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File: 1752825017634656.jpg (75 KB, 736x736)
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how do you draw as good as animators?
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>>7932225
By drawing
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>>7932226
Any other suggestions?
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>>7932821
animators draw well because they draw more than anyone on the planet
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>>7932830
The question wasn't "how do I become an animator" but "how to draw as good as animators"
If you have nothing better to suggest, stop posting.
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>>7932225
by drawing as much as animators lmao
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>>7932821

Post your work and we can continue this discussion. Otherwise it’s just pulling shit out of a dogs ass and throwing it in your thread.
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>>7932835
retard
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>>7932821
feel the form
>>
Animators have a particular way of drawing, and designing, characters to ensure they can quickly and consistently recreate them - this usually means simplifying the characters so that they can be easily replicatable with very simple shapes.
Take a look at animator drawing books, like Preston Blair's books, or maybe Richard William's books (though I haven't read his).

I'm unsure of what books are out there specifically for japanese animators, but look them up as well, I'm sure they're similar in lessons, if only different because of the more realistic characters - but the western lessons should teach you enough to be able to construct anime characters reasonably enough if you apply yourself to them.
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>>7932225
Southeast Asian genes.
>>
The pipeline is broken anon, sorry.
I was tangentially in the industry back then and I know how it worked, let me explain it to you
You know those "Lion King 2: More Pumba" or "Aladdin 3: Jafar's son" direct to VHS disney movies?
They were awesome for the drawing industry.
Disney would work on a blockbuster movie with his A team, and the B team gets to work on a cashgrab.
And those B team... is people learning how to draw. You would get "inbetween" work, which means drawing the frames in the middle, while some experienced dude made the "keyframes". It's a repetitive job but it teaches you the style, you learn line control, the industry proportions, tricks.
You'll draw the character's eye so much that eventually you'll just be able to draw it on your own, and you'll be promoted to keyframe work on smaller scenes, and eventually moved to the A team, with harder/more polished standards.
That's the "how to be as good as animator" pipeline, but that doesn't exist anymore
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>>7932821
no, you lazy piece of shit
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>>7932225
realistically, hire someone to hold you responsible for 12-16hrs a day 6 days a week, 1 day off.

if you fail to reach your daily&weekly quota, get your balls kicked or something, can't eat for that day, and get your weekly day off rescinded.
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>>7932821
>draw
>looks like shit? Try again
>draw
>looks like shit? Try again
>draw
>looks like shit? Try again
It's about having fun with the process. When you boot up a game and get a Game Over, do you immediately turn it off? If so, sounds like you're just a giant pussy and shouldn't be doing anything ever at all.
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>>7933007
>When you boot up a game and get a Game Over, do you immediately turn it off?
Yes, especially if I get killed by an obvious cheater.
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>>7932897
>You know those "Lion King 2: More Pumba" or "Aladdin 3: Jafar's son" direct to VHS disney movies?
Weren't the vhs disney sequels made mostly in Australia? They were hardly a pipeline to raise new talents then, and were moreso just outsourced to whoever was probably cheaper but still good enough. Though maybe they had some american JRs work on them too, I'm hardly an expert on their production.
I only know they were made in australia because I met a bloke who worked on them.
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>>7933013
>Weren't the vhs disney sequels made mostly in Australia?
You are just wrong
I just checked like a couple, 101 Dalmatians II: Patch's London Adventure, Lady and the Tramp II: Scamp's Adventure, The Little Mermaid II: Return to the Sea, and I just stopped looking, all americans
Who fed you stupid shit like that lol jesus
You did made me check you
so props
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>>7933026
The first two I looked up. I hate disingenuous faggots like you, you probably didn't actually expect me to actually look it up.
Buy a rope, and swing from it.
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>>7933035
Funny! I too found a picture that vouches for what I said!
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>>7932821
don't draw
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>>7932830
Perfect detailed, but...Boring
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>>7933071
>mostly in Australia?
>all americans
Hmm, can you spot the difference in the certainty and defined quantity of these quotes, anon?
So no, nothing in that picture contradicts what I said, but it does contradict what you said. So it does not vouch for you.

>You are just wrong
> all americans
>Who fed you stupid shit like that lol jesus
>You did made me check you
And your main accusation was that Australia had nothing to do with the productions, which was clearly a straight up lie from you. So fuck off with your consistent disingenuous shit.
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>>7933137
I have no race on this horse but I don't see why the fuck would it matter if it was made in Australia, Usa or Japan, if the point is that is a bootcamp training for animators
If you can find a theatrical released movie made by the Australia team... wouldn't that confirm that?
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>>7933110
>Irony poisoned anon
Kek
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>>7932837
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>>7933239
/int/
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>>7932821
>asks lazy, broad question
>gets comparatively decisive but also lazy answer
i don't really know what the fuck else you expected
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>>7933007
>When you boot up a game and get a Game Over, do you immediately turn it off?
Yeah, I wait a day to cool down, then try again
I've beaten many games this way.
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It's all todo with dynamism.
They're drawing movement, and they're drawing it alot.

It's very different to draw pinups where you stay in your safe zone drawing static poses and static expressions.
In animation, you are constantly drawing something at an awkard angle, in an awkward pose, awkward expression. You have to think of weight, movement, pacing, etc. This challenging environment very quickly makes you create art that is lifelike
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>>7934047
pic related is more dynamic than any pinup static drawing of a guy yelling, because in this drawing, it is actually a frame, he is yelling, there is a before and after of this shot, and the animator has drawn it with that dynamism and life in mind.
If you're only thinking in terms of static poses, then everything you make will be static.
>>
You don't have to draw "good" to do animation. You can draw a stick figure and make stick animation. You should be focusing on >animating< first, being "good" after you understand how to animate. Even >>7933239
is good enough.
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>>7934040
>quibbling an analogy to dodge the point
must be 18 to post
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>>7932835
holy retardation
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>>7934047
Yoshinari is an anomaly. There are people worse than the anime study general getting animation work, even if their "work" consisted of 3 seconds of a still frame blinking. You're overestimating what is required to do anime.
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>>7934052
This is something regular drawlets don't understand.
In fact a good animation does not need a good drawing at all. They are still connected, obviously, but animation quality and drawing quality are two almost separate characteristics.
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>>7934061
this, unironically. ffs there's people getting paid on TADC that are learning blender and brushing up their animation fundamentals as they go.
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>>7932225
You make multiple drawing passes. Rough draft, refine, refine, line, maybe another line pass. That's most of it. It's the same for people who work in comics and have to ink. In the final pass, you aren't even making any drawing-related decisions. You're just focused on making good, clear, concise lines.
Animators have to express just about everything through line work and solid shapes, as those are the limits of the medium. As such, there is an abstract, graphic design element to animator style. Then you have to add physics on top of that.
As for drawing specifically like Japanese animators, that's a different can of worms.



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