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This game look cool, never played it before. I know the newer ones have bad reception, but is Disciples 1 still worth playing with it's own merits or is 2 just an overall improvement?
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>>1746910
You only play 1 if you want the story. 2 is just a straight upgrade.
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>>1746920
There are anons who much prefer the original's art style and I definitely can't blame them. Both games have quality art.
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>>1746910
Yeah, at the mid of April /vst/ got me to go back to Disciples 2 (again) since it was like 80% off on steam so I bought it even tough I got the original disc and box for Dark Prophecy.

And damn I am still at it and loving every second of it, this game has much more than just good art. I think the excellent dark fantasy atmosphere beats Warhammer's "grim darkness" any day. Currently playing the Guardians of the Light expansion saga on max difficulty, shit is rough but I am still enjoying it. Saving the Elf expansion for last.
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>>1747015
Just having the game on while you do stuff is great. It has one of t he the best atmospheric sound designs and contemplative strategy soundtracks.
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>>1747029
Honesty I admit I turned off the music and the ambient sounds. I am horribly tired of the magic shop constantly repeating their incantations on a loop.
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>>1747015
btw it's 40k that's more grimdark played straight, warhammer fantasy is considered more light hearted and openly comical
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>>1747032
You dare?
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How good are werewolves really?
>>
If you haven't played them before I don't see why you would not play 1 first. Sure, 2 is better, but if you want more after it it can be hard to go back to 1.
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>>1746910
1st one has great art and music but the gameplay is…let’s just say dated.
2nd one is kinda easier to play but it doesn’t realy do anything new. Now there is auto combat but at the cost of being ugly…yeah it’s stylized but ugly. Sorry I just don’t dig it. All knights are 300 year old geezers. All demons have 7 mouths and 6 gorriluon teeth. Undead look like they permanently pass a kidney stone for eternity and dwarfs look like they have serious health problems.
I know I am at a minority here but I prefer the 3rd one.
Comber is more interesting. Humans look like humans. Demons like enemies from doom. Undead like skeletons. Finally. It’s 3d but 3d done right. Each model looks gothic and magicle. You can tell what you are looking at. Get ressurection for full content. It’s like 10 bucks.
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>>1747062
They are good against enemies they are immune against and shit against others of course.
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>>1747032
Just move the viewport away.

>>1747062
Okay for some rushes, great for giving to Banshees once you have excess gold to spend on secondary and tertiary priorities.
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>>1747170
>I know I am at a minority here but I prefer the 3rd one.
You're not just a minority. The "third" game has unimaginative, featureless "fantasy" art. I get preferring the original's art over II, but that's just nonsence.
>Each model looks gothic and magicle. You can tell what you are looking at.
You fucking what? All of it looks bland and indistinct. The palette is bleak and everything blends together into a giant brownish mess.
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Disciples 1 look great.
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Those fucking midgets get big mom Valkyrie as a female lord.
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She hopes anons aren't falling for the hot goth gf lord the Undead lure the unwitting supporters with.
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Legions lord isn't very cute so have a witch instead.
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>>1747174
But does it worth to build their building for 750 gold and then spend 1000 gold just to get one?
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Weird thing. The stand-alone expansion to Disciples II, Rise of the Elves, works fine on my win10, but the base game when boot up shows black screen for split second and then crashes to desktop no matter how I tweak the settings. Disciples I works fine as well. All three are gog version. Although I think the expansion still has the base game campaigns, so I guess it doesn't matter?
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>>1747284
You are not good at the game. This is not an insult or any other kind of derogatory remark. Once you are good enough it comes to you immediately that yes, they are sometimes good when you often face fighter-heavy parties that deal physical, and especially if you face few mages.
Homework: what factions are werewolves really bad against and why?

>>1747293
I'm using a cracked Gold version (with the two extra campaigns) because it works well on 7. You've bought it on GoG so the current rights owners can have their ROI, good boy. Now get a version that works well.
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>>1747211
You just don’t get it.
You need to be a slav to understand
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>>1747512
Ironic. You probably just have shit taste, mate.
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>>1746910
Disciples 2 is the best, 1 was like a prototype with 2 being the main game in this series which had a number of versions and expansions I usually play the Rise of the Elves one these days since it adds the Elves as a faction. There were no real sequels in this series beyond that and maybe its for the best.
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>>1746910
It’s great but no one I know plays it. Maybe one person other than me.
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>>1747272
Embodiment of a Becky, no chance of competing with the undead Stacy.
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>>1747437
>You are not good at the game. This is not an insult or any other kind of derogatory remark.
Gee, thank you captain obvious! If I were good I wouldn't be asking stupid questions.

>Once you are good enough it comes to you immediately that yes, they are sometimes good when you often face fighter-heavy parties that deal physical, and especially if you face few mages.
Thing is from 1750 gold you can practically buy 2 heroes with a full party and have 550 gold left to spare. If I take just 150 gold/turn as the starting gold that is 11 turns of buying nothing just to get 1 werewolf out. With 2 extra parties that could have already explored and looted half the map and likely killed several neutral creeps and leveled up everyone to level 2 already.

>Homework: what factions are werewolves really bad against and why?
I don't know, I haven't played all factions yet.
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>>1747293
https://heroes3wog.net/disciples-12-hd-mod-gl-wrapper/
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>>1747284
>But does it worth to build their building for 750 gold and then spend 1000 gold just to get one?
No. See this anon's breakdown:
>>1747894
I'd also like to add that you actually pay 1050 for buildings (300 for doomdrake pre-requisite). 300 is 2 days worth income, plus you often don't even build the dragon tree in the first place, so it's waste too.
>>1747293
Use Verok's wrapper.>>1747896
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>>1747894
There are two ways to get more gold. One includes a variation that can be considered a third way.
It's a game where you need to experiment and learn how it works to become capable of making accurate estimates from the information you have. Me or anyone else spoonfeeding you again and again would only let you get stumped in new places.

>neutral creeps
Ah, so ASSFAGGOTS background. Figures.
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>>1747512
in your first post combat was corrected to "comber"... that doesn't sound like any slavic word i know
t. slav
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>>1747437
They can have these 2 dollars I spent on these games. Doesn't matter to me.

>>1747896
>>1748037
Thanks. It works perfectly.
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>>1748138
>Me or anyone else spoonfeeding you again and again would only let you get stumped in new places.
What your problem is with someone asking questions? This could be his first time playing this isn't some competitive PVP shit where you have to gatekeep.

>neutral creeps
>Ah, so ASSFAGGOTS background. Figures.
Seriously, who hurt you? What is your problem?
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>>1747622
Seems to be a standalone instead of expansion, do I miss out on content if I don't play prior D2 releases?
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>>1749719
D2 has its own self contained story. I never played D1 and I didn't feel like I needed it.
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>>1749719
You can play D2 as standalone since game provide some context for D1 events. Just like anon above said. But you miss on some more obscure LORE. Which no one gives a shit about. Almost deal for Rise of the Elves, which for whatever reason exclude Warriors of Light/Servants of Darkness expansions. Eh. To not make it super complicated. Don't play Elves before you finishing at least Undead Hordes and Empire campaigns which are fortunately included in RoE.
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>>1748166
Alright I admit it…..you got me…..I…am….french….
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>>1749880
that's "almost" a slav, you are cool friendo!
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>>1748138
You can get gold by
>taking territory with gold mines by conquering towns or planting rods.
>clearing dungeons
>selling items to shops, you can even steal stuff from shops using thieves and then resell what you stole although that is heavy RNG.
>Alternatively selling spell/items to allies which is something rare and you probably shouldn't bother with.
How fucking difficult is it to figure that out?
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>>1746910
Oh shit a Disciples thread! Currently doing the campaigns on max difficulty with rod planter heroes. Empire was okay because they are so op even if their campaign is the toughest. Undead is easy, the banshee actually feels better than the other leaders once you get her to lvl 3.

>>1747062
Dogshit. They cost way too much for a fragile gimmicky unit.
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>>1747269
My favorite portrait is one used for Bonelord in sequel
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>>1747062
They are broken when dealing with map enemies
Story missions are often trivial once you get them. For fighting other players, its not really worth it
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>>1751017
>rod planter heroes
Druid and Baroness is where it's actually becomes torture. Dwarf champion is just King's guard but with handicap.
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>>1751017
>>1752859

>Undead is easy, the banshee actually feels better than the other leaders once you get her to lvl 3.
Banshee's only problem that her "attack" doesn't scale with levels, only gets better accuracy. After that she can only tank hits or use items when not attacking

Arch-angel is just a glorified acolyte but I admit did use one as the main hero for a Empire Saga play though just to see what happens. She was okay both as a tank and single target healer that can tank a lot of damage. Which is otherwise the biggest problem with healers is that they get sniped. Was a cool combo with an AOE healer.

I think druid is the toughest Rod planter on level 1 and using only a lvl 1 escort. However on higher levels getting a bigger party defeats his main purpose of summoning free units.

Baroness is also great but it is more annoying than effective since she just forces enemy to flee. It is cool but mostly just delays and separates the enemy and can take multiple battles to pick them off each. Plus it is useless when attacking cities.
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>>1752884
>Plus it is useless when attacking cities.
When attacking cities or dungeons fear becomes paralyze.
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>>1752884
>I think druid is the toughest Rod planter on level 1
Without mods summons don't scale with hero LVL either. Even if Sage is amazing road planter since he can create frontline and fight back. And enemy AI is also try to avoid them. Once you unlock all leadership slots it's just sorta dead weight beyond tanking and items. At best you can keep ents as fodder to hard LVL your arches/mages and keep sage unique summon gimmick. But I don't see a reason to do so. Elf campaign is filled with backline snipers.
>Baroness is also great
It's from my memory. But she has terrible base accuracy. And Legions require insane amount of XP and gold investment to not feel like shit. And they don't get werewolves or elderly unlike undead. So you sorta just build gargoyle and spend eternity to LVL it enough. First few mission I straight up had to cheese and I don't remember If ever managed to beat it or just gave up somewhere along the way. And this was on normal. Just not good.
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>>1751017
Archangel's "damage" scales worse than Empire healers and doesn't get an "attack" upgrade (reach 6 + cure or resurrect). Banshee is actually great compared to the faction's archer branch even right off the bat and only her low starting leadership is a downside compared to most other heroes. Before the patches that enabled locking unit progression she was an incredibly good choice, her only other flaw being lack of flight.

Werewolves are great if you can knock out enemy party members with damage sources other than weapon. Just like Wraiths and their derivatives are except you just recruit furballs right away. They also can lead you into fun "OH SHIT" situations against hostile Horde parties.
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>>1752884
Banshee lacks flight (or even "hover" as her sprite implies), which is easy to mod in.
Archangel does have flight which gives her a pretty good advantage over Ranger and Archmage.
Another anon already addressed Fear attacks paralyzing when retreat is impossible.
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guys hear me out. what if we combine disciples overworld/kingdom management with etherlords combat
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>>1753169
Etherlords is gay and retarded, sorry to tell you. Anything else is better, starting from Spectromancer or whatever casualised MTG clone was the first.
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>>1752909
Shit really? Wow I didn't remember that! Thanks for correcting me!
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>>1753121
>Archangel's "damage" scales worse than Empire healers and doesn't get an "attack" upgrade (reach 6(+ cure or resurrect).
Yes, Archangel's main niche is that she can become a very tanky healer compared to other healers since she can wear defensive items, while not having any special ability Which is an okay niche since healers tend to be squishy but the Arch Aangel can tank damage and keep others healed. And since she can fill in the single target healer role you can take the AOE healer branch of the healer buildings.

>Once you unlock all leadership slots it's just sorta dead weight beyond tanking and items.
Yes this i what I said it is the best Rod planter on LVL1. But having more leadership actually is counter-productive since if he has a full party he cannot summon disposable minions which defeats the purpose of summoning disposable minions.
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>>1753230
>Archangel
You do have a point but since there are only 6 party slots you are better off having an Archmage anyway. Empire mages are terrible while their archers and especially warriors are awesome. Single-target heal is now achievable by locking an Acolyte at XL1 too.

>it is the best Rod planter on LVL1
Disagree. Banshee is better even though Mind war or immunity are the most widespread.
Wasn't talking about the Druid, he is terrible, almost worse than the Baroness but still not quite. You can opt out of taking 5 leadership in favour of other things like Natural Armour or even First Strike. That way his summoning "attack" remains useful all the way. Still having him upgrade his "attack" in some way similar to how Occultist -> Master Occultist progresses would've been great. Unfortunately that would require modifying the binary which is pretty damn difficult.
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>lowers your level
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>>1747062
Better as a deterrent than a real unit. I've found they're not awful for keeping enemies honest and they make good city defenders if you need em. There are a couple races that struggle against weres too, but unless you can get a spy onto the enemy they aren't that great.
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Cool game, but sometimes the balance annoys me and I wish the combat system gave you more options.
Why the fuck didn't the undead get any damage sources other than weapon and death unless you're running Lich Queen?
My favourite party to run with is Nosferatu lord + Phantom Warriors, Elder Vampires and Shades, but there's those undead v undead fights where everyone is immune to everything.
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>>1755265
>My favourite party to run with is Nosferatu lord + Phantom Warriors, Elder Vampires and Shades
Noob. I don't mean that as an insult. Keep playing, you'll discover new depths.
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>>1755266
Yes you did mean it, just like with >>1747437 you just want to feed your precious ego by putting other people down instead of actually helping them. And no telling people "GIT GUD SCRUB" is not helping. If you knew anything about the game you could demonstrate it by trying more than than calling other people names.
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>>1755265
>Why the fuck didn't the undead get any damage sources other than weapon and death unless you're running Lich Queen?
This is likely an oversight on the devs for fluff reasons. You can work around this by items and overland spells, Undead have one of the biggest selection of pure damage map spells of multiple elements. You can use items like orbs and talismans in battle or scrolls to combat these situations.
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>>1755478
>This is likely an oversight
Since it's only for one mission. I bet this is fully intentional for the most part.
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>>1747062
*poof* Your 1000 gold Werewolf is now an imp with 20 less HP than a 50 gold fighter that is also an imp. What a shame...
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>>1756715
Witch branch is possibly the worst supports in the entire game.
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>>1758031
>Succubus
>40 (FUCKING 40)% chance to imp-ify the enemy party. At best you'll maybe hit 2. And if you're unlucky they'll just untransform before they start their turn.
>Incubus
>65% chance to petrify enemy party, potentially stun locking them endlessly
Some real 300 IQ choice right here
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>>1755266
Oh, I don't mean in terms of gameplay, in terms of cool factor. I'm aware it's not the optimal party.
>>1755478
I know but it sucks, Undead by default don't get any buffing spells so you have to rely on items and spells you get if you're lucky enough to have access to a neutral building or other faction allies in dungeons and towns. Iirc there aren't any official scenarios in which you fight against a weapon + death immune party inside a dungeon or town but it's still limiting.
There is no other faction that has this limitation.
>>
I remember trying that game. Got mercilessly filtered, my units would constantly die to mobs, and I end up returning to town to heal them.
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>>1759431
You just have to work on leveling them up as fast as possible which means keeping them alive as best as you can, once you start getting up to the next couple of tiers it becomes easy.
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>>1759448
Yeah, but that means knowing exactly who to bully. I suck at Heroes of Might of Magic for the same reason, except HoMM is worse because the AI know where you are at all time and once they know they can take you on, they go toward you in a straight line.
And also demons suck in V or IV.
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>>1759431
Do not worry level 1 units are very cheap just 40-50g heroes dying are what you should worry. Just use cannon fodder if you must and rotate your damaged party members between healing and fighting. (unless you play Empire where healing is pretty much free)
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...okay.
Well I guess I'll stick to Disciples III.
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>>1759557

>>1747896
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>>1759558
Even if I'm using GoG's?
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>>1759559
Yeah. D2 tends to run like shit on modern systems. Including GOG.
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...this game sucks.
The AI keep spamming armies that wreck any secondary army I might make, and my main army got wiped in a single attack.
I'm refunding it.
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>>1759582
skill issue
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>>1759582
I have no idea why you decide to assault legions capital. Don't do that. Please.
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>>1759625
>not attacking towns in a HoMM-like
What the fuck am I meant to do, then? Killing their heroes did nothing, but they kept spamming full stacks.
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>>1759636
Disciples 1/2 is different, in that the enemy capital is defended by a giganigga superheavy unit that can 1v1 your ass, with the notable exception of a handful end missions, where you can buff your fully-upgraded troops and eventually flatten him.
So most missions involve some other objective, like capturing a specific town, or killing a particular enemy, or reaching a marked area.
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>>1759625
don't answer, he is baiting
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>>1759653
>the enemy capital is defended by a giganigga superheavy unit that can 1v1 your ass
I noticed.
Motherfucker instantly gutted my entire army of superduper awesome dudes.
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>>1759688
>>1759582
In D2 every player/race has just 1 capital city which is guarded by a guardian. They are there so that one cannot just easily wipe a player out of the game when one starts out with a very high level hero and thus instantly trivializing the challenge

Capturing capital cities is >>>NEVER REQUIRED<<< for any victory in the story campaigns so there is no need to focus on them.

There are ways to capture capital cities for every faction but you should not really focus on it unless you already have a very high level party and tons of buffs from potions and spells available.
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>>1759700
How can I tell if a city is a capital or not? Send spies?
And how do I counter the constant hero spam the AI do?
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I remember playing it and was shocked at first how hard it was, its one of those old school games which doesnt fuck around
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>>1759703
>>How can I tell if a city is a capital or not?
Only capital cities have their own unique look to the faction. Every other city are "neutral" and have identical looks that changes only with their level but they are identical.

>Send spies?
Once you had on of your thieves use the "infiltrate spy" action on any party of another faction (this even included other thieves) you can simply right click on any party/city of the faction to see the party in there. Otherwise it will say that you need to spy on the faction to find out information about it. The spy remains for a limited time and randomly gets capture then you must have a thief repeat the action. Not sure how new are you sorry if you already know this.

Neutral factions can always viewed with right click without needing a spy.

Tip: While on the map press the "B" key on the keyboard to turn the "Banners" graphic on/of which will mark all units and factions on the map, sometimes it is difficult to find parties behind terrain.

>>And how do I counter the constant hero spam the AI do?
Sadly you have to keep fighting them while you complete the Map objective that is part of the challenge.

A Level 1 hero is usually roughly at the power of a level 2 (occasionally 3) unit of the same type, fighter, caster etc. A level 1 hero with a level 1 party is pretty easy to defeat tough. Usually they are just annoying once they ran out of their best troops and your main party already out leveled them I feel you for feeling that. Usually it is better to have more than just one single high level party to do everything.

Raising units from lvl 1 to 2 costs much less than level 2 to 3 like around 70-80 XP vs. 475-550 XP and even greater on higher levels and the actual power gain from level ups can vary.

For example three lvl 2 knights can beat a single lvl 3 Imperial knight and getting those three lvl2 knights leveled up cost less xp than getting that one lvl3 Imperial knight. You need to find the balance in levels.
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>>1759733
>Not sure how new are you sorry if you already know this.
I played the demo when the game came out.
So very, very, very new.

>Usually it is better to have more than just one single high level party to do everything.
Yeah, I realize that, and honestly, it annoys me. I can do multitasking, but I don't enjoy it, and playing whack-a-mole is prone to annoy me quickly.
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>>1759741
>So very, very, very new.
Going from your previous post I would draw your attention on using thieves. They are 200g which I admit is a hefty sum for doing actions that can just instant kill them but Thieves can do many things to make life easier. From poisoning parties which does % based damage while spells do fixed damage. To dueling and thus damaging the leader to spying on ruins and just generally scouting or being a body block. And even more if you pick the "Guild leader" type.

>Yeah, I realize that, and honestly, it annoys me. I can do multitasking, but I don't enjoy it, and playing whack-a-mole is prone to annoy me quickly.
Sad to hear if it does. If so there is no shame in just quitting if you do not enjoy it maybe D2 is just not your type. What I can say though that once you get high level starting heroes leveling your units will get much smoother.
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>>1759758
I think I picked the Warrior General. I wanted to check different generals, but I misread the UI and ended up proceeding.
And I dunno, I did the very first map of the original Disciples 2 campaign, the AI made a lot of thieves, they fell as easily as the rod planting guys.

>maybe D2 is just not your type
I legitimately fear that. I do like the units progression thing, but playing whack-a-mole and having to follow the game surprisingly fast pace feels frantic.
I think turn-based games more stressful than real-time games, that's a problem.
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>>1759761
Warrior General's main strength is faster play. The +15% regeneration stacks with regen in cities. I think the base regen is like 5-10%. You can rotate your damaged units into your 2nd hero and have them end their turn in cities and regen big chunks of health while saving tons of gold. And all of it is % based so it also scales to high levels. Especially good on the dwarf faction who have much higher than average HP pools on all units.

>the AI made a lot of thieves, they fell as easily as the rod planting guys.
yes thieves are easy prey even lvl1 summons kill them but their job is to support your other armies. Just getting a few poison rolls off can make a massive difference in a fight. They can also steal from shops/magic shops and save you a ton of gold if you risk the dice.

Thieves are expendable but very useful if anything just for scouting the map.

>playing whack-a-mole and having to follow the game surprisingly fast pace feels frantic.
Could you explain what do you mean under playing whack-a-mole in this context?
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>>1759761
More than a few maps usually have some sort of chokepoint, which you can exploit to stop the enemy from spreading out.
And, if you get a strong enough second army, you can park it in front of the enemy capital and spawnkill his level 1 parties.
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>>1759817
Oh, yeah, that'd work.
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>>1759761
I don't know very much about D2, but, in D1, Warrior Lord is the best Saga (campaign) choice. You rarely have enough mana of all requisite types (high level spells require more than 1 mana type) to make the Mage Lord's higher spell access + twincast worthwhile. And the Guildmaster's expanded Thief abilities could be useful in the right circumstances (Counterfeit Orders and Assassinate Weakest in particular), but thieves are expensive, fragile, and their abilities have a failure % (which is invariably lethal for the thief). Also, the Guildmaster Lord's unique hero upgrades are, on average, slightly less useful than the other lords'.
>>1759816
>I think the base regen is like 5-10%.
You can increase regen rate by upgrading the city. Each upgrade level adds one extra garrison slot (up to a total of 5), increases the armor value of defenders, increases regen rate, and increases land conversion rate.
>>
>>1759831
>>You can increase regen rate by upgrading the city. Each upgrade level adds one extra garrison slot (up to a total of 5), increases the armor value of defenders, increases regen rate, and increases land conversion rate.
Thanks I know! I know was unclear I meant the base HP regen without absolutely anything, no city, no warrior lord, no special effects just standing out on the map. I am not sure if it is 5% or 10%. But ye I know you can upgrade cities and the upgrade effects the highest is 30% so with Warrior Lord effect 15% that is 45% regen per turn in a level 5 town. I am not sure I think it may stack with the absolute base regen of 5-10% making units heal like half their full HP like that.
>>
>>1759850
I may be mistaken, and, again, not sure how it works in D2 (only played a bit, a long time ago), but in D1 units don't have innate passive regen. Not yours (player character), at any rate. They either need to be inside a city, or you need to have picked the Warrior Lord player type.
>>
>>1760273
Okay I just tested it, I opened save with a Guild Lord and went to fight had a Knight damage with 98 HP at the end of the turn parked out in the open next turn it wan up to 105HP so that is 7HP difference. The knight max HP is 150 and 7 is around 4.6% of that. Since the 5% of 150 is 7.5 I would assume that the base regen is 5% but got rounded down by 0.5 to avoid decimals.

Granted I have the Gallean's Return expansion so it may be different in the base game.
>>
>>1760288
So they did implement a base 5% HP regen in D2. Probably because the no regen from 1 was a massive penalty to the other lord types.
>>
Not trying to shit on this game, but I remember it being a doomstack fest - you had to feed your primary force every bit of exp possible in order to have a chance at the end of a campaign. There was no room for multiple stacks/armies.
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>>1760490
That's more or less how it is. Doubly so in the campaign where if you lose your main army you might as well reset, cause you aren't gonna be able to build up enough xp for the end game doom stacks.
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>>1760671
I'll chime in again to mention that this doesn't happen to the same degree in D1. Unlike D2, troops don't keep levelling up (for stat increases) once they've hit the last available upgrade tier, so killing enemies with fully-upgraded troops is a waste of xp. In D1 you're better off training a secondary army, once your main party has reached max tier.
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>>1760490
I am currently playing the Guardians of the Light/Servants of the Dark campaign on hardest difficulty.

I think the "doomstack focus" idea is only part true. I wrote it in this post >>1759733 that leveling up has very steep diminishing returns per XP spent. For the same amount of XP to raise one single creature to level 3 from lvl2 you can usually raise around 3 lvl1s to level 2 of the same type. And honestly I found it possible to raise multiple creatures to respectable levels of 3-4 over the course of a map.

Obviously there is a point where low levels are so weak they cannot even touch the higher levels before being obliterated but this is what spells, items and thief operations for. Also character/unit types do have strengths and weakness like how archers counter mages and some creatures are better in certain situations due to special effects.

While having one single overleveled doomstack doing every single fight is obviously a viable choice it is extremely slow, and one single doomstack cannot be present at every corner of the map at the same time while the AI players are approaching from different angles, needing the doomstack to go back and fourth constantly. While even if the map is complete only one hero will go on and the rest of the doomstack will be discarded.
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>>1760873
>I think the "doomstack focus" idea is only part true. I wrote it in this post >>1759733 that leveling up has very steep diminishing returns per XP spent. For the same amount of XP to raise one single creature to level 3 from lvl2 you can usually raise around 3 lvl1s to level 2 of the same type.
This is why a major strategy is to intentionally level lock a lv1 or 2 unit, preventing them from upgrading but allowing them to level up at meteoric speeds. I've used this to great effect in the expansion campaigns where you can have a super tanky apprentice or fiend that hits like a truck and heals after every battle since it barely requires any XP. Also useful for certain units that lose a specific element or property when leveling up, such as the lvl2 elf archers that deal air dmg in range but if you upgrade them they deal either fire or ice and level up far slower.
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>>1759412
>cool factor
Fair. Shame that a 5 Elder Vampire party requires too much effort in the campaigns.
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>>1760273
In the second game pretty much everything has at least 5% base HP regen.

>>1760288
>Granted I have the Gallean's Return expansion so it may be different in the base game.
It was but only before the patches. Used to be 10% as a baseline and higher for some exceptional units, most notably Infernal Knight who had 50%. Only has 20% now.
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>>1760490
Only in the first quest or two of a given saga. Later on your transferred hero maxes out very quickly and while feeding the XPs to the rest of the party is perfectly good it's not really necessary either.
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>>1760891
Water is one of the best damage sources as only two units have immunity to it and like 2 more have wards. Losing Air, which is commonplace, for Water is an upgrade.
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>>1759412
iirc isn't undead the only faction that can actually get a death ward spell down? Or is it just that its lvl 5 for the others? Either way, undead damage types aren't actually the limiter they initially seem.

Their debuffs are often better than most buffs at the cost of not being useful for sieges, but imo outside of campaigns with time limits you rarely actually need to debuff inside cities. You can just slap people down with your wallet instead. As for being limited, you could argue other factions are just as limited by not having debuff spells.

>>1758031
iirc their (sole) appeal is their high base accuracy and one-upgrade access to the debuff. You should always lock before succubus if thats how you go though, the party transform is terrible. Far better to treat them like a ghost with a potentially longer duration and try to one by one their whole backline. But on the whole the incubus is miles better yeah.

>>1760891
Someone did a post with the math on it a while back here, but locking is basically always better. Personally I'd only skip it for super critical power spikes and even then locking at one evo is usually still ideal. Ironically your elf archer example is one where I'd go for the upgrade. The DoT and the different damage types are usually better.
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Glory et devotia!
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>>1761247
>iirc their (sole) appeal is their high base accuracy
It's more ability to purge any natural armor, wards and immunities excluding mind unit has and cripple all combat capabilities. Unfortunately polymorph comes with major drawbacks that paralysis/petrify don't have.
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>>1761247
>iirc their (sole) appeal is their high base accuracy and one-upgrade access to the debuff.
In theory they're great because they can massively reduce initiative, almost always massively reduce damage, often temporarily remove useful abilities and, as another anon said, even temporarily removal of protections can be very good.
The downside is that polymorph duration is erratic and can expire right before the polymorphed unit is about to act.

>You should always lock before succubus if thats how you go though, the party transform is terrible.
If you have a banner with +20% accuracy and a spare permanent accuracy potion they can be pretty good. Overland spells (bought or looted, obviously not from scrolls) help too but are not as good.

>>1761359
And Mind ward is very common, probably the most common in the game. Mind immunity is probably the most widespread immunity too.
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>>1746910
2 is where the franchise peaked.
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>>1761267
Always liked Demonic units
>First tier: some fucking peasant or other shit
>Second tier: same peasant, but bulkier and armed
>Third tier: demonic being
>Final form: greater demon
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>>1751017
do rod planters get leadership 4 times or can they only command 3 units?
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>>1761742
Rod planters can have a full party like other heroes it just takes more levels for them.
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>>1761788
>it just takes more levels for them.
Which also means they get fewer wards in total.
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>>1761914
Doesn't matter too much. You can still use them as a main hero to wipe the floor with anything. There's plenty of people on youtube who do campaign runs with a rod planter as a main.
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>>1762693
I don't need to see someone else did it, I've done that myself. If you fail to see why that post has value to those who actually want to become better that's your problem.
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>>1759700
There is exactly one mission where you need to destroy a capital but it's at the end of a campaign where it's no big deal really
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>>1761359
>>1761600
I'd forgotten about that part of the transform. Yeah, it's definitely not as bad as it looks, but it's still definitely iffy at best. Personally I remember running into mind ward a few times and then basically deciding I'd never go anything except incubus ever again.

imo the accuracy banner is just a band-aid though, far better to run almost anything else like initiative or armor.

>>1761788
Is that a mod thing? You can only take leadership twice, so they shouldn't be able to hit 5.
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>>1763159
>Is that a mod thing?
Vanilla. Every hero starts with 3 slots by default so you can take it twice to hit the cap. Roadplanters can get full party by level ehhh 10-11 IIrc.
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>the one russian site that had all the animations from the game ripped died at some point and the wayback machine archive is full of broken links
fuck
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>>1763632
isn't there a program to do it yourself? I remember people on steam forums talking about unused assets and moving levels between dark prophecy and rise of the elves
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>>1763761
Is there? If that's the case that it won't be too big of a problem that that one site died.
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>>1761914
>>1762693
Can confirm that rod planters can get full part in vanilla. I also did my first Empire play-through with an Archangel as main waaay back when, because I was a retarded horny teenager and though she looked hot. And I finished the main campaign with her, granted it was on lower game difficulty and I suffered a lot of save scumming, because I was just a retarded teenager and had little fucking clue what I was doing besides looking at the cool art of my units "evolving". Granted that wast he second campaign my first ever campaign was Legions with Warrior leader.
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>>1763159
>imo the accuracy banner is just a band-aid though, far better to run almost anything else like initiative or armor.
Sort of, but having 100% chance to hit on everything except mages (because they've broken reach 6 attacks in one of the patches, possibly for balance reasons) and some support types is really good. You no longer need to leave room for an odd miss here and there in your combat planning so a bit less pressure.

>You can only take leadership twice
No, there are 5 leadership offers on level-ups but since party size is capped at 6 the excess ones are removed from the list.
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>>1763761
There is, not sure if I have it and actually turning what you can extract into proper animated GIFs used to be somewhat of a hassle from what I remember. Never cared to delve into that because the engine does not support modding to the extent I want it to.
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>>1763787
>I also did my first Empire play-through with an Archangel as main waaay back when
She's flying so that alone is a great advantage over Archmage and Ranger. Empire does have some neat spells to get around those weaknesses but it's a constant mana drain which can hurt you early on.

>Legions with Warrior leader
Duke? A decent choice for the faction, I suppose there is no good reason to take 3 Infernal Knights now after the nerf, considering you can match or exceed anything they offer with the warrior leader. Although their direct damage mage tree is arguably the worst.
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>>1746910
I tried Disciples 2 recently but I dunno. It reminded me a lot of HOMM but it just made me wish I was playing HOMM instead, one of those kinds of games. I didn't play it too long though.
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>>1763953
what is stopping you from playing HOMM?
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>>1761734
I like undead for that. It's like
Tier 1 : apprentice
Tier 2 : necromancer
Tier 3 : psychopomp
Tier 4 : avatar of Icthlarin
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This is the ideal party. You may not like it, but this is what peak performance looks like.
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>>1763276
>>1763941
I went back and looked at my rod planter campaign cause I was absolutely convinced you guys were wrong, turns out I am. I think I took the high level one you get gifted partway through the elves campaign and never got the chance to give him enough leadership levels. In retrospect, playing with a summoner I might have just not wanted full leadership. Either way, my bad.

desu I have used accuracy banner just for that reason, but initiative getting me the jump on fear/paralyze spammers really just felt like it did the same thing but a little better since then I wasn't coinflipping who went first. Also the fact that you miss still anyways on hit6 guys is really frustrating and takes away the fantasy of locking down every enemy. I guess it's still technically worth it, but its somehow more frustrating to see perfect accuracy and miss anyways.
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>>1764377
Debatable whether Archdruidess is better than Alchemist here. Either way it is incredibly powerful, yes.
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>>1764692
I'd say the Alchemist is the superior choice here.
>level 3 access as opposed to level 4
>levels up very fast so you can have her accumulate more hp than the archdruidess
>damage with the archdruidess bonus caps at 300 as usual. With the alchemist on large maps you easily exceed the cap and can potentially do up to 600 dmg
You do however give up the archdruidess cure side ability, but imo it's well worth it.
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>>1746910
Aside for the gamedev’s blatant fetish why did they make the titan a buff fitness in the sequel?
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>>1765930
>why did they make the titan a buff fitness
>the gamedev’s blatant fetish
You've answered your own question.
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>>1765930
Why not?
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>>1765930
>men in games is normal
>women in games is always a fetish
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>>1765930
For me it's the Banshee
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>>1765945
>normal man is normal
>not normal woman is not normal
Imagine a game made by women where all men were buff cheesecakes with pencil eraser nimples
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>>1765945
>Yes
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>>1764614
There is a much better leader in the elven campaign. One of the Dryads is pretty much OP due to custom (map settings) buffs unrelated to level-up gains.

>>1765924
It depends on how long your average important fights are. There is only one support slot in that party and Archdruidess gives a damage increase that lasts for the entirety of a combat.
HPs for Clans supports don't matter that much because they start out fairly beefy.
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>>1766243
>There is a much better leader in the elven campaign
NTA Remember using scout leader. He is really beefy compare to vanilla factions counterpart. To the point where I used him as part of the frontline for extra mage/archer slot. Didn't help that elven melee tree is super boring and short.
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>>1766305
>elven melee tree
I thought it was universally agreed that you should take 5 of those double attack archers as it allowes you to wipe out every stack before it can act.
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I absolutely digged the story and art direction but omg is the gameplay dogshit. You can't actually strategize like in HoMM and build great armies that can snowball down the line. You always have this stupid JRPG 6 niggas in 2 rows stuff. You can't build an advantage of numbers.
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>>1766450
Time to learn what troop rotation is, how the amount of XP you need to level something up has hugely diminishing scaling, how upgrade locking can change a unit's role, how different positioning of units can change an entire encounter, how a single potion use can also change an encounter. And most importantly learn how thieves work!

This is not HoMM, it is a different game if you want the HoMM experience you could play HoMM instead.
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>>1766432
Centaurs Chargers are good enough once you have a mass healer.
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So I just finished imperial campaign for the first time. I was surprised the only timeline where Uther doesn't get Bethrezen'd is clans' saga, I had expected him to become evil in "evil" storylines and stay good in "good" ones.
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>>1769311
He is always a demon, staying in Bethrezen's fun place and having a cheating demonic whore mom would do it to a nigger. As I remember the Undead kill him for revival ingredients early on in the campaign and the dwarves just don't care about any of this shit, there's a crazy High King and Ragnarok to deal with, that Apocalypse talk from the Imperials is just superstitious nonsense. Also, the Dwarven King actually did call Uther a demonic asshole before breaking the alliance but it might have just been a case of a madman being accidentally right.

And human Uther is one of the top four ugliest niggers in the game, with only peasants and both imps contesting the crown of the great uggo. It's clear there's something wrong with the little shit.
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>>1769311
Good stuff anon!
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>>1769311
It has been some time since I've finished the Clans saga, but fairly certain that Uther has not yet revealed his power level and that their saga mostly precedes the events of the Legions and Hordes ones, which do offer different paths.
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>>1766499
idk I never really bothered with any of that shit and just kept clicking quick battle with my op hero's doomstack and it usually worked. MAYBE put some leveled up units on defense/janitor duty in a few missions
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>>1769487
>>1770020
fuck, maybe my memory is clouded, last time I played clans was over 15 years ago. It would indeed make sense, in all other sagas he stays in human form until he leaves the dwarf lands. Weird he didn't show during the ragnarok though. Gotta play Legions now.



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