Is tracing 3d models that common in digital art?
go back, nigger tranny
I'm a couple steps ahead. I 3D model my OCs because I don't know how to draw
AbsolutelyThe popular artists are all doing itThat's why they all look samey now
whats with all the retards on twitter equating using a reference to tracing a model? some dude straight up posted him 1:1ing a model and then went "well if im not allowed to do this then you shouldnt be allowed to use refs"
>>7939248I don't know I'm not terminally on twitter.
>>7939197Well, you've certainly upset a few people by indirectly exposing them.
I have seen plenty of artists tracing the CSP 3D assets. No matter how many times they draw over it, I can tell.Tracing 3D is maybe 10% of the work. It always looks off and you end up spending extra time trying to make it look natural. In the end you realize you could have done it without tracing and probably learned something useful in the process.
>>7939263I've always been against 3D models, but recently I was working on a challenging pose and caved in. By the time I was done fixing all the awkward shit caused by the 3D model, not a single line matched it anymore.They are as much a time waste as trying to fix AI outputs, and all I got from it was feeling like a cheater.
>>7939301Sounds like you used it for a pinup in which case a 3D model might be overkill but if you actually need to place characters in a scene it's super helpful. I'd say that at least 3/4 of commercial artwork you see that has multiple characters in an environment has been blocked out in 3D. Especially non-anime stuff is all 3D these days.
stop spamming faggot
>>7939197I dunno why this discourse has so many people so insistent that 3d models can't be used as a crutch of some sorts when it absolutely fucking CAN be used as a crutch
>>7939606when a nodraw want to dictate how you should draw, will in fact lead to artists to sperg out
>>7939197>brother tells me my niece (his daughter- 10 years old) is into art>sends me pics of her art>really well done for her age, bit of color issues but solid anatomy >Months later she comes to visit for the holidays>ask her to show me her art>see that the art is made by using 3d models in some Ipad program>couple months passes she visits again>ask to see her art>doesn't draw anymoreI feel these 3d programs will make people lose passion for making art because the computer makes the art for you- I mean look at this: https://www.youtube.com/watch?v=awQwbdfcATYWhat's the point of drawing if the computer does all the work? Why Grind skills? It makes art worthless imo.
>>7939301>>7939263PYW
>>7939648
No, it used to be, but now the meta is AI generating your art.
>>7939197professionals that are creating something to sell, like a comic or animation: of course. They trace buildings, trees, figures sometimes. Its part of getting better, its not a shortcut to make up for lack of skill.Random twitter artists drawing purely for clout: 50/50. Its obvious when they do and the only reason they do it is to draw better for more likes so noticing it is aura loss
>>7939301You learned something, try drawing the pose again.
>>7939197some pros literally cant draw without them
I've given the drama a quick glance and all I can say is that there would be a lot less discource if people drew clear lines between the use of refrencing and tracing. (see >>7939248)>DOOOOD MUH FAVOURITE MANGA ARTIST REFRENCES FASHION MAGAZINES>THEREFORE I'M ALLOWED TO DRAW OVER 3D MODELS BECAUSE ITS LITERALLY THE SAME THINGSurely if you felt as if what you were doing was justified you wouldn't have to make false equivalencies.What i'm most surprised about is people's visceral reactions to being told that tracing 3D models is a crutch, I'd understand if someone simply aknowledged that they used it as a tool to shit out art quickly but, it seems people decided that its just a fundamental part of the process and not using them is seen as absolutely crazy.
>>7939868they are even misusing quotes said by industry professionals to justify it like /ic/ would. The more you read in this, the more these tracing fags sound like gen shills.
>>7939881The only people who cares about thrse things are other artists who are only drawing as a hobby.
>>7939197Everytime you see one of these things start trending, it's always a bunch of /beg/s circlejerking eachother to feel better about not being able to draw without crutches. And they're /beg/s and still can't draw even with the crutches.The reason you tell /beg/s not to use 3D models isn't because it's bad to use 3D models. You have to lie to the little children so they don't use it as a petty excuse to avoid ever learning anything. At some point you have to see the "but actually pros blah blah" bullshit for what it is, and tell the /beg/s to sit down, shut the fuck up, and actually learn to draw instead of yap philosophical about it.
>>7939197I honestly don't see it as the worst thing. If you make a 3D model of a background to trace over to speed up making a comic, or a 3D model of a character you're going to draw from many different angles, I think it's fine.The background is no different than all the artists using photos to trace, and honestly, it'd probably look better and require more artistic input than tracing a photo (unless they pull the soulless Korean move and just drop the 3D model into the image).However, an over reliance on 3D might cause slowdown rather than a speeding up, like if the artist finds themselves no longer able to draw their character in simple poses without using 3D, so now they HAVE to post their character in 3D to even start drawing them; or if they have to spend time looking for or making 3D models of for any or everything they need to draw, rather than using a simple reference or going from memory.But as others have said, so long as it isn't a crutch, it's fine
digitalkeks are such a fucking baby holy shit>noooo how am i supposed to draw le foundation without 3d model, without liquify tool, how am i supposed to color stuff without gradient maps and layer opactiy mode???? <then just draw>NOOOOOOOOOO I'M A REAL ARTIST! REAL ARTIST! REAL ARTIST! REEEEEEEEEEEEEEEEEE literal fragile mentality
If you making comic or big series of pictures, there's no reason not to use 3D models to be more efficent and faster
seeing artists on twitter trying to justify themselves tracing 3d models is extremely painful to watch, it is like they are so desperate for peoples approval. At the end of the day, if you trace 3d models, the average person will lose some respect for you and they will see you as someone who cares more about clout than actually enjoying drawing. (coming from someone who uses 3d models every now and then). So, do you care more about the product, or do you enjoy drawing?
>>7940062The reason not to is to avoid making a stiff as fuck comic.
>>7940076They are fraud. They are not enjoying the process of drawing or treat them as a hobby, they draw because they want money. Its all patreon, commision, and coloso class at the end of the day. Sakimichan and other porn artists from early 2010s literally ruined online art scene. Now it turned from a mere humble hobby to excessive monetization trapped in a cycle of production and consumption
>>7940113using 3d models doesnt force you to make them stiff
>>7940123Brother what do you think artists throughout history wanted? They all wanted money. Lmfao. The romanticist movement is what created and popularized the "poor starving tortured artist" archetype where they create art for the sake of art. You don't have to believe me, just literally look at any famous artist throughout history and you will find most every single one was focused on making money.
>>7940134Name one
>>7939683Yeah your work is unique for sure. However, I think you'd actually benefit greatly from studying 3D models or even drawing over them as you seem to struggle with anatomy and perspective.
>>7940135Michaelangelo died as one of the wealthiest men in Europe at the time with a net worth of 100 million dollars. Up until like the 1800s art was just a trade like plumbing or construction. You chose a guild, and took on contracts. You didn't paint what you wanted, it was just a job. In the 19th century they pivoted to the starving artist archetype because wealthy patronage stopped and they were forced to compete in an open market against other artists. So they made being poor into a badge of honor if they couldn't compete or be up to par.Arguably, the people most like the Renaissance painters, are the ones in the current industry that work at studios.
>>7940139so what sell your soul because old men before you did it?
>>7940140Nta but i like getting paid to draw. I can't draw rent or food but I can use the money i get from drawing to pay rent and buy food
>>7940140No. I'm just clarifying that art has primarily always been a trade. I don't think it's a coincidence that the skill level and barrier to entry was a lot higher back then, because it was quite literally a career not just a lifestyle or identity you wear to feel good about yourself. Should you use 3d models? I don't know, what exactly are you trying to do? Do you work in an industry that requires fast output and iteration? Make comics where you need to slap down general scenes quickly? Yes? Then it's a given, and so on and so forth. If you have the luxury of working on your own time, you don't need em, but once again, when it all comes down to it, either you're trying to make money off your skills or you're not. Find your niche, find your market, make money, or don't. If you're just doing it for the love of the game so be it, who gives a flying fuck? We live in a time where we have the privilege to dedicate our times to skills that will bring no financial security and only personal fulfillment and growth. Live your life how you want it.
>>7940134I draw as a hobby and never post my art outside of 4chan
>>7940144I've talked with some 4chan drawfags and it seems they don't like putting themselves out there on other sites because of fear of failure. If they stick to just posting to 4chan they allow themselves to not try and fail
>>7940142Pretty much. Masters of old didn't dedicate decades of their life to painting because they were "more passionate". It was literally a matter of if they weren't constantly growing to be the best they didn't eat. You know that feeling of being forced to clock into work and dreading it? Same shit different flavor. We like to romanticize art, but the reality is that making it into your means of income is like living under a guillotine, and it's only been exacerbated.
>>7940145sometimes it wasnt about feedback, sometimes it was to prevent identification. Maybe some drawfags here didnt want to post their stuff online in social media because they dont like online exposure, maybe they are more comfortable and familiar with 4chan or online imageboard ecosystem. There's a lot of reasons for that, besides, social media are way more kinder compared to this place when it comes to art criticism, so I dont think its all the matter of fear of failure or something like that
>>7940145I keep my 4chan art and actual social media art identity completely separate so that at most I can deflect anything as schizobabble accusations. Why? I wanna be able to call people nigger and faggot on here and not have it come back to bite me and cancel me In 20 years once the pendulum swings back and we become hyper PC again.
>>7939641I started getting into more digital illustration by drawing over DesignDoll models since 2016 and I'm still drawing to this day, but I no longer use 3D models as much (except for hands). It all boils down to why you want to draw in the first place. Me personally I have my own stories to tell and occasionally I'd get a random draw ideas that I'll note down to my onenote. It's really just "hehe wouldn't it be funny if I draw this".Also all activities that you produce something in the end (compared to consumer activities like watching movies) are inherently higher friction yet more rewarding when you pull it off. As for skills? You get better at tracing or drawing over 3D models, to the point that you would just find posing 3d models cumbersome for simple poses, or you learned how to draw better clothing, or your anatomy get much better you just ignore the 3d models and just draw loosely off of it (basically replacing rough shape sketch).What is the point? It's to draw something so in the end there's a pretty picture that you made. At certain point you're past trying to 'grind skills and get better' so you could impress bunch of randoms. Of course, newbies should struggle in the beginning so you could learn how to think when you draw. But after some time just know what you're doing and why you're drawing.
>>7939641>some Ipad programIs it that cancer procreate? My teacher said to never touch procreate when you are still learning how to draw because that cancer is literally a game, similar to kidpix 4 from 2006, instead of a drawing software
>>7940145>>7940152It's mostly a fear of failure. Those that do actually draw without caring about social media/attention don't even post on 4chin, but in some small group chat of other people they know.