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Thread to study little boys. Post your art, discuss artists, and post resources related to the subject of cute little boys.

Rules:
>Do not take the bait or derail. Don't be a sperg.
>Only post SFW shota, link NSFW and suggestive from catbox. Don't post real life references.
>Don't fight about different male body types, shota. Nobody cares.
>No femboy/trans/traps/futa. Go to /salt/ for that.
>No tits, no coochies, no female body ratio.
>Don't sperg if a feminine male (not femboy) is posted, ignore if it's not your cup of tea, keep in mind the nature of stylization and simplification in anime and cartoon art styles before you choose to derail the thread, though crit is welcome like always.
Previous thread >>6791154
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Killua
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>>7010561
where did you learn how to render?
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Fat shotas are under appreciated desu
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Arakokra
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>>7010848
cute

>>7011616
they're hideous
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>>7012424
do you just not like fat shotas or is it the style? Do you like fatties like Daichi Kouta or Moki fat shotas?
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>>7012424
Pyw
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>>7012832
>>7012835
I just don't like fat shotas
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https://www.pixiv.net/en/artworks/85467874#manga
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>>7012843
shit taste desu ne
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young boy
https://files.catbox.moe/b041u0.png
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>>7012832
moki mentioned. based
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>>7011215
Basic painting tutorial
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>>7011616
Niches might sometimes feel too snug for comfort (even more so in the case of niches within niches)... but dammit, these are still our holes! They were made for us!

https://youtu.be/3a1dazt2qH4

In all seriousness, your recent streak of Housamo fanart is a very welcomed contribution. I particularly appreciate your renderings of Saruno Yukimaru's character designs.

Regarding this piece, although you effectively conveyed the likenesses of the characters, I can't shake the impression that their heads ended up being a little too large when compared to the rest of their bodies, especially in the case of Amanojaku and (to a lesser extent) Kijimuna.

My suggestion would be that you make sure that the height of the characters' heads does not excessively surpass the measure of the distance between their chins and their nipples (take into account that, in conventional proportions, the area of the chest occupies about half the length of the ribcage).

Lastly, about the nipples themselves, it's my biased but sincere opinion that, although the following artists draw kemono and not shota, you would nonetheless benefit by looking carefully at the way in which they depict male chests.

Jamboree!/Jin:
https://s1.3hentai.net/d614257/1.jpg

Ross/Rossciaco:
https://s1.3hentai.net/d655092/1.jpg
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Oneshota allowed?
if not I shall show myself out.
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>>7014337
I don't want to speak for the whole thread but I think it's fine to post here as long as you are looking for shota-specific crit
Your boy is very cute! Though his arm might be a little long. You could consider shrinking him down a bit to increase the size difference and amplify his cute little boy vibes but it's up to your taste
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working on designs for some shota brothers
obligatory "little boys wore dresses etc"
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>>7012832
Glad to see there's other artists here that appreciate chubby/fat shotas.
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>>7015089
more of them
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>>7015089
>>7016483
These two character sheets feature, hands down, some of the best drawn faces that you have posted so far.

Your character and costume designs are lovely as usual, and the pouty chibis look cute and funny. Is the blue-eyed shota related to Leonard, by any chance? Concerning the older brother, he somewhat reminds me of Johnny Depp in his role as Ichabod Crane.

While on the subject, your characters, being old-school bishonen, kinda resemble those high-quality ball-jointed resin dolls, but without the potential risk of veering too much into the uncanny valley.

Incidentally, given your aesthetic sensibilities, I think that photographs of male BJDs would be quite handy as references. Some dolls even come dressed in Rococo and Victorian outfits:

https://www.dollmore.com/shopimages/dollmore/0820430005442.jpg

https://ueeshop.ly200-cdn.com/u_file/UPAJ/UPAJ901/1907/products/e8dd70fe54.jpg

Returning to your drawings, if I had to single out only one of them, I would say that the bust of the younger brother on the further left of the first sheet came out particularly stunning. All that is missing is an oval frame of roses or gold leaf.

In my opinion, what really sells it is the cartoony three-dimensionality of the eyes, which makes them appear almost Disney-like: one gets the sense that their outlines are actually wrapped around the ocular globes underneath, just as if they were the margins of real eyelids.

In the way of new advice, I don't really have much to offer beyond mentioning that the space between the eyes should encompass the length of a third one (with the lacrimal caruncles taken into account, even if they're not depicted), along with a suggestion to look for eyebrow references and drawing tutorials:

https://i0.wp.com/www.marieclaire.com.au/wp-content/uploads/sites/5/media/72425/gr-2.png

https://www.headcovers.com/media/wysiwyg/Basic-Eyebrow-Shapes-77.jpg
>>
Bump
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>>7017112
I've seen your critiques here and the last thread, and they're so well thought out and thorough. I've never seen people give such helpful advice with references and explanations on behalf of the thread I'm grateful. I'm just wondering have you ever posted work? I'd like to see it.
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>>7017112
Thanks as always! Glad to hear the head and face practice I've been doing seems to be working
>Is the blue-eyed shota related to Leonard, by any chance? Concerning the older brother, he somewhat reminds me of Johnny Depp in his role as Ichabod Crane.
They aren't related to Leonard, but it's funny you brought up Ichabod Crane. I thought he really looked like a character from a Tim Burton movie and I couldn't think of which one but it was definitely him lol
I actually never thought of referencing BJDs but it could be really useful, thanks. I'll have to look around for some I like
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>>7012832
he has the ugly hands of my ex bf
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>>7018771
>have you ever posted work?

I guess now is a better time than never. I would have wanted my first drawing posted online to be something actually decent, but I'll have to reserve that hypothetical future piece for when I have enough free time and stamina to produce it (or after I buy a tablet).

In what will come off as a predictably disappointing development, so far I've got really nothing to show but unfinished pseudo-gestural scribbles of heads and limbs floating in voids, all done with a mouse in MS Paint. The following is a group of a few of those that make me feel like there's still some hope (since the image doesn't contain shota, I'm using catbox to avoid taking up thread space).

https://files.catbox.moe/ikzle7.png

What to make of my critiques, then? Long answer short, my advice is as much for myself as it is for others. I'm kinda like a gourmet who can barely cook. I just really appreciate the craft.
>>
>>7013479
can you link it?
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>>7019976
>>7016483
>>7015089
Cute style anon
>>
>>7015089
I like this
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>>7020053
not that anon but these look quite promising, definitely /int/ and out of /beg/ just from the sketches you've shown. you have a fine taste in male aesthetics as well.

Sometimes this site gives shitty crits, but I find yours consistently high quality and helpful. thanks for your contributions to the thread.
>>
>>7019976
After first opening the thumbnail, my reaction stopped just short of holding my chest and audibly going "hnnng". That's just how gorgeous your characters look.

The shading on their noses, in particular, came out super-effective and pleasing. While this compliment is true for both characters, I especially like the rendering of the older brother's nose. I believe it's mostly due to the manner in which you conveyed the presence of the alae without any outlines. Off the top of my head, this method of shading noses reminds me a bit of the one used by Takeshi Obata in his colored illustrations:

https://files.yande.re/sample/d5fc8c4af647564851bf913f66f1c06d/yande.re%2025407%20sample%20death_note%20male%20mello%20near%20obata_takeshi%20yagami_light.jpg

Also, kudos once again for the eyes: your rapid improvement in this area has given me a new awareness of how crucial it is to be mindful of the thickness of the eyelids.

It's telling that you managed to make their gazes look deep and soulful with next to no highlights, which makes me wonder what could be the result if you decided to go full-on shojo and gave them mascara and starry irises (perhaps it would be overkill?).

That aside, the thing that would doubtless enhance the three-dimensionality of your characters' eyes even further is adding shading to the sclerae, specifically next to the margins of the upper eyelids.

Regarding the inner outlines of the mouths, while line-weight variation alone works quite fine to provide a sense of volume, there's also the option of interrupting them at the points between the median tubercle of the upper lip and the commissures, as shown in the second example of this picture:

https://www.clipstudio.net/wp-content/uploads/2016/03/0902_08.jpg

Lastly, concerning the shading of the mouth area, the following resource does a good job covering the basics:

https://www.deviantart.com/cgcookie/art/Facial-Reference-The-Lips-347944277
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Bump
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>>7020741
Sorry for the late reply. Thank you very much for the compliment and the encouraging rating. I'm glad that my MS Paint scribbles elicited such a good reaction from you.

To be frank, nowadays I consider myself lucky if I get to draw at least a single passable sketch during the week. But, although I'm going at a snail's pace, I still hold on to the aspiration of one day becoming skilled enough to be able to turn said scribles into full illustrations, worthy of being posted with a signature included.

I'm not even really concerned with "making it", at least in the sense in which it appears to be most often employed in this board, as in, becoming a pro, or living off of commissions (although, obviously, I would be lying if I said that I have never fantasized about those possibilities).

As I currently see it, I believe that I would reach fulfillment as an artist if I ever got to the point of rendering pictures that I would have chosen to save on my computer (or enthusiastically fap to) while still knowing absolutely nothing about their creator. I guess that would be my personal, humble version of "making it".
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Killua
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>>7019976
finished/sick of working on it

>>7020152
>>7020665
>>7022409
thank you all :)
>what could be the result if you decided to go full-on shojo and gave them mascara and starry irises
haha it could be fun to do an over the top shoujo piece sometime
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https://files.catbox.moe/gq1o0f.png
some silly little sketches
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Probably won't finish this but it was fun
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>>7026186
Lovely
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>>7024759
>haha it could be fun to do an over the top shoujo piece sometime

If the opportunity ever comes, just remember to add flower arrangements and bubbly lens flares. That should make you hit the look for sure. Bonus points if you make your characters strike melodramatic and statuesque poses.

Half-joking aside, it might just be that the thread's subject matter drives away all the normies of /ic/, but I can't help but be a little baffled that pieces of this quality, although they're entirely SFW, can still get little to no engagement.

In my opinion, of all your posted /ssg/ content, this piece arguably stands (for the time being) as your magnum opus, especially, but not solely, in terms of facial rendering.

To help make sure that you consolidate all your recently acquired head-construction gains, I suggest that you take a look at the following video by "hide channel":

https://youtu.be/d4JitQqas3o

About your backgrounds, since this isn't the first time I share my opinion of them, the following praise may sound like a bit of a repetition, but, nonetheless, it's worth acknowledging that all your fully-rendered woodland/garden sceneries so far, with their pleasant color palettes and lucious attention to detail, have come up consistently idyllic, if not outright paradisical.

Your characters are already akin to living porcelain figures by default, but it's the background that infuses them with a fairy-like aura (no pun intended).

Concerning their mouths, although the effect is only noticeable if you zoom in, those subtle highlights just at the bottom of their philtrums really make a difference. It's almost as if the light is propping forward the tops of their upper lips.

Regarding the highlights on the lips themselves, you should keep in mind that, however juicy the latter might be, their surfaces would still be covered in thin and shallow creases (they become more apparent in lipstick prints):

https://medibangpaint.com/wp-content/uploads/2021/06/1
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>>7026186
Very beautiful and serene.
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>>7024759
>>7028430
Sorry, I just realized that I messed up the second link:

https://medibangpaint.com/wp-content/uploads/2021/06/10-3.jpg

I take the chance of adding a video tutorial as well:

https://youtu.be/jF51lhUDqbY
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>>7014035
I honestly had no idea what I was doing with the nipples. Moki draw them in many different ways and I find it hot, but I was just experimenting
Thanks for the feedback about the proportions of the head
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>>7030673
Immediately noticed the eyes are wrong after posting
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Backpack
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>>7030681
Now that you have brought up Moki again, it has suddenly dawned on me that in your previous picture you were attempting to follow the sort of chibi-esque/cub-like proportions that are characteristic of his work (i.e., figures that are 4 heads tall). Although, given the prominence of the characters's heads in said piece, it should have been obvious that you weren't going for a 100% on-model look. Sorry for the lapse of judgement.

This little episode has made me notice that, whenever I critique body proportions, I tend to default to realistic Loomis-type ones, I guess out of a sense of security, since I'm still a learner myself. I'll try to be more mindful of cartoony proportions when the topic arises in the future.

Concerning nipples, as a rule of thumb (judging from the GBs of hentai that I have coomsumed so far) the glossier they are, the more sensitive and alluring they look; the downside to this is that they might end up taking too much attention from the rest of the picture.

It wouldn't be an exaggeration to say that the highlights are the souls of hentai nipples, whether the latter are stylized as fully-contoured miniature hats topped by puckered lips, or as smooth little berries sprouting from airbrushed gradients.

However, with all of that said, you can't really go wrong by following this basic template of visualizing the areola as a low dome or cone, with a bun-shaped tip as the nipple proper, and then choosing a single clear-cut light source for both volumes:

https://ctl.s6img.com/society6/img/CprQFvsi1euI1XIt5Rq6ZyGAoOM/w_700/prints/~artwork/s6-original-art-uploads/society6/uploads/misc/aa5f800d5d9f45da8131de7d6d1ķ8fdb4/~~/hentai-boob-and-nipple-v01-prints.jpg
>>
https://files.catbox.moe/yvdsfo.PNG
current wip
>>7028430
thanks for the kind words friend. I still have a lot to improve :) thanks for the resources you linked, too
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>>7032192
>the downside to this is that they might end up taking too much attention from the rest of the picture.
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>>7032430
There's a sort of vicarious satisfaction in witnessing the improvement of an artist whose aesthetic sensibilities resonate with one's own (historical fiction and shota are a winning combo for me), especially when it happens at such a lightning pace. It helps making the prospect of an art journey feel a bit less daunting for amateurs like myself, and therefore provides much-needed motivation to keep treading along.

Whatever methods and exercises you're currently following, they're definitely giving results, so don't feel discouraged if there's a lack of replies. At this progress rate, you will be reaching high /int/ level way sooner than you think.

Regarding this promising new WIP, there's not enough space left in this post to give an opinion about every detail that caught my eye, so I'll try to be concise.

The head overall is excellent: the face looks lovely already, and the thin and flowy linework of the hair makes it appear quite soft, almost ethereal. That said, there are a couple of things that need minor adjustments: first, the curvatures of both eyes should be parallel to one another, and second, the angle of inclination of the mouth should match that of the horizontal axis of the head.

Regarding your shota's body, I'm by no means an anatomy expert, but, to my eyes, your depiction of it seems quite competent: one can get a sense of the volumes of the ribcage and the hips, even in the absence of shading. Also, kudos for effectively conveying the foreshortening of the legs.

As a last suggestion, although you're probably already aware of the following artwork, I think that, among the thousands of other options that you could use as references, the marble group "Cupid Rekindling the Torch of Hymen" (ca. 1831) by George Rennie would come in very handy, since it depicts a younger and an older boy side by side, and it has been thoroughly photographed:

https://commons.m.wikimedia.org/wiki/Category:Cupid_Rekindling_the_Torch_of_Hymen
>>
>>7032430
https://files.catbox.moe/f3hg1j.PNG
progress
>>7034472
I owe a lot of my improvement to your crit. It's been incredibly helpful to have such specific feedback on my work
I made some adjustments to his face but it's still bothering me a bit. Going to spend some time on the background and come back to the face before I overwork it though
Can always use more sculpture ref! Thanks for the link
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>>7032192
Yeah the nipples are certainly a dilemma. I draw them and think “this looks good enough” but when I finish they never catch my attention. I will mess around with the glossiness next time
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>>7034679
It gladdens me to know that my text-wall critiques are actually having an effect for the better. Thank you for holding my advice in such high esteem, it really means a lot.

>I made some adjustments to his face but it's still bothering me a bit.

Now that you have added color and shading, I believe that I have identified the source of that disconfort: there's an issue with the rendering of the upper planes of the nose, although they just require an easy fix.

Whether one is outlining or shading noses, it's important to be mindful of the trapezoidal shape encompassed by the glabella (the area between the eyebrows) and the radix (the starting point of the nose bridge). This shape links the lower margins of the eyebrows with the side edges of the nasal dorsum, so, if one gets it right, the whole area in question is guaranteed to look much more three-dimensional and anatomically accurate, even if the noses themselves are quite simplified:

https://lilliangray.co.za/wp-content/uploads/2020/03/Planes-01-1400x788.jpg

https://image.tmdb.org/t/p/original/fjEit6Q5gV6Q65DoSMB17VYQMfQ.jpg

Concerning the rest of the body, the only really glaring issue is that the nipples are placed a bit too high on the ribcage. To help you better visualize the accurate placement of the former, keep in mind that, ideally, the nipples and the navel should each be the vertex of an upside-down equilateral triangle in the middle of the torso. Conveniently, this guideline remains valid for all height proportions (I checked to be sure).

Having said that, in my opinion, it wouldn't hurt to reduce the size of your character's head a little bit (and, therefore, that of the arms as well). The "1 head under the chin" guideline for placing the nipples works consistently for both men and young boys, but only down to a certain limit. Once the height measurement of the imaginary head reaches the navel, the body proportions of the character will start veering into chibi territory.
>>
https://files.catbox.moe/lxjtpa.png
Still some stuff I could adjust but I'm calling it done
>>7036291
Thanks as always :) I'm still making some silly mistakes with proportions but I'm noticing them more often
>>7035216
Really love your colors here and you always draw super cute faces. His tail could use some darker shading to match the rest of his body, though
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>>7035216
I feel that my advice would have been better conveyed if the link accompanying it hadn't been made useless by a typo (I don't know where that "ķ" in the middle of it came from). Sorry for the inconvenience.

https://ctl.s6img.com/society6/img/CprQFvsi1euI1XIt5Rq6ZyGAoOM/w_700/prints/~artwork/s6-original-art-uploads/society6/uploads/misc/aa5f800d5d9f45da8131de7d6d18fdb4/~~/hentai-boob-and-nipple-v01-prints.jpg
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Wip gon
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>>7037394
The shading on the glabella-radix area is actually a very nice touch. It's kind of unusual to see it being done outside of pictures with semi-realistic renderings:

https://youtu.be/Rhmhr8eYoqQ

https://youtu.be/WN-igjw8DwY

However, since the feature in question (judging by its outline) appears to be fairly vertical, a value that dark would look more appropriate in the case of a zenithal light source. I feel that a paler value, just barely darker than that of the forehead, would have looked more suitable for the overall lighting of the picture.

That said, the degree of shading would mostly depend on the inclination angle of the area, which is more noticeable in profile views (in the case of ancient Greek statues, for example, the glabella-radix area and the nasal dorsum form pretty much a single plane):

https://pbs.twimg.com/media/EQVnrysUcAgmjAQ.jpg

Another issue is that your shading on the area ends a bit too abruptly at the level of the radix. With this type of rendering, the transition of values should instead be more gradual and soft, almost as if (for lack of a better simile) you were shading a wavy slide.

My only other nitpick about the nose is that the outline of the dorsum makes me a bit confused regarding the placement of the radix/bridge.

The issue is that your shading indicates that the starting point of the nose proper is close to the level of the upper eyelids, but the outline suggests instead that it lies at the height of the bottom of the eyes. Where would you place the radix in a profile view of your character?

https://d3i71xaburhd42.cloudfront.net/dbb38eb8f47643f886bae66d43461e156ea34cde/500px/2-Figure1-1.png

Lastly, regarding the proportions and anatomy of youthful male torsos, if you had to default to a single reference for all your pieces, I would say that the so-called "Eros Farnese" is one of your safest bets:

https://commons.m.wikimedia.org/wiki/Category:Eros_Farnese_(Naples)
>>
https://files.catbox.moe/5xu95f.png
some practice
>>7038987
I've got a really bad habit of adjusting facial features by nudging them around with the lasso tool constantly when I paint which just throws everything off, like the nose. Thanks for the links. I'll go practice drawing some more heads on paper where the lasso tool can't tempt me lol
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>>7014337
Love this. Do you have any sites where you share your work?
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Gon
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Some boys from today
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new wip
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>>7043987
progress
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>>7045712
more progress
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Nsfw link
https://media.baraag.net/media_attachments/files/111/885/459/642/076/447/original/66fc5079e4b75d06.jpg
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finally got to finish this. didn't have any time since i'm kind of working 2 jobs and on another project

>>7024759
you post a lot
really nice stuff and like the cloth design
>>
>>7035216
really like the colors
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>>7049544
Please post the full image on catbox
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>>7049568
ok here
https://files.catbox.moe/vhdxtt.png
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>>7049544
Absolutely gorgeous work, anon. Love the level of detail you put not just in the skin and hair, but also in the foreground and in the environment in general. I'm even more impressed you finished this while working 2 jobs. I work full time and I'm a tech student - so I only have enough energy to draw pic related lol. Hoping I can get back into painting cute boys sometime when I finish my exams.
>>
>>7050815
thank man
yeah college is a real time sink don't envy you
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>>7047709
finished. bg is a little rough in some spots but I've reached my limit on how many leaves I can tolerate painting on this lol
>>7049544
really beautiful rendering, especially on the muscles of his back. very nice piece overall
>you post a lot
thread needs bumped a lot lol. and thank you
>>7050815
cute boy and good luck on your exams
>>
>>7051779
As it has come to be expected from your colored pieces, the rendering quality of your settings and outfits does not disappoint. I'm especially a fan of your depictions of different types of foliage, as well as of the satined finish that you add to certain garments.

In terms of lineart, the main shortcoming that holds it back from matching that level of proficiency is the subtle but frequent presence of loopsidedness in the heads of your characters, particularly regarding those features which are horizontally aligned.

Specifically, in the case of this picture, the eyebrows of the older brother are placed at different heights, and his chin is slightly descentered in relation to his mouth. Concerning the obliqueness of his hairline, it would only be advisable to keep it in the design if it's meant to be a distinguishable trait.

To avoid undesirable slants in relation to the vertical axis of the head, although nothing really beats the combo of using geometric planes and flipping your canvas, artists such as Moto Hagio draw parallel guidelines for troublesome features while sketching:

https://youtu.be/ZxvNsIGFiC0?t=456

Concerning the head of the younger brother, it's worth acknowledging the fact that you challenged yourself by drawing it at a more complex angle than that of a usual 3/4 view, and the end result is actually fairly competent. What mars it is the slight discrepancy between the upper and lower halves of the face, which could be mostly corrected by showing just a bit of the furthermost cheek.

Whenever attempting complex angles or instances of foreshortening, don't hesitate to use multiple references:

https://upload.wikimedia.org/wikipedia/commons/3/38/Le_Jeune_Dessinateur.jpg

https://www.meisterdrucke.es/kunstwerke/400w/Federico_Barocci_-_Study_of_a_Young_Mans_Head_%28black_red_and_pink_chalks_on_greyish_paper%29_-_%28MeisterDrucke-310400%29.jpg
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>>7050815
Cute face and supple body. You managed to make your character (Demian, wasn't it?) look quite three-dimensional. Your sense of volume was already one of your strongest suits, but you have polished it further by improving your accuracy regarding proportions and anatomy.

In particular, your head-construction skills have gotten noticeably better since the last thread. I especially like the way in which you depicted the roundness of his cheeks, along with the subtle fleshiness of the inner outline of his mouth (it effectively conveys the thickness of the lips wrapped over the curvatures of the dentition).

Also, those dainty, tappering fingers of your shotas' hands always give me Mannerism flashbacks, of the good kind:

https://upload.wikimedia.org/wikipedia/commons/8/85/Bronzino_detail.JPG

https://mdl.artvee.com/sftb/64395dr.jpg

In the way of critique, my only nitpicks are the following:

First, I recommend that you slightly lengthen the eyebrow closer to the viewer, specifically towards the vertical axis of the head, in order to make the glabella-radix area slightly narrower (so that it matches better the size and inclination angle of the nose proper), as well as to add a bit of extra depth to the orbit below.

Second, the interval from the chest to the navel is kinda excessive, even when taking the sagging of the belly into account. Regardless of height proportions, the two nipples and the navel tend to be at about an equal distance from eachother:

https://www.researchgate.net/profile/Damir-Hodzic/publication/331357557/figure/fig1/AS:730647408685056@1551211325186/Proportions-of-human-body-by-Carl-Schmidt-and-Gustav-Fritch.png

Therefore, my advice is that you adjust the placement of the nipples and the navel until they encompass an inverted, almost equilateral triangle.

And third, the alignment of the toes should be diagonal, going downwards from the inner one to the outer one. Just keep it in mind for the next time you need to draw feet.
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>>7055418
i wish /cgsg/ had art critiques like this NGL.
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>>7053273
Thanks for the feedback as always. I'll keep working on my heads :^)
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>>7055418
Thanks for your input! Proportions are definitely something I need to work on. I made him about 5.5 heads tall, so not exactly the height of a 12 year old shota, but my 'ideal' height. Same with the body, I've always preferred my boys to have a 'real' body, so I like drawing them with extra fat around the belly, thighs, buttocks, etc. while usually keeping the arms and chest pretty small. My goal ultimately is to get good at drawing boys of all different ages of various body types. Pic related was my work two years ago when I could spend a few days on a painting and not have to worry about school and work at the same time. I hope to one day start painting again as I really miss it.
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Rockman x Emperor Child
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I'm gonna be honest, I've never liked the term "shota." I find it's application very limited and it immediately denotes a sexual interest in the subject matter depicted. I look at art throughout the centuries that were produced were the nude boy was used for allegory, mythology, or purely for aesthetic purposes. I feel like nowadays the term "shota" is actually producing more boring art than what we had before. It could also be cultural homogenization and mass media being our only influence nowadays rather than stories. There's also the problem that it wasn't taboo to depict the nude boy back then, but now if you do have an interest in the boy form then you really don't have an option but to label yourself as a "shotacon." It's frustrating, and it's part of the reason I don't post online anymore.
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>>7060207
I don't know man everyone here eventually started drawing little boys being molested after drinking the shota Kool-aid for too long. Might as well accept the noice allegations and draw what you want regardless.
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>>7059891
Had I not known that this is a portrait of an OC named Leonard, I would have been expecting the addition of a pair of wings on the boy's back for the next update. My head doesn't fail to remind me that his name is "Leonard", but my stubborn eyes keep whispering "Eros".

Frankly, I was under the impression that it would take at least a month or so until the faces that you depicted in >>7024759 could meet their rival, but, to my pleasant surprise, you have not only surpassed yourself once again (along with my expectations), but have managed to do so in record time. My heartfelt congratulations for reaching a new milestone in your art development.
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https://files.catbox.moe/2hi926.png

Not too happy with this one to be honest. Poses are pretty boring and story could be more interesting. Gonna table this for now and try something else later.
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>>7059891
Absolutely love this one! Great colors and such a cute body.
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>>7059891
https://files.catbox.moe/zc0yct.png
finished. trying to work on doing more lineless painting
>>7061020
>>7061282
really appreciate the kind words
I was using a painting of Eros as a reference (https://upload.wikimedia.org/wikipedia/commons/8/88/Paelinck_-_Eros.jpg) so I'm glad some of that angelic cuteness came though :)
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>>7061711
Given the praise I showered on the preliminary version of this piece, the following critique will likely come out harsher than I intend it to be, but, for the sake of sincerity and of your betterment as an artist, I feel that it's necessary to share it: regarding the head of your character, with the exception of the rendering quality of the skin and hair, I think that the version shown on your WIP was better.

It mostly comes down to simmetry. While the first version already had a couple of minor issues with lopsidedness, they were so subtle as to be easily overlooked, even after flipping the picture (one would need to set the head upright and look at it exhaustively in order to notice them). In the finished version, however, those tiny missalignments have been exacerbated to the point that some of them can be perceived without needing to flip the image.

Imagine a straight line that crosses the centers of the chin, the mouth, and the nose: Apart from some slight skewness of the mouth, these features are pretty much in the same alignment. Now, try to prolong that same line until it reaches the forehead of the character: you will notice that the line does not actually cross the center of it. In fact, the vertical axis is slanted towards the left side of the face, coming very close to the corner of the respective eyebrow.

Now, compare the intervals from both eyebrows to the corresponding upper eyelids: the gap is slightly broader under the eyebrow on the right. Next, check the vertical widths of both upper eyelids: the left one is narrower than the one on the right. The combination of these little discrepancies makes it so that the axis of the eyes ends up being slanted towards the right. Imagine a line connecting the lacrimal caruncles, and said slant will become more evident.

Lastly, while on the topic of the eyes, there's also a disparity in their shape and size: the left one is rounder, while the one on the right is a bit more trapezoidal.
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>>7061711
>>7063148
I just noticed that I made this critique using a flipped image as reference. Whenever I'm talking about the left side of the face, I actually mean the one on the right, and vice versa. Sorry for the inconvenience.
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>>7037394
I painted the tail with a lighter color because I was looking at another picture that drew wings that way to give the main body more relevance. In my case it didn’t work because it doesn’t take part of the main body, so yeah it was a mistake
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https://files.catbox.moe/s34pzq.png

Prince Thomas feels an unfamiliar presence in his room while sound asleep with his cousin Damien. Feeling disturbed, he wakes up Damien to find a pair of snakes sent to attack the both of them.
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>>7063471
2 heads? 4 serpentine cocks?
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>>7061711
that's really good.
you got some real talent
you know how to simplify shapes and separate light from dark so that interesting shapes stand out. Also nice colors. Not fan of the body shape but nicely rendered.

EDIT: re-posting, fucked up my post
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>>7063471
Great poses and gestures. The level of meticulousness with which you evidently constructed your shotas' bodies really paid off: their moobs, bellies, thighs, and balls all came out looking plump and succulent. I especially like the manner in which you depicted your character's bellies pressed together; very effective use of lineweight variation.

Having said that, regarding the heads of your shotas, you would certainly benefit by incorporating simplified planes of the glabella-radix area in their construction. At first glance, the area in question might appear as too minor a detail to fixate on, but it's actually a crucial unifying landmark of the upper section of the face:

https://www.deviantart.com/smilinweapon/art/Stylized-Face-Anatomy-Tutorial-751555502

Depending on ethnicity and individual variation, the glabella-radix area can be broad or narrow, short or long, and vertical or oblique. However, even in the cases of people with low radixes (i.e., flat nose bridges), the basic trapezoidal/triangular shape of the area would still be present, and, therefore, depending on the angle of the head, perspective/foreshortening should be applied to it as well.

In the case of the 3/4 views of your shota's heads, imagine a slightly concave line that connects the side edge of the tip of the nose with the inner corner of the eyebrow closer to the viewer. This line would correspond with the edge of the nasal dorsum. By having this linkage in mind, you will notice that, since the glabella-radix area is not properly conveyed, the volume sprouting from it ends up feeling akward, if not outright confusing.

On the topic of references that, given your style, could be helpful for your depictions of heads, there is a 90's biographical manga about sumo wrestling titled "Chikarabito Densetsu: Oni Wo Tsugu Mono" (pic related), which was illustrated by a yet budding Takeshi Obata, of "Death Note" fame:

https://oniscan.com/chikarabito-densetsu-oni-wo-tsugu-mono-scans/2
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>>7064094
Thanks again as always for your insight.

>Great poses and gestures. The level of meticulousness with which you evidently constructed your shotas' bodies really paid off: their moobs, bellies, thighs, and balls all came out looking plump and succulent. I especially like the manner in which you depicted your character's bellies pressed together; very effective use of lineweight variation.
Thank you! The pose for Thomas (boy on the left) originally had him lying down with his arm over Damien. What I want to convey is that these two have a "body" or "skin relationship." Their bellies pressing together, for instance, is their skin "kissing." Damien in this scene, sensing Thomas is afraid - invites his cousin's naked body to "come into him," allowing his cousin's thigh, penis, and hand to explore and touch him for comfort, warmth, and protection. In my worldbuild - it's common for boys to have this type of relationship with other boys, to see their body not as their own but as belonging to another. I'm paraphrasing but I at least want to communicate that through drawings and paintings.

>In the case of the 3/4 views of your shota's heads, imagine a slightly concave line that connects the side edge of the tip of the nose with the inner corner of the eyebrow closer to the viewer. This line would correspond with the edge of the nasal dorsum. By having this linkage in mind, you will notice that, since the glabella-radix area is not properly conveyed, the volume sprouting from it ends up feeling akward, if not outright confusing.
I'll have to look into this! I probably don't do enough anatomical head studies and it shows in my work. I think also what's happening is I still maintain some of the bad habits of the "moe" style I'm trying desperately to leave behind. I'm trying to learn from artists like Kamome Shirahama, Takehiko Inoue, Pierre Joubert, the Old Masters, etc. I'll definitely check out that manga you recommended, as well as do more head studies!
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>>7064229
>I probably don't do enough anatomical head studies and it shows in my work.

Although nothing would be furthest from my mind than disuading you from studying anatomical resources (such as diagrams, écorchés, and the like), which is guaranteed to be a fruitful endeavor, in the cases of cartoony or manga-like depictions, and even of those rendered in semi-realistic styles, one can keep afloat well enough in the sketching phase through the use of planar simplifications:

https://3.bp.blogspot.com/-fHudUVKKtHI/VIT2t6BTYNI/AAAAAAAADso/wt2gdiozUHI/s1600/12.07.14CGManim.gif

My advice would be that you attempt to make individual turn-around head sheets for your OCs. Select the best profile and front views that you have drawn so far of each individual character, put them side by side on their respective sheets, add shared horizontal parallel guidelines/axes for all the relevant facial features, and proceed to make any adjustments necessary to ascertain that the latter remain consistent. Then you can use both views as references for the intermediate head angles of each character, in order to guarantee a sense of both accuracy and three-dimensionality (alternatively, you could also reverse-engineer the front and profile views from a good 3/4 one).

>I think also what's happening is I still maintain some of the bad habits of the "moe" style I'm trying desperately to leave behind.

Moeblobs can be pretty cute, not gonna lie, but after you have seen the thousandth iteration of a chibi-like face with the standard anime/visual novel style of rendering, they all kinda start blending into one another. Although the aestethic effectively delivers what it advertises, once the initial sugar rush wears off, you can't help but develop a craving for slightly more defined noses and mouths.
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>>7066667
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Killua
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>>7063248
I feel that you hit the mark with the nipples in this one. Their shading and highlights, coupled with the blurry margins of the areolas, make them look temptingly glossy and pinchable, almost squeaky (in a good way). Also, kudos for the effective foreshortening of your cupid's arms, as well as for the pleasing rendering of his torso.

I would have liked to reply sooner, but, by the looks of it, most of us have been busier than usual during the week.
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>>7071507
The foreshortening was the only reason why I finished that drawing. Making drawings with weird angles but still sexy is rare
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>>7074007
Very cute faces. They came out looking rascally boyish and puppy-like. I'm really a fan of the half-annoyed, half-flustered expression of the shota in the middle. I also appreciate the detailed and ornamental manner in which you depicted all those strands of hair; they came out looking almost feathery.

With that said, however, there are some flaws with your depictions of the pelvic area, particularly regarding their vertical width.

For instance, concerning the boy on the right, the placement of his genitals is too high on the pelvis, to the point that they appear to be sprouting directly from below his abdomen. In other words, the size of the pubic area is noticeably underrepresented.

Keep in mind that the starting point of the genital area (i.e., the pubic bone) is located at a level that corresponds, more or less, with that of half the height of the buttocks (that is, the bottom of the coccyx):

https://images.squarespace-cdn.com/content/v1/5ee10a3c5ecb8e06180980bf/1592664104578-HZ692OF678TPYIDPGJGU/anatomy+pl+13+male+bodies+side+view.jpg

This and other similar problems mostly stem from a lack of height in the box/bucket-shaped volume of the pelvis. When the latter is so vertically narrow that the pubic area looks almost absent, it ends up throwing the whole bottom section of the torso out of whack.

My advice is that, whenever depicting the pelvic region, you give extra attention to two specific landmarks: the external oblique muscles, and the inguinal ligament/crease. Together, these features form a tall handlebar shape, below which the pubic area is located:

https://static.wixstatic.com/media/30fbfc_6c22952fd742455fa0b2bdf83169be27.jpg

A common method to help make the construction of the pelvis feel more intuitive is to visualize it as a pair of briefs:

https://i1.wp.com/img-lb.fireden.net/y/image/1624/41/1624412829106.jpg

https://papik.pro/en/uploads/posts/2023-12/1702581458_papik-pro-p-risunok-pakha-muzhchini-na-angliiskom-yazi-4.jpg
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>>7074007
>>7074906
Correction: in the last sentence of the penultimate paragraph, I should have written "genital area" instead of "pubic area", since the handlebar shape I mentioned actually encompasses most of the latter. More accurately, it would correspond with the hypogastric/suprapubic region of the abdomen, as shown in this image:

https://cdn.3d4medical.com/media/wp-content/uploads/2019/10/divisions1.jpg
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gamer boy sketch
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>>7077982
Chest and belly look nice; in my opinion, they're both the highlights of the sketch. However, you underrepresented the size of your character's ribcage, particularly in terms of depth. To be more specific, there's not enough space for the presence of the serratus muscles (the zigzaggy volumes located below the armpits, and between the pecs and the lats):

https://upload.wikimedia.org/wikipedia/commons/3/31/Serratus_anterior_muscle_animation_small.gif

Compare the apparent thickness of your shota's ribcage in the current sketch with that of Laharl in this fanart piece of yours >>7055993 or with that of the following Roman sculpture, and you'll see what I mean.

https://collectionapi.metmuseum.org/api/collection/v1/iiif/250954/2089669/main-image

Furthermore, the left shoulder of your character is attached to his torso in an awkward way. Said flaw, in turn, makes it so that your shota appears to have an extra armpit.

The main issue is that you're approaching the depiction of the volumes of the pectoral and deltoid muscles as if they were fully independent segments, when, in actuality, they're closely linked, with the transition from one into the other being relatively seamless:

https://i.gifer.com/FYlE.gif

https://www.deviantart.com/gregor-kari/art/Shoulder-Muscles-and-Armpit-960918240

Besides that, regarding the lower body, while I totally get the stylistic choice of depicting a chubby shota with broader, femboy-like hips, the gap between your character's legs is definitely too wide for a male (unless you are planning to give him a significantly well-endowed bulge in the final version).

Lastly, concerning his face, I suggest that you double-check his eyes (the irises are of different widths) and his mouth (the area of the maxillary teeth looks a bit too large).
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>>7063148
guess I still need to work on my habit of over adjusting facial features while I render. thanks as always
>>7063864
appreciate it :)
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>>7078898
finished
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>>7079500
Gorgeous as always. You should experiment with more textured and harder brushes for painting the background.

Do you have any socials where you pyw?
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>>7079521
thank you! I definitely do need to try out some more brushes besides the single one I use for everything lol
I'm only active on deviantart these days: https://www.deviantart.com/wocelot
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"You're awake at this hour? Did you need to come to bed with me?"
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https://files.catbox.moe/fy6wb4.png
a quick one
>>7081190
cute boy and you did a good job implying a story here. significantly higher contrast lighting would help it come across as a nighttime scene. even just making the room behind him much darker (almost completely black) would help a lot. also consider how tall a little boy should be in comparison to a doorframe. right now his head looks to be about 6 inches from the top
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>>7086926
>also consider how tall a little boy should be in comparison to a doorframe. right now his head looks to be about 6 inches from the top
I didn't think about that! The piece quickly went from rough draft to greyscale so there were a number of things I probably didn't consider in the final. I wanted to test a new coloring method where I take the sketch and use that as my base to fill the rest of the colors in with blacks and greys, refining the sketch instead of making lineart.
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>>7086926
This new work of yours provides a good opportunity to bring up what I consider to be one of your best depictions (so far) of a head in 3/4 view:

https://www.deviantart.com/wocelot/art/fallen-955238977

While the quality of your rendering has definitely improved since then, and although the color pallette of the piece in question is subdued when compared to your usual output, you managed to strike a pretty nice balance with the placement of the facial features of your character.

In particular, both the eyebrows and the eyes rest at parallel levels, and you made them follow the general perspective accurately by having the furthermost ones appear relatively smaller and narrower, while keeping their overall shapes consistent.

Although you have made noticeable progress in this regard, it is still not infrequent for your 3/4 views to have one or more issues related to the previous aspects: sometimes the eyebrows and eyes look good by themselves, but the horizontal axis of the head is slanted towards one side or the other, so the former end up being misaligned; and in other occasions, said axis is properly positioned, but the furthermost eye is of the same size as the one closer to the viewer, which in turn makes the former look bigger than the latter.

Except for your OC's left eyebrow, which should have been lenghtened just a little bit towards the vertical axis of the head (so that it properly served as an outline for the "T" shape formed by the sopraorbital rims and the nose), you managed to avoid pretty much all of your most recurrent problems. For this reason, I heartily suggest that you keep this picture at hand as a reference to help you detect and adjust any possible flaws with the 3/4 head views of your characters.

This brings me back to your current piece. While the following issue with Leonard's face is not the only one, it certainly is the most glaring: there's really no good reason for his furthermost eye to not be visible from this angle.
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>>7088365
>>7086926
Correction: once again, I forgot that I was using a flipped image as a reference for my post. At the beginning of the penultimate paragraph, I'm actually talking about the right eyebrow of your OC.
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Decided to make a Twitter yesterday (ghost_ink24). Here's a young warrior shota, trying a more relaxed lineart method I'm enjoying.
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>>7088365
thanks as always man. the drawing you linked was heavily referenced from a (thomas gainsborough?) painting for the palette with very little thought given to placing the facial features so I guess it was an accident lol. I'll keep working on it
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>>7069879
now draw him in godspeed mode
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more sketches
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>>7090174
Some really good heads and expressions in this study sheet. My personal favorites are the busts in 3/4 view of the older brother (Theodore?) near the bottom left corner of the picture, and those of the younger brother on the top right. That said, all of the drawings are effective at awakening the intended feelings of endearment towards your characters: the chibis, for instance, look satisfactorily cute and petable. Besides that, I really like the manner in which you conveyed the different hair textures of both of your OCs: that of Teo, in particular, came up looking pleasingly fluffy.

In the way of advice, I have not much to offer besides a reminder of my suggestion to apply simplified geometric planes in the construction process of your OC's heads. Frankly, I recommend the use of planar simplifications (at least in the case of heads) because, as a sporadic and lazy drawer with a penchant for convenience and intuitiveness, I personally find it an easier method to help one grasp and remember the facial volumes than the alternative of studying anatomical diagrams:

https://tysonanimation.files.wordpress.com/2021/10/image407.jpeg

https://pbs.twimg.com/media/EhrXe1UVgAAyuyo?format=jpg&name=large

https://youtu.be/mhi5EIiOSJI

Having said that, regarding the placement of the upper facial features, I think that the "eye-mask" method of visualization would come in very handy, since it would help you make sure that you keep a sense of balance, while at the same time leaving you with a good amount of room for facial expressivity:

https://64.media.tumblr.com/a35f1929e04d98e4fcc5fca3b2d2bde8/758422b9120660f8-32/s1280x1920/d6e1c0a0ea44be283c85076122914f4578bc9c8e.pnj

https://3.bp.blogspot.com/-h0TwzqPTvkY/W326mEE6faI/AAAAAAAALDQ/Vv4uTjn4exgEOFdqDySzaFhKivnyVbYkQCLcBGAs/s1600/eyes04.jpg
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>>7092915
appreciate it friend. their names are matteo and alessio if you wanted to know
and thanks for the links :)
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>>7096232
following ref more closely (https://upload.wikimedia.org/wikipedia/commons/9/90/George_Romney_-_John_Bensley_Thornhill_as_a_Boy_%28c.1784-85%29.jpg)
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What am i doing wrong
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>>7098553
His pose seems a bit awkward and stiff. Is this just practice or is this a sketch for a painting?
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>>7098626
practice, but ur right, ill try using a reference or something also
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Hello /ssg/ here is my drawing
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paying pp tax plus more progress on this >>7097319
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So aside from here where do you guys pyw?
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>>7099706
I like where this colored piece is going. Nice choice of reference for the pose; elegant but not stodgy. It isn't often that one gets to see Leonard looking this suave and dignified.

Regarding his face, I'm glad to notice that you made an unprompted adjustment to the size of his left eye, as well as to the placement of the base of his nose; to be sincere, I was a bit worried that your departure from the original lineart had unwittingly started to introduce some amount of lopsidedness into the facial features, but, luckily, your corrections have made you not only regain the missing balance, but noticeably improve the face shown in your first WIP.

That left eye of Leonard, in particular, deserves to be singled out for praise. I feel that you managed to recapture that Disney-y vibe with which you infused the portrait of younger Alessio from back in January >>7015089

In my opinion, what sets this eye apart from those shown in your previous drawings of heads, is mainly a couple of aspects: first, you took into account the space of the lacrimal caruncle, along with that of the crease of the upper eyelid that surrounds the medial canthus; and second, you gave definition to the lower eyelid by rendering its waterline and adding some subtle shading.

Regarding the first detail, while many (if not most) approaches to stylizing the eyes omit the lacrimal caruncle, plenty of artists still convey some hint of the area it occupies, either via the empty space between the eye in question and the volume of the nose, or through some indication of the crease around where the medial cantus should be. Your choice of the second approach has given to the eye in question a pleasing sense of anatomical accuracy.

Lastly, concerning the second feature, it's quite rare for the lower eyelids of young characters to get any amount of detail, (at least outside of certain expressions), so getting to see an effective rendering of one comes in as a breath of fresh air.
>>
>>7100159
>>7099706
Correction (sorry for having to do so many of these lately): I meant to say that the crease of the upper eyelid verges the medial canthus. The latter is the point at which both eyelids meet, so my original wording was inaccurate.
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I'm back and I'm the upgrade

Coffee with Enzan-kun <3
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just a sketch to get back in to drawing again
Edit: damn it posted wrong pic
>>7099206
nice hope you post more

>>7099706
your color are always nice
>>
>>7100448
>I don't want to just copy other shota artists or something, i feel like its wrong
you kinda have to if you can't stylize or use 3d models
also depends on the artstyle youre going for, personally i've begun reffing kaiba from screenshots since the anatomy is easy to understand for my peepee poopoo brain
http://www.style.fm/as/02_topics/artwork/artwork_kaiba1.shtml
>>
Any SFW Shota Guides for total noobs? I have had a really lewd story involving Koji from Medabots in my head and I wanna draw it for real. I got tons of free time now and plenty of spare cash, so I don't mind buying a tablet or whatever people use for art. I also don't mind spending money on books and shit. I really want to do this.


Pic related is the style I aim for. I wanna draw him in speedos because he wears cute speedos in the games.
>>
>>7100991
You need to learn about the fundamentals of art while doing a reverse art process and rendering if you wanna imitate your favorite artist just like GANGAN doing using Naoko process and rendering from scratch
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>>7101029
Where do I start? Should I hire a cute twink local mentor to stimumate my noggin and get some ez sex on top of knowledge?
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>>7101191
I was kidding about the sex part. I am a pure maiden saving myself for marriage.
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>bara artist draw shota
>no lewds
why are they like this?
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>>7101379
Muscle shos IRL just got muscles that are for show so even a normie adult could easily 1vs1 them.

Now go make some rape doujina with this info.
>>
>>7101448
Maybe I will
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>>7101448
>bratty muscle sho tries to pick up a fight with a middle aged gay guy for oogling him and ends up getting Corrected
>>
>>7100912
Thank you for answering even if I deleted the post (realized I what I was asking was stupid as fuck so it's cool to get a good answer like that)
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>>7101379
My little brother goes to the gym with me and I grope him under the guise of massages to prevent muscle pain.
>>
>>7010848
Do you have a Pixiv? Your style reminds me of the former Mangaka for the YGO Sevens manga.
>>
>>7100274
>>7100159
>>7099706
After rereading my original post, it struck me that, given the character limit, I really didn't get to state the reason behind why the space occupied by the lacrimal caruncle and the contiguous crease is of such relevance, so I figure that I might as well spend a bit of extra time delving into the area in question.

As I have said before, I'm by no means an anatomy expert, so I'm going by what I have managed to find online. From what I can gather, the crease that verges the lacrimal caruncle/medial canthus is actually called the medial canthal sulcus. In order to not overcomplicate things, just keep in mind that, between the lacrimal caruncle and the sidewall of the nose, there is a relatively tiny fringe of skin that separates both features, with the medial canthal sulcus/crease being immediately adjacent to the latter. In other words, the sulcus in question is basically a kind of linkage between the creases of both the upper and the lower eyelids:

https://i0.wp.com/plasticsurgerykey.com/wp-content/uploads/2019/05/f001-001-9780702030871.jpg

As with all facial features, this medial canthal crease is subject to ethnic and individual variation: the sulcus itself can be subtle or pronounced, and the space it verges can be broad or thin, it can taper or remain parallel, and, in the case of people with epicanthic folds, it can be fully or partially covered. What is important to remember is that the space is always there.

Why do I keep bringing up this space so much? Long answer short, the sclera and the nasal sidewall are farther apart than what one might estimate at first glance. Not only there's the lacrimal caruncle between them, but also a fringe of skin. Overly-cartoony depictions of heads aside, this separation, however narrow it might be, should be reflected in the artwork, lest the sidewall of the nose appear to be touching the sclera:

https://www.drawingforall.net/wp-content/uploads/2020/11/9-How-to-draw-Eyes-from-3-4.jpg.webp
>>
>>7101704
https://www.pixiv.net/en/users/28038571
>>
>>7101303
Learn basic fundamentals of art
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>>7101864
Can you teach me? I can pretend to be your shota student.
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>>7102205
What the fuck is going on ITT KEK
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>>7102209
I'm a seasoned roleplayer with an extremely cute uncut penis.
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>>7100682
Your shotas are always so cute and you definitely have a nice drawing style I always enjoy looking at. Blog?
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>>7102416
We need more of this trope. Where are the 1000 year old shotas?
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>>7102612
Here's your 150 year old shota
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>>7102612
not 1kyo but still pretty old and in need of Correction
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My wife left me a really big house after passing away so I plan to rent rooms for cheap to artists and create my own Shotacon Doujin Circle at home. I live in a comfy country where the government doesn't give a fuck about what you do as long as you have $$$.

Just 1 more year and my son will fuck off to complete his training as a customs agent.
>>
>>7102711
That sounds like a good way to end up ass raped in a foreign country
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>>7102713
I'm cute so I'd be the one worried about getting gang raped by horny younger shotacons.
>>
>>7102746
but I'll take the risk for the sake of spreading high quality shotacon content all over the world.

My only rule will be No Blacks or Indians allowed.
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>>7102520
no i don't have a blog. i don't even know where i could post this. does pixiv allow shota?
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>>7102753
Yes it does. Even hardcore shota sex.
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>>7102772
i guess i'll try making an account there

anyway decided to clean up the sketch a little and have a little fun with lighting by copying someone else's style
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>>7102772
well that's weird because i got a message telling me i need to censor the drawings by pixelizing them
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>>7103012
Why do you censor here? There is goons posting literal naked twinks under the guise of a "poses" thread lmao
>>
>>7103012
Btw have you read Ubel Blatt? The MC is a hyper hottie elf shota and it's getting an anime soon. He gets naked often.
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>>7103302
you do get banned for uncensored shota posting. Although i guess my drawings do pull more towards twinks than shotas.
you can see the uncensored version here
https://files.catbox.moe/q15awx.png
>>7103305
yeah i did read it however i wasn't much of a fan. SS doesn't really do it for me and i remember the story was kind of badly panned out? If i remember it had too many throw-away characters that lead to nowhere.
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>>7103330
Cute Penis. I'd love to commission art of him getting captured by a fat bastard duke.
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>>7102753
>>7103330
I know baraag allows full nudity of shota. I would join but the only sites that seem to allow full nudity of cute shota are porn sites. I'd prefer if we had a forum or art website that catered to niche art interests that allowed artistic nudity without it being just porn if that makes sense. Like pixiv but better.

Anyway here's a WIP of two chubby boys from yesterday. I have no idea what they're looking at desu - still working on the narrative with the gesture.
>>
>>7103916
I'm really a fan of the head of the shota on the right. His mouth could benefit from some extra polish and detail, but, overall, your arrangement of his facial features was successful at conveying a pleasing sense of balance and three-dimensionality, similar to the one put across by your rendering of Damian's head in this drawing from last month >>7050815

In the way of advice, regarding common approaches to stylizing the faces of young characters, I think it would be fruitful for you to spend some time researching the standard methods of head construction used by the main 2D Western animation studios, particularly the Disney variant.

Simply put, the classical Disney method for drawing neotenous heads consists in dividing their volumes into two main sections: the cranium, and the combined mass of the cheeks. The trick of this method is that both sections have their own vertical axes, with that of the cheek mass being a continuation of that of the cranium:

https://www.deviantart.com/richardchibbard/journal/Found-Some-Old-Sketches-940089565

The basic division of the head into two round volumes helps explain the frequency of certain stylistic choices regarding the facial features of young Disney characters, such as a low/flat nasal bridge (with the radix being usually close to the baseline of the eyes), and a button nose that rests on the surface of an oblique "shelf" plane (the top of the previously mentioned cheek mass).

Keep in mind that this "shelf" is not a real anatomical feature, but instead a cartoony abstraction, intended mainly as an aid to help determine the correct placement of the nose at different angles.

Lastly, concerning the points of attachment of the shoulders in relation to the area of the chest, since you still have some issues with the placement of the features in question, I suggest that you take a look at the following resource:

https://64.media.tumblr.com/341ccc96aea48b35d07b9d0c6d21cf33/tumblr_mkplo3nnfh1rnnzfro1_1280.jpg
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>>7099706
calling it finished
>>7100159
>>7101822
thank you as always. I've really been trying to slow down and get my faces and proportions correct and your feedback has been very helpful
>>7100682
>your color are always nice
thank you!
>>7103012
very cute elf boy. I really like how you rendered his hair and face
>>
Bump
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>>7106784
Leonard came out looking very handsome in this one. Special kudos for making the skin of his face appear so smooth and warm, as well as for effectively conveying a sense of the different textiles that make up his clothes.

Regarding the faces of your characters, my advice is that you incorporate as many horizontal guidelines as possible into your head construction process. Whatever the preferred method for the latter, one should always make sure that the levels pertaining to the horizontally-aligned facial features remain parallel to one another (all while trying to keep both perspective and the frontal curvature of the head into account):

https://anatomymasterclass.com/images/anatomy-video-lessons/06-Proportions-of-the-Head.jpg

https://i0.wp.com/narisyu.cdnbro.com/posts/47675806-risunok-golovy-v-raznykh-rakursakh-1.jpg

Concerning this portrait of Leonard, both the level of the eyebrows and that of the mouth share the same angle of inclination. In contrast, however, the level corresponding to the eyes is relatively slanted towards the right. This skewness becomes easier to notice if you compare the distance from each eyebrow to the corresponding upper eyelid: the vertical width of the space between the features in question is noticeably broader on the right side. Fortunately, this discrepancy could be easily fixed just by narrowing down said distance, so, overall (judging by your recent output both here and in your Deviantart account), you have improved your sense of balance quite significantly.

Lastly, I take the opportunity to share the following sculptural references.

An ancient Roman marble portrait of the emperor Marcus Aurelius as a boy:

https://commons.m.wikimedia.org/wiki/Category:Musei_Capitolini_MC_279_(Young_Marcus_Aurelius)

And a terracotta version of "The Child Achilles" (ca. 1920), a bust by Constant Roux:

https://www.antikeo.com/en/catalog/sculptures/terracotta-sculpture/constant-roux-terracotta-bust-of-achilles-art-deco-12453
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where did YOU folks learn the basics? i'm lost.


i wanna draw medabots porn to show it to my japanese buddy that runs a blog for shota nudity in manga.
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>>7109893
you got a link to the blog
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>>7109893
loomis and alvin lee comic artist were my intro to basics.
probably why my painting is so shit compared to line art
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Finished this. /beg/ as hell but I also suck at backgrounds, feel like it only makes it worse. Critique if you want.
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>>7111152
Oh also anyone know how to downsize images without them turning out complete shit? They all end up kinda blurry.
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>>7109466
really love those sculptures you linked thank you friend
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Drawing with a different light source is super confusing
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Isamu Bnuny Ears
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Bu
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bump
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bump
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Chilchuck Speaking
>>
Hope all you guys have been enjoying spring break.

>>7111186
>really love those sculptures you linked

I'm glad to know that you liked them. There's really no online shortage of photographs showing full-body sculptures of young males, but those featuring close-ups of heads and busts are unexpectedly harder to come by.

About this piece, I find the subtle shading on the upper lip of your cupid to have been successful at imparting a sense of the main volumes that comprise it. My recommendation is that, from now on, you try to shade the lower lips of your characters with that same level of detail. Specifically, you should attempt to convey the presence of the labial tubercles:

https://cdna.artstation.com/p/assets/images/images/038/342/314/large/anatomy-for-sculptors-form-of-the-hex-and-neck-mouth-area-anatomy-for-sculptors-h1000-optimized.jpg

>>7113421
In the case of this work, the eyes came out looking remarkably pretty. The general symmetry of the upper facial features is also worth acknowledging, although the rest of the face still has some issues (the nose, mouth, and chin are slanted towards the left).

My suggestion is that, when drawing the faces of your characters, if they're depicted in oblique positions, you take advantage of the digital medium by rotating your canvas until their heads are set upright, as well as by flipping it as many times as necessary.

Regarding facial-proportion guidelines that could be of help, the most basic approach is the triangulation method, according to which the area of the face should be roughly encompassed by an upside-down equilateral triangle. There are two variants, one for realistic heads, and another for manga-style ones:

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZlz7ACDZOjpoimCEQEfGZ0PrGRUJNPzjqoQSlmqe96iXu7sn0Nn4trlsKPgZhAwWGUtWneGQ9raOM-ab5wYeB2prY8Z7KiDo3WUd3ranO68WwUflSBlaEDTMJlk8SkdqezIfs5x8i4lE/s1600/rules-of-thumb.jpg

https://medibangpaint.com/en/wp-content/uploads/2020/11/2-e-3.jpg
>>
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current wip. been nitpicking it for way too long
>>7116324
>>7120809
really cute boys. love chilchuck. in my opinion the noise filter you've been putting over your art is a bit too strong though. consider lowering the opacity a little
>>7121653
appreciate the feedback :) I'll keep working on my faces
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Len-kun R18+
-----------------------------------
https://oekakiskey.com/notes/9rqbsz3psx
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>>7122889
>another twitter clone
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>>7122635
https://files.catbox.moe/h9dthy.PNG progress
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>>7010561
there's already lsg
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>>7124185
Your cupid is looking very cute so far, but there's still room for improvement.

First, you need to double-check the relative sizes of the eyes. Currently, the one on the left appears larger than the eye on the right, when it really should be the other way around. Remember that, in order to convey an accurate sense of perspective, the furthermost eye should be narrower than the one closer to the viewer.

Next, you should keep in mind the degree of separation that exists between both eyes in the frontal view of your character. Ideally, said distance should encompass the width of an extra eye. This guideline remains especially valid in depictions of neotenous characters, even in those of the more cartoony variety (for instance, plenty of cutesy Disney characters share this trait).

Also, the shape of the glabella-radix area feels a bit wonky. In particular, it looks a little too narrow, and the inner corners of the eyebrows are not properly aligned. My recommendation is that, when drawing the area between the eyes of a character, you start by pinpointing the location of the radix/nasal bridge, and then continue by adding a triangular/trapezoidal shape right on top of it.

Keep into consideration that the glabella-radix area sprouts from the bottom of the forehead, and, consequently, its vertical axis should be an extension of that of the latter. In other words, the top of the area in question should protrude over the eyes as much as the bottom of the forehead:

https://images.squarespace-cdn.com/content/v1/54fc8146e4b02a22841f4df7/1673224638742-HJ91G37P8IV82F9T0NS5/Art_of_Beauty_and_the_Beast_16.jpg

Lastly, the area of the chest is excessively small, and there's a distracting amount of empty space between it and the navel. Take into account that the baseline of the pectoral muscles rests just above the xiphoid process (that is, the bottom of the sternum):

https://moyerwellness.com/wp-content/uploads/2023/08/Pectoralis-1-731x1024.jpg
>>
>>7124185
>>7125494
Sorry, for the umpteenth time, I mixed up the sides of your character's face.

When I mention the eye on the left side, I'm actually referring to the one on the right, and vice versa.
>>
>>7124185
>>7125494
>>7125520
Bumping with a couple of resources featuring planar simplifications of heads in 3/4 view:

https://image.isu.pub/180723122808-c02bb2abff53bd71d64fc9cf19f73d74/jpg/page_74.jpg

https://celcliptipsprod.s3-ap-northeast-1.amazonaws.com/tips_article_body/29c3/2082544/eff5ae2c6075b0ca76e07a27b47bd3a1

Notice how the vertical axis of the glabella-radix area relates to that of the forehead, as well as how the top vertexes of the area in question match the placements of inner corners of the eyebrows.
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>>7125494
haven't had much time to work on this unfortunately but I made some adjustments
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>>7110255
They got guides for noobs? Anyway once my papa survives his surgery, I will fuck off and dedicate myself to my true love of everything Shota. I can live off comfy without working but I will study to become a shota doctor.
>>
>>7128117
Bumping with some quick advice regarding the eyes of your cupid.

In terms of conveying a sense of volume, you're definitely on the right track. Although both eyes came out looking charming and sleek, I particularly like the appearance of the one on the right: since the shape of its inner outline resembles that of an actual, foreshortened eye, it ends up feeling more anatomically accurate. In order to help you make sure that the eye on the left conveys that same feel, I suggest that you take a look at the following resources:

https://www.clipstudio.net/wp-content/uploads/2019/09/0024_005-1.jpg

https://www.deviantart.com/laurahollingsworth/art/Eye-Tutorial-at-3-4-View-and-Profile-465631219

Keep in mind that, as the head turns around from a frontal view to a profile one, the jutting roundness of the eyeballs gets increasingly more noticeable, with the foreground sections of each eye gradually overlapping the furthermost ones, until the latter are fully occluded.

https://youtu.be/ijGgUbaLRd0

Notice as well that, when the eyes are looked at from an angle, the outlines of the curvatures of both ocular globes are parallel to one another. This detail is especially evident in the classical Disney approach to stylizing the eyes:

https://chipandco.com/wp-content/uploads/2011/03/arielrapunzel.jpg
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oh well, i tried.
took me an hour.
it's just practice i guess
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Glasses
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>>7130757
it looks amazing but how are his glasses staying on his face
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>>7130768
i just added for aesthetic or no reason at all
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bump
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Bump
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bump
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finally finished
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Some studies, haven't drawn a lot of shota lately because I've been wanting to practice more environments and urban settings.
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>>7137497
>Shigemaru Shigeru studies

Ah, I see you're an anon of culture as well.

Half-joking aside, the fact that you left almost nothing to chance with your head-construction process really paid off. Just keep refining it until you build up enough muscle memory to do it intuitively, and you'll be sure to develop a top-notch style.

On this occasion, the only non-nitpicky criticism that I have is one regarding the profile views of your shotas' heads. A frequent issue that I notice is that their mouths have a tendency to end up feeling a bit too prognathic, to the extent that they often appear to have overbites.

While it's certainly within the normal parameters of human variation for a mouth to be ksomewhat jutted when looked at from the side, it's important to take into account the degree of separation that exists between the outline of the maxilla and that of the facial base plane, the latter being the contour formed by linking the apex of the brow ridge with that of the chin (basically, it would be the lateral view of the vertical axis of the face).

For reference, in ancient Greek sculptures, both the maxilla and the base plane of the face tend to be on the same alignment. Of course, the majority of people doesn't boast the profile of an Apollo Belvedere, but the amount of protrusion of the maxilla is still relevant when trying to depict a conventionally attractive profile.

Here's where being aware of the facial base plane comes in handy. The way I see it, as long as the crease of the nasal wing doesn't trespass beyond this contour, the profile of the character in question is sure to remain balanced and aesthetically pleasing.

In other words, the further away the nasal wing gets from said boundary, the more upturned the angle of the nose will end up being, therefore making the dorsum more elongated, to the point that the lower half of the face will start to resemble a snout:

https://briandbuckley.com/wp-content/uploads/2018/05/ref-elsa-lines.jpg
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>>7138232
>the only non-nitpicky criticism that I have is one regarding the profile views of your shotas' heads. A frequent issue that I notice is that their mouths have a tendency to end up feeling a bit too prognathic, to the extent that they often appear to have overbites.
That's because that's what the boy looked like in the photoref that I copied (not posting it here). But you're right even in my drawings without ref I do prefer the overbite look. I'll take your thoughts into consideration regarding anatomy. I really love 'imperfections' in faces and bodies that often get overlooked because of moe simplification - faces are visually identical, bodies are usually the same for 'ideal' proportions. My goal is to have a style that combines what I like about most Western and Eastern design. I want shota bodies that aren't perfect, with an emphasis on skin folds, fat, etc. Faces that are cute but have flaws (chipped teeth, chin fat, different eye shapes). Kind of like how a lot of Baroque painters will emphasize imperfections of the body rather than hide them.
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quick one. feeling the need for some drapery studies
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>>7138232
I love Shigeru but as a character designer he is questionable
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>>7137194
>>7140140
Kudos for the doll-like faces. Talk about eyemaxxing.

In terms of advice that might be of help for your head-construction process, you should be extra mindful of the inclination angles of both vertical and horizontal axes, specifically of how they relate to the facial base plane, as well as to the position of the head as a whole.

https://doctorlib.info/anatomy/classic-human-anatomy-motion/classic-human-anatomy-motion.files/image377.jpg

https://pbs.twimg.com/media/EbzHK1_U8AElUCZ?format=jpg&name=medium

In your current piece, the vertical axis of Leonard's head is slanted forward, which in turn makes it appear as if he had a minor case of the so-called "Habsburg jaw". Just rotate your canvas until both the eye and brow levels of his face are in a horizontal position, and then imagine a line that conects the center of the forehead with that of the chin: you'll notice the relative obliqueness of the lower half of Leonard's face in relation to its upper features.

The solution would consist in adjusting the position of the relevant axis until it's properly vertical, and then making sure that the nose, mouth, and chin follow the alignment of said axis.

Also, you should consider the planar simplifications of the main facial landmarks, especially (but not exclusively) those of the upper section. Concerning the glabella-radix area in particular, my suggestion is that you attempt to visualize it as if it were a prismatic puzzle piece, meant to fit below the brow ridge and between the eyes, inserted at the top middle point of the indentation formed by the imaginary fusion of the orbits:

https://emptyeasel.com/wp-content/uploads/2016/11/how-to-draw-a-portrait-20.jpg

https://doncorgi.com/wp-content/uploads/2023/03/23_Outline-The-Shape-Of-The-Nose.jpg

https://cdn-media.wacom.com/-/media/images/discover-2020/draw/how-to-draw-eyes/draw-eyes-eye-on-head-batman.jpg?h=335&iar=0&w=514&rev=c202b961cf924123aa11a092182bd841&hash=5EF4BD4E1D169AA6258D5C407E7C9DF4
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bump
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Chilchuck
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https://litter.catbox.moe/8b7uw5.png

It's really rough right now, loads of errors I need to correct. The idea I want to convey is a idyllic village market where shotas enjoy comfort and freedom. I'm aware there's probably a number of perspective issues so I'll fix those on the second draft of the sketch.
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>>7145653
Quite an ambitious WIP. As always, the thoroughness of your construction is worthy of praise. Your sketch looks so full of detail already, and the buildings and props that occupy your market scene feel as convincingly solid as your flesh-and-bone characters do.

In this instance, I must admit that I'm still a total beg when it comes to backgrounds and perspective, so I really can't be of much help concerning those aspects of your drawing. However, after doing some online research, I'm at least capable of sharing a few basic anatomy tips.

First, regarding your depictions of torsos, there's a propensity for the lateral depth of the ribcage to be underrepresented. Keep in mind that, at the level of the baseline of the chest, the width of the profile view of the upper torso encompasses three muscle sections: a bit of the foreground pec, the matching serratus, and a portion of the corresponding lat.

https://www.clipstudio.net/wp-content/uploads/2020/10/0139_013_en-us.jpg

Second, don't forget that, when a person is standing straight, since the posterior section of the ribcage is connected to the vertebral column, the frontal area of the torso is comparatively more jutted in relation to the arms than the dorsal one is. In other words, unless your characters are meant to be hunched over, you should ascertain that their chests protrude more beyond their arms than their upper backs would do behind the same.

https://media.sciencephoto.com/image/f0113063/800wm/F0113063-Skeletal_system_of_a_boy,_illustration.jpg

Third, it would most certainly benefit you to be aware of the placement and inclination angle of the deltopectoral groove, the indentation through which the cephalic vein passes, and (as the name suggests) the definitive boundary between a pec and its matching deltoid.

https://plasticsurgerykey.com/wp-content/uploads/2016/03/A270654_1_En_9_Fig2_HTML.jpg

https://www.clipstudio.net/wp-content/uploads/2020/10/0139_006_en-us.jpg
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>>7146412
Yeah this market scene might be a bit much for me. I've only done a handful of environment and urban street drawings. I'm trying to fill my sketchbook with sketches of animals, vehicles, buildings, etc. to get a feel for different ideas. Ideally I'd like my shotas to live in a world that feels grounded in reality rather than just standing in a void or in a partially drawn environment.
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https://files.catbox.moe/7lgx7d.jpeg
porn
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https://files.catbox.moe/8pzdf3.jpeg
more porn
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not porn but it's based on a porn game
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>>7148040
It's remarkable how you manage to convey different hair textures mainly through the variations in shape of individual strands.

That said, you should revise the placements of the eyebrows of the shota on the left, and, by extension, the size of his forehead: the brow level is excessively close to that of the hairline.

My recommendation is that, whenever your characters' heads are meant to be tilted, you double-check the layout balance of their facial features by rotating your canvas.

>>7148043
In both variants displayed on this character sheet, the arrangement of Beelzebub's horns is not symmetrical.

While the degree of lopsidedness is relatively minor in the left rendition, it's quite glaring in the version on the right: the sprouting point of the furthermost horn is distractingly close to the middle of the forehead, and its placement is significantly higher than that of the foreground one.

In order for you to better see what I mean, rotate your canvas until the head of the latter variant is set upright, and then imagine its vertical axis, specifically the segment that passes between the eyebrows and across the forehead.

Besides that, the eyes of the left rendition have different shapes, and those of the version on the right are placed a bit too far apart.

Just double-check both variants while comparing them to your references of the character, and then proceed to make the necessary adjustments.

>>7148046
In this piece, both the eye and brow levels of the blushing shota are slanted towards the left. To verify it, just rotate your canvas until the vertical axis of his head is positioned at a right angle.

Apart from that, the root of the catboy's tail is placed a bit too high on his lower back: the appendage in question seems to be sprouting almost at the level of the waistline.

I feel that the attachment point of the character's tail would appear less awkward if its placement were to be slightly lower, just above the cleft of his buttocks.



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