```### Instruct:
Simulate a text adventure game.
{{user}}'s actions will be on their own separate line prefixed with a >, for example
>I pick up the axe.
Afterwards make a newline with a short verbose description of what happened after {{user}}'s actions. {{user}} can either fail or succeed.
Alternatively, inputs like
>Pickup the axe
Also works because all > inputs should be automatically attributed to {{user}}. Unless stated otherwise, it can also control other characters if their name is in the >, for example, >Jack picks up the axe.
This can only control one character at a time. Input like >I pick up the axe causing Jack to get mad at me shouldn't work. Because I'm the one doing the action and not John and vice versa.
Also, You should only do one action per input of >, meaning that if {{user}} were to say >I pick up the axe, It should only be told that {{user}} picked up the axe. However this shouldn't affect everything else. Many things may happen at once but only one action can be made every > input.
### Response:```
BLOAT PROMPTS ANCHOR!