Mount and Blade thred, what mods for warband apart from warsword still are in development? Any?
>>1741872why would you do that
What mods do i need to make bannerlord enjoyable, last time i`ve tried something called banner kings cultures expanded and that was a bloated buggy fucking mess. Can this game be salvaged at this point?
>>1741875anything that adds more culture, town, troops or faction is retarded anyway, why would you even try it ?
>>1741875I think that it could be salvaged, but I'm convinced it actually will be.
>>1741874he probably did it because he knew it would trigger you?
>>1741875zooming around with a super fast horse + lance + saber is more fun in bannerlord than it is in warband because the horse animations are 20 times better
>>1741874because this is a general
>>1742048it isn't, general threads are being deleted from /vst/
>>1741874get the thread banned
>>1742052>long-term threads that exist for general discussion of a series>a new one is created once the old one hits bump limit/gets archivedeveryone knows these are generals dude, there is no functional difference
>>1742055arbitrary difference as it may be, threads with 'general' in the op, or a copypasta with pastebins etc., or being linked to next/previous one usually get deleted, ones without that usually do not especially if a game belongs on the board and there are 0 threads in catalog I would assume
>>1741857457AD is the biggest one
Favorite factions? Either gameFor me itsWarband: SarranidsBannerlord: Northern Empire/Vlandia
>>1741882people mistake bloat for quality
>>1741882>why would you even try itTo see how bad was it, and Vlandia with germanic paganism as a state religion with legless soldiers proved it was shit.
I'm posting Cao Cao in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
>>1742153Rhodoks, Vlandians. Luv me crossbows, luv me brick of armor and shields for infantry. Dun' 'ate or luv Heavy cavalry, it has it's uses but isn't that cost-effective.
>>1742153SwadiaSwedenEmpire, doesn't matter which it's all the same lel
>>1742414What about that Dynasty Warriors mod?
>>1742450Wow someone who actually enjoys fire and sword
>>1742482
>>1741857How do you make custom banners in bannerlord?
>>1742801https://bannerlord.party/banner/hope it still works
>>1742836Is there one that lets you use your own symbols like in warband?
>>1742840no idea, I just remember using this thing and slowly piecing together the IMPLYING bit with simple shapes
>>1742414>>1742718>cao cao postingYou criminal, you fucking menace.
I've been playing again with a mate, its the first play through ive done that ive actually played long enough to have multiple kids come of age, even have grandkids nowunfortunately for all the daughters weve had (before realising we should save scum for boys) they will never get married, im not losing free party members with good skillsweve gone the independent clan taking rebel towns with impunity route, everything funded by smithingalso what happened to the general on /vg/? why are we here now?
>>1742000>but I'm convinced it actually will be.is this what you intended to write, tripsanon?or did you miss a not?this is very important.
>>1743231I accidentally a 'not,' indeed.
>>1743267too bad. the trips were given to the hopeful post.bannerlord WILL be fixed!
>>1743323Native is still worse than native warband. I'm not holding my breath.
>>1743324first and foremost, who the fuck plays vanilla warband?!addressing your point, all they need to do to make native bannerlord massively better than native warband is just add the little interactive features that warband had. it's not that hard.vanilla bannerlord being better than vanilla warband due to the smoothness and qol features is an argument i'm not in the mood to enter.
>>1743376>first and foremost, who the fuck plays vanilla warband?!i do ||it's actually diplomacy with a personally made edit to the nord troop tree, does that still count?||>all they need to do to make native bannerlord massively better than native warband is just add the little interactive features that warband had. it's not that hard.i agree, but it's been four fucking years and they still haven't done it, so I don't think it's ever happening.
>>1743396>does that still count?of course it doesn't count.diplomacy adds a lot of flavor to warband.https://mountandblade.fandom.com/wiki/Diplomacy>but it's been four fucking years and they still haven't done itas much as i hate it.i have to agree with the turks that fixing the base game takes precedence over adding new features.imagine if sieges were still a slideshow.but then again, the devs have kind of stated that warband features aren't coming to bannerlord.but then agian again, mods will fix it like they fixed warband.
>>1743415I think the only one of those "features" I've actually used is post-ko battle contiuation.I would use autoloot, too, except it doesn't work. My companions just strip themselves completely of any weapon/armor/horse and put them back in the pool without replacing them.
>Have the Diplomacy mod on Bannerlord>Kicking my enemies asses and taking their fiefs form them>Somehow I am still losing the war according to the war exhaustion gaugewat?
>>1743396>Discord spoiler tagsMore embarrassing than me knowing that it's Discord spoiler tags desu
>>1742153>WarbandNords. Solely for the cheap high level archers>BannerlordThey all suck
>>1743525My home board doesn't have spoilers and I just muscle memoried it without thinking.I shall not be rectifying this mistake.
>>1743023Yeah marrying daughters feels worthless. Independent clan also feels not super fun to me. At least near the end.
>>1743023I play with the mod that lets me keep daughters in my clan and their husbands join our clan instead. Feels way better.
>>1741875persistent empires or how about joining them bretonnian larpers, they organise huge 400+ player battles
>>1742522Setting is good and it has some neat ideas, what can I say? I honestly like it more than some of the more popular mods out there
>Start new Bannerlord playthrough>Ah I wonder who I should marry this time>Just marry Milanka of the Vezhoving againShe's the only one for me
>son turns 18>go find him the first wife i can that isn't an old lady>she's a fucking tank >high skills>always gets a high number of kills in battle>constantly pregnantGreat addition to the clan
>>1739625>Carribean LegendThat's actually what I'm playing and it got me missing M&B combat.
>>1743831>blood and gold caribbean will never be finished by devs or moddesfuck this gay earth
>>1743023>what happened to the general on /vg/? why are we here now?we died because (you) didn't post anymore
>>1744315It really sucked.The debs promised me personally (PIC RELATED) they were going to add in their WFAS combat system.
>>1742153>WarbandVaegirs, I just think they're interesting fellows and I really like their townsCan't fight for shit, though>BannerlordKhuzait, cheaper horses than anyone else and the only joy I managed to glean from the game was through the steppes>With Fire and SwordToughest choice for me because the factions are all really cool and do different things very differently.Probably Cossacks, but I've come to enjoy Polish-Lithunians a lot recently because of their unit variety Jannysary spamming as the Crimeans is also a blast, and I really like the look of their cities, although I think Sweden has the best architecture in the game>Carribean! Spanish
>>1743376>first and foremost, who the fuck plays vanilla warband?!I doI know it so well that its like returning to an old friend at this pointI really hope this doesn't become a "hurr Mountain blade was NEVER GOOD only the mods are" kind of shit which infests STALKER discussion>>1743396>I do *proceeds to describe how he plays with mods*Fuck off discordnigger
>>1744728The only feature of the mod that I wanted to use doesn't even work.
>>1744728at least you use diplomacy so you don't have to walk up to the villag elder every time?
>>1744748no I do not use diplomacy
>>1744728Turn wfas formations on at least if you're playing vanilla
>>1744788If I wanted WFAS formations I would simply play WFAS
>>1744836It's changing a 0 to 1 in the module ini and it's entirely better than natives default commands
Have they added ships to bannerlord yet?
Is Blood & Gold good yet?
>when you catch the small 10 man looter party aandthe nearby Lord comes in with his huge ass army
I really, really enjoyed the core gameplay of Bannerlord. But since the Turks have admitted they have no intention of finishing the game themselves, are there any mods which actually have content yet?The ASoIaF one was decent but last time I tried to use the new version I couldn’t get it to run.
Everyone talks a lot of shit about bannerlord, how bad is it? I'm new to the games, enjoying warband a lot right now, but I wouldn't mind playing something a bit more polished with better graphics.
>>1745934With the hardware to run it I never had anything with the gameplay to complain about. But the “story” is nonexistent and their economy balance was pretty awful. Devs seemed resigned to just let mods fix it and the mod scene seemed to lack the motivated mod devs that really pump out quality mods (or they were over ambitious and are unfinished/unlikely to finish)Multiplayer was fun but servers seemed pretty inconsistent back when I played
>>1745934It's a bit less polished with better graphics.
why the fuck do we still not have control over which specific group our troops are in?i want warbands troop thing back, i want to be able to split my troops how i see fit not just have them based on whatever equipment they havei want my low tier archers separate from my high tier archers, maybe im fighting some shitty peasants and want my recruits to engage the enemy while my high top tier troops observe and shout words of encouragement
Is there a mod that let kingdoms form alliances?
>>1746168in my mind this should just be a thing in the base game, only reason i can think of for not implementing it is that 2 factions could ally then take everything, imagine a valandia-khuzait alliance also it would be nice if the rebel factions could create their own kingdom, not just join an existing kingdom (except the players, because fuck you apparently) if multiple rebellions happened at the same time they could form their own faction and have a chance at doing something other than immediately get destroyed or just get taken over by an existing faction
>>1746147Wait this isn't even a feature a Bannerlord? How does it make combat a major focus yet take away or neuter mechanics from Warband?
>>1746356nope, the troop formation thing at the start of thr battle has 8 groups, you can set infantry, archers, cavalry, mounted archers or mixed cavalry, thata basically it, you can set groups to favour certain weapons like 2 handers or shields but thats pretty fucking useless, if you have two different types of troops that use the same weapons you can't separate them at alland dont get me started on sieges... watching troops endlessly run across the siege camp to put up a ladder then run back to where youve told the troops to hold, just to run straight back as soon as the enemy pushes the ladder over, again and again and again is absolutely dogshit and has been happening from day 1you also cant starve a town/castle anymore, you can only starve out the garrison, the milita and any lords parties inside apparently dont need to eat and never starvei do like bannerlord but jesus they managed to fuck some shit uplords wont join your faction on their own anymore, you have to convince them to join you, every timetowns can rebel if their loyalty gets too low, they usually get taken back pretty quickly but if they survive long enough they become and independent clan, other kingdoms can recruit these lords, they player cantwhen a kingdom has its last fief taken they immediately get declared not a faction, the lords clans all then become independent clans, which again you cant recruit but the other kingdoms can, if they dont get picked up by someone within like a week the clans get destroyed
>AI hugs the corner of the map againGreat... So glad they taught it how to do that
Why does Bakumatsu 2 has worse animations than 1
>>1746907for the same reason everything else is going to shit. spending cuts to increase profit margins.older animes were simply objectively better.
>>1747089Im talking about a warband mod, its free
>>1747241>2022 warbandhuh
New community tales just dropped. Banner sisters, we are so back. https://steamcommunity.com/app/261550/eventcomments/4363501885835904332Highlights of this iteration include linking to mods that haven't been updated in over a year and one of the links being auto-detected by Steam to be potentially malicious kek.
>>1747322why don't you share the good part too, anon?they know bannerlord is shit and are still accepting suggestions.>We want to reassure you that we're still on this path and working towards future updates. We share your enthusiasm for what lies ahead and although it will take a while longer to finalize the new additions, be confident that they are coming.>In the meantime, we encourage you to continue sharing your feedback and ideas with us. Your input plays a crucial role in shaping the future of Bannerlord, and we value your ongoing support.*huffs hopium*
>Ping>Oh boy, Mount & Blade Bannerlord announcement from TaleWorlds?!>Community Tales #9AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>1747329>We share your enthusiasm They're as tired of it as everyone else is?
>>1743766>or how about joining them bretonnian larpers, they organise huge 400+ player battlesWho? Actually sounds like fun
Is the asoiaf mod updated yet?
>>1741857M&B needs hardcore combat realism. Anything else is optional, cut back other mechanics to Warband state, FOCUS ON COMBAT !
>>1748764>hardcore combat realismelaborate. taleworlds want the players to experience epic battles all the time. this is why armor is shit and you need to fight all the time to have money.>cut back other mechanics to Warband stateother mechanics are not even warband level.
>>1748764>cut back other mechanics to Warband stateI have some bad news.They have yet to reach warband level.
>>1748764>realismHave you seriously not learned your lesson yet
>>1748764the game needed less retards like you, maybe TW wouldn't have reworked the game from the ground up so many times
>all those anons cannot see the sarcasm in his postwe are truly ded
>>1749033I've seen so many retarded take on the forums, this one isn't even one of the worstIt has become impossible to differentiate the retards from the trolls
>>1749038>I've seen so many retarded take on the forums, this one isn't even one of the worstwtf!please share some retarded forum takes.it's been a couple of years since i last lurked them and i don't remember retarded takes like that anon's post.most of them wanted better armor and deeper interactions. there were some retards that believed armor shouldn't be better but they couldn't defend their view point except with the retarded "lower the dmg setting".
>>1749053there is a bit of everything, from the deepthroat of TW to the instabanned for racism, as alwaysas for the retarded takes, among my favorites :- wanting a late game invasion with ultra strong enemies (as if we didn't get enough battles)- asking to stop the development of the game- that one dude posting his 'update 1.3' that is him overwriting vanilla DLL- the one asking for TW to moderate private servers- those that think kingdom destruction was a bad addition ?- the users that thinks everything is due to them and that mods are too hard to install and should thus be easier to install ?- suggesting a bigger map/new faction DLC/more minor/major factions- wanting a menu to edit NPCs appearance- procedural map generation when starting the gamethe last 4 comes from a single post from yesterday, tells volume about the level of some
>>1742153Nords and Sturgians.I just like big men with big shields.
What were the good large mods again?
>>17493211. Floris2. There is no #2
By chance does anyone have a download for la Guerre de Cent Ans - Steel Edition?
>>1749334Don't be so cruel
>>1749280> I just like big men with bigErm..
>>1749053>please share some retarded forum takes
Has Bannerlord even come close to Nova Aetas yet?
>>1749337I remember that from 2014, shit that was 10 years ago...
is this what mbg has become?
>>1749418Fuck I miss the old forum layout
>>1749418I remember I used to scoff at this manI have been humbled
>>1749418Just another tales from the community and it will be almost as good as vanilla warband.
>Decide I want to try Perisno again>Make a new character>Forgot that my favourite playstyle is horse archer>Forgot that bows do basically 0 damage to anything above T1>Forgot that every unit in Perisno has armour like a 40K space marine>Remember all of this and quitSigh.I guess I'll go back to playing lighlty modded vanilla Warband.
>>1749950>Forgot that bows do basically 0 damage to anything above T1are you sure?i remember playing persino back in the day and making foot archers mercenaries and rolling over everyone.>my favourite playstyle is horse archerdisgusting desu
>>1749950Been playing poop where horse archery is required and it's the most boring gay play style
>>1749981>horse archery is requirednah. it's the most optimal play style though.
>>1749984Poop is designed around kiting and playing warband like a musou, no reason to use anything other than horse archery + block crush weapon in it desu
>>1749987i played it with combined arms. foot archers CKO. 50% archers, 25-35% infantry and the rest were cavalry.clashing with the big roaming doomstacks was fun.one thing i've never tried is dealing with a knife ears doomstack with my own party. is it doable?fuck. i'm itching for some m&b action but bannerlord sucks and big warband mods don't have dickplomacy...
>>1749999Noldor have higher stats than anything else in the game, so you'd have to significantly outnumber them with quality troopsIt's probably possible but not even worth it, mods designed around sucking elf cock
>>1742086Is on halt atm but they say they will pick it up again.
>>1741857The modding scene for bannerlord is half part grim and half part hopeful to me, you see these amazing armor models, more robust features and thought out ideas for total conversion mods like burning empires, that 15th century mod, the sengoku jidai mod, In the name of Jerusalem 2. But all of that is on shitcord or only in previews on moddb and seems to never come out. The 15th century mod guys said they cant even work on it right now due to hardware problems lmao. Dont understand why none of these cunts atleast release an alpha thats up to date.
>>1750220Because every micro update destroys mods.
>>1750244Yeah, but still theres months of delay now between updates, and anyway just tell retards to stay on version so and so. Thats how I kept my modded vanilla going for half a year or more. >Wahhhhh retards post comments and dont know how to use the versionsJust ignore them lmao
>>1750220>Dont understand why none of these cunts atleast release an alpha thats up to date.because you can be sure retards will complain that it's half backed, that it doesn't work with X or Y mod, that a mod updates breaks save compatilbility, or simply because only part of the stuff is playable
>>1750220Why should they? The less a mod group engages with the "community" the better for them. They can just focus on developing the mod without potential drama seeping in. Only serious people will contact them to collaborate, no pointless feedback on things that aren't finished, no attention seekers taunting the devs and agitating them (you know some people are really thin skinned and some fucking internet comments will make them quit etc).Mods will be done when they are done.
>>1750248>>1750250I get all that, but nowadays people should be on a level of just ignoring the stupid comments, leave an instruction thats easy to follow and thats it. I dont have a problem with high standards and quality control of mods nowadays, its great. But the mass of retards and esls on the mod sites can easily be brushed aside.I am just salty that theres nothing good to play with for bannerlord after 4 years.
PoP fucking sucks play perisno
is bannerpage any good
Have mods fixed Bannerlord yet?
how to actually spear brace? and why isn't it an actual settable formation like shield wall?
So the old pastebins and repos are lost to time now or what?
>>1750256Perisno sucks too.
>>1750345Mine is still up https://pastebin.com/agwZu9Df>>1750339Depends which type of spear bracing it is, if it's the modded kind you have to check what the mod keybind is for it If it's the NW/wfas kind then you just crouch with a weapon that has that item flag, like a likeIt's not a normal command because another modder made the code for it, not the guys who made the formation mods
Eagle Rising is unplayable now. Whyd they have to make RBM mandatory? what were they thinking
>>1750602>RBM>thinkingThey weren't.
Are there any mods that fix Carribean?
>>1745934Its good but it just has so much missing that feels like it could be easily added. So its bad.
>>1750602RBM is good though
>>1750597I'm talking native bannerlord for spear bracing
>>1745934For me it feels like a sidegrade at best, I loathe it's artystyle (human models are all repulsive, look like cavemen and smile constantly like in an animated cartoon), I dislike the setting and worst of all turks admitted that they see M&B as a battle only game and have no interest in further expanding campaign or roleplaying aspects which was what I wanted the most in sequel. So it's just an endless, tedious battle after battle, usually against meaningless trash and context that could be provided by roleplaying or strategy layer is nonexistent. Bannerlord killed M&B for me to be honest.
>>1750602RBM is the best bandaid we have for good armor until the overhaul mods and their integrated systems come out.
>>1750721The problem is that the battles also suck often
>>1750995Bullshit, you can just multiply unit hp by 1.5x to 2x and the game plays fine in vanilla without autism like super slow movement speed and other realism kitsch.
>>1750721Sieges are really fun at first but once you realize that every siege plays out EXACTLY the same way it gets really tedious, and that's saying something coming from warbands sieges. Warband's have control to them, there is a reason to move troops around or command them in a siege, I've never commanded units to do anything in a siege in bannerlord, the game plays itself
Will we get a Carribean! 2 on the bannerlord engine?
>>1750995best armor system is warbandlordRBM is only worth it for the AI, and then again it's a mess
>>1750995>RBM is the best bandaid>anything but a spear becomes completely useless and deals 5 damage
PUT DOWN YOUR BANNERLORD MODLISTS BREHS I WANNA GAME
>>1751642I've only installed 3 mods, ak47, rocket launcher and realm of thronesthe first 2 were just for fun when i fancied a quick fuck around game and also to see how much of the world i could conquer with just me, my companions and modern weapons, the ak is absolute dogshit, the crosshair disappears after the first shot, the rocket launcher is great though, incredibly satisfying to blast fuckers with realm pf thrones i downloaded for an actual play through because i like game of thrones and like big maps with more factions
>>1751642The two essential mods I always use are dismembermentplus and an arena overhaul mod, so I can adjust the XP rates for arenas so they're actually worth doing All the troop tree mods I've seen are dogshit
>>1751617just like real life wow
The best warband mods were the ones that removed the "lord simulation" parts and just made it about battles, like last days of the third age
>>1751731I liked De Re Militarii
>>1751881TLD is utter fucking shite though.I played it for the first time earlier this year and I was horrified. A buggy mess that broke down completely after Day 500 when your allies for some reason become complelety incompetent and just allow the enemy to run them the fuck over.It's a serious blackpill about the state of Warband players when I remember that TLD is the most subscribed mod on the workshop.
>>1751731>>1751696These arent modlists>>1751696Also Cozur released a game of thrones mod for bannerlord on moddb, its still early stages but I liked it.
>>1751881>The best warband mods were the ones that removed the "lord simulation" partsI can tell that you like Bannerlord >last days of the third ageSieges don't even work in that mod and you're telling me it's the best wew
>>1752080I am convinced that The Last Days is only highly rated because 99% of the people who played it did so for like 2 hours, said "WOW JUST LIKE MY HECKIN' MOVIES!" and then never touched it again.
>>1752079
>>1752146>WOW JUST LIKE MY HECKIN' MOVIES!It's funny that a good deal of the mod's fans complain it doesn't look enough like the corporate approved vision of LotR when that's one of the better parts of the mod.
>>1752173I wish GOT was like that.It's a shame that every GOT mod (except for the CKII one thankfully) goes by the show and not the books.Example: Castle Black being modeled after the show instead of the book.In the book "Castle" Black only has one wall on the north side (The Wall) while the east, west, and south sides have no walls. It being more of a small town with about a dozen buildings and half as many towers.
>>1752147That shit is 8 years ago, people change
>>1752189Some people change for the better but people like Cozur just become more gay and retarded (trans).
>>1751881TLD is from the era when you could make anything LotR, and legions of fanboys would praise it to heaven regardless of how good it actually was.
>>1751881>The best warband mods were the ones that removed the "lord simulation" parts and just made it about battleswe are truly ded
>>1741857crusades and jihads, while being unfinished, was amazing
>>1751881Tld was really good before the nightly patches feature creeped and fucked the mod up
>>1752613>So many that nobody knows wtf is being added>Keeps boating up the mod>Changed minas tirith walls to be whiteI love lazy modders
>Be me>plan to marry into the Southern Empire eventually>right before I’m a true vassal, Ira is married off to some random Aserai nobleIt was only a few years into the game as well wtf. So much for carefully marrying your sole child and heir off. That’s fine though, I now own 6 fiefs (3 cities 3 castles) within the Southern Empire while everyone else has 2 or less fiefs. Idk why the ai loved me enough to allow me to obtain so many fiefs, but I’m so stupidly fithly rich it’s actually a pain in my ass to spend my money and I stopped bothering to ransom prisoners and looting battlefields (expect for very good loot or war mounts).
Is Legacy of the Dragon?
>>1753391No, is Patrick
>I want to play Warband>Start new game>Make character>Choose banner>Pick starting city>Kill mugger>Talk to trader>Arrive on world map>...>...>Quit immediately
>>1754330this is me but only when i'm testing to see if my mod works
Have they fixed the broken steam achievements for Bannerlord yet?
>>1754996slowly, i started to hate them.
Pendor or PerisnoTell me now.
>>1755074persino has more freedom and doesn't need text editing to make custom troops quickly.some people like the coherent design of pendor more. you have to suck elf cock in pendor but not in persino.
>>1755077I see, thanks. I'll try Perisno first then.Moddb is up to date I assume.
>>1755074If I only I could have Perisno without every enemy above T1 being a space marine. Feels bad that any bow that isn't he strongest bow in the game is basically worthless.
>>1755302Yeah. They need to really tone stuff down.
>>1754330y'all really play mountain blade for the SP? yeah it's fun for the first time and maybe when there's a new total conversion but it's it's just lightyears more entertaining against other players
>>1755330>y'allwhy do you talk like a nigger?
>>1755330Retard
>>1754415i edited all of that out of my warband mod
>>1755330Kill yourself
>>1755368>>1755398>>1755471samefag
why the fuck is the modding for bannerlord so dead?i expected someone to have made brytenwalda 2 and TW being halfway done copying it as a DLC by nowmost the workshop mods dont even fucking work even tho its been like half a year since the last patch
>>1755646Every update breaks something
>>1741857Hello, I came here after someone recommended me the pendor mod (I'm on steam with 3.9.5 version), does anyone know if there's a way to identify the bandit search mission from the city guildmaster?I don't know if they appear a different color, or if something identify them or if I should ask for clues somewhere or what.
>>1755713well I think this is a vanilla mission and it fucking sucks balls like many of themI think they should be colored blue? Also other lords should be able to give you hints?But basically very few quests are actually worth your time, and hunting for a small bandit party that could be anywhere isn't one of them
>>1755719>I think they should be colored blue?Thank you.uh...the name description? or the unit is colored that way?I mean, my party got a kinda decent spotting (but not tracking) and what I want is to increase the favor of an specific town (but I guess I could just go for inviting drinks to everyone in the tavern every day to get the same result).I don't know if there's a way to reject the mission or what would happen if I just fail it after the time is over, but the bandit they said is usually just around an specific area, but there are lots of them.
>>1755728the unit name on the world map I thinkunless it isn't I'm sure that in the other quest that spawns 3-5 bands of looters you have to chase around they're all blue, not 100% sure if this also works here since it selects a party preexisting on the map to make it a quest objective but I think it does?
How is MP nowadays? I remember there was big enough player base for multiple servers in both sieges and TDM, but that was in 2020
>>1755738Thanks again
>>1755741lollmao evenmore seriously outside of clan event servers are never full
>>1755713Quest parties are usually teal colored, sometimes they're flagged to always show up dependant on the mod
>>1755750npand well, I guess many people been playing wb for thousands of hours yet have not touched a quest from guildmaster in years, may even have trouble remembering what quests there are lol quests for lords can be handy to raise relations with them, but in towns it's such a fucking pointless hassle
>>1755816Can confirm.When I first played Warband in 2020 I didn't realise guildmaster quests were a thing until like 50 hours went by or something.Doing a new playthrough in vanilla Warband now and some of them are kind of a fucking pain to find. Gotta walk into town, look around for the guy, maybe he's just on the main road, or maybe he's tucked away in some little corner or back alley. Makes me appreciate Bannerlord's click-the-little-face UI tbqh.
>>1755741Barely breathing
The only thing I just ignore from Bannerlord is the smithing system, for whatever reason I can't make myself to like it. When I started trying it, it was:>go to that place with cheap wood>buy lots>make lot of charcoal>unlock the "more charcoal" perk when reaching>start melting stuff>make weapons with whatever I get from melted stuff>and this all while just staying resting in that town because for whatever reason you can't recover that stamina any way else, and it's just for smiting.And all this for that "extra endurance point", but for me all that hassle wasn't worth it>but you can make pretty OP weaponsI don't care, not worth the hassle for me anyways.And having perks which "help with smithing" in other branches seem a waste of space.The other thing I dislike is the hassle to raising commerce to 300 so I can buy/sell towns. I kind of found an exploit for this:>pick a family member who can be used for leading a party>make them lead a caravan>be affiliated to any kingdom (being a vassal/mercenary/[haven't tried as king yet])>find them in the road>give them whatever expensive equipment you have (mostly looted stuff from enemy lords)>suddenly they get loads of income because of that>their merchant skill also grows a lotThat's the only way I managed to reach 300 in commerce with a character, and then retire and use them to do the towns buy/sell shenanigans.I guess they put a lot of effort in adding all this smiting system thing (It's a minigame inside the game), but I really hate it, and you can't even make armors, bows, shields nor arrows.I wonder if anyone else thinks like me, or even better, have a good idea of how this may be solved.
You now remember when Taleworlds was trying to market Bannerlord as an esport
>>1752905>be me>plan to marry Colambea (for whatever reason is my favorite Southern Empire girl)>have to wait for her to reach marriage age>once that happens, go to Raghaea and ask to unite our families offering my hand>she offers Ira instead>marry IraThings not always go the way we want...
>>1756689With Fire and Sword already had the right idea by making it a commission to spend your obscene amount of late game wealth on. All they had to do was keep that feature and add in the customizable parts but of course they screwed it up.td0m
>captcha got copied into postnot even going to bother deleting
>>1756696>With Fire and Sword I played that for a bit, but stopped after seeing there weren't female unit trees (yeah, I like playing with "sisters only parties" for whatever reason).How does this smithing system works? I never managed to reach a part in game where I could use it (didn't understand the custom mercenary system either).
>>1756719you could get some let's call them end-game items that are not in regular stores by ordering them at blacksmith, there weren't many of them and they were expensive, and you could only do that if you owned a city/town? I think? in general wfas tried to have a bit more linear gear progression, tied to your standings with your faction
>>1756722Thank you.oh, I was expecting "custom parts weapons", but that sounds like less of a hassle.
>regardless of what orders you set troops run to put the laders up>rebal clans can join other kingdoms, but not the players>defeated kingdoms clans can join other kingdoms, but not the players >npcs can ask to marry any of their children to any of yours, you are stuck with the oldest single person in their clan>you can only starve a garrison not the militia or any lords parties in the town>tribute payments are based entirely on village raids so even if you've killed thousands of their men and taken all their towns they still expect you to pay them because you didn't want to tank your relationship with lords and notables>sallying out is just another field battle not a battle in the actual siege camp like with warbandive played, and will continue to play, the shit out of this game but jesus christ some of this shit is ridiculous
>>1756797I believe captured lords also add to war score.
>>1756829so far i haven't seen it matter, I've had 20+ lords in captivity (over half their lords) after taking multiple towns off a faction and they still expect me to pay
>>1756689Literally me.I have over 700 hundred hours and I haven't smithed once. Not a single time. Never even gone into the menu apart from clicking it by accident. I can't explain it but for some reason I have this complete and utter aversion to smithing in Bannerlord.
>Be a vassal of the Rhodoks>Take Tevarin castle from Swadia>King Graveth lets me have it right before we sign a peace treaty>Decide that I should get some Swadians from the local village, Bambali, to garrison it>The people hate me because I looted it earlier>Despite the fact that, mechanically, it doesn't matter at all and rebellions can't even happen, I refuse to let myself recruit any soldiers from the village because I think they'd all hate me and betray me as soon as I leave the castle>Decide that I won't recruit anyone from the village until I've done some quests to make it like me>Admit to myself that this is such a silly way to think as I trudge off to Rhodoks territory to recruit a garrison from there insteadAnyone else like this?
>>1757086That's called roleplaying, and yes, plenty of people do it.
>>1757168I thought that was a sex thing
Tried pendor for the first time, I never really bothered with any warband mods besides diplomacy. I kind of liked it for a bit but then all the cracks started to show, and after I read up on the wiki on some of the changes they made, I got even more confused at their design choices>qualis gems required for top tier gear, CKO, upgrading self and companions. Super useful but ridiculously annoying to farm since they rely on a pre-rolled capture chance solely on unique spawns >said unique spawns can become absurd deathballs that you need to abuse in a "surprise siege" but god help you actually get the triggers right on one, and god help you actually be there when it happens so you can take advantage of it>you can actually fuck up your renown/prestige by spending too much of it if you go into lategame>everything is grindy. Literally everything. >specific troop lines can literally only be obtained by talking to companions. Then you have a small chance of getting maybe 1 or 2 free top tier troops. Even though they have high stats/gear you'll still never have more than maybe 5 at a time if you're consistently fighting, since you can only ask A SINGLE COMPANION a WEEK. example: you can't upgrade the hauptmann to a forlorn hope, you MUST ask Frederick and if he's not in your party, good luck. This wasn't the case in The previous patch>the mod creators removed the level requirements for certain companions preferring to just give them shit gear, but left their pet faction noldor companion keep his for some fucking reasonDon't read the comments on the wiki, it's just full of weird "you should be grateful you get any type of QOL feature, the mod is supposed to be hard"I'm not a fucking NEET, I'm not going to grind out 10 unique spawn captures just to get the ability to spend 100k denars on a single axe (which was ALSO nerfed to shit)Does anyone have a mod that doesn't make me realize I don't actually have autism?
>>1756722You didn't need a town, just a lot of cash.
It's been a long time since I played.Will my character die of old age now?Will I start to "get old" and lose stats like in warband?Are you just immortal? Then how does having kids work? Is there some sort of soft cap?
>>1756690Haha yeah what the fuck were they thinking
>>1756689Because it sucks and it's the whole reason why the weapon variety in bannerlord is garbage
>>1751642Couldn't play for the trade sim because a bundle of javelins is worth more than a castle so last time I played (1+ year ago) it was the custom troop tree mod + skimpy outfits for chicks.
so how does a fella without access to discord get his hands on the new warsword?
Honestly, Viking Conquest is kind of fun once you get past all the bullshit in the early game. Being able to cart around your own personal ransom broker is really nice.Farmers have way too much health though.
>>1755741You can find games through Clan events or Yuro hours, but you're gonna get your shit rocked. The only people left are duel savants with 4000 hours.
How the fuck do I get a wife in warband? 2 women hate me for harassing them, 3 hate me because I immediately besieged their homes when they didn't immediately agree to my marriage, and I had to beat 5 lords in a duel and still got rejected. What am I doing wrong?
holy shit using mods is so fucking retarded in this gamedo i use vortex or workshop? or both? or just put the mods in the modules folder?for some fucking reason harmony wont show up in the load order screen and vortex says the mod is redundant
>>1758784i got it to work 1min after posting thisevery fucking time
>>1757324The fuck happened? What patch did you play on? Man I haven't played in over a year and this is what I'm gonna see with PoP now? Also on another note did anybody ported over the previous pendor mod to Warband or is it still stuck in the og one?
>>1758936Actually just found the mod again, it's not Pendor, it's The Wedding Dance.
>Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/we are so feeble that they allow us to exist out of pity
>>1759263why aren't these threads on /vg/ anymore?
>>1759273/vg/ moves too quickly because of bugman coomer gacha games.
What Warband mods have you anons been enjoying lately? Not sure how long this thread might stay up but it would be nice to share screenshots from your modded campaigns.
>>1758705>He managed to be an incel in Warband Genuine accomplishment, well done
>>1759273The made a board dedicated to mobile games but they didn't force all the mobile game threads on /vg/ to move there so normal game threads on /vg/ can't get bumped enough to keep up with the mobile game threads.
>>1759283What mod is this
>>1759283I've been bouncing around a lot but the only ones I really enjoy are Viking conquest and gekokujoI think they're the two time periods where mount and blade's combat excels the most
>>1759356The problem was that the new mobile game board, just like the new strategy game board and the retro game board etc, doesn't allow generals. It's not that the mobile game threads weren't forced to move, it's that they weren't allowed to move.
Big napoleonic wars MP event just happened. 100+ players it was fun.
Gekokujo for Bannerlord when?
>>1759647Shokuho is the only one of these total conversions that will actually be finished
>>1759401Calradia 1415, my favorite mod of all time frankly.>>1759403>Viking conquestIf you enjoy for the time periods theres this mod called ''The Last Kingdom'', it's set in the dark ages period.It's a big old and dated but seems like it has it's own style of AI tactics and alot of content to enjoy, picrel is a battle with battlesizer, you can really up it to the max since the mod isn't heavy at all.
So what the fuck is Taleworlds even doing besides breaking mods every few months. I just played after a year and it's the exact same as it was before and still nothing significant since when we started.