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That was too close! You were almost a *chuckles* Jill sandwich.
>>
>>10942291
Barry and his dad jokes, lol

>game ends
>it was all a dream
23 replies and 2 images omitted. Click here to view.
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>>10937807
A telltale sign of a writer who can't write.
>>
>>10937954
I'm glad CC got the shittiest remaster unimaginable.
Fuck you retards, lol.
>>
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>>10939251
>>
>>10937961
OJISAN...
youtube.com/watch?v=biN3Z44181k
>>
>>10941345
FF9 is a lot worse

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now that's what I call UberEats on horse feet lmao
>>
At least the horse riding segment
>>
Imagine though.
>>
Hermit/sociao recluse here.
I know what uber eats is (vaguely), what's the joke?

>gets blown away by a slow moving fan
>falls into liquid cement
68 replies and 13 images omitted. Click here to view.
>>
>>10937359
Mouse tracking works for PC but would fail on controllers, which a lot of people use nowadays.
have you checked how the crusader 2 prototype did it?
I can't find videos at the moment but it still had tankish controls but it was much easier to sidestep and move around
>>
>>10937359
>>10939341
Ok I actually tried the alpha again to make sure and I remembered wrong:
d-pad turns the silencer in the direction (up is NE, down is SW, left is NW, right is SE), rotation is not immediate but it's also really fast so if you hold the button you rotate almost instantly but if you press slightly you can aim.
You can strafe left and right with R2 and L2, based on the direction you are looking.
Jumping is way smoother and faster, for some reason forward roll is a regular jump from the first two games but there's a new button that does a forward jump roll
The movement and turning speed could be tweaked but I really like the system, it's pretty intuitive
>>
>>10926125
>Tfw want to play this classic on my Win98 gaming PC
>Thanks to old school Origin optimization the DOS exe won't work no matter what because I have too much RAM
>Tfw ScummVM actually works in Windows 98
>Install it that way and try it for shits and giggles
>It fucking works

It may sound stupid and redundant on-paper for ScummVM to support Win98 but I'm extremely grateful for their efforts to get the game to work in my specific edge case.
>>
>>10926125
lol
>>
>>10939394
I had to mess around with startup.bat to boot dos in normal memory mode to get it to work

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Whats the "definitive" way of the playing the first three (or four if you're counting lost levels) Mario games?
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>>
pretty much, All-stars is nothing more than a novelty, it boned the original games in many ways. just off the top of my head:
screwing up physics (as mentioned above)
making the poison shroom obvious in Lost Levels, when it's supposed to be the same color as the bricks.
in smb3 warp zone, changing the blue paths & silver pipes to normal colors, losing the otherworldly feel
also in smb3, losing the stars in caves, which clue'd you in to hidden boxes.
I like some of the backgrounds they did for smb2, but I can't accept the rest of it. Ideally you'd have similar backgrounds in 8bit style in NES mods, but I digress. At least All-stars provided accessibility, especially for Lost Levels.
>>
Too bad the NES version of The Lost Levels doesn’t work with any of the emulators I’ve tried :/
>>
>>10914642
Old post, but seconding. The block bug and hitbox adjustments are a big deal in 1, they change the dynamic of the whole game and make it just an inferior version of 3. 2 (JP) was a broken mess in the first place, so it barely matters, you get a kusoge no matter what you play. Not sure why /vr/ spergs out over green fireballs and starry caves, USA and 3 ports in All-Stars are perfectly serviceable.
>>
>>10914030
Mario 1: Patch All-Stars to fix the physics. Or just play the original.
Mario Lost Levels: All-Stars patched to fix physics.
Mario 2: All-Stars or the GBA version.
Mario 3: All-Stars or the GBA version. (GBA Version has exclusive e-Reader levels.)
Mario World: Technically the All-Stars version has some minor improvements over the SNES version, the GBA version is fine too (GBA version has a dragon coin tracker.)
>>
>>10942271
also some bonus games.

Mario Bros.: Remake included in a lot of the Mario GBA games.
Donkey Kong: Arcade
Wario Woods: SNES
Yoshi's Cookie: SNES
Mario is Missing: PC Deluxe
Mario's Time Machine: PC Deluxe
Super Mario 64: PC Fan Port

You're 11 years old, the school year has ended and summer break has begun, the weather is wonderful. You're sitting on the floor on a warm Friday evening with an open window and cool breeze blowing in. You're playing a game you just got and are planning on blowing your summer on it.
What is the game?
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From 11 to 15 I was not thinking just consuming Dragon Ball then getting excited for next Dragon Ball.
>>
Paper Mario for 64 and Gamecube was better
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>>10940654
Paper Mario: Thousand Year Door. What a fucking comfy summer game that was. I remember my dad bought me the game right before the summer finals startd in school and I would love getting home after the exams and playing the game until mom called me for dinner. Good times, man
>>
>>10940796
I am SORRY you don't have any cozy childhood memories.
>>10941462
Yeah I was sort of vague in my original post - I only rented Mario RPG. I rented it several times that summer but sometimes I'd find that my save file would be gone and I'd want to start over from scratch. And honestly as soon as I beat the game, the first thing I did was fire up a new game.
Plus as a kid you're more likely to take your time with a game like this. I would just revisit areas looking for secrets. I really savored games in a way that I don't as an adult.
>>
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>Summer 1997

I didn’t get my N64 until fall so I most probably spent summer replaying DKC3, doing Ultra combos on Killer Instinct and attempting to go through Terranigma which had just released here.

Good times indeed.

Come on guys, it wasn't THAT bad
2 replies omitted. Click here to view.
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>>10939787
I remember renting this for a dollar and never getting past the first level. To this day I still regret wasting my dollar. The game was trash long before AVGN covered it.
>>
The game is just not fun though, it's boring, frustrating and unfulfilling. Usually bad games have some terrible quality to them, often buggy or something glaring that makes you question their judgement but this game just tried something different and it was just not fun. At it's core is it just a bad game, the idea of the game itself is bad.
>>
>>10940137
Nigga have you played the PS1?
>>
>>10940467
Superman 64 is GOD compared to Dr. Jekyll and Mr. Hyde.
>>
>>10939787
there's worse games on NES but it's pretty bad.

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>first FF that has a lousy music score; Nobuo should have wrote ALL the songs
>you HAVE to play with ALL your characters all the time to make sure they level up and don’t fall behind
>battle system is worse version of Pokémon battle system with way less element types; way less types than most FF games even
>Blitzball is turn based soccer with shitty AI teammates; fuck that
>barely any NPCs in the game after the first 1/4 of it; no interesting NPCs
>the Cloister Trials are frustrating and boring; I’d rather have actual dungeons
>the whole game is corridors until Calm Lands, and it’s the only area I can ride a chocobo; what’s the fucking point of the chocobo if I can only ride it here?
>airship is just fast travel
>SPOLIER: Tidus is a dream? Oh yeah this story is amaaaaazing /s

Why is this game so beloved again? There are so many better FF games than this, and so many better JRPGs in general. I think the people who love it feel that way because of nostalgia - maybe this was your first FF game and on a brand new system at the time and it blew your mind? I don’t know. I’d rather play XIII and even that game is one long corridor for the most part, but at least it’s more fun and has better music. Who else feels how I do?
106 replies and 8 images omitted. Click here to view.
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>>10942134
He concisely demonstrated how indefensibly bad the game is. No amount of deflection from you will ever make this not the case.
>>
>>10929587
holy shit lol
>>
>>10942147
No one is going to watch your video faggot, go shill somewhere else
>>
>>10942214
the videos are like 15 years old, everyone who was interested has already seen them, fuck are you talking about lmao
>>
>>10942217
>everyone who was interested has already seen them
Exactly, so fuck off with your second hand opinions, drone

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Previous Thread: >>10899463

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhacking.net
romhacks.org
smwcentral.net
metroidconstruction.com
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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>>
(New) https://www.youtube.com/watch?v=v0KTfn78IDo
(Port) https://www.youtube.com/watch?v=qL5lb9_U2KQ
>>
>>10939649
based frogs
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>>10939202
What does the mod look?
>>
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>>10939202
>>10939310
>Cait Sith is still in the game
Alright, I'm downloading this.
>>
Real Bout Fatal Fury for Mega Drive is going to be an official SNK release: https://x.com/danielmoura79/status/1791653856859885721

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https://youtu.be/5LwQDF-iBN0?t=39
There will never be a game like Postal 2.

Postal 2 is the perfect local psychopath simulator.
Literally everyone goes on a rampage and lots money and weapons.
Devs over the years push harder into the
>It is ironic parody
narrative.
Postal 2 literally lets you be a mass murder while GTA will endlessly spawn magic cops and military to kill you.

The
>you can solve everything peacefull
is literally bullshit after the first 2 days since the game will spawn auto hostile enemies and there is no way to not shoot them to win.

I wish there was a patch that removed the zones and made it one big world map like in GTA.
82 replies and 10 images omitted. Click here to view.
>>
Why do people nowadays hate Hatred but love Postal 1? I liked hatred and thought it was a good spiritual successor to Postal 1
>>
>>10941826
because old good and new bad, also the game has a black and white filter that I think needed a mod to turn off
>>
>>10941826
>>10941831
It's actually because Hatred is too try-hard and gay.
>But that is the point!
Doesn't matter, just because it's le SUPPOSED to be bad doesn't suddenly make it good, it's still bad. The loading screens alone of Postal 1 are better than anything in Hatred.
>>
>>10918927
>psychopath
I wouldn't call the main character of 1 a psychopath. The lore of the game is the main character is a paranoid schizophrenic.

>>10921891
They changed the ending cutscene, but it's not really censorship. The point of the original game's ending was that killing children was such an unrealistic thing back then that it would make the main character lucid if they were about to try, but obviously... that's not... true anymore...
>>
>>10941826
Postal 1 has things to say, Hatred doesn't. Hatred could even be argued to have no artistic value, which would break obscenity laws.

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How is she so powerful? Her magic stats are insanely high compared to Terra who is a born demon.
136 replies and 20 images omitted. Click here to view.
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>>10939362
XIV is gonna have one in the next expansion, from what I hear
>>
>>10939314
Ok, let's explore the characters assuming Evade works. What really changes? First, let's analyze which characters can max out the evasion stats, and how they accomplish this:

>Can max out or nearly max out Evade: Shadow, Relm, Strago, Gogo
All except Shadow rely on the Paladin Shield (which there's only one of), a Swordbreaker, a Green Beret, and two Beads. Shadow has more flexibility here thanks to his innately high evasion. The interesting thing here is since no armor (except the Snow Muffler) gives Evasion boosts, with max Evasion, you could potentially give them something like the Imp's Armor for VERY high Magic Defense, at the cost of stat boosts from things like the Genji Armor or Behemoth Suit.
>Can max out or nearly max out MBlock: Relm, Strago, Gogo
All rely on a Magus Rod, a Force Shield, Cat Hood (Relm) or Bard's Hat (Strago and Gogo), a Tao Robe, and two White/Zephyr Capes. Not that good a setup here IMO since they lose a lot of physical defense. It should be good in the Fanatic's Tower, though. You can, of course, forego max MBlock for something like the Aegis or Paladin Shield, as well as a Gem Box.
>Can max out both: Terra, Celes, Locke, Edgar
Locke and Edgar are pretty much required to use the Illumina, the Paladin Shield, a Green Beret, a Force Armor, Beads and Zephyr Cape to achieve this (Locke has a bit more flexibility, though). Terra and Celes also need the Illumina, but are a bit more free to use another shield (particularly the Aegis or Tortoise Shield). You can also opt to have them max only one or the other. Terra and Celes can max out MBlock with an Enhancer, Aegis Shield, Mystery Veil and Force Armor setup, while Locke can max out Evasion with a Swordbreaker setup similar to the ones above, though unfortunately he'll be lacking in offense unless you raise him as a Mage. You can, of course, forego perfection and give him a Valiant Knife/Paladin Shield/Offering setup, which actually improves in defense here.

cont.
>>
>>10939769
As for the rest of the characters, only Setzer and Cyan come even remotely close to having high-ish Evade or MBlock, and getting there isn't at all optimal for their best damage setups (which hardly get impacted by Evasion now working), so it's likely not worth trying to get either stat up as high as possible for them. Gau and Mog don't change at all since they get perfect Defense regardless. Sabin's evasion will comparatively suck no matter what given his terrible equipment draw, so again not much of a change, and Umaro is Umaro.

Overall, the biggest changes are that Shadow improves a LOT, Locke improves somewhat when using the Valiant Knife/Offering combo, Terra and Celes are nerfed but are still overpowered as fuck when using their best setup, and Relm, Strago and Gogo are also nerfed but get some interesting Max Evade options as compensation. It should be said, of course, that since many of these setups involve the Paladin Shield and/or Illumina, it means you can no longer have a whole team of invincible fucks, though it should be possible to have, for instance, one or two characters who are physically immune, one magically immune, and perhaps one that is both. Also, Dark is now a thing, but only Locke probably really cares about that (and only if using the Valiant Knife), so it's not a huge deal. So yeah, the game is slightly less cheesy and at least one character benefits, and the ones who suffer don't do so a whole ton or have new interesting options to consider.
>>
>>10939853
really interesting analysis.
anyway, it's 2024 just play the brave new world romhack it just takes the base game stats and makes it all come together brilliantly by also making the enemy AI patterns actually really clever.
>>
>>10913804
Eunuchs everyone.

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Mother/Earthbound thread
>Which one was your 1st?
>Which one's your favorite?
>Who's your favorite character?
>What's your favorite area?
>What's your favorite song?
64 replies and 12 images omitted. Click here to view.
>>
>>10922773
Earthbound was my 1st and its still my favorite.

Apple kid was my favorite part about earthbound and I feel like he encapsulates everything I love about the series.

Favorite area is happy happy village from earthbound, loved the off-putting vibes from it.

The secret underground from earthbound has my favorite type of caveman/stone age music from any game.
>>
>>10939635
>So you're correct on this point, as Itoi said it himself. And it makes sense as it was designed with the N64 in mind so 3D graphics would've given it more mood/atmosphere. If we got it it may have resembled the dark/whimsical tone of Majora's Mask. The trailer gives us a great idea of what it would've been like.

I've seen the trailer and can say it
could've been Nintendo's Final Fantasy VII, but they had to fuck it all up and put it on gba. I'm honestly pissed this didn't happen.
>>
>>10939128
>It's extremely depressing and feels like 10 different novellas stapled together rather sloppily.
good way to put it. mother 3 felt like i was vicariously experiencing itoi's mid life crisis. whatever he was trying to communicate, another mother game was not the right avenue. what a weird, pointless game
>>
>>10939785
>felt like i was vicariously experiencing itoi's mid life crisis
Honestly you could say the same thing for Earthbound too
>>
>>10922773
>Earthbound
>Earthbound
>Master Belch
>Happy Happy Village
>Battle Against Unsettling Opponent theme
I really like Mother as well, I think its the contemporary setting of the first two games that I like so much

HOW DO I GET BETTER AT DANMAKU??

I have 1CC's on all the ported easymodes but can barely last past stage 1 on the normal/arcade difficulty
18 replies omitted. Click here to view.
>>
>>10941832
Bad idea, showing them the worst shmup series will only give them a bad impression and they might drop the genre altogether.
>>
>>10942007
Right on schedule lmao
>touhou is... LE BAD
It's the only one selling, and surviving.
It gets lonely at the top.
>>
>>10939857
Brainlets cant memorize
>>
>>10941830
Oh its this retard again.
>>
>>10942007
I'm not a huge fan of Touhou, but Zun's output is leaps and bounds more popular than CAVE's. While I'd never say that Zun makes better games than CAVE did, Touhou is evidentially much better at attracting and keeping new players than any of the commercial studios who worked in the genre could have ever dreamed of being. I don't understand it, but to deny it is kind of silly.

Do we know who developed this game?
Mobygames only lists an american programmer but that's for the Atari 2600 port, not the Coleco original.
It was a Coleco 1st party game but as far as I could see, its actual developer remains a mystery.
2 years after this, in 1984, Konami released Cabbage Patch Kids, which is very similar to Smurf. Any chance Smurf was actually developed by Konami for Coleco?
23 replies and 5 images omitted. Click here to view.
>>
been playing this game out of curiosity.
The jump does feel like Castlevania.
>>
>>10939205
Funny that the game also is about raiding a Castle.
>>
Also one of the first games to feature an actual music soundtrack
>>
Why is called Smurf (singular) ?
>>
>>10941745
No it isn't
>>10941771
Because you are Smurf not Smurfs

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How did they get away with these "2 Player" games?
How is this really different than a 1 player game and passing the controller?
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>>
>>10940465
>>10940470
Nobody said it's Nintendies fault. It's your generation not having a backbone and standing up against this shit.
>>
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>plug in two controllers
>die as mario on purpose solely to play as luigi
I don't want none of that shit brown and red business
>>
>>10940476
>standing up against this shit
The unsung mass social injustice of the 80s: alternating two-player games
>>
>>10940348
the international criminal court for accurate number of players in a video game hadnt yet been established so it was pretty much anything goes. wild times.
>>
>>10940348
>How is this really different than a 1 player game and passing the controller?
You get individual scores though don't you? It was a thing in arcade games too to make it more social.


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