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Warno? or Waryes?
Thoughts?

Also general warno, wargame, broken arrow thread.
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They said in a blog that NORTHAG is next? Will we finally get some proper Dutch and Belgian divisions?
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>>1751817
True, like what the fuck? I wanna play as NOKOR
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>>1735429
First time Ive heard of this game. Looks interesting too
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>>1756482
Yes, there will be a Northag expansion with 2 Army General campaigns, 4 Operations, and 10 new divisions including Belgium & the Netherlands for NATO and Poland for Pact. There will also be a Southag expansion that will have the above AG & operations, and 10 divisions including Canada & Spain for NATO and Czechoslovakia for Pact.
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>>1756650
Dead game. Eugene lawsuit and then devs disappeared.

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Which game of the Panzer General series is the best one?
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>>1753798
Panzer General 3D Scorched Earth had the most satisfying game mechanism (unit's special abilities) but the most dogshit """""" 3D"""""" graphics.
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>>1752599
The one for Java phones.
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Star General and Fantasy General of course
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>>1755992
Isn't Star General lacking a campaign? That's a big flaw
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>>1753798
People's was sorely underrated and a shame the series ended there. II was pretty and had some nice concepts but I found the scenarios felt much smaller than the first in scale and scope. Even in the Polish campaign the first game had the feeling of a whole theatre, the second more zoomed in.

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Realistically, how do we fix this franchise? It seems like no one in the strategy player base is fully happy with it.
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I just want a good Total War game bros....
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>>1754931
Boomer modders are the worst type of modders next to trannies. There’s been countless really good total war mod assets lost over the years due to boomer mod devs never backing anything up and then having old dl links die, their HDD crash, or they just up and die or disappear one day. There was an entire early Dark Ages mod for RTW:BI that had custom settlements and was 70% complete but never released because the dev became obsessed with writing history lectures in his previews which inspired him to become a professor, never releasing the assets to the forums despite begging from forum members. and everything is lost of it now.
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>>1756666
Checked
>early Dark Ages mod for RTW:BI that had custom settlements and was 70% complete
Christ, what a waste. Honestly, entering TWcenter feels like walking in a graveyard, except less lively
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>>1730566
based
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>>1756666
>dev became obsessed with writing history lectures in his previews which inspired him to become a professor
I mean, good for him. A history professor actually passionate about history is way more valuable than a modder. Shame about those assets though.

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Have I become worse or is the campaign 10x harder in Reforged?
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>>1754150
Some missions were made harder in Reforged
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>>1756918
TFT night elf missions are so fucking hard
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>>1755554
trvthnvke
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>>1755544
There are quite a few bugs and I keep crashing to desktop
I don't know about the rest but it's pretty clear this trash's been abandoned
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>>1754150
Another post of someone with strategy skill issues.
Keep you shitty porn mods for the original, ok?

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People were laughing at Kaiserreich being stuck in dev hell for so long while saying TNO is gonna take its spot and revolutionize the modding scene.

Now look how the tables have turned.

The Troon Order is essentially abbandonware while Kaiserreich finished its biggest rework and now drops content patch after content patch with Russia on the horizon.
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what the fuck is his deal
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>>1756555
Vote Schleicher and you'll never have to vote again!

Btw is Russia fun in kaiserredux?
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>>1756599
Extremely, if you want to play KR Russia but literally better then I recommend it.
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>>1756555
populist centralist militarist dictator
you can choose how hard you want to lean on populism (juntaist democracy) or militarism (dictatorship)
he's fun but god the bavarian nullification shit sucked

>>1756599
KX russia is one of the best nations in that mod
there is almost no reason to play KR russia over it unless you for some reason cannot stand playing KX at all
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>>1756616
>>1756723
Well I played a Kerensky run, while it wasn't stellar I really liked the mechanics, while I don't really like KX the Russia they have is very cool, I think I'll play another couple of paths

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>2024... I am forgotten
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>>1756457
I think it's just a shame that they saw how identityless nations worked for Humankind and still went ahead with it. It really did need a cash injection and another year to give it some personality.
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>>1756240
game is decent but i already explored and replayed it multiple times and there's really no point to do it again until more content being released
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>>1756457
>every respectable 4x game
was dogshit upon release and is only well remembered like two expansions later.
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>>1756748
People used to actually make complete games. You don't know this because you weren't born yet at the time, but it's true.
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>>1756751
No, people used to accept broken games as complete because it was more of a pain to get patches.

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ive been getting back into civ 6 and trying out playing on higher difficulties. i think im doing alright (can hold my own on emperor and have won on immortal and deity with a lot of ruleset modificiations) but one thing im struggling with is dealing with the AI aggro settling on me and boxing me in during the very early game since they can shit out settlers much faster with their boosts. how do i best counter this?

also i still dont really understand how to get a culture win
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>>1752167
If you have it, religion is always a solid counterplay. Diplo is stupid in how achievable it is.
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>>1752167
>you should try to have a better early game
how do I do this though
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>>1754239
>struggling with is dealing with the AI aggro settling on me and boxing me in
First accept the reality that Deity AI can(and will) outbuild and out tech any player with ease in the early game if it wants to it is just to stupid for it. And if that happens it can set you back sooo much that it might not be worth the catch up. The RNG of the map generation can also just simply fuck you over if it wants to just as much by giving you a shit starting location and the AI a wonder start.

>better early game
>how do I do this though
General advice
>keep tabs on your Eurekas/Inspirations, and try to score them ASAP
Just building a single builder can score you several boots by doing improvements. Getting the 40% value of a tech/civic is massive jump and always worth the investment in the early game.
>Explore as much as you can afford
This might sound like stupid advice but exploring is the only way to gather information about the map and also contributes a lot of to era score.

>Keep an eye out for stray Settlers/Builders
We know the AI is stupid. You can often snatch a free builder/settler in the early game with a surprise war and then make peace ASAP. Surprise War causes the most grievances but they also run out the fastest in the earliest era so do not be afraid to do some quick war early game. Another thing that declaring war on them may scare them into switching into defense mode and stop building settlers and focus on stuff like walls and arm instead.


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>>1754741
cont.

>use city states
keep an eye out for them and their bonuses, just having one envoy gets you 1 science/culture per turn. But realize that at very start your output is like 2-3 so just 1 more could increase your output by 30%.

>Spend your gold wisely
Keep tabs on the increasing gold cost of settlers and builders and save money for buying one if you do not need to buy other stuff. Gold is the reserve for those "oh shit" moments but it doesn't have to be.
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>>1754239
Religion, they have LOTS of game breaking bonuses. Getting the food, amneties or the gold per follower will give a fucking huge early boost.

Dont reveal ur capital (delegations) to agressive AI's that are nearby, that's the most dumb idea i've seen people parrot around, dont fucking do it unless they already found you.

Also dont build builders nor try to develop ALL the land, steal or buy them and only develop the vital resources.

Civ tip: Koomers have insane boom bonus for quick development.

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I know know hoe logistic works
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Are any of the new fate cards worthwhile? The chainmail one that increases HP from envirosuits/padded suits/combat armor gives a nice HP bonus.
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My researchers are taking forever discovering bikes, they just keep asking for more models for current types, have anything to do with funding?
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>>1754005
When you mouse over the bikes entry in the models tab it says "this model could be discovered', right? In that case all you can do it put points into discovery and wait. If you're not currently developing a model then all the points in model development get rerouted to discovery which can speed it up.
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Is Eternity Movement worth keeping, considering it gives rather brutal decrease to productivity?
>>
solo 4 player hotseat Gaia population bloatmax Farmville is kino

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I enjoy the remaster
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https://youtu.be/x2-il2U9we0?si=itArNEfMlSfGONvh

WW2
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>>1753260
Most mods for the Remaster are ports from big ol' Rome and have those units. I'd rather play Rome 2 honestly
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Cultural Conquest pushed out an update today featuring an interesting recruiting system meant to stop AI stack spam. Wonder how well it works.
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>>1755721
kind of like Med2's recruitment system
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>>1754955
Looks pretty wild all things considered

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What are some of your favorite campaign missions?
I just beat this game and the final mission where both sides team up against the greater foe was really cool.
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>>1751352
The one on Steam? I'm not really sure.
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>>1752023
None steam version even work on modern systems nowadays???
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>>1749380
I really enjoyed a lot of the earlier missions in Ground Control 1, the totally predeployed nature of the campaign means the devs can actually make the player lose in a convincing way since any losses you take can't be replaced. The specific mission that I remember is the one where you have to retreat through a narrow valley while being pounded by AT infantry and ground attack aircraft. It's not particularly engaging from a gameplay perspective since the optimal strategy is just to run through as fast as possible and spam deploy AA turrets, but in the moment it feels like everything's unraveling and that you're totally fucked, even if you probably won't get any of your squads wiped.
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>>1749380
The third mission of the order's campaign in Winter Assault ends up with a really great and intensive defensive section against waves of orcs. Too bad the beginning with Eldars wasn't that interesting. This really stretches over the whole campaign. The Guards parts are fun and feel like a massive battles and the Eldars parts are just whatever to me.
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>>1752761
I remember being a little kid and going over to a friend's house. When I walked in he was playing Ground Control and I was blown away that the vehicles left tracks in the terrain.
I didn't get to play many games back then so I have no idea if that was something common at the time or not.

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Thoughts on a DPRK simulator RPG?
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>>1756094
Not really a strategy game but I would play it.
>>
It would be so fucking boring

>No real threats
>Everyone loves you and fears you
>No revolts or civil war
>start with nukes
>Start with a cute sister that AI controls half of the country with you

Basically the most comfiest strategy game
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>>1756094
>>>/vrpg/
>>
>>1756128>>1756198

I meant more like a 1945+ type of game INCLUDING warfare and logistics.

File deleted.
Keep the leaks coming.
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>>1759251
>>1759255
why can't they at least focus on releasing full one collaborator path periodically?
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>>1759350
>Why can't TNOtards release things
Because the team's completely dysfunctional and the people in it have terrible priorities, work ethics and love drama more than actually making content. This is why even people that like the mod are telling you to wait several years for a PORTION of the content while most other mods are perfectly capable of delivering far more in far less time. Cue the usual
>b-but anon the thing that functions like a regular decision category in every other mod has a shiny button so of course it takes ten times longer to make
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>>1759235
it's never coming out
i will eat my hat if any of these demo nations actually get completed and not just reworked in the future when the current guys burn out
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>>1758765
Here it is. The last rework is actually final this time. Otherwise, production will cease if it goes back to development hell again
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>>1759575
What the fuck is even going on in each one and why did they start over so many times? Wtf is even going on here?
>It's final
Yeah so we're all the other ones until they got scrapped lmao

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We are looking for anons for a Supreme Commander event on Thursday and a Starcraft event on Sunday.

You can join here:
https://discord.gg/b9xCbFNNuu
>>
Not joining your Discord
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>>1755690
>discord
Matrix bridge?
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>>1755690
post some more details instead of trying to funnel people into your trannycord

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One of the harder SRPGs I've played in a hot minute
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>>1754453
Oh yeah Sugar was definitely a freak from day 1, but there are other times where the shrike hivemind takes over before that. IIRC there's a chapter 4 mission where she has a weird voice and goes "come home daughter" because it's William speaking through her via Nolyu.
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>>1754460
I did wonder if that was supposed to be William talking. He never really does it any other time and I wasn't sure if she could be used as an ersatz walkie talkie in the first place.
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>>1754924
It's possible he just told her to do that in advance too. He wanted people to think he was in the area after all.
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>>1755217
Except he IS in the area, he appears in the endless mode mission after you finally go down. Willy is confident/delusional enough to appear in person when he thinks it'll have an effect, see the lab scene where he executes Mendo's parents. Or when he was hiding at the edge of the fighting to witness the first ever reverse collapse in 2064.
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>>1755765
I don't think he was anywhere near the place until the AU left and his enemies in the local garrison were rooted out. There was no risk in him showing up at that point to troll Jefuty.

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Post your favorite units from any strategy game.
For me it's the Scylla from AoM
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>>1747577
Partisans from Empire Earth I.
Bad damage, average speed, average range
But it is the only unit that can move through forests and fight in them.
You upgrade their range to maximum and you can have a real fun guerillia campaign with them against the AI.
And the AI will actually build sharpshooters to counter you meaning you need to adapt how to handle them or need to march out of the forest, to reveal hidden sharpshooters that will always outrange you. And the AI is smart enough to try to immideatly kill your partisans in the open field with normal infantry or cavalry.
On a very foresty map, it is perfectly viable to just have most of your army consist of partisans
I only wish they were available during later ages, I want to fight cyborgs and giant robots with partisans hiding in a forest.
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>>1752873
You forgot one cruvial detail:
>can target aircraft
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It's from a new game, but I really like Pukis from Godsworm. First of all it just looks cool, but it's also pretty strong and has neat ability where after combat it loots corpses and eats looted gold to grow bigger and stronger. It can also vomit out eaten gold so you can take it as resource.
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>>1747577
I can't really play without those little niggas anymore.
They just carry so hard


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