Is there some kind of templating system I can use to make drawing faster? In coding, nobody starts from scratch every time, we use frameworks and build on existing code. But I'm expected to start each drawing from a blank page from scratch? I have to do all the same work over and over each time?
>>7912135>In coding, nobody starts from scratch every time, we use frameworks and build on existing code.Did you build from scratch or just copy-paste when you were *learning* to code?Are you *learning* to draw?
>>7912135In newspaper gag strips it's obvious they do a lot of copy pasting.If you use 3D models as reference, you can obviously also reuse those.Be prepared to be accused of being cheap and/or a cheater though.
>>7912135You can kill yourself. It'll solve all drawing related problems immediately
>>7912135>picforgot ocd and anxiety in general, it's so anti-creative and restricting it's unreal
Yes, it's called reference, retard
>>7912135you just described majority of books for complete drawing beginners lmao
>>7912135If you are a retard yes.Most if not, all qualifying of our final exams for IT, even in our every semester exam, coding is done from scratch. Quizzes, activities, maybe, you are allowed some leeway, but in exams, you do them from scratch. If you cannot do things from scratch, you did not get to graduate.You can use reference yes, but if you are working on a company project, for something the people will use, you always start from scratch. It’s the protocol. That’s how you are able to license copyright an app and its source code, you have to start from scratch so you claim it as a secure product, because if you copied it then the code is out there, and everyone might as well get their hands on a copy to the key to the front door, never mind the backdoors it already has, so yes you start from scratchlarp with a different job next timejust draw
People who blame everything but themselves for their problems will stay ngmi forever. Just give up.
the template is ideas. you are supposed to be motivated to draw, that's it.
>draw for 30 minutes:(>edge to porn for 3 hours:)WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY
>i want to do thing>without doing the thing you already killed yourself
>>7912135Not my problem
Drawing is a linear activity, OP. That is, when you draw one thing, you usually get one drawing out of it. Its not like code where it runs and performs something more than once. You are trying to create an original one of a kind piece of art that isn't too similar to a previous one. You CAN copy your own art and edit it to save time and effort, and you can create stuff with more "repay value" like animations or comics, but the amount of work they take is massive. On a smaller scale, you have to draw from scratch to learn how to do it and eventually you can skip straight to the direct drawing and do the construction in your head. There is no low effort path to learning how to draw.
>>7912135Ngmi. And you have faggot opinions on programming too. Kys. Stupid dickhead.
>>7912187WTF I didn't post this
>>7912187>WHYNovelty. Try edging for 30 min to one drawing
>>7912135>aphantasiaWanting to draw without having a specific thing you want to draw is retarded. It's like wanting to be a chef because you want to be praised as one but not giving a shit about the food.
>>7912135>aphantasiaMy visualization is a little limited after getting on anti depressants, anyone else notice similar? I can still rotate the apple and whatnot but its "further away" if that makes sense.
>>7912135STEP 1: find drawings/images that you like STEP 2: trace/copy/reference/study themSTEP 3: keep doing this till you figure it outSTEP 4: keep doing this till you figure it outSTEP 5: keep doing this till you figure it outSTEP 6: keep doing this till you figure it outSTEP 7: keep doing this till you figure it outSTEP 8: keep doing this till you figure it outSTEP 9: ???STEP 10: you are now slightly more competent at drawings congratulations! :)
>>7912135I keep a mental note of cool/competent stuff I drew in the past and when I want to draw something I often go back and copy paste relevant drawingssometimes it's a vague reference I keep to the side, sometimes I straight up trace it, if it's a generic but complicated posedrawing something new often involves a few pages of sketches, drawing the same thing over and over in different poses, perspectives, variations, exaggerating shapes and lines, whatever, then picking and choosing the best and refining them. that's work that's going to serve me the next time I need to draw that thing. does that make sense? I guess that's close to what you're asking
>>7912135would an east asian genetic heritage be a full brick wall
>>7912135Here's what works for me:>draw from memory several times>gather references>take a reference and do a blind continuous contour of it, then capture the line of action>with intention, trace references and break them down into shapes and forms>with careful attention to negative space, use the envelope method on a reference>take a reference and draw while looking at it>put the reference away and draw from memory>if the results are not satisfying, take the reference out to observe, then put it away and draw from memoryYou may also draw with your non-dominant hand or flip/mirror the drawing. If you study a subject(s) for a given amount of times a week, you must include it in the project you do at the end of it. The more references you pack away into your visual library, the easier drawing gets because now you can recall what you've observed and drawn into memory.
>>7912135Programmer & artist hereDrawing & coding aren't analogous disciplines. When you're drawing, you are immediately drawing finalised compiled output - doing multiple render passes for more elaborate works. When you're coding, your output is something intermediary, which is then compiled or interpreted into the machine code/bytecode that actually runs. The only programming that is similar to drawing is directly writing machine code, which hasn't really been done since the 60s.What you are saying you want, is reusable tools that make drawing easier to do rather than struggling every time to get something basic up. For drawing, those have to be internalised fundamentals, techniques, mental models, and processes, which can only come with dedication and practise.Drawing from and with reference can drastically reduce the time it takes to draw something. But without the actual competence to understand underlying fundamentals, you can only go so far with them. This is analogous to copypasting stuff from stackoverflow/LLMs, wiring things together in five minutes, where you have no idea wtf you are actually doing and it will blow up if you try anything non-trivial. This is why the most serious systems/games programmers tend to write a lot of their own code from the ground up, because that not only gives them a codebase they understand intimately and can debug trivially, it also builds an understanding of how to actually use foreign libraries, since they've written their own in the same domain. Analogously, you get far more value when drawing from reference if you have good art fundamentals.Moment-to-moment, drawing is significantly harder than programming because you are effectively immediately writing and interpreting a renderer in your mind with assets you are also constructing in your mind. You can't get around that, and you must draw.I recommend spamming 1 minute gestures. 60 per day. It helps more than you think.
it never fucking ends. How much you've already drawn doesn't fucking matter because time only goes forward. You can be drawing for ten years and you'll still have to draw tomorrow. You know what the definition of insanity is? Doing the same shit over and over expecting a different result. Sure drawing is fun and I'm good at it, but I still have to spend my own energy and time each time the same as when I just started drawing.