Post your work and I a /beg/ will give you as much constructive criticism as I can
>>7138020plz send help
>>7138036Not op but relax on the shadows
>>7138036You put a good amount of hours into this, reminds me of these 90 era prerendered videogame cutscenesThe hand is a bit weird looking like the skin melts from the palm into the arm I think you use too much light or shadows and it really contrasts on this guy's skin and his eyes are really glowingUnfortunately I have not much to add beyond that since I'm still in my sketching phase But it's good that you try and push your skill as a painter
>>7138036AHAHAHAHAHAH KINO
>>7138049Thanks for this. I try to push as much as I can with each piece. I see now I've overcooked the shadows and highlights. I'm going to do some master studies before my next pic I go all out on.
>>7138036honestly, this is fresh. love him
Wondering if this is good in any way or whether I should be embarrassed of it and not promote it (for example, saw people on Twatter saying "repost your lions!" and I wondered if I should repost one of the figures from here or no).
>>7138063Neat little animation. I only find the shape of the ears a bit weird >>7138101Very interesting. Good job on these and also nice job on the colors as well
>>7138349i think those are eyelashes, not ears
a work in progress
>>7138350But they don't connect to the eyes at all >>7138351You have some very good painting skills. Looks already pretty creepy
>>7138020Ai Aight
>>7138063Not OP but is she supposed to be amputated?I also dislike show the feet don't change at all. The weight should shift from the balls the the heels of the feet.
>>7138020Working on construction and maintaining proportions.
>>7140708I think the swords looks a bit flat and the road in the background seems to be a biz big given that it's all elevatedThe guy on left looks decently cool and the woman shows your understanding of anatomy really well. But I think the pose can still need more work >>7141237Good that you reconstruct the guy but I think you should put more work into it to see all the steps to completion
>>7142114Yea. Pose was a rush job. It was a venting piece. After failing at an extreme pose. I can do 2/3 of it but never 100% be it head to butt.Or butt to shoulders but i can never incorporate everything. Too much complexity.
>>7142498Correction Too much complexity for me
>>7142498It's fine. As long as you keep returning and failing until you succeed you are bound to get better at it. Let your mind rest at it draw something else and than try again.I also have poses I struggle with (so so many of them) but I'm always trying again. So don't lose hope
Latest piece i finishedAny feedback?Just to see my main flaw in my drawings to note
>>7138036This is so disturbing yet soo coolPLEASE MAKE A GAME IN THIS ART STYLE OR MORE ART LIKE THIS
ignore the coloring, mostly just focus on construction and shape of it
>>7142597You don't have particular strong linework, it's basically a sketch that you painted under. Also you aren't really careful with the boarders you can see random paint smears all over the edges But I give you props with you trying to understand shading and anatomy though both have lots left to desire For example the green guys left hand is really lWonky and doesn't look thought out and the loofy looking guy has a very wonky right leg >>7142695I'm not entirely sure about the construction since zigzagoons fur naturally obscured his body but the head and paws need some work, their shape is not as much defined Also you could go over the edges and color all the white spots accordingly it only takes an extra minute
>>7142884>Sketch painted underYes that's basically itI was gonna do final lineart but i fucked it up so bad i called it quits and gave up and threw shit together just for sake of finishingI have problem of starting x thing then taking days to do it only to get bored and rush itDidn't even realize the right leg was fucked i was staring so many times in the arms checking if they are the issue or not. Hand was like that because i couldn't honestly decide what the fuck was it supposted to look like but still i ain't realized issue with leg so thanks Not an like excuse just elaboratin
>>7143464That's quite the bad habit. I think you should not rush it when you realize it's bad but either start over or see it through since finishing a piece is also a skill. Kinda like in chess where you can fuck up even if you are winning Its also important that you take a moment every once in a while to examine the drawing. Your welcome btw
>>7138036this is sick, reminds me a lot of interplay's fallout games
>>7138036It's perfect.
>>7138036denton is that you
>>7138020I enjoy this Rumia, she looks like she bites for fun.
>>7138036early 2000s kino
>>7138036Joe Rogan feelings
>>7141237Listen, stop please, just learn about shapes. The positive and negative space.
>>7138020Let me know your thoughts
>>7145845
>>7145845>>7145848When you work on a piece there is always a sort of rule that should stick at the back of our minds. What do we highlight and what do we not? The setting of your painting, a cold winter night is a perfect setting to work that out You highlighted everything within the reach of the of lantern such as snow, the girls eyes and her breath as well as the surrounding forestThis gives the piece a cold vibe, really lovely work you have done.Rightfully the objects that should not be our interest are just vague shapes like the backpack or the girls hands that have totally fingers hahaI really like this piece. Also she has a very bright earring Though there is one thing that confuses me. If you inspect her hair you see something like a strand going down next to her ear and it perfectly aligns with the rim of her coat almost as of the hair was part of the coat or maybe you were thinking about drawing a hood and just forgot?
>>71463824/10 shape language10/10 background, social media top tier bg
>>7146384wut
>>7138036I wonder how many anons are playing along compared ones who just don't know.
>>7146382Very nice. You have studied poses and it pays off evident by this piece. Also you are not afraid of drawing hands and they look very decent A small issue I have though is with her right breast, the line is very thick on that and it makes it appear a little flatter than it actually isAlso underneath that on the hip is a line outlining the bone also very thick. I disagree with that line and would say the piece would look better if it was not so prominent Good job anon
Does this look good
delivery for /tg/
>>7146866Decent work so far. You should clean up the linework around the jaw line and the neck. Also make sure that the clothing around that part sits on the body Shoes have not much detail but I hope you change that since it's still a wip and you should definitely check out how to draw folds on clothing >>7146876Good delivery. Though her right breast is bigger than her left. It's a bit obscured so you probably didnt noticeAlso I think the right elbow (her right) should be set a little lower since the way it's positioned would move the arm as well further upwards.And I think the earpiece could use a different position, it's a little too inwards I would say But all in all pretty good
>>7146077Thank you, this is true I should have added a bit of lighting to the hair to make it more clear/readable. Tried to add that in quickly
>>7146901Perfect, good that I catched that haha. Now on second viewing the outline of the hair at the back of hair head is still visible making her hair look a little larger than it is
>>7138020I've drawn this in under a minute during a boring computer science lesson Also here's my silent one-shot comic >>7101058
>>7138020hi /beg/fren. help me decide which direction i should take my art. out of those two which would you say is more appealing?
>>7146671thank you! That was actually very useful, I just learned about the importance of line weight and I never know where the lines should be thin or fat
>>7147891Left has a better head while rights head makes her body in general look very thin since the neck is already long and slender Also the eyelashes on right server the design better since they don't lap over with her hair too muchBut I have to say right has a cuter vibe with the bow and the more relaxed clothing >>7148798I like your spirit but you have to work out where in 3 dimensional space is who and how do the different body parts change according to it. I know there is a name for what I try to describe but not only am I /beg/ but also low iqAnyway, this makes your piece very confusing because im not sure if the guy is either sitting or walking or of lum is flying or not. The background doesn't hell much clearing that up Then there is also your work with the light. Let's take the guys jeans for example. They are light in front and go dark towards the back but his shirt is dark in front and light in the back. So that begs thr question where the light is coming from But all in all decent work
>>7147823Sorry I get to later once I have some more time to read your full oneshot
>>7138036SOVL
Sure, give it your best shot.
Bump
>>7146406Don't know what?
>>7147823Sorry for taking so long to get too you I will be gathering my thoughts giving critic to your comic so I excuse the multiple posts alreadyIt's a cute story. But your flow needs work. At times I'm not sure what's going from panel to panel. For example you have the protagonist walking through the city and then a 3rd person shot of birds flying and then cutting to the character watching themI think you should have made an extra panel viewing the birds first from the point of view that your character watches them for easier readability. Remember you work with on a comic so making it easy to read anf follow for the reader is key. It is easy to forget that since your so set in your idea that you easily forget what the reading experience is like for someone who doesn't know what will happen on any given page
>>7152813>>7147823Some gripes I have about your first two pages The first page is very important in any comic. It's the introduction and needs meaning and clear readabilityYour introduction has all the meaning (post apocalypse) But the readability is bad desu You have three panels showing the character but in a (I feel) disjointed order Yours goes: character, character observer's surroundings, character proper, character behind.But I think the panel where hr views the surroundings should go second to last and maybe even a extra panel thrown in somewhere with the last two panelsMy reasoning is that you miss use the big portrait that every mangaka does with a character introduction. I think you showed too much face within two panels before giving us this big panel which takes away from it Also the second panel (looking at buildings) is an action he, they(?) perform , something I feel like should be either at the end of the page when the rough setting/surroundings are established or at page two
>>7147823>>7152813On page two the readability is also suffering. You have the character holding his shovel than picking up a grenade in the next panelThe problem is that you hint at the action of digging without showing it and then there is a panel showing that he is in a concrete building? You dont dig concrete if it is in massive chunks, you use your hands to get the rubble out of the way. Furthermore you have panel showing your character putting the Grenade in his backpack. But unless you view the page closely the backpack looks like a random box. You need to draw this more clearly that this is the backpack on the floor that he put in his loot. Than you have panel of your character seemingly standing there and finding a can in the next panel. I fell that you should either put the panel of him finding the can next to the panel of him bagging the grenade or the panel of him scavenging for stuff needs too look more exaggerated, more lively. Not just him standing there but a little hunched more looking amd stuff. Remember this is a comic and you need to convey information more clearly to the viewer, especially if you don't use text
>>7152813>>7147823Page 4 panel 4. The characters feet are in a unnatural position. His feet point out that he came from the perimeter stones but you drew the stairs in a different angle. You need to draw the feet coming from the stairs more naturally because the way you drew it in that panel gives the impression he didn't walk on the road to begin with My other gripes with page 4 are that in the panel where the stairs are visible first they are gigantic next to the characters headDon't be afraid to draw them smaller and in more numbers.The vulture's in the panel after fell disjointed. They are nowhere to be seen in the rest of your comic. I think you should be drawing them on the building or trees so that it feels more coherent
>>7147823>>7152813Page 5 he window need more rimming. It looks unnatural being so fused to the wall Next page the guy has PTSD episode but I'm not sure why I suppose because he doesn't know her, but that might be a weakness of not using text so this is less of a critic
>>7147823>>7152813The garden scene has all kinds of wacky stuff going on First of all you depict the main character on the first page stretching as if tired, than 3 pages later he is done with his work. I fell like that panel belongs at the end of his gardening work to really hit home that this was a ton of work. Than we get the second PTSD scene. I'm not a fan of having tow scene's like this in succession and I'm much less of a fan of not having consequences of ptsd two times in a row thus quickly. But that's is personal taste My real gripe with the second ptsd scene is the woodpecker hammering at a helmet? Why is there a helmet at the first place? Woodpeckers already sound like machine guns picking at wood. The helmet is unleadedMy third gripe is with the woman (?) Not leaving the house over the course of a month
>>7152878>>7147823Page 9 and 10 don't fell like page 9 and 10It's like an entire page is missing. The character just gets over his ptsd and works. It makes the woodpecker scene feel cheap an meaningless therefore.If you write war or post war you need to write people being hurt and in need of healing and really hit it home to viewers. We can't look into your head, you have to bring your thoughts to paper for us
>>7147823>>7152813Now the final pages. First I fell that you need a address page. The woman is in a wheelchair and your protagonist should push her out to show her the garden before putting the flowers on her head She has more of a reaction to the main character as to the garden though the garden is the most important part of the story. This moment alone needs one or two more pages I fell for being a emotional component of the story. My final big gripe is. The characters suffer from horrible main face syndrome. You need to draw more different heads and hair cuts.I couldn't tell the woman apart from the protagonist and the Theo children and the woman on the PolaroidYou need need need to differentiate your characters more.Outside from the comic you should practice more proportions, environmental art, and buildings. Also I recommend you to read more manga and comic. Your story nice and even if my critic feels callous I still liked it. The message of people in pain needing healing is very nice. And again im sorry for giving you critic so late
>>7150079Very nice art. I have zero gripes at it honestly. It's just goodBut don't let it go to your headYou might be good at profils like this but your weakness might lie elsewhereYou draw your characters very round and many people might dislike it especially if you attempt a bigger piece separate form a existing IP What I want to tell you is. You have appeal but only likely through existing stuff Improvement comes through many ways and black and white cartoons don't make it apparentKeep working and keep delivering results
>>7150027Foreshortening is the word you're looking for I think
>>7152892Thx anon for the great criticism you providedI screenshoted them all
>>7138020Never posted on this board before because I've always been at an autistic middle ground where I hold enough ego to refuse to learn any fundamentals at all and maximize the "uniqueness" (cope) of my drawings; yet am also quite self concious about showing them off to people, especially more legit artists.>>7150079This is really well done and I'm gonna save it to my reference folder.
>>7138036Virgin Merc WIP vs. The Gigachad 90's sci-fi book cover science warriorHonestly tho, if you wanted to integrate this piece's "flaws" into a refined stylistic choice, it'd be pretty dang fresh.
>>7153772Big thing I think is that you have a plan but you need to draw more consistent and you might want to upgrade to a better art programBut in general I think you should not draw rocks plants people all villy nilly but instead swipe likes with a decent amount of space to each other from one side to another Also give the girl some proper eyes
>>7140717She wears iron shoes, like those from the water temple in Ocarina of Time... Thanks for pointing out those 'weird' things, now I'll emphasize them more >:)
>>7153772to be honest this looks really good but it also painfully radiates your deep ignorance of certain fundamentals. you could go a lot further if you actually tried
I was kinda worried I'd end up just ignoring all advice, which seems to be the case since my initial instinct is just to handwave everything away qwq>>7154066>might want to upgrade to a better art programI actually started on FireAlpaca before I downgraded to PaintNet, I feel like I can hide flaws behind a lack of detail, completely stopped using layers pretty recently too>swipe likes with a decent amount of space to each other from one side to anotherWhat do you mean by this? The background is also /vaguely/ copied from a photograph, so not that much compositional thought going on there (if you mean that).>give the girl some proper eyesI'm actually quite proud of these quick line eyes (although they end up looking quite bad if I make them too dense), before i generally just made a semicircle connecting to the eyebrow, which was far harder to get right or improve after drawing.>>7154197>deep ignorance of certain fundamentalsPrimarily color theory, right? I have quite a feeling that my colors suck. I use some NES color pallete I downloaded for a project years ago, with occasionally shifting something around when I need something more specific.>you could go a lot further if you actually tried[spoiler]This has been a constant statement in my entire life, kind of insane to hear someone say it over my hobbies too [/spoiler]I've generally sacrificed a lot of detail to make myself have more fun while drawing. Pic related is one from a month or so ago, back when I used to fully color stuff in and just generally draw more properly. Drawing the lazy way is totally addicting; I made like, 7 portraits in one day once. (I usually make 1 drawing every couple days (a laziness issue) ) I'm not sure if that's a good thing but damn is it fun.
>>7152262>He doesn't know
>>7142695are you 8 years old?
WHY DOES THIS THREAD HAVE PEOPLE GENUINELY ASKING AN ACTUAL /BEG/ FOR ADVICEI don't even fucking understand the threads on this board anymore
>>7154838Because everyone can be a critic. My art my not be best and honestly most anons posting in my threads utterly mog me but, I can still provide advice since you don't need to be an artist to know if something looks good or bad Kinda like in the "coaches don't play" principal
>>7154696Please tell me
>>7155465I'll give you a hint, It's by one of the big three.
>>7138020any crit, cruel or not. i want to improve.
>>7155733Very nice /v/-tan. You show knowledge of muscles clothing and shading but there are a few things that I disagree with For a guy a muscular I think his shoulder could be rounded out more, the way the clothing folds there makes it looks more inward than outward making the shoulder a bit small Instead of separating the biceps and triceps more clearly you gave them both some very ood folds and shading making it look like his arm is made of several more muscles than there could be The hand looks very awkward, there is not really much of a wrist and it makes the entire arm smaller. A few shades on the back of his head fell a little random trying to give much detail on a part I think looks fine without Not sure if I can criticize this part now since I don't know the entire context to the pic but the likes around and on the arm form the action he performs make his arm look sort of wet All in all very good, definitely logging me but thats hardly a challange
>>7138020
>>7156619Try harder
>>7138020>>7138036reminds me of the CGI character portraits from the original fallout games you got an awesome niche anon.
>>7156713I don't wanna
>>7145698That's what I was focusing on with this piece.
>>7156726Can you post a higher rez version please?
>>7157287>Can you post a higher rez version please?sure
>>7157358Not exactly what I had in mind since I still see all the pixels but ohh well Not much i can say about it since it's still early in development. Decent construction and stuff.It's funny how you weren't happy with the hair, erased it and drew some new hair giving the pic a weird cut I think though your feet have room for improvementFinish that piece
>>7157358>two right feet
>>7157419>It's funny how you weren't happy with the hair, erased it and drew some new hair giving the pic a weird cutthis piece was in my "oubliette forget" folder and i only recently picked it up since i had no inspiration that's why the hair looks cut in half i forgot the original brush i used kek.>I think though your feet have room for improvementthey need to be longer right? it's a consistent problem it seems.well thanks for the crit.
>>7157436Yeah I would say so also this>>7157430Thank that anon for finding this because somehow I completely overlooked the position of the toes
Step right up step right up
I've been busy. This is the last major drawing I did, from reference. Was going to go over it in colored ballpoint, didn't have the time or energy. Bonus points if anyone recognizes him.
>>7158612Sorry I don't recognize him. But I recognize these motorcycles, they always look like spiders to. Give me the heebie-jeebiesYour limes are very squiggly. I think you should some exercises all some dedicated paper for drawing wouldn't hurt The guy is sitting on a bike but isn't holding the handlebar at all Head and clothing looks fine but the hands props could be better but I don't blame you. Machinery and hands are two very difficult things to draw because they both require utter perfection in order to look good Keep working anon
>>7154878So you're a bored retard that can't draw but thinks that you have better eyes and taste than people who can got it. Art doesn't have coaches for a reason and everyone knows that critics are worthless art history majors who love Pollockslop
>>7159043>>7154838Anon, nobody cares.OP is offering critiques to the best of his abilities, whether those critiques are something we could use or not is up to us. In a board where retarded insults and disingenuous arguments are the norm, someone offering genuine insight is perfectly acceptable. Also he is not implying he is better than anyone, idk where you're getting that from.I dont understand why are you taking this so seriously. I just grab what I can take from OP's input and Im pretty sure everyone else is doing the same.
>>7159043>So you're a bored retard that can't draw but thinks that you have better eyes and taste than people who can got it. Art doesn't have coaches for a reason and everyone knows that critics are worthless art history majors who love PollocT.>>7159069It's fine, you dont need to jump to my defence. On some level he is right, I am in fact bored and slightly retarded
Predator helmet
>>7159136Decently nice Im not sure how you should handle metallic surfaces aside from maybe adding more detail to it with the reflection and such And in general making it bigger and trying to add more can be a good exercise for you
>>7159189Should i consider tracing from time to time? Just to get familiar with the object
>>7159279I did not tried that myself but I heard it's a very good way familiarizing yourself Id so go for it
>>7158612Ah, a fellow Exhonoration enjoyer.
>>7158612The hands were tough. I tried to do it accurate to the photo and pose. I felt nearly religious pressure to get the grip on the pistol correctly. Thank you for the response.>>7159521Nice.:)
>>7159017Meant to respond to you.
>>7159561Wait, what is he doing with his hand if he isn't grabbing the handle? I don't get it But anyway, looking at this now and your tendency to stay as accurate as possible. I advice you to buy a big and nice paperblog Plenty of space and they only cost 4 bucks for 50 pages
>>7159574He is demonstrating how somebody can conceal carry a weapon (for self defense purposes) and pull it out if in danger while waiting at a stoplight.His left hand opens his jacket so his right can access the pistol in his shoulderholster under his left armpit. The bike has to be in neutral, or the right foot on the brake so the bike just stalls when you let go of the controllsHE IS NOT DEMONSTRATING A SOLO driveby shooting from a bike manouverTo do that you need to be an EXPERIENCED RIDER WITH MANY HOURS OF VERY GOOD QUALITY AND DIFFICULT TRAINING WITH BOTH PISTOLS AND A MOTORCYCLES. Some police motorcycle cops do that although they shoot in front of them not to the sideREASON WHY ISGenerally speaking, when under extreme stress and/or while distracted / and or inexperienced in riding your body naturally manipulates the controls so the bike goes in the direction you are looking at. Its called target fixationI practiced riding so that does not happen BUT even then I have to actively think about it and doubt i have the cognitive room for aiming while also full of adrenaline.AlsoIn the case of LIFE IN DANGER because somebody us shooting at me while im riding (and moving)You are on a bike, even small bikes can dissapear fairly quickly.
>>715901790s bikes had a specific style, i personally cant wait untill the curent retrostyling (currently copying 70s bikes) finally reaches the 90s. Although i will still likely be on a cruiser rather then a crotch rocket unless the rocket looks like>pic related
>>7159587I hear you no need to yell at it me But thank you for your explanation
my newest piece!!
>>7159136>>7159631We got now The thing and the Predator, we're just missing the Alien
>>7159631Nice but a bit too loli for my taste Her right hand is bigger than her left which should be impossible at that angleYou also drew a foot very pointy and the other very round, you need to get that sorted out and make them st leat look similarThe bridge on the glasses is also very asymmetricalAlso I don't think you should portray light by just making a layer drawing white on thr parts and lowering visibility. Instead the bright parts should have a brighter base colorFor example you did that with the eyes but complete neglected that on the hair. Also drawing white over the eyes on a different layer makes them look like they are encased in glass You also need to work on the tail more. Pronounce the flesh and it's shape more, the way it currently is it looks very flat especially at the baseI went into this thinking i only write a sentence or two bjt I ended up finding more than I thoughtAnyway keep up the work
>>7159574Thanks, but I got more paper than time. I bought a bunch of shit during my early "compensating for lack of skill with retail therapy"phase.>Blog post incoming Right now I'm trying to juggle fitness, cooking, learning Japanese, a full time job, a marriage, and upkeep on a house I own. For a while I was juggling these things fairly well, but then we got some puppies (longer story, nevermind) and my whole life got upturned. I'm trying to get back to doing a little of all of these most days. Maybe I should shut up and draw something. >>7159587I miss him so much bro. It's unreal. I don't know if he's even gone yet, I'm afraid to look.
>>7160250Last interview he didnt look so good.Probably rip by this point.He lived a fuller life then most.Didnt undergo chemo i think. (Pancreatic cancer has something like 99% mortality, chemo just prolongs the suffering.And his brother is doing a decent job with his chanell
>>7155502idk mankinda just looks like an xman drawing to me.Have fun with your knowing and whatnot.>big threeAh yes, I remember counting to 3 for the first time. Such a challenge enunciating those first three big numbers of the alphanumeric characters. I always remembered the "3" for its big triple prongs. It reminds me of Darksydephil and Poseidon.Ahh, I get it. the painting is a timewarped collage from the three big geniuses of the renAIssance. I can see it, the raphaelian expression, the michelangelo sculpture. Clearly the detaileds are the work of Leonardo di Caprio.Yesyes, teenage mutant ninja turtles really was a gift from dave rapoza. thank yuo for the hint I've figured it all out. now I know too.
>>7157430no that's a left foot in the foreground you gotta work on that anon.
>>7159043anon why are you such a bored retard that thinks you have better eyes and taste than the people who actually know what a bored retard looks like.I am so curious how you have arrived at such an innocuous and foolish conclusion.It's interesting. Art has coaches and the worth of art critics has been made very clear by the market. You're so stupendously incorrect on everything you've just said."Everyone knows."I bet you're very handsome in real life anon.
>>7160335I'm pretty good looking and I do have better taste than almost everyone on this board who's knowledge of art ends when there stops being anime titties and the same 5 classical paintings that every beginning art history major knows, yeah.Im not wrong, sorry that it makes you pissy. Pyw let's see what...oh wait you're getting advice from a /beg/ lmao.
>>7160338>enter thread >be mad Youre worse than a /beg/
>>7159631Post-penitentiary lolicon butthole
>>7160362TRUE>>7160338"I'm not wrong"It does make me pissy, anon. It's painful how powerless I am in helping you understand the numerous uncountable ways in which you are wrong.Here's a picture of a bear i drew to cheer both of us up.
>>7161165That's a cute picture Decent simplistic artstyle that you could push further. There are tons of artists specializing in this sort of drawingsIn general you could round out shapes more like with the teddies legsAlso the only truly weak part is the cattle, I feel you could have done that betterI know you don't intend that for me to reviewed but I just saw it and am to lazy to get out of bed
>>7138020Sure why not
Give it to me raw how much I suck.
>>7161544that top face is fucked
>>7161490>>7161544You guys are some early beginners. Even way worse than me because you both lack the understanding of fundamentals There are only two differences between you as artist. One is that one of you draw on paper while the draws digitally and the other is that the later can utilize reference more >>7161490It is hard to give much advice for someone like you because I run risk throwing you to the wolves and that could burn you out But non the less Id advise you to use heavy heavy reference. Use screenshots of the show and try to replicate them as good as you can or even trace over it. This will give you a better understanding of why stuff looks the way it looks and how to more easly draw it Because your mistakes are very obviousHorns are different size, bangs are weird, her hair in general is on one side bigger for no reason, the hands in general and everything feels flat. And I could go onTake some time and try at least copy what you see to a good extent than try to understand it>>7161544Your work, though a little bit better also suffers from it being flat. For example take thr big files head, though drawn from an angle it dose not feel that way. That is because the hair for one is still in frame even at parts where it should be obscured by the head. The buttons on top of her head, one is highlighted the right way but the other is also not obscured or at least a little bit smaller You understand what I'm getting at? There are many small things that determine if the human eye sees it as flat or notFurthermore her arm is all out of whack. It get suddenly short when you approach thr handHer braid is not in a good position. It looks kinda stiff and should be more behind the characterThe small one is largely fine but the big one is so gigantic in scale that she feels tiny It feels like it's 1,2 meters vs 2,0 meters
>>7138036fallout 1 kino>>7145664this
futa warning, Im just curious of what others think I need to work onhttps://files.catbox.moe/pdbcll.png
>>7138036I kinda like it. It has that art videogames used to have back in the late 90's
>>7138020pyw
>>7161606>But non the less Id advise you to use heavy heavy reference. I was actually.Anyway thanks for the actual critique, when I posted on the beg thread all I got was "dude ktd lmao".On that subject, anything you would recommend to improve my faults?
Just finished this today. This is my first time using a few foreshortening techniques.
>>7161249thanks for reviewing it anon.It sounds like I could do more than shitpost with that kind of drawing if I sort of rounded things out more and did more for the weak parts in an image.I was a little interested in asking you to edit the cattle butI'm only writing really to say "thanks for reviewing" and express how pleasantly surprising a review like that is.Feedback is important to me so maybe this will come across as "overly appreciative."I liked your review!The best way I can put it is that you sound "even-keeled" and you're deliberate about using words to describe explicitly what can be changed.I appreciate that you spoke plainly, too.I am guessing that "cattle" refers to what I intended to be a more realistic bear with some flying fish in the background. xdThat is absolutely a weakness.
>>7161606>>7161567T-thanks...
>>7160321>He thinks dave rapoza is one of the big threeDraw for 5 more years and maybe you'll find out who the big three are :^)
>>7138020be as rude as possible
>>7161943The hand on her right definitely needs the more work, not sure if the general constitution is wrong or if you need to add more detail through painting While I'm at it you should I'm general try going the extramile and painting more. Especially balls cock and hands would benefit from it Decent work >>7162061It's almost all furry porn so no>>7162122Studying the reference you use should be a good exercise. Like turning pictures onto mannequins and studying how shadows apply by trying to determine a light source>>7162154A fellowe /dig/ger. Surprised to see someone in my thread whom I observe half the creative process ofThis is especially challenging for me to tell you what's wrong since I am too just starting learning foreshortening hahaThe womens arm on the left I fell is in a right position but the hand itself pointing at the viewer looks flat taking depth awayHer eyes arent looking at the pov, you need to adjust one of the irises to look more to the side to make appear that she looks at me. Her right leg looks kinda awkward but I'm not sure what for advice to give you Mandala guy in the middle looked like a fox in the thumbnail to me hahaGirl on the right has issues with her larger leg, you can barely make out the joint and her arm, the lack of detail together with the shadow makes it look like it twists in a weird way Good job anon, this shit is hard and i like your spirit.
>>7162160I meant the teapot with cattle sorry>>7162224I don't like being rude but okayYou fucking ass, what do you think coming here with a almost perfect drawing? Are you trying to get your ego stroked so you can forget your insecurities? Listen up asshole, even a guy with your skill makes mistakes or gets so up his own ass with details that he fails to see if stuff makes sense or looks good. For one I think the cigarette smoke shouldn't have yellow in it for no reason, you probably will say "much light reflection" you ever someone smoke a fag before? Smoke is not dense enough for reflections like thatYeah okay this was all I had Pic is really good anon any more negative critic would be disingenuous to your work Though I don't know what he is holding in his other hand. Is this a shield? Also going with a overall green tone makes gives the price alot of character kinda like the matrix movieBut you messed up the linework under his elbow at the hip. This sticks outNot everyday I get a comic artist in here
>>7162559Thank you, hands in general I need to work on and especially showing the weight of them actually interacting with other things. Taking a more painting-like approach is something I've wanted to do but I've been unsure how to go about it but hearing it makes me more confident thats what I should be trying to move towards
>>7162626Dont be afraid to always look at artists you like for inspiration. They may not share their technics with you but sometimes you can find the raws of their images on sites that leak their paid contentBut you could also look up guids by other artists at that point
>>7162632That's kind of what I struggle with, I try looking if any artists I like have timelapse process videos, but often there's nothing as structured as a guide. and there's really only so many different ways you can phrase some concepts, but I'm bad at applying knowledge to other areas ex: a portrait painting series to me painting a full body. so then I get overwhelmed and go back to brute forcing whatever my methods are
>>7162559>Like turning pictures onto mannequins and studying how shadows apply by trying to determine a light sourceI don't quite follow what you're saying, or at least the first part.
>>7162647There is also nothing wrong with that. Messing around and seeing what sticks has a helped countless artists. I hope you will get eventually to the point where you want during your artists journey
>>7162673I like take a picture of a mannequinThey are only shapes: head, joints legs arms. All very organized and easy to readApply this to drawings you see to study them. Turn everything into shapes to better understand them
>>7162678Hideous typos. Im sorry
>>7162678Ah, got it
Please critique my figures /beg/ sama
>>7162699Better than mome for the most part. Overall construction is good and nothing seems to be wrong with it Your not afraid to draw hands and feet, that's a good thing Although your hands and feet need a lot of work For example top left fingers are a quite a mess. In that position the thumbs don't bend downwards like that, you drew the thumb more like a index than a thumb. It's more rotated to the side Also the index and middle finger are way bigger than the other two but that is wrong even if they are closer towards the viewer. There is not enough distance between fingers that the size difference would be that largeFigure number three im not entirely sure about the hands but I think you should rid the construction lines so that it's visible if in the final product something is wrong Figure five is missing the actual thumb part on her right handFigure seven has very tiny thumbs And with the feet I believe you need to establish better where the toes and heel start also most of your figures have only 4 toes But otherwise very good and clean art
>>7162559Thanks! I should've pushed the shading more. Other than the eye, that would've helped clarify the bodies, especially the legs. While I'm more used to figure drawing than anime, I wanted the body to be as simple as possible, which didn't help the depth in this case.I'll see you around /dig/. Thanks again for taking the time to review my work!
Recent portrait I did
>>7162791I've seen that before. Don't know where thoughThere is this spot below his check that's just a circle in red, sticks kinda outNot much to say, it's really competent You could clean up more around the guy to frame him better Now thinking about itnl, I believe a issue you have is cleaning it up properly. On a surface lebel the entire thing is clean but you can actually find unintentional smudges of colors even if clear boundaries are set Also you gave the head way more love and attention then his clothing. This makes it look kinda unfinished But it's very good. Good job
>>7162837Thank you for the crit, I tend to honestly get lazy for finishing up a piece and miss those small details you mentioned. Mostly my ”finished” stuff is just projects I’ve No intention to keep going with.
>>7162841Ohh i see. I don't mind that really but I can't help but feel that finishing something once in a while can also help to develop an eye for these good touches some artists have on their art But you do you haha
>>7162562thanks for the input anon :] i guess it is obvious i'm not a smoker from how i rendered the blunt kek. i thought the light at the end of it glows a little when people inhale so that's why i chose to make it yellow-ish, that's at least what i've seen from movies and tv shows when characters smoke. >Is this a shield?yup, i'm glad you were at least able to guess what it was, i just plopped that in there last second to hide the other hand>overall green tone makes gives the price alot of character kinda like the matrix moviedk if you meant this in a bad or good way but i'm taking it as a good thing since that was sort of what i was going for, is it too overbearing you think?
>>7162719I've been thinking of studying hands, guess it's time.
>>7162929You are overall right with the cigarette that the tip starts glowing when inhaling through it, since oxygen plus fire make big fire But what I meant is that your wrong about having the smoke glow especially when it's already a few inches from the cigarette. It's just cold smoke and a little ember dosent shine as bright >dk if you meant this in a bad or good wayI meant it in a good way
>>7162699NTABodys are generally workable but you tend to screw the face up on occasion (psycho expression bottom mudle)Also rember. The head connects to the neck with the back of the head. Not the middle.(top row right to left, first 3 have that problem )Reason for it is the foramen magnus (opening in the skull for the spinal cord to exit and enter the spine) is not in the middle but a bit to back the back. >Unrelated tip (1st neck vertebrae and the skull joint his highly mobile, the rest of the cervical spine (7 vertebrae) are mobile but not to the skull +1st vertebrae joint)ContinuedWhat adds to the back of the head connection look is the face hanging off the front of the cranium and the neckmuscless adding thickness to the back of the neck.Also the guns are wacky. Could be stylistic choice to make them Hugh MungusPistols (short of a 50 caliber magnum like the sw 500, deagle , the hk mk23. or a freedom arms revolver) are not that bulky)The guns are reminiscent in shape of a high point 9mm /45 acp pistols.The red grills right hand is not holding onto the gun the last thumb phalanhe is gripping the back of the pistol, it should be the meat of the thumb gripping the backYou might gmi though
>>7138036This is so fucking raw. You need to make more
Question from me to you guys. Do you think what im doing with threads like these is ok? My intent is to improve my own eye at discovering mistakes or stuff that could be improved on my own art by going through mountains of art you people provideBut I also believe that anyone can be critic and show artists that something is good or could be made different through a third person perspectiveTldrThese threads are fun, but is it useful what I'm doing?
>>7163600I found your input helpful, many threads even if you post your work people might not actually offer much criticism, they might just compliment it. I can't speak for everyone but if I'm posting my work usually I want another opinion on what I need to improve. I think this is one of the best threads on the board right now
>>7163600I agree with >>7163764. Good critique is hard to come by.
>>7163800/v/ gacha memeThe gif serves it well. Lemon has good detail for a shitpost so does the hand, riding the line of not enough and way too much detail It's good for what it's trying to do though the only part I don't like about the hand is the part between index and thumb It just gets way too thin for no reason. There are still tendons and skin filling the space to at least double the sizeGood meme
Step right up
Random OC i did. a tad simplistic i find
>>7164701There is nothing wrong with simplicity. Simplicity let's easier exaggerated the drawing giving in it's own way some complexityFirst thing I notice though is the arm holding the bat. You tried accounting for the position it's in but you ended up making his arm way smaller than the left Not is it way shorter than it should. E but also thinner than the left arm. His hand as well looks tiny in comparisonAlso you could have finished coloring the tips of the head bandThe skull on his belt doesn't give the impression that it was drawn with much care. You could make it look cleaner like the smiley on his shirtAll in all though I loke your style, would watch a show where this guy is a character >>7164705Very interesting how this looksOn one hand you need to learn a little more figure drawing and on the other hand your rendering is really good Pose wise she looks flat. The most dynamic thing about her is her head for being a little tilted but her body and arms have not much "flow" to it, for lack of a better term You need also to practice her hands, she has big palms but in comparison tiny fingers. The hand holding onto her hip dont wrap around her body but instead look like she is holding something But it's a good piece since you showed skill in rendering and placing of light
Don't be shy
>>7138020roast me politely.
>>713835110/10 scale. I miss painting dark art like this.
>>7138351nice but it already looks so refined at certain places and completely unfinished everywhere elsemy guess is that you started with a brush of too small size and/or decreased the brushsize too soon.I'm not a pro but from what I've seen from speedpaintings and tutorials is that you should generally finish a layer of details before you work in the next layer of smaller detailshope this makes sense
>>7165717Trump...?I really like it. It's very good You went very heavy on light and shadows and it doesn't look bad at all. It's like a very bright day in summer when you just walked out of a dark buildingThe environment looks also good, symmetrical and the cars gave slight curves light it should be My only issue is with the guys shoulder The distance from head to shoulder is massive, but correct me if I'm wrong on this The head on thr right though, the bright lines are not so good being visible Id say
>>7165731yeah lol it was trump, then i changed it to some cringe agent. >shoulders tried going for a Robert Valley style
>>7165758Ahh I see
>what´s in the box?
>>7165827You can always clean up the boarders on the characters so there won't ne any white or you could maken an extra white boarder so that the characters stand more outThe music notes being white on the inside is also bothersome. They are on a different layer than the background so you could turn the inside invisiblePic is very small but the kids hands are inconsistent. You have on one of the girls a big hand and than a small The other girl has very thin fingersSo the guys left thumb is thinn It's a weird pic aside from the pedophilic undertones since the guy looks very different drawn than the girls
This is my last drawing. My objective is to create a 'macrostyle' parallel to 'tezukism'..
>>7166097You really couldn't post a smaller image? Your choice of file size aside there isn't much to be said It's a super simplistic artstyle and leaves not any room for something like mistakes or actual critique aside from personal tasteThough I find the detailed collarbone and neck a bit excessiveIt's good for what it is
>>7166227I'm experimenting. Small images allow these tests to be performed quickly. For me these drawings are trivial and are not an end in themselves but rather a path to reach a goal. So you can 'destroy' these drawings with criticism, since 'success' and 'error' are equally productive.>It's a super simplistic artstyleMy idea is to develop a technique that could be called 'dynamic level of detail' where, as the name says, the realism -or detail- of the character varies according to its distance from the camera. This in theory will allow you to mix cartoon styles with realism in interesting ways.
>>7163600I stand for what I said earlier in the thread. You can say as you might, but it's ultimately us who decide whether or not your critiques are useful based on our own judgement as artists; and since you are making your critiques sincerely and based on some artistic insight to the best of your abilities while the norm of this entire board is the exact opposite, I'd say what you do is acceptable at worst.If by "anyone can be a critic" you mean that anyone can have an opinion that turns out to be helpful to at least some extent, then I agree. You're doing good anon, so keep having your fun. I do appreciate your input despite you pretty much spared me on the last one lmao.
I'm still trying to find my style.>>7163600>is it useful what I'm doing?Critique from a /beg/ is very useful in its own way. Getting advice from good artists can be super detailed to the point that its hard to understand what you were doing wrong in the first place. Having someone with little art experience just point and say 'this doesn't look good, don't know why, just doesn't' or 'I like how you do this, do that more' can be great in helping you see the big picture for what you need to work on.
i drew this awhile ago and to me somethings kinda off when i look back at it
>>7166389Nice work. But you should finish up the hands. The color choice on the fingers is a bit weird I think Nice attempt at a background I hope you will finish that up Also you can tell that you draw the girl first with no planes for a background at first since she isn't really framed in with the surroundings but rather stands in front of a painted wall Good job anon>>7166440Decent but I think the way you drew the hug is weird The horned girl stands a little far from the other but her arm still does a full on wrap aroundGood work anon
Let's try to reach at least 200 posts guys. Step right up step right up
not my character btw
>>7166389Your style is discount kajinman
>>7168487Very nice It's so dark almost like you try to hide something hahaThe eye that is open looks less like an eye but more like a screen. Its a very simplistic way of drawing eyes for such detailed pieceAlso, I don't know what it is with the boys but something strikes me as off. I hope someone else can describe it betterClothing general seems to be very tight looking especially around the armsThe chocker has no volume of its own , it just ends and starts where the throat does, its actually even smaller But all in all good job
>>7169946Nice anatomy study but I think you went a little too hard, making the muscles visible which gives the entire thing some unnatural colouring The shadows in general look too dark The crotch area also looks a bit funky desu I struggle with that myself still so I rather not go into greater detail All in all good direction but you should study how other artists would draw this >>7170464Left has some nice colouring but the way you drew the pattern on her clothing makes it feel a little flat, it should bend a little I think Right has a good attempt at a slightly more complicated angle, the arm suffers from it a little though Also the knife has no volume of its own thoughPretty good
I hope this retard schizo dies soon