Deleting the default cube in Blender is bad practice. You're supposed to drag it out of view. Of course the total hack hiding under the moniker "Blender Guru" (or as I like to call him "The Doughnut Grifter") teaches you to erase it. I hate him so much.
>>982618I get satisfaction by raising it up a little, so its bottom is flush with the ground.
>I just saved an empty startup file that has my UI and settings exactly how I like them >normalfriends waste dozens of hours deleting the same fucking cube every new file Truly subhuman.
In a way you're supposed to use it.Well that is if blenders main workflow of boxmodelling directly into the intended base topology and using multires with sculpting and use that to export LODs did work as intended.Blender devs shill it from time to time omitting the fact that it's completely broken and there's no way to directly edit the multires data.
>>982621I must admit I also like to do this
bump
>>982622>normalfriends waste dozens of hours deleting the same fucking cube every new fileBut you're not supposed to delete it
>anno domini>not having a stylized default cube and backdrop as your startup file>ishiggydiggy
>>982621only if you do it in edit mode so the origin point stays on the world origin
>>982618take your meds right fucking now
>>982625Proportional editing.
>>985717> The CubeLet me lick.
>>985662>But you're not supposed to delete it>>982618>You're supposed to drag it out of view.please for fucks sake support this statement with some reasoning. I can't think of any other program that starts with something instead of nothing. the camera and light are extra fucking annoying because like the cube 95% of the time that's not what I'm doing with blender. to me it's a throwback to when some idiot freecoder couldn't have an empty obj_list. fucking retarded it's still here in 2024.