Previous Thread: >>2872365>Guides & ResourcesPastebin: https://rentry.org/MMD4Chan>Videoshttps://www.iwara.tvhttps://www.nicovideo.jphttp://video.fc2.com>Modelshttps://mmda.booru.orghttps://bowlroll.nethttps://3d.nicovideo.jphttps://seiga.nicovideo.jphttps://rentry.org/masterposthttps://rentry.org/MMDPrem>Search termsMMD, mikumikudance, R-18, 紳士の社交場, 紳士向けMMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布ありMMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり>3DCGPastebin & Catalog: https://rentry.org/3DCG4Chan
I'll be the first faggot to askDoes anyone have nikisa's magnetic motion?
Anyone got 000mmd up & down - exid motion?
2d tutorial someone
https://www.pixiv.net/artworks/67679831OK so I skimmed through comments and figured that the artist said the pubic hair was by quappa-el, yet I went through as many models of his as I could but still couldn't find the same pubic hair. Anyone could help?
oh boy can't want for all the upcoming zzz slopall those characters look generic and soulless as all the other chink gacha slopit sure will be revolutionary and life changing to see them dance to chocolate cream and all the other 5 fucking overused motions that everyone uses for everythingi should probably quit the mmd scene because i can't take this shit anymore
https://booth.pm/en/items/5798241
this one is full bodyhttps://booth.pm/en/items/4155507
why are they like this?
Anyone have this?https://aci.booth.pm/items/5775222
>>2879432get the fuck out of here with that trash, this is a ZZZ thread now.
>>2879403I think this is itbowlroll.net/file/308776
anyone have this model?https://bowlroll.net/file/128137
>>2878644https://bowlroll.net/file/320912
>>2879172This is what I see on my machine:https://litter.catbox.moe/citjk2.mp4While very hard to see, the ripples don't follow the model if I follow your guide, regardless of the scale and matching. They don't appear at all during motion playback or rendering:https://litter.catbox.moe/9hy3qf.mp4DxDiag?
I'm out here looking for T-ARA Bunny Style motion data and only one there is is behind a paywall, wandering if anyone has it?
>>2879497Search the storage that begins with a T.
>>2879442I doubt it, that looks much wispier
>>2879498If your talking about the mediafire link, copyright got it
After a month without Niconico, this guy has decided to quit and, following the time-honored bushido tradition, make all of his content inaccessible, but not before giving an advance warning on Twitter. His cameras are alright, probably worth hoarding, especially since there are many less popular motions in the list. You have a few days to do that.https://x.com/PureArrow2/status/1810096626624868420https://bowlroll.net/user/207931>>2879501> storage that begins with a T>> mediafire linkAnon, I have bad news for you: you are not just a newfag but also retarded. Lurk more.
>>2879503concede to be a newfag to /e/ yeah>check the storage>No "storage" in OPs postJust tell me goddamn it
>>2879503>>2879505Nevermind I found it, had to search older threads that you new post-2015 faggots use
https://bowlroll.net/file/318496Does someone have the pass for this since nico is down?
I'm retarded and bought an animation on booth expecting it to be a vmd but it's a unitypackage. https://phmotionworks.booth.pm/items/5817537Now I don't know what to do with it. Any advice?
>>2879488Yeah, that is very strange. Although the ripples shouldn't appear on the RippleRegion.x object, but the plane.pmx with the material_water_ripple.fx. I'm not sure if I've made it clear before, adding the material_water_ripple.fx to RippleRegion.x did not work for me at all.Just in case and to avoid any confusion or anything I missed, I've uploaded my minimalized setup with everything non-essential removed. You'll probably get asked for some files not found though, so I'm not sure how useful it actually is. Although locating the models while loading, and a search&replace of the file locations in ripple_test.emm should make it work I think:https://www.iwara.zip/456b8e5f7c430df09635b38fabcc4baaJust to keep everything else the same and make sure that it still works, I'm using the "skatemiku" of the original ice show shared a few threads back in the test file.Otherwise to make the motion work with a different model, it mostly needs a "grandparent" bone 全ての親の親 that is the parent of the usual 全ての親 bone. (And some unusual IK for the arms, but that won't matter here.)>DxDiag?Well I'm using Wine on linux, so that likely won't be very useful. I've set it up to use the standard DX9 HLSL compiler though, so I think that should make no difference even though it runs on OpenGL as backend (without that none of the MME stuff worked anyway).Especially since I basically just copy-pasted stuff; the only part that I really had to merge in a more complicated way was the "technique" section, to call both the DigitalRipple shader functions and the Ray-MMD functions. If I had to guess that's the most likely source of any funkiness...
>>2879503thanks for the heads-upBut goddamnit I don't even have half of these motions, this is going to trigger my OCD something fierce.
Anyone have this?https://www.deviantart.com/joshu0a926--c/art/MMD-DL-926-Style-PokeMiku-Fairy-Type-Ver1-0-984534435
>>2879403have you checked his older, not available anymore models? i'm sure there was one with that kind of thick bush
>>2879518I assume the pipeline would be as follows:Import the purchase into Unity > export the animation as FBX > open the FBX in Blender with mmd_tools installed > export the animation as VMD.Every step should already have a googleable tutorial.>>2879552Aha, so you did forget to mention actually needing a [controller (material_water.pmx) to set a] >0.5 smoothness value to make the waves apparent. The scale of the water material also has to roughly match 0.138 (??? but definitely not reliant on the size of RippleRegion) to correctly position the ripples. Why? It stretches the plane (~46x46) to ~600x600, which equals the MirrorSize value of 6*100. Plus, RippleRegion should not be much lower than the water material, as its Y determines ripple height. Then it starts working as it should, and I definitely agree that it's way too complicated.You can, however, use RippleRegion's size (which equals its display value*10) to determine OwnerScale by making DigitalRipple into a .fxsub file, which also allows you to just use the water model itself with the following:> float OwnerScale: CONTROLOBJECT < string Name = "(OffscreenOwner)";string item = "scale"; >;> static float2 MirrorSize = 46.42726+(4000*OwnerScale);(The values stem from the corresponding initial and maximum sizes of the .PMX model; alternatively, you can use the intrinsic length function, e.g. length(AddedLeftEdgeBone-AddedRightEdgeBone), where bone positions are float3 string items. Probably less optimal than multiplication & addition of defined values though.)Then you can add an elevated bone to plane.pmx to control ripple height and get rid of the accessory for good:> float4x4 MirrorWorldMatrix: CONTROLOBJECT < string Name = "(OffscreenOwner)"; string item = "RippleLevel";>;Note that bone/morph names are limited to 15 AN symbols.Swap <float3 at> and <float3 eye> in calcViewMatrixInUp to get rid of Rz 180 (test for side effects).>> Wine on linuxSo you got it to work after all, huh.
Does anyone have KYN Motion. because this dl is down. i can't download. please reupload please!https://youtube.com/shorts/CFjdl2MHyEs?si=k2gqaZ8UD4p9rLME
>>2879442Looks great but I can't access the nicovideo page nor the password, is nicovideo down or what, when can it recover?>>2879590I tried some but didn't get lucky with what I could find, maybe there are more out there
>>2879403ts fawzgrnfna4l
>>2879640Awesome. I truly appreciate each and every one of you for helping
>>2879594>Aha, so you did forget to mention actually needing a [controller (material_water.pmx) to set a] >0.5 smoothness[...]>[...]its Y determines ripple height. Then it starts working as it should, and I definitely agree that it's way too complicated.Alright, thanks for the analysis, I must've done that on accident playing with all the sliders in frustration until something worked. I had no idea that they're actually both that important in the end.>making DigitalRipple into a .fxsub file>Then you can add an elevated bone to plane.pmx to control ripple height and get rid of the accessory for good:Honestly now that I'm done with the video I found that I have very little motivation to work on the effect anymore. If you would like to polish it up and put it out under your name or whatever I'd have no problem with it, I don't think I deserve any credit for my hack job anyway.>>> Wine on linux>So you got it to work after all, huh.The only thing I really had problems with is the encoding and I could make only raw avi's until I recently found that ffdshow's huffyyuv works (utvideo doesn't for some reason). I had some other problems that I thought were wine problems, but which actually were MMD/MME problems in their own right...
>>2876368想要一颗巧克力
>>2879470Wonderful! Thank you!
>>2879640That's a big bush
>>2879513Still needing pass for this one as the nicopage in wayback isn't loading for me still, so someone with a better internet connection, would you try this link to see if it's just something on my end?https://web.archive.org/web/20240520230425/https://www.nicovideo.jp/watch/sm43783667
>>2879704I have the same problem with all captures from May 2024 on, even though that should've been from before the attack. The only thing that appears is an error message.
>>2879653I cannot get it to work in MMM anyway. DigitalRipple_MMM also pathetically spits out a single ripple when loaded on its own and does nothing else. I tried incorporating MirrorWater_MMM and Water_MMM instead, but they also refuse to produce the expected output as Ray materials.
>>2879708So it isn't just me then. That's a good sign at least.
>>2879711Yeah, for most pages there are older captures that still work, I guess they changed something on nico around May that made for bad captures.
Someone share this, pleasehttps://booth.pm/en/items/1859878
Still no deer girl model around?
anyone have this model? link is deadhttps://www.iwara.tv/video/ewe53ijmbsmz4nov/mmd-tamato-bang-r-18-with-model-dl
>>2879781oh nvm accidentally found it
pm'd u teh fix
>over a month and still downnicobros this isn't funny anymore...
>>2879346>tfw nico still DED
>>2879786Can you mail it to my mom's house?
>>2879826Blame the RUSSIANS.
Anybody have Pecora's mom full body model?
>>2879871ts
Anyone knows the password to these stages?https://www.deviantart.com/shyuugah/art/MMD-Stage-DL-art-gallery-1018614663I've been searching through all the other pages and archives and I haven't found anything other than stupid hits like "password is an emoji tehe~"I really don't want to join her discord and follow her retarded rules since I heard you have to fill a form for her models and stages
Does anyone have any of the new nikisa motions?
So anyone have a fix for when a Model's Facial manipulation breaks when you slide anything besides the eyelids? I'm having a problem where only the eyelids work and all other sliders just move the eyelids
>>2879903I can't found itcan you give me the number?
>>2880121image
>>2880122ts pekomama
>>2880123How do I give an image for something moving like that? Here's an examplehttps://youtu.be/DKHHGPOQkmA?si=R9VBzEIVudWZQ_QAI already tried the fix, all options only move the eyelids
>>2880124gotcha thanx
does someone have this motion?https://www.youtube.com/watch?v=qnQJuE_TzAE
>put model into raymmd>weird pixelated specks on her skinWhat is causing this?The model: https://files.catbox.moe/vejrd7.zip
>>2880125I had a model with this problem, it was that somehow all the japanese morph names were the same. Load the model in pmxe and check File->PMX Info for errors, I bet there are a bunch.
>>2880147The model has a myriad issues in pmxe, but none that appear related to this. However the skin texture has an alpha channel that might cause issues in ray-mmd.Which material did you set for the skin? Do the spots only appear on materials with a bump map, like skin/cloth? Do they change when you move your light sources?
>>2880147For me it looks good
>>2880152It was caused by the alpha channels, fixed that up, thank you so much.
>>2880125a) You can screenshot a state where it's clear that the face should look different. For example, having the morphs that move the eyebrows and an open mouth morph at 1.0.b) Install screen capture software such as OBS, set it up, record your screen, then either convert the output to a < 4 MB webm with audio track REMOVED (for example, via https://cloudconvert.com/mp4-to-webm; < 720p resolution, > 35 CRF, <= 30 FPS, audio codec = none; best not bother with videos > 40s long) and upload it directly to 4chan or use a file sharing website, such as litterbox.catbox.moe (select the maximum expiry period before uploading).As for your problem (in this order, stop if fixed):1. Inspect the model using PMXEditor > File > PMXInfo > (uncheck circle filter) and fix any errors (google <fixing pmx inspector>), check again.2. Make sure your MMD version is no less than 9.31 and check if it fixes your issue.3. Check if the same happens in MikuMikuMoving 1.2.9.2.4. Review English morph names using PMXEditor > Edit > batch name editor, fix duplicates, check again. Pretty sure this doesn't matter for recent versions of the software, but who knows.5. Provide dxdiag and the model.>>2880144Yuo no rike NatsumiSan/skming versions?
quality
>>2880159Good, not excellent but it works
>>2880159Uh-oh.
>>2880159her face is supposed to come off like ben stein's in the son of the mask movie
anyone knows what the name of this dance is called? seen it before but i never found at the namehttps://www.deviantart.com/waifummd/art/Shinobu-Kocho-Daki-Outfit-Preview-1071674774
Asking again, does anyone have both the mega files from this video? the file is no longer available :(https://www.iwara.tv/video/lxj3jigyeli8wvyb4
>>2880164You have an account if you can see it, so why not ask the creator directly? Though the way it looks reminds me of NikisaSan for some reason.>>2880167Google "mmd alice reimu sleep raped." There are at least several working mirrors, though the output appears to vary on different devices. I also suspect that simply googling the name of the video could yield some more.
What is the "L" button in the bone append settings supposed to do?
Hi! Could anyone here help me with the password of this one?:https://bowlroll.net/file/284224I already got his other Miku model: https://www.mediafire.com/file/dpyujuej0sh8ifb/REM式プロセカ風+Pミク.zip/fileBut I'm still trying to get the v4x sekai style one and I tried to enter Miku's birthday in all ways since that was the password hint, but still nothing... T_T
anyone have this models?deviantart.com/whitewolf-kun/art/MMD-MEGUMIN-KONOSUBA-x-NND-COMPASS-975355095deviantart.com/whitewolf-kun/art/MMD-AQUA-KONOSUBA-x-NND-COMPASS-975349029
Does anyone have the MMD model of Yoruichi or Kocho Shinobu made by waifummd?
>>2880313The Japanese date format is [YYYY]MMDD, get used to it, as you will hardly encounter any other on a Japanese website.>>2880312https://www.google.com/search?q=PMX+Editor+ローカル付与https://mikudan.blog.fc2.com/blog-entry-351.htmlhttps://kkhk22.seesaa.net/article/312703073.htmlIn short, it reads the full transformation state of the local/granted/append parent from the default state, including the whole parent chain, as opposed to just the local/granted/append parent:https://files.catbox.moe/82pqcz.mp4The behavior in target software may differ from PMX Editor. This feature does not work in MikuMikuDance 9.31, unlike MMM.Also note that movement can only be propagated down one generation of local appends in any case (like in my demo here, where the primary eye control inherits transformation from the bone for head accessories while "bequeathing" its resulting transformation to individual eye bones in turn).
For anons with Blender knowledge, is there a way to easily mould a shape to another shape? For example stockings, is there a way to easily have them adapt to the shape of a model's legs? Other than editing vertex by vertex or sculpting
Anyone help for this pw?https://bowlroll.net/file/292387パスワードヒント:「千葉県にあるディ〇ニーのテーマパークを指す言葉」(3文字)
>>2880158>Yuo no rike NatsumiSan/skming versions?what?
I know it just came out last week, but have any ZZZ R-18 models been released yet?
>>2880376The shrinkwrap modifier?>>2880386Give up.https://archived.moe/e/thread/2850817/#2851828>>2880390>> Perhaps you would be satisfied with the existing motion by NatsumiSan and the short one by skming @ aplaybox?
>>2880353>In short, it reads the full transformation state of the local/granted/append parent from the default state, including the whole parent chain, as opposed to just the local/granted/append parent:I'm not sure I get what this is useful for. But as you say it's broken in MMD anyway, so eh.
>>2880393>The shrinkwrap modifier?Ah I hadn't thought about that, I'll try to use it to fit stockings onto my model's legs
>>2880386夢の国
>>2880399At -1, it acts kind of like a retarded IK bone but without the need to set up an IK chain. There's also something about being able to propagate physics-caused or AP offsets (will require the child bone(s) to be AP as well), but I don't really get what it changes.
>>2880330>don't ask Me for DL, someone broke my rules!what a fag hat, needs to be slaughtered irl
>>2880446Thanks man>>2880393>Give up.You Stink
anyone know if the goofy dance club dances from Lost Judgment have ever been ported to MMD? https://www.youtube.com/watch?v=1jhsW9GLW6Ai found this but it's apparently in blender
Anyone knows ways to disable ABC in order of bones, material, or morph list from blender? These stuffs I made in pmxeditor is completely messed up because of blender that changes ABC in order when I exported. Any tips?
>>2880476you mean it gets sorted, or the names get messed up?
>>2880460Maybe, it's fucking over 35 Celsius all day in here after all, but how would one even obtain that answer without knowing it in the first place or asking the uploader? The low download count is telling.>>2880476What? Are you referring to PMXE > Blender > PMXE?I have not observed this with Blender 3.1, mmd_tools 2.2.6, or an older version for 2.79. I don't use any custom translation or order-related parameters. All it does is reorder morphs per tab and replace next bone links with coordinates if there are multiple children (which may break IKs and is why you should import the blended model back on top of the original skeleton/rig/armature).
>>2880492Yeah, I'm looking for ways to prevent blender from re-position everything in the morph tab due to ABC after exporting.>>2880493Pmxe > blender > pmxeAnd I never changes anything in blender. I leaves the original default custom all the same when I first downloaded. That's why this pissed me off.
>>2880560Is this how those defaults look, save for the scale and toggled "remove doubles"? What I use doesn't do any alphabetical reordering, and sorting morphs per type (Blender tab) is only bad if you're too used to the old order and don't want to adjust to type grouping. It messes up nothing in terms of functionality. If the old order is that important to you, you can import the blended model (with all bone & group morphs/rigids/joints removed, though you can do that after importing) on top of the original state (with all materials hidden prior to importing through PMXView > F3 > R), merge morphs of the same name, then remove the old meshes by flipping the visibility with R again and selecting & deleting every vertex. (In some cases it's more reliable than selecting and deleting materials in the list.)
Anyone have this model?https://www.deviantart.com/shiinarei/art/MMD-DL-Mii-Chan-DOWN-593594153
>>2880636Bro.....just recolor a Miku model....
>>2875649>I think you need physical bones (bodies) constrained by joint limits instead, which is how modelers make breast curtains or necklaces only bounce up. Front slide Z -1?I tried going this way (then got side-tracked), but couldn't make it work. I'm using RGBA式おっぱ and there's a mess of colliders there and the cloth collider just bounced every which way. Not sure this is the right approach.I tried making a separate collider group and attach one to the chest bone, but that's a physics bone and the collider wouldn't move when set to "bone track".>Alternatively, just add a -Z offset to your clothing bones / nullify non-Z movement and rotation.How do I do this "nullify"?
>>2880647Multiply the X and Y movement/rotation offsets for all keys in the project by 0 (and follow up by deleting unused/redundant keys). (From the Edit tab/dropdown menu.) This assumes a presence of unwanted X and Y offsets in the first place, which can only reasonably come from baking the physics in MMM or NeXGiMa.>> I tried making a separate collider group and attach one to the chest bone, but that's a physics bone and the collider wouldn't move when set to "bone track".You should have two or more bones (one will also do, but I guess you'd have to fully rely on collision physics for its movement and attach it to upper torso 2 instead) parented to 左胸/右胸, and they will either be AP bones or carry physical rigids joined to the respective chest rigids, and none of the chest rigids should collide with clothing rigids. Keep in mind that no colliding rigids should be touching by default. Separate them if they do. And keep gravity in mind. If a rigid is not positioned along the axis of gravity relative to its joint, it will rotate and slide to align with that axis once physics are on. If joint rotation limits prevent the alignment and there are no colliders to stop its movement, it could start twitching randomly.
>>2880581Ok. I didn't know about this when I first downloaded the both of blender (3.6.7.0) and mmd_tools zip (2.10.2)Here's the picture what it look like. And l will figure it out to solve this problem between import and export of these blender and pmxeditor.
https://x.com/nico_nico_info/status/1812321118805532743It's slowly coming back
anyone have this model?https://www.deviantart.com/shimpruu/art/Tda-Ayano-Aishi-Casual-Outfit-DOWNLOAD-DOWN-905666547
>>2880832
Can I make MMD physics run faster than 60 fps? Looks weird when it only updates every other frame at 120 fps.
>>2880835The program itself is not meant to run at anything but 30 FPS to begin with (disregarding the rendering/display rate) and requires a third-party hack (untested) to _switch_ into the 60 FPS mode motion-wise. Use MikuMikuMoving if you want to work with motions and render at an arbitrary FPS. If you wish to render in MMD still, you can use a workaround: bake the physics in MMM at 120 FPS, multiply the timeline by 4.0, set the project to 30 FPS, save the motion (being wary of MMD's 20k keys limit; you will most likely have to split for it to load in MMD), render in MMD, speed up the output 4x in a video editor, and you will get a smooth 120 fps video.
>>2880849>The program itself is not meant to run at anything but 30 FPS to begin with (disregarding the rendering/display rate) well yeah, the rendering rate is all I care about since interpolation means I don't need a key for every frame; problem is while "normal" bones interpolate arbitrarily, the physics bones only up to 60 fps.>and requires a third-party hack (untested) to _switch_ into the 60 FPS mode motion-wise.Right, but I don't need an actual 60 fps motion.Still gonna try your suggestion via MMM, so thanks, although it does sound pretty tedious...
good morning frensare there any active discords where i can go to talk about and find links for mmd and iwara videos?i know iwara has a discord but are there any other ones?even if they are japanese thats fine
Anyone have these models? They also have PMX versions as well.https://zeroaqua.booth.pm/items/4997159https://zeroaqua.booth.pm/items/4057715https://zeroaqua.booth.pm/items/3565123
Is there a reason to have weird normal directions in eyes? I understand the concave mesh itself for the "look at camera" illusion, but shouldn't the normals still be convex?At least this double curvature causes weird circular reflections.
https://www.aplaybox.com/details/model/tTrGQ2XlnYcvcan someone help?
>>2881092I'll grab it for you
>>2881094ts wb4pn1d6rzgh
https://www.aplaybox.com/details/model/lSgYiT0YVJBpAnyone got this?
>>2881112Of course
>>2881113ts y1phkx51znym
>>2881117Thanks!
a shame, can't get her naked like in the anime
>>2881154it's a classic
Is there any way to mirror bone weights?
>>2881188Nevermind me I'm retarded
by any chance, does anyone have this stage?https://www.deviantart.com/shyuugah/art/MMD-Stage-DL-Room-with-curtain-Vr06-918673289https://bowlroll.net/file/272240its password protected, and not only the guy apparently changed the password because the guy in deviantart revealed it, but since nicovideo is still dead, its not possible to see the video with the password.
>>2881194sorry, forgot the pic
>>2881105Thanks bro.
>>2881195I think this is
>>2881199yeah, seems thats the one.
>>2881202okufile.io/jgjx1d1h
>>2881205thanks a lot, man!
How do you get lighting like this? I'm too retarded to understand this mini tutorialhttps://www.youtube.com/watch?v=2HoqtTB2xS0Can't even copy step 1, I don't get my model all lit up on the edges, it even looks like Postrimlight2D
>>2881091This is most likely intentional, matching a specific simplified animoo eye style. But you can average them, test under different effect setups and lighting conditions, and see if you like the flat eye more.>>2881213That's not rim lighting. Enable outlines in ray.conf, assign one from the corresponding folder to a model.
>>2881225>see if you like the flat eye more.I just made the normals spherical-like, emanating from the eye bone. It looks much better to me.
https://bowlroll.net/file/319698anyone know something like this but more naughtier and some other body tattoo
>>2881236Eww, the butchery of that innocent face. You're the true destroyer.>>2881306Some sort of Kiara model had some.To create your own skin overlay, copy the body mesh(es), leave the parts that would be good for it, unziphttps://sideload.betterrepack.com/download/AISHS2/Sideloader%20Modpack/Starstar/ if it's the one that had the degeneracy, create a texture from it, and if you go with the more versatile transparent overlay, create UV mapping and morphs for those parts one by one, separating them, but remember MikuMikuDance cannot stomach more than 255 morphs.
>>2881306Everything you need is on deviantartEvery MMDer knows
>>2881314>Eww, the butchery of that innocent faceInnocent face I'm going to show you an innocent face
>>2881317Sorry I forgot the filtersLuminar Neo CanvaPhotoshopPhotoScape Photo Optimizer Lightroom Lensaand others ......
Does anyone have this motion?https://www.youtube.com/watch?v=mtb-qa8xvFU
>>2881154what is this model?
>>2881317Illusion bro life is an illusion
>>2881317>>2881320Absolutely hideous, get out of here with your stinky 3DPD filth.
>>2881314>Eww, the butchery of that innocent face. You're the true destroyer.wait, which side is butchered
>>2881329both sides
>>2881317That's the reason I prefer 2D waifus.real life sucks
>>2881330oh ok then at least it's not my fault
>>2881330Yes.>>2881338Pretty sure the model had no makeup originally.
>>2881361I don't even know where you see makeup. I haven't modified the face or the textures or anything there at all (besides the eye normals).Although I did apply a skin material with more gloss to the lips. There are some slightly tinted lights in the scene so that could be it too... but calling it makeup? You must be the guy who flipped out about that Touhou vid with nail polish, right?
>>2881324https://bowlroll.net/file/321246
Could I use Kirakira to make wisps of fog move about to make a realistic-ish morning fog? Or does something like that exist as a proper effect?
https://wannanowmmd.gumroad.com/l/modelspack2the fuck, that's not that many folders for over 3gb, unless they each have like 100 different subvariants
Anyone willing to share some models from whitewolfkun?
>>2881060ufile.io/kbl9i2ooI only have one. I'd like someone to share others too.>>2881568Same.
>>2881575Thank you!I hope someone can share the others too as well.
https://www.aplaybox.com/details/model/Ap5lPH5ueiYjdoes anyone have this model?
>>2881581ts ywu2l88xlfl6
>>2881451>> wispsVolumetricCloud and V3 (#define NOISE3D) lights from the sdPBR package work standalone.
>>2881588thanks!is there some way of downloading from aplaybox without having to register
anyone have this motion? https://www.youtube.com/watch?v=SvCf5wp2wZY
11 hours left to enjoy this kino before niconico swaps its batch of old videos againhttps://www.nicovideo.jp/watch_tmp/sm40668981
>>2881637>didn't even work
>>2881599yowch, I doubt my toaster could take that, ok not as easy as I hoped
Does anyone have these cams?https://bowlroll.net/user/56634/
How can I make a figure completely black (#000000) when using Raycast? So not affected by shading at all, just black
>>2881701Just recolor it black in PMXE?
>>2881704Raycast shading is still visible, I want the entire model to be pure black as in #000000, no shading no lights no nothing just black
>>2881705use an editor material and set the sliders so that nothing is reflected, but even then some ambient light will make it to the camera, so what you're asking for is only possible in very low light conditions, just like IRL (or possibly if you completely turn off ambient light), and there's more but this is sentence is already
>>2881706I see, that makes senseIs there a way to exclude a model from being affected by Raycast shading? Otherwise I'll just try low lighting and see if that looks better
>>2881707Set the specular and occlusion values of the material and SPECULAR_MAP_FROM to zero. It will still be affected by bloom and other color mixing post-effects, and, if your model is not pitch black, some color or texture contrasts will be visible if viewed through a glass, but you can get rid of that by also zeroing ALBEDO_MAP_FROM and the albedo value. (Based on the default material_2.0.fx.)
>>2881588mind sharing this one?https://www.aplaybox.com/details/model/pqh6Iv2x4ebB
Anybody got these?https://www.aplaybox.com/details/model/z87Yh1Z9mHEGhttps://www.aplaybox.com/details/model/2v8PrT3wY1kRhttps://www.aplaybox.com/details/model/zHAZzK0rbhzBhttps://www.aplaybox.com/details/model/2o9VSPPIDdTrhttps://www.aplaybox.com/details/model/W2D9RN0m1TFV
>>2881744I have those two23ts rqkkgkt1qek7
>>2881744The first onehttps://www.dropbox.com/scl/fi/r0vmehl50j7ff78k8yb8m/pmx-_by_UNF_236797b40636f5531ad6f9624bafd4a5.rar?rlkey=vf18lni2kyz7mbcks20h2p51i&e=2&st=lwvpcx7o&dl=0
please helpzzz stagehttps://www.aplaybox.com/details/model/v55zg1Rw8Rtl
can anyone get this model?https://www.aplaybox.com/details/model/R7NXNk0lKrMG
>>2881747>>2881746Thanks, lads
>>2881744 here is mikuts 64l9mjfytofx
>>2881734ts bnf7o7r9lmkq>>2881600Nope. However, it's possible to register anonymously using a free SMS service, and I have done so.
>>2881712Thanks anon!
>>2881790danke
>>2881060>>2881575here Kuneruhttps://workupload.com/file/82Zp5j9vHFZ
>>2881734>>2881790well shit, i had just installed gfl2 on my phone because i was gonna dig the files to see if i can do anything with them with my inexperience in porting/ripping anythingand it was mainly for this model lol
>>2881946as it would be a shame to not be able to feed her a popsicle
>>2881942Thanks anon, she's nice Mesu-gaki.
Does anyone have Owari Bunny And Swimsuit On Full Ver? https://yokechiya.booth.pm/items/5285628
https://www.deviantart.com/gmorganix/art/MMD-Models-Pack-6-1076565469wow this dude is just taking models from other places and packing them in and selling it for 15 bucks
>>2882139What do you think, is he a businessman or a scammer?
>>2882144yes
>>2882139>Akayuki Sakura AngelDid he at least fix her tits before he sold it? I don't remember if I uploaded the fix on tstorage or not. Which is all of those came from! kek
Does anyone have kkili kkili motion? I have been searching everywhere to no avail. Thank you if anyone is willing to help.
>>2882199still available only on the patreon, never shared, so up to you to do the needful
>>2882139Gotta help a nigger get his dues then.https://help.gumroad.com/article/286-how-do-i-report-a-gumroad-creator
Anyone got any of these videos?https://oreno3d.com/authors/8425
Hey guys!Is there any DL link of lewded Ponpu-chou's Murasame?
>>2882257Search ROUHUHU on rule34video
A shot in the dark here, but anyone has this model?
このミク持ってる方いましたらお願いします
How do I make fur shader work with Raycast? I'm trying to put my model in a fuzzy coat only but it looks so shit
>>2882406Which shader are you using?
Can someone help with this password?パスはサングラスです。全て片仮名です。ヒントは動画概要欄にあります。パスは始めに服の色を入れてください。4文字です。https://bowlroll.net/file/321471https://www.youtube.com/shorts/gKEn77AlDO4
Does anyone have a motion made by 千刃花?https://www.iwara.tv/profile/user1078933/videos
Jsn is finally done with his model.The R15 version is available for free, next he will work on the R18 version.https://fantia.jp/posts/2880997
>>2882447loli version I like it
>>2882406It wasn't made with RayCast in mind. You could still attempt to merge the fur-relevant code with a material though, similarly to how it was done for ripples in the last thread, but I wouldn't bother for what it gives when an appropriate texture + cloth material are good enough.>>2882409Beamman's FurShader, or "Far", it must be.
>>2882406you could also look for a fur PBR material, those can usually be converted to raymmd
>"MMD is all about reusing motions">Every single model I try has significant enough differences that any pose breaks on a different oneI could just make everything from scratch but I wasn't expecting to need to. How do you guys deal with this? Is there just some small subset of models that everyone uses?
>>2882550You're SUPPOSED to adapt them, anon. It's far easier in MikuMikuMoving.Tda is the most popular model type though, so a large share of motions gets made with those models, thus making them compatible with other (assuming the proportions and utilized morphs are preserved) Tda models out of the box. YYB and Sour vocaloids are also highly popular, primarily among the Japanese and Chinese creators, but in the end, there is such a spread that hoarding various source models makes a lot of sense even if you don't give a flying fuck about 99% of them, just to be able to load them and know for sure how your target model is supposed to be during any given frame.Model-to-motion compatibility can be checked with a tool from PMX-VMD-Scripting-Tools (and it's very advisable to check every motion with it before use), and there is also the dubious VMDSizing tool that is supposed to automatically calculate offset adjustments based on the differences between the source rig and your target model, but I have no idea how to actually force the expected result out of it and just assume that its users know some trick that I don't.
>>2882459Yeah its Far>>2882478Oh good idea, I should do that, thanks :)
>>2882550>"MMD is all about reusing motions"there are people who do their own mini-cartoon series which they have to make their own animations for in general so that is not truethe only people who say this are those who just copypaste dance routines so they can get cheap views from people looking for the motion downloads themselvesand besides that, i personally don't even use animations because i just do still pics
>>2882550for the most part I actually like motions looking a little different for each model, like each girl dancing a little differently, adds some varietyof course you need to fix clipping issues either by adjusting camera angles or the bones, but usually that's just adding some offset to a bunch of keyframes
>>2882368https://tstorage.info/4onp3bnc11gl
Does anyone have this model?
>>2881543I'm almost positive this is just some fag reselling tbomb models.
lf Joker motion : https://www.youtube.com/watch?v=AH7qEWZaD4U&t=2s
Anybody could rig this to r18?>> .deviantart com/bunglescrungle/art/BanG-Dream-MMD-No-Music-Yes-Summer-event-set-DL-1076991612
>>2882639You can't say that, don't you see he is a businessman
No.2882616さん感謝ですありがとうございました
>>2880393>>> Perhaps you would be satisfied with the existing motion by NatsumiSan and the short one by skming @ aplaybox?oh, I didnt find a NatsumiSan version thats why I linked the other, but yes thank you if you have it
>>2882563Thanks for explaining, I'll check out the recommended software.>>2882615Yeah, I don't mind things like that at all. It's more stuff like when the legs end up sticking in the wrong direction because of some minor difference in the rig.
Does anyone have Endibell China Dress Teto? https://www.youtube.com/watch?v=1n8WdrauN8kI found china dress miku, but i cannot for the life of me find this one. thanks
Anyone know where these models came from?https://www.iwara.tv/video/EmzzsCI0iaxyml/lust-control-x-to-love-ru
>>2882955koikatsu?
Porn is degenerate.
>>2882983Ooooh, I see!
>>2882983But, this is art!
>>2882819Sorry, I was retarded and confused it with WIFE.>>2882854Leg rotation in IK-based motions depends on many things, starting from the relative positions of IK chain bones and ending with IK settings, so you can only fix that manually, or by choosing a matching model, or by trying to find loop/angle settings that would fit your model the best through trial and error.>>2882983Maybe, but this is erotica, don't be mistaken.
can someone help get these two scenes?https://www.aplaybox.com/details/model/TrX6Fod4Zh8lhttps://www.aplaybox.com/details/model/WFKSZ3nTY6Az
>>2883003I like it when cock in pussy
oh, so there was a kem that had a sketchfab downloader, explains what that yoshxxxxxxxxmmd guy was usingof course the mega link is now broken
Lost my copy of 被害妄想携帯女子 when moving storage and the bowlroll link seems to be deleted https://bowlroll.net/file/53515. anyone has it?
Someone please tell me there's an archive for ものたまご motions somewhere. His stuff is so popular I refuse to believe no one has them.
>>2883051Oooh, you like it, huh?>>2883083If I'm not mistaken, he moved all his public distributions to 3d.nicovideo not so long ago. Well, that sure worked out nicely.>>2883094The monotamago pack on tstorage has the motions that are public or were reuploaded. It's missing these fantia post numbers, taken straight from my current barter list (there could be 1 or 2 more that I didn't include due to finding them worthless):28643642817671275170527020042574013241207223215942114812204987812575681127545 + 1144020Low priority:25059372594689221632421546931947358 + 196007717506051444230 + 1399971137582712308431173111980762795809Assuming these are obtainable at all:984951907580The above would cost about 14,000 JPY to buy, counting the tax and not counting the currently applicable toracoin purchase rate.A lot of the paid ones typically just reuse the same old movements or are very short extras and thus have little value.That and his money-making scheme + fantia being fantia likely have a lot to do with there being no full collection.
sorry if this is obvious but is there any tutorial on editing a model to nude? there's this model that I want to make it became nude but I don't want to just crop its head and put it on another body
Step1Ask her (or him) out on a date.
>>2883083I think I found it on my hard drive. Hopefully it's what you're looking for:https://tstorage.info/fx890pu41las
>>2883120Step 2 ... ?
https://www.youtube.com/watch?v=8o0JnaJh-Xo anyone have this motion
anons, does anyone have the pmx version of the zy0n shantae model?I had the pmx version but I deleted it thinking it was in the rar file of several zy0n models I have, but I just checked that I only saved the fbx version, damn, I just lost that pmx model of shantae.
>>2883122Yup, this is what I'm looking for. Thanks for sharing!
>>2883106compliment the model's shoes
okay guys it's not funny anymore when is nico going back up
>>2883106Can you Blender? If you can't Blender or any orther 3d software then just give upThe answer that makes the most sense will always be to just do a head swap, I've tried both and editing a body to be R18 is just retardedIf you insist on being a retard, you at least need to know Blender/other 3D shitGist of it is find the version of your model with the most bare skin possible, and consider chopping up other models for parts (pussy/nipple/tit transplant), or if you're autistic use them as guides to create the topology yourselfDepending on how autistic you are, if you choose to use other models body parts you can either stick with those transplanted weights, but you also have the option of copying the weights from your old model to at least the edge vertexes of these so you dont get those ugly gaps between the meshesIf you choose to create the missing vertexes yourself you WILL need to edit the weights yourselfAnd don't forget the texture edits lol you don't want your pretty model to have funky patches of differently colored skinTL;DR dont be a faggot and do a head swap
What body is this?https://www.iwara.tv/video/VeK7VFZAHXiA53
Can someone help mebowlroll.net/file/318329
>>2883373Google the character's title and find a page on any dedicated wiki that includes a description of her Last Word spell.
>>2883380thank you
Password help onegaihttps://www.aplaybox.com/details/model/6ZVBTtLkTGdcI got the numbers part down but I tried a bunch of variations of the last part and I just can't get it.
>>28834054432718337miyata
>>2883411>i had to do mathOh for fuck's sakeThank you.
I really love this trend of Huge breasted huge hips small waist or HEALTHY miku that has been going on recently.
>>2883415culture of the west bro
>>2883411One more little helpwww.aplaybox.com/details/model/DxDAf1RP1UORwww.aplaybox.com/details/model/rqHEmu4j28qPhttps://www.aplaybox.com/details/model/u8SLGCiTsfURhttps://www.aplaybox.com/details/model/ehPkZbw7EbCH
>>2883418You're not me.
>>2883421Are you sure?I am you, You are me
>>2883415Wellhere is proof old cartoon 80s
>>2883415and japanyep , it is a woman
>>2883415I forgot about the anime 80s
>>2883433
>>2883434how I wish this style would make a comeback
>>2883431>>2883433>>2883434i think you're on the wrong thread dude
>>2883470Everything is connected, soul, body and mind result = MMD
>>2883467Yeah, flat in front, flat in back. Those were the days.
helllppp>https://bowlroll.net/file/238877
>>2883475Just google exactly what it wants from you. 金剛改二丙の実装日
>>2883482I'm impressed, thanks man
Does anyone know where I can get 2023/2024 motions free? Really don't feel like paying Natsumi 30 bucks a pop
Does anyone Know That Password From Arca?Please?국룰 비번 소문자Lowercase national rule passwordI don't know korean fuck words.https://arca.live/b/realvam/111967085?category=%ED%97%A4%EC%96%B4&p=1https://drive.google.com/file/d/1vwXynDAni3wCyrWnODVE2P30KDxcPM5L/view?usp=sharing
>>2883523https://archived.moe/e/thread/2864449/#2866916"realvam" is not applicable in this case, but you could definitely use the guidance.>>2883511Yeah, fuck that pigger hoe.https://tstorage.info/plnigylk04tv
>>2883528>https://tstorage.info/plnigylk04tvYou're a fucking legend man.
>>2883530The real legend (*cheerful homelander.jpg*) is https://tstorage.info/users/jam10003, who personally bought and shared many of these.
>>2883531o7's to him, damn.
Hi may I ask anyone here know whats the model for this girl? She looks real cute but I cant find her model anywhere...https://www.youtube.com/watch?v=Grjh1Ol7c-M
>>2883427https://www.youtube.com/watch?v=Az5ZPk-bpeU
>>2883537there is no record of this version of lain iwakura anywhere on the internet
>>2883540yes... maybe he commissioned someone or he made improvements himself. Private model, perhaps.I asked him through twitter DM no replies either.
anyone have this model?
>>2883275I see, im learning on making donut on blender rn I'm hoping I wont get bored and just moveon to otherr thing lmao
>>2883586>I asked him through twitter DM no replies either.he was never going to tell you, that much is obvious about that kind of person
>>2883523>>2883528the pass is "freetibet", just bruteforced it :D
>>2883621lucky he didn't put special charactersthanks man
>>2883621>>2883622Yeah, no shit he didn't use any special characters when the prominently pinned rules of that forum explicitly limit permitted passwords and provide an immediate solution for the hint.
>>2883537>>2883540No that is very much IVatu's Lain model for MMD. You'll find both it and the virtual persona variant from the PS1 game on his site:https://sprishri.nobody.jp/mmd_model1.html#id_sealThe author of the video likely ported it to SFM from the GMod port (portception, I know).
>>2883636I found the model on that site and did some comparison, they are completely different from porpotion to texture, even normals. That's why I posted the question to this thread.Whats that gmod port thingy?
>>2883646It's this one:https://steamcommunity.com/sharedfiles/filedetails/?id=2824492545Hmm, now that I look at it it isn't quite the same, but it definitely looks to be an edit of IVatu's model geometry, while still using the same set of textures. Still pretty shitty that none of the model or map sources were listed, edited or not.
Does anyone have alra's models?https://kemono.su/patreon/user/16942198/post/68270663I know the amamiya model exists on tstorage.Any other models?
>>2883677https://kemono.su/patreon/user/16942198/post/55955122interested in this one, because finally she'll have the correct breast size
>>2883768if you say so.......
Can anyone share the PMXplugin ロリ顔モーフ (fantia products No109040)please?
>>2883775yeah i do say so nigga who ya is
>>2883777Someone who isn't wrong.
Has anyone seen a model that has slim body but a bit saggy giant breast like this picture? Also... has UtiFutubo new model been shared?https://www.dlsite.com/maniax/work/=/product_id/RJ01008845.html
>>2883817Look for TararaTarako on kemono. Even if you find none of the models slim enough for your tastes, they have body-modifying morphs. Also check out Quappa-EL's website.
Can anybody help me figure out what the live ID of her is for the password or share the model itself, please?https://www.aplaybox.com/details/model/VASijrYharvl
>>2880446Thanks so much for this!And woo! NND is returning!https://x.com/nico_nico_info/status/1816784898029683179
>>2883826I want to choose, this is a free market okay !
>>2883817>RJ01008845Search "shirase" on tstorage. 40.4MB file.
>>2883878Thanks homie never thought Tstorage can search stuffs
https://www.iwara.tv/forum/general/9315bc4c-326b-47ab-85a9-0d70da7aaf2f/new-website-for-sfw-enjoyerscutehonestly i hope it succeeds long term because we need an iwara alternative
>>2883804sorry but i outright you by 1 millions
>>2883985Yeah Yeah , whatever whatever
>>2883990and ever amen https://www.youtube.com/watch?v=0Y1wm7CFRCQ
Does anyone have Magnetic from Nikisa San?https://youtu.be/mYPKdPdlL8sThanks in advance
>>2884002>>2883523
>>2883831You can try it.It's a Vroid-based model, unfortunately not my favorite.