If you are a /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice. Please stop replying to crabs, nodraws and howies and instead focus on posted works!>STICKY:Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Qw/ic/i: https://sites.google.com/site/ourwici/Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view>WHERE to get study materialsannas-archive.org>>>/ic/artbook>>>/ic/video>Want to practice figures?quickposes.comsketchdaily.netcharacterdesigns.comlovelifedrawing.composemy.artline-of-action.com>PYW and give your feedbackWhat can be improved? are there any resources videos or books you'd recommend to them? maybe a redline or a technique, be specificTry to reply to someone as you post your own work.Previous thread: >>7157578
>>7160834
>no title
Why is lineart and painting such cancer?
>>7160834Schizo anon here. All right, I don't think this is the original OP that was here before, and that was certainly not me that created the thread this time - whoever you are anon, you've got it from here - I'm not making any more threads. Pic related.
>7155906I can't keep up with these threads anymore ;_;
>>7160834why does it feel like i’ve seen this image years ago
I have a big problem of taking incredibly long to draw. I spend forever thinking about how to make the right move when drawing and by the time I lose patience and give up the drawing is only 60% done, and I'm just doing shoddy pencil doodles. Do I just "give up" on trying for perfection and learn through experience or is it better to try my very hardest on the first shot?
>>7161052Doing something is better than not doing anything. You don't have to completely compromise quality, but you know how to fit some quality within the time you have or want to put into that drawing. And in the end, it's about what you would be satisfied with more.
totes messed up the spacing and all that jazz but i feel like i learned something
>>7161880amazing
How much stabilization do you guys use?I think you need to find a sweetspot where you're not fighting your tablet and it doesn't feel like it doesn't drag along the lines that you put in.This was done with 32 stabalization in CSP to test a high stabalization (for me) since I've used low stabilization like 7
What do you guys think about drawing on top of the thing you want to copy? Not necessarily just tracing but going over all proper steps (first making basic shapes, guides, etc)? Would that be beneficial or should i stick to drawing side by side?
another
>>7162801tiny ass head on bootleg spiderman in the lower right
>>7162641I at about between 30-40 but have since dropped to 14.
>>7162801left leg on the bottom right looks disproportionately long to me, right hand finger spacing between index and the rest is too big and the fingers are stubby and skinny, also right hand fingers are much smaller than the left hand. muscle is shown well but looks like he needs to work calves a lot more, doesn't fit with otherwise lean but well defined body type and the bones on his left knee would be bulging out of his skin. right foot looks like a hotdog.musculature is pretty good, though he either has 80 lb of ass or his right leg is too far forwards.
I would like to draw but I keep having to shit what should I do also I won’t draw because I was told I am NGMI you are asshole
is it ngmi if i've decide that i'm too lazy to draw today and put it off till tomorrow?I'm too drained to bother with it 2day
>>7162854If you want to draw go do it.If you can't draw well then you'll have to draw shittily for a long while."Talented" people go through this as literal 4 year olds which is why by the point they're sentient they appear as if though they always were skilled.there's really no other way. it's either>Do it until you get better>Don't You have to have resolve to do either or either way.Not everyone has to be a great artist so you can also just quit if you want to. No one will be mad at you
Working on these character designs. How do you think I can improve them?
>>7162872Mouth of the leftmost one is blatantly outside of their face.I don't know much about actual design but maybe try to vary the bodyshapes a bit more. They kinda look like reskins atm..Take inspiration from irl fashionwear too, if you want to
Asked for advice on my Anya picture, one of the points I was told was that it looked flat.Any tips on how to improve that?
>>7162865okay but what about the shitting
>>7161880shes got dark souls skeleton blacksmith bone structure
>>7162909musculature, perspective.
What book would you recommend to learn anatomy in a simplified way?
GODDAMIT I HATE DRAWING AT NIGHT I'M RIGHT HANDED AND THE FUCKING LIGHT IN MY ROOM IS TO MY RIGHT AND MY HAD CASTS A GIANT FUCKING SHADOW IN THE PAPER AND I HAVE TO USE A LANTERN IN AN OPPOSITE DIRECTION TO KILL THE SHADOW GOD FUCKING HELL I HATE DRAWING I'M BEING FILTERED BY PHYSICS
>>7163009>He doesn't hold a flashlight with his left and and draw with his rightNGMI!!!!!!!!!!!
>>7162962Okay, any suggestions for learning those?Perspective's actually been giving me trouble the most, would especially like suggestions for that.
>>7163003morpho or brigeman
>>7163009buy some chinese nvgs
>>7162872I'm trying to go for 70s clothing. Anyone here who knows fashion know what I can do to achieve that?
>>7163003
>>7163017NTA, you can get Marshall Vandruff's old course on perspective, it will give you a good intro, then you have to practice it, a lot. For a book, go with Perspective made Easy.
This is a wip, i'm making an attempt at a nice atmospheric scene but struggle a fair bit with lighting and colour. Are there any mistakes people could point out, or things i could do better? thank you
>>7163053why is she laying on what looks like a marble floor
>>7163084that's the intention, i was feeling lazy so i photobashed a texture in
>>7163022Look up fashion trends from the 70’s, or how the likes of Jimi Hendrix and Janis Joplin dressed.
Got lazy with the hair
>>7163009get a better light setup, get your drawing done in the daytime, or grow a pair
>>7163053soulful old anime composition
I'm sorry anon who drew the Red Alert 2 Yuri Fanart, I failed you and stayed on my fighting game bullshit. Next time, I promise.>>7162801SPEAKING OF FIGHTING GAMES, LETS GO.While I think all of the sketches are really good (especially the Cerebella), I think the Spider-Man pose in the bottom right has some issues with it. The limbs are a bit too elongated. It feels like the torso or the body should be squished a little bit more. Check the reference and see the measurements between the hands, feet, and head and use that as guidelines to space out your own sketch.>>7162872What are the character archetypes? How can you express that in their designs? This sounds dumb but like if this trio was in a RPG party, who would be the tank, the dps, and the support?It feels like the body shapes are a little too similar. Try altering the designs so their silhouettes can easily read as each individual character. Take inspiration from one of the best cartoon trios of all time, Ed, Edd N' Eddy. Notice how their bodies are all specific shapes that matches their characters:Ed is a literal triangle that tapers at the top because he's a doofus. Small head = dumb.Edd is a S curve that resembles a wet noodle, representing how little backbone and cowardly he is.Eddy is a small box because he's a greedy ass little gremlin.If you want to a more anime example, check out the main trio of "Keep Your Hands Off Eizouken!" They have a tall lanky girl, a average shaped girl, and again -- a short gremlin.Have fun with making your characters different from each other. Make some lanky, make some bulkier. Note, you don't even need to alter their body shapes, you can make this character shape designs with their clothing.Bonus example: Look at the cast of characters of Inside Out and how each of them are literal abstract shapes that represent whatever emotion they are. Go crazy with character design! Think of their personalities and how they differ and have fun.
>>7163259Some people liked the timelapses, so I'll include one of this. Again, watch my struggles at the start.>>7162641I try to avoid stabilization as much as I can. Often, I just erase and clean up the chicken scratch lines and "sculpt" them to match the line weights I want. Probably not efficient, but it's cozy.
>>7163009Digichads win again
Very mediocre delivery for anon.After all this time I can't do anything worth shit.>No drapery>No anatomy>Dogshit ass faceEverything is shit.I envy people with talent so fuckking much. If I could eat their hearts or livers to gain even a speck of it I would do it.
>>7163281on the bright side at least you tried. anon
>>7163281nigga do you ever get tired of being sorry for yourself? Your twitter is fucking unreadable, who would want to even interact with your art if that's all they read
>>7163262i draw digital too mostly but there is nothing chadlike about it faggot
>>7163281you're not worth a reply to be honest, but ill give you a piece of advice. Get off the internet. There is nothing of value here for you.
>>7163009Just switch dominant hands dummy, sounds pretty easy to me
5x1min, 5x2min, 2x5min
>>7163364why invisible
>>7163371he's scared of his own drawings
>>7163371Its a combination of paper surface + light graphite lead and my scanner>>7163372retard
>>7163281Draw the face in a different angle
>>7163389nothing hurts more than truth
>>7163459nothing weighs more than your mom
Reposting because didnt see last thread was on dying phase.
good morning /beg/time to draw>>7162808>>7162845>>7163259thanks for the feedback
>Every time I try to study something on digital my mind either goes blank or forgets everything I've learned previously>This never happens on traditional
How can I improve my studies ? I like copying old masters the most
>>7163518not to be rude, but we can't give you that specific of advice if you aren't specific about how you study beyond saying that you like copying old masters and aren't specific about your goals.
Have you ever seen such a handsome fella before
>>7163518>How can I improve my studies ?reduce the scope. instead of color focus only on values; instead of values focus only on lines/construction; instead of anatomy focus only on gesture / pose / facial expression / hand "expressions" etcreduce the amount of things you draw. instead of copying a whole pic, zoom in to the focal point and spend your usual time and effort on copying that smaller portion, pushing yourself to copy smaller and more subtle detailsuse repetition. after copying a pic, copy it again and notice what parts are now easier for you and what parts stay difficultimitate the thought process instead of the picture itself. take a picture whose style you like and a reference image that does not fit that artist - while using both as a reference try to draw the reference in that artists style (keep telling yourself: "how would *this artist* stylize / simplify / render / exaggerate / etc this part")"fill in the gap": take a reference and cut away the focal point then copy the reference. all parts of the focal point are missing and you are forced to use the style / technique of the surrounding reference to recreate from imagination what is in the cut-out part. feel free to try and recreate the focal point from memory or invent / change it completelyif your reference is digital: desaturate it, increase contrast, add vertical and horizontal lines. no reason why you should not edit the reference itself to make things easier for you to seealso in that same realm: use filters to turn the reference into a two-tone or three-tone black and white version (pic rel) to practice values and shapes
I tried to make tama from World of Final Fantasy, its not perfect but at least she is still cute!
base
I don't understand why everything i draw looks too "flat"
>>7163550>its not perfectat least you're drawing. that's more than some people here can say. as a piece of advice, try to be more conscious of the relationships between different point of your reference, vertical and horizontal. there are no necessary points you have to choose, but there are trends you can adopt, like parts of the face (if you're drawing something with a face) or parts of the body if you're doing a whole figure. your drawing has stars on its tail, so those can be points to use as reference too.
>>7163558LINEWEIGHTand shading
>>7163558shading, color
>>7163560>be more conscious of the relationships between different point of your referenceNTA but do you actually measure and map out these relations? I currently tend to check the distances certain key points have from the edges of the image and map them to the distances from the edges of the paper I'm drawing on, but it takes waaay too long. And eyeballing them tends to be super inaccurate. Is this just a "more practice" thing too?
>>7163520Fair enough. Basically I'm looking to find what I should be focusing on for my current practice. I've done a lot of anatomy and now I'm kind of directionless. >>7163536Thanks a lot anon ! I'll be doing that.
>>7163567try to find things that are a certain set size. i draw hands in proportion to the index finger, but in the case of that weird fox thing i'd go by head height; the height and width are roughly equal, and the ears are approximately 1 head height tall. the tail looks to be ~1.41 times the head height tall (square root of 2) or in laymen's terms, draw a square the height of the head, and turn it 45 degrees so it's got one point going up, one down, etc etc.also sketch out things, starting with the furthest up point and give yourself an extra 1" or so between the picture and the edge of the paper.don't make it small, it'll be harder to see issues and harder to learn from them.adapt method as needed until the desired result is achieved.
>>7163349TRYING ISNT ENOUGH>>7163350SIORRY? I FUCKING DESPISE MYSELF. ALL I DO IS WRONG AND I KNOW IT IS WRONG BUT I CANT FIX IT. I AM TIRED OF SEEING OTHERS SURPASS ME EASILY WHILE I AM STUCK DROWNING IN MY OWN SHIT.IF I COULD CANNIBALIZE THEM TO STEAL A PECK OF THEIR TALENT I WOULD EXTERMINATE WHOLE TOWNS.I HATE THOSE WHO HAVE THE TALENT TO CHASE THEIR DREAMS, I HATE THOSE THAT HAVE FAMILIES TO SUPPORT THEIR EVERY LITTLE THING AND I HATE THOSE WHO CAN DO WHAT THEY LOVE IN LIFE BUT ABOVE EVERYTHING I HATE MYSELF./blog>>7163413Will do boss.
>>7160880>"PAINTING AND LINEART ARE CANCER"I'm always astounded by the amount of 'artists' I see that hate drawing more than anything else.You people seriously need to consider if this is the hobby for you. If not, then I hope you're a masochist.
Some concept doodles for my project "The Oligophrenic Concertation: Gates of Chthon: Sassu Wunnu's sassiest sissies: Jedi Knight ii: Jedi Outcast"It's about teaching children some basic facts, such as that what the indo-europeans called SOMA is in fact what in the modern day is called mayonaise, also how the jews(which are not native to the middle east but Alpha Draconis instead) are trying to prevent nuclear war in order to extend the Kali Yuga/Aeon of Osiris keeping all human spirits in their fleshy, hylic prisons instead of being liberated by massive atomic fireballs, it's mostly about SLACK tho.
>>7163567>do you actually measure and map out these relations?depends. I sometimes just eyeball my drawings (with intention and double-, sometimes triple checking), but other times I use my pencil as a way to do comparative measurements. with Bargue plates I'll map out points more laboriously.>I currently tend to check the distances certain key points have from the edges of the image and map them to the distances from the edges of the paper I'm drawing on, but it takes waaay too longthe question to ask is: too long for what? pretty much everyone can improve the efficiency of their drawing process, but it should be acknowledged that some things will simply take time, perhaps longer than you want/expect. the quality of your work should also be considered, not just finishing something: if mapping out takes you longer than desired, but just eyeballing your drawings gets you a worse result, then your biggest problem isn't how long it takes to finish a drawing. if you want to be good at both techniques, though, then>Is this just a "more practice" thingyes, practice more. but also practice intentionally. as an experiment, you could try to draw something in 20 minutes, say. then draw it again but see if you can draw it quicker and with just as much if not more quality than the previous drawing. or do the same thing with a similar subject (say, portraiture). I have certainly gotten better with eyeballing and measuring over time with conscious practice, so I see no reason why you couldn't do the same.
>>7163564>>7163565best way to practice both?
>>7163569>Basically I'm looking to find what I should be focusing on for my current practice. I've done a lot of anatomy and now I'm kind of directionless.again, that depends on your specific goals. based on your OP it seems like you want to do something at least broadly centered around traditional fundamentals. you said you've already studied some anatomy, so just choose another fundamental - say, perspective - and work at it for a bit. it's obviously your choice, but probably more than a couple weeks would do you some good. I've been doing portraits fairly consistently for 6~ months, for instance, and have tried to focus on construction and a little bit of rendering. using a resource (book, online course, in-person course) can be a good way to have more structure. then once you finish going through the resource, you can go back over it again if you like or move on to something else. you'll never be perfect on your first go, so expect to go back to things periodically. perhaps even look online for recommendations for structuring your study. you could map out a few books, say, that you want to finish by the end of the year and see how far you can get there; or maybe something else you find would suit you better - just depends on you. and don't worry too much about finding the perfect progression: just do your best to figure out some structure and accept that there'll be bumps along the way. there's no fundamental or skill that you necessarily have to study before another, unless one necessarily preceeds the other, so just choose what seems interesting or pick at random and try your best to make progress.
>>7163605inspect other works, see what they did and how they did it. experiment on your own. repeat.
Good and bad things about the piece.
>>7163612giraffe
>>7163091>>7163084I've realized i have no reading comprehension, sorry about that. The answer is no idea, i started with the pose and was trying to thing of a background that fits with the character. My storytelling could certainly use some work haha
>>7163041Yeah I was using Perspective Made Easy before, guess I'll give it another go.
>>7163607>just choose another fundamental - say, perspective - and work at it for a bit. it's obviously your choice, but probably more than a couple weeks would do you some goodYeah that sounds like the smartest move. I actually have a perspective book at home that I never opened, I guess now's the time.>you could map out a few books, say, that you want to finish by the end of the year and see how far you can get thereI never thought of doing it this way. That sounds kind of exciting, actually.Thanks a lot anon. Looking forward to learning perspective one book at a time
I don't know if other RA2 anon is out there, but here's my Yuri.
I was sad when I drew this. I don't draw enough to get good.
I think I snapped her spine.
>>7163654you will eventually. until then take solace in the fact that 99% of people do not create anything. yet you created a cute girl even when you were sad. draw her a holding a flower and smiling at you. you have to power to give *HER* happiness <3>>7163656fish+mammal hybrid. it feels uncomfortable on land AND in water
>>7163649other RA2 anon here, this is pretty damn good, love the lighting and the expression. there needs to be more cnc fanart out there. while you are here whats your fav cnc unit
Can I get critique?
>>7163684NTAbutra mammoth tank (it was in ra1, right?)ra2 mirage tanktiberian dawn idk but i like nods aesthetictiberian sun any of the walkers. they fit the world-end vibe so wellgenerals the (chinese?) touble barreled bunker tank. i would stuff the with anti-air infantry and upgrade the tanks to have a repairing aura. a squad of those are unstoppable. also the paladin tank for no particular reason other tahn it looks cool and has a cool namewhich is YOUR favorite cnc soundtrack? :^)
Hello /beg/, today I got defeated by a goddamn crab. Couldn't even get the proportions and basic shapes down, gave up after half an hour of trying to find and place the largest shapes. Maybe today just isn't my day. Maybe drawing just isn't for me. Definitely was a bad idea to take something so complex for a subject as a complete nodraw who has only been practicing lines, rectangles and ovals for a couple days until now. I think I'll try something simpler tomorrow.
>>7163701post it
>>7163692shoo shoo we are talking about video games herethere is nothing that stands out as particularly bad. your grasp of proportions, anatomy, line control are all pretty much equal (-ly advanced beg). whatever you have been doing to get to this skill level, keep it up. you are on a good path.as for specific pointers, there are small asymmetries (your fault for choosing a very symmetrical pose... those are very difficult!) in the shoulders, traps, breasts, waist. her left foot does not align with its leg. the girth of her thighs ends too high up making the knee look weird. her arms are too short (you have exaggerated anatomy, and while the hand DOES usually end about mid-thigh height, the rest of your anatomy makes the arms feel short. for example belly button and elbow usually align. also your breasts are too high up, ribcage is too tall, waist too short. all of those add up to make the arms while technically fine, not fit her proportions)but like i said, you have no big glaring weaknesses. just many small flaws that will continue to plague you as you improve. keep it up!
>>7163703Thanks for the insight.
Beg here.Should I fix something here?
>>7163713
>>7163726This is... actually really good. Thanks.
>>7163728<3
Wip. Drawing characters interacting with each other is berry difficult. But its fun trying to figure it out.
I drew today beginters
>>7163692you forgot the face
>>7163735this is going to sound like a covert insult but i mean it as praise. except the head, hands and feet - basically everything between knees and neck - is REALLY good. proportions, anatomy, exaggeration/simplification, appealing, not too empty and not too detailed. very coomable! and the lines despite being a sketch, are clean and confident enough to rival the "clean linework" of many artists that get paid to draw smut>>7163736soulful and cute and unique. the opposite of over developed forgettable trash you see on twitter and scroll by within 1.4 seconds. i actually pause and enjoy looking at it. however it drips of gay 0/10
>>7163743Lol, no for sure. Its pretty obvious which parts I polish first. I start on the torso and go out from there.
>>7163735>>7163743>>7163745just stop drawing anything else. the important parts of a woman are all between the knees and neck anyways
>>7163701cool crab
Hello beg, nose to sniff you.>>7162480>don't appreciate this tone1. Thanks for being a rare fan instead of just another crab.2. The beauty of chan is that it doesnt matter who you are or who you are allied with. Even if God of form himself (Vilppu) asked here a silly question, he will get silly response. If you want your reputation or alliances to mean something, you need to go to social slop websites like reddit or facebook3. I am only aware of using art books by reading instructions from them AND OR copying them twice: second time from memory>>7163692neck too thin, legs are very long, but you probably wanted that for coom gains>>7163656i agree with the broken spine>>7163612nice thot, its just too blurry. for paining you want at least 2 brushes: one for edges, one for blending. all apps even have a keybind for it: swap to previous brush preset>>7163588they dont hate the craft, they hate their inability to perform the craft well enough. their ego automatically changes>i hate myselfto>i hate drawing>>7163558this is actually pretty nice. the easiest trick to add extra depth is to make background with perspective and overlapping objects. also not drawing the subject perfectly orthogonal would help immensely (instead of sideview do 3/4 view)>>7163552nice pikatchu>>7163522male balding pattern on anime face. i kneel>>7163498nice studies>>7163488do one with a background. i dare you>>7163364Vilppu would be proud>>7163259>she has as large hands as in the gamei kneel>>7163222eyes (most likely) too far apart>>7162778the body rendering CLASHES HARD with flat anime face. you cannot just take semi competent body and slap anime face 1:1 on it. Check how real heads are connected to necks or study how anime drawers simplify to bodies>>7162718thats called tracing / photo bashing and its good for getting results fast, horrible for learning, avoid at all cost if you want to level up>>7162641for studies zero>>7161880widest hips in anime universe
Did I cook?
>>7163763the line weight you did on the ear, do that with the entire piece
>>7163754Your art is bad, why are you giving others criticism? It’s worthless
>>7163754Pawell has taken the Moai PillExponential growth in skill incomingSeriously, work on a finished illustration you'll be surprised
>>7163763fr lil bro who let you cook, it’s on sight if I see you on these streets nigga ong. It’s giving problematic?
>>7163776not them, but just because you might not be able to yet implement certain ideas into your art properly doesn't mean they aren't good ideas.
>>7163763I swear i've seen you post this exact same drawing 5-7 months ago or i'm becoming schizophrenic.
>>7163779Mass replying is for faggots. Powel has nothing of value to offer, besides serving a reminder of what happens when you stagnate and think you are better at art than you actually are
>>7163784>Mass replying is for faggots.fair, but that's besides the point>Powel has nothing of value to offerI honestly don't really even look at his posts anymore, but I assume there are things, if rare, which he says that are useful - even if it's just giving resource recommendations
>>7163589Mmh, Navel is too damn high on that Dero, I thought being FAT and SQUAT would change things but it should be roughly in the same place proportionally as other people, floor-wall line got fricked while moving/deleting layers, screwed big time on that.Left shoulder on the Wo(man?) looks rather funky but i don't know how it works with that kind of loose clothing and the arm extended like that, i should've'd defined the neck before doing the cravat.I don't know if i ever made the jump from pre-beg to low-beg so eeehhh, forgive me for my recent obsession with PIE mythology and volkisch-gnostic word salad, reading funny words such as Kóryos and dyeus pater mindbroke me.
>>7163693based unit choices, hmmm there is alot. but off the top of my mind. big foot and brain freeze are pretty good
>>7162641>>7162838Do you guys really use stabilization that high? I started out with low stabilization at 2, then gradually worked up to 12, which I figured even that was a lot compared to what most people use. Anything above that feels like my pen is dragging and kills any and all fluidity in my lines.
>>7163796bigfoot goes hardmine would be pharotek and airstrikehttps://youtu.be/oR0UYdLT27Ylistening to (especially the tiberian sun) soundtracks while playing classic wow was my thing. hearing the songs gives me instant flash backs to the calm atmosphere of so many landscapes in wow~
My biggest fear is turning into pawell
My biggest fear is pawell getting good while I turn into a perma/beg/
>>7163735This isn't supposed to be a redline or anything, I just wanted to try drawing it in my style because I liked your drawingMy crits would be that both characters don't really feel like they're exhibiting any force on the other, the hand around the shoulder and the arm on the leg aren't really effecting the girl on the lefts pose at all. She could be sitting like that if the other girl wasn't thereAs for a vibes based crit, the girl on the left is entirely faced away from the girl on the right, only her eyes are meeting. I think you're going for a kind of "I'm pretending not to be interested, but secretly am" thing. When characters have these nested emotions, we want to show that through the body language as well as facial expression. Since she's completely leaned away, we are getting very little body language to clue us into her mixed emotions. I tried to make her lean into the girl while retaining her annoyed face. Maybe it helps sell the emotions?
>>7163787Why would you admit that you stupid retard. You are validating his insufferable posts
>>7163902nice except the right head looks very flat and her fucked up hand. And the lefts boobs are so saggy
>>7163932m8, just grow some nuts or scroll past 'em like I do
>>7163934they need to be saggier
>you need to draw for fun broI simply do not have enough fundamentals down in order to do that, all I can do is grind until I'm at a point I have enough of a repertoire to draw for funWhat good is this advice?
>>7163902NTA but good insights on character interaction
So what now?
>>7163940It takes very little fundementals to be able to draw well enough to have fun. It's kind of like learning a fighting game.
>>7163944I really really love the snail with 4 legs and the mushroom men on the bottom row.
>>7163945I don't like drawing GARBAGE though
>>7163902Awesome art anon, that really makes my day, Thanks for the crit too, the hands and faces are the roughest parts, Im still trying different things there. This is the first time I've done 2 characters so this is defiantly the kind of advice I was looking for.
>>7163944Top left is my favorite, exceptional lad.
Just doodling some Michelangelo to practice male figures
>>7163962You missed the bend of the torso
>>7163948then kys I guess
>>7163963Indeed i did.
female reproductive system
I could use some crit please
my feet always feel wrong
>>7163991needs loomis
>>7163946>>7163952Ok but what should I do now?I've just kind of been stuck here
How long should I wait before posting a drawing for a request? Last time I did it I woke up the next morning and realized the drawing was shit and extremely cringe. Would a weeks wait be good or just overnight
>>7163991did you try drawing from anatomy? Honorable mention to sculpting for artists
>>7164026before publishing something, compare your drawing with other works with the skill you're aiming for.also compare with your previous drawings. Extract what you like and what you dont
>>7164034sculpting?
>>7163991did you just trace a model and add lines over it.
>>7164026for me its 2 days on average. 1 week seems excessive. and during those 2 days i occasionally touch up the pic>>7163988proportions of the whole body and individual parts is way off. i would guess you spend a lot of time zoomed in drawing and redrawing parts of the body to massage them into a somewhat correct stateyou should establish the whole figure and proportions not only at the beginning of the sketch, but also while zoomed out far enough to see the whole figurealso the fact that you do not see the flaws on your own clearly enough to correct them suggests that you have not drawn enough figures yeti suggest you do timed figure *SKETCHES* (not clean drawings) from reference, bonus points if you sketch the same ref multiple timesyou are wasting your effort by being too far out of your comfort zone. retreat and build a better fundamental understanding of the human figure>>7163991pic rel
>>7164040Sorry, it was called "Anatomy for sculptors". Look it up on anna's archive or zlib.also posting some doodle because i felt like it
>>7163902great critique, i learned stuff
>>7163906kekaroo >>7163932shut up nigger you'll never beat Pawel coz you don't draw>>7164046nta but explain what the numbers mean faggu
>>7164055kill yourself
>>7164055Yes I do. Now you pyw pussy
god do I love my passive ability where I do nothing for a few days and improve anyway
>>7163350>Your twitter is fucking unreadableTwitter?
>>7163281>After all this time I can't do anything worth shit.>>No drapery>>No anatomy>>Dogshit ass faceIf you know what's wrong with the image why don't you just... learn how to do those things?
>>7164046>>7164055the numbers mean the same as the other examplesfind the underlying structure / law / rule / logic / composition / system in order to master a (seemingly) complex thingif you treat the thing as a black box, its properties will appear random and incomprehensibleif you understand its logic, the thing, its behavior and its properties become trivial
>>7164000Get an overarching creative goal
>>7164046Thanks, that's pretty much all accurate. I don't particularly enjoy timed figure drawing but I'll have to give it some effort.I'll try composing better to start off as well.
>>7164069that is a natural and well researched phenomenonintense practice is absorbed slowly over the following days, during sleep, into your long term memory, subconsciousness and is placed into an interconnected framework of related knowledgeyou are feeling the delayed reward for your intense practice
>>7164080My goal is to make good game artI don't know what to do from where I am to get there
>>7164083yeah I have a pretty mindless job so I chalk it up to me usually constantly thinking about drawing even when I'm not doing it
>>7164083Which is why it's important to draw daily (reinforces the importance of those nueral pathways so makes sure you keep everything you learn) and sleep good (if you don't sleep well, you don't commit what you learn to long term memory.)
>>7164081it does not have to be intense figure sketching. even 10 120sec gesture drawings every day will benefit you greatlya lot of the heavy lifting is done in the first few strokes of a drawing, you just need to speedrun making every possible mistake at the start of a drawing and your intuition for how to arrange the all the body parts will catch up very quickly to your understanding of the individual body parts
some crits or opinions would be nice
>>7164099Yeah I have a hard time deciding on anything to start with, and usually end up sketching a torso or head and just working out from there.I'll try to change that habit at least.
>>7164113Thats barely even a drawing, it’s just a bunch of scribbles. Try again
>>7164113the left arm is a bit squashed into the torso but the perspective looks good, I'd angle the body a bit further away from the camera tooadd a little more structure and you're golden
It's been a while since I last posted here, so here are a couple of drawings I did these days. Any critique is welcome.
>>7164132
bro what the FUCK why is digital painting a mystery how do you replicate the stuff you can do with watercolor and acrylic?
>>7161989First attempt at this exercise. Thanks for this by the way, I already feel like I'm getting slightly better (with the exception of the organic shapes step, I think I got worse). I'll need to rethink how I draw that step with the next pose.
>>7163754pawell, love you work, but why the hell do those top right noses have testical, come on man, wth is that
Any way to improve the body?
>>7164113for starters, black people are ugly and literally never look good in any art. please dont draw them
Another dogshit ass doodle for tonight. Still cant into faces.
>>7164145I don't know if it's pretentious to red line my own artwork, but as someone who took heavy inspiration from Skullgirls to basically illustrate a sprite, I want to add some feedback and suggestions to help you with this exercise:Stability. Remember that the pose needs to feel like the figure has a stable and firm balance onto the ground. The gesture of their legs should feel planted onto the ground. Think of the gesture like a 3D statue or figure. If you placed your gesture on a shelf or desktop -- would it topple over?I think some of your gesture figures have stable footing, but quite a few feel like their feet aren't firmly planted onto the ground or have a stable balance. Next time you do this exercise, notice the pose you're looking at and see how stable and balance the figure is. Fighting game character idle poses tend have a ton of balance. There's exceptions to this even in those exceptions the balance is /somewhere/. I'd study a bunch of fighting game sprites and note how their legs are bent or position in order to give them stability. My current favorite example that I want to do a study of is Tekken's Lili who standing pose is a little strange but her strong legs act like anchors. Even with her leg so far back it gives her a clear visual of stability. This is why a ton of gestures are seen as giant S or C curves because even though the body is bending it's positioned in a way to keep itself upright.The moment your gesture lacks any stability or balance it loses a ton of believably and suffers. Always try to focus on making sure your gestures have balanced footing.
>>7164180holy shit learn anatomy you fucking loser
>>7164145dont feel obligated to stick too closely to my examples of cylinders and "organic shapes", after all like that anon pointed out, they were very half assed lelthe cylinders could be wider to indicate their orientation / curvature more clearly (on the other hand, the ref is very skinny so technically they are correct)the organic shapes should, ideally, approach something like the bottom example here >>7164046obviously that is going to be difficult for you right now, dont stress, but keep it in the back of your head as the eventual goalyou could benefit from drawing bigger in general (it doesnt look like the size of the drawings is holding you back, but sooner rather than later you will develop more confident, sweeping lines - at which point drawing too small will start to handicap your arm movement)also, if it is not overwhelming for you, try some exercises where you layer the drawings ontop of each other. meaning you draw the stick figure, and draw the cylinders into the same drawing using the stick figure as a guide. and then drawing the organic shape break down into the same figure using the stick+cylinder as a guide. your previous attempts making your subsequent attempt more and more accurate because part of the work of measuring is "saved" in the drawingfor this to not become too messy it would be best to draw either bigger (and bigger cylinders) and/or using pencil instead of pen. with a pencil you can make each subsequent layer of the figure darker and darker by pressing harder. remember that getting clean final lines on the first try is very hard, that is why you are building the figure up with these multiple layers - so that when you do draw the final pen lines, you have a construction sketch underneath to guide you. (and erase the pencil sketch layers afterwards, or when working digitally just delete their respective layers)
>>7164176If you're struggling with faces then the only course of action is to focus on drawing faces?So to add some more beyond the obvious: You should learn how to draw semi-realistic faces. They don't need to be masterfully crafted realistic Loomis heads but just being able to draw and understand the basic proportions of the face will immediately help your anime kawaii faces. Right now it feels like there's a bit of symbol drawing going on with the face with the = eyes, the . nose and the c mouth. They're connected in a way that makes sense but they're lacking a foundation to make them feel like they're part of the same face and body.The Asaro head is your friend:https://sketchfab.com/3d-models/asaro-head-9d26548182f8465a8e97371a9170561eClearly, you can draw forms well enough to give the 3D impressive of fat titties and the contours of arms and a maid dress. Now try to apply that to a human face. Again, it doesn't need to be perfect but just being able to grasp the relationship and spacing between facial features will allow you to strengthen your anime face stylings into a way that you'll feel more satisfied with.
>>7164182That's the idea!
>>7160834First attempt at drawing a reference from memory. Had to look back at reference image several times to make this sketch.
>>7164201why is he holding a pp?
>>7164145>>7164185the stick figures are very accurate, some parts of the cylinder figures are okay, and yeah the organic shape ones are badlike i said, using softer lines with a pencil doing multiple passes to slowly massage the shape into what you want it to be would be much better than attempting to nail them with one single, first, definitive linenot to lead you away from the art you admire but just know there is a reason why it is often said one should study from life. real humans (especially nude and fat or nude and muscular) make the proportions, anatomy, landmarks etc easier to see than the once-removed abstraction created by another artist. if you have the capacity to study more than one ref, consider adding some real life refs, or exaggerated refs to your routine. not indefinitely, only to help you see how to break down the figure while you are still starting outalso the ref you chose is particularly difficult because that pose, from that camera angle, has very little depth. pics related as a humble suggestionkeep up the work anon!
i feel like my anatomy is wonky but the Rendering is a bit better
>>7164208capybaras look like THAT!? <3
>>7164214>>7164214wow so epic, it's like jojos epic adventure but its the epic military
>>7164145>>7164185>>7164208this is a snapshot of the same drawing at various stages. you can see the stick figure and the cylinder figure underneath (becoming more transparent with each step to distract less from the lines of the current sketching step. an advantage of digital)its not about being very accurate from the start, but using the previous pass as a stepping stone to make the next pass slightly better
>>7164176The eyes are symbols but for animu style that's almost a givenWhat are they based on? (You)r favourite artist already solved anime faces, study their shapes accurately, exactly how they curve, where the corners and angles are. If you find yourself thinking "I wouldn't draw the eye that way, why does that line curve over there it should be here" or something, find another image that does the one thing differently you want, to see if it's an aesthetic preference or just a bad idea
>>7164218pawell kill yourself PLEASE
>>71632593 things that will instantly improve your art. Cross hatching in one direction. Only cross hatch with the body's shapes in mind. The more you randomly squiggle, the worst it will become. Creating contoure lines will help tons, especially on organic shapes. https://drawabox.com/lesson/2/contourlinesValues are really important here. Use a 3D model in clip or online to just copy the general shadow shapes and values. Your face has incorrect porpotions. On your speed draw, I saw you did not establish the construction of the face and it is quite evident. The nose is too long, pointing in the wrong direction. The ear is in the wrong spot, which will throw the entire head off. The eyes are not conforming to the curvature of the head. Construct before you break the rules.
>>7164218actually i was jacking Ajin
>>7164221>(You)r favourite artist already solved anime faces, study their shapes accuratelyNTAthis might not be groundbreaking advice... but it is phrased so perfectly i am a slightly better artist just having read your post. thank you very much anonwip of an animation frame turned into a larger sketchhttps://litter.catbox.moe/7cvnso.png
sneeding sneed sneed cock ball SNEEEEEEED
>>7164226I'll keep the cross-hatching and contours in mind. I usually don't cross-hatch so heavily but I can see how the checkerboard scribbling on the legs looks off/rough.I do feel a bit blinded by my own eyes, do you mind giving a red-line to show what I got wrong with the facial proportions? The ears and nose shape were referenced from this concept art and like the hands/feet they tend to get exaggerated in shape and size (especially the nose), but I suppose maybe I went too far.
>>7164214this is cool.
>>7164198Reminds me of my honeymoon
Why are white pens the worst things ever? I swear they work for a second, then the rest of the strokes look like cum
last one before sleep
>>7164245your supposed to use paint or whiteout
>>7164245i just use copic white out, but im thinking of switching to white goauche. posca pens are kinda shit too, but maybe better than jelly rolls.
>>7164238I've also tried to show my process a little here too
>>7164278Here is a quick head based on the box's porportions. Check out Human Anatomy For Artists by Xiao Weichun
>>7164238that haircut is fucking atrocious lmao
>>7164308Card declined at the barber shop
>>7164308its like half jrpg protagonist half tsundere
>>7164198does a green background work better? feel like the yellow is too warm.https://files.catbox.moe/aok02q.jpg
>>7164160Come on, guys. What could I improve here?
>>7164367draw through w/ the rib cage and pelvis form.
pls resbond >>7163916
>>7164311it's half dyke, half cunt
>>7164367>>7164373Would that be better? I guess the cheek should be showing a little
>>7163692There is nothing really to critique, your drawing is very simplistic and the post is very plane. You seem to have adequate grasp on propotions and forms, at least.Try drawing more dynamic, harder poses, try drawing in perspective, try adding background and you'll understand your weak spots and what you need to study more.
>>7164281I sort of meant a red line over my own drawing so I can my own mistakes I made lol. But I greatly appreciate the new sketch (especially the construction of the body, definitely stealing the L shape to help visualize balance and weight of a pose.)However, while your face is great -- I feel like it's missing the facial traits of the character the sketch is based on. Manon has some strong, weird ass facial features because Street Fighter characters tend to have some weird ass facial features. Your quick face sketch has a more rounded face and features that are closer together which looks cute, but I think is missing the stronger face shapes of the character.Either way, I'll try to apply this to a character with a more common, idealized face shape.
:<
>>7162743I wouldn't know I'm too busy drawing>>7162782Goldmine of info>>7162747Those forms aren't bad on the girl, you just need more studies>>7162935Birb>>7163039Shit's hard>>7161880Play around with the shapes / form more>>7162778Nice light shadow shapes>>7162801That's mileage>>7162994He's getting his wibbon wanked (how does he cum)>>7163053Study other artists>>7163222You can try longer studies of individual features, the likeness and basic forms are down, but the portrait overall lacks depth>>7163259Sharp shapes my favorite>>7163261To art is to struggle >>7163281Studies>>7163364I’ll be honest I can’t see most of these, but keep at it god damn it>>7163389It’s fine bro, keep doing your thing>>7163488Maid>>7163498Amen>>7163518 >>7164113Simpler forms first like cylinders.>>7163522Thousands of these >>7163550Accurate copies are hard>>7163552Chiruno>>7163558Basic 3D form manipulation>>7163589Far out man>>7163612Just more mileage
>>7164204It's a knife, but I was too lazy to draw the serrated edges and handle. It's one of those fantasy prop knives. I was also too lazy to draw the face, the laces on the shoes, etc.
thought it would be fun to redraw something from...last week or so (?) but lost steam why must art be so hard
>>7163053i agree with the other guy, soulful. i don't get why you're covering her hand with the hat (?) though as you went ahead and drew it. and it looks fine to me
5x1min, 10x2min, 2x5min
>>7163780No one will ever believe you.
>>7164463hmm
At which px it is recommended to draw?I usually hover around 10px.
>>7164608hmmmm....
Anon who requested 3 catgirls eating ice cream, I am working on your idea, sketching the initial stuff. I decided not to do the glass surface but place the girls at the edge of an outdoors pool, I hope you don't mind. I decided on a strange perspective, basically 3/4 view but measuring from the ground up (picrel). I have not drawn in a million years and was turbobeg before and have no idea how to search for references for this perspective so I suffer. It doesn't help that I am drawing with the mouse on a laptop (I refuse to draw in trad anymore for now until I get a tablet). Anyways I am working on it, if anyone has tips for this kind of perspective and idea I would appreciate them.
I'm stagnating and I don't know why, I don't know what to do.
>>7164386Anything to improvemp?? come on
Anyone who asks for advice with no work posted is baiting you.
>>7164653how many fingers is she meant to have?
What's the painting/coloring equivalent of lineart? Basically the part where you take all that you scribbled onto the canvas and gild it, removing all imperfections, making it polished at the cost of informationI kinda don't know where I would go from here? Just re-adjusting it forever? Gotta be a better way
>>7164132If you are drawing someone playing a guitar, it's a good idea to not be lazy on the fingers. That and the left shoulder's connection with the torso is wrong.
>>7164663I just tossed my work in trash so I have a reason.Whyyyyyyyyy can't I do perspective right
can I get critique
Jojo designs go absurdly hard and i'm very sad that i'll likely never be able to even conceive anythung half as cool as picrel.
>>7164666You kinda skipped straight to that part, which would be smoothing basically.I typically start with flat colors, then do big hard edges areas of shadow/light, then hard edged midtones, and then blend and/or add more gradation, then specular highlights.Everyone's workflow is unique though
>>7164712Whoever designed this felt the same way about whatever influenced it, but instead of feeling bad about it they just tried to make something reminiscent of that thing. I'm sure you will too anon
good morning sarsttd
Shitpost done
>>7164710Love the composition and color choices. I know she has the hair thing, but I would personally crop it a bit like picrel.More importantly, your shading seems a bit undefined. It's hard to give solid advice without knowing what exactly you're going for, but I would be careful with all that softness; it's very easy to make everything look blobby.I'm terms of drawing I would say you should try to show a little more depth by drawing overlapping forms. The drawing feels very flat to me because there's not much indication of form beyond the outer contours.Face and her look really nice, keep it up
>>7164732>In* terms>Face and hair*
there is not a more direct tell of an artists skill level then the way they design cigarette smoke
>>7164735jesus h christ what a facebook tier statement
i have a question: how can i draw for longer sessions? Whenever i draw i usually draw for 1 hour, but i wish i could draw for more, finish my sketches and all...
>>7164735there is not a more direct tell of a person's IQ level THAN having a titanically retarded take
>try to sketch the local place>the amount of details make me go full 2D on everythingOh God, it's worse than human figures
>>7164739>Whenever i draw i usually draw for 1 hour, but i wish i could draw for morewhat's stopping you from drawing for a longer amount of time?
>>7164713yeah but.. it looks bad lol, so i didn't skip to anything im still at an early step
>>7164739you don't need to finish them in a single sittingjust take a break and come back to it later
>>7164747i think that its myself. after drawing for 1 hour and a half i just get tired. but i think that i should draw even more if i want to get better>>7164750thank you. its a simple solution but i wasnt realizing it. instead of taking a break i would just do another thing, but i'll try to take a break and then return to draw
>>7164759>after drawing for 1 hour and a half i just get tired. but i think that i should draw even more if i want to get betterlike the one anon said, breaks can be really good. this can of course be within a day (i.e. 15 minute breaks) or across days (e.g. work on something for an hour and a half on one day, stop, then continue working on it tomorrow). aside from that, if you want to try increasing how long you can draw for a single session, try gradual increments of time. so instead of drawing for an hour and a half, just try to consistently draw for an hour and fourty minutes. then add another 10 minutes, and another 10, etc. there's obviously a point at which you will get diminishing returns, but it doesn't hurt to experiment and see how far you can push a single session, if you want to maximize that sort of thing without hurting your focus and quality of drawing.
Hi, here to beg, what's wrong with this WIP ? What can I improve ?
>>7164748Start over with much harder edges. Once it looks good with hard edges, then you can soften/blend
>>7164782Looks pretty good to me. Forearm on the left is bent a bit unnaturally, and the boob squish feels off as well
>>7164732You are right I was already feeling that it looked flat especially around her body and dress. But I wasn't sure on how to give more depth with a pose like this.
>>7164132you did better than most on the guitar, two things to remember are a cord coming out of an electric guitar, and a strap if the character not holding the body up on its leg.i could nitpick about the left index finger being forward of the fret, which would make the E string muted or buzzy when strumming, and also the thumb position is how a lot of people get carpal tunnel, but overall its ok.
one of my panels in my manga that im really proud of. do you guys like it?
>>7164800another one
I got to the "draw a complex mechanical" thing but dont have any. What can i use as replacement?
Switching from Manon to Cammy. Pose is a wild, but it's fun trying to capture.
Another update, not a great one, just the heat over here has really slowed down progress, I lack the energy to draw much though it is cooling down so my ability to draw for periods of time is returning. However, I found another problem.I feel my grasp of anatomy is starting to fade, I am not 100% sure why, though I am suspecting this has to do with not studying figures as much as I used to due to the low energy. As a result, I'm presuming my mind is forgetting how a human arm/leg/torso is shaped as a result of this. Is this actually very likely to be the reason for this? If I was to just draw more figures (and maybe figure out a better gesture technique), would I like regain this ability? I also feel I am not very good at really measuring the width of the upper and lower arm, I actually forget how they are shaped...can't draw hands in angles either.
The practice of the day. No I don't know how to draw heads and I dunno how to add legs.
>>7164190>>7164221Because I am too stupid to draw faces. I keep trying and it keeps getting WORSE.
>>7163736Cute tummies
What do i draw? Pls keep it simple because i'm not that good yet. I'll try my best.
>>7164663
>>7164869Draw a cat silhouette, two circles on top of each other, two little triangles as ears and three lines on the sides as whiskers, in the top circle. And a curved line as tail in the bottom circle.
>>7164789i dont see how that will help
>>7164653I feel like you should really practice your construction for the body. Your sketch looks very loose because you're missing some key anchor points like the ribcage and hips/pelvis that center everything. Other than that here are some rules of thumb to keep in mind.For the upper body remember that the shoulder, clavicle, and scapula are all connected. The shoulders should run into the clavicle and their position is determined by how the scapula is being moved. When boobs are unsupported they'll move apart from each other, so the nipples will point in different directions and there will be little to no cleavage.The hips should roughly form a diamond shape that the upper half of the body slots into. The thighs begin and they tend to be more curvy facing outwards of the body.Overall look more into the skeleton. You don't need to now every bone, but you should understand major anchor points and how to simplify them into basic shapes.
>>7164736>>7164741>seething smokelets
This might sound silly but how do I keep my erasers from "drying out"? They're simple pentel hi-polymer erasers.
>>7160834I think I sort of get how Howie feels now. I have now found myself in a similar pickle as a nodraw permabeg. Like, I don't want to draw the things I want to draw poorly, or "wrong". But I either don't know how to draw them properly, or I know how in theory but don't have enough skill yet to apply the method in practice to any effect. I know I just have to get over myself and get the bad drawings out no matter what, but I still get paralyzed with indecision and fear of failure.Thanks for coming to my TED talk, sorry for not posting any drawings, I didn't manage to do anything other than line exercises today either.
>>7164914>I didn't manage to do anything other than line exercises today either.At least you did as much.A bit of an advice from a fellow nodraw fag.>JustdrawIs a good advice, but it needs an extra bit of an explanation. The point of it is that you don't even attempt to rationalize the act of drawing, because any "logical" argument can be defeated with the equivalent amount of "logic" applied.You really just have to go>I'll do it>Why?>Idk, idgaf>I just will>For no reason at all
>>7164809Anyone? :[
>>7163053Personally this is where I would take the piece:- Crop out some of the background. Yes your pillars look nice but the focus is the character.- Too many high-contrast areas. Lower contrast overall and increase contrast in areas of focus (mainly the face in this piece). - I added a Screen layer and airbrushed the entire top-left half with blue, then did the same with bottom-right with sunlight orange. You want to get a contrast going here, previously your entire color scheme is cool colors.- Body shape wise, try not to draw the legs straight like that, it's boring. Increase curvature and try not to position them parallel.- I upped the perspective effect to make it look more dramatic.- For anime style, don't make the left eye so much smaller than the right. You can squish the width, but try to keep height the same.
>>7164809Google pictures of cool guns or ur fav mecha.I had fun drawing the Liberator-23 way back.
>>7160834Sometimes I just drop a couple of lines and start painting without any specific order
>>7164907Don't you keep them in their plastic wraps? Keep them in the clear plastic wraps or in their plastic boxes. Don't leave them out unsealed, of course they will dry fast.
>>7164986Well I tried but more often than not the plastic rips...
I'm liking this book so far, but I don't get these GamutsFor example in the Blue Gamut there is a dot in the Blue, but also the Magenta
>>7164993Sorry, full page
>>7164710Broadly in agreement with the other anon.- You've overused the airbrush. Everything is blurry and nothing has definition. A strong light like what you have will cast a fairly distinct shadow. Also, due to the strong light, subsurface scattering will be visible especially on the nose, forearm, and other fleshy parts.- The dark area has a "shadow-within-shadow", aka ambient occlusion. This is due to ambient light. You did not seem to express this shadow.- You made the same mistake as the other artist where one eye is smaller than the other. While correct anatomically, typically this is not what's done in anime style. With anime style, you squish the WIDTH of the farther eye, but height is the same.- You can make the ponytail more interesting by giving it different strands. Reference Yoneyama Mai's work.- I added a faint glow to the background around the character. This is called the "Rembrandt Glow" and is fairly common for bust portraits.
>>7164996Oh wait I think I got, it's Blue because we define the neutral gray as blue and then project to the other 2 colors
>>7165005One more tip for drawing smoke: try drawing it with a pen w/ size sensitivity enabled. Then use the finger smudge and randomly smudge some areas.
>>7164957That sounds complex af. Like the whole mecha?
>>7165005>>7165009Holy shit thank you so much
>>7165005>>7164952nta but you're super helpful thank you for your quality posts
>>7164862thank u anon
>>7161880haha thanks for sharing this anonkeep learning and show me you’re GMI so i can see you thrive
>>7162778fucking awesome bodythat face tho….
>>7164952>>7165005you're goated for these
I want to make a non gay 4koma.And I want the art to be expressive, but as simple as possible. What is the easiest way to color a draw like pic related?
>>7164672Thank you. Definitely I'm stuck at my comfort zone when it comes to drawing hands. Back to the grind again.>>7164795>and a strapThere was one on the reference I used, I guess my brain got too distracted by the booba to even notice.>the thumbYeah, looking at it now it looks like shit lolThanks for the feedback!
>>7160834Is New Collaborative better for beginners, compared to the completed sticky? Also, is Stonehouse Anatomy good?
first time but these feel pretty awful, maybe I should up the time until I can get the hang of it.I think I'm learning to grab the hip and shoulder angles like first thing, then center line. Feels like everything goes out the window as soon as there's a time limit.
im about to have a 2 hour goon sesh to my own incomplete sketch
I kind of rushed this so it can get done in time. Is there any way I can improve the use of planes/perspective?
How much time should I divide between text books and just drawing?I think every time I get overwhelmed by drawing I run to textbooks, but I don't think just doing studies/drill all the time is good
>>71651606.8 / 34.22
>>7165164That doesn't help
>>7164884
>>7165180
>>7165181>>7165160Stop dividing between time and start working on a mileage of drawings per week instead. Do something like 10/20 drawings a week instead of draw 2/3h a day.
>>7165182I'll fill this whole 96 pages of drawings and see if I'm less shit when I finish it.
>>7165112most advice anybody could give you on gesture / quick figure drawings is made obsolete just by continuing this practice. you will create stinkers in timed figure drawing no matter your skill level - it is the learning that happens in the subconsciousness that mattersvary the time limit, start with a couple drawings on a time limit that feels borderline impossible, move onto slightly fewer drawings on a medium time limit, end with a few drawings on a comfortable time limitindicate as much of the figure as possible with your first couple of strokes. one line for the "line of action" (= spine into dominant leg) one line connecting both shoulders and potentially extending into the arms and so on. iterate. go over the whole drawing and develop it gradually (you are drawing the silhouette as the first pass, that wont teach you much)draw THROUGH the form. do not cut off a line just because its body part recedes behind another part. pretend you are drawing a transparent humanuse a more versatile and forgiving brush. i would not draw gesture using a 1pixel brush if you paid me. for gesture and quick figure sketching, use a large(er) brush with pressure->opacity so you can make softer lines at the start and cover them with stronger onesnot to demotivate you, but brace yourself for not "feeling" improvement until you have one week of this daily exercise done. and after that, even when your sketches become prettier, this exercise will never become "easy" but rather scale with your skill level to always require focuskeep it up anon
>>7164710I'm happy so see her here, anon.
What I accomplished today (not much)
one more
Studying the world's best artist, tamers12345
Tonight's dogshit flockmod doodle. Not even the requester liked it so I write it off as a total loss.Need to stop pillow shading, it looks flat as complete shit
>>7160834drew something for myself after awhile. how does it look? any big issues
What do you get from this?
>>7165272I don't think there's a problem with your rendering. PIllow-shading is accepted and encouraged in these kinds of pinup illustrations. Just work on your basic proportions, and you'll be set.This is the best exercise on how to improve your proportions: https://youtu.be/RXb-Y_kz2aUJust keep repeating that process on the same reference image until you can nail it. You may have to redraw the same ref 10x before that happens.
Can somebody tell me how to fix those feet and fingers? And if you would be some kind of checking the body for anything I can fix, please
>>7165346sorry if this does not help you. I made the pose different, and it may not be what you're going forfor a general critique of your work, I would say that your proportions are quite nice. it's time to start fine-tuning your anatomy, I think. I studied Bridgman, but lately I think Morpho is better for learning.Get Morpho, either the main one or simplified forms, and use Jason Brubaker's Cognitive Drawing process on it.https://youtu.be/s_NuJIJ6wGYhttps://youtu.be/G8e2DcN5kAohttps://youtu.be/gkbQnBi_JqUThis will let you memorize things so so fast.
>>7165344Thanks for your attention and critique anon but how am I meant to portray volume without proper shading? It looks flat as fucking shit with the mediocre nonsensical pillow shading.>refI saw this pose and felt inspired, wanted to redraw it and as you can see I FUCKED IT UP BECAUSE IT CAME OUT FLAT, SHIT UNBALANCED AND WITHOUT ANY FUCKING GESTURE TO IT.i am IVEN A BEAUTIFUL POSE AND I MANGLE IT LIKE A FUCKING DOG.I CANT EVEN PLAGIRAZIE A FUCKING DRAW ING RIGHTI WANT TO GIVE UP.I WANT TO COME HOME, JERKF OFF AND SLEEP INSTEAD OF TORTURING MYSELF TO DO SHIT I CLEARLY HAVE NEGATIVE TALENT FOR THAT GETS FUCKING NOWHERE.NOBODY LIKES MY SHIT NOT EVEN MSELF.I AM TIRED OF SEEING SHITTERS SURPASS ME IN WEEKS/MONTHS WHILE I AM STILL DROWNING IN MY OWN FUCKING SHIT.
>>7165388yeah, I get your frustration about not being able to draw how you want.This is why it's so important to just have a daily study schedule and stick to it every day. That way, you know that you're improving and slowly getting to where you want to be.
I don't understand how brushes work.When is which type of brush used?Which brushes are used for lineart, which ones for painting?Do digital artists use textured brushes, or are they there just to mimic real life brushes and give a traditional look?What about pressure size/opacity, in what situation do people use just one or the other?When people say hard round brush what do they refer to?I understand pencil-like brushes are used for sketching and thats about it.
>>7165346by studying anatomynot by throwing one shitty drawing after another into this thread and asking others to fix your art again and again
>>7165463>When is which type of brush used?you use the brush that does the job best. be it a "forgiving" brush for sketching, a crisp hard brush for making line work, or a messy fat bristle brush to paint huge areas of a picture and give it some randomness>Do digital artists use textured brushes,some use textured brushes, some dont. some use a hard round brush and can create any effect they want with it. some create a digital version of some traditional medium in order to imitate it digitally. some create brushes that would not make sense traditionally but are great for some abstract digital effects>What about pressure size/opacity, in what situation do people use just one or the other?most of the time, people create brushes that have both, only that one of the two is set to be way stronger than the other. turning one of them off completely (as opposed to reducing its strength down) takes away some subtle variations in a brush stroke unnecessarilyyou use whatever you like and is required. lets say you want to create a digital copy of a japanese ink painting. obviously you would create a brush that has a high pressure sensitivity to size, and very low sensitivity to change opacity. you might create this brush from a messy bristle shape, so at the beginnings and ends of your brush strokes, that messiness shows up and makes the brush strokes prettierwhen you are painting, and your technique is mostly glazing (layering weak, transparent passes of color over a given area until it looks like you want. as opposed to "alla prima" / "au premier coup" in which you put down opaque color with every stroke) then you would choose to set a high sensitivity to brush opacity so you can control the layering of color with more detail and vary it across a single brush stroke
>>7164815Got lines and flat colors down. Will render after sleep.
>>7165463>>7165519 >When people say hard round brush what do they refer to?a brush with no texture, jittering, randomnessa circular shape ("stamp")it has a hard edge - meaning a brush stroke will have two clear edgespressure+opacity sensitivity set to the individual artists preferencesometimes abbreviated HRBit is the standard, nothign fancy, baseline brush most drawing apps have as the default upon isntallationwhen people recommend hrb, they do not necessarily mean for you to abandon all your brushes - rather to learn to control your brush better. pressure->size and pressure->opacity combined with good "brush stroke economy" is sufficient to create (almost) any visual effect you want. regardless of skill there are many artists that rely on too many textures and settings and filters to mask their flaws. using a hrb shows and magnifies your weaknesses (in painting) so you can tackle them more effectively. it is a self-inflicted debuff to improve yourself>>7165480VERY cute <3
When drawing figures, is accuracy important? What I mean is, should you be autistically measuring and trying to get the proportions as close to perfect as you can?
>>7165546Just eyeball it
>>7165528good to see more ricky berwick fanart, he doesn't get enough
>>7165559lol, I got ya. Will adjust.
>>7165568hey at least you're trying unique poses. You'll get better
>>7165559Looks much better, thanks!
>>7165580Yep, much better. You're goin places kid!
>>7165327Rough translation aside, I'm not sure what the point here was. "Umm my students can't immediately draw good from nature/reference, they're so stupid and can't follow methods perfectly from the get-go"? First impression is perfectionist drivel, dangerous from the mouth of a teacher.
>>7163560I tried two times more, the third drawing feels a lot more similar to the reference
>>7165688If you don't mind me asking, what is your process? How do you find the shapes and measure the sizes, proportions, angles, etc. and translate them to marks on the paper? Do you straight up measure everything, do you set up a full grid or just most important landmarks? Or do you just eyeball it?
>>7165692The first time, it was a really quick sketch, which didn't even fit on the page. After receiving feedback here, I tried to approach it more seriously, although I mostly eyeballed it, but it still didn't feel quite similar. The third time, I also added line references to guide features such as the eyes.Measuring or using a grid feels like cheating to me.
>>7165707>Measuring or using a grid feels like cheatingIt's not. But it certainly is extremely time consuming. And evidently not necessary at all.Thanks for sharing!
I have a feeling that there is something very wrong with proportions/anatomy/perspective/something else, but no matter how hard I look (or not look for couple hours and then look again), I cant put my finger on it.Don't mind half finished line art, it had essentially devolved back into sketch stage.
some schizo make a new thread cmon>>7165743her right arm too long, her left too short
>>7165745Do you mean "right arm" as in from her perspective or "arm on the right" as in from the viewer's perspective?
>>7165774>>7165774new>>7165774>>7165774>>7165774
>>7160834Another one done. Anybody know what I should move on to next? I'm memorizing this specific reference image, but I don't know if I should do a few more.Unrelated, I've been listening to DethTech while drawing this.
>>7164608Nice, I should try different angles next time.
>>7164618Excellent.
>>7164099Where can I masturbate to more of your work?
>>7164981Blog? I want to see more of your sexy breed gods
>>7164952thank you very much for the pointers, this was massively helpful. are there any resources or exercises that you'd recommend for getting good at figuring out lighting? It's something i really need to learn.
>>7160834Couple sketches from today. Having a lot of fun with pixel brushes.