Long ago, the Zahvenat archipelago, more commonly known as the "Butterfly Isles" was a peaceful place, governed by the Myskshen Empire that lords over the continent.200 years ago, an incident in the great city of Kuthgirt caused the Isles to hurl not just themselves, but the whole Empire into a seemingly endless civil war.Now that peace has returned to the Empire, only the Isles remain fractured, and are seeing the rise of great men capable of reuniting them. At the same time, an Imperial Reclamation Force has been dispatched to bring the Isles and their inhabitants back into the fold.Will they succeed in doing so? will the Isles retain their newfound independence? or will it cause the Empire to fall for good?The stage is set for the bloodiest chapter of the Butterfly Wars
I will not explain the details of the game right out the gate, because that shit is a lotso, I'll just tell you about it as it becomes relevantI'm confident qst anons are smart enough to intuit the basics of a turn-based strategyfor starters, I need y'all to pick a character with which to playThis is NOT a multiplayer game, anons will all play as the same faction, so make it countall relevant information is on this lovely character selection screenif you have any questions so far, I will try my best to answer them in clear and simple terms
>>6006959>BarreanobaThe bonus and the conditions appeal to me, also he has a respectable tax policy.
>>6006959I'm torn between Supreme Leader Greg and General Herbert Gustavus Antonius Septimus Von Obdemach-Tropstein, but I'm going to have to vote for>Supreme Leader GregBoth because +5 attack is an insanely good bonus and every other faction is going to want our head. Managing total war with almost the entirety of the island while our economy is going to shit will make for a fun, potentially !!FUN!! quest. Fred the Fat is a distant third because he's based, but his bonus isn't as huge.
>>6006959>The Ghost KingI don't want to get off Mr. Bone's wild ride.
>>6006959Captain Robert N. SteeleHe's got one eye he knows what's up.
>>6006957>GENERAL HERBERT GVSTAVVS ANTONIUS SEPTIMVS VON ODEMBACH-TROPFSTEINGENOCIDE THE TRAITORSGENOCIDE THE HERETICSGENOCIDE THE SCOVNDRELSGENOCIDE THE ELVESGENOCIDE GENOCIDE
>>6006959Barreanoba.
>>6006959>GENERAL HERBERT GUSTAVUS ANTONIUS SEPTIMUS VON ODEMBACK-TROPFSTEINKILLKILLKILLKILL
>>6006973+1Let's get on Mr.Bones' wild ride
>>6006959>Captain Robert N. Steele
alright, that is a painfully evenly split voteI don't know whether to weep or pat myself on the back for thisdear anons, please resolve this issue by the end of the day, I don't want to resort to RNG for this quests' most important decision, and I don't think you want me to either
Alright, everyone. Vote for Barreanoba or I’m blowing this thread up…with explosives.
>>6007723Barreanoba is gay, ghost king or general super murder man, no change
>>6007723Only thing that is getting blown by an elf is Fred the fat
>>6006959>GHOST KING SPOOPY SCARY SKELETON.
>>6006959>Barreanoba
>>6007999Nice trips, switching to Barreanoba just for that.
>>6006959>>6006969This was me but my IP changed as it was mobile. I'd like to switch to support>General Herbert Gustavus Antonius Septimus Von Obdemach-TropsteinBecause nobody wants to back the Peasant Republic.
>>6008319I'm gonna support this just so Barreanoba doesn't win, I am >>6007209
>>6008330>I'm gonna support this just so Barreanoba doesn't winwhat do you have against elven napoleon ?
>>6008360Nothing, I just find him boring compared to the rest
>>6008330Then I think I'd better switch my vote from >>6006973 TO Barreanoba just so we don't get boring-ass Kill-Herbert.
>>6008400what is boring with genocide?
Okay with the final tally beingGhost King - 2Herbert - 4Robert - 2 and Barreanoba - 5Im gonna ask youDo you accept Barreanoba's selection and get started?If yes, I will give you your faction intro when my internet is back up and i dont have to phonepost
>>6008953>Do you accept Barreanoba's selection and get started?Yes.
>>6008953>the pragmatic yet benevolent manuever warfare genius with straightforward ambitions of conquest wonAch
>>6008953Yes
>>6008953>Do you accept Barreanoba's selection and get started?Yes
>>6009306>Ach????
>>6008953No I don't :( But that doesn't really matter at that point>>6008400Boooo, I wanna play as a nutcase not mr.pragmatic man
>>6009331He's the least interesting warlord, the one reasonable man, or elf, in a gaggle of madmen. The vote was fair though, and fair is fair.
>>6009189>>6009306>>6009313>>6009329>>6009333>>6009353Every life has a worth; every action a purpose; and every name a meaningBarreanoba - Battle Lover - a name once bestowed upon a sickly child, destined to rejoin his ancestors in the eternal flame before his life has ever truly begun.A name that was given with hope, and a wish, to see this child defy destiny, to grab hold of life and never let go, will soon be carved into every man's living memory, a name that will forever be remembered as synonymous with conquest, glory and unbridled genius.You are Barreanoba, Chief of the Xerbol tribelong have your people lived simple and primitive lives, hidden away from civilization amidst a volcanic wasteland, and shielded from would-be conquerors by a land so hazardous, its very name - The Steam Forest - invokes images of torturous pain.
To truly begin your conquest, you must first unite your people, so that you may claim Kingship over all of Fire-elvendom.Conquer the cities of Paalun, Bolzaun, Deque and Garxun from our rival tribes; let none stand alone in our struggle for conquest and eternal glory!Our tribe has assembled for you 5 of our best BarbariansTo move our units select a target on the map and a d100 shall be rolled for you to determine how much of that distance may be covered during our turn.
>>6009402Alright leets move to the nearest city of REIMALK, lets destroy and pillage them!!!
Rolled 1 (1d100)>>6009402moving to Garxun
Rolled 18 (1d100)>>6009453sorry forgot dice
Rolled 8 (1d100)>>6009402Send a unit to Garxun.
Rolled 50 (1d100)>>6009402Moving to Garxun, to bring unity!
>>6009570>>6009497>>6009477>>6009459I didn't intend for you all having to roll, I was actually gonna do it for you, but if that's what you want do going forward, I can make that work.Our army has reached the outskirts of Garxun, though we are exhausted from the trip and cannot attack the city as of yet.We have however gained sight of the Garx Tribe's army, a small but powerful force of 1 WarriorWarriors are our people's equivalent to a Soldier unitThey, like the Soldier they replace, have a base strength of 10Meanwhile, our Barbarians and their generic equivalent of Conscripts have a base strength of 5Casualties are to be expectedOur turn ends and news of foreigners conquering foreign cities reach us, but we do not know them, so we do not care to tell you more. Please forgive us this oversight, my lord.What will you do next?
>>6009773>I didn't intend for you all having to roll, I was actually gonna do it for you, but if that's what you want do going forward, I can make that work.you should've warned first my dude, the default is anons rolling. I don't mind you rolling though, if others want it.attack the city this turn
>>6009776in my defense, I did specifically say "a d100 shall be rolled FOR you" as in, you don't have toit works either way for me tho, whatever makes the game fun
>>6009773We ask them to surrender themselves and if we can, cut off any routes to and from Garxun.>I didn't intend for you all having to roll, I was actually gonna do it for you, but if that's what you want do going forward, I can make that work.Can’t speak for the others but I misread it. My bad.
>>6009793+1who are we attacking by the way?
>>6009773Send the Garx tribe an ultimatum to stand down and accept voluntary union with our realm. We would rather obtain bloodless compliance, and doubtless they would rather retain their lives and some measure of autonomy, and they must see how our army outnumbers theirs.If they refuse, however, we prepare to fall upon their tribe.>>6009780I just saw others were rolling, so I rolled. My apologies
>>6009818>>6009793no need to apologizeagain, I can implement movement as a community roll insteadgames are meant to be fun first and everything else second
>>6009818>>6009816>>6009793>>6009776Our men are in position to attack the city, but rather than assault it immediately, you have chosen to be magnanimous today and offer them surrender.Or it may just be an attempt to conserve manpower, after all, people do not grow on trees. Whatever the case may be, your ultimatum toward the Garx tribe stands - Surrender or be Annihilated.Without an agent in your employ to convince them however, it may be difficult to take the city peacefully.Nevertheless, you are free to try, my liege.You have a total of 5 attempts to make the city surrenderEach attempts requires that you roll a d20should you roll a nat20, you succeedshould you fail however, no siege phase will be given, and you engage the defenders with a -5 penalty to your attack power.Will you proceed with this action?or will you engage in a siege instead?
Rolled 19 (1d20)>>6009955DUBS OF LUCK, we must proceed.
>>6009960Fuck
>>6009955I don’t like those odds. Engage in a siege.
>>6009960Very nice
>>6010164>>6010162>>6009960because you're still in the tutorial, I'll count it, but don't expect me to do this againThe Garx Tribe, in the face of our sheer numbers, have surrendered peacefully and their warriors have laid down their weapons.Garxun now belongs to us, and with it its blacksmith.Blacksmiths are an important industry for both trade and warfare.Cities that are home to a blacksmith generate more income than others and enable the recruitment of higher-tier units.You may now recruit Warriors in all your cities, though you still lack the resourcesto do so.Some units may also only be recruited by the cities that have a blacksmith.With this, our turn ends and other nations proceed to do things, that we regretfully failed to inform you about once again.What will you do next?
>>6010777What sort of resource did Xerbolun start with? Looks like a representation of a metal of some kind...Anyway, I'd say we march on and secure Paalun, because if our starting metal isn't the right choice, perhaps Paalun's metal will be?
>>6010777I say we fix this problem of us lacking agents. How do we do that?>>6010787It looks like Paalun is more of a quarry resource to me based on the square shape with the hammer. Also bolzalun to our east looks to have gold.
>>6010787and you would be right, xerbolun produces iron>>6010798you'll unlock agents by conquering another one of your mission's citiespaalun does indeed have a quarry, and it produces stoneand yes, bolzaun does have gold, which you will also need to unlock somethingif you'd like a suggestion deque is a great second city to conquer, it produces timber.
>>6010787>>6010816>>6010777Ah, so we have the right metal, we were just lacking fuel for the forge?Then, yes, Deque is probably where we want to go next.
Rolled 2 (1d100)>>6010841I agree lets go for that. This time lets give them a fight.
>>6010777Let's go to Deque then
>>6010841>>6010847so you guys wanna roll or do we leave it for qm ?
>>6010969I saw we leave it to qm
Rolled 6 (1d100)>>6010968>>6010847>>6010841off to Deque you go
Traversing the steam forest is slow and arduous, even for our people. Between dodging sudden geyser eruptions, trees bursting into flame to reveal newly formed lava creeks, and rain evaporating into clouds of steam blocking all sight, it is a miracle that races not adapted to this hellscape come to trade with our tribes as often as they do.Despite the obstructions, our army has managed to make it halfway to its destination.While our army has nothing to do, it would be wise of my liege to consider the finances of the realm. While we have not bothered you with such trifling matters as of yet, it is undeniable that the court cannot stem this tide alone, we require your lordship's oversight on the matter, to see the bigger picture that we cannot fathom.Our tribe manages to scrape together 20 taha worth of income every month, regardless of all other circumstances.6 taha worth of taxes from Garxun14 taha worth of taxes from Xerbolunand 0 taha from tradeOur army expenditures come to 3 taha every month.Since the beginning of your reign, the treasury has accumulated 102 taha for you to recruit units with.Be advised however, that only so much manpower can be accessed every turn, therefore the realm cannot recruit more than 5 units per city, per turnof course your lordship may recruit more than 5 units across his realm in a turn, just not from the same city.Would you like to try doing so while our army rests?
>>6011044How many taha per unit?
>>6011049a Barbarian comes out to 5 taha each and requires no additional resourcesa Warrior comes out to 20 taha and 1 timber each
>>6011050>>6011044I’m assuming we have no timber, so let’s recruit 2 barbarian units in Xerbolun & the same thing in Garxun for now.
>>6011070+1 to this.
>>6011070>+1
Rolled 67 (1d100)>>6011090>>6011077>>6011070and so it shall benow let's see how far your army makes it this turn
With the forest calm for the time being our men have made good progress on their way to Deque and reached the city, ready for a siege, with a lot of energy to spare.How much you can stress an army, while changing from turn to turn, is easily visible above every individual army in the form of two blue numbers.The top number represents the amount of movement your army has left in them before being forced to stand still.The bottom number represents the amount of actions that can be taken by your army before it is forced to rest, regardless of how many movement points remain.Any action your army takes, excepting the locked-in movement of a previous turn, will subtract from this number.When no unit in the field has any actions left to commit, your turn ends automatically.--------------------------------------------------------------In other news2 Barbarians have been trained in the city of Garxun2 Barbarians have been trained in the city of XerbolunWe have earned 35 taha this monthour treasury now holds 117 taha--------------------------------------------------------------2 Barbarians have been spotted guarding the city of Deque--------------------------------------------------------------What will you do now?
>>6011242Lay siege to deque
going forward, I think I'm going to standardize my color usagethis post came out a messnote to self:red = enemy stuffgreen = our stuffblue = money stuff
>>6011242Demand their wood. If they refuse, besiege them.
>>6011254I'm sorry, that's not doable within the mechanics of this game, there is no diplomacy for neutrals
>>6011247>+1Siege time
>>6011265>I'm sorry anon. That's not doable
>>60112651984.>>6011247+1
Rolled 13, 16 = 29 (2d20)>>6011247>>6011275>>6011254You have attacked the city Deque and entered a siege phase.Siege phases are casualty-less battles preceding city assaults, the outcome of which can drastically alter the power balance between attacker and defender.Attackers and Defenders each roll 1 d20 equal to the number of defenders, up to a maximum of 5each dice roll is compared to its equivalent, rolling higher than the other side grants 1 scorefor every score that one side has over the other, their corresponding statistic (attack for attackers, defense for defenders) increases by 1 for the duration of the battleshould either side roll a nat20, the siege phase ends immediately and the maximum bonus of +5 is applied to the side who got it firstshould either side roll a nat1, the siege phase ends immediately and a penalty of -5 is applied to the side who got it firstDeque holds 2 Barbarians meaning, that you will roll 2 d20, against their 2 d20 (rolled by me)following the Siege Phase, a regular battle with ensue without taking up an additional action point.
Rolled 4, 14 = 18 (2d20)>>6011332Shit, they rolled good
>>6011362With two consecutive victories and no losses, the defenders of Deque go into this battle with +2 defenseIn combat, Attackers and Defenders each roll 1 d20 equal to the number to their units with no upper limit.Every unit adds their base-power to the result of the roll, followed by their attack modifier if they're attacking, and their defense modifier if they're defendingA battle is over if at least 60% of the attacking units (rounded down) are victoriousor if at least 60% of the defending units (rounded up) are victoriousIf either side outnumbers the other by more than 3/5 while fielding the same unit composition, battles can be resolved automatically without the need to roll, taking the maximum amount of casualties for a guaranteed victory.Units of higher tiers are not affected by the outnumbering mechanic of lower tiered units, and may engage such enemies as often as they like as long as they remain undefeated.The defenders of Deque are eligible to be overrun in auto-combat, would you like to proceed or do you wish to roll instead?
Just to make sure there are no misunderstandingsauto-combat can only happen if it is mechanically impossible for you to loseyou WILL win every time the option pops uprolling in spite of that is just to determine whether some extra units of yours get to live
>>6011745I say we auto this. The dice have been fucking us since the beginning. we can also replace our losses with the higher tier units that the wood would allow us.
>>6011745Auto-this. It's silly to put a sure victory at risk.
>>6011745We going auto like the mobile…or something.
>>6011807>>6011801Deque is overrun2 enemy Barbarians have perished, alongside yours.3 Barbarians remain--------------------------------------------------------------Timber, like Iron, Slaves, Food, Stone and Glass, provides a special income separate from taxation, called a stockpile.Every instance of a resource provides +5 to its corresponding stockpile per turn, up to a base-maximum of 100Stockpiles of some sort are required for the vast majority of units, but is also valuable for trade with other nations.Should you ever enter into a trade-agreement, you may also set a minimum amount of non-tradeable stockpile, at any time, which will never be traded out to foreign nations, so as to not run into shortages for our own army.--------------------------------------------------------------Timber is a commonly required resource for any ship as well as mages.Though our people do not employ mages, timber is nonetheless important for our armies.With agents now available to you, you may recruit Generals in every city with a Castle, our people's equivalent to Mages.Currently the only city with such a feature is Xerbolun, but others may be captured later-on.Be aware that Agents cost significantly more upkeep than normal units.--------------------------------------------------------------Is there anything else you'd like to do this turn?
Horses, also belong on that list of resourcesI just noticed that I forgot to type it
>>6011821Recruit 4 warriors in Deque and head towards PAALUN while leaving 2 barbs behind in the city
>>6011821Does Barreanoba count as a General/Mage for our starting unit-stack? If so, we should be fine; if not it's probably worth getting one, and sending them to Garxan so they can meet up with the rest of our forces sooner.Then, with >>6011861; recruit 4 warriors in Garxun/Deque to meet up for marching on Paalun.
>>6011868your leaders aren't playable unitsif they were, they'd have to be killable, so I'd need replacement leadersand I'm not going to draw all of those portraits>>6011861aside from the fact that a turn hasn't passed yet for you to get any timber, recruitment also takes a whole turn (or more)Do note that you are still on the same turn as before, because one of your armies has a ton of unspent movement/actions.
>>6011821>>6011877let's bring the boys at garxun to deque as well, then
>>6011877Then Let's hire a General in Xerbolun. Next turn we can march him to Garxun and raise some warriors there.
>>6012000you currently do not have the money to hire a General.They cost 180 taha and 2 iron stockpile.While you have 117 taha and 20 iron stockpileThat one is on me for not telling you the price earlier, I just didn't think you'd try hiring one immediately.I'll remedy this for the next units you unlock.
Rolled 62 (1d100)>>6011951alright, let's see how far they'll make it
You have successfully relocated an army from Garxun to Deque. It is currently camped outside its walls.You may merge your armies into a new army, at the cost of the smaller army's movement speed.Would you like to proceed?
>>6012011Proceed
>>6012011do it
>>6012011Yeah.
>>6012245>>6012052>>6012030Your armies have been merged at Dequeand are now a stack of 5 BarbariansThey still have some movement remainingIs there anything else you would like to do, or end your turn?
>>6012300End our turn.
>>6012300end it
Here ya go
>>6013231nice fanart
>>6012322>>6012415(No map change, so no map update)After an eventful month, we have decided to brief his lordship on an abbreviated version of our economy, every turn, to more accurately determine our people's needs.Should my liege require explanation, feel free to ask, such is the council's purpose after all.While we still require the cities of Paalun and Bolzaun to be captured, it is our belief that you are capable of making the decisions to get there on your own.What would you like to do?
>>6013367Very cool UI, what does the pitchfork mean?>Recruit 5 WARRIORS in DEQUE and a General.
>>6013370good ol' foodalso, my brother in christ, I have stated the price of a general right here >>6012006and you still do not have the money for it
>>6013372So be it, make it 1 General and 1 WARRIOR. Also who in the spirits is christ?
>>6013381
>>6013384I misread it as 120 taha, my bad. just recruit 5 WARRIORS in DEQUE. Apologies.
>>6013388alright, that'll be 100 taha and 5 timberthey will become available next turnyou can cancel the recruitment and get your resources refunded for as long as the current turn lasts
>>6013398recruitment sounds good
alright, with no other votes to do anything else, I'll assume that's all you want to do this turn, so I'm moving onto the next one
>>6013451>>6013388Your new recruits have successfully merged with the army stationed in DequeThough the composition of your army is equal parts Barbarians and Warriors the latter take precedence over the former, when depicting units in the field, because they are greater in rank. This precedence due to rank only occurs if at least 2/5 of an army is composed of higher units.Be careful when engaging armies you do not know the composition of, as they may be concealing an elite force behind a facade of cannon fodder.Your lordship's idleness last month has not gone by unnoticed. We would like to inform you, that my liege may take a great number of actions during turns.He is only restricted by the fatigue of his armies, and the resources at hand.With that out of the way, what would you like to do now?
>>6014072let's take paalun now
>>6014102we'll leave 2 barbarians behind for defense and the rest goes to conquer paalun
Rolled 31 (1d100)>>6014102>>6014156let's see how far they'll make it
Rolled 6, 9, 20, 3, 18 = 56 (5d20)The army you've dispatched to Paalun has made it to the city within the month and set up the siege.While our men were preparing the attack, they have spotted 5 Barbarians guarding the city. Roll for the Siege Phase!
Rolled 18, 20, 7, 14, 7 = 66 (5d20)>>6014353rolling
Rolled 6, 1, 14, 11, 4 = 36 (5d20)>>6014355holy shit, that is unrealyou actually got a 20 preceding theirsas per the rules of sieges, the siege phase is immediately resolved in your favoryou will initiate combat with all units gaining a +5 to their attackNow, you have 8 units, you get to roll 8 timesthey have 5, so I will roll 5 times
Rolled 18, 5, 3, 11, 17, 13, 18, 18 = 103 (8d20)>>6014360we got lucky indeed
>>601436733 / 11The vanguard that storms the city utterly overwhelms the men guarding the walls, leading your forces into the city with little resistance20 / 6The men following the vanguard slaughter their way into the heart of the city, their enemies never stood a chance18 / 19As your men fan out and occupy the settlement, an unusually motivated barbarian militia bravely, and desperately, defeated one of our warrior units, before retreating deeper into the city26 / 16despite fierce resistance, our men have managed to secure all but the town hall32 / 9surrounded, outnumbered, and exhausted, the remaining defenders of Paalun are defeatedand with them, the Paal tribe.The city is ours at last and- wait...AN ENEMY PYROMANCER HAS BEEN SPOTTED MOVING TOWARD PAALUNHe is estimated to arrive next month!You best prepare for what is to come...
>>6014388recruit 4 warriors at Paalun, gotta use the city as cover.
>>6014415+1
>>6014415+! on the recruitment, but...>>6014388How do Pyromancers work? Because facing him out in the open surrounded by pools of water, no matter how hot, sounds preferable to facing him when we're trapped inside the walls of a combustible town.
>>6014690>Because facing him out in the open surrounded by pools of water, no matter how hot, sounds preferable to facing him when we're trapped inside the walls of a combustible town.we don't have enough movement to go to him first
>>6014730>>6014690>>6014429>>6014415The Pyromancer has arrived begins his attack on the city and initiating a siege phase, just as fresh warriors have been trained.As the defenders, you may make your roll first.Pyromancers are powerful agents, and our people's equivalent of a Wizard. Unlike the Wizard they replace, Pyromancers do not operate covertly, they deal in mass destruction.Their [bold]MAGICAL ASSAULT[/bold] ability lets them attack entire armies, as though they were equal in number, with no risk to their own life.In addition to this, their ability to [bold]BURN CITIES[/bold] allows them to completely shut down all functions of a city, including income and resource generation, for 5 turns.Like any other Wizard however they are weak to direct attacks and can easily be overrun by even the lowest of units, as they lack any defensive mechanics aside from their basic defense roll. But even in melee they still boast a base power of 15, and should not be engaged by singular stray units.Unlike other Wizard units, the Pyromancer cannot be recruited in castle cities, but only in towns with goldmines.300 taha are required to employ such a unit, a steep upscale from a regular wizard.
Rolled 3, 6, 7, 14, 3, 16, 3, 3, 16, 8, 2 = 81 (11d20)>>6014921Can we just sally out and kick him with our numbers?
Rolled 20 (1d20)>>6015144it was technically possible last turn, but you were too far away for thatin any case, this is a siege roll, so I'm only grabbing the first 5
>>6014921so, we just roll 11d20 here or what ?
Rolled 3 (1d20)okay, since this is the last stretch of tutorial before I leave you (mostly) to your own devicesI'm going to pretend this crit didn't happenif I didn't, you could kiss your army goodbye right now
>>6015156nope, it's still a siege, those are capped at 5but in a second, right after this you will roll 11d20, yes
>>6015157>if I didn't, you could kiss your army goodbye right nowmages are really the great equalizer >>6015158>nope, it's still a siege, those are capped at 5but didn't we roll 8d20 last time with our units ? is the cap new ?
Rolled 2, 16, 10, 13, 4, 17, 2, 4, 14, 17, 10 = 109 (11d20)with 3 victories over the Pyromancer the defenders of Paalun gain +3 defense for the duration of this battle.The enemy Pyromancer begins his Magical Assaultroll 11d20 to defend against it
>>6015159you rolled 5d20 during the siege phaseand 8d20 after that
Rolled 20, 5, 11, 14, 5, 12, 3, 7, 18, 14, 15 = 124 (11d20)>>6015160rolling
Rolled 8 (1d20)>>6015160Dear god
>>6015165it's 11d20, anon
>>601516317 / 28 (L)31 / 13 (L)25 / 19 (L)28 / 27 (L)19 / 18 (L)31 / 25 (L)17 / 16 (L)19 / 20 (W)29 / 31 (W)32 / 27 (L)25 / 28 (W)with 3 Warriors remaining, the Magical Assault has come to an end.The enemy now lies exhausted and is vulnerable to attack.Your surviving units may counter-attack him at no additional movement or action cost.
oh shit, that is way more red than I intended
>>6015182wait, how come there's more losses when we won in a lot of die ?
>>6015206because the pyromancer is strongerI did tell you about base power of units, didn't I?your warriors have 10 and that pyromancer 15
>>6015211I forgot about the warriors base. still, shouldn't they only have a +2 advantage thanks to your defense bonus ?
>>6015212indeed, and if you compare the rolls to their final results, you'll find that is exactly what happened
>>6015212>>6015214mind you, the first 3 are the barbarians you had with youhence why they're a little separated from the rest
>>6015214>>6015215it all checks out, except for the first roll. you put loss when we still got a higher roll than him
>>6015217oh yeah, my mistakethen, 3 warriors and 1 barbarian survive
>>6015219Then, counter-attack with everything we have left!
>>6015219Fucking execute him.
>>6016318>>6016298The Pyromancer is outnumbered (way) more than 3/5 and can be overrun would you like to auto-battle?
>>6016320Auto-battle, let’s be done with this
>>6016362>+1
>>6016320Auto-battle.Considering how many this one Pyromancer has already killed, we need to be certain he dies here and now,
OP ?
>>6018209>>6016755>>6016747>>6016362>>6016318>>6016298excuse the unannounced break, had a lot of uni stuff to do, but I'm back nowThe Pyromancer is defeated and takes 1 Barbarian to hell with him, leaving you with only 3 Warriors stationed just outside the city.What would you like to do next?
>>6018597recruit 4 barbarians at Paalun, march them and the warriors there to Bolzaun. the probably don't have much remaining considering the price of a mage, but just to get some meat for necessity.
>>6018616so, do you want the warriors to skip a turn in order to merge with the new recruitsor do you want them to go on ahead while the barbarians get trained?
>>6018620We don’t need to initiate a siege when we get to the city, right ? Then we can send the warriors first.
>>6018633correct, you can just stand there, no one's forcing you to attack
>>6018638neat
Rolled 52 (1d100)well, since nothing else was decided, I'll roll the movement for your selected army
>>6018661Your army of 3 Warriors has successfully made it to Bolzaun within the month, and still has time and energy left to do more before the end of our turn.As they set up camp near the city for a coming siege, they find the city eerily quiet.Upon further inspection it turns out that the city is devoid of defenders.If we were to attack it now, undefended as it is, there is nothing the Bolza Tribe could do about it.What would you like to do now?(you can end your turn at any time)
I just realized, I forgot to update the unit countI'll do it with the next map post
>>6019669Enter the city
>>6019669Enter with a single (1) Warrior unit.Don't need three units to take an undefended city. And if there is a trap or something, only one unit will bear the brunt.
>>6019669capture the city with 1 warrior then>>6019686schizo posting, but you never know so I'm backing..
>>6019672>>6019686>>6019705You split your army and occupy Bolzaun with the newly split off unit.Splitting armies evenly distributes the remaining movement and action points of the initial army across all new armies.In case of uneven results, favor is given to armies engaged in an action, as well as younger armies.With your capture of Bolzaun, you have acquired a GoldmineGoldmines produce the most Taha out of any other resource, but do not provide anything else and do not affect trade income.Goldmines are hotly contested and must be well-garrisoned if one wishes to keep them.Some units can only be trained in Goldmine cities, among them our nation's signature Pyromancer, which have now been unlocked along with ConquerorsConquerors are the highest tier of land unit and are our equivalent to Knights at a base power of 15.Unlike the Knight they replace, Conquerors require no horses or iron, but instead 3 timber, 3 food, and 1 stone, on top of their 60 taha base cost.If a nation does not have the resources it needs at hand, they may still recruit units that require them for quadruple the tahaYou may also import the resources from a trade partner, reducing the deficiency cost to just double the tahaIf your trade partner is also an ally, this is further reduced to just its base cost.Note that you cannot import what your trade partner does not have, and may still end up paying quadruple the price.If a deficiency occurs while recruiting, it will be made known to your lordship.Is there anything else you'd like to do?(you can end your turn at any time)
>>6020576>end turnabout the paying more for a unit in case of lacking resource, does it get worse the more there are missing and how much ? e.g.: base lacking is 4x the base cost, so a unit who needs 2 resources and lacks both would cost 16x more ?
>>6020584just a flat x4 modifier regardless of which resource or how many thereof you lackit becomes unpayable otherwise
>>6020576Well, since no trap was sprung...>Move the other two Warriors into Bolzaun to serve as garrison forces in this valuable Gold-producing area.>Build two Warriors in Garxun and one in Paalun so that each city has at least a token garrison; we just saw how easily an undefended city falls.>Celebrate the reunion of Fire-elven lands and claim Kingship. Stage one complete!Do we have diplomatic contact with any of our neighbours?
>>6020916not yet, but the other factions will be revealed to you next turn
>>6020916anon, you do not have the funds to recruit this many warriorsyou can at most train 2
>>6021366let's go with 2 warriors in garxun then. regarding the 2 warriors near bolzaun, have 1 join the city defense and the other goes to garxun.
>>6021408so you wanna leave paalun undefended then?
>>6021417No. If possible, Two new Warriors in Garxun, move one Warrior near Bolzaun back to Paalun.if not possible, just build one new Warrior in each of Garxun and Bolzaun.
>>6021492alright, seems like a deal
With our people united at last, we can focus our efforts on diplomacynot that his majesty thinks it necessary, for his ambitions know no bounds.But regardless, to ease his conquest, we have made efforts to contact the other nations on his behalf, to let them know of our new found unity and willingness to - temporarily - work together.Based on the answers we have received, we have constructed a diplomatic profile of our immediate neighbors. We hope his majesty finds use for it.Ghost KingdomStatus: Neutral, desires GarxunRelationship: NoneAttitude: DiplomaticHonor: ExtremeKingdom of AljulkunStatus: FriendlyRelationship: NoneAttitude: BelligerentHonor: SufficientPekquyl RepublicStatus: Unfriendly, desires Deque, desires PaalunRelationship: NoneAttitude: BelligerentHonor: NonePeasant's RepublicStatus: Hostile, desires BolzaunRelationship: at WarAttitude: BelligerentHonor: Sufficientto make contact with someone other than our neighbors, a unit must be in the vicinity of their citiesIf his majesty wishes, we may also provide strategically important missions to him Objective: Conquer EteguthTime: 3 turnsReward: 20 timberThere is no penalty to ignoring our strategic advice, high highness may do as he pleases.Now, what would you like to do?
>>6021844Fred the Fat stated 'My Kingdom for a whiff of Elfussy'. I'm sure we can find one of our elven followers dedicated enough to our cause to make him this offer. If we can get the Kingdom of Aljulkun in a trade or Fred as an enthusiastic vassal running vassal state/client kingdom it'd be immensely time-saving for our world conquest plans.
>>6021844Let's contact Aljulkun, it's the better option of the 3. the mission sounds good, but who controls Eteguth rn ?
>>6021912no one, it's a neutral city as you can see
>>6021936Thanks. When this turn concludes we’ll get on doing stuff.
>>6021912>>6021855alright, with no other decision made...You make your way to Aljulkun to discuss diplomacy with Fred the FatFrom afar, you notice city is fortified with naught but batteries upon batteries, and the odd soldiers operating them.Inside, you witness titanic foundries, casting multiple culverins, mortars, and naval guns at a time.You behold the castle, an enormous tower that can be likened to a tree in both its shape and presence. Indeed it seems so imposing, that one is liable to believe it wholly impenetrable to even the largest cannon.The scenery inside the castle is however wildly different from the rest of this veritable fortress of a city.Whereas as the outside is dominated by laborers, slaves, and soldiers, the inside is reminiscent of the imperial palace.If one had never seen the heart of the Empire, it would be right to assume this castle to be the most lavishly furnished thing in the world - the truest expression of opulence.Unlike the outside however, there seems to be sparsely any humans around, save for the soldiers.Indeed, every servant roaming these halls is an ash elven woman.The one exception you locate, is right there in front of you in the throneroom, where this lord's queen ought to be.A disheveled, dirty, human woman, fidgeting around with various gadgets and guns, her eyes full of gleeful joy as she talks about them to her king, who reciprocates this enthusiasm seemingly in earnest, without the same lustful gaze he gives his servants.Having seen enough, you make your presence known and introduce yourself.He proceeds to do the same..."I am Frederick VIII fym Rudbird, King of Aljulkun, Duke of Reimalk, and 28th Prince of the Empire; welcome to my domain!Say, what brings you here today?State your business...
>>6022264What do the farm tools near QUYLPUKKASH mean?
>>6022650that the city produces food
>>6022657In that case, propose a trade deal for our surplus iron in exchange for food.Plus alliance, he looks like a big asset.
>>6022661trade is unilateral and cannot be (directly) controlledso if you want to trade with him, both of you get access to whatever the other has in surplus
>>6022672I agree to these terms.