Can I get some good structural, if not mathematical, means to plot values, colors, for objects with refraction, reflection, translucency, basically glasses and see through things; or just, anything since they do absorb lights... Or if anything, dramatically simplifying the whole process and still realistically, looks correct.
>AI generated catThis is a new low, cris.
>>7765003Nice of you to notice but I'm not cris
>>7764992Art is not an exact science. Take your autism to other hobbies, like chess or something.
>>7765102>Who are you > Amoron?Why should I listen? Also some books runs it with science. Maybe you are the autist. You eye for starter, do not rely on autism to see
>>7764992to get exact colors, you can use the color picker tool or use a physically based rendering engine and photogrammetry techniques to capture accurate albedo values and do lighting calculations on them. but art is about your interpretation of reality. it is always approximate, you can never truly get things "exact". you can get closer and closer approximations without much gain from it.with what you are saying honestly i just recommend doing 3D art because that has many techniques for accurately capturing and rendering real world values of color and light and material.in 2D it's going through your eye and brain and your hand. it's something you practice at and make comparisons and studies and slowly get closer to what you want. after some time, the amount of accuracy you can approximate is as good as absolute precision. diminishing returns and all.
>>7765536>approximatewhat to approximate then.you write alot but this is really scratching surfaces. I know junior high math and it also show in books. I could use straightforward, as in OP, Plotting values,colors, in objects with refractions,reflections,translucencies.The last 3 is most important
this nigger has been spamming this retarded thread literally daily stop replying, retards
>>7764992skip drawing and painting and go straight for 3D simulation models. Mathematical my ass lmao
>>7765694>retardAM i? guess i am. the computer counts and plots shader, i just need you to show me line by line, that's all, or maybe just how correct you are as an artist. dasall. Go on, impress us all with how AI-free you are while doing your "genius"
>>7765702now das just dirty. actually, not really. but i prefer analogs. pls. here's a template for you to scribble and explain
>>7765694kek
>>7765704ayooo schizoo
>>7765731cmon, show your thing! tracing isnt drawing, that's like since your granpa just learnt how to say abcww2>using mental illness as insultWhat a trashbag,goback togaza
>>7765690read about 3d rendering, lambertian reflectance, physically based rendering, albedo values. you're literally just asking for the equations that a 3d renderer uses. learn to write shaders.it's not very useful for an artist since no one "plots" these things. when i say approximate i'm saying just use your eyeballs and guess what the right value and color is, like everyone else, or assist yourself with 3d rendering. artists usually just get really good at estimation and comparative measurement and don't need exactness.your question becomes really ambiguous when you consider that perception is relative and what appears bright or dark to our eye has no exact mapping to values or colors that you can display on a screen or a page. color perception is relative to all sorts of factors as well. on a camera it's the same, with the values made more explicitly available through exposure, dynamic range, color grading and things like that. the closest thing you'll get to everything being accounted for is the calculations used for physically based shaders, which is still full of approximations. people just use their eyes and brains to make stuff that "looks right" to them, there really is no one answer to what you're asking for.
>>7765456>>Who are you >> Amoron?A person that draws for a living.You don't have to listen. Just keep doing your autistic thing, champ.
>>7765704>pic attachedOk, yeah, best case scenario, you are autistic, worst case scenario, you are a schizo.
>>7766356>3d>Perception>Can't even put a line...I think analogs are more straightforward than this. Start from scoro, autodesk. Desu >>7766546>Draw>DraYea a baby draw too. Don't be a wuss, but I guess champ is >>7766356And not All of you know how to hold a pencil anymore since 2000. Skate on, streetboy.>>7766548>Can't see faces, ok>Can't even see it as primitivesTry and notice, the little things.... Oh sorry, schizo. Scoros book is kinda ex I guess. Move on from 4chan now, it's a really retarded place. Then again, so are you
>>7764992There are literal Brown Indian teenage women that can figure this out from just watching several Youtube tutorial made by Chinese Boomers by the way.
>>7767048Well I need pointers about these Chinese YouTube tutorial or these greedy radicalists brown-figuratives who somehow got by, or through, you all, strictly by reciting quran's, book cover....fineprint. as in, the publishing house. Well you know. Your, goddamneyesight?
>>7767048Also, here's some extra guideline how things work around here. Pretty straight forward, marker, and seethru.
>>7766971>>Can't see faces, okWhat is pareidolia.You can find faces in fucking clouds, just like you can find them in a pile of manure. That's what those scribbles are, nonsenseical chaos.You drawing nonsense just point to the fact that your reasoning is nonsense as well.
not OP but what are the classic courses on color/painting? And what are the classic books on them?
>>7767384>NonsenseicalAwawawawawa whatever bro, you are so fukin leisurely>>7767391Don't bother her, just dm them or whatever, even that is not guaranteed