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File: Sugar_Rush_Ride-MONOZZ.jpg (350 KB, 1920x1080)
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Previous thread : >>2980545

>Guides & Resources
Pastebin: https://rentry.org/MMD4Chan

>Videos
https://www.iwara.tv
https://www.nicovideo.jp
http://video.fc2.com

>Models
https://mmda.booru.org
https://bowlroll.net
https://3d.nicovideo.jp
https://seiga.nicovideo.jp
https://rentry.org/masterpost
https://rentry.org/MMDPrem

>Search terms
MMD, mikumikudance, R-18, 紳士の社交場, 紳士向け
MMDモデル配布あり, MMDステージ配布あり , MMDアクセサリ配布あり
MMDモーション配布あり, MMDカメラ配布あり, MMDエフェクト配布あり

>3DCG
Pastebin & Catalog: https://rentry.org/3DCG4Chan
>>
Really sad how dead MMD is. Where did it all go wrong?
>>
>>2996612
lots of things
>>
>>2996612
Western MMD has been dead since VRC took off
>>
>>2996639
>since VRC took off
one reason why i don't care to share models here anymore
>>
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>>2996522
>https://seiga.nicovideo.jp
let me in Let Me In LWT ME IN AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>2996654
Cough cough ..vpn.....
>>
>>2996690
free
https://www.vpngate.net/en/
>>
>>2996612
no trend lasts forever and mmd is a 100 year old abandonware, it's a miracle it lasted this long
>>
>>2996612
Outdated, the JP guy with the source code doesn't give a fuck and the other JP guy with the PMX Editor's source code is the same.
The tech is simply not up to date.
I mean, by now it should be able to support more file extensions, like FBX, VRM etc.
>>
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>>2996933
The other JP guy does give a fuck, he's just too poor to continue developing the editor on Win11.
https://kkhk22.seesaa.net/article/509186489.html
>>
>>2996935
I know that, but he still haven't released the source code.
It would be possible to continue updating the editor.
Also, being poor is just a poor excuse. Two years is enough to save up some money to buy a decent PC.
>>
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Anyone have this cute and funny model?
https://suyasuyasuya.booth.pm/items/6681319
>>
>>2996933
>>2996950
Would it be meaningful to support more formats? I don't know how standardized vrm is, but what MMD does have is a strict set of constraints for models, which allows for portability of: 1. motions and 2. effects. Take those 2 things away and you might as well use blender. Even if the program supported generic formats like gltf2 or fbx, much work would have to go into a particular random model in order to make it work with premade motions and effects, to the point where you might as well directly port it to pmx. If you want a generic animation program that can work with anything, there are professional DCCs available, blender included - which has the ability to import MMD models and work with them.
Updating pmxeditor would also be largely meaningless because the primary MMD clients (MMM and MMD) are largely abandonware and won't support the new features. I mean, the .pmx format already supports up to 4 additional vertex data slots and at least 2(I can't recall offhand, flip and impulse I think, they're intended to be physics morphs, I don't remember exactly if there are unsupported uv morphs) "new" morph types, unsupported anywhere. I think MMM supports QDEF, but MMD doesn't, as well. Any new pmx features would go down the drain without an updated client to go with. But that huge project also would have limitations. MMD is built for directx9, and only supports up to shader model 3. Anything newer would break effects because the effects framework itself was removed in directx10 and up. Meaning they outright don't support .fx files and the unified system of "effects". Shaders in vanilla dx10/11 use separate vertex/fragment/compute ones. There IS a thing called effects11, a port of the effects framework for newer dx, but it lacks the automatic state management of samplers, textures and offscreen render targets - meaning that the code would have to manually iterate over the declarations of those and set those up manually. All in all it's a lot of work.
>>
>>2996965
>Would it be meaningful to support more formats?
It would be a minor convenience to not need conversion tools, I don't think anyone would want to edit FBX or VRM using pxmeditor for the purpose of keeping them in that format, you'd just use Blender... the only purpose of PMXE is to make MMD-compatible models after all.

And yeah, new features need to be in MMD/MMM first. MMD is a lost cause probably, MMM could be modded since it's .Net and can be decompiled, although getting it into a useful state would be a lot of tedious work... maybe there's an AI for this?

Would be nice to remove its weird dependencies and make it work on Wine for future-proofing.
>>
>>2996982
Doesn't MMM use some weird proprietary UX library? Making the interface work is like a third of the program's functionality, I mean it is essentially a tool for editing keyframes. Replacing it would be difficult and it may be easier to make a new client from the ground up. There's also the issue of MMM's weird ass GPU skinning that I'm unsure is even faster than plain cpu skinning given that it essentially splits the model into a zillion drawcalls with small sets of bone matrices, because you can't push 500 float4x4s into a single call (well ok, the model is split into materials for separate drawcalls so it's never ALL of the bones, but still). The most optimal setup for a new client would be to use a thread pool for CPU skinning.
Also I don't know about working with wine, because directx is a dependency you can't get rid of. Last time I used linux was almost 20 years ago, but doesn't it not play well with directx? A multiplatform MMD would need to use either vulkan or opengl, but that would invalidate MMD effects.
I've actually experimented with AI for coding. I wouldn't trust it with anything complex for literally copypasting code, because at least chatGPT does make significant mistakes. But it does reason around the general "software architecture" part decently well. So it's definitely helpful, but I don't think you should expect it to spit out a complex working program alone.
>>
it'd be nice though to at least have something like mmd but for fbx because blender is still an unintuitive pain in the faggot ass
>>
>>2997020
>Doesn't MMM use some weird proprietary UX library?
Yeah, that also makes it incompatible with wine because the library cannot initialize it due missing a printer driver that wine can't provide. Which is bullshit and one reason to eliminate that library... but yeah, rewriting the UI would be a major task.

>A multiplatform MMD would need to use either vulkan or opengl, but that would invalidate MMD effects.
Well MMD on wine uses opengl and that works well enough to edit keyframes and render videos, with some minor UI quirks and limitations on video encoding engines (e.g. no utvideo). Still as long as opengl is available, MMD should keep working even when MS kills Directx9 in the not-to-distant future.

So perhaps a way forward would be to decouple the keyframe editing UI, and the DX9 rendering engine somehow. The former could use some newer technologies, although it would still need DX9 to process the existing effects, without which nobody would use it.
>>
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Does anyone have this model?
https://bowlroll.net/file/128137
>>
>"if u want this mmd model come to my discord and get approve!! desu"
>guess that it's a female because that's a loser girl thing to do
>look at profile
>it's a female
such is the life of lame dance animation shit
>>
Hello? If someone still has the PD Secret Garden Miku model made by Mamama (the one from the pic) please share her, I've looking for that specific one for ages

>>2997157
And most of the time it's just to get a tda edited model or some parts that you can still get in other places like bowlroll... (like faces, textures..., etc)
>>
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>>2997165
This seems the same?

https://www.deviantart.com/vanilla-cocoflake/art/Secret-Garden-Miku-Download-838243442
>>
>>2997195
No it isn't

Her iconic black and red hair ribbons are missing, and the arms of that model are broken and the original which is the one I'm looking for didn't wear glasses (obviously the model from your link is an edited version, and even if it's not the one I'm looking for, I still appreciate your reply)

Whichever is the discord server you were thinking of going in, I wish you good luck and to be careful, most of the people around these sites are very... weird (and by weird I mean literally stalkers or drama kids who have no life outside internet, whatever is for a game rip model or a shitty tda yansim model edit with long legs but lots of bugs)
>>
dang missed this week's upload deadline ;_;, but i am very close to finishing so next weekend for sure, like 99% unless i get ran over by a bus
>>
>>2997205
Does your religion prohibit you from opening PMXe and removing the glasses (I wouldn't be surprised if they are included with the original model, though), then adding the ribbons from a model that has them? I bet the arms can also be fixed there.
>>
>>2997205
>Whichever is the discord server you were thinking of going in
i am definitely not thinking of going into any dumbass groomass discord server
>>
>>2997228
I tried to add to that model the pair of hair ribbons I took from Vanilla-Cocoflake´s Mamama PD Default Miku, but everytime I tried the fucking model would end like in the picture, so if you know how to correctly do it, could you please help me? I´m sending you a .zip file with both Vanilla-Cocoflake´s Mamama PD Secret Garden Miku with the hair ribbons in a separate file, just help me with this please: https://www.mediafire.com/file/s4bcuw2vza0oxgk/Miku+Secret+Garden+++separate+hair+ribbons.zip/file
>>
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>>2997279
https://files.catbox.moe/5cy9ym.rar
Read this for future reference:
https://learnmmd.com/http:/learnmmd.com/category/bb-fixing-broken-models/
The glasses are a non-issue, there is a morph to remove them. Should you wish to invert the default state, use https://bowlroll.net/file/195157 and then remove 2 from the morph's name.
>>
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Does anybody have a model of Karin from Street Fighter V in her nostalgic outfit? I could have sworn Mukojin did it years ago but I can't find it.
>>
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>>2996639
>>2996842
a good deal of the westerm mmd thrived with edits of popular models, using a deprecated mtl'd program to cut and paste stuff to make their own character, is no brainer that the majority jumped to vrstudio since is way easier compared to fiddling with pmxeditor, or porting stuff from ancient h-games like 3d custom girl to create your own OC (regardless of the results being better looking or not). the same with the ones who were more proficient with modeling that they went to blender or other 3d programs since there's more documentation and are constantly updated.
that said, i still found mmd to be a decent program to pick up, load a model and pose it around and take pics.
>>
>>2997347
>a good deal of the westerm mmd thrived with edits of popular models, using a deprecated mtl'd program to cut and paste stuff to make their own character
couldn't have mocked western mmd culture better myself
>>
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>>2997343
Does anybody have this model of Meiko from Project DiVA VOCALOiD in her SSR outfit? I could have sworn some kid on dA did it years ago but I can't find it.
>>
>>2997364
the fuck is this bratz ass shit i'm looking at
>>
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>>2997364
Ignore that.
Does anyone have this model?
>>
>>2997347
yeah, people who go into mmd do so because it's easier to use and learn and faster to output quick slop than say blender, those people simply went for the easier tool available and in the current year the easiest tool is not mmd, it's AI video generations, that means almost no new people will be entering mmd anymore , so it's in a death spiral
>>
>>2997553
it doesn't help that it doesn't have access to as wide of an array of characters as anything else where a lot of it, as natural to its name, a bunch of mikus
and just a lot of dancing, which is more of a girl's interest and why many dance videos of irl people are female attention whores
and when production of things is usually dominated by males, you lose a lot of them when it comes down to those two things on top of blender outputting more (((realistic))) stuff for them to goon to

just because it's called mikumikudance doesn't mean anything you make has to be about dancing or about miku, but some people resign to that and then wonder why noone gives a fuck
>>
>>2996960
>>2997466
both on ripperstore forums
>>
Is there a way of rendering in higher than 8-bit color depth in MMD? Aren't DX9 shaders float anyway?
>>
Does anyone have this pack of models?
>>
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>>2997743
Did you mean a Project Diva rip with TDA head transplants?
https://store.steampowered.com/app/1761390/Hatsune_Miku_Project_DIVA_Mega_Mix/
Buy it for $25 before the sale ends
>>
>>2997777
Why would I buy the game when the pack was free to begin with?
>>
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>>2997787
>>
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>>2997770
huh
>>
>>2996639
Isn't VRC just a bunch of trannies circlejerking in private lobbies? How the hell did that replace mmd porn and iwara
>>
>>2997856
this may shock you, but this is an image board where we are expected to post pictures related to the content of the thread
>>
>>2997879
>this may shock you, but this is an image board where we are expected to post pictures related to the content of the thread


and . . .
>>
>>2997863
>trannies
take a guess
>>
>>2997673
If you mean the screen, the swap chain buffers (ie the screen) should match the format of your display device, but I don't know if there even are display devices that output to not-8bit. If by "rendering" you mean to the video encoder, not sure how MMD handles passing a rendered frame to the encoder under the hood, but you're probably limited to 8bit. If you mean rendering in general, sure you can. Just specify string Format = "A32B32G32R32F"; in the annotation for the texture (in the <> brackets) to get a full 4 byte float per color channel. More formats here:
https://learn.microsoft.com/en-us/previous-versions/windows/desktop/bb153349(v=vs.85)

Note that one of the formats, I forget which, crashes MMM (but works fine in MMD) with a weird error message. An equivalent format but with the channels rearranged works, so if that happens to you try looking for that one.
>>
>>2997879
>>
>>2997302
Thanks a lot anon!
>>
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>>2997856
are you reacting like that because it's not a dancing picture
i don't really like to make dancing pics
also aura's model downloads was trending
>>
>>2997743
>>2997743
Still looking for this pack if someone has it. Don't know what the other faggot's issue is. But does anyone have it?
>>
Did Mister Pink ever release a St.Louis model? I can't seem to find it in archives. This one on one of kuronekorin video's credits Mister Pink.
>>
>>2998201
never seen this but interest is piqued
>>
someone with Muubu Miku Orange Blossom?
>>
Anyone have the camera motion for this banger? Its not on the usual sites.
OP says to contact him on discord for it but blocks his DMs lmao.

https://www.youtube.com/watch?v=GidTN5AVBMY
>>
Does anyone have a version of the "Kagamine Rin 10th Anniv - YYB - R18 Mr.Pink" file that includes the material map?
>>
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Anyone have this model that can share?

https://booth.pm/en/items/7021626
>>
>>2998761
This one?
https://tstorage.info/7fj2m29e8yd4
>>
>>2999046
thank you so much
>>
>>2999046
But there is no material map
>>
>>2999041
here, hope you show what you make with her.
https://workupload.com/file/jgWfqpyFM5k
>>
>>2999170
that would be a nice Rule instead of all the bullshit rules we're seeing... IF you download a model, you HAVE to make a video and post it
>>
even a few pictures at the very least word be nice.
the only reason i share is so i can get something back. but i've dropped stuff a few times and it's like smoke in the wind
>>
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Why do some motions make the model outlines thicker?
>>
>>2999290
they're probably activating a morph for this
>>
>>2999194
unfortunately I'm pretty sure that most of the model begging is by people with a pathological collection disorder, with no intention to or even idea how to actually use them, instead consumed by their need to grow the collection at any cost
>>
>>2999297
Just to test, I deleted all morphs for this model and the outline thickening keeps happening.
I tried select all facial frame and delete, did not help.

I think it might be a glitch? I deleted every single one of the registered frames and the thick outlines only showed when moving the model far away from 0,0 by using the center or groove bone. For example, at -80 on X the outlines look fat. When moving her with the root bone this does not happen. Does anyone know how to fix?
>>
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>>2999301
I only ask for models to grab the outfits.Just like I'm only a hobbyist who does this for my own entertainment. I don't produce anything that would even be worth posting aside when I occasionally find an old video of mine I did. Then I throw it up on Iwara because at least I know it will be available if I end up losing another drive.

I don't get why it bothers you so much when /h/ has a good thread of people posting content over there. But some of us just want to do our own thing;regardless of if it pleases someone else or not.
>>
>>2999325
>when /h/ has a good thread of people posting content over there.
yeah but you just said it
they fucking post content over there
here, it's just request request request
me and maybe a couple others are really the only ones who make pictures for this place
i don't really care to share models anymore because everyone just takes shit and runs off
>>
>>2999349
There's a reason people post things over there though. /e/ is more restrictive on what you can share. It was ridiculous in my eyes once they made ecchi where it's posting female only and banning people if images contained hetero couples. It's why /h/ is better forposting things. But then again, it's been years since I've actually been over to that board. So they may have gone as autismo as the faggots who run this board did.Frankly, splitting up boards the way they did over time was a fucking mistake.

Still, while I can't force you to do anything you're unwilling to. I will still say that any models you do drop here in the future if you ever decide to do so again is at least appreciated by me. Goodness knows there are many I've actually be able to get ahold of thanks to anons like you being willing to share what was otherwise unobtainable. So thank you for that.
>>
>>2999290
>>2999310
It's not a glitch, more of an undocumented feature. MMD takes the length of the difference between the first bone on the list (index 0) and the second bone on the list (index 1) and uses that as the multiplier for edge scale. Either that, or two of the farthest bones apart, I forget. But I think it's bone #0 and #1. I had that problem all the time myself because I used an eye IK bone, which blender positioned as the second bone on the list by default (before I discovered how to manipulate MMD bone order within blender), and eye IK tends to point far away, so I got thick outlines in those cases.
>>
>>2999355
they lit have /s/ and /hc/ and people still post on /s/ because some people just enjoy the bitches without the cocks or selfinserting or cuckold porn involved
>>
Does anyone have misterpink rin model including material?
>>
>>2999375
https://www.mediafire.com/file/w1id3mgxue2brz5/Rin_Dosukebe1.3_%255B095FC8EF%255D.7z/file

link from archive, check em urself
>>
>>2999360
Ahh shit, how can I fix it?
Miku append has first bone view cnt second bone root, both of which are at 0,0
I think it's more the second option you gave, the furthest bones apart
>>
>>2999395
I'll make content with this someday. Thank you.
>>
>>2999301
>>2999349
Not everyone is the same. I use to post stuff her a fair bit years ago, but now I just make stuff for myself. Also I do more sfw things than nsfw things.Even if I posted again, I don't know if there would be a desire for that type of content here.
>>
>>2999396
Just tested it, I still think the second bone (index 1, also regardless of transform order, just the index counts) is what affects it.
I just took a model with this problem (where the distance of the eye IK bone, index 1, makes the outlines shrink/fatten), inserted a dummy bone into bone index 1 and parented it to bone 0. The eye IK bone no longer affected the outlines. However, moving the center bone (not the main parent) far away, at this point, made the outlines super thick. Moving the dummy bone to where the center bone then was, restored the outlines to normal size.
First I naively tried making the dummy bone like this: bone index 1, main bone parent, transform order 10, inherit rot+/move+ from the center bone. This made displacing the center bone away from 0,0,0 not affect the outlines. But displacing the groove still made it affect the outlines.
Then I made it like this: bone index 1, upper body (上半身) parent, tranform order 10. Nothing else. Now moving any bone away - center or groove did not affect outlines. So I'm not sure how it works, maybe it passes the average distance per affected bone during vertex weighting or something. But try that last setup.
>>
>>2999400
>Not everyone is the same.
idgaf
>but now I just make stuff for myself.
then there are people here more generous than i am
>Also I do more sfw things than nsfw things.
we also have /c/ and other related boards
>>
>tarara making a nude kisaki model when there's already a perfectly fine nude kisaki model
God damn it man make BA characters that don't already have models for the love of Christ
>>
>>2999421
Thanks for testing it, I'll try that :)
>>
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>>2999640
or even switch to azurlane and give us a nice st louie
(sic on the e)
or reneg that refusal to give me a rikka takarada
>>
>>2999724
https://3d.nicovideo.jp/works/td91274
>>
>>2999730
i already have that one but nice try
>>
Is anybody have HUNTR/X - Golden motion by Natsumi san ?
https://www.youtube.com/watch?v=u7967LCQEVI
>>
>>2999724
Aa--aah, is that Homyu's Miyu model?
>>
god give me the strength not to become an ai slop creator
i tried it and it's so fucking easy and it makes way better content than i can, in minutes
>>
>>3000441
no
>>
>>3000441
You must save your own soul. As soul saved by anyone else is without worth.
>>
does anyone know good bunny suit bases? where do you go to find them?
>>
Does any one have the Giga - Play motion from Natsumi san?
https://youtu.be/n36rJUyTa8k
>>
>>3000840
Megumin
>>
Does anyone have this camera motion?
https://www.aplaybox.com/details/motion/iK8ZHdgyE4sh
>>
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Would anyone here happen to have this model?
https://fantia.jp/posts/3623915
>>
how many followers and likes on average per video do you think one needs to get before attempting to setup something like a patreon and get few hundred bucks per month there?
>>
>>3001624
if you're making the same slop as everyone else, few thousand followers, 500-1000 likes per video

if you're specializing and your clientele has paypigs, about a tenth of that
>>
and if you advertise here i'mma make sure you enjoy a nice vacation
>>
>>3001634
hmm i assumed you needed like 50k followers and at least 3k likes per video but then i saw some people making bank with just ordinary mmd dance videos, like one guy making over $5k with 7000 followers getting 200 likes per video on average and it gave me hope
>>
>>3001634
>few thousand followers, 500-1000 likes per video
Oh snap I should start a patreon

>>3001638
Are they bigger on other sites like Youtube or X?
>>
can anyone pls grab these motions?
https://www.aplaybox.com/u/344400224/motion
>>
which mmd do people use? i tried following a tutorial and use the original mmd but shading there looks terrible there is no raytracing at all, the colors look flat, but i found out there is bunch of mmds like mmd ray, so which one is the most popular one?
>>
>>3001858
There's only one MMD, but you can supplement it with different shaders and effects if you install the MME plugin. Ray-MMD is such a shader for MMD.
>>
>>3001858
Look into MMEs (the most popular two are Raycast followed by sdpbr)
>>
anyone knows a password for this? the model has tens of thousands of downloads and yet there is no password hint or anything so how the fuck are those people downloading it
https://bowlroll.net/file/112578#_=_
>>
>>3002067
nevermind it was burried deep in the comments
>>
>>3002067
>>3002068
FYI all the tsumidango bowlrolls have a password equal to the video number where he published it
>>
>>3002071
thanks
i fucking hate this password fuckery so much
yeah i sure have nothing better to do this weekend than waste an hour by hunting down passwords through links that often don't even work anymore
>>
Aaah views are stuck at zero again
>>
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dead thread
let's see some progress updates you gosh darn good for nothing slackers
i want to cum
and i want to cum NOW
>>
anyone has this model or the password?
https://bowlroll.net/file/258980
>>
>>3002400
can't post my progress on /e/ so >>>/h/8714713
>>
>>3002400
>let's see some progress updates
i don't really progress on anything, i do random still pics on occasion
>>
>>3002432
good job anon, very nice touch with the pubes interacting with the dick, keep up the grind

>>3002441
start by making a simple sex loop, you can do it, i believe in you
>>
>>3002453
>start by making a simple sex loop
it's more like i just don't care to
you guys got me covered
i believe in you
>>
How hard is it to port from VRM to MMD? so far from what i have seen is use vroid2pmx and learn how to use pmxeditor and pmxtailor right?
>>
>>3002458
Vroid2PMX never works for me
>>
>>3002455
don't be just a consoomer, become a creator
the dopamine high from people leaving cum stained comments under your video cannot be matched
>>
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>>3002462
>consoomer
i don't watch any of your videos either if that consoles you, i don't even visit iwara
i only make still pics and that's how i'll work
>>
>>3002469
>i don't watch any of your videos either if that consoles you, i don't even visit iwara
tragic
there is no better porn than mmd porn
>>
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>>3002472
then there's more for you and you can enjoy it for the both of us
>>
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>>3002478
"Humph!"
>>
>>3002478
You are breaking my heart.
Any my cock.
>>
>>3002461
Yeah didnt work well for me either so i guess the other option is vrm to blender then to pmx?
>>
>>3002219
at least this gives me an excuse why I didn't post my video this weekend, even though it's already three months late...
>>
>>3002432
Looks itchy.
>>
>>3002548
yet feels divine
>>
>>3002458
>>3002461
it won't work if you try to port models that are in a 1.0 format, like this rin for example
https://hub.vroid.com/en/characters/1647252272779478896/models/6828117639386337640
that said some of the morphs are mislabeled once the conversion is done and usually three eye morphs (the ones that give you cartoon expressions like ">.<", "o.o" and "-.-") require some extra tinkering on pmxeditor.
>>
>>3002615
Yeah had to do everything in blender but it finally worked.
>>
Just how often do vtubers ask you guys to make stuff?
I guess it shouldnt be weird since they are the current 3D fad around.
>>
>>3002700
about tree fitty
>>
>>3002700
vstripper won't spend a toonie on good 3D models
>>
somebody have these models?
>>
Does anyone have these motions?
https://ko-fi.com/s/6e42888088
https://ko-fi.com/s/8ea3a26964
>>
I'm looking for these password or motions by Ponx
https://afdian.com/item/2aaa70ce2c9211efb33a52540025c377
https://afdian.com/item/89afeb9e21b611ef8f6f5254001e7c00
https://afdian.com/item/3e0e71a0ff2f11ee896952540025c377
https://afdian.com/item/fa90ee5aef7811ee9ccd52540025c377
https://afdian.com/item/c56676d6cfad11ee98875254001e7c00
especially the last one, thanks
https://afdian.com/item/0d287446cf4111ee8e065254001e7c00
>>
how can i get mamerus model?
>>
Does anyone have this model?
https://www.aplaybox.com/details/model/l649Rcu2lIgS
>>
it's like I'm really in /r/
>>
>>3003125
did you hear about the new booth model release that people in here want
it's rated /r/
>>
>>3003073
There are full-length versions of Easy and Smart on tstorage, y'know.
>>
So, anyone here gonna be doing some Halloween slop for next month?
>>
>>3003472
as long as it's not Happy Happy Halloween please
>>
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PSA: I finally found out how to fix weird DoF focus outlines. I always thought this was inevitable anti-aliasing, but that was wrong. Not sure if this is common knowledge but I've never seen it mentioned anywhere...

Anyway, the problem is that all DoF shaders assume that the model edge gets drawn. But e.g. Ray-MMD doesn't normally draw edges. So where the edge would be you get the background in focus instead of the edge...

To fix it, edit the offscreen shader, e.g. HgDOF_Depth.fxsub, and change all edge color alpha references to 0, like so:
> alpha = EdgeColor.a * !opadd;
to
> alpha = 0.0;

And that fixes it!
>>
>>3003473
What's your issue with happy halloween? Don't you like to watch 80 videos using the same model and song with only a character swap every year?
>>
>>3003476
This is very useful, thanks.
>>
>>3003479
That doesn't even bother me, some of the videos are pretty good but I can't watch them because the song grates on my nerves so much that I have to close them within seconds to avoid ear torture.

If only there were some other fitting music I could plug in.
>>
>>3003501
Cool, I actually found this out from >>2999360 and experimenting with that, and then later noticing that with RayMMD the focus outline had got huge as well.

Maybe future generations will have an MMD Research Institute that can find these things out more systematically!
>>
>>3003121https://www.mediafire.com/file/47d975rv49rmrxn/%25E3%2580%2590%25E5%25B0%2598%25E7%2599%25BD%25E7%25A6%2581%25E5%258C%25BA%25E3%2580%2591%25E8%2582%25B4-%25E5%25A4%259C%25E5%25A4%25A9%25E5%2585%2589_by_%25E5%25B0%2598%25E7%2599%25BD%25E7%25A6%2581%25E5%258C%25BA_924a349d0db863296b6ab91d106028ba.zip/file
>>
Can I somehow set the MMD render window to default to 60 fps and utvideo? It's so annoying to have to change these every single time and not forget...
>>
Nice, got on trending page 7. (If I blacklist koikatsu, otherwise page 14...)
>>
could someone help me with this? it says the password is the vido number without the sm and followed by the posting date, but no matter the combination i try it just won't work https://bowlroll.net/file/339441
>>
>>3003929
video number without sm + 0722 (release date)
>>
>>3003932
https://bowlroll.net/file/332789
please
>>
It seems for 2-sided materials, RayMMD still uses the opposite side normals rather than the reflected ones that I'd expect for the other side. Is there a trick to getting it use the reflected normals?
>>
>>3004009
reading more on the MME reference doc, I guess this would require additional functionality from MME since there doesn't yet seem to be a way of detecting which side of a 2-sided material is being drawn, other than guessing from the normals
>>
>>3004009
>>3004031
If you add a : VFACE semantic variable to a shader model 3 pixel shader, something like this:

float4 Basic_PS(VS_OUTPUT IN, uniform bool useTexture, uniform bool useSphereMap, uniform bool useToon, float front_face : VFACE) : COLOR0 {
//multiply with the normal, something like
float3 fixed_normal = IN.normal * front_face;
//rest of the pixel shader
}

..the "front_face" variable, in that example, will contain the face orientation (1.0 or -1.0), which you can multiply the normal with, to reorient the normal.
I just tested it in MMD, and it seems to work. Dunno about MMM but it prolly works there too.
>>
>>3003953
Uploader name (4 characters) + 式 + Model name (4 characters)

use deepl for translation, these ones aren't even hard
>>
>>3004059

Thank you, bro
>>
>>3004036
Thanks, I'll try it out. Though I'm not looking forward to editing RayMMD's hundreds of pixel shaders if it comes to that. I hope it's enough for the material shader...
>>
>>3004036
>>3004114
so yeah, it was really easy, I just had to change the GetNormal call in material_common_2.0.fxsub , there were two instances and I changed both although the second seemed to make no difference
>>
excuse me but does anyone have this model? the creator seem uploaded the model in 2021 and there's a good number of other creator using this model and after 2022 I can't find any video using the mentioned model. I assume its used to be distributed until the creator took it down.
https://www.bilibili.com/video/BV13h411e7Zd/?vd_source=3763670b558f00ded894c92ab95e9d55
>>
>>3004349
this version of azureus was not widely distributed
>>
>>2996522
How do you get an account on Iwara without letting Google know everything about me? Making a new google account requires a phone number, and I'm definitely not using my actual gmail account. Temporary email websites don't work. Any solution?

Annoyingly, some of the videos 404 whenever I try to access them, and it seems like not all videos will appear to people who aren't logged in
>>
>>3004393
The 404 is from the default blacklist (like loli) or sensitive content block, and yes you need to log in to be able change it (after the account is a few weeks old I think, or that's how it was some months ago).

If https://www.iwara.tv/forum/support/10d297c7-275c-49b3-aa38-040b553c3b18 is still correct you could try one of those emails too.
>>
>>3004393
yahoo.com
hotmail.com
msn.com
comcast.net
live.com
rediffmail.com
gmx.de
yandex.ru
ymail.com
libero.it
outlook.com
mail.ru
sbcglobal.net
live.fr
verizon.net
live.co.uk
googlemail.com
yahoo.es
live.nl
bigpond.com
yahoo.it
neuf.fr
yahoo.de
alice.it
rocketmail.com
att.net
laposte.net
facebook.com
bellsouth.net
yahoo.in
hotmail.es
charter.net
yahoo.ca
yahoo.com.au
hotmail.de
tiscali.it
shaw.ca
sky.com
earthlink.net
freenet.de
t-online.de
aliceadsl.fr
virgilio.it
home.nl
qq.com
telenet.be
me.com
tiscali.co.uk
gmx.net
mail.com
planet.nl
live.it
ntlworld.com
arcor.de
yahoo.co.id
frontiernet.net
hetnet.nl
live.com.au
zonnet.nl
juno.com
optusnet.com.au
skynet.be
sympatico.ca
windstream.net
and there is more just look and you will find
>>
>>3004406
I don't believe for one second that all of those are on the iwara whitelist.
>just look and you will find
Where can you look at the iwara whitelist??
>>
>>3004416
internet



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