https://www.artstation.com/artwork/QXZKwZWhat's your excuse for not doing it in blender? You gonna call his work shit, too?
>>977498It looks like chinese government funded demoralization for western societies to me. It's meaningless and useless, just like you Cris.
>>977498Look mom I can kitbash.
>>977498I know blender. Im just a houdini chad.
I dont care about architectural renders
>>977498Honestly looks too busy. Needs less clutter. >>977520Houdini is totally different, no?
>>977535Houdini is way harder than Maya and Blender. The terminology that Maya and Blender use, do not apply to Houdini. The Ui is a mess considering Blender is considered bad but Houdini at least lets you have a better experience and you’ll just muscle memory the different parts. SFX is the best, no software beats it. People lie to employers to get jobs for Houdini because they want people with Houdini experience.
>>977498if you wanna learn from him (full course) : https://www.bilibili.com/video/BV1zj411Y7L1/
because maya is better
>>977559>can't even display weighted normals properly
>>977562>Blender can’t do symmetrical actionsSTFU and accept your opinion as trash
>>977567It can
>>977575no: https://blenderartists.org/t/why-symmetry-is-not-global/1391945
>>977543>Houdini is way harder than Maya and Blender. Its not. Blender gives you the full source code of the program. You're supposed to modify the source at high level.
>>977587>dumb anime gif>replies in the linked post give the answerThe OP in that post was complaining about how Blender's mirror tool operates across the object's origin point, rather than the origin point of the entire scene, which is a stupid thing to complain about because why would you not want the mirroring to be local to the model? Even if you wanted to do that, you could temporarily change the object's origin point to be at the origin of the scene and it would work exactly like the OP wanted it to.
>>977498because I don't have access to his tutorialpoast it please
>>977618That’s not normal anon, no 3D software does such things. It’s always the model. Doing what you did makes working harder on you.
>>977498>What's your excuse for not doing it in blender?Why?>You gonna call his work shit, too?Yes. He did not utilise any advantages of 3d medium. Le static render that doesn't tell me anything. How quaint. The dirty gray palette meme is so 2010 btw
>>977498Because I work on the industry, so I have to use Maya
>>977668>on the industryGood morning sir!
>>977546thanks mate
>>977546sweet many thanks anon!
>>977499>chinese government funds demoralization of western societiesnice try glowie but we all know who your real masters are
>>977498this is not up to industry standards. you can tell from the pixels.
>>977498I don't care about 3D , most of the money I make is translations and coding old shit that no one bothers to solve or maintain, 3D is like 5% of my revenue
>>977508thisblender is the new sfmthese renders are the new sfm kitbash posters
>>979150and that's a good thing
>>977498I am, but i'm struggling just to make a doughnut
>>977498I'm not patient with my renders