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File: 1715021443832640.jpg (1.13 MB, 3045x2870)
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Bannerlord gets boring once you get into the strat layer. How do we fix it?
13 replies omitted. Click here to view.
>>
>>1755582
Fully agree. Even though I prefer singleplayer, organized field battles were really great. I hope that WFaS sequel will repeat those events with hundreds of players.
>>
>>1755387
>le hot take
he's right though
>>
>>1755785
Not that I don't wish for that, but for some reason, the game is bleeding players like crazy over past month. It withered everything, got a very stable and respectable playerbase of 40-45k people/day... and within past 6 weeks its in a free-fall, barely rubbing together 10k people and decreasing. What the fuck is even going on? Some patch? I didn't have enough time to sit to the game since January, so I'm out of the loop
>>
ye. i only finished warband with overhaul mods (poop and perisno).
me, i quit when i got a city. idk how it is in bannerlord nowadays. but in warband if you quit by the time you are the most powerful vassal, you get a flavour text that you went on to become prime minister and stuff like that. it was good enough.
i already got hundreds of hours closer to the first release. only reason to come back is if some overhaul mod arrives and saves the late game like in warband.
>>
>>1754849
Mount and Blade is good because no other game does it like Mount and Blade. I bet you can't name a game except Bannerlord. So automatically your argument is void.
>muh Kenshin
There's no vassal management or internal structures. You need a mod to make the world more alive.
>muh starsector
Again, no vassal management of internal structures. You need mods to have other factions conquer each other.

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been awhile
is the game any different than it was at launch?
I remember the early game being massive slogs with its fake ass turn base shits
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>>1753170
So what stops you from instantly rebuilding stations after the ayys blow them up. Most stations are super cheap so you only lose a bit of downtime while they rebuild?

I feel like I'm caught in endless councilor whackamole and I have the ayys caught in endless station whackamole. Do I just do this forever to stall until I finish coilguns?
>>
>>1754384
>base in the arctic
What mods?
>>
>>1754384
It's poignant to be rude, for you are a monumental faggot that deserves all the scorn over his bullshit.

>>1754389
You sure you replied to the right post? Either way, you rebuild the stations as soon as you can and you send ships from afar, syncing them first on a single orbit. If absolutely all stations were destroyed, Solar System-wide, then you are screwed and have to wait until they leave. OR, you know, build ram ships. This always works, no matter what, and all it takes is 25+ nose armour and decent trust.
>>
>>1753358
You are literally me but nukes didn't droped. Also I don't know how to make stuff but I think I got it.
>>
>>1754384
cute rp

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>Choose to have a longer pace cause I don't know how the fuck one single war can last from the ancient to renaissance era
>Think that this will only affects things like Science and maybe culture
>Turns out production also gets slowed down so eras still take the same amount of time proportional to everything else
>Instead of feeling longer you just press next turn a bunch more times
Why are the developpers so fucking stupid?
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>>1758076
dunno, I don't have any friends to play vox populi multiplayer with
>>
>>1756200
Welcome to strategy games.
Multiplayer is the only time you need to use your brain.
>>
>>1758076
iirc multiplayer AI is always of the lowest level. Try comparing it with a singleplayer map with settler1 or whatever it's called AI.
>>
>>1758076
It’s been a very long time since I played MP, but yeah, I can remember them doing barely anything. If I remember correctly, AI Montezuma even got dabbed on by city states (which are stronger than the neutered AI), which was hilarious, but I don’t remember how the game resolved the issue of a city state capping an AI city.
>>
>>1759187
When a city state takes an AI city, they just annex it like any other empire

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Anons can add like 3 hexes to the map or anything else really
As a quick rundown, the setting is inspired by old pulp science fantasy

Previous thread:
https://arch.b4k.co/vst/thread/1692764
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>>
This includes basic terrain materials, though everything is still very pixelated, also, what do the letters mean?
We may never know
>>
>>1756107
pretty cool work anon
>>
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A look at a more refined hex map
I've changed the resolution to match the game res, added the colour map to the bottom right hand corner and worked on removing hex lines for completed hexes

If anyone wants, they can continue adding new hexes with terrain, I'll start doing this myself soon

Right now I'm going to work on making some more provinces in the southern region, as its mostly complete
>>
> island looks like banana
> call it banana
> CK3 generates a default character to lead it
lol
>>
More progress,
I think I overcompensated on how small the island provinces were and made this duchy to big, hmmm
Also, it kinda looks like a fish, XD
Might need to split it up more, but for now its fine.

My two current goals are to clean up the hex-map and finish adding provinces to the bottom continent, once that is done I'll have a look at building out some basic custom cultures and flesh out the titles a bit better

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Any other promising games coming out this year?
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>>1758920
Fewer users
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>>1758924
Really? Then why did they make /vst/ a couple years back? I prefer to talk about different games in the same thread. It's just more interesting I think.
>>
>>1758908
Because its just one annoying tranny talking to himself and pretty much every vg regular is tired of him. That being said it's a really fast board and easy to lose a thread.
>>
>>1759069
sadly i know exactly who you are talking about
>>
>>1758944
>Then why did they make /vst/ a couple years back?
It was nonsensical and uncalled for, evens back then.

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I like this mod
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>>1756297
tomatofaggot shilling his garbage mod
>>
>>1756303
Why are 'sector threads being killed so quickly?
>>
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>>1756297
Retard forgot to put the name of the game in the subject:
>>1755080

We can save this thread for later.
>>
are the Red mecha faction and the green and orange faction mods back yet?
>>
>>1757820
>red mecha faction
If you're referring to Diable Avionics, then yes it's being maintained for 0.97.

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I would love it if the guys that made Jagged Alliance 3 make the next XCOM. Surely i am not the only one?
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>>1753923
so its the perfect time to replay now? any good mods out there already? all Ive seen so far was OC donut steel and waifu mercs which are always OP as fuck
>>
>>1757867
This collection is a good place to start
https://steamcommunity.com/sharedfiles/filedetails/?id=3024439779
>>
>>1757874
Here is a sample
https://www.youtube.com/watch?v=Lq4xuJqWd0E
>>
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Why is Buns so sexy /vst/ bros?
>>
>>1756895
>>1756428
>>1756966
they said it was like their most selling game ever and big success. and keep in mind this is company that has been shitting out relatively niche titles for like 25 years now so if nothing else they seem to know how to sustain themselves

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UNDEAD the most chaddest of Chad choices
>Big Dick
Lich, the most aggressive choice. Frost Nova fucks hard and you can sacrifice a foul or whatever for mana. Frost Armor is only a defensive spell if you're a retard. It's literally worthless and a waste of mana if you're not constantly on the offense like you should be because you do have a big dick, don't you?
>National Average
Crypt Lord. A close second, everyone loves the big bug. AoE stun? Amazing. Summoning beetles? Decent enough, body blockers are always great. Hurting dudes that hit him? Badass but not very good, you shouldn't be tanking with your heroes.
>EZ Baby Mode
Death Knight, the safest hero there is. A true support slut. Your dudes are good at running away, he's good at healing, and that's pretty much it. The safest way to play, therefore BITCH MODE
>Hot Garbage
Dreadlord. Shit nigger, what are you doing? Carrion Swarm sucks, Sleep can be cancelled by literally any basic attack, and Camp Aura is obsolete since you'll have mostly crypt friends anyway.

ORC
>Big Dick
Blade Master. You're the nightmare of the early game, slaughtering all of your opponents workers and wind walking away. Fantastic at counter creeping and stealing last hits while still being useful late game with bladestorm.
>National Average
Tauren Chieftain AND Shadow Hunter. Both are absolutely fantastic supports for your army. TC with stuns and aor damage AND with Endurance Aura, and SH with Chain Heal and Hex.

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>>1754592
on with the Garithos memes then...
>>
>>1754695
Garithos is a joke character and the most cucked of all.
>literal nepo baby who only got his position because of his family name
>despite pretending to be a human supremacist he uses tauren and dwarf abilities
>gets literally nothing done, too busy sabotaging his own allies
>gets raped by demons/undead
>after this he's so butthurt he immediately sides with... more demons and undead
>predictably gets raped by said demons and undead again
>>
>pala is hot garbage
But isn't pala rifle meta now?
>>
>>1757589
Is it?
I thought archmage reigns supreme
>>
>>1758405
I know that pala rifle is being played a lot but I don't know if its the top strat. Also recently top orcs started massing wyverns with fs 1st and sh 2nd vs ud and it seems to be working. And dreadlord sees play on some maps like lost temple because you can use sleep to expo your natural really really early and then use ghouls + sleep to surround and keep map control early, the sleep can't be canceled for the first 2 seconds like do you people even play the game or is this board just /v/ but pretending to be the good guys.

¨10/10 but i cant ignore the feel that could have more content.¨

thoughts?
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>>
>>1750141
The fact that it feels like a puzzle is a big plus for me since figuring out a solution to a tight spot is very satisfying, plus it puts the blame square in your lap when things go south. I agree that the AI does sometimes feel like it's holding back with how aggressive it could be - there's always a few targetting your mechs that could have done much more damage to the run by going after buildings instead. Haven't played on Unfair much though so maybe it's different there.
>>
>>1750135
For the tactical aspect of the game the minimal RNG gives it a chess-like feel which is fine really. The dev gave a talk on the design process of ITB and they really wanted to avoid extra stats layers, and just play with "boardgame" numbers.

Grid% could do with a buff, because it's just so low it may as well be zero, and if you're finger crossing on a Grid% roll to survive a mission, you may as well abort the run.
>>
Its kind of a difficult game to talk about, I feel like its hard to really keep a discussion going without it just being our reviews of the mechanics.
>>
For me, its FTL
>>
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Post you’re best turns

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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-12-15th-of-may.1677441/
Bow down to the king.
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>>1760042
Welcome to the HRE. Where the Franks aren't in Franconia, the Saxons aren't in Saxony, the High Germans are at the bottom of the map and the Low Germans at the top, the King of the Germans isn't German, and the Luxembourgs are in Prague.
>>
>>1760068
The Low and High thing at least makes sense based on altitude.
>>
>>1760068
Place names used to love migrating back then.
Look at Burgundy. By the end of the name's relevance it was most associated with the Flemish/Walloon Netherlands, despite the name first describing a region on the Western side of the French Alps.
>>
>>1759580
How should institutions propagate? It's either this or increasing rng chances (like inventions in Victoria 2).
>>
>>1759917
now we need mechanics to gaslight these cultures to form a uniform German culture in the age of nationalism, kino

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>The ambush worked!
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>>
>We're panzergrenadiers, and we hate you
>Rain, Open top tank, great fucking engineering
>For ma and apple pie
>THE HAND OF NOD
>NA NA NANANA NANANAA
>Lead me, follow me or get out of the way
>Yes sir, engaging the enemy tank with my rifle
>SUPERCHARGE, SUPERCHARGE FIRING ON ALL TARGETS
>Let the cleansing begin
>>
>Siigh, Harvesting...
>>
>>1755577
>Rascals!
>>
Evet
Tamam
Emrin
Hasanan
Nam
Sahefam
Sasa
Santiago!
KOGOH!!!!
Hujum!
Altilagi
Radida!
Tilbar daga!
OLIVE!
Alebardaie!

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>>1754001
>Mean, green and unseen
And of course, the horror:
>KIROV REPORTING

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Original or remaster?

remaster has muh QoL but I dont want the jump to cataclysm to be too jarring
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>>1756882
>How difficult is it to get the original running on Win10? Does it run stable?
It runs out of the box but you'll need to disable "hit effects" under custom effects in video settings.If you don't, you run a risk of random crashes during battles. For me it made certain missions impossible, it would always crash when I engaged the enemy. With the setting disabled, it never crashed once.
Now getting it to work with those effects is a bit annoying, you can try running it with dgvoodoo.
>I'm pondering that perhaps (with the 2.3 players patch) it'd just be less effort to play the remaster.
yeah its more like a buggy fangame remake of hw1 than the actual experience, people are strangely deluded about it. Until a few months ago you couldn't even dock strikecraft in combat or it would soft lock all docking in the mission.
>>
>>1758123
That's true, but then you can pause and give orders whenever you want which is nice.
In the campaign, battles don't get too hectic until several missions in, which should give you enough time to get used to the controls without needing to pause.
>>
I was thinking about replaying the series and I was wondering if there was much a reason to go with OG HW2 over remastered with the players patch since most discourse about remaster vs OG mainly just concerns the first game? I am already pretty set on HW1 with the Splendor Mod. I feel like theoretically for 2 the remaster should just be a straight upgrade but I haven't played the original HW2 since I was 10 so I can't really remember it well enough to compare the 2 versions.
>>
>>1758052
>>1758212
I gave it another shot and I still absolutely hate them. They are such a chore to use. Getting your ships to do what you want is clunky as fuck and mos of the time it still won't be what you want.

I'll probably give it one more shot and just leave it aftwards since it's so frustrating.
>>
Is there any guide on how the controls work and how to used the various commands, formations, orders efficiently?

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CHINA WILL GROW
Still prefer US because firebases are fun to spam, but Chinese are fun too.
1 reply omitted. Click here to view.
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>>1758179
GLA as a faction sucks, though.
>>
>>1758184
someone doesn't main juhziz
>>
>finally defeated Normal AI
I hate how it only feels challenging early.
>>
>>1758143
I hate china cause their economy game is shid.
>>
>>1758868
Yeah but they have the best defense buildings.

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What happened with the latest Protectors update? Is it so bad that the thread had to die here as well?
>>
>over four days
>still zero replies
Grim. I remember how these threads used to get over 500 posts.
But this reminds me that I should go back to WB1 campaign. I only finished the two first missions before I had other things on my mind. For hero I went with human ranger. Dunno if that's a good choice.
>>
>>1758410
The only good choice is undead necromancer.

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Is there any greater feeling than conquering Carthage?
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>>1758158
What turn is it now? Since you've played it for a while.
>>
>>1758158
Very well played. But seeing your map reminds me why I prefer Rome 2 with 1 tpy.
>>
Im wrapping up an Epirus campaign.

Who should I play next:

Arverni
Parthia
Pontus
>>
>>1758512
Around 200

>>1758604
Thanks, I think Baktria is easiest DEI faction to play though.
>>
>>1758731
>Parthia
I love Parthia


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