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>>
can you just copy other artists? lmao
>>
think in 3D, draw in 2D.

Even anime faces are in 3D.

Brows, nose, and chin stick out, eyes and teeth are more inwards.

I'd also recommend drawing the round part at the top of the head before drawing hair.
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Time to take the drawabox course
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>>7910778
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>>7910974
Why the red line going diaonally? Aren't these different points on the face?
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>>7911028
The red line is showing you a trend of how the strongest "bump" of the face contour moves as the head turns. From the front view, the bump is caused by the mandibular angle. From 3/4 view, the contour transitions to being dominated by the cheekbone (which is located at the intersection of the "sunglasses" and the round arch from the jaw to the bridge of the nose).
Not universal, but works for a lot of anime characters from different eras of design and with different facial features. Lina has a very pointed cheek, Rebecca has an understated cheek and generally rounded features, and Faye has a longer, more mature face. But you can still see the bump move up as the face turns.
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>>7911028
You can also see this in effect on the other face charts I posted here. It's more subtle in the Mai Yoneyama design, but it's there.
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>>7911094
>>7911099
That is actually interesting. I never really was aware of this, especially that the bump goes upwards so smoothly by turning the face.
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>>7911028
it's showing the apex of the line along the the chin's contour as the head progressively rurns at each quarter step. can be hard to draw for beginners that will draw the zygomatic (aka "cheek bone") too high or too low and draw the cheeks as lacking enough fleshy volume to look appealing. the line is meant to show that the zygomatic is not always the farthest/sharpest point of the cheeks at every angle, and that the point follows along an arch path that starts from the bridge of the nose, follows across the zygomatic, across the flesh of the cheeks, and ends at the gonial angles (the jaw bone's pointed ends)
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>>7911132
>especially that the bump goes upwards so smoothly by turning the face.
This is primarily an animation convention. Cartoon characters are already drawn rounder and smoother than real life, anime is no exception. With masculine faces or gaunt faces which have more defined angles, the transitions would be more harsh.
Now think about how animation is actually done. If you wanted to draw a face turning to the side, you'd draw the front view for the first frame, the side view for the last frame, then the inbetween frames. How do you transform a front view to a side view? You are very literally drawing the "in between" points, what is in the middle. So animation organically rewards and converges on this kind of design.
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>>7910974
God I love 80s anime so much, look how fun and full of life that second girl is
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How does it work? Why can talented faggots draw whatever they want and still get good results? Why does everything I try to draw look like shit?
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>>7911814
I recognize that OC. I like your music, man, assuming that you're the artist and not another anon posting that as a reference.
[spoiler]your OC is cute, post more of her[/spoiler]
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>>7911823
I don't understand what you're talking about. This is Ibuki Mioda from Danganronpa, fan art by Dr.Worm
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>>7911814
>>7910778
Time for Loomis
https://westcedarstudio.com/wp-content/uploads/2019/08/Fun-With-a-Pencil.pdf

First you learn to place shapes on a sphere and rotate it. Making those spheres and shapes look like a face will come naturally after that.
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>>7911833
I read this book 3 times and copied the heads
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not really related but it is better to denote the brow line like >>7910982 or the eye line like when constructing heads?
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>>7911839
Great! Now you can draw ugly bald men. Say thank you roomis-san!!
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>>7911967
This is somewhat the wrong question, asked from the wrong perspective. The construction does not define the design. The design defines the construction.
This line defines the middle of the head. The line's importance as the midline and its utility as a tool to help the placement of features does not change whether the eyes sit below it, on top of it, or in the middle. Her design just so happens to be top-heavy.
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>>7911967
>the eye line like
forgot to link >>7910977
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>>7911814
Don't use construction on anime
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>>7912056
holy /beg/tard opinion
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>>7910778
Visualise an apple turning in your head.
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>>7912060
Visualize DEEZ NUTS in yo mouth
>>
Why do threads like this still get bumped after so many years? Are there this many newfags around?



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