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A thread for drawings of collectable creatures (Pokemon, Cassette Beasts, WoFF, etc.)
Human OC's are highly encouraged as long as they are always paired with a monster. Crossovers and fakemon (understood as fake monsters not necessarily fake Pokémon) are encouraged too.
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>>774036
You could have drawn them with some Pokémon or something and it would have been ok.
Sorry but being a bimbo doesn't make you a collectable monster.
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>>774039
yes it does
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>>774040
This could be an ok Digimon, Bimbomon. You pass.
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Oekaki Post (Time: 8m, Replay: View)
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Oekaki Post (Time: 9m, Replay: View)
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>>774070

Oekaki Post (Time: 16m, Replay: View)
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>>774071
Oof, this one is really really good.
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>>774070
Female only split evolution. Two final forms: One is a bimbomon knight and the other is a regal queen. The male knight also has two with one that is a king and the other a dark lord. I might draw them later.
>>774073
Thank you

Oekaki Post (Time: 9m, Replay: View)
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>>774240
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>>773993
Disregard if this sounds retarded, but I get Etrian Odyssey vibes from that.
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>>774248
It's literally EO iii hud. I wanted to use that drawing to show /vrpg/ a possible way to implement tamer classes in MCRPG's using some EO mechanics.
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>>774240
The first stage of the cat monster is great but I don't really like the last stage, it's just a goofy smiling guy. It should be like a cute animal or something goofy but more elaborated.
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>>774196
This one is perfect for the witch.
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>>774297
holy crap this is so good makes me want to do more with him
>>774300
tyty i didnt really know how to add to it desu and it was kinda a random thing is did one day, my thought was kinda just a random pile of magic goo found a cat monster skull and is trying to vaguely impersonate it but ill work on it more. thx for insight
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>>774303
It's either putting more work on the goo or using the first Evo as a standalone.
Thanks to you btw, it's always nice to have more things to draw.
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>>773992
pssst... OP... >>773923
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>>774721
The three monsters I just made are original.
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Oekaki Post (Time: 11m, Replay: View)
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>>774852
Holy cute daughtermon.
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>>775163
Top right is best imo
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>>775167
It really is but I left the one without ears in case someone can come with something better.
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Welp guess I should also start posting my designs here too, MSpaint and basic as they are.
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Idea for the lore trying to take Anon's approach (or what I understand of it)
>There can be GROUPS of design motifs, but I don't think any one motif should dominate the entirety
to the WB problem.
Basically something like the SMT races or DQ families based in forces of nature, prehistoric animals, forces of creation, ancestors, etc. They'll have determinated design motifs but I'll try to make them as ample as possible. All of them are, of course, cyborgs.
Demonsaurs: The true nature of Dinosaurs is that they were demon like. They weren't giant birds but vile looking reptiles (some of them can look like feathered demons to create something like a fallen angel) that subjugated weaker lifeforms. They weren't exactly evil but they were a threat to natural balance so they "somehow" got canned. Most of them died, the weaker ones got spared and turned into modern reptiles. The rest got sealed in another dimension.
The distinctive trait of Demonsaurs is their diabolical horns. They can be replicated and turned into cyborgs thanks to the discovery or fresh corpses near "The portal to Hell"
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Energy Angels: Ironically the most robotic of the cyborgs. They are invisible beings made of pure energy. Their role in nature is unknown (I have no ideas for this) but they can be harvested by humans and used a energy source. They seem benign so they don't offer resistance, many think they wanted to be discovered and harvested by humans.
Their distinctive trait are their energy halos. Their cyborg versions can vary from waifu angels to accurately biblical angels (I heard they are pretty trippy).
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>>775187
>>775188
As the anon who was arguing against the whole WB idea, and the one who made that comment, I can get behind this.
I think it's way more flexible to have these sorts of groups, that design ideas can be retrofitted into, rather than everything needing to conform to bunny.
Exactly how many groups we have would probably depend on just how many monsters we end up having, but in general I feel like there should be enough to cover the designs of;
Modern animals
Plants
Undead/Paranormal
Inanimate Objects
Mythology

Obviously your ideas cover Angels and Demons. And there's likely to be some overlap here and there, as well as discussion about whether or not there should be more specified groups. Like Modern animals alone could be split between land-based, flying, and aquatic groups.
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Deep Ones: Memecraft's fishes, molluscs and other marine vermin (not marine arthropods)
Their distinctive trait is bioluminescent organs. Be it sharks or Jellyfishes, all of them glow. They are harvested from the deepest deeps of the deep sea.

Wonder Mammals: They are super strong mammal monsters created from Wonder Rabbit DNA. See wonder rabbit lore to know their origin.
Their distinctive trait is highly developed ears (they can be rabbit-like or not)

Forbidden Fruits: Plant like monsters that are basically sentient fruits with vines and leafs made for hunting. Prehistoric plants weren't passive at first but they became as dormant as result of evolution. Even if they have individuality, they are all connected as a proto hive mind.
Live exemplars of the Eden Apple made possible their replication.

Prehistoric Arthropods: They are basically that (I can't come up with anything).
They are similar to plants in the sense that they are mentally connected to each other but only between groups or colonies ruled by determined Queens (their tamer's orders are absolute but they hold their Queens very dearly)
Their strongest members have crowns in their heads.

I should be able to think more subgroups. If you like this and can come with anything I will be really pleased.
I think I lost the few of human dignity I had left with this but whatever.
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>>775190
Yeah, please. I think inanimate objects could fall into a pure robot category. I imagine wood dolls being able to use plant attacks too.
I'll let these baby ideas and see how it goes.
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>>775191
Solid stuff anon. I'm wondering if there should be snappier, made up/mashed up names.
Like the first example of Demonsaurs. I imagine Demosaurs or Demonosaurs would roll off the tongue better. Energy Angels could just be Enegels. Other names would be trickier though if we go with that.
>>775192
True. Perhaps Inanimate Objects could be be called something like Robotomata. Maybe made with blueprints left by some ancient civilization, and/or all have this innate, ever-evolving AI that humans are desperate to keep in check.
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>>775193
No nomenclature autism yet, please. Is a waste of energy.
The inanimate objects being part of an ancient civilization is something we should keep desu. It's not robots but super special robots so it's good.
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>>775194
Fair enough.
For birds and general flying things, perhaps the starting name of Aerial Enigmas.
The idea being flying creatures shrouded in mystery, being the source of much folklore. Ideas of supernatural abilities like telepathy and invisibility and great wisdom primarily. Covers the range of wise old owls to gigantic thunderbirds.
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>>775195
The only origin I can came with for the Birds is they are Aliens (this means I can't come up with anything)
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>>775190
>>775187
Since there are cyborg monsters and untampered monsters, I imagine a thing where you play as a tree-hugging anti-borg guy and your rival is a guy hired by the main cybernetics corpo that thinks the player is naive. Man has to industrialize the planet and cybernetics are the next step. Maybe give him a cripple relative that is cured because of it.
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>>775197
anon I know you're just sketching and learning but for the love of god, please limit yourself to 1-3 lines per contour/shape, this chicken scratch is godawful and there's an actual good drawing buried underneath
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>>775197
I mean that could work. Only time I've seen that mixed birds with aliens is fuckin' E.V.O. Search for Eden. Plus it's a way to allow for some alien designs, granted the idea of Aerial Enigmas could still include things like UFOs and such anyways.
>>775198
Not the worst idea. I think if an idea like this was done, it'd be neat to actually give the player the choice to be either Pro-Nature or Pro-Cyborg, with the rival being adjusted to be the opposite.
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>>775199
1-3 lines, ok.
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I'll try to make more monsters tomorrow.
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>>775200
What if it's like Yo-Kai Watch 3? And you play as both and swap between them until you get the scene where they team up to fight the true antagonist.
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>>775204
I didn't particularly like how YKW3 handled that idea. I think it adds more replay value if it's an option you make at the start, rather than a static story trying to cover both at once.
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>>775243
Anon who came up with the initial idea.
I like the pull of making them Goblin Sharks, and the other design of a more literal goblin that's also a shark I also really like.
Only critique would be that the left one is just a bit too much 'just a human body.' The tail especially looks just slapped on. I think either going the legless merman route, or making him hunch over with a more exaggerated muscular torso would work better.
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>>775198
I thought it would be cool if every monster was a cyborg and the source of conflict was related to their lore. Like retards trying to open a portal to Hell, the WB developing a God complex, some retard trying to fuse all the races to create GOD but it goes to shit, religious fanatics trying to stop the angel harvesting.
An MC being an eco terrorist sounds like something a Pokémon ROM hacker would write or something Final Fantasy would do (I only played WoFF so I'm taking out of my ass)
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>>775244
I need him to look gay and humanoid (that's the joke) so I'll try to place the tail better next time to make him look like a merman without losing the legs.
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>>775246
Fair 'nough.
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>>775245
Yeah, I was thinking in a KR mindset not a mon one. However, I have to say your idea sounds a bit unfocused. You have the setups for 3 final bosses in one sentence.
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>>775260
I was thinking of choosing only one to work with.
>I was thinking in a KR mindset not a mon one.
Can you pull it off for a Mongger? I'm watching OOO and having a great but I don't know how could it work.
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>>775265
SMT already beat you to it.
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>>775263
I want to say it can. KR is pretty diverse when it comes to stuff like plots and tones. So the only real requirements are that the good guys and the bad get their power from the same source. And if the monsters talk we could write the plot-relevant monsters like something from Mega Man Star Force or the episodes of Den-O where a Taro joins the party. But then the rest of them are considered and I draw blank.
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>>775277
Well I can't write for shit so I wouldn't know. Writefag surely would.
Maybe you should let me here pumping out desings(keep giving feedback and posting ideas please) and you should take care of the rest in /vrpg/. It's getting pretty lonely there.
Designing continuous original monsters is harder than I thought. I have to expend a good chunk of time reading stuff for the desings and it's tiring. I can still make one line a day though.
I dropped all the autism I had anyways.
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Gave my shot at making some kind of design for the Energy Angel group.
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>>775285
They do have multiple heads, wheels and cover themselves with wings. I'll see what I can do.
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>>775372
Oh cool. Didn't think the puppets would be fitted into the angel idea.
There's a possible idea of making the Boy Puppet all demonic, but would only really work if the two were classified still in the Robotomata group rather than Energy Angel group, and were simply attempts to replicate the Energy Angels.
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>>775374
Does it have to be a demon? I wanted to give that aesthetic to the dinosaurs. Also if I put these as Robots then I have to make a new "Angel" because low hierarchy angels are humanoid.
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>>775376
NTA Maybe there can be a tribe of undead? Or if you want to get creative some natural angels possess stuff and the boy is one of them and it's an action figure.
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>>775376
It was just an idea, to give the two puppets contrasting theming since the angel theming was added to one of them.
If it's simpler then making the Boy Puppet an angel too works well enough.
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>>775376
>>775378
Or I guess it could just have more a fallen angel motif with darker colors to contrast the Girl Puppet's regular angel and brighter colors.
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>>775377
>NTA Maybe there can be a tribe of undead?
As long as there aren't any rotting corpses or human bones/souls.
>Action figure
That's funny
>>775379
I'll make it a fallen angel anyways, just to show how angels and demons are similar.
-------
Try to make more drawings if you can, even if the monsters don't belong to the lore.
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>>775381
I was already thinking of some designs for Demonosaurs anyways.
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>>775554
Nice. Makes a good pair.
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Maybe would have been better to design the monsters unifying them with a common weapon motif instead with arbitrary concepts.
That would have given enough identity while reducing the design constraints and mixing perfectly with the parts system.
Oh well, fuck me.
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>>775575
Wonderfully crafted rabbit.
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>>775746
Well if we're talking about stuff like that again, I'm still of the mind that there doesn't necessarily need to be a super overt design motif stapled onto every design for everything to fit together.
Having a consistent artist interpret design concepts I feel would be enough to make them feel part of the same idea. Plus, now that there's also the idea of a 'Natural' form and a 'Cyborg' form, that too also gives the whole thing it's own unique identity anyways.

I think a good example of sheer flexibility designs can have in a single series is SMT. For the majority of it, Kaneko was the artist for it. And the designs vary wildly, be they very standard depictions of the figure it's meant to represent, more subtle design aspects to tie an otherwise looser design to the source material, some even make very overt pop culture references. And yet it all works because it was all the interpretations and designs of one artist.
Even with Doi taking over as SMT's main artist, and the differences in design philosophy are very evident, he still on occasion does things like mix aspects of both traditional designs for a figure, and pop culture references. Even if they might clash with Kaneko's designs, they are fairly consistent with themselves, being my main point that a singular artist is the key for design consistency and identity.
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>>775750
You don't need a lot of things but it's nice to have them anyways.
This is not like the rabbits. You can have a goofy rapier hummingbird and a edgy flail Ankylosaurus and the motif would be super organic, the designs varied and the transition to weapon would be coherent.
Kaneko is Kaneko, SMT is SMT, we are we. We don't need to follow the same path.
I'll die on this hill.
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>>775754
Obviously I'm not saying we should copy SMT, or any other series. I'm merely using it and others as an example that designs throughout the genres are heavily varied even within the same franchises, tied together by consistent artwork.
Overall I think what you've drawn so far has all worked really well..
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>>775756
Thanks, It's always fun to have more things to draw.
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I made one demon saur by taking the horn thing to it's natural conclusion. It's not finished though because I thought of some world-building for the saurs and I didn't want to continue without deciding whether it was the right direction or not.
They start as an egg and then when anything alive and sapient touches or gets too close to one it bites or pricks it to fertilize itself with the DNA of the victim. A crab will give the baby crab parts, a plant makes a plantosaur, ect. So it can hatch into a stage 1 saur. The stage 1s are massive enablers that try to get their parents/hosts to give in to their vices and sin so they can feed off that to become stage 2. Then it will try to get a contract formed. Once signed and fulfilled it will absorb the parent and become a cool body horror abomination. Now at stage 3, it rampages to eat souls or something, and that makes new eggs somehow. I didn't think the last part through much.

I kinda want that to get shot down or reworked. The Deadmen from KR Revice heavily inspire it. And while we could easily get away with ripping them off because it's from a show that barely anyone who speaks English heard of and a bad one at that, and the whole inner demons becoming regular ones is wicked. you know how things that are too inspired by other stuff is. And that most of them would need to be hybrids of ancient reptiles and literally anything. The stage 3s should be rare though like 5 max.

Also, should I give it a tongue weapon like a xenomorph has for the other forms' tongue arm or have something freakish grow out of it?
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>>776077
Sorry but given that the project got canned(it was bound to happen), I'm gonna take it easy.
I'm just going to make some more monsters, complete some knights and probably just draw a main character or two.
So I'll be only drawing cyborgs without altering the lore.
Good thing you're still here, because I have the habit of turning everything into waifus.
I'm going to use that saur for the first stage of Lilithsaura (already completed)
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>>776084
I wouldn't say 'canned' exactly, but the move to this thread probably didn't help interest in it, along with the fatigue some felt of talk about just ideas and concepts without much of anything concrete going on. Unless someone showed up and actually started showing some coding ability in order to start getting it all off the ground, it's like you said. Bound to happen that it would just fade in interest.
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>>776085
Probably and all the sperging didn't help either, but it doesn't matter now.
I got things to draw and KR OOO episodes to watch so I won in the end.
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>>776091
Literally me if I was turned into a collectable monster.
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Since this went tits up I'm going to unload the remaining ideas in my head for closure. First my own in the pic
Now for things involving other people's monsters
I got an idea for the berserk form. Take that tar fossil monster that one monday from a while back the loogamon-tigrex ghost for the legs and for the head it needs to be a solid thing with some yellow or puke green for what I'm goin' to post to work
Those three are the forbidden monsters, they aren't alive like the rest of the monsters. They only act without feeling or thought. They all share the gimmick of being uncontrollable and will attack everything randomly.
When you get forced to use them as a combo for whatever reason they combine a little. Like that green or yellow from the head seeps down and all their eyes change to the same color.
And we can have a decomposition thing going where the head is the start or cause of death (I'm thinking if it's that color maybe plague), and the body gaining the gross color represents mold and stuff decomposing the corpse. The legs become the end product of bone and dust represented by the shadow ghost miasma.
This can only work for the nature rider if we do that.

The chapter it happens in could have the shtick of the rider not being there because he's off-rampaging. If it's a silly thing and the monsters talk, they must learn to work together.
If not a side character gets the thing that makes monsters listen to him and hunt down the rampaging rider for a character arc.

And that two-headed plant monster should be the one that can transfer and/or eat statuses. Maybe make the heads snake and bat-shaped because they're both fanged animals but one injects and the other sucks to convey the gimmick. And the plants as a whole could be the ones who abuse statuses. That sounds like it fits as their M.O.
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>>776784
You seem pretty into it, sempai. Maybe you should try to make your dreams come true like learning to code or drawing. No one is more reliable than yourself.
I might try to draw something of that Iater but I lack motivation and/or horniness so don't expect nothing secure or even good.
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>>776950
>No one is more reliable than yourself
You don't know who you're talking to. But you're right.
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>>777282
I think you pretty much got this, a little push and it'll turn into something good.
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>>775285
Head wheel is a great creative idea.
>>776091
This one's pretty good
>>
File: sleepy.png (83 KB, 812x694)
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