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>Tier 1: Super popular
Starcraft 1 and 2
Warcraft III
Age of Empires II

>Tier 2: Popular
Company of Heroes 1 and 2
Age of Empires III

>Tier 3: Intermediate
They are Billions
Age of Mythology
Supreme Commander: Forged Alliance (inc. Forever)
Command and Conquer franchise
Halo Wars 2
Northgard
Iron Harvest

>Tier 4: Niche
Anno series
Supreme Commander 2
Homeworld
Planetary Annihilation
Dawn of war I/II/III
Sins of a Solar Empire
Age of Empires I
Battlefleet Gothic Armada
OpenRA
Halo Wars 1
Star Wars: Empire at War
Stronghold and Stronghold Crusader franchise
Offworld Trading Company
Battle for Middle Earth 1/2
0 A.D.
Littlewargame
Total Annihilation series
Tooth and Tail
Men of War series
Ashes of the Singularity
Cossacks series
Warcraft I and II
Rise of Nations
Project Celeste

>Tier 5: Very niche/almost dead
Settlers series
Battle Realms
Grey Goo
Star Wars: Galactic Battlegrounds
Empire Earth
SpellForce Rusted Warfare
Army Men RTS
American Conquest
Impossible Creatures
Ancestors Legacy
Empires Apart
Zero-K
AI War
Axis and Allies
KKnD Series
Blitzkrieg
Earth 2150
Empires: Dawn of the Modern World
Faces of War
Evony
Forged Battalion
Knights of Honor
Land Crisis
Lambda Wars
Act of War: Direct Action
Globulation 2
Submarine Titans
Dune II
Universe at War: Earth Assault
Beyond All Reason
Bannermen
Spellforce
Impossible Creatures

What else do I miss?
>>
>aoe3
>2.8k players
>popular

>aoe4
>7.2k players
>not on the list
>>
For me is AoE2 and 3, AoM, Anno is a city builder btw, Stronghold, MoWAS2, RoN, SW:GB, EE, AC, the rest never catched me
>>
>>1754512
>What else do I miss?
You missed actually gathering the data to prove whatever point you're trying to make instead of just making shit up based on how you feel.
>>
>>1754512
Has anyone played offworld trading company?
I really wish their servers werent made of potato.
>>
>>1754512
While we are pulling stuff out of the ass maybe it was popular in the past but I don't think warcraft 3 is a cultural force in gaming anymore.
AoE3 was never all that popular and it's still isn't. It's smaller than even the maligned AoE4 that you don't have on the list.
FAF despite the reputation is deader than half the list.
Also bunch of the list is random selection of shovelware games that never had notable multiplayer component to begin with if not SP-only games so discussing the idea of it having an alive playerbase is pointless when steam charts peak is one guy who happens to be replaying the campaign for some reason.
So shit list, doesn't reflect what games are actually popular right now, were in the past or even how significant they are considered to the genre.
>>
>>1754732
Yeah. It's alright for what it is.
>>
>>1754512
you missed Paraworld and Star Trek Armada 1 and 2.
>>
>>1754512
I have never played Starcraft (1 or 2), is it good?
>>
>>1754512
>Ctr+F settlers
>Very niche
>Ctrl+F rise of le
>Nothing
Oh, it's zoomer time
>>
>>1754861
1 is a classic, 2 is run-the-mill experience. For the sheer completionist approach, you should give original a shot. It has solid campaigns, which is what makes it stand out to this day
>>
>>1754861
Starcraft 1 has horrible UI, unit controls, pathfinding and collisions to the point where it's basically unplayable. It's a cosmic accident game became as popular as it did in korea and became the esports game. People have gaslit themselves into believing that having to fight the technical issues and design rapidly becoming outdated as genre developed were actually a features that expressed skill.
Admittedly I don't know if the remake addresses that and to what extent so maybe it does, but the original is unplayable if you are a human in 2024.
Starcraft 2 is much more playable game and campaigns were fun enough with varied missions even if the story takes a nosedive at some point.
>>
>>1754512
>no ruse
its joever
>>
>>1754861
it sucks
>>
>>1754861
Both of them are good, campaign for 2 is very fun (ignore the story though).
Shitters get mad at it because the multiplayer ego-checks people who think they're strategic gods, but the game (2 at least) is way less scary than people make it sound. And the campaign can be tailored for any difficulty.
>>
>>1754867
>>1755023
>you can only select 12 units at a time
wtf, why?!
>>
>>1755231
Yeah, also pathfinding is bad and they will get stuck so have fun playing a round of simon says every time you need to move units somewhere. See >>1754905
Even in 98 it would have been questionable and quickly became woefully outdated.
>>
>>1755231
I can almost get it for a game released in 1998 with the fancy unit selection UI they tried to go for.
What I don't get is the same thing happening in Warcraft 3 in fucking 2002.
>>
>>1755269
Warcraft has a much smaller unit cap so it's less obvious it's the case, but yeah, it's absolutely stupid they still went with that.
>>
>>1755269
Tzar (published but two years later) didn't have such nonsense and that's with it being the first game of a bunch of bulgarian developers
>>
>>1755270
>>1755281
>>1755245
>>1755231
https://www.codeofhonor.com/blog/the-making-of-warcraft-part-1
Not a limit, but intentional design. Starting from Warcraft 1
>Later in the development process, and after many design arguments between team-members, we decided to allow players to select only four units at a time based on the idea that users would be required to pay attention to their tactical deployments rather than simply gathering a mob and sending them into the fray all at once. We later increased this number to nine in Warcraft II. Command and Conquer, the spiritual successor to Dune 2, didn’t have any upper bound on the number of units that could be selected. It’s worth another article to talk about the design ramifications, for sure.
>>
>>1754512
>AoE 1
>Niche
You do not realize how many people in Vietnam play this game
>>
>>1754512
>no Warrior Kings Battle
>no Seven Kingdoms 2
>no Warlord Battlecry
>no Tzar
Casul.
>>
>>1754861
no
>>
>>1754512
how is command and conquer not in tier 2?
it was THE RTS of the 90s
>>
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>>1754512
>AoE3 with only 2.8k players is popular
>Empire at War where mere individual mods can have several hundred thousand subscribers is only niche
>>
>>1754905
StarCraft had dogshit gameplay (albeit, no worse than most RTS at the time) but the setting, voice acting, music, story, cutscenes, sound effects, etc., were all top notch, especially for that time period. That got people invested in it, and in large numbers, which is what you need to be a successful e-sport: you need the perception that the game is a big deal and worth sinking a lot of time into getting really good at it.

Just coming out with a game that's meant to be an e-sport directly tends to fail hard (see: DoW2). You need the game itself, the campaign especially, and the casual multiplayer, to be engaging and draw people in. You need the game to be popular on its own, and if it is, you can build e-sports on top of it.
>>
>>1762244
We're in 2024, grandpa.
>>
>>1762432
By that logic you can disregard 80% of the list
>>
>>1762448
Exactly.
>>
>>1754512
0 AD should be almost dead
Also this list is shit, games are at the wrong places.
>>
>>1754512
>What else do I miss?
You forgot to kill yourself, you worthless retard. Fucking pointless thread.
>>
>>1754866
>rise of le
In this, you are my brother.
>>
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>>
>>1754866
God, I miss RoNRoL. I'm a complete shitter when it comes to skill, but that game was fun.
>>
>>1754512
>no The Protectors
>no Warlords Battlecry

jesus casual
>>
>>1763085
Such a great soundtrack. I just wish they really went balls in the Vince vs Alin maingame only with the Cuotl as its own expansion so the faction could have had more time in the oven.
>>
>>1754512
>Men of War series
>Faces of War as a separate entry
>no mention of CtA and GoH
Looks like a shitty list. Not having Majesty (1/2) is also a pretty shitty decision.
And since you're not differentiating between RTS and RTT, where's World in Conflict?
>>
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>>1763818
I dunno about that, I love Vinci, I find Cuotls really interesting, but I don't care for Alins.
Most of my games are Vincis vs Vincis, with some Vincis vs Cuotls.
>>
>>1754975
It has not been superseded by steel divison 2?
>>
>>1763748
Is it worth playing the original Warlords games?
>>
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>>1762335
>StarCraft had dogshit gameplay
I love how zoomers hyperbolize everything through the lens of current day and age. Yeah people complained about moving dragoons down the ramp, but the only alternative at the time was tiberian sun with its own lack of QoL features
>>
>>1766767
What did Tiberian Sun lack in terms of QoL features that made StarCraft a clear upgrade by comparison? I recall the unit responsiveness and pathfinding to be much better in C&C in general.
>>
>>1766777
You could only queue up 5 units in total in TibSun. Granted it's much better than single unit production of TD/RA1. In SC by comparison a single building could queue up more units and each building had a separate queue anyway.
>>
how the fuck do I rotate my camera in Empire Earth
>>
>>1767451
nvm its F2
>>
>>1766767
Imagine calling anyone a zoomer when it's clear you weren't even born back then. StarCraft was, in mechanical terms, not just a step down from Total Annihilation but an entire flight of stairs.
>>
>>1767090
In SC queue per building is 5, you need to click on them individually and you pay upfront making balancing it more of a hassle so I think it evens out. Sure, you can have more units queued at once compared to tibsun but it's more clicks overall compared to the signature sidebar system where you can always see what is being produced, add units from anywhere and in advance even if you don't have resources. In c&c units also generally build relatively fast to your income so saturating production lines is less likely to be an issue overall.
>>
>>1764274
No steel division sucks
>>
>>1754512
when are we getting a new settlers game???



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