Couldn't this be a fictional story? After all, there's an Arasaka supercarrier docked at Night City and I've seen a ship while talking to Takemura
>>
>>92706198
The core rulebook for red describes rogue naval ai in the history chapter so no, its completely possible. I think its even referenced ingame.
2077 is very far in the future compared to 2045 when you take into consideration the tech level of the setting. You should take stuff from the videogame with a grain of salt. Pondsmith laid out the basics and foundation of the 2077 setting and let CDPR do details, small stories and fluff. Then he started on RED, so small discrepancies in short stories are possible.
That said, I thing the arasaka supercarrier could sail through a sea of mines with some water in it without issue. This thing looks cracked
>>
>>92706102
simple counter-measure would be making self-replicating dummy target boats that are produced faster and cheaper than the mines, which should be possible, it doesn't even need to have any internal mechanics, just thin waterproof hollow shell in general shape of a boat sent into the minefields by thousands - the sheer attrition will wear the minefields out eventually
>>
>>92707593
>"You see..."
>>
>>92690056
I'd lick those pits like there's no tomorrow desu
>>
>>92707643
>all players take 8 ref and 6 evasion
>mooks can't hit for shit
>attack resolutions take twice as long
I'd ban dodging bullets without speedwae but they already made theri chars with the dodging in mind because desu it did seem very cool. Can I aleviate this somehow without fucking over myself or the players? They went the entire combat dodging every shot at them
>>
>>92710150
Attacks resolve very quickly even with dodging if your players are paying attention.

Attack Sequence:
Turn Player/NPC declares attacks after checking valid range.
Target(s) declares dodging, mandatory for Melee. If unable or unwilling, check Range table.
Roll against Dodge or Range TN.
If successful, roll damage for attacks that hit, check for Critical Hit. Subtract Armor. Ablate Armor. Apply Critical Hit Damage, roll for Critical Injury.

As players get better with the game they will also actually dodge less as they realize what range bands their dodge is actually going to help them at (including whether or not they should dodge while injured, etc). Naturally as you start including more challenging enemies with better equipment the dodge problem will start to go away. You should ensure combat maps have enough cover for enemies and players to also improve the combat experience and try not to coddle them too much on healing.
>>
How come cyberpunk architecture is always either Japanese or Brutalist?
>>
>>92711327
Because cyberpunk as a genre arose during a period of brutalist architecture and predicted Japanese global cultural domination.
>>
>>92711216
Only shotguns and pistols go over 20 in range tables at 50m and my playmat grid is 25×25 squares (50x50m ingame) so I don't ever see dodging at 14+ being worse than the range tables. And I don't have a bigger mat ;_; so most combat happens in that range

On that note; I have no clue how to even include snipers if they come up, I think I'll just put little numbers on the edge of the mat between the mini and the mat to denote how far they are but that only works for single npc/pc, not a whole scene.
>>
>>92711216
Also I don't understand what you meant by coddle them on healing? Hospitals cost money, healing takes time and rent puts a cap on both. I don't feel like I need to make time sensitive long multi combat encounter missions to make them sweat and use resources in Cyberpunk like DnD does.
Cover didn't do much against the 8Move melee focused PCs. And the poor mooks have low move so they couldn't get away...

I think I'm just gonna try upping the enemy ranks from here out. I thought they looked weak but dangerous but it turns out they were weak and harmless to this group.
>>
>>92711909
Just take a sheet of paper and have that as a second battle mat where you sketch the rough outlines of things. Smaller scale.
>>
>>92711327
Was that thing designed to confuse the eyeballs?
Cos it's fucking working.
>>
>>92711327
>>92712305
Fuck me the insides are even worse.
>>
>>92712006
You might want to read up on 'hardened' enemy rules, it sounds like your party is pretty well optimized.
>>
>>92690056
That reminds me, would the bits covering Dorio's tits count as armor plating ? Or would that be just another form of Skinweave ?
>>
>>92712553
That would not count as armor plating, no matter what it's made of.
>>
Should I give my players gunMart rocket launchers as a side reward? I feel those could be fun.
>>
>>92712325
I kinda like it, but then I grew up in khrushchevka, so it might be acquired "taste".
>>
Ok so haven't played cyberpunk in a handful of years, is red worth it, or should I just find something else. I remember people being hyped and then all the people who like cyberpunk like things I knew just went silent on it.
>>
>>92712325

I like it.
>>
>>92715267
Wait until the 2077 supplement fixes or kills RED
Either way, 2020 will still be there
>>
>>92715306
only tried 2020 once sadly. didn't get far fore the campaign fell apart from a very bad choice and a very bad frag.

TL;DR. Huscle for a place we were going into knocked a hot dog out of one of our players hands and pointed to the no eating sign. Lead to said player asking another to feed this man a grenade... in broad daylight.
>>
>>92715267
Red is worth it if your players don't read. Very streamlined character creation and backstory through prompts. Have the range Dv table printed out for everyone and that's most of the work for combat done (rules wise). It's fast, though bare atm.
I would like to try converting my group to a more crunchy system when they realize they CAN learn a new system through play. But that's still far away
>>
>>92686526
This scene comes completely out of left field in that show.
>>
Story time
We're doing a sidequest since 4 of 6 players are off town, It's a Nomad and a Techie.
Since last session they scammed Kodai from Agents of Desire for 25'000eb they have 5K per person, so naturally the first thing they do is is hunt for 5K weapons.
Not sure if I understood the rules properly, but since they had no fixer I made them pay 6K (20% fee cause fixer who has access to 5K is at high level) for their iron - fluff wise they were visiting woodchipper outside of the city.
>Players drive in, leave weapons
>Woodchipper is talking with some Baker Nomads, looks like they're making a deal, shake hands, pass some money.
What's important is that our Nomad has a strife with Bakers due to their background
>They wait till Bakers leave in their Groundcar with enormous gun on top
>They make a purchase, Tech goes for Helix, Nomad goes for 5K subdermal plating from 4chan homebrew
>"Well, now since you two are already here, wouldn't you like to earn some eurobucks?" - Woodchipper
>They agree to check on Courier that was supposed to deliver her something important for 500eb
>As they roll out, dice decide that they hit a sandstorm
>Visibility 0, no IR eyes sadly
>They find the Van, it's empty
>Tech open back doors, see courier's body decapitated and a smiley face written on the wall with blood
Now I ask them what they're doing and start SLOWLY counting from 10 to 0
>Tech describe the corpse, they cannot decide whether they want to get back to their car, or whatever
>Countdown reach 0, rigged van explode
>It's 8d6 (29 damage)
>It's a critical (torn muscle for Nomad, broken ribs for Tech)
>They get up, run to the car
>Still CANNOT DECIDE WHAT TO DO NEXT
>Their car is hit with a projectile, it easily penetrates.
>Tech roll for a Weaponstech, figures out it's a goddamn railgun
>Nomad decide to punch it, due to their ENORMOUSLY high driving skills (base 24 or so) and fucking rolled 10+10 they perfectly navigate in the sandstorm making their escape.
>>
>>92705938
I still think the date for 2077 would be better as 2050 or 55.
Shove RED back to 2035. Ten years after the bomb with limited rebuilding.
>>
Cont >92716014
>I secretively roll to find out if Bakers can figure out the way they went with
>They do
>So after 10 minutes out in the open Bakers find them
>Nomad sees them in rear window
>Pulls out a 180' hit's the Nitro
>Ram motherfuckers for 7d6 (They have spikes from the same homebrew, so I gave them +1d6), he states that he would like to end their turn precisely 25m from the Baker's car
>Tech opens up a window and bursts them with helix
Bakers are immobilized
>Railgun shoots Tech, he's below 0HP
>Nomad stabilizes Tech
>Tech burst's helix at turret (does 3 damage because of a bad roll)
>Baker driver shoots autofire and misses
>Railgun turret shoot's Tech, who goes below 0HP
>Nomad get's out of the vehicle, runs to the turret, bashes him unconcious
>Baker driver get's out of the vehicle
>Tech evades deathsave, shoots and miss Baker driver with a single shot from his sidearm (AK47)
>Baker driver lays down suppressive fire
>Tech fails and rolls to the ground (while inside of the car)
>Nomad jumps on Baker driver, cut's him down with ROF3 Mantis Blades (yeah, same homebrew)
>Tech fails their deathsave at the start of their round
Amazinggrace.mp3

After all this, Nomad stated that his (rolled, mind you) most important thing in life is honor, and he will bury Baker Driver (his background enemy), and a Tech and will not touch or loot them.
I gave this motherfucker 80 for this, it's a highest roleplay IP possible.
He turned down about 14K worth of loot including 2 Borg Weapons.
>>
>>92716014
>Still CANNOT DECIDE WHAT TO DO NEXT
Executive dysfunction is such a pain in the fucking ass. Sometimes my players punt on completely mundane decisions and it kills all momentum. Good on you for actually detonating the car, inaction is action.
>>
>>92715306
>>92716047
The Edgerunners mission kit dates it to around 2070. if ye may want to know.
>>
>>92716182
>>92716014
That's good roleplay. I'd give him even more than that, IPs RAW go at a very low rate. Unless you're homebrewing that too, you did mention a bunch of homebrew items and did alternate rulings on stabilization so idk what you're using, but seems good. Would play.
>>
>>92717119
AFAIK once you're below 1 HP you get -4 to all actions and have limited movement, and at the start of your round roll death save, sure, but you still could make an Action if you'd like to.
Dumping 8 points of luck in such a occasion makes for some good role-play in my experience.

And once mortally wounded, you can be stabilized as an Action by anyone else.
How is that alternate from the corebook? Genuine question.

>a bunch of homebrew items
It's uh... Golden Chrome it was posted here about a dozen times in various versions.

When my players saw MANTIS BLADES they were very excited to test them. Turns out, they're extremely deadly (duh), since not only you deal 9d6 damage but also destroy up to 3 SP. Once you slice up some gonk, and IF they survive the Mantises, a well placed chest shot is devastating, or a autofire burst, and so on and so on.
>>
>>92717426
So for stabilizing, in the core book its a First Aid or Paramedic skill check check, with the DVs going up as you get more hurt. Mortally Wounded (where you're taking Death Saves) raises the DV up to 15.

That being said "free" stabilization doesn't seem to be a terrible houserule with how Death Saves work. I had a character in one game flub stabilization something like 3 times turn after turn and have the team solo die in her arms because she just couldn't manage it, even when combat was already over. It was good for RP, but not everybody is in for that 'sucking-chest wound and missing limb' (extremely brief) life.
>>
>>92717004
I hope it comes out for GenCon.
>>
>>92717426
That is all correct but In ADDITION to that, the character falls unconcious RAW. pic rel from the corebook.
>golden chrome
Nice, I tracked it down, has nice alternate rulings too. No sandy rework tho, guess I'll brew that myself.
>>
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At what point does one start to be referred to as a "dough-boy"?
>>
>>92690056
LazerGrooves the fucking best, only way he'd be more based in my eyes would be if he did bjj or Capoeira because i'm martial art fag.
>>
>>92712553
Some parts of subdermals can be supdermal, as a fashion statement, yes.
>>
>>92716830
>>92717119
>>92717550
>>92718117
Thanks for all the responses.
I honestly tried to play it RAW, with DV15 and what not, but somehow missed on "still unconscious after stabilization".

Also what would (You) rework sandy, and also why?
>>
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>>92718526
Thank you anon. I did do bjj and capoeira as a kid
>>92690056
Now all of /cpg/ knows I'm a pitfag...
>>92712553
Evolution of 2020's laj bikini
>>
>>92718502
The cyberpunk Zaibatsu should all use Taimanin-esque shinobi for corporate espionage and assassination of rivals.
>>
>>92718895
Sandevistan homebrew: Once per combat you can go first in initiative. I couldn't be fucked any other way.
>>
>>92719252
So they fail miserably, get captured and sexually tortured 24/7 by greenskins ? Yeah, I rather spend my eddies on Lazarus or Renraku's Red Samurai
>>
>>92719385
You think Arasaka assassinate doujin artists that draw such doujins about their ninjas?
>>
>>92719489
No but I will make a gig out of it now. Japanese honour and all that
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>>92698746
I think she'd be into it anon...
>>
>>92719489
>>92719662
Must I remind you that they tried to turn Comiket into their personal propaganda outlet in the early 2010s ? Pacific Rim sourcebook describes it as such.
Hell, why do you think corps spend resources on hunting down rockerboys and Medias who give them bad PR ?
>>
>>92719338
David-o Sandevistan-o
>Once per round you can take an Additional Action (or more if you feel gamey)
>Immidiately suffer 2d6HL

Just rename it to Jailbroken Sandevistan or Military Grade Sandevistan to avoid discord trannies sperging out and textwalling you :)
>>
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>>92718895
I would make Sandevistan give an initiative bonus during combat. As in, allowing you to climb the initiative order. This would require activation to be actionless and the boost to be +3 or more to matter. I do need to think about wording what happens when you're at the top and wanna outspeed someone at the bottom, but you'd basically start the climb again there. I do want to keep repeat activations an option but discourage them with humanity loss / resist torture / damage on activations in the same combat, because I am olaying with weebs.
Alternatively make it give +2 Move and +1 meele RoF for a turn to make it more videogamey. Tho messing with RoF seems to be a nono in this edition.

Also for Kereznikov I would make it add permanent +2 dodge and allow you to dodge bullets. While also homeruling no dodging bullets without speedware.

Superfast cyborgs are cool and I want speedware to be better than it is. I will probbably need to uo the HL and €$ cost, but its a small price to pay to chrome up to a cyberspeeddemon
>>
>>92719230
>Thank you anon. I did do bjj and capoeira as a kid
Unfathomably based, did you do Angola, Regional or Contemporânea?
>>
There any hacks, homebrews or conversions to use the world of Pondsmiths cyberpunk with other systems?
>>
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>>92719811
Lmao it's true
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>>92720363
Also, I guess we know what's Saburo's favorite anime is.
>>
>>92720086
What do you mean? Like the lore?
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I come here to inform that the Akimbo homebrew is finished at version 2.0! With relative testing.

Go and have fun with it. It is done and as good as it gets.

https://docs.google.com/document/d/1W49hjdwnSpklZmXSb6_Bd7SUuc4csEdB/edit?usp=sharing&ouid=104233936312049857807&rtpof=true&sd=true
>>
>>92720436
Yeah.
>>
>>92720454
>If you try to dual wield without the chip, you’re at a -10 when attacking with your non-dominant hand, that goes for players and NPCS.
>You hit your target, now roll both guns damage separately
So is it one roll?
I'll be honest, I'm the anon who advocated against tying it to cyberware last thread so I'm not really gonna use this. Also your numbers are are still /x.

I'm just gonna make it a skill. If Mike can do it for autofire I can do it for ambidexterity.
>>
>>92720666
Well you just... take the lore... and use the other system to run a game in it?
>>
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>>92720689
damn, my unpaid proofreader didnt catch that.
>So is it one roll?
Yes, one for both guns. Amount of attacks is ROF and so on.
But if you don't have the chip you simply dual wield as RAW with -10 on offhand.

>I'll be honest, I'm the anon who advocated against tying it to cyberware last thread so I'm not really gonna use this.
fair and balanced
>Also your numbers are are still /x.
What did he mean by this?

>I'm just gonna make it a skill. If Mike can do it for autofire I can do it for ambidexterity.
Let me know how you and if you do it desu. It it looks good I'll even add to the doc.

>>92720038
I have no idea i just swinged and failed the meia luas as a sub 10yo.
>>
>>92720375
Oh right, that show has like 1000 episodes and its still going to this day.
God, imagine how other long running shows would look in Cyberpunk's timeline
>>
>>92687142
>>92692113
I can't believe it took them 4 fucking years to release a 2077 conversion
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>The planned release date for the Cyberpunk: Edgerunners Mission Kit is mid to late June
>Nothing about Forlorn Hope
https://rtalsoriangames.com/2024/05/06/cyberpunk-edgerunners-mission-kit-goes-to-print/
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>>92721138
Good, having another goddamn adventure collection instead of a proper sourcebook is a terrible idea.
Stuff like the new Netrunner supplement or a new chromebook should take priority
Also, is that new pregen PC for Edgerunners supposed to be a Rockerboy ? That custom BudgetArms Carnage looks rad as hell
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>>92721202
yep
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>>92720850
>you simply dual wield as RAW with -10 on offhand.
RAW you make 2 (for RoF 2) attacks split between 2 RoF 2 weapons however you wish. There's no penalty in Red for it like in 2020
>What did he mean by this?
My bad, meant to write "page numbers". It's 3/n, 4/n etc.
>Let me know how you and if you do it desu. It it looks good I'll even add to the doc.
2x skill, range table is smg's Autofire table but shifted to the left by a column (as in, DV 17 up to 6m, 20 up to 12 etc).
Akimbo autofire uses lower of autofire or ambidexterity and the higher DV table value (I should make another table for it but ugh) because that's ridiculous to train for and you'd need both skills high.
For melee I'd just add 1 RoF for lighter weapons. Not that melee needs a boost when it gets in range anyway. Throwing two knives is the real benefit of dualwielding here imo, and those are already RoF2
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>>92721126
You know, I'm starting to come around to the idea that Cyberpunk RED was rushed out the door, likely to be out before Cyberpunk 2077, which is funny since that game also felt like it had been rushed to meet its release date.
>>92721138
Can't wait. I didn't see anything about updated character creation rules, since they're focusing on pregens, but I'm interested in seeing what's been changed to reflect the 2070 era. Also, I'm loving the character art, and I hope the rest of the illustrations aren't just screenshots from the anime. That would be lazy of them.
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>>92715267
RED is a fine skeleton, so if you like to build and homebrew you'll have a good time. My only gripes are bullet-dodging (bullet-dodging feels like how we always get warned that RoF3 would break t3h g4m3, in my opinion bullet-dodging takes the finely tuned range DV system where certain guns are better than others at ideal ranges and turns it into a clown fiesta free-for-all that heavily favors players) and the game in my opinion should be more lethal to keep players cautious. The set price categories for homebrew actually help compare gear powerlevels more easily to make the whole process easier without getting tied up in $ and €.
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>>92721473
how would you balance it. just don't let players dodge bullets or something else? I have yet to look at red so I got 0 idea how it even works.
>>
Sex should give humanity
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>>92721896
Only passionate love-making with your soulmate. A back-alley fuck with some random prostitute shouldn't give you shit beyond an STD.
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>>92721859
NTA but I cut dodging from the game and everyone loved it.
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>>92721925
The new anon here, like they cant dodge people swinging swords or cars plowing into them or just guns? Does them not being able to dodge break the system?
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>>92721859
A LOT of people get bent out of shape over bullet dodging, but it's not nearly as important as people make it out to be.

For Evasion to work well you have to:
- Have a high REF or implant
- Have a high DEX
- Be lightly armored
- Be uninjured and suffering no Critical Injuries that reduce your ability to dodge
- Be suffering no penalties

For all that, you:
- have a chance to avoid attacks within an attacker's optimal range when you're out of cover
- have a 1 in 10 shot of fumbling, virtually guaranteeing a hit

The saying goes "A sucking chest wound is nature's way of telling you to slow down" and it holds. Players should be using cover. Players should be using armor. Players should be using tactics. If the GM is running encounters that give them these opportunities and adequately challenge them to use them the 'evasion problem' entirely disappears, leaving only the 'players think evasion solves everything' problem, which they're going to learn about real quick when you start pushing them.
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>>92721945
No dodge versus ranged weapons. Evasion is for melee, and cars or other large lumbering objects. Keeps the game pretty fast and means players have an incentive to play around range bands. The amount of time you save rolling is significant, and the amount of time you save asking every player if they are dodging or not is very significant. Did not break my game, if anything made it more fun.
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>>92706198
>>92707382
By '77, the mines were reduced in number significantly, enough to use the ocean again. The sea wall in the the bay was to prevent any from getting to close to night city.
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>>92721956
I think the people complaining about bullet-dodging simply aren't challenging their players enough. In one of my most recent games, my REF 8 character almost died since the enemies were rolling much higher than my Evasion and were absolutely tearing into me as a result. Once you're surrounded by goons and those wound penalties are coming into play, you can kiss effective bullet-dodging goodbye.
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>>92722004
I think the people defending bullet-dodging aren't paying attention to that people aren't arguing that it's too strong, but that it's a mechanic that bypasses the central conceit of gun combat and simplifies it down to an opposed roll where highest roller takes all. If your table can process it quickly and it doesn't bore you then by all means, enjoy your dodge. But at my table I want gun combat to reward positioning and not to require me to wait for someone to roll before I can narrate whether it hit or not.
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>>92721909
I wouldn't go as far as hookers but soulmate is the opposite extreme. Looking good, dancing good and talkimg good should be used for picking up people that look good, dance good and talk good. I need some ingame incentive to encourage my players not to play hermits in a sex-drugs-ronck'n'roll dystopia
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>>92722045
Your table, do what you like, but you already have to roll it on melee attacks, so if you have to jingle keys in front of your players to get them to evade or not in a timely manner, just skip them if they're not paying attention.
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Does anyone even try fighting the system anymore? I swear most games I’m just trying to make rent before even thinking about the corpos.
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>>92722087
I don't like being that callous to my friends, so instead I remove dodging bullets because its presence cheapens the gun combat, and its absence means both me and my friends have more fun.
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>>92722045
It's your table, man. However, the way I see it, Cyberpunk RED operates on action movie logic, and in action movies guns and gun combat tend to not behave in a realistic manner, which I'm totally fine with.
>f your table can process it quickly and it doesn't bore you then by all means, enjoy your dodge. But at my table I want gun combat to reward positioning and not to require me to wait for someone to roll before I can narrate whether it hit or not.
How long does it take for someone in your group to make an Evasion check if the act of doing so can be described as "boring"?
>>92722062
>I need some ingame incentive to encourage my players not to play hermits in a sex-drugs-ronck'n'roll dystopia
Western media has operated on a "blood and violence good, sex bad" mindset for quite some time. To be fair, though, maybe your players aren't interested in screwing and doing all of the drugs? That's the Rockerboy's job, anyway.
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>>92722130
Shooter has 13 base handguns, you have base 11 evasion, the DV to hit is 15, the shooter fires twice with smart ammunition. Do you evade or do you stand your ground? Pick the one which is mathematically advantageous and time yourself in how long it took to determine.
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>>92722164
At what range numbnuts; no credit for partial answers.
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>>92722195
Ah, nevermind, I jumped the gun.

Dodge is correct in this case. Two seconds.
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>>92722195
Reread the question, it's all there. But I don't blame you because it's easy to miss. I threw out a lot of numbers and some irrelevant information intentionally to confuse you, to make it more accurate to real life when this situation will come up literally every single combat. You know what would have made this imagined scenario a lot faster?

DV 15 to hit, he hits\misses.
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>>92722102
>I’m just trying to make rent before even thinking about the corpos.
Well, that should be reason enough to break Zetatech's toys from time to time. One thing DMs should keep in mind is that corps are invasive faggots, they'll gladly kick out a few families out of their container apartments to make room for their factories, facilities and showrooms. That's just one example, I mentioned a few posts above how corps will gladly fuck your day if it means saving a few bucks or get a 1% raise before the end of the fiscal year. Once they forcefuly evict you from your studio apartment to build a CyTech assembly line or Biotechnica drops their waste on your tapwater because it was cheaper than proper waste disposal, then you should start thinking about burning down corporate property
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>>92721956
For evasion to work well you have to do all the things you would want to do anyway to be good at combat. Like c'mon, you even listed being uninjured and having no penalties.
I don't know if you've run a game, but basic mooks really need those opimal ranges to land shots, tactics to get there, and cover to survive. Meanwhile every player can ignore their own bad positioning and roll dodge to compensate. Of course this also slows the game because I just wasted time referencing the table that isn't used, the player referenced the table to make a decision, and we're doing a conested roll instead of just me rolling and narrating what happened.
>>92722004
Upping the difficulty by a different metric isn't a problem, It's an issue that the system failed to adress. But you're playing outside the intended balance now and compensating is much more work than just making a feature available differently.
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>>92722205
Sorry, but your answers were 103 seconds apart, so the best we can credit you for is 103 seconds. But thanks for playing! This kind of confusion is exactly my point, because you as the avatar of 'it's actually really simple and doesn't slow the game down at all' have been delayed with the correct answer by 51 times your stated solve-time. But I'll tell you two secrets, one you already know:
I don't know what the right answer is.
but here's on you might not know!
Determining whether to dodge or to stand your ground should be a roleplay decision, not a mathematical one.
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>>92722209
I can also cut my decision down to a single second if I was paying attention during combat; knowing he has smart rounds means he gets replays on near misses, which means his real DV is more like 11. Anything over a 1 makes his shot harder, so you absolutely must dodge.

>>92722230
Don't be a retard about the post timer.
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>>92722235
Don't be a nigger about not being as fast as you'd like to be.
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>>92722164
If this scenario were given to me and my character meets all the requirements to attempt a dodge, I'd attempt a dodge. It's really not going to take that much time to resolve.
>>92722217
>But you're playing outside the intended balance now and compensating is much more work than just making a feature available differently.
It stands to reason that if the PCs survive long enough that the enemies are going to become tougher and more skilled, which would make attempts at dodging their attacks more difficult. No need to cut out bullet-dodging altogether when the enemies are getting better at shooting to begin with.
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>>92722243
You don't have to be so fucking delicate about not liking the way the base game is balanced, but it absolutely is not too much to ask to have players pay attention during combat and be able to answer the question "DO YOU DODGE?" in a timely fashion.

It's not that fucking hard and pretending it is is asinine. The real answer to "Do I dodge against 13 base handguns with smart rounds vs DV15 if I have evasion 11?" is "I should be in cover, that fucker is going to ventilate me at this distance. I'm a fucking retard."
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>>92722130
Sex and style are close to the heart of the setting, violence is a common theme in all ttrpgs i have no interest in anymore. You are very perceptive, I am itching to play a Rockerboy as soon as I shed the foreverDM shackles... one day. But I did literally give my players improvement points for getting hooked on Smash lol. They just took a hit in the spur of a moment when a gang boss offered some, that was pretty punk. especially since they're cops
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>>92722102
The corpos let people become trans or show off their non-functional legs with le unhackable spiderwalkers. You're not allowed to fight the corpos anymore. You have to punch down at the Bozo's, Inquisitors and Red Chrome Legion. That's the thrilling gameplay we're allowed now.
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>>92722289
desu when i play in cyberpunk again. debating between like a trauma team wipe out or maybe a nomad of some kind.
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>>92722289
>Sex and style are close to the heart of the setting
True. That being said, I'm also guilty of having my characters be the last people you'd expect to be concerned with sex or style, so I can kind of see where your players are coming from.
>violence is a common theme in all ttrpgs i have no interest in anymore
I still love violence, and the visceral nature of combat in Cyberpunk appeals to me greatly.
>You are very perceptive, I am itching to play a Rockerboy as soon as I shed the foreverDM shackles
I started playing as a Rockerboy specifically to see what it's like being a complete degenerate for once. It's really fun, especially when your GM is as engaged with the concept as you are.
>spoiler
Are they undercover?
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>>92722328
If you make me do another fucking defense of the goddamn wheelchair in this thread, so help me god I will drag the entire thread down with me.

Bomb Arasaka Tower. I don't care if they haven't finished rebuilding it yet, break the fucking canon and blow it up half-built. Hit the Militech one too while you're at it.

Goddamn no ambition having ass gonks. If you're only good enough for flat-lining clowns it's because you're a goddamn joke.
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>>92722102
Oh? You're too busy navigating the capitalist system made by those already miles ahead of you? Are you too burdened with keeping alive and exchanging your work hours for basic commodities to sustain yourself at an unreasonable rate?
Well, It seems like you're living under opression my friend. If only you had a violent temper, lack of media to placate you and access to weaponry that can bring your opressors down...
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>>92722371
damn no crewed weapons or children here so guess I'm out of luck on the weaponry angle.
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>>92722258
>enemies are going to become tougher
Why tho. These enemies are designed to be a threat in their own lanes. If I just add +4 to every shot to compensate for the game's shitty dodge rules, the dodge rules make no sense. And the deadlier enemies become ass pounders that way too.
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>>92722443
>Why tho. These enemies are designed to be a threat in their own lanes.
Do you want your players to be fighting street punks forever?
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>>92722474
Most scenario writers seem to assume the moment you fight the Corp they squash you.
They have internalised the idea that corps have hard power but no understanding of narrative or proportional response.
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>>92722258
It is certainly preferable to dodge every time if you dodge at all. Good for simplicity and good for expedience, if one finds opposed rolls combat enjoyable.

>>92722271
Delicate? There never was a hypothetical where a character was out of cover? Well, alright. But the next time someone asks you to repeat yourself on whether you dodge or not, or has to think about it, or the roll is exposed to you before you have a time to state whether or not you're dodging; think of this conversation.
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>>92722340
Whatever gives you more excuses to do wild stuff haha
Nomad cars are sick, but lording over life and death with a knife and scalpel is another char concept I'd like to try. Imagine the ego on a trauma team doc.
>>92722350
>True. That being said, I'm also guilty of having my characters be the last people you'd expect to be concerned with sex or style, so I can kind of see where your players are coming from.
I could probbably nudge my players by flirting with them first but i can't force an appropriate scene for it. Especially if they do not do any roleplay activities like hitting the club, pub or buying a drug. But I guess mission - to mission is the grinset.
>I still love violence, and the visceral nature of combat in Cyberpunk appeals to me greatly.
I really like the combat system here. A slug or two can take you out of the fight.deadly like guns and combat should be. But that's a solved problem, apart from narrating shots and explosions there's not much to do.
>Are they undercover?
Nope. they're corrupt
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>>92722523
See, here's the thing that bothers me with both Shadowrun and Cyberpunk circles, they treat corps as invincible no matter what
Fuck's sake choombas, these are not the 4 Chaos Gods or the Lady of Pain, Saburo Arasaka is a mortal man of of flesh and blood, a very powerful man, but still very killable and defeatable, putting a 14mm malorian round between his eyes should be the final mission of a long campaign, not an unfeasable dream
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>>92722527
Anon, just because your players take a dog's age to make a decision doesn't mean that the system itself is the problem. Cyberpunk RED does things I don't like, but bullet-dodging is certainly not one of those things.
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>>92722474
No, but I don't want them to be a non-threat from the get-go either. It's easy to make a high powered npcs or a boss a threat. It's hard, but more satisfying to make weak ones push the players with tactics.
I wanna DM a game, not fix a math problem in the system. And I wanna have fun doing it too.
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>>92722590
The thing is, getting to the point where you have a shot at taking down someone as powerful as Saburo Arasaka will likely see the players wind up having to be powerwashed off the walls of the corporate building lobby the following morning. Most people who go up against a powerful corp are doomed to fail because they think they're action movie badasses who can do whatever they want. That's kind of the point.
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>>92722627
They can just dodge the bullets.
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>>92722590
>Saburo Arasaka is a mortal man of of flesh and blood, a very powerful man, but still very killable and defeatable
I think trying to fight him in the first place will absolutely emotionally destroy your players since we all know the man has the money to play bigbrained chess and then some. Even shown on the CP77 endings.
And thats not counting if the players manage to get pass the ninjas and Smasher.

You probably have better chances just playing the long game or manipulation, since the other Arasakas are all too happy to eat each other, like that one Arasaka who was soulkilled like a guinea pig.
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>>92722689
And that's perfectly fine. You can't dodge all of them, though. And what are you going to do when the room is pumped full of a deadly neurotoxin?
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>>92722747
Nasal filters, its a cheap implant all things considered
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>>92722754
To be honest, I dislike the fact that toxic gas can be defeated that easily. Kind of takes the bite out of using it in the first place.
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>>92722776
Acid gas!
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Would "The Arasakas" posergang survive in Night City?
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>>92722689
Kek
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>>92722810
Dead within a week, if not by 'Saka themselves then by any other boostergang
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>>92722590
>>92722627
>>92722720
We need another nuke. That seems to be the only thing thay works against the japs
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only cowards go for Arasaka, I want to see people try to fight Trauma Team, EBM, or Kang Tao
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>>92721138
At least the art is better this time.
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>>92722920
the only impossible corp to aim for (I guess) is Militech, since thats the fucking military
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>>92722590
The only realistic way to handle players storming a corporate office is the crew gets one chance where the corp sends out their mid-level security guys regardless of who the players are (unless their reputation proceeds them). The hardened crew*2 mooks and 2-3 lieutenants. If the players splatter them in the lobby, the next wave is the ninja with +18 in all skills, excellent smart-linked gear and 6 ranks of solo (+2 attack or +6 damage). Corps have to deal with pensions, workers comp, and life insurance, so it's just bad business to spend more lives than required. At least the good news is they probably won't kill you. The second you're below 1 HP you'll be revived, hog-tied, interrogated to find out who put you up to this and then killed.
>>92722948
https://www.youtube.com/watch?v=lZ0B77ZwdSo
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>>92722962
OR
Steal an ACPA, and use it as the spearhead
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>>92723003
I actually had my players fight an ACPA and instead of having a great time relishing in the new challenge they could brag about on preddit they bitched at me because I told them they couldn't open the hatch during the fight. They expected there to be a car door handle just waiting for them. This is why I wish R.Tal would publish actual high level enemies and threats for high IP players, because players are stupid and with a system that has so little content like RED they'll just take any interesting idea and scream "GM ABUSE!" Wrong it's ref abuse get it right..
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>>92722920
man why do I wanna fight Trauma team I wanna BE trauma team.
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So, are you going to go full borg with a FBC or stay with you weak little meat body
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>>92723874
How much would my ATTR and Seduction level would lower if I make my 'borg chassis look like Sideswipe from Transformers G1 ?
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>>92723965
Ehh pretty ok. But instead I suggest being knockout instead or Swindle
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>>92722962
>unless their reputation proceeds them
This should also apply if they have shitty opsec and the corp has reason to believe that there's a credible assassination threat incoming. Probably even worse for them, since they'd probably just have Saburo's Gemini body double in the penthouse instead of him along with the special forces team.
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>>92721202
>That custom BudgetArms Carnage looks rad as hell
It could be radder
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>>92722102
Truly Gibsonian.
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>>92721202
What kinds of content would you wanna see in a netrunner/netarch/drone book anon? I'd be curious to see if net floors can be tech-upgraded, for example floors that cause intruders to roll interface at -1, or a tech-upgraded floor with 4 max Black ICE. Maybe squeezing 2 obstacles into a floor (assuming that putting an obstacle on a floor counts as an 'upgrade' so this adds +1 upgrade) if you're really space conscious. Or definitely upgrading all floors in a >6 NET to make them agent-sized (instead of backpack-sized like I assume the portable NET to be).

We might as well start doing it ourselves. We'll beat the official release in 2026.
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>>92723874
i want to go fullborg, but idk if ref will get me the eddies for it
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>>92721956
>For Evasion to work well you have to:
>- Have a high REF or implant
A 500eb affordable by a single gig
>- Have a high DEX
You'll have high either anyway
>- Be lightly armored
Use the best protection in the game
>- Be uninjured and suffering no Critical Injuries that reduce your ability to dodge
You can still dodge even if your limb is missing
>- Be suffering no penalties
As above

>For all that, you:
>- have a chance to avoid attacks within an attacker's optimal range when you're out of cover
Which allows you to move on the battlefield regardless of cover
>- have a 1 in 10 shot of fumbling, virtually guaranteeing a hit
At a certain point of skillmaxxing you simply roll to check if there's a 1 or not - otherwise you succeed, yeah.
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>>92722209
Dayum, outsmarting James like its nothing
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>>92724584
I wonder if that's even possible, having not looked at the rules.
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So how do you guys like to get your party to meet up and what type of jobs do you start em on since everyones got to start somewhere. Also do you guys say no to any class like Exec's or fixers or such or just let them chose what they want
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>>92725227
Bot
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>>92725235
Bot? No I'm the anon who's never played red but have been looking it over and wanting to figure out if I did run it, how it would be to start it.
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>>92725245
A: already assembled crew, everyone knows eachother, your fixer calls with a job
B: a fixer is putting together a crew, and you all meet in a bar
C: special case variant of A where your relationship is based around another dynamic, such as to one degree or another you're all attached to a rockerboy's detail (solo security, fixer agent, hacker putting on a show and making sure no one breaks up the party, etc)
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>>92725227
if a player is an exec they are usually the one hiring the crew or a representative or the entity hiring the crew. Shit may hit the fan for them
if a player is a fixer it's their job to actively seek out employment opportunities for the crew
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>>92725227
When I first started Red I made it clear to the players that fixer, netrunner, and exec were roles that would be difficult for me to get my head around when I were a rookie. They did not pick any of these roles and by the time they wanted to I no longer felt like this was an issue.

Start them off being errand boys for dangerous people, or being a part of a community that is beset by dangerous people. You want them to get a taste of the criminal underbelly quickly so they can start making decisions as to how they want to make a living. Drop high-tech and high-threat encounters as set dressing, but be ready that they might want to swipe at what they perceive as a status update. If this happen you show no mercy, and show the consequences of messing with their betters with no plan. Foster an environment that the good life, and good rewards, are only attainable through cunning.

But most of all, remember that in the world of cyberpunk the vast majority of people are just people. Hurting people, killing people, these are the marks of antisocials, psycopaths, and other weirdos. Your average pedestrian wants no trouble and fights back in self-defence, not a blood-craze. To steal something straight out of 77: A corpo might order an execution, but the local beat cop might just beat you up and tell you not to do it again. This world is violent, and full of of people with a low threshold for murder, but they're still people, and most people aren't comfortable with wasting someone, or even being in a gun combat. This also makes enemies who are, like corporate soldiers and crazy boostergangers, seem much scarier.
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>>92725392
Wise
>>92725227
>party meet up
I'm the DM that "killed" Tech in this thread - after the session the three of us sat down and rolled next character.
Through basic cooperation and a dozen of d10 rolls we figured out (actually my players did, so I'm proud of them) that he's gonna be a fixer, a relative of a Nomad that's gonna make burial ceremonies of Tech (former character) and that's the way he'll be linked to the crew.
So the next session will start with all party getting a call (Nomad is still on the road to NC) that their friend and associate flipped the switch, and they need to meet him to honor his death.

>do you guys say no to any class?
Exclusion of Netrunner is a classic, imagine my pain when an actual netrunner joined a party (a friend was visiting us for a holiday, and 9 member party is a nightmare) only to die instantly in a combat encounter because motherfucker didn't agreed on wearing protection.
Anyway
I ruled that through the course of a Campaign each role might be used ONCE - this means that if you get flatlined, you get back as a different person, with a different set of skills, personality (to an extent, as you know... well, the player stays) and a different goals.
At this moment the Rocker, Medtech and Media are free for the taking. We also agreed on Mechanist (Drone dude) and a Trooper (ACPA pilot) to be used BUT only as a multiclassing option.

I guess, after 3 more deaths players will still choose from "basic" roles (as if there were any more) but will be limited to the roles they haven't already taken.
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>>92724922
I don't think it is. The biopod alone is 10,000eb. Maybe you can get a poor quality biopod that breaks in half if it gets breathed on too hard but only costs 5000eb.
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So our group is getting a bunch of new players and our Ref suggested that our group be war journalists for the current gang war (that we started and are actively orchestrating). Idk how long it will take before the cats out the bag but I’m swapping from a 80s murder machine to a world renowned talk show host himbo so I’ll leave the intricacies to the “smart” characters.
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>>92728218
Who ever the camera man is needs to die getting the best shot possible
>>
My crew got a hammerhead and want to travel (I have a few jobs and plots in other parts of the country inspired by Edgerunner's Inc). How would rail travel work in RED? I know irl we have schedules to make sure trains aren't in the same areas to avoid collisions but we also have switch signaling which indicates if a train is in a certain stretch of track, and the length of these stretches is determined by how busy a section is, typical travel speed (for braking) and length and if you were in the same section as another train you could reduce speed or even stop. For what it's worth my train knowledge comes from disaster videos in YouTube. Could rails ever function like a highway or would you be forced to schedule trips with some kind of nomad authority via radio? If the autonomous highway approach was a thing, I also had the idea that trains could have a tech-upgraded radio communication array (20 miles rather than 10 but the bonus miles only apply to similar upgraded radio systems, otherwise it's just 10) and you could use this to ping if someone was in front of you (both the first and last cars would have a transmitter). According to Google, a bullet train going 300mph can stop in 2 minutes and 5 miles, so the extra range could save your ass, especially when you're traveling 5 miles a minute and could hit someone in just minutes. You could also use this radio array to either call ahead to nomad-sponsored rest stops to get off for a break, or they could be automated and divert the track for you when you ping the device. Smugglers might run silent (no radio active) but if you get caught the nomads will kick the shit out of you for being reckless. Also there would be plenty of places where tracks could be 4-8 rails wide, especially the profitable routes.
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>>92728524
Black chrome has land trains called mega haulers for getting cargo across the badlands. You can have one converted to transport people. Trains are very iffy for cyberpunk as anyone with a linear frame can just Popeye the track and rip off the rails which stops the train, so cars and mega haulers are the safer bet
>>
So thinking of starting my group as possibly low tier corpo or such before they get burned similar to 2077 where they lose access to it all. which corp do you guys think I should do that with that would

A. Let them leave alive or atleast not deploy super soldiers to get rid of them.

but also B. Be interesting as an over arching threat that still wants to get rid of them for stealing something. for now something like outlaw star or it's rip of serenity where they steal an npc or player character who was being transported in a box by the corp before nearly getting fucked.
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>>92729051
Biotechnica
They are a megacorp that outsources all their security and focuses on R&D, and the mcguffin is a person they genetically made to do X perfectly. That way they would face gangs, then edgerunners, then maybe a military Corp biotechnica hired. Although I don’t know how you’d be burned and also in possession of the mcguffin
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>>92728949
Yeah I know but I wanted to try something fresh and thought it could be a fun world-building exercise. But now that you mention it I wonder if the mega hauler could be a stand-in for that one super maglev train mentioned in the core book.
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>>92729117
Probably double the SDP and that should be good
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>>92729051
>>92729104
Maybe there was a lab explosion and the crew survived along with the prototype? Biotechnica covered everything up, including generously draining and closing the crew's bank accounts and making them look like they never existed, and now some new execs are living in their old conapt?

The cover-up takes a month, and once they investigate BioT realizes there are loose ends and the experiment might have been a success. The only reason they don't roflstomp the crew is they can't find them because they unperson'd them, and they're still trying to remain low-profile.
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>>92728949
Is that the fucking phantom wedge?!
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>>92729051
European corp in night city with a smaller office. Everything is going well until they show up for work one day and their building is... gone? Some shitheads blew it up overnight, the bastards! Who could it be? Better ask a local fixer etc
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>>92729104
> Although I don’t know how you’d be burned and also in possession of the mcguffin.
that's easy image related

>>92729314
Boss: 'Oh man we need to find these guys! What were their names again?'

It: "You told me to delete everything boss, I deleted it all, names, id's, camera footage. So I did'
>>
Is it normal to have two social scenes and one combat per session? The more i run RED the less realistic the "30min per beat" beatchart advice seems. How do your sessions look like?
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>>92724922
Interface vol 3 has some borg bodies. Cheapest you can get borged up is 20k eddies via biopod(10k) and Alpha class (10k). So for the price of a Roadbike, you can chrome up pretty well. The military stuff is twice to triple that tho, but you better hope military cyborgs aren't in your game.
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>>92730033
Sometimes it’s all firefighting and other times it’s all talking
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>>92730033
more like 1 hour per beat. Our sessions usually go 4ish hours. A little character story driven RP for everyone to flesh out and give depth to their characters. Then the hook, whatever is about to go down or come their way. Prepare and plan. Combat or non violent resolution.
>>
>>92730147
That scary?
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>>92730222
Cloaking, EMP/Fire/Water proof coatings, Metal gear plating, Omega linear frames and hydraulics... I wouldn't wanna share the streets with these metalheads
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>>92730384
Yeah, ain't no way Im geting near a borg like that unless they pay is extra good AND I can rip the borg apart for parts.
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>>92730384
Is there anything left that can't be EMP-proofed? I'm with the nasal filters guy, I'm disappointed that both EMP and noses get countered so hard. I guess I gotta tech-invent an EMP that's stronger than the EMP-proofing.
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Corpos get out
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While it may be hard to be a great ref, it is actually very easy to avoid being a terrible ref.
>Lawman calls for Backup
>Maxtac arrives and attacks you?!
>picrel
In other news, I am running a thing this Saturday and I am having players use magazines/clips instead of an ammo pool. I thought it would be clerical gun autism, but it's what's used in the Single Shot DLC character sheets (not that I'm running it), so at the very least it is semi-officially endorsed clerical gun autism. Also I'm running my Evasion nerf rules, cumulative penalties against gunfire exclusively.
Earlier this week, I ran combat with a single player, 6 mooks with medium pistols attacking an Evading Solo 12 times per round. He said the round lengths were normal after I apologized for the slog of calculations, but it wasn't reassuring since he had just told me he came from the 2020 edition where combat is supposed to be even more math intensive.
>>92730033
Players stumble upon thing, they learn about it, an encounter, they learn something new that conflicts with the previous knowledge, resolution. Usually that's enough for a 4 hours session, the only thing I take from official screamsheets and modules is inspiration to use for my own games. Beatcharts should be ignored and you should all embrace your players radical freedom (within reason).
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>>92732920
God reading that. I get some of it. not every npc can be trusted 100%. but the lawman calling for help, only to then get fucked for... doing what any sane person would using his position and the roleplay?

I hope when I gm for the first time I don't do anything this bad.
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> spend 5 sessions fighting ecoterrorist being lead by an AI
> end up joining them as an ultimatum between that or death
What a wild ride that operation was. We got it done but I was left behind and am now part of the terrorists we just fought
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>>92732813
>Corporate bad
>Govermental good
Get your ass out, ya propaganda bot 3000
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>>92732920
Having players experience the consequences of their actions and showing them how messed up the setting can be is one thing, but fucking them over at every turn because you heard that Cyberpunk is "le brootal and grimdark" is a good way to end up with a scenario where the players won't want to do anything in the game because you'll go so far as to bend the actual rules to make them regret any decision they make.

I'd also love to know which pieces of cyberpunk literature the GM is reading where they think every story ends with the characters dying meaningless deaths and all their struggles being for naught. Even Neuromancer ends with Case walking away with his life and his skills restored after having dealt a huge blow to a megacorporation. Hell, in Mona Lisa Overdrive we learn that he settled down, got married and had kids.
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>>92732920
>6 mooks with medium pistols attacking an Evading Solo 12 times per round.
How did this go? Actually interested how he fared.
>>picrel
God that is the worst combination of storyshitting (tracker bullets? Seriously?) And not actually knowing the setting, while pretending they do. I am convinced this schmuck didn't even read about stuff like container comunities. Also calling for backup can be refused for story reasons? But this guy really felt the need to stick fucking MaxTac up his players ass, even tho they canonically do not care about anything other than doming cyberpsychos.
It really ticks me because I actually had a similiar situation in my game but I didn't run it like a psycho. As in the Lawman already knows some gangs and is on good terms with them. So when a car belonging to one kidnapped a PC he had groundwork to go talk to them what it's about after they stopped it. The NPCs whouldn't let them interrogate a captive anywhere near the cargo comunity or their workspace, because they know the setting and the trouble it will bring.
>Beatcharts should be ignored and you should all embrace your players radical freedom
I mean yea, when they do deviate from predictions, but for some of us it happens rarely enough that prep for a linear story is enough. I just have trouble predicting how long things will take. Like in the mentioned story, I crafted a plotline through them interogatting any captives from a fight they had (they stabilized the last guy) but i didn't predict they'd drive around looking for a good spot to interrogate him and planning what to do with him and ask him. I thoght they'd do it then and there.
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Is it possible to follow a cyberpunk setting without dealing a blow to a corp?
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>>92735825
If you aren't fighting the system, you're a part of it.
Play an exec/lawmam/media for the bad guys or just work for them
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>>92735877
Personally, I've had a lot of fun being a relatively benign exec who's trying to cure cyberpsychosis.
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>>92735902
>Um, Anon swaeaty, I don't think you understand Cyberpunk :^)
Fr desu sounds like fun. What did the other players run?
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>>92735941
It's actually a one-on-one thing, but my companions are a spider-themed netrunner, a Western style-wearing solo, and off and on a medtech and lawman. We just got off a conspiracy between a couple of Raven execs and some of Maelstrom to deliberately induce cyberpsychosis.
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>players want to fight a corp
>they havent gotten all the pieces that the exec theyre aiming for is a barely-hanging there cyberpsycho who only climbed up the ladder and left a trail of blood and blackmail just to save his friend
should cyberpunk be also testing morals on fighting the system? should I make my players feel that "are we the bad guys" emotion?
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>>92736297
You can always blame it on the system and someone higher up. A bigger bad. The way I see it you can have a situayion where they kill the guy and find out he was climbing up to save a friend from a guy even higher up. Or if they get more if they gain more info on the dude, team up against the corp, now with an inside man.
It's always the corps fault, man
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>>92719668
That's not how armpits work.
But one can dream...
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>>92732920
I think the idea of a lawman calling for back-up only to get a bunch of crooked traitors would be a good twist to pull once especially if the corruption angle has been drummed up. Maybe the lawman is answered by an Officer Johnson (perhaps the recurring NPC they know), but Johnson and his unit get ambushed and killed by Officer Kay so when Kay and his corrupt crew show up they have reason to be suspicious (we don't know you and you're not who we expected). Or if that's too cruel, the Lawman's back-up arrives with "bonus" back-up (maybe 50% or double more than their expected back-up) and now the crew and real back-up is pincered.

The tracker bullet is so dickish it sounds like something out of Night City Stories. I had my triads track down half the crew who pissed them off just by paying off the homeless and they had their addresses within 2 weeks. But the assassinations are 100% fair. It's not like a single grenade is going to 1-shot anyone (you would need to be in your pajamas and have a Body and Will of 4 to be threatened by grenade 99% of the time, at least according to anydice which is telling me that there is a 98% chance of rolling 29 or less with 6d6).

Still we really need a better book on running cyberpunk. Examples of what corps, organized crime and gangs do to get revenge, how to pull off a car chase (and not just drive vs drive), and how players might get fucked over by various groups if they're not careful because telling GM's to just 'bee urself' with no direction sucks and leads to people doing this.
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>>92737538
W O U L D
O
U
L
D
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>>92735132
Yeah for a guy who thinks he "gets" the genre he actually just seems like an unreasonably hostile GM gleefully slaughtering players lol. The game's not supposed to be a cakewalk and your players are supposed to have harsh consequences for their actions, but it's not a D&D power fantasy to have your player use their abilities then the abilities work lol.

Like the endings of most of the cyberpunk canon are bittersweet to an extent, the characters are antiheroes etc, but also, oftentimes what they get is to maybe come out a little bit ahead, or at least alive. Turner in Count Zero gets to (unknowingly via the manipulation of internet machine gods) participate in killing the richest man to ever live, forever altering the geopolitical landscape and retire to his family land, get married, and raise a son in the country, but there are still other megacorps and it's not like he brought capitalism down or made the world a better place, he just got out.
The deuteragonists of Hardwired get a lot of people they care about killed but they also win in the end lol.
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Does 2020 break if I make the humanity cost a price multiplier instead?
What are your experiences with removing or twisting Cyberpsychosis?
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>>92735825
Yes, see Mona Lisa Overdrive where the only corp involved swaps out their increasingly weird star for one who looks the same but is much more pliable.
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>>92738457
Our houserule is that Humanity isn't capped by cyberware, you just have to be meticulous about getting therapy. Cyberpsychosis was already a dubious mechanic, then RED's backpedaling of "medical prosthetics don't count!" made it even dumber, so fuck it.
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>>92739235
There are two reasons why medical cyberware doesn't cost humanity:
1. On the setting and narrative side, humanity loss comes from changes and increases in function and medical grade ware is explicitly designed to match normal function. This is why putting on glasses doesn't cause humanity loss.
2. On the gameplay and table side, It would be a dick move to penalize PCs for having metal that actually doesn't do anything

That being said as long as you don't give your players the free time and cash to grind humanity up week after week, that houserule sounds pretty reasonable. Don't expect any players to be edging a violent psychotic incident though if you make it easy to stay well adjusted.
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>>92739270
>It would be a dick move to penalize PCs for having metal that actually doesn't do anything
Like foundational cyberware?
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>>92739304
I'm glad you brought it up, it's about time I got the James Hutt achievement again.
Neural Link: Allows the use of sub-dermal grips and other cyberware installed in gear. Flakey at best, but still means just a link isn't inherently useless and the Neural Link unlocks access to some of the most powerful ware available.
Cyberaudio: You got me here, cyberaudio gives nothing out of the box, though the options are the cheapest of any type.
Cybereyes: A pair makes you immune to tear gas.
Cyberarms(or hands): Immunity to contact poisons.
Cyberlegs: A pair gives you fall damage reduction.
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What are some new gangs or groups you’ve made in your games?
So far we have made
> an air nomad cult that believes in a “sky king” as a Jesus figure
> a wizard of Oz poser gang
> a neopagan nomad family that farms real food
> an acceloractionist furry cult that has a lot of tech and talent
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>>92739270
>>92739270
Oh, I'm the player.

We watched Edgerunners together before starting it, and it seems like cyberpsychos are an intensely individual phenomenon, rather than anything that you can numerically track the creation of. If the descent into cyberpsychosis serves the story, like it did with David, then that can be an arc worth exploring, but would it have been to anyone's good if the others had started randomly going insane?

Especially since Atom Smasher of all people isn't a psycho at all, just the world's biggest asshole.
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>>92739508
Cyberhands also let you punch steel cover without damage.
>>92739587
My knight-themed nomads who run a Medieval Times with synthhorse jousting and sometimes motorcycle jousting. But they'd probably have some nice real cattle and poultry too (but an actual horse would be rare, there was an entire 2020 job about saving a real cloned horse and not a biotechnica synthjob).
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>>92739705
Cyber psychosis is whatever you want it to be as the player until you go past 0, then it’s the referee who chooses what happens
My solo despite being a killing machine is very smart, and has a master degree in philosophy. So the way I portray his decent into madness is similar to Judge Holden from blood meridian where he will philosophize on the rules of men and the rule of nature like Hobb’s Leviathan. He sits at 3 humanity
You can make it whatever you want until you loose the character
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>>92739791
Oh, no doubt.

Some of the other fluff we did on cyberpsychosis is that one of its primary factors is sensory overstimulation, which is actually how the first arc villain's plan worked: kidnap people, stuff them full of cyberware including a distributed heart, and set it up so that they'd be triggered by flashing lights, which are everywhere in Night City so it looked like purely random attacks until we found the right braindance tape. What my GM said about it was:

> [Cyberpsychosis is many things, but primarily serves as a label for those affected by a large amount of cybernetics that's yet to be understood by modern medicine.

>For some, it's theorized the amount of data coming in through their cybernetics overloads their brains causing them to lash out in pain and fear. For others, it's believed to be an autoimmune reaction that causes symptoms similar to that of rabies. And for others, the reason is because they always were a messed up person on some level and the cybernetics dialed that up to 11 as they stopped seeing themselves as human and instead above us.

>There's no one agreed upon reason why people become what Medias like to label as Cyberpsychos and it's still being studied to this day.

>But no matter what causes it, everyone agrees that there is some hard limit built into a person and when that limit is reached, it starts to affect them. Trauma, pain, suffering, and addiction can heighten this and there are some people chromed to the gills who lead happy, healthy lives.

>But in Night City, that's rare.]
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>>92739705
Adam smasher is a cyberpsycho, he just gets his murderous tendencies indulged by whoever holds the leash. He views both his own cyberware and whoever his quarry is as "toys". You could say he's very in touch with his inner child which makes him functional since those little bastards have no morals anyway.
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>>92740504
>Adam Smasher
>Sundowner
>Frank Horrigan
Big cyborg dudes who live only to slaughter appeal to me on a deep level.
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>>92739587
>Seinfield posergang
>Locos (my excuse to roleplay crazy mexicans)
>The Flowershop (cult like gang)
>Old Patriots (with muskets and shit)
>Purple Paw (catboy femboy fetish insert)
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>>92739877
I read a leddit post from pondsmith a few years ago where he likened cyberpsychosis to what's colloquially known as "roid rage" and I think that's an explanation that makes sense.

If you're a person who generally doesn't struggle with empathizing with others, if you're patient, caring, whatever, then doing steroids isn't going to necessarily change that even if it changes how you might process interactions in the moment. Heightened levels of aggression or whatever but you have the cognitive ability and tools to level yourself out.

But if you're already a person who is prone to disregulation and outbursts, have low impulse control, other psychiatric disorders that affect things like your ability to plan long-term, then adding trenbolone on top of that predisposition is not going to help. And that's before you factor in getting much bigger and stronger.

It makes sense to me that someone who is prone to the type of absolute flip-out road rage type shit you see fairly routinely in major cities would probably eventually lose it if they had a bunch of illegal military-grade cyberware installed and maybe their girlfriend just cheated on them and all the sudden this motherfucker in front of them at the fast food place is taking 15 minutes to order even though there's a line out the door.
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>>92741171
I'm sure that's definitely part of it. A lot of cyberpsychos are also traumatized war veterans. Then you have people with addictive personalities or who are trying to use chrome as an escape from reality (David from Edgerunners is the poster child for this) who are likely to start falling off that cliff too.

What seems to be the way around it is to stay as grounded as possible and maintain human connections. And that might go wrong if they start dying. But it can be managed, and there's no guaranteed plummet into psychosis, only a risk of it.
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>>92726143
I gave a player who couldn't afford it Roller-feet on the understanding they were dirt cheap ripoffs and would probably malfunction. They ended up hitting a wall at about 50mph. Ouch. They kept accelerating and wouldn't respond.

All that to say: Letting players get cheapo chrome with huge drawbacks makes for fun mishaps.
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>>92741321
this is when as a player I turn my self into a terminal missile and just strap rocket boosters to my ankles.
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>>92739587
My Nomad character belongs to a mercenary clan that are, in essence, a cross between a particularly large biker gang and the Boomers from Fallout: New Vegas. Their main rival is a Badlands go-gang of murderous, nihilistic goths who all look like The Crow.
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>>92740596
Kinda gay but alright
I personally like the good old goons like pic rel
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>>92741240
IIRC the only thing we've ever gotten to official stats about the prevalence of cyperpsychosis was a line in the 3.0 rulebook that said even with among full borgs it peaked at less than 2% of the population.
>>
so if I were to run red or play it, are any books specifically really needed outside of the core book. or is core all I need to get going. also anyone have a group looking for an extra player.
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>>92741599
I allowed black chrome at my table specifically because it makes the Nomad class less clunky, but that's about it. Had no problem running it with just the core so far.
An anon here reccomended the compainion app and it is really handy for players. Didn't pay for the GM functions so idk about those.
My group is physical so good luck man.
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Who could replace Adam Smasher as "the most horrific and powerful cyberpsycho in existence" for a sequel to 2077? It seems a hard goal to beat. Maybe a Rogue A.I. that's cobbled together the bodies of several cyberpsychos and robots into a hideous "The Thing" like mechanical abomination?
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>>92741751
A rank 10 netrunner with a base full of turrets and drones, and a massive NET architecture with enough control nodes to allow the netrunner to make 5 attacks per turn, and of course has shoulder arms/handgun +18 (maybe even the drone/turret guns are excellent). As far as I know (the netrunning section is a mess) a control node can only be activated once per turn but can be connected to multiple systems (or even multiple control nodes connect to the same systems such as turrets and drones, basically as back-ups) so until every drone/turret is blown up they can all be used in one way or another. Don't ask how much this would cost though.

Similar to the netrunner I really like the AI idea. ReaperAI from Tales of the RED was surely one of the most interesting and underutilized bad guys. An AI that can take over humans who installed a shitty neural implant is incredibly scary. You can make him scarier by having him use his drones to infiltrate a corp that makes neural implants (RavenMicroCyb?) and have them replicate the flaw in actual good neural implants so nobody would expect it (maybe a netrunner or media discovers it but they're shut down by the corp because they're FUD, no way their gear is compromised). Maybe the AI enters the company NET and runs the whole thing and makes itself a SysOp without being discovered and makes it easier to deliver these corrupt neural implants? And one day when nobody suspects a thing the AI flips a switch and a good chunk of Night City goes feral. Your combined body idea is excellent, but I think a smart AI would be outside the body and be throwing multiple at the crew and never be putting itself in danger.
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I'm probably going to buy the Edgerunners mission kit since I was a fan of the show and am curious about the background lore they're going to shove in for some of the characters.

Does the mission kit only contain story scenarios and character sheets or will it also have a player guidebook included? If not, that's not a problem, I'm sure I can find a free copy somewhere. I think I have the original cyberpunk guidebook tucked away in some folder filled with assorted ttg pdfs.
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>>92743729
I would prefer if it was more a “timeline” sourcebook rather than the random assortment of NPCs and gigs. Also quickhacks
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What would be some good stuff to read or watch to get a vibe of what a rockerboy is like? From the low grunge to the top tier.
I checked out the source book from 2020 but it didn’t really enlighten much on the role and was more a media resource
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>>92743842
I did a bit of digging. It will have a sourcebook which is cool. If I have a physical thing lying around my house my internal nagging will urge me to read it and not let it collect dust on my shelf. The only other ttg I played was D&D 5th edition and I barely scraped the surface of everything that world had to offer so I'd like to get mixed up in another ttg that has themes that resonate with me. 1987's Robocop is my favorite movie.
>>92743877
Rockerboy is actually pretty flexible from what I've read. You don't have to play music even.
>https://cyberpunk.fandom.com/wiki/Rockerboy
>Not all Rockerboys are strictly musicians, some examples of ones that fall into a broader role:
>Street Poet - Much like the rock singer, in that he performs in front of an audience. His medium is pure words, propelled by driving oration and theatrical flair.
>Performance Artist - The performance artist makes his or her statement by staging media events, plays, skits or visual presentations in public situations.
>Social Leader/Activist – As a social leader you are directly on the firing line for change. With your charisma, you can influence change in grassroots movements or national governments. Malcolm X, Martin Luther King or César Chavez were all activists.
>Politician - Contrary to what the Medias tell you, not all Politicians are corrupt, selfish wheeler-dealers. As a Cyberpunk politico, you draw your source from crusading heroes like John or Robert Kennedy, FDR, or Winston Churchill.

It's more "being the rebel leader" rather than adhering to a specific aesthetic. Of course, this is cyberpunk so everyone is a little punk. It'd be interesting to be a video game streaming rockerboy where you proselytize to a bunch of net-addicted VR-linked gamers.
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>>92744048
>It'd be interesting to be a video game streaming rockerboy where you proselytize to a bunch of net-addicted VR-linked gamers.
God, no. It feels as if every other Rockerboy character is some kind of v-tuber or streamer. Kind of like how every Solo is either a black-clad tacticool operator or a weeaboo swordsman, or how every Netrunner is either a cutesy anime girl or a smug asshole with a l33tspeak handle.
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>>92684672
>>92690056
Would massage those absboobs too
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>>92724321
the thing on the solos face looks like that detector shit from death stranding
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>>92744743
it is, it's the death stranding 2 trailer.
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What's the endgame of cyberpunk? When will corps fall, be humbled or humanity go etinct? The world is clearly at the edge of complete collapse.
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>>92744754
they realy make a secound one for that shit?
damn, horrible timeline, but thanks for the info
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>>92690056
Do you have a source for this? Like twitter or whatever?
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>>92744830
Nevermind, I'm stupid.
Saw the signature.
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>>92744777
DESU I liked it, really enjoyed the first one.
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>>92744867
if thats down your alley it´s o.k., i´ll be missing out 2 though
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>>92742355
>Don't ask how much this would cost though.
I tried to count it but gave up after it hit like 150K.
Anyway, 5 savannah panthers defending a single factory 24/7 and a Level 10 Netrunner screams that a 2K eb for such job is a ripof and its the edgerunners that are getting scammeed
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>>92745004
Nah 2k eddys each is toootally alot thsts like... a bazzillion coffee's or something. Now please go ge lt mulched so I have to not pay you that.
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Can a character have both gorilla arms and mantis blades?
I don't mean like game wise but in general creating a character.
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>>92744588
By that logic, /vt/ is a Rockerboy/chromer ganger board
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>>92729104

So been thinking take the related post;s idea make it the 'ultimate netrunner' maybe it's a flesh body for an AI in Biotechnica's infinite wisdom that some R&D black site team is transporting, only for the party to get sent after gangers who managed to kill and kelp it. (and it being so black site and off the books cause AI BAD that the rest of Biotechnica will take a while to figure out this existed.

Players rescue the 'Netrunner' only for it to eventually betray them the moment Biotechnica get's wind of them, trying to save it's own new fleshy life, while having been accumulating robots, tech and a cobbling of different corps robot's and shit.

sound any good? How do I fix this idea to make it better.
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>>92745658
obviously this wouldn't be their first run, set them up with some ganger stuff. fixer needs shit moved the basic competency checkers.
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>>92744588
I like all of those tho, and I can't ever have too many.
Much like my take on skeletons in DnD
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>>92744767
Probbably never. Cyberpunk is about edging. You and the world are always on the cusp of something but never quite reach it. You edge and and edge inching closer to an apocalypse, almost fame, almost glory but it never comes. You never come.
It's why they call themselves Edgerunners
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>>92745187
>I don't mean like game wise but in general creating a character
Where are you creating the character then?
I would say no, mantis blades are stored in the length of the arm, and gorilla arms have pistons stored in the length of the arm. Tech bullshit aside, there's just no room.
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>>92744767
Mike sorta tried that with V3.0, and that game had way more problems than just the damn barbie dolls
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>>92744767
Starblade Battalion
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>>92747116
What about Morgan Blackhand? He made it out. I'd like to make a merc whose goal is to make his little nest egg of eddies and fuck off to Texas. Of course, you're always "just one more gig" away from escaping Night City.

How many eddies would it take to retire? 500k~700k?
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>>92747510
In a perfect world you’d have some passive income from property you bought and then save up to 500k for a McMansion. Problem is that edge running is a LOUD business, and you’re going to make more enemies than friends. Even if you tell the Ref that the character retires the epilogue can just have the organizations you pissed off kick your door down and riddle you with bullets. John Wick TRIED to retire, but he died like all the rest of em
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>>92747510
>What about Morgan Blackhand? He made it out.
Anon, he's MiA for 54 years, on the governments leash, faded in obscurity and poverty or all of the above.
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>>92744767
I like the idea that the hypercorporatism, while bad, did give humanity so much excess resources and scientific advancement that we can become spacefaring. And as humanity spreads out we try to use even newer tech to unfuck earth. Or ya know, we acknowledge that we don't keep our cribs and just move on.
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>>92747565
Wouldn't want to go to the Kiwi route, but if at all possible I'd like to align with a Corp near the end of my character's arc and buy my way out. Probably as some netrunner, I'd retire from the edgerunning business and turn into a "white hat". I'd do security for some corpo subnet with a nice paycheck and good hours and spend most of my free time in some BDs. I wouldn't want to burn my old crew, but if they ever went after my new employer I'd have no choice.

Maybe join Netwatch.
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>>92748045
> rival corps
> rouge AI
> a completely separate crew of edgerunners cause you were in the wrong place at the wrong time
If you wanted a quiet life you wouldn’t have been a edgerunner or cyberpunk. Those who live by the sword die by the sword
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>>92748066
Everybody needs a dream. I don't necessarily think I'll make my character's dream come true in night city but that's not going to stop my character from chasing it. The idea is you can make a nice fat stack of eddie's and parlay that into a lucrative and less life-threatening line of work. Fixers don't spend their whole life running on the edge. Eventually you got to settle down and be the one handing out gigs and not taking them. Much the same way a talented netrunner might have loftier goals than cooking gangers' brains and disabling security cameras for B&Es.

It all depends on an individual character's goals of course. Some runners may prefer that kind of work. I want to have a character who tries to make some money and get out of the biz as soon as he has enough to buy his way out of the hole he dug himself. The tragedy might end up being he has to zero his own crew when they try to break into his new employer's company or he might get zeroed himself by his old crew by mere happenstance.
>"Oh shit, it's anon, didn't he used to run with us?"
>"He's not running anymore." The samurai said, dismissively walking over my corpse.
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>>92744767

AI revolution.
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>>92748360
Chase that rabbit choom
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>>92748045
You could buy your way into a Corp by getting Exec 3 so you get the free house and then just need to pay lifestyle. You could go rank 5 just for the better hustle too. (Exec 5 hustle is better than Netrunner 5-7, but if you got Netrunner 8+ you'd be better off with Netrunner hustle).
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banana boobies
looks like Edgerunners book will heavily spoil the anime, so Refs might warn your players or alter things a bit if theyre watching the anime when it drops
https://rtalsoriangames.com/2024/05/09/a-peek-inside-the-cyberpunk-edgerunners-mission-kit-the-jacket/
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>>92748727
>This whole adventure takes place after the ending of Cyberpunk: Edgerunners (you already know what that means if you’ve seen it) and before the events of Cyberpunk 2077.
yeah it will, sent my post too early
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>>92747510
So using RED, first of all you want to buy an apartment outright. Within 1.4 years ownership on a studio apartment outstrips rent, and for a 2 bedroom it's even sooner at 1.2 years. So that's 25,000€$ or 35,000€. If you want it, an upscale conapt is 85,000€$, luxury penthouse is 150,000€$, and the McMansion is 500,000€$.

For lifestyle the yearly costs are 1,200€$ for kibble, 3,600€$, 7,200€$ and finally fresh food is 18,000€$. Remember that lifestyle also governs gear maintenence including cyberware so if you're borged out you'll want fresh food just for free luxury and above maintenance (ironically you probably don't even eat anymore). So at that point it's just a matter of how long you plan to live for. If you say 20 years you're looking for anywhere from 24,000€$ for kibble, 144,000€$ for good prepak or 360,000€$ for fresh food/borg. And this is all if you never hustle or craft again. So you could live pretty well for 20 years in a nice two-bedroom apartment with under 400,000€$. If you want a penthouse it would be 610,000€$ and the McMansion would be 860,000€$. If you're OK with just good prepak (and free very expensive maintenance) you can shave off 200,000€$.

So yeah you were pretty close for luxury, but you could go waaaaaay cheaper.
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Are you pro or anti-quick hack?
I feel like it would make netrunner too strong compared to other classes, ESPECIALLY lawman
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>>92748803
I like it in theory, but I think people who want it are definitely underestimating it. I'm curious to know what makes someone a target. I know 2077 has that super-neural implant with internal agent, charon, etc but I feel like nobody would take that. But if it targets anyone with a neural implant and everybody loves Smartlink...
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>>92748738
>No chance to meet the best girl
Maybe there's some old BDs of her floating around the net somewhere...
>>92748787
>How long you want to live for.
A good question. If rejuvenation treatments are halfway decent I may want to up my age to 100 or 200 years old if I still look like a young buck with the right chrome. Considering how dangerous night city is though, it's probably not old age that will end up killing me. I think my character would probably be okay in the 500,000€$ range. I'd live in a comfy cozy little apartment, doing some light work on the side every so often for a few extra eddies but more for fun than anything.

Obviously there'd have to be occasional "Anon, you're old friend's daughter is in trouble, can you help us!?"
>I reluctantly strap on my iron for "one last gig"
>"Fine, but I'm only doing this for Lacey and after that I'm done. For real this time. I'm getting too old for this shit."

That assumes I don't high tail it over to Texas and open up some genetically modified synth beef ranch once I max out my eddie stack.
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Does your crew and their chooms ever “hang out”? Most of the time we’re just on the job working with the occasional hang out bit, but it’s mostly just business
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>>92749928
Not really. I can kinda understand that, hanging out, partying, dancing and all that is fun irl, but you don't get much out of narrating it and describing how you'd do it. Other than a slight longing to actually do it irl.
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Why shouldn't I start with a rocket launcher and a dozen rockets? I can solve every problem with <10 explosions and gigs earn me enough to buy >10 rockets
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>>92750232
Cause you can’t go anywhere numbnuts
If you look like you’re going to start a fucking massacre they’ll keep you out and may even get the NCPD involved. If you know you’re going to a combat zone then sure rock out with an RPG but if you try to go to the glen or even get wood there’s gonna be problems
Personally if you want to still have a “fuck everything in that direction” button a pop up grenade launcher is the way to go. Maybe you can be a tech and replace it with the Towa pocket launcher down the line but that’s up the the Referee
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>>92749928
Does your group enjoy combat/biz or do they like world-building/character interactions? If everyone's just business, it doesn't matter if one of the crew dies. If it's a tight-knit crew, someone getting zeroed is liable to evoke anger and a desire for retribution from those still kicking.

I was telling myself a little story about updating my fellow chooms' ICE and explaining to them how it works (even though I have no clue how it works myself, I was just pumping out technobabble for my own amusement). You can mix and mingle RP into gameplay though, perhaps one player doesn't want the eccentric netrunner of the crew uploading their homebrew ICE into his implants and that player would have some advantages over other players in some situations but disadvantages in others. Naturally, it'd be up to the Ref how to balance this, but it'd give the characters more character while also affecting gameplay.
>"Gotta be careful running high-level ICE in your dome, if Netwatch catches you with that shit they'll detain you on the spot and start asking why your ICE is strong enough to take out the local subnet. That's If they don't zero your ass first for looking at them the wrong way."
or
>"Normally I'd charge for the firmware update, but since you're all such nice chooms I can give you the group discount. Just buy me some beers later!"
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I had an idea to use the Witcher chart for HP/Stun/etc and instead convert Skinweave into a BTM replacement thing.
Anyone done anything similar?
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>>92750262
What if I AM the NCPD? what then?
Also how's everything you said different from a rifle or any non concealable weapon then? Does you ref really lock you out of half of NC if you can't conceal weapons?
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>>92750302
I don't know what that is so I can't say if i have a similiar houserule
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>>92750408
then your superiors are going to go 'what the fuck you retard, just take your rifle or pistol you asshat.'

the difference is a rifle is a normal occurence o the street. A rocket launcher is not normal and carried anywhere that's 'civilized' everyones going to be calling the cops on you for some weirdo with a rocket launcher wandering down the street. Just leave it in the back of the car till you need it.
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>>92750408
Depends on the GM
But I’ve made a solo who can be but ass naked and still lay down the hurt because of his chrome and gear, as that happened in game once where I was just a prisoner to biotechnica and broke out. Whether ballroom, party, military base, or deep in the juggle I made sure I was the deadliest son of a bitch there
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>>92750460
Normalize big booms!
>Just leave it in the back of the car till you need it
So what you're saying is, I need a car, and a nomad should be fine for this concept.
>>92750469
I have one PC like that, very decent and a bunch of concealables. But I really long for mayhem
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>>92750548
or like just own a car and put the rocket launcher in the trunk. it'll take a second but you'll have it ready enough to grab and use if you really need to.
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>>92747116
>Cyberpunk is about edging. You and the world are always on the cusp of something but never quite reach it. You edge and and edge inching closer to an apocalypse, almost fame, almost glory but it never comes. You never come.
Phrasing, anon, please.
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>>92747143
Well shit, I just thought that it'd be neat to make an OC that'd have both.
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>>92744767
Wouldn't surprise me if another corporate war starts, but this time it goes nuclear and also the rogue AIs beyond the blackwall start to become a problem.
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so guys planning on joiing a 2020 campaign but not really sure how to build up the bio of my NCPD officer, thinking maybe they are idealizing how much they can do but besides that I don't have much. I was thinking hteir goal to join Max-Tac or maybe Trauma team but not sure if that would fit there 'I wanna help people!' vibe. any suggestions?
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>>92752527
Shoulder mount, Anon
>>92752524
Judging by the picture this seems intentional, anon
>>92752689
Simply rolling twice on book charts gives you two options to choose, and communicating with the referee to incorporate your character to the world is the way to go, anon
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>>92752770
>Shoulder mount, Anon
True with 4 arms I could do that, but at the same time aesthetically speaking I want to stick to the basic human body plan, you know 2 arms 2 legs.
Blergh, the ever precent problems of an artist, a bane of my existance.

I guess I could just drawing the both and bullshit the reasoning as "prototype cyberware"
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>>92752527
you could do gorilla in one arm and mantis in the other
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>>92753016
That's the problem, I like symmetry too.
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>>92753054
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>>92753054
Just get an extra set of arms then.
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>>92753054
Then use pic related.
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>>92753314
Or the smart glove for one or the other



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