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>terminal-stage Byzaboo
>Byzantium is stuck in the worst Paradox franchise (Crusader Kings) with mechanics that don't fit it so playthroughs always end up feeling underwhelming
>>
>>1760157
>worst Paradox franchise
Look at it this way.
At least it's not imperator.
>>
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>>1760162
>imperator
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>>1760157
wait for EU5, it will be byzankino, trust the plan, trust johan
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>>1760187
A Byzantine recovery in the 14th/15th centuries is too memey for my taste.
It's hardly even the same empire by that point.
>>
>>1760188
>A Byzantine recovery in the 14th/15th centuries is too memey for my taste.
>It's hardly even the same empire by that point.
Yeah. I'm a Byzaboo and I just got through the entirety of Gibbon's "Decline and Fall" and it's just painful. Retards just kept fucking up and fucking up and wouldn't stop being retarded.

All I hear on here is how bad any given game/mod is. I want to try something that the majority of the board would say is a "good" strategy game, so toss a recommendation.
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>>1760159
Thanks for the advice! I've already lurked around here and have played some strategy beforehand, but I wanted to see what games can be said to be good by this board's standards. Every thread I go into just seems to devolve into "this game/mod is absolute trash", so I came away with the feeling that there isn't ANYTHING that could be recommended and that the whole genre was wrong in some way, which is why I made this recommendation thread to see if anyone could say something good.
>>
>>1760174
i played that, very good presentation and very fun for a while, but definitely not worth playing until the end. also i played before any of the dlc/expansions came out and apparently they make the game even more of a slog than it was.

>>1760186
wow fuck me and my ACTUAL game recommendations then i guess
>>
>>1760191
I've gotten Ground Control 2, just haven't tried it yet though. Thanks!
>>
>>1760196
that's good, it's a good game and obviously i'm biased but i don't think it's dated even a little bit (nor is act of war for that matter), not even in terms of graphics. if you like it, you can move on to world in conflict which is a progression of the same formula, but set during the cold war.
>>
>>1760043
You sound like a cumguzzler so I shan't. Good luck on your thread's remake.

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I'm looking to see if a game like the following already exists before I waste my time recreating it:
The basic gist is that there have a set number of bot agents with the ability to make trade offers with one another for various goods, some of which spawn automatically and some of which have to be produced. Any item type can be traded for any other item type, and there is no specified currency (unless the player sets one and forces the bots to only trade in it). Bots can have different agendas and personalities(Homo Economicus, shopaholic, foodie, etc) and smarter bots can farther plan ahead to rip others off. The fun is in watching emergent scenarios unfold over time: spawn in a bunch of apples for example and watch as they decrease in price after a few turns. Or watch as one particular mostly useless item type becomes a de facto currency because one agent likes to collect it, but then said item fades out of use after the agent dies.

Also I don't have a degree in economics so please be nice, the above is purely theoretical and driven by my own personal biases.
>>
>>1760165
Do you really think it would be fun to watch a bunch of graphs go up and down? If so, just hang out on /biz/. Watching emergent situations in a simulator is not a game. Games have goals and the ability to win and/or lose.

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Endless Legend is currently free on Steam.
Also, talk about the game. Do you wish for a sequel?

https://store.steampowered.com/app/289130/ENDLESS_Legend/
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>>
>>1758551
True
>I still have hopes the retarded decisions were made by sega
Eh, more likely that women and trannies took over and ruined the studio like they've done to so many others
>>
>>1760160
French are already the most degenerate people, the studio makeup wouldn't make it any worse.
>>
>>1757892
i was in love with the first endless space. It was the first original game i ever bought but i can't get into the sequels or mankind... They add too many complications for something simple.
>>
>>1759662
>>1759675
humankind is shitty. I liked the way cities were handled but that's it. Game is boring and nations changing at random was a really retarded idea it created some "meta" buildings.
>>
>>1760183
Yeah we all know that. But I'm surprised the peak isn't bigger from people just buying it on release without looking because it was a marketed as a big budget civ clone. Also the combat in it is leagues better than Endless Legend's. I like the start of the game as well where you're exploring your local area before settling. It's got some good ideas.

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>"I will never ask you to vote for me again!" - Park Chung-hee

Previous Thread: >>1644652
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>>1759860
>>
Have you guys played the 1992 Lion scenario yet? Also what would a Cuomo presidency played out?
>>
>>
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>>1753081
The midnight creator is still around. He's going to make a redux of both '64 and '65 after he finishes his 1972 Incumbent Humphrey mod
>>
>>1742590
This is the one response in W. that I thought was unequivocally stupid. Would have actually been funny if they leaned into it though. Say something about them selling guns with "extended clips" and "barrel shrouds."

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Have you played any country in the Lake Federation in Anbennar?
If so which and what path did you go?
Recently Sunjalla, the monarchical splinter and the incipient Kalsyto(standard unifier) MT have been added to the BB. The latter is far from done but some of the mechanics are there already AFAIK.
The Steam update is releasing in mid June, so for the next month incomplete content will be fleshed out but little new will be added.
Also why the fuck do Triunics dislike mages? so unrealistic baka
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>>1760075
you can genocide in this mod
>>
>>1760067
>>1760072
If you're losing as goblins, that's a massive skill issue
>>
>>1760072
If you're losing as Nimscodd against the god damn kobolds, that is indeed a skill issue. You're supposed to struggle as the kobolds, not against them. If you really don't know how to play, just wait for tech 4 and crush them bruh, no one else will declare on them even if you want for a bit. The Greenscales are the exception, but you either rush them or just don't bother with them early in the game.

Hmm, going through uncolonized provinces in the Serpentspine appears to be bad, let me do that again. Have you thought of just not doing that perchance?

Yeah, sorry, not even I can blame you for Seghdihr, it's just a shit tag. Go play something else, I suggest Ovdal Kanzad, or any of the adventurers in the Northern spine, cool holds to form there such as Slavery Simulator Hold, Bestiality Hold, Jewish Hold, Worst Mission Tree Hold, and more.

>>1760075
It is a new world to conquer and a high amount of content for people who have gotten bored of vanilla. It's good for power fantasies, since it's extremely easy to just get extremely overpowered very quickly. Some people simply prefer culture converting orcs instead of culture converting the french or germans. It's easier for braindead people since you have mission trees that can last you well into the 1800s. These are a few reasons, not all of them. Enough for you to understand?
>>
>>1760067
>>kobolds demolish my manpower
Manage your stacks properly, divide them in 2 far from the enemey. Chase the enemy and kill it and then carpet siege. Use mercs
>>
>>1750422
>open anbennar
>play dorfs
>have fun
It's just that simple. Never take elffags seriously, never take hummies seriously and KILL gobbofags on site. Now get back to digging.

Wow I beat the whole game in under 5 hours what now? I guess the building animations are cool
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>>1759248
you did.
>>
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>>1751440
Rundling gang
>>
>>1751440
Imagine living in a home next to the homes of your parents and siblings. Working together as an extended family. Imagine the unity. What we've lost.
>>
>>1760143
maybe you should join the amish if you like that kind of stuff?
>>
>>1760153
Like many things you don't 'join', you're either born into it or you are not.

Any plans for a new playthrough when the DLC drops, anon? Aside from the wet fart that is the endgame crisis, 7.0 beta is pretty good. For me, I've been wanting to do a custom Eleventh Hour start where I try to ally with the Split and form a separatist Argon faction. So I think I'll finally do that.
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>>
>>1760144
If I build a bunch of small attack ships and just set them to patrol around their sector will that do the same thing?
>>
>>1760139
They also spawn missions that don't require docking, like repair satellites, deploy mines/lasertowers, repair signal faults on stations, chase down rogue ships, defend ship from pirates/khaak. If it's Vigor Syndicate or Fallen Families then they sometimes spawn criminal missions that you can do to raise rep.

I treat shooting down criminal station traffic as a last resort.

If you want to TRADE reputation then buy a ship and fly it to next to the faction station you want to raise rep with, remove the crew, damage it until it's at 1-2% HP, then sell the ship to a faction that's enemies with the faction you want to gain rep with. Destroy the ship. You can also do this by capturing a SCA pirate destroyer, and supposing you want to raise rep with the Split Zyarth Patriarchy, sell the destroyer to the Argon while it's 40km of a ZYA station, removing the crew first of course.
>>
>>1760149
Frigate is probably overkill for easy and v. easy hunt missions for them, right?
>>
>>1760155
Yeah, Frigates like the Split Cobra carries 25 crew and is arguably the best medium marine carrier, 24 marines will take most large ships. Terran Falx has more front guns but is extremely expensive. On a budget the Boron Dolphin, Paranid Hermes Vanguard and Split Boa are good runners up for cheap freighters that can be used as marine transports (21 to 20 crew capacity)

Honorable mention goes to the Barbarosa, the VIG large 'freighter' but is classified as a raider. Lots of large turrets, fast, maneuverable and has a 128 crew capacity. It's very good pirate ship for midgame. Unfortunately it costs about 10 million to buy and equip (and is annoying to capture otherwise because it is a pirate ship, lots of experienced marines on board) - features prominently in the pirate storyline.
>>
I've just been using argon ships I like the look of them. It is cool how you can pick between skins and stuff by default. Cool hearing about the differences between ship types.

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Are they gonna kill him off?
I’m hoping they don’t since they could do a lot with the character
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>>
I can just post lobcorp stuff here, right? /vg/ is too fast and scattered, and /v/ threads only appear around update days as fitting the self-made rules
>>
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>>1760150
Sure, why not.
>>
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>>1760170
I beat Chesed core today. Playing kaizo mod
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>>1760170
And this is my facility this run, but this was from a few days ago. Today I got and cleared Porccubus and Nameless Fetus and Chesed core. They made Porccubus a WHEN THE WORK RESULT WAS GOOD abno with a counter of 2 and they made Fetus drop counters FACILITY WIDE when he hits 0, and his counter is still 1. He's also a WAW now for obvious reasons
>>
>>1760172
>>1760173
I forgot to say but I meme repo'd back to Day 36 after clearing Chesed core and playing Day 38 to clear Binah's first mission and to grind boxes to rebuy some gear. From the Chesed core win, I lost
>Laetitia + Today's Expression (HE armor) agent
>Solemn Lament (WAW and Pale) agent
>Spore agent
>Hypocrisy agent
and I had all of that in my facility already except Shy Look, who got banished from a previous repo loop. Plan next time I play is to Day 36, then do Tiphereth core on Day 37, then do Gebura core Day 38 if the facility state is good enough to take her on. Then most likely repo back to Day 36

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You only need one peasant to save isolated villages.

>>1699449
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>>
>>1759686
do a 360 and run away
>>
So We're on a new version (from when I played).
I couldn't find a changelog.
>>
>>1759686
send a dog to scout, use your gals to shoot at them from afar with penalty
use armored cars when you unlock them
medieval armors won't save you from poison darts and are bad in hot weather, but it's better than eating a plastasteel javelin to a modern armor
use tactical nukes
>>
>>1760084
there should be a readme somewhere in game files, or check the first post in piratez thread on forums
>>
>>1759686
camo+smoke(fire extinguisher)+shotguns
just go grab loot and sleeping gal and run away

any games with combat system like power&revolution/geopolitical simulator 4?

Post your City, Anon.
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>>1759348
nah You can have them a good distance, 100ish tiles, before it becomes an issue, some jobs like herders can be half the map away though they wont be happy about it
>>
Still new to this game. Am I imagining things or are there no brown humans?
>>
>>1760128
They're called pigs.
>>
>>1760128
They're called Garthimi
>>
>>1760140
But Garthimi are clearly Chinese?

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What made Civ 4 so special that people designate it as the cut-off point from when the series started declining?
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is this true?
>>
>>1759605
Looks true to me
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>>1741197
i'm sure no one ever heard about half-life 2 or was enraged about steam requiring always online connection. i sure hope you're a troll.
>>
>>1759605
>>>/vg/478146154
As opposed to nu-/gsg/ where the only activity is off-topic shitposting and chatroom bullshit?
>>
>>1760071
yes thats unironically your two options

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FOR THEY ARE WEAK.

GUARD OUR SPIRITS. AND KEEP US

FROM ETERNAL DARKNESS.

"HE OPENED THE Total War: Attila Thread,

AND BEHOLD THE SUN BECAME BLACK.

AND THE MOON BECAME LIKE BLOOD.

https://www.youtube.com/watch?v=8lXsYjQz3g0&ab_channel=CPr0d

The day of reckoning has come.
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>>1759773
That does sound like a good strategy but at the moment my cavalry really sucks. Scout Equities can't 1v1 any cavalry unit and I often rely on luring enemy cavalry into my spearmen and archers.
>>
>>1759891
You shouldn't be using your cav to 1v1 enemy cav.
Tactically speaking, Attila combat is almost ALWAYS decided by whoever can surround the enemy first. 1 Scout Equites is passable, but 2 scout equites can kill just about anything if they can surround it, outside of the highest-tier cav. Always 2v1 if you can help it.
Anyway with regards to infantry, WRE sword units generally come in 2 categories: really tanky anvils like Legio and more killy hammers like Armigeri. You can usually tell which is which based on whether they have the stationary or mobile testudo, respectively.
Armigeri and other units from their line are good if you want something a bit faster to wrap around and start rolling up the flank of an enemy infantry line, but they'll usually take a bit more of a beating than, say, a legio on account of their lower armor and less sturdy testudo.
>>
>>1759948
I have noticed that one you begin to flank and rear charge enemies then their morale just completely shatters and it usually develops into an outright end of the battle.
>>
>>1533421
>magyar
>white
>???
Also despite lacking no historical basis whatsoever its funny that your trying to claim a guy who's only real reputation is destruction of civilization kek
>>
Do you ally with the Germans or do you annihilate them?

Is there any other trading games liek Patrician 3 or Port Royale 2, where you lead a trading company? Doesn't have to be ships only. Or this it?
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>>1758519
The Merchant Prince games.
They're trading games mixed with more Machiavellian vying for power.
>>
>>1758948
How do you even play this? I tried installing it from abandonware and it bugs out.
>>1759045
I'll take a look.
>>
>>1758948
Came to post this game

>>1759112
There are two copies in circulation, one with bugged patch, nad one that works. If you are willing to wait, I can offer the working one on Sunday evening, when I will be back from a weekend trek.
Keep in mind that Trade Empires is a very straighforward game in design, but it's intentional - it was designed to teach kids and teens how monopolies and various other market structures work and how prices rarely represent value of various commodities
>>
>>1759158
> it was designed to teach kids and teens how monopolies and various other market structures work and how prices rarely represent value of various commodities
In fact I loved it as a kid back in the days.
>>
this game is very text heavy but its also very good


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