The general thread for Manga / manga-styled comic-making, manga-style illustration and related comic work. That said, everyone is welcome here.Support each other and talk about your work or the work of others that excites you. Inking, character design, paneling / layout, writing, planning, and other discussions are all welcome.Post resources, questions, in-progress pages, breakdowns of other works, etc. If a work is not yours, credit the maker (unless it's fucking obvious like a full page of One Piece or something).Thanks to everyone for making /mmg/ a level-headed and helpful place. Remember, drawing and making comics and manga are difficult endeavors, and we're all in this struggle together.Previous thread: >>7931885Some resources:/asg/, our stylistic sister-thread series for those focused more on illustration >>>/ic/asgBooks:Understanding Comicshttps://e-hentai.org/g/2042453/83e7da6ed0/Making Comicshttps://annas-archive.org/md5/d55168f7579c1e23275d1fc9f0a2255dManga in Theory and Practice: The Craft of Creating Mangahttps://annas-archive.org/md5/2877da11e2f852d220853e9944e6ea49Story: Substance, Structure, Style and the Principles of Screenwritinghttps://archive.org/details/RobertMcKeeStorypdf/Even a Monkey Can Draw Mangahttps://kupdf.net/download/even-a-monkey-can-draw-manga_58b9ca16e12e89233badd376_pdfThe Shonen Jump Guide to Making Mangahttps://mega.nz/file/i81imLpI#GcheJ9Jjk3lw1RE9nQWgL4RG4wEBNOcRmgA-iaU6WpgVideos:"Manga Senpai/Tokyo Name Tank", "SMAC! THE SILENT MANGA AUDITION COMMUNITY"Habanero Scans: https://www.dailymotion.com/HabaneroScans/videosManben link can be found on archive.org on different pages separated by season: https://www.reddit.com/r/manga/comments/1bu9f0y/found_all_of_naoki_urasawas_manben_and_manben_neo/Urasawa Channel: https://www.youtube.com/channel/UCkIFOAoFm47XOAlJwTa6Ieg/videosOP image is from Munakata Kyouju Sekai-hen, Chapter 4.
>>7940569Other open comic publishers:Dark Horse ( https://www.darkhorse.com )>Dark Horse still welcomes your submissions, and all submissions will still be reviewed, just as they always have been.>All unsolicited story/series proposals must have a full creative team on board. Writer-only proposals will not be reviewed.Image comics ( https://imagecomics.com/ )>Image Comics only publishes creator-owned material. They do not contract creators; they’re only interested in publishing original content for which you would retain all rights.>Image Comics publishes creator-owned/creator-generated properties and THEY DON’T PAY PAGE RATES. Image takes a small flat fee off the books published, and it will be the responsibility of the creators to determine the division of the remaining pay between their creative team members.Drawn and quarterly ( https://drawnandquarterly.com/ )>Please email a low resolution PDF with at least 20 pages of comics and cover letter to submissions. Do not send dropbox links, scripts, or proposals. Please read our submissions FAQ.Fantagraphics ( https://www.fantagraphics.com/ )>submission page: https://www.fantagraphics.com/pages/faqTop Shelf Productions ( https://www.topshelfcomix.com/ )>Regarding submissions, we're easy. Just email us a download link of what you'd like us to review. NOTE: We cannot accept cover letters, plot synopses, or scripts unless they are accompanied by a minimum of 10-20 completed pages (i.e., fully inked and lettered comic book pages).Additional publisher lists:> https://jasonthibault.com/definitive-list-comic-publisher-submission-guidelines/> https://writingtipsoasis.com/best-independent-comic-book-publishers/
>>7940570Some western / indie publishers of Manga:Saturday AM ( https://www.saturday-am.com/ )> Digital indie magazine, seems to be on the up-and-up> Open submissions for long-form series; also distributes series currently being published elsewhere.> Regularly publishes one-shots, making it a good potential outlet for already-finished work.Oni Press ( https://onipress.com/ )> Technically indie, but at this point large enough by comic standards to be mentioned in the same breath as other publishers.Antarctic Press ( https://antarctic-press.myshopify.com/ )> Longtime large-indie publisher of OEL / manga-esque books.> Seemingly taking submissions at present if https://antarctic-press.myshopify.com/pages/submissions is anything to go on.Yen Press ( https://yenpress.com/ )> Started out as a small indie publisher of original / Korean material, and has grown reasonably popular since.> As of 2016, it is also one of the western arms of the Kadokawa Corporation, with Kadokawa owning a 51% stake.> Editorial inquiries can apparently be sent to yenpress@yenpress.com, however, they apparently are not open to new submissions at this time.Viz Media / Viz Originals ( https://www.viz.com/originals )> *The* western manga publisher.> Currently in the exploratory stages of setting up an English label.> Submissions are open and several books have been announced. However, progress on the label seems to be moving very slowly.> Still might be worth a shot anyway.Shrine Comics ( https://shrinecomics.com/ )> Small indie manga publisher> Seemingly attempting to make the transition to physical volumes> Allows crossposting to other sitesIconic Comics (https://www.iconiccomics.com/)>A bit like Oni Press and Antarctic Press>A small publisher with a focus on indie works with manga inspiration
>>7940572/mmg/'s very own anon-led anthology: /ic/onographyhttps://discord.gg/QYnFBves7Vhttps://forms.gle/d3a2Cwwd44sJYyqv9(Anthology project is defunct but the discord is alive)Additional community added Resources:Mangafonts: https://mangafonts.carrd.co/Hiro Mashima YT: https://www.youtube.com/@mashimaCh/videosGanmo, a job listing board for manga assistant work: https://ganmo.j-comi.co.jp/postsHow (You) can help /mmg/:> Know about a contest or a publishing opportunity? TAG THE OP and post a link.> Have a new resource? TAG THE OP and link / mention it for inclusion.> Don't be a crab> Have a link / DL for a mentioned resource? TAG THE OP and mention what you're supplying a link for.> SCREENSHOT / PASTEBIN effort posts that help you for posterity.
>>7940569>studying good>access to information...BADLot of hypocrisy in just one page.
>>7940593>how do you indicate monotony, if you had to adapt Groundhog day, how would you convey the dire repetitiveness that is meant to be grinding to the protagonist but not grating to the reader.Do what Endless Eight did and just redraw it all despite the repeating events, complete with different outfits and variations of dialogue. Try some moderate twists on events like a character acting before a different one had previously, maybe show a build up to people realizing things aren't quite right if that's where the story is headed. EE catches a lot of flak for good reason but it also doesn't get enough praise for what it did right.
How much do we actually care about making our works resemble manga? Not just in terms of style but also techniques: using half-tones in place of hard shadows, Ben Day dots, using only shades of black and white, that kind of thing.I personally have no plans to ever print anything I make. But if people are turned off by the fact my work doesn't look like it could be printed, it might be worth reconsidering. Or just turning saturation down to zero, but you didn't hear that from me.
>>7940633If you want to use manga techniques to make something that resembles manga, then make a manga. If you just want to do your own kind of comic but value this place because there's informative feedback from people who care to know what they're talking about, that's a valid use of the general as well.
>>7940633I never cared that much about it, I just happened to like monochrome comics and most of my comic consumption is manga. So drawing my own comics how I like just naturally results in a manga-like work.
>>7940641>So drawing my own comics how I like just naturally results in a manga-like work.Dingle's just like me fr fr
>>7940633I like the look of manga, so I naturally gravitate toward a lot of its techniques, but I don't go out of my way to try and draw in a stereotypical "anime" style with the big eyes and expressions.
>>7940593Thank you for the tips, this general is very helpful
>>7940633>How much do we actually care about making our works resemble manga?Without trying to get too manga-vs-comicy about it...I believe that most of what makes manga look like manga is actually simply that it looks good.It's like if only one country in the world knew how to build functioning bridges, you would be able to tell that their bridges are from that country simply because they haven't collapsed, but that wouldn't make it some unique style of bridgebuilding that belongs to that country, rather that's just what a functioning bridge looks like. In manga, the column gutters are thinner than the row gutters, this makes it easy to tell which direction to read in.Is that a stylistic choice? or is that simply a good idea?In manga they use speed lines to communicate movement, dramatic moments, emotion, tension, etc.Is that a stylistic choice? or is that just a good idea? Do you know a better way to communicate those things without speed lines?In manga they draw characters with exaggerated features, ie cartoony. Because the nature of the medium means most of the drawings are very small,and have to be drawn quickly, so it is far easier to convey expressions if they are drawn with bigger eyes, mouths, etc.This one is arguably the most describable as a stylistic choice... but it's also a good idea.
>>7940673contpic related is a Japanese IP but drawn by a westerner.The character designs are obviously anime with the big eyes and massive red hair,but most everything else is western. It's in color, the speechbubbles are oriented horizontally, and there's no gutter spacing variation.There are speed lines though, and I think the page would be arguably much weaker without them.Personally I think the preference of manga to be binary black and white with dots for midtones is unnecessary.It's a technical decision, it's quicker to draw and cheaper to print, but what artistic impact does it have?There is definitely some dramatic flair that black and white has, thinking of black and white photographs or movies... but even in the modern day, filmmakers can selectively utililize black and white in their movies for that same dramatic effect, without filming the whole movie in black and white.Furthermore anime, which is very closed linked to manga, is not black and white, and often the presence of color adds to the artistic merit of the piece.
>>7940677The use of color in pic related, Cowboy Bebop adds to its artistic merit. It's an anime original but could just have easily been a manga adaptation... but its manga counterpart would have been black and white
>>7940673>In manga they use speed linesNot to be yet another Bone dickrider since it's not the only example, but that guy was pretty great at conveying movement with minimal use of speed lines by mostly just showing the characters and stuff in motion and the effects actions had on the surrounding environment. I don't think speed lines are inherently bad but a lot of manga's overuse of them is a stylistic choice, especially in weekly stuff where they don't always have time to do backgrounds so they fill the space with speed lines.
>>7940677>but what artistic impact does it have?Besides the aforementioned cheaper production, lack of color can force one to make designs that stand out better so if it's recognizable in b&w then it's potentially even better in color. Not that you need monochrome as a crutch to achieve this, but for example one of my favorite comics was Priest's Deathstroke run and there were times I couldn't tell certain characters apart without context since they were drawn similarly despite it being in color and I think they would have taken more care to diversify those designs if they had to do it in b&w.
drafting hefferchu + lining penguin comicsany feedback is welcome!https://www.twitch.tv/efsius1/https://www.youtube.com/@efsius1/streams
>>7940752Thanks, gonna use some of those videos for ref. I got no idea how to do most manga tones
>>7940775It's like a cartridge, you have to blow on it to make it work.
Hows the color look compared to just having screentones? Honestly ive found putting color over it takes less time than screentones, and the few people ive been showing this too irl, think colors betterAlso yeah gonna have to redo the gun here, looks lazy
>>7940797>>7940798I'll say it looks better. Plus if it takes less time that's a very compelling reason to just stick with colors.
>>7940797I don't think screentones methodology perfectly translates over to colorThat is to say, you can't just color in the screentones.color manga pages do this alot and in my opinion it looks terrible.They haven't fundamentally changed how they render their pages, they've simply replaced screentone layers with color layers.Black and white adds a somewhat abstract effect to the art, it's less realistic and your brain fills in details. Backgrounds being a good example.The bottom left panel in pic related has no background. In black and white this is fine, you would still interpret the character as being in the room drawn in the panel to the right. But in color... it's just white, he's in a void, not the room.Situations like this demand that you be more realistic in your rendering when using color, you can't get away with leaving out details like you can in black and white.
>>7940808contThis character here is drawn with black hair in black and white. But he actually has brown hair, so in the color versions of the manga, he is still drawn with the same black hair, but now the highlights are colored in brown. It doesn't look great. It looks far better in black and white, or in the anime version which was drawn with color in mind frm the beginning.With your page, I think the first panel in >>7940797would look fine without the background if it were black and white, but with color I feel like it's lacking.You don't have to draw a full background, but I think there needs to be more indication of where the characters are.
>>7940816I notice in anime adaptations of manga, they will often include a background where in the manga none was present.Pic related very likely did not have a background, but just the rough indication of texture, and the right color of the background is all that is needed to make it feel grounded.In the manga, which would be black and white, this was almost certainly just a white background.And I think that if the manga were color, the same need for some indication of a background would be present.
>>7940797I think it serves you better, but now you might be lacking abit of drama, or contrast, I know its a night scene, but its all getting very muddy.the muzzle flash from the gun will be so overexposed in the dark, really cool opportunity to play with the harsh shadows.also we're all aussie here, you dont have to call it color.
>>7940821h-how did you know I wasn't American?
>>7940808>What do you think, Raito-kun?That's not how they say it in my rub-a-dub-dubbed aneemays
>>7940823your cops are aussie, and your old man protagonist has a mullet worthy of a bloke down the pub.
>>7940826red rorry yerrow rorry red rorry yerrow rorry the Japanese are terrible
i'm not finishing this tonight. i'm lazy and want to play skyrim.>>7940829love this drawing.>>7940752the establishing shot is hilarious
Fuck i just wrote some long ass essay, it fell asleep for a second while i was talking to a coworker , and it just reset the whole page>>7940808Lotta good points, definitely right with the first page, I’ll add texture, or draw the background if im not satisfied.I’ve been using rohan at the lourve and the long halloween as my main references, and they’re relatively simple with their coloring, but they either have more contrast with alot of blacks, or a more watercolory background that makes it more interesting.>>7940821That looks really cool. I aint coloured the whole scene, so when im doing that I’ll experiment with dark values and actually learn how to colour highlights. Im not certain if i want it to be that dark, I’ve been stealing colours from Ghost in the Shell, and that tends to be pretty light during the night scenes, especially with skin color, but ill have a play around, could look more cinematic, and i do really like that contrast>>7940829Good to know he visibly looks aussie, he’s sorta meant to represent the corruption of the aussie spirit, boomercore, also >>7940823 aint me>>7940823Hey, only im allowed to impersonate other people, Jake’s my creation, you’d better not copy me
Also wanna reiterate, fucking hell Rohan At the Lourve is so beautiful
>>7940680I think speed lines are mostly a time-saving measure, that is, they are literally used for "speed"... it's cheaper than a real background, but still looks better than just a white void. I don't have the brutal deadlines of a mangaka so I don't see a reason to not draw real backgrounds.
>>7940906It's economical, but it's also the best way.Can you think of a better way to convey the sense of speed in pic related that isn't speed lines?
>>7940908
>>7940908Composition here probably could be better, but should be good enough to communicate the ideaI'd move the camera farther out, showing the entire vehicle, so that I can show it partially levitating at a dynamic angleI'd use posing for the characters to make it look more like they're holding on to their dear lives... I understand in the original panel the hero(?) was meant to have a cool moment or something, but I'd lose that, it's nonsense, and it's the major thing that's fighting against the idea that the car is in motion and the speed lines are a crutch for thatAdd some floating objects in mid-airPeople reactingIt's more fun this way, is it not?
>>7940920>It's more fun this way, is it not?Yeah, until you remember that you have a deadline to meet.
>>7940920You took a relatively quick small panel and turned it into something big and busy and more time consuming.
>>7940922>>7940923That was kind of my whole pointThe speed lines are there to save time, but if you have the time there are always ways to make things better
Are there any other example of doujinshi storyboards?
>>7940924Yeah but it's not really a replacement for a small panel just showing the character chuckling...
>>7940927Unless there's a writer who insists details like that to be there you can just change the script to make it more visually interesting.
>>7940929you can't make every panel a detailed dynamic panel. That's western comics logic.
>>7940931You can't tell me what to do!
>>7940920That's one way of doing things but like >>7940923 and >>7940927 said, it's just a quick panel and even if there was more time to work on it, it shouldn't be needlessly busy especially for something like DB where visuals being easy to digest is one of its highlights. I think the compromise between speed lines and backgrounds is not to do something completely different for no reason but to combine aspects of both in ways that compliment one another, such as turning parts of the background into speed lines. This way it isn't just lines but a recognizable shape, and it doesn't draw too much attention to itself because it's mostly out of focus while conveying the idea of speed. As you can see here Yamcha is passing by a seminal DB monument which lets the reader know his general whereabouts at this point in time.
>>7940941>I think the compromise between speed lines and backgrounds is not to do something completely different for no reasonNever compromise. Not even in the face of armageddon.
>>7940947Everything about the medium is made of compromise.
Damn I always kinda knew speedlines were bad but I never realized just how bad. I have to make another hard rule for myself, to never use them meme streaks even accidentally.
>>7940965Just because there are alternatives doesn't mean you have to crash out over it unc
>>7940941the speedlines are just the background blurred, that's what they are
>>7940965>always kinda knew speedlines were badThey were never bad. It's literally just a technique to abstractly capture the concept of movement and/or motion blur.
>>7940990I'll go back and erase all of them from my comic.
>>7941019I don't really get this bit you've been doing for several threads now, but go on, maybe it will be funny or make a point eventually.
The other main character of the trad practice side chapter. I wanted to make a full page drawing of both of them, which has been a really fun side quest. Time to start working on some actual pages now
>>7940677i wish the paneling was a bit better cuz i actually think the art quality for the characters is super nice and expressive
>>7940816>n. It doesn't look great. It looks far better in black and white, or in the anime version which was drawn with color in mind frm the beginning.i disagree, i think linework with brown highlights feels much more tactile and visually interesting than the anime, i suppose the anime is more "realistic" or accurate in terms of being representational but there's a lot less going on there to me
>>7940823Because you don't own any guns.The slide of the pistol pulls back when fired>>7940821Suppressors all but remove muzzle flash, especially if that's a 1911 in the pic (could be a BHP, I dunno) so that's already going to have less than flash than like a 9This is way too much light
>get no replies on my updates 4 times in a row. >multi hour conversation about if speedlines good or not. The example shot being a character standing on a moving vehicleeveryone leaves cause there's no reason to post here kek.
>>7941176I find these larp posts funny, and I appreciate you doing them. Keep it up, the thread shouldnt take itself so serious
>>7941176>noo people are having discussions but ignoring mewhat's your update you little bitch? I'll give you some replies
>>7941192Nta anon but someone asked this in the last thread and got zero responses kek You braindead niggers don't even pretend to be interesting in the shit being posted here until its porn being uploaded and everyone knows this.
>>7941176I don't have anything to say, assuming that this is Devil's Moon anon. I'm generally a quiet guy. *shrugs*
>>7941208sure bitch
>>7941176If you're devils moon, I think people are looking and liking what they see. There's no feedback to give because I think you've got the best comic here by far. this damn captcha discourages me from making a post that just says "nice" and waiting 3 minutes
>>7941229The captcha is in the best state it has been in years
>>7941208most things posted here are bad and people don't want to be rude
>>7941245If you've got complaints, you gotta name them, anon. What are your issues with specific comics? People ain't gonna get any better if you don't list issues.
>>7940984I don't disagree, just saying you can mix and match ideas to produce more personalized imagery.
>>7941208>You braindead niggers don't even pretend to be interestingYou say that but apparently you're so uninteresting that no one pays attention to you until you start shitposting
>>7941246bad art and boring premise is enough to filter most people from giving it a chance to give any deeper critique maybe that's harsh but if you're getting zero feedback maybe it's time to go back to the drawing board
>>7941242Yaeh but the cooldown and waiting is what annoys me more.
>>7940920Your drawing may be more fun but it loses the sense of speed. You added whimsy and chaos, but you'd still have to add speed lines to your drawing to give it the same sense of speed as the original.
>>7941211>>7941229Every time I don't want to believe it's laundry he comes out of the woodwork to say "fuck you" and proceeds to rant and argue for the next three hours. I guess props for not hiding behind anonymity when you're expressing your opinions.
>>7941211I don't think it's a nice thing to assume, but also it's not a huge deal if no one really says anything because it's also good to see contributions to the thread. I guess i'm just happy to be here.
>>7941258People give feedback here all the time when there are problems to address. But yeah theres an awkward middle period where someones art is good so there's no mechanical feedback to give but isnt interesting enough to get glazed or complements. It happens all over /ic/, like in /int/ threads.
>>7941176I think the speedlines discussion is low hanging fruit. It's easy for many people to bring up their opinions on it.But critiquing someone's comic is often difficult, so nobody dares
>>7941288The other anon is also right, a comic has to be engaging and interesting enough to get someone to care to read it to have any critiques or comments in the first place.There comes a point where you transition from trying to get feedback and advice, to instead trying to build an audience and I think a few anons have not realized they are in the second stage now. They need to start marketing themselves to see if ANYone is interested in their product, then come back once they decide the answer is "no" and get advice starting over with a new one.Problem with critiquing a comic/story is that it's a whole lot of subjectivity and what I may find problematic in the content and delivery may be someone's else's cup of tea instead. It's not the same as pointing out that your elbow is objectively bending the wrong way or your perspective is fucked.Half the shit that is being published and read in WSJ wouldn't get past me on a first draft, to be frank.
>>7941288The speed lines discussion seems like disingenuous midwits trying to solve problems that don't exist, I've never seen people complain about speed lines before but in this thread you have compelling arguments like>Toriyama should have just drawn something completely different that doesn't fit the scene at allor>Toriyama should have just used speed lines instead of speed linesas if anyone here knows better than the GOAT.
>>7941300am I supposed know who this ping pong nip nong pearl harbor bombing guy is
>>7941318He's the creator of anime and the man who was inspired by manga legend Toyospico Tacotaro.
>>7941229>There's no feedback to give because I think you've got the best comic here by far. I hope I can be forgiven for being completely blind-sighted by this comment. The last time I received comments on my work, I was being lambasted over my power system draft, and anons called me stupid for adding powers to an action series. There's a couple anons who support my work, and I see them. But my assumption was that a majority of people here still largely disliked my work, and do not vibe with any of it's elements. I agree with the feeling that artists here aren't getting enough attention considering I can't tell what people think about my work anymore. I feel like I've been left in the dark for weeks now.I don't know how anyone feels about my powersystem rewrite, the last scene I just finished up. hell, this page got fully rewritten cause someone here said the original had cringey dialogue. I wish I knew how he felt about the current version. >>7941300>as if anyone here knows better than the GOAT.I understand the discussion started because they were comparing techniques used in b/w over color, but then it became an argument about a non-issue, solved with much weaker ideas. Toriyama should be studied as a master, not treated as an nobody whose work needs to be "fixed."
>>7941300The GOAT would never produce something like Daipa
>>7941342He unbecame the goat with resurrection f
>>7941358After you're a senior citizen you can't be at fault for milking your franchise and wanting to take care of your family. At that point you can probably barely even remember what you had for lunch yesterday, let alone write a good story.
Is there a reason why only certain percentages of grays are often used for toning? Maybe to avoid moiré?
>>7941334You only got the compliment because you were complaining earlier and fishing for it tho
>>7941374No I wasnt??
>>7941334Most people end up not commenting on your stuff and some others because we aren't at that level so we have nothing to add which is why so many replies to those are just hornyposting instead>but some nodraws who don't read my comic said they don't like meOh no! Anyway
>>7941365>Maybe to avoid moiré?More what, anon? :^)
Do you guys really think your manga will get published and you get rich?Not gonna happen. So why play it safe?Why dont you make a right wing manga, about a fox boy who wants to become Furer and cleans his village from aliens?
>>7941436Sounds stupidYou do it
>>7941436Botched right from the start, if you want it to be based and redpilled then the mc has to be human and the other characters need to be furshitters.
>>7941436Nah, even in an unrealistic dream land scenario where some Japanese editor decides to publish any of my work, I would make peanuts at best. At this point I'm doing it for the love of the game.
>>7941450
>>7941436I am making my entire work for a specific kind of demented person who might find joy in it and potentially post about how it's making them ill on tumblr. That is my mission.>>7941450>>7941451If I had sex with him (I've considered it) the green alien head goes BACK ON.
>>7941334>>7941176Post what you have and I'll read it. I'm new to comic-making, but hopefully I can give some insight as a reader. >>7941288>>7941272>But critiquing someone's comic is often difficult, so nobody dares>Problem with critiquing a comic/story is that it's a whole lot of subjectivityI think it's pretty easy to gauge their intended purposes just by looking at the work. More objective things like flow and clarity should be easier to critique if that's something anons have a problem with discerning.
>>7940925If you search the tankoubon and sketch_lines tag on e-hentai you'll see a bunch of books with the sketches/storyboards. It's not really a doujinshi thing, it's more a commercial eromanga thing used to add value to a book.>>7941123Cute. >Time to start working on some actual pages nowYippee!>>7941176I rarely have much to say about pages and I'm not going to reply to every page that ever gets posted when I don't have anything to say other than a "nice" or "keep it up" or something.
>>7941334>I was being lambasted over my power system draft, and anons called me stupid for adding powers to an action seriesMy man you posted just wall of text infodumps about your power system. I'm really not sure what kind of response you expect for that.
>>7941166my bad, im not gun guy.
>>7941436>Why dont you make a right wing manga, about a fox boy who wants to become Furer and cleans his village from aliens?Because I don't want to make a comic about that. I want to make a comic about cute girls.
>>7941450>>7941451Not trying to be mean and I say this as someone who had to catch this in my own work but do you find that you often use exaggerated cartoony faces to express characters' emotions or is it just for certain scenes like this? If nothing else, you pull off the looks well but I ask since looking at them gives me the feeling of having seen them before like in multiple anime.
>>7941483Drawing cute girls is an inherently right wing stance
>>7941530you really can judge the politics and ethics of somebody by what they make, this is spirtiually jewish
>>7941536I don't think it's spiritually anything, it has no soul lol
>>7941536Ok I'll bite. What are the weird..... uh, goat.... demon..... whatever animals?
>>7941579they represent the puberty of the main characters, and sing about degenerate stuff
>>7939929
>>7941591How do you get that pleasant (screen flickering) half tones across the whole page?
>>7941520I can't use exaggerated goofy effects too often or they'll lose their comedic effect. This is a goofy romantic comedy series so I'm really trying to play it up, and just focus on the characters and pacing the jokes right and making it land. >If nothing else, you pull off the looks well but I ask since looking at them gives me the feeling of having seen them before like in multiple anime.I'm trying to get the basics right with this comic and also my style just isn't very original. Ideally I'd want to be able to draw like Kaoru Mori or Shirahama but I'm pretty far away from that level at the moment. My next story which I still haven't decided on-it will probably be either a soccer story or another historic fantasy set in the same world as Oi bardic fury but in the Levant-I want to have better and more original looking art-that's still a ways away tho so I have time to get better. >>7941456>If I had sex with him (I've considered it) the green alien head goes BACK ON.That's his pilot helmet.
>>7941597>that's his pilot helmetWell he'll need itHe's gonna go for a fuckin ride
>>7941520>looking at them gives me the feeling of having seen them before like in multiple anime.That is because it is more of a trope than being exclusive to any one anime.
>>7941631Kids usually have bigger eyes so that makes sense.>favorite characterEveryone had me convinced Sasuke was some focus test shit he was forced to keep in so I'm surprised to see the creator liked him that much.
>>7941633People do say some bullshit.Mostly posting it to remind people (and myself) to conserve their character design ninjutsu and keep things simple. I've been giving into the "make complex character designs that take a trillion years to draw" temptation lately
>>7941591Where can I masturbate to more of your work?
>>7941658In your house, preferably.
>>7941658Just look at porn
>>7941597Nothing wrong with taking cues from inspirations, but I think if you pull expressions from your own emotions and combine it with what you've already gleaned from artists whose work you like, you could make expressions that have just as much if not more impact while being more original to yourself. It might take you away from your art looking like those examples but not significantly and probably in a more satisfactory way because as someone who has tried drawing in others' styles, it's a lot nicer not to need to constantly look at reference images.>I want to have better and more original looking artThat will come naturally I think, for me I found that while studying art and trying out different styles here and there I always gravitated in a certain direction so once I got comfortable enough with my skill level to start my comic I leaned into what my art was already trying to look like and that's worked out so far. You have a constructive approach so I'm sure things will work out for you, good luck with this and your future stories.
>>7941668>>7941671I can't keep masturbating without anon's COMIC you dork. Gimme the link to the COMIC or ELSE,
>>7941745Are you the same anon who said he was gonna draw rough babymaking sex across something like 3 different threads in the last year? Did you ever draw it?
I've reached the point in the writing of my story where I want to fully understand it and form a tight narrative.But I'm having trouble juggling all the various pieces, the themes, the plot points, the character arcs, the pacing, etc. It's become too big to just encapsulate in one thought. That's not to say I've made it too complicated, the base plot is still very simple, but now that I'm trying to actually flesh it out completely, there's alot.How do you approach your story once it's reached this level of complexity?
>>7941784For example. it's around 100 chapters long, and each chapter needs to do a bunch of stuff.Every character has an arc that changes their personality, starting from a position of immaturity or some flawed way of thinking, which is then challenged, ultimately forcing them to change and become better.This is told slowly over the whole series, with a few select moments where big changes happen.If instead I depicted a character gradually getting grey hair like Guts from Berserk, I'd need to know exactly how grey it's getting on each chapter .In addition there are romantic developments.There are themes for the story as a whole that need to be communicated both in every chapter but also across the story as a whole.There are power/ability levels for the characters, they have to be the right level of strength in each chapter and progress at the proper rate.There is the macguffin surface level plot, taking the characters to various locations and times of the year.All these things have to fit together harmoniously without parts feeling neglected or muddled.There's the pacing of the series, a big spectacle chapter needs to be surrounded by either calmer chapters or chapters that appropriately build up to it.And ontop of it all, it has to be entertaining at a casual level without understanding of any of the finer details.At the moment I'm trying to plan it out sort of like a graph, with the x axis being the progression of the story from start to finish, and the y axis being the character's progression, either positive or negative (such as for a romantic plot, going up means the relationship is getting better, and going down indicating moments where they're not doing so well)But very quickly it starts looking like pic related, a total mess.
>>7941790One specific thing I want to tell in my story is a unique take on the mentor-student dynamic.Usually the mentor figure is someone who is already wise and guides the student through their journey.But what I want to do is feature a mentor figure who on the surface appears to be useful, but in actuality is immature themselves, and it is only through their interactions with their student that they learn to become the teacher the student needs.The mentor figure in the past resembled the student in terms of personality, but this immature personality led them to disaster, which they responded by adopting a coping mechanism personality. They hold this state when they first encounter the student and attempt to guide them in the same way. The student rejects the teaching and ends up facing the same disaster the mentor faced, but at a more severe level and as a result of their teaching. This causes the student to develop the same coping mechanism as the mentor, which amounts to depression, but through this experience, the mentor comes to understand himself and overcome his own coping state, which then enables him to be the best person to then guide the student, for he understands him more intimately.Or something like that. In short, the mentor goes through the same character progression as the student, but the mentor is always one step ahead of the students progression and it is through intertwining that they both reach their character arc conclusions.I need to fit this into my plot alongside other character's arc, as well as a bunch of other stuff. It's not terribly complicated, but it's become too much to juggle in one clear train of thought
>>7941784https://www.youtube.com/watch?v=FrRBZNpPAfkIn writing Breaking Bad they wrote out the entire plot onto index cards and pinned them to a board
>>7941790>it's around 100 chapters longJesus, my series is planned for maybe 20 chapters or so at most, and will take me years to get there. What on earth, 100 chapters?! Goddamn.
>>7941784>>7941790>>7941795What I do is focus on character interactions, if you think of the dialogue between people as they converse about themselves and the things going on you'll find it starts to fill space on its own whether it's a slow scene or figuring out puzzles or fighting. Also establishing shots, you can do a whole page of characters just getting from point A to point B, not to mention full page spreads for any big moments like if there's some romantic build up then you show the two or so characters and some impactful scenery around them or something. Also steal from real life, aside from sleep there's no skipping scenes so you can take from how you/others fill the time irl and use or expand on that in your story in whatever manner you see fit. I think what's best is not to see it as some daunting task required of you but as an opportunity to go all out and do as much with the characters and setting as you can imagine, within the confines of however it has to end.
>>7941784>>7941790>>7941795You sound like a total amateur who haven't finished any single story at all.How about actually finishing a 31-55 pages one-shot first?If you can't even make readers pick up a short story, what makes you think they would sit through 100 chapters of your pipe dream?
Haven't posted here in awhile but I finally finished my manga! It's a sci-fi action manga about a mercenary who hates his line of work.The final book is 530 pages and took me a lil under 2 years. You can read it here https://mangaplus-creators.jp/titles/282408040322225130015389105For anyone that is scared to start that they aren't good enough. You'll always look back on your old pages and not like them so just start now!
>>7941846>The final book is 530 pagesYou gonna release a book on Amazon or something? This is enough to fill out two full tankobons. And congratulations on getting it all out there, of course.
>>7941846Amazing, havent seen you in a while, good to see youve been at such an insane paceMind if i ask how your so fast, i know some of the guys here are part time
>>7941852I had a pace of about 1.5 pages per day. I work a normal job part time and the other time doing art commissions.
>>7941784It's difficult, but all art creation follows the same process of working in the largest steps you can and moving down smaller and smaller as you go. If you start with the fine details first you'll lose touch with what it's supposed to be. Tunnel vision must be avoided at all costs.What i've learned which also plays roles in visual art is that if you have a solid foundation that makes it easier to know what's going to come next. How well do you know your characters? What's the setting like and what role does it play? Is there a central theme to tie things around? Failing to lay these foundations when you start will result in a flawed creation that can't be taken seriously.pic unrelated>>7941846Congrats!
>>7941826This anon is harsh but right. Stop worrying about every plot point in your epic story and just draw. You can never translate your prose 1:1 to manga form without cutting or changing some things. You'll also realize how stupid some parts are or need to add entirely new scenes to improve the pacing. You should be focusing on the story within the chapter or part or oneshot you are currently drawing. Make sure THAT is a complete story that is satisfying to read, nobody cares about the epic reveal 20 chapters later or the deep themes within every character when there's only ten pages to see them. Save that stuff and when you get to the later chapters you'll be confident in what you want to do.If you have 100 chapters planned then it tells me you've never finished a comic story before. Nobody has the time or energy to draw 100 chapters as a hobby, and if they do it will take years. It already takes pros 2 years to draw 100 chapters and they're being paid and have millions of fans cheering them on. See if you can split it up into parts that are more mangeable.
>>7941846Dayum, grats
>>7941951AI has more memory than any single human could possibly store in their own brains.
>>7941954so AI has the most dicks in its memory? that's kind of gay
>>7941969Having a penis is even more gay
>>7941781I did yeah but I need to finish it
>>7940677>>7940684Sad that I missed out on a cool discussion. There was always a place for color in manga, but as aforementioned, the traditional methods of manga used for a long ass time have always been for circumventing production and time restraints. Purposefully going the black and white route isn't inherently bad, but it was never what made manga manga. Given the time and resources, I'm sure most mangaka would have embraced putting color in their works.
Is it better to draw in Grayscale then Convert it to Mono?
>>7942018I like it when the comic is black and white but then you get color pages as a treat.
>>7942026Depends on your drawing program. In CSP you can do that no problem.
>>7941594no idea dude, its compressed and saved as a jpeg, i couldn't have less impact on how it turned out in that screenshot.the screentones i've been using are the default textures of CSP but then turned to Half-tones, i prefer the subtle texture in them rather then just flat digital ones.>>7941658@Treellaux, I hate self promotion. and its been dead since 2022, but im going to try and get back on that horse now that im actually doing something tangible. i'll post some of my backlog there as I progress, y'know; so it doesnt just look like it came out of nowhere.
>>7942110
>>7941591very cool lighting, the white line on the arm closer to the light source really conveys that>>7941123looks good,good luck!>>7940849thank u, cool double page idea>>7940765hope it helps
>>7941692For this comic I haven't been using references for the faces, just the bodies and poses. I'm trying to just do the basics right and focus on not having any weak panels or pages. I agree the art is kind of generic and soulless looking, it's probably because I don't have much passion for the story anymore and am just finishing the one shot for the sake of finishing it. I think it's good, but it's not a story that's inspiring me to put my heart and soul in to it like Oi was. What happened with Oi is the more and longer I drew the characters, the more I got their expressions correct because I understood the characters better. One of the main problems with Oi looking back at it as the art was really inconsistent panel to panel. Often I'd draw a few really good panels on a page but then some sloppy inconsistent ones too, and it brought the whole page down. I'm trying to work on being consistent and clean and not getting lazy and sloppy with panels. As for the style I'm drawing with now, it is pretty generic. A lot of people tell me it looks like Toriyama, but I don't really think that, and I haven't read dragonball since I was a kid. I also get told that it looks like 90s/00s style, even though I don't really read any comics from that era. It is what it is. My next comic I start working on I want to develop a more unique style for. I need to find time to do some life drawing again, when I'm consistent doing that regularly, all my art improves, when I neglect it everything gets sloppy or bland.
>>7941176The last comment I got was just someone saying they wanted to fuck the MC of my comic and at that point personally I was done posting my shit here. Im aware thats a compliment around these parts mind you, not complaining, but if thats all Im getting then I take it Im on the right path.You should view it the same way. I understand the feeling of being (You) starved but if no one is saying anything bad on here then you'll probably be fine when it gets posted to your audience
>>7942215are you the aescast guynigga you draw cute girls what the fuck did you think was gonna happen
>>7942238Actual Aecast anon here - no, >>7942215 is not me lol. I actually wonder which comic he's talking about.
>>7942215
>>7940569How can I draw more in a sitting or do more sittings a day? I get fatigued so easily. At this rate I'll be done my manga in 2045.
>>7942618It varies for everyone. Consider drawing like work. You work 8 hours a day, how do you manage? (or how does your boss manage you?Some people have to listen to music, some people have to be talk to others, some people have to be in silence/be alone.And the work itself, some people have to be doing the same repetitive task all day, some people are the opposite and have to keep switching it up every hour.Some people thrive in easy jobs, some people demand a constant challenge.There's all these variables and having the right kind of work makes or breaks you.You have to find out what allows you to work more hours, and nobody can answer that, it's just self exploration.
>>7942621Thank you.
>>7942618What the other anon said plus if you can draw during hours when you have the most energy. I draw during work sometimes because I was always too tired to draw much after work.
>>7942786The other day I found a weird hack, when I draw a full page and insert the text only after I finish the whole page (and not per panel) I seem to incur less fatigue, since my brain's context switches for the same one page aredrawing -> textingas opposed todraw panel 1 -> text 1 -> draw panel 2 -> text 2 .... etc 5-6 times
>>7942840*Of course, this isn't tested long-term. It's possible that just the switch-up boosted my energy a bit because of how I wasn't used to this paradigm.
>>7942840that's standard practice!!! But its good that you are now doing it, you can even do all the sketching for multiple pages at once before you begin inking.
>>7942840Yeah if you can help it, it's easier on the mind to do one type of task (lineart, bg, text, etc) at a time for a page rather than do everything for one panel before moving onto doing everything for the next panel. Decision-making is what fatigues the brain so the less variation of decisions you need to make in a short amount of time the less tired you'll find yourself getting during the process.
Looking for feedback on Detective Hefferchu Chapter 5:on tapas/webtoons/pixiv/inkstra @ https://efsius.netWhat is your fav joke/moment? I'll also be streaming for next several hours. Thank you!
Is there a way to share a 60 page storyboard here to get feedback? Though typing that I realised no one is going to be willing to read a 60 pages storyboard
>>7943111Yeah you can make a pdf and upload it on an external site, but honestly, if it's just a storyboard you'd probably get better feedback from /lit/ or somewhere like that
>>7943111This is more or less what editors and friends are for.Someone who will actually read 60 pages of half indecipherable scribbles.But assuming you lack both of those things, here is probably the best place.As the other guy said, a pdf works, you can upload pdfs to catbox I think. But lacking that you could just compile it into one big image (and upload that to catbox also to keep a high enough resolution that it can actually be read)
>>7943111>>7943131Oh also, it's very likely that your storyboards are readable to only yourself.This is a storyboard for a comic I didn't get around to drawing, I know what's going on, but nobody else does. If you want to share it with others for feedback, you should do a little clean-up pass over it all, maybe doing things like colouring in the sillouettes of characters, and labelling things like sword, car, sky, etc. And if the dialogue is important you should type it, handwriting in storyboards is always impossible to read.
>>7943132also, I say this in the specific context of trying to get random strangers on 4chan to read your storyboard. It's in your interest to make it as easy to decipher as possible.You can present a bunch of hieroglyphs to an editor or a friend and they'll make the effort to figure it out, but strangers on the internet will just give up after the first 3 pages
I'm gonna try doing some speedlines on that mechanical arm later. I never did speedlines before. Wish me luck.
>>7943356Either draw it but with the speedlines to begin with, or you draw the full thing, draw speedlines over it on a separate layer, then do some masking for the original thing.
>>79431323 people one of them a gremlinthrows some ball awayit meets fat guyfat guy threatensball is smothered?hot? ???sword???????throw it away, read book, ask, wonder, another fight......-action garbage-pistol, crossbow, sword...hit, keep fighting, more action garbage...-sword hits and throws guy away,,,guy is defeated/under pressure...slain...others talk. three warriors, it continuesDid i get it right?
>>7943356Dude you GOTTA learn how to add more line weight variation and how to draw hands. That glove on the 2nd panel is killing me.
>>7943448First panel*
>>7943448It could be mitigated by simply moving the hand more to the back of the head so it that doesn't read as a claw hand if that's a problem, I don't personally see anything wrong with this panel.On an unrelated note i'm happy to see the panels are no longer being drawn by hand but I can tell they're still being done individually and possibly without a ruler and my question is why
>>7942952I'll take a look, always love this stuff
>>7943536>they're still being done individually and possibly without a rulerWhat do you mean? I just sketch the panels along with the scenes then use the square shape tool to make them.
he can definitely get away with using thicker lines, which would make the panels feel smaller and more compact, allowing him to draw more since it will feel like you're not drawing as many lines. For far away things you can keep the thin lines or even draw the distant objects at full size then shrink them down by selecting them, that will thin the thines out too.
>>7943356
>>7943356>>7943536I think he mans the hatching. Instead of doing a bunch of lines he could of just done this, which takes way less time.
>>7943772Oh wait I just reread the post. Yeah I don't really see an issue with the hand, frankly.
>>7943610ah, I had a feeling you were doing this because the panels are misaligned. I'm not sure which program you use, but Krita got a recent update that lets you create gutters the same way you would in CSP. So basically what you do is you use the square tool for your main page area, and you can use the gutter tool to divide it into panels with specific widths.https://docs.krita.org/en/reference_manual/tools/comic_panel_editing_tool.html
>>7942112
>>7942198I don't think it looks as bad as you're describing, but artists gonna self hate. Do you think you can get a bead on what it is that makes you not quite as excited to work on this story? Even just from the one page, I like that the guy is a sperg, there's at least some nice energy in there. Characters who care that much about something are pretty good at driving a plot forward rather than just reacting to events. >I'm trying to work on being consistent I find it's easier not to draw your best all the time and instead find a happy medium between looking good and not taking forever to draw, saving going all out for important pages. >it looks like 90s/00s style, even though I don't really read any comics from that eraMight be because it looks more like it's inspired by anime than manga.
>>7943951DO A FLIP
>>7943951Very nice texture and lighting
Wip
>>7943951https://youtu.be/lOEEpQwQhKE?t=17
>>7942863>>7942889
I'm thinking of quitting 4chan and not posting my comic here anymore. There's just nobody left, I'm pretty sure the numbers are even lower than this and half the posters are just AI spambots.But I don't know where else to go that has any sort of comic making community, that isn't also just a bunch of trannies
>>7944196i feel like every comic we get here is great. the avid posters are all cool
>>7944196>But I don't know where else to go that has any sort of comic making community, that isn't also just a bunch of tranniesThere isn't any, at least any of the public facing ones. I've looked many times before and it's filled with a bunch of perma-/beg/s and the ones who can draw only post so that they can immediately slap you with a link to their private discord so they can get their egos massaged 24/7.
>>7944196What are you even looking for here? >>7941293 is right
>>7944196>not posting my comic here anymoreAnd your comic is............?
>>7944324The best one in the thread :-)
>>7944196>3/4th of ic user base lost in 5 years Nodraw schizo niggers actually succeeded in driving everyone away HOLY FUCK
>>7944196There's a ton of them, it's just that they're all filled with nodraws and trannies.
>>7944352I'm sure the gigaleak and inviting the nodraw to end all nodraws didn't help
>>7944196I always find it a little goofy when people feel the need to announce their departures on an anonymous imageboard, but in this case I somewhat understand getting tired of the spam. There just isn't really anything anyone can do but use the extension and hide posts.I don't really post much, but my experiences looking for other forums/groups/"communities" whatever you want to call them has been pretty terrible. They're just as bad at self regulating due to the nature of artists misunderstanding the difference between being critical but accommodating versus maintaining it under authoritarian sensitivity rules. The funny thing is when I was once rebuffed by a total snob in one of these communities no one bothered to step in or say anything despite the general air that group had of being helpful or nurturing or what have you. That's setting aside that all those side discords are insanely judgmental.At their most productive people have graduated to closed off friend groups, this is probably why you don't see them at all. Not to be like "Well where else are you gonna go??" but you won't find places like this that are non committal AND free of nodraw menaces.
>>7944196You made me think of all the random anons who posted their comic here once and got help and feedback. I wonder where they are now. Anyways that is the purpose of this general.That speedrunning comic someone posted a few months ago was pretty cool, I lost the name of it and I'm on a new computer so I can't find it anymore, but theres so many comics people post only once for feedback that are a fun read because this place is like a bar. Just a hangout spot to get advice and motivate each other to push through the next day.
>>7944107very cute
>>7944196What's wrong lil guy? Let all your thoughts out. This is a safe space.
>>7944381Yeah that's basically how I see it, but for the regulars this bar is like Cheers
>>7941591>>7943951How do you manage such fine change with the screentones? This is probably just a skill issues on my part since im shit but when i try to do that my eyes just explode from looking at all that grey slops (not a manga, but I'm not sure where else to ask about screentone on this board)
spread page from one of my prototypes.
>>7944451Soul
>>7944381>this place is like a barYep. This sums it up.
>>7944196If you can quit it, then quit it. There's nothing to gain here. This place is a prison, not a park.>>7944352What you're seeing is just the unusual high activity from Covid slowly trickling back down to normal.Of course the changes to captcha making it harder for phoneposters/new IPs to post probably plays a role too.
>>7944451Naisu
>>7944451Another brazilian macaco? Welcome to the tribe meu amigo.
>>7943753And we're done. See you guys two months from now, when I have the motivation/find the time to make another page.
>>7943951first 2 pages finished (probably) already issues, (her leg is way short, I forgot to draw the window opening on the longshot, also my cintiq obviously doesnt have as wide a colour range as my main monitor so i'm noticing parts that I read as pure black coming out as 95% black.)>>7944449i'm sorry im not really sure what you are asking me. are you asking how I can draw the fine lines over the screen tones? if so; I don't. all the inking is done before I overlay the screentones.
>>7944456soul? sorry i'm new here on 4chan
>>7944483yo, wassap bro, bagulho é ruim e nois é pior ainda.
>>7944483southern hemisphere owns these threads>>7944496>also my cintiq obviously doesnt have as wide a colour range as my main monitor so i'm noticing parts that I read as pure black coming out as 95% black.)just hit that monochrome button man
>>7944496I mean how do you do make the value change so well. As i said, it's really hard to see when using screentones, things visually start to blend a lot. Although i guess i could also just use colors first then covert it into tones later.Either way, this looks really cool, the rainy mood on the bottom panel is top comfy
>>7944532I'm starting to learn to use only certain values of screentones. You can't just use any size, you gotta come up with like 3 or 4 and they should be spaced apart. I don't know the numbers but someone can probably help. Also when people export pages, they export them smaller and the screentones start to blend nicely, too small though and it moires. Its just a quirk of digital since we're all used to screentones even when we are not going to print, but maybe if you resize your art you can see the values more clearly and its not a bunch of dots blinding you. You can see even at the huge size titty girl comic anon draws at, his dots are still much smaller than yours.If you want smaller dots on CSP, increase the resolution of your canvas, it does not affect drawing but it will affect the screentone minimum size probably.
>>7944548basically make smaller dots, and it wont be eyeraping
>>7944548Cute and memorable face design
>>7944576its just a repost of >>7944449 but 50% size. Screentones seem better this way but maybe there are other resize percentages that avoid moire
>>7944196I stopped making comics and switched to writing when I realized that getting friends for this field is almost impossible. There's nobody to bounce my ideas back and forth with. Either get into illustrations or get into writing but comics is both in a way that's too much for one person to handle.
>>7944685fuck drawing, writing is the most fun anyways. someone else will draw my story if it's good enough anyways
>>7944488>>7944496Lookin' good
>>7944685>too much for one person to handleSpeak for yourself.
>>7944700We're on a dry spell for competent writers anyways. People focus too much on drawing because of how extremely stimulated we all are but comics are only mainstream in Japan because they have an actual tradition regarding it there while it has no popularity elsewhere because nobody cares about telling an actual coherent story. I'd actually go as far as to say as your art can be mediocre as long as the story is actually engaging.
>>7944704If you have anything substantial to talk about it is. Living in isolation while you torture yourself doing multiple jobs without pay is awful. That's also why most of you are miserable to hang around with and make no efforts in forming authentic friendships.
If you look at the standards of what passes for "writing" in comics, and I'm talking about actual professionally made stuff like the big two, no the bar is not high.Most of it is total nonsense.And you get slightly better stuff from Japan only because of the sheer volume of content that is being produced. The vast majority of manga is also garbage in terms of writing.So if you think writing is easier and you enjoy it more, more power to you. /ic/ posters predictably gloss over it but writing is critically important for comics and isn't easy at all. It's a whole another craft that could be someone's full time job. And most of you have insurmountable difficulties in learning just one discipline.
I believe I speak for all of us when I say, fuck manga
>>7944711Ever since the MCU and the Walking Dead, American comics have largely been nothing more than movie/netflix series pitches. American comics don't even make any money off of traditional floppies, and only really start to make any sort of money once TPBs, ominbus', and other compilations come out.The only people who even buy floppies are speculators buying rare variants and Issue #1s from constant reboots, that they sell back and forth to each other hoping one day they will make a mint. Basically, the same shit that happened in the 90's that lead to the comic/collectibles crash.
>>7944710Speak for yourself.
>>7944711I think it's essential that your writing is not bad, but actually being good is not necessary.You can make up for a mediocre story by just having good art.Not to say Akira has a mediocre story... but how many people actually even know the story of Akira? I'm pretty sure people love Akira purely because of the art and vibes. It's just cool. If the art weren't so cool I doubt anyone would care about Akira, it'd just be some underground niche scifi title.
>>7944719Deathnote has really good art, but it's not the focus at all. The writing is the focus and every slip-up in the writing has been noticed and argued about for decades.It depends entirely on the story. Some go by the rule of cool, some are story driven.Write a story that fits your strengths as an artist+writer.
>>7944719My impression is that most of the comics that become popular become so precisely because of the writing.It's rare for a comic to gain standout popularity just because of the art. Good art is just sort of expected to be there. Bad art can prevent a comic from becoming a success, but good art won't guarantee it.When you open a comic and the writing sucks you in, that's when you know you're holding something special. There's almost never good writing in comics. Alan Moore is a household name for a reason.I don't think Akira is the best example since it was one of the first titles that broke through in the west. I've been under impression it was not a big deal in Japan. In the west it was carried by the novelty because people weren't used to anime or manga.
>>7944722>I've been under impression it was not a big deal in Japan.You're wrong, it was a landmark series in manga. It's a turning point that helped make the 80s what it was in manga.
>>7944710>jobsIf you only see it as a job then it's for the best you decided to quit.
>>7944732not him but it is a job. doing it while it's fun only gets you so far, beyond that is pure work.
>>7944732I'm no doubt not built like a mangaka. I also know that a mangaka's life isn't one to celebrate and they have editors and the ones I respect work with full-fledged writers and have editors. Engaging with people helps hone and improve your craft and if you are unable to do not only does your work become worse but it does feel like a chore. Whether it's because of time consumption or because most people into this are extremely-anti social. but you won't find helpful people to work with once you hit a certain age. At best you'll get well-intentioned people who are too busy to help you, and, more likely, you'll get self-absorbed people who simply are miserable to be around and barely help either of them with their goals.
>>7944740You've never talked to me.
I don't think writing matters for Manga. It depends what you call writing. Does deciding the panel flow and shapes count as writing? What about the silent panels? Or is writing just deciding on the general plot and story beats? So many writer think a good story is one that has no plot holes, a deep important message, characters with unique and complex themes... that's just the fundamentals. That's not creativity or skill. You can make a Manga about a guy painting his walls and watching them dry. All writers think they're so smart and that the artist is just building their vision for them, but the truth is any artist who likes making comics, can already write good enough. Is like saying you are good at math so you can design the ultimate house and get someone to build it. The builder already knows how to build houses without the worst because also knows math.
>>7944717>since the MCU and the Walking Dead, American comics have largely been nothing more than movie/netflix series pitchesIt's bizarre because the same thing has happened with manhwas; they were almost always self-insert power level wanking or modern day chaebol corporate power struggles sprinkled in with badly written romances, but somehow now they've gotten even worse. Barely above AI-tier slop in terms of story writing and they're just pumped out in the hopes of getting a live-action kdrama adaptation. And of course almost all of it is purely digital in that horrid webtoon format for infinite scrolling. Can't have the workers doing anything else while they take a poo.
>>7944548Oooh i see, i never thought about using resolution like that. I think the hair looks better now but the tones on the dress are a bit too faded for my tastes. I'll play around to see what I like. Thanks a lot for the tips, anon.>>7944576Thanks anon!
>>7944711>only because of the sheer volume of contentAnd because those writers have a bit more creative freedom and like writing stories rather than political gobbledegook
>>7944719This kills the speedlines haters
>>7944710>Living in isolation while you torture yourself doing multiple jobs without pay is awfulThis really isn't related to comics as much as it is a problem with your own personality and lifestyle. >That's also why most of you are miserable to hang around with and make no efforts in forming authentic friendships.Pure projection, you've already told us that's exactly what you are doing. I am married with a house full of kids, play games with friends from HS weekly. None of them know or care about my comics. Comics don't give me your problems, you did it to yourself and will continue to do so.
>>7944735>If you ONLY see it as a jobContext. Work and job are not the same. >>7944740>I like socializing and I picked a hobby that requires me to put in effort that I don't have the motivation to do That's fine, just means it isn't for you. But don't pretend like that's a universal problem of the medium, some people like it and some people don't.
>I need help to make comics!>I need someone to talk me through it!>I need people to cheer me on!>I need a friend group to do work for me!Your loneliness is just an excuse to not do something you never really wanted to do in the first place. Art is not and never was a social hobby, it has always come from introspection. Go join a local MTG group if you just want nerd friends to jaw with. Do fanart if you want free praise and attaboys. Writing prose won't get you anymore of what you're looking for than comics will, btw. Good luck getting anyone to read if you can't even get them to look at pictures.
I love making comics. They are really fun. I dont understand where the doomposting is coming from considering that making your own comic is like living anime in your head and then printing it onto the paper. Literally a dream come true
>>7944764Menatal gymnasticsYou can't write and you don't understand writing
I just want an artist gf that will draw my comics for me while I write.
>>794184690% of your readers stopped reading after chapter 2After that the reader count fluctuates but those new readers didn't bother to go back and read the whole thingIt's somehow broken and you haven't managed to fix it
>>7944844that's how it is for most comics.
>>7944846Most comics suckSometimes comics start out slow and improve over time but when you still fail to capture the audience on chapter 10 the project has to be fundamentally broken
>>794484690% dropoff?! A dropoff of something like 50% or even 60% can be expected in almost anything, not just even comics, but 90%?!
I'm still drawing those silly businessmen>1/6
>>79448542/6
>>7944858>3/6
>>7944860>4/6
>>79448615/6
>>7944862>6/6more soon
>>7944847>>7944851mb it just needs time to find the right audience. plenty of comics take a long time to take off
>>7944866You're delusional, the comic is broken and as lomg as you refuse of acknowledge it you won't be able to fix itDo you seriously think that fixing a broken comic is something that just happens randomly by chance?No, you identify the issues and figure out how to fix it
>>7944854Nice to see you again, Moon is a Liver anon. Where you away, or just lurking?
>>7944866>>7944867It's really unpredictable.If you're published in weekly shonen jump and you start faltering at chapter 2, there's little chance of success.But indie comics don't have that same kind of audience immediate expectation.It's entirely possible that your comic may find its audience 10 years after it's finished.Among Us was releasted in 2014 but didn't catch on until 2020, it wasn't until streaming was at its peak that it caught its audience.
>>7944867not him but how would you fix it?
>>7944870>a crudely drawn, overtly sexualized blatant ripoff mish mash webcomic finds its target audience 10 years after a 450 page run that lost over 90% of its audience during not only during the first three chapters but repeatedly had the same dropoff rate throughout at least 20 chaptersAmong us as an example? Holy ngmi
>>7944871That depends on the author's vision, what they want it to beMaking a list of flaws is completely pointless if the actual vision and desired its effect on the reader is unknown "I like X, I want to make a manga that is like X, my vision is to make the next X but better" is usually what this type of approach to writing is limited to so there isn't really any point in critiqueing something like this and especially if the author is completely delusional and fails at even the most basic fundamentals that are purely technical knowledge that can be acquired onlineI wouldn't bother analyzing comics like that, I've read through hundreds of unoriginal low quality ripoff slop comics to spot common downfalls and form stereotypes about people in the industry I just looked at it, guessed that the author is probably delusional and put that theory to the test out of curiosity and turns out I guessed rightUsually when I see a comic that actually has potential either the author onows what they need to fix and are working on it and there's no need for critique or the author has potential but they're not very ambitious so that they would test the limits of their abilities so they just end up making something decent but not too special
>>7944893...Troubleshooting a broken project is a process that takes time and exchanging information between the critic and the author
>>7944868thank you! it's nice to be back at it.I still check the threads once a week at least.School and work has kept me busy but now I'm inspired to continue my comic again.
>>7944893Most stuff begins with trying to copy something else. Surely there's some identifiable things that can be fixed. Are some characters bad? Is the writing bad?
I don't think this girl has the character design chops to be a maincharacter. She's got a fucked up Monster High thing going on, which I like, but it's lacking something-something.
>>7944900Yes.
>>7944764Writing>drawing. You can hook people with good art and paneling but if your writing sucks you're dead in the water. A cool design or spread can't make up for uninteresting characters or story.
>>7944944Truth nuke for art cucks. The writers for Invincible/Walking Dead/etc all make the lion's share of the money. Artists are a dime a dozen.
>>7944944I dislike any attempt to argue whether art or writing is better in a comicThey exist together harmoniously, that's what makes comics comics, and not a picture book or set of illustrations. They are a comic.It's like if you were playing in a music band and trying to argue whether the singer or the guitarist was more important. You need both, and for a comic to be good they both need to be at their best. If one is shit but the other is good, then the comic is half shit, which is just may as well be all-shit.Bad art brings down a good story.Bad writing brings down good art.
>>7944949Also, the art and writing do not exist as separate. They are joined together into a single art form called comics.You tell the story through the art as much as the dialogue. A facial expression communicates what cannot be communicated through words, it is writing through art.And the story is such that it facilates an aesthetic experience (ie it is the writing that dictates pic related occur at a sunset, it is art created through writing).A comic that lacks in either department is a shit comic.
All I'll say is that I know people who are absolutely obsessed with series that have shitty art AND bad writing but have interesting characters, know a few people into series with bad writing and good art, but don't know anyone into series with uninteresting characters but great art.
>>7944949>>7944950>>7944951What about originality?
>>7944900Using insporation from other works to further expand your own vision is great but when your protagonist looks like spike spiegel and the premise is the same as cowboy bebop's (swap bounty hunter for mercenary) that's just a lazy ripoff
>>7944811>That's fine, just means it isn't for you. But don't pretend like that's a universal problem of the medium, some people like it and some people don't.You're choosing to be offended by this. Comics is lonely because nobody is into it because the target is niche with multiple aspects of work requiring you to be an expert at this with a culture (on the amateur end, at least) that everybody is on their own. Look at the work schedule of mangakas and then imagine that they are having editors and other people that support them. If you just find it fun then that's fine, but if you want an audience and to do things at a reasonable time then it's nearly impossible. >>7944814This is next level delusion. Ignoring the fact that art includes writing, it is about simplifying universal concepts into anything else. All the popular artists both historically and contemporary did other jobs and were involved with other people and things, and the anti-social nature of the industry is connected to the loss in quality.
>>7944952Your work's originality is not a unique function; a work's originality is its writing, its art, and its characters. You can have a crazy unique super special never before seen in the history of man plot but that doesn't mean anything if it's done badly. The reason there aren't many original ideas is because it's easy to come up with ideas that haven't been done much before - it's just that most of them haven't been done much because they're bad.Being deriative IS a real concern obviously - why read something you've already read? - but that's not where you start. An elevator pitch is nice, but people rarely go "this series does an idea I've never seen before." People go "this series does something in a way I really like," and that may include subversion, but you're using an original idea as a tool to help your writing, your art, or your characters, NOT using your writing, art, or characters as a tool to be original.
>>7941784Much of your overcomplicated stuff can be removed or severely clarified once you write out a proper trajectory for your story. You need to know where your story is going to end no matter what due to the risk of cancellation, but it's also good so you know not to introduce anything that will contradict it. Segmenting how you want the story into "arcs" can be really helpful as it constantly keeps things fluid in your head, while allowing wriggle room for details.
>>7944972In my attempts to write my own story, I've spent alot time analysing the structure of many popular manga and other media and have seen the arc structure... I'm not entirely sure how I feel about it. It feels shortsighted and directionless compared to series that are a tight narrative from start to finish.For example, here's Naruto. It's very likely that episodes 1-20 were planned from the start, but there's absolutely no way the chuunin exams were planned from the start. And whatever happens after the chuunin exams likely wasn't planned ahead either.There's only planning for one arc at a time and earlier parts of the story don't have any narrative tie-in to later parts.
>>7944986Contrast with something like Breaking Bad in which each part of the story has a reason to exist in the story as a whole, everything is planned.If you're not at the behest of a serialisation contract, I see no reason why you shouldn't write a story with a larger scope. You won't get cancelled prematurely because of a slow buildup or whatever if you're just doing it yourself.
>>7944986Are you doing an action where the plot comes during the fight or a more traditional story? The former is very different and does require moment to moment planning like a real fight, while a more traditional approach allows you to plan things out long-term and can pace things well.I think you're WAY too detail orientated for what you're trying to do. You shouldn't be thinking episode to episode before you have a rough idea of what the story is going to be about. I know most mangakas don't do it but that's also why they are notorious for falling off in the plot department, shonens especially.
>>7944987A larger scope is fine, just have an idea of what the lesson you wish to tell the world is and what you want the ending to be. A large scope is also only for people who can handle it, though, and you need to understand what your limits are so you don't bite off more than you can chew.
>>7944988I have all the key points plotted, but there's gaps inbetween that are essentially free-form.It's like, imagine you were to write the soul society arc of BleachSorry if you're not familiar with it, the story is really quite simple but there are a few things going onThe main character Ichigo attacks the bad guy city, the soul society, to save his girlfriend Rukia. She is to be executed in a month so the timer is on.In that time, Ichigo must battle foes of increasing strength, getting stronger as he goes along. Pacing this is easy, just put the 4-5 fights in order of increasing strength and distribute them evenly across the arc.But there are secondary plots running along side it. There is the plot of the brother of the condemned Rukia, Renji, who has a rivalry with Ichigo and he begins at odds with Ichigo but by the end he helps her escape as well.There's an assination conspiracy plot throughout that also intermingles with the plot.And overall there's like 10 other character-character interactions that run their course and all meet up at the end.The story must be paced so that all the plotlines get told at their proper pace without any one plot distracting or muddling another.Certain plots cannot progress until another plot has reached a certain point (ie the mentor character Yoruichi must first interfere with Byakuya before she can train Ichigo's final form, and this plotline must line up with Renji being defeated by Byakuya)It's not complicated... but it does require planning and it feels like juggling 10 things at once.
>>7944998Without meticulous planing, many of these storybeats would likely be neglected, or show up hamfisted too late into the story.In Naruto, Madara was suitably foreshadowed from early on, so his appearance is well written. But Kaguya is not. She appears out of nowhere. If Naruto were more meticulously written and the author knew Kaguya was going to appear as the final villain, she would have had more foreshadowing, enough that the reader, if they were paying attention, would be able to anticipate it.
>>7944998I get what you're saying. I also am familiar with Bleach and this was the highlight of the series. I'll also say that Bleach really suffers from being stupidly convoluted and the character assassination plot sucked and ruined the series. It doesn't even really connect to the main plot of saving Rukia it was just a thing the Soul Society was doing and then suddenly Aizen is some stupidly overpowered villain that turns the story from a nice coming of age story to some power up festival that goes nowhere.I think Bleach would've been better if Aizen was removed entirely and it just focused on the Rukia plot. In-terms of how that helps with my advice, I think you shouldn't make things overly complicated. Just see what the main plot you want to get and, when you provide obstacles, figure out what the protagonists need to learn before they can reach the destination.
>>7944986>>7944987as someone also planinng their own impossibly long series. I agree with the idea that you can plan ahead, since theres no editor derailing your ideas every couple chapters. but I also think that overplanning is a trap, and I've fallen into it before.no plan survives contact with reality, especially when writing. you never know how the pacing will actually playout until you're storyboarding. you'll never know what side character you, or the audience end up loving.. what plot point ends up being irrelevant. even in the example you gave, breaking bad. jessie pinkman was supposed to die in SEASON 1, but he stuck around because the likability of the character surprised the writer that created it.thinking ahead is good, but meticulously planning youre entire series can also end up being a gigantic waste of time. especially when you're only a couple chapters in. don't be afraid to improvise and let the story be born as it's told. the best, most impactful ideas can appear as you're drawing the page.
>>7945003I recently read through the soul society arc again just to see how far ahead the Aizen plotline was planned... and I'm not convinced it was well planned at all. I think Aizen was geniunely killed by Ichimaru in some original draft, but that was later changed to him being secretly alive.The bit about Rukia having the hogyoku inside her and that being the whole reason for the execution is later mentioned by Kisuke who claims to know about it... but this is obviously a later addition to the story and not originally planned.Whether you like the Aizen plot or not, it would have been better written if it were planned from the start.I'm not beholden to some crazy fast publication serialisation like weekly shonen jump so I can freely plan such storylines in advance and give them all the proper pacing and storytelling.It's not individual storylines that I'm struggling with... I have detailed character arcs for all my characters... but none of them exist as islands, they intermingle. One character's progression is dependent on the actions of another. It's linking them all up and giving each one the proper breathing room that I'm struggling with.
>>7945005I may well be overplanning out of fear of writing myself into a corner. But at the same time, it is a long series that will take many years, the more I do plan, assuming the plan works out, the better off I'll be
>>7945006That takes time, but is definitely worth doing. It took me a long time to figure out how to make the character's plot diverge and then re-emerge I knew the story was ready. That's when you are able to give responses where an editor raises concerns or questions regarding the narrative direction. Drawing out physically where your characters are going on a map has been very helpful for me.>>7945007You should have a clear idea of where the story is going (in the macro sense) when you're writing each chapter. Once you have that, your workflow will be good. That's when you can stop planning.
>>7944986>>7944987Biggest dumbass in the thread award for this anon right here.First off >in my attempts to write my own story, Ive spent a lot of time not writing my own storyStop wasting your fucking time, you can analyze as many fucking stories that were made on this Earth but none of that matters cause you aint making those stories, your making your fucking own. Its easy as shit to "analyze" shit thats been made and packaged for the average normie to consume, it easnt easy to understand the actual process of fucking creation and whats going through the creators head at that fucking time which leads to my second point>Contrast with something like Breaking BadYOU FUCKING IDIOT YOU KNOW HOW MANY IDEAS OF THAT SHIT WAS FUCKING SCRAPPED? HOW MUCH SHIT WAS A RESULT OF ON THE SPOT DECISIONS?Like my god the most obvious fucking example is literally Saul Goodman's fucking character. He was a throw away, a one off character who was supposed to be either killed off or just shoved to the wayside but Odenkirk was just so fucking good at his fucking role that he became integral to the story, among many other fucking ideas that were tossed or thought up as it was being made by god just read TV Tropes or any article about the show.A "plan" isnt an actual strip or a real comic book page, the reality is until you actually write/make your comic and it becomes a tangible legible thing that you can see is the only time where you can actually see where its going.
Not to mention the fucking fact that who you are NOW aint gonna be the same person you are LATER. Times a fucking bitch and will fucking change you in ways that you cant even comprehend.The most obvious comic example I can think of is pic related. The Hilda comic's creator during its run had this whole fucking thing about never wanting to show Hilda's dad cause cause of some bullshit like "The only kind of father who would leave his girl to be raised by a single parent is a fucking bad one and doesnt deserve to be depicted"AND THEN HE GOT DIVORCEDAnd all of a sudden it just hit him that "Oh shit I can actually see why a good father might not be around to raise his kid" which resulted in Hilda's father actually being introduced in the story towards the end.NOTHING EVER WORKS OUT THE WAY YOU FUCKING PLAN IT TO EVER EVER EVER
>>7944837>menatalLooks like I win heh
Stop waiting until you write the perfect plot, just start and write the plot as you go like a real artist.
>>7945031lol divorced
It goes without saying that you should have your ending planned from the start, so that your characters have some direction they're headed in.If you're doing a romance, you should know how that romance is going to go.If the story involves a twist, you should know that twist so you appropriately build up to it.But where do you draw the line? How much should you have planned? What's important and what's not?
Is it wrong to look at storywriting/structuring like writing a song?You don't just start playing and wing it, you have a plan for the song and you refine it, both the beginning, and end so it all comes togehter as a cohesive whole.And then actually drawing the comic would be equivelant to performing the song.
>>7945051Sure but sometimes you get new ideas in the moment and have to add them in. That's the fun part about comics.
>>7945027>it easnt easy to understand the actual process of fucking creationThis, creators have the job of having to figure out how to "hypnotize" the reader by getting them hooked into the story and hat's the part nobody seems to analyze because it's just a background process, this is also where writing style becomes apparent>HOW MANY IDEAS OF THAT SHIT WAS FUCKING SCRAPPED? HOW MUCH SHIT WAS A RESULT OF ON THE SPOT DECISIONS?Good writers know how to structure their story in a way that allows for the creative liberty of being able to change and add stuff to it without making it convolutedAlsoWhen you ask people about their story ideas they go on rambling about their convoluted systems and worldbuilding and yapping bout why their ideas are so cool, shitty writers have to rely on describing the stiry as a whole but if you look at good stories you tend to pick best parts, scenes, dialogue etc. because when the story carries itself the premise becomes less important when it comes to trying to convince others ofit being goodPremises and worldbuilding are worth little to nothing, anyone can do that and it really doesn't take any skill to come up with these ideas, creating scenes and clever or funny dialogue is the great filter"it's cool because there's this fight scene..."Ok but why, what's the execution?"well he has this cool sword and..."Nobody caresNobody cares about your characters or the world, you need to give the reader reasons to care and only very few artists know how to do thatMost comic projects just feel like excuses to drawAlso I rarely come across stories that express ideas and perspectives from personal experiences, people who lack experiences tend to instead of expressing concepts and ideas express their interests which is fine and can add to the story but definitely cannot carry itNo narratives, just fanart disguised as an "original" story, pointless homages...
>>7945051These people aren't involved in the industry in any serious way. If you wish to be then absolutely plan things ahead so deadlines don't crush your story. Even without deadlines, knowing where your story is being headed will help.>But where do you draw the line? How much should you have planned? What's important and what's not?When you are capable of ending your chapter at a cliffhanger and immediately know where to go. You'll be stumped a few times but just figure things out.>>7945055Spur of the moment decisions should only be added if they enhance your themes or solve narrative issues you've been having. Otherwise the story becomes an incoherent mess of decent ideas with bad execution.
>>7945061you can make a comic that wanders around and has fun and is obviously just being made up as it goes. That's a skill in writing. The story does not have to pass autistic video essayists sifting through the story with a fine comb.
>>7945066You can absolutely make a comic that has no coherent planning, but you're spending so much time and resources into something you don't even know you will like. Comics are extremely time-consuming and some people wish for something narratively satisfying. >The story does not have to pass autistic video essayists sifting through the story with a fine comb.The story needs to be coherent and emotionally satisfying. If you have no clue where the story is headed trying to make it coherent is an added burden when you actually have to push it out.
>>7945057...."my story is like berserk so people who like berserk will like it because it has the same v8be and uhhh..."They won't give a shit, if you're not making fanart then it doesn't benefit from the context of the original franchise to any degree"my story is self expression about my personal trauma because there's this scene where the protagonist fights against her evil father and..."The trick here is raw honestly and delusional people and those who lack perspective just end up making a personal power fantasy that comes off as cringe to most peopleIn social interactions we give compliments out of politeness and find art interesting because seeing it is tied to the context of interacting with the artist, this usually corrupts critiqueTo readers a story is always a personal experience at first, nothing outside of what's on the page matters to them at all"I want to express myself and I don't want to be influenced by others because I don't want my story to be fan service"The story is for the reader, it's a personal experience, not a social art like music, catering to the reader is just communication which is what storytelling is at the end of the dayToo often I feel like I'm reading a story that was written for the author by the author and I'm just pectating their power fantasies and obsessions without being communicated toFetishy art styles have this issue, it's really obvious when a porn artist tries to desperately do sfwIllustrators rarely understand how to communicate visually in comics
>>7945071My point is making a story somewhat coherent with a general plot "Guy is isekaid into a video game" means you can make anything up as it goes as long as its about the guy in the video game seeing new place and doing new things. That's the bare minimum of writing, its not a skill to be able to tie a story together. Writers think it is because they think they're geniuses for learning what a bookend ending is. But anyone who draws and makes a comic will be able to make a coherent story by DEFAULT. Deeper problems like characters that are not interesting on the get go or plots that are confusing despite being info dumps are things you learn how to do by making comics.
>>7945075>My point is making a story somewhat coherent with a general plot "Guy is isekaid into a video game"Premises don't make a plot they simply determine the environment. The theme and narrative direction is what determines the story and having a rough outline of crucial events is necessary for a rewarding payoff. It's embarrassing how comic artists don't understand this despite writing literally requiring it.You wish to draw aimlessly with no structure despite drawing taking infinitesimally more time. You have no clue what morals or ideals you want the story to manifest and simply thing that drawing with no guidance will somehow be fulfilling.>Deeper problems like characters that are not interesting on the get go or plots that are confusing despite being info dumps are things you learn how to do by making comics.At best you're saying this with no concept of a time crunch. At worst, you have no idea what you're saying because characterization is THE most important thing to map out because that's what allows you to pants things in the first place. If you don't even have an understanding of how your characters behave how are you going to expect to write them doing things at the spur of the moment?
>>7945073Also grinding figures posing in a void doesn't translate to comic making skills, it's really obvious when a figure illustrator tries to make a comic thinking comics are just serialized imagesIn the context of comics, drawing is just a tool like a camera is to a filmmakerA shitty artist can't hire a great writer but a shitty writer can hire a great illustrator just like a shitty film director can hire a great cameramanIllustartors tend to think comics are just drawings but really that's just a small part of itIllustartors are abundant, comic artists are rare, it's not often that you come across someone who only draw for the sake of telling stories but oddly those tend to be the artists who make the good stuffKim jung gi is a good example of this, he sucked ass at making comics Appeal in one off illustrations is completely different from how it's done in visual storytelling, the logic is incompatibleReading a camera's user manual doesn't teach you how to make a good movie
Wow! These people know so much about writing! Their comics must be really... oh.
>>7945078All that stuff you're saying is automatic to me, and is innate while I draw my characters doing things. I dont consider that seperate from drawing because those ideas and events and reactions from the characters IS the art and writing combined. I think you see drawing as a seperate action from writing, but I am saying that people are still writing when they draw comics and they're not literally drawing random things without thinking. Even though you can still do that for a gag comic or a episodic comic. Most people who draw are aware of these writing techniques while drawing because its baked into the panels and character art, its all blended. Writing without drawing would not be making comics at all, the artist has to rewrite it in his head into a comic so the "writer" is just an idea guy.
>>7945078>narrativeThe issue with most people when you try to explain to them about writing is that they don't even understand concepts like narratuve and confuse it with things like premise, plot, setting etc.>>7940797This guy is a rare example of the type of artist who's comes off as being made by an actual comic artist and not just some illustrator wanting to branch outI've read their stuff before, it's not great but the direction seems correct every time
>>7945085Are you really able to tell?
>>7945079>A shitty artist can't hire a great writer but a shitty writer can hire a great illustrator just like a shitty film director can hire a great cameramanI completely disagree. A shitty artist with a great writer would make a great comic because the writer would be writing something that fits the artists skill. The comic would be readable and fun.A shitty writer and and a great artist would just make a boring comic. But if the artist is shitty then he wouldn't be able to translate the writers ideas, and if the writer is shitty then the artist would have to fix the problems when he draws, so this comparison doesn't really work anyways.
>>7945087>I think you see drawing as a seperate action from writing,They are separate things, they just work together and when a comic is done well the results are beautiful. The problem is that being a good comic artist requires both, and 90% of people are simply entranced by flashy visuals and spend their lives focusing on that while ignoring that the plot is more important for an actual story. If you want to simply draw then illustrations is more satisfying and more lucrative. It's also why you need more than one person to help and work together but because most people into this industry are mostly weird social outcasts this problem will never be fixed.
>>7945092>A shitty artist with a great writer would make a great comic because the writer would be writing something that fits the artists skill.There are countless films and comics commissioned by some millionaire that fall completely flat because they can't convince good writers to join in>A shitty writer and and a great artist would just make a boring comic.The writer gets to choose the artist though while illustrators rarely get to choose unless they match the writer's level
>>7945104
>>7945094I still insist they are the same for making comics. And if you're saying a great artist + a great writer = a great comic, I think thats exceptionally rare and not at all common. That is more of a synergy between two like minds than each individual person being great on their own. Most amateur teams or indie stuff is like this:Guy A: Great comic artist, Passable writerGuy B: can't draw, Great writer.Guy A is already outclassing guy B. If it was an Illustrator with a Writer, then the resulting comic is not guaranteed to be good because neither person is good at making COMICS. Most AAA western comics are shit because the artists not only can't write, the writers can't draw, so you have one barking orders at the other to create a sequence of events. Not an actual engaging comic.
>>7945106
>>7945109
>>7945073>"my story is like berserk so people who like berserk will like it because it has the same v8be and uhhh..."I once made the mistake of going to reddit's comic making areas. Some guy who could draw was aping the Berserk feel so goddamn hard. Every thread he made in both the Berserk and general comic making subreddits was just "doesn't my work look like Berserk? Doesnt it look EXACTLY like the comic? Won't you read my temu-Berserk?" And all the comments were just people saying that yes, it looks just like it. But he never posted any actual pages with talking or plot progression, just various money shot pages. Why would I read temu-Berserk if I can just read the real thing? Zero originality, even though his art was obviously very well done.
>>7945109>>7945110I ilke it a lot anon, though its a little hard to read these exported pages since they're small
>>7944987That's funny because they were actually pantsing quite a lot of it as they went. Jesse was also a throw away character initially, and Saul (which anon mentioned) both blossomed in memorable ways, it would have never happened writing in a void, but came about through the process of shooting, filming, AND writing as they went.Even when you as an author meticulously plan your darlings getting killed is a natural part of the process. Old ideas will die and new ones will sprout, sometimes you make connections you would have never thought of had you not been in the moment. A long form story is a development process, it's not for people who lack confidence to go forward when the inevitable screw up happens. The most important aspect is that you have to be making it, otherwise these ideas won't come.>>7945091This is the kind of person who wouldn't give something a chance because their mind is already made up.
>>7945107Might be true for comics but if guy B switches to writing he will be significantly more successful than guy A because writing actually is something you can make something out of and has more mainstream support. Also most comic writers are not guy A. Most comic artist writings are worse than romantasy slop. People are so obsessed with what appears on the page/screen they have 0 clue how writing a story actually works.
>>7945115Its all moot anyways because amateurs seeking to match with other halves are gonna find people on their level. A great writer is not likely going to team up with a bad artist. And a great artist is better off writing his own story than letting some bad writer do it. In the cases where someone has a great looking artstyle but shit story, AND they're trying to be a professional so they aren't just writing their own stories for fun, THEN a great writer can join and they MIGHT make something amazing.
>>7945118Despite drawing being much technically harder we're in a shortage of good writers right now and not artists, so it's easier to be the writer finding a good artist than the other way around.This is because writing is something that relies entirely on creating a compelling experience with nothing to mask it, much like a woman has to rely on technique in self defense because they don't have physical strength against a man. Writing involves a man who is not only not sheltered, but chooses to be dynamic and get involved in multiple uncomfortable territories so he can form experiences that will prove valuable to his writing. It's one of the most socially involved jobs there is so many people aren't willing to do that.
>>7945122
>>7945125I like how the panels are squishing the guy. Very creative.
>>7945107Comics are generally considered a low form of storytelling so good writers are more likely to chase big hollywood deals, even writing broadway plays is more lucrativeThat's just low standards, what's passable for a comic doesn't fly in more developed mediums but the standards are onlyngetting higher as people are getting frustrated aboutnthe current state of art and the demand for more complex stuff is higher than everLow supply + high demand
>>7945125here i tried screetones
>>7945132>>7945132
>>7945124>>7945128I know people are annoyed about this discussion but I'm enjoying. Anyways I am agreeing with you guys a bit more, I do think there are more good writers wanting to make comics than good artists.
>>7945135I am too. I don't really find any other conversations to be all that productive.
>>7945135We need to have these conversations instead of endlessly circle jerking and giving hollow compliments, I'm done with thatHobbyists can do whatever makes them happy but those who want to become professional comic artists need to debate and share ideas instead of playing along with the usual illustrator safe space circle jerkingPeople talk about how everything's been done but the fact is that comics have a very long way to go, I don't think there's any storytelling medium with as much potential to develop as comics do but since it's such a backwards medium the theory isn't well formed The medium itself has so much potential and room to grow and that doesn't mean getting into comics is a great idea for an illustrator to get into thinking the backwardness makes it easierIn fact in only makes it harder because you can't just pick up a book and follow theory, I mean just look at the comic making books that are considered most definitive, all of that stuff is old and outdated. What is being made right now is already outdated and that's why the industry is in a creative recession Also most of the greats are dead or about to retire, the industry is ready for a new generation. The shitty artistry of millenials and zoomers has left a huge gap in the industry and it's ready for a new wave especially now that we're caught in the midst of a historical turning pointThere's so much to express and explore that hasn't been relevant in the past yet artists choose to ignore those struggles and hang on to nostalgia and escapism
Manga solved the theory, but in america whats holding it back is low literacy rates and corporations controlling the economy that is already in freefall.
>>7945147>People talk about how everything's been done but the fact is that comics have a very long way to go, I don't think there's any storytelling medium with as much potential to develop as comics do but since it's such a backwards medium the theory isn't well formedIt's possible for comics to have both the pros of high-end paintings and fantastical epics but it shares the issue of gaining popularity with the television era which is just about the least immersive tool possible once voice acting and color ruined any sense of imagination. Also, instead of using the fact that pictures allow for better subtleties as nothing needs to be explained the medium is infested with the least amount of subtlety imaginable.
>>7944986The chuunin exams were a copy of the hunter exams in h x h. Naruto peaked in the land of Waves arc with zabuza and was all downhill from there. I think there was not much planning for what was going to happen after zabuza died.
>>7945149Manga has longevity in the industry because it's well developed and standardized but little room for growth and experimentation and people tend to mistake that for potential but really it's a trapThe next wave of innovation definitely won't come from japan, good stories surely but they're clearly stagnant and lack innovationThey're waiting for new innovation to come from the west so that they can reverse engineer itManga is very attractive to artists who are terrified of attempting to experiment and innovate
>>7944946Invincible had an S-tier artist paired with the writing in Ryan Ottley. I never read walking dead but Kirkman always had great artists on that book too from what I've seen of it. You can have amazing writing but if the art looks amateur, very few will give the story a chance, and the bad art will drag the good writing down. Comics need a balance and mix of good writing and good art. One of the most underrated but important qualities in comics is good pacing too. I think that's Kirkman's best talent besidescomingup with interestingconcepts- his pacing.
>>7945159>The next wave of innovation definitely won't come from japan, good stories surely but they're clearly stagnant and lack innovation>They're waiting for new innovation to come from the west so that they can reverse engineer itKorean webtoon manhwa were that innovation. Japanese manga artists have now begun to copy it.
>>7945161I guess but manwha optimized the slop more than it made great comics.
>>7945161That's just corporate product innovation, webtoons haven't made any impact on the artistic sideWebtoons is the comic industry equivalent of 3D glasses and streaming services for the film industryI'm talking about innovation like creative camera angles introduced by orson welles or tarantino's use imolementztion of non linear storytelling in the thriller and action genre
>>7945164It's going to be like that for a while. Art has always been something historically gatekept and with the Internet opening the floodgates the spiritual essence has been gone. I will be surprised if it's during our lifetime.
>>7945167Several manhwa have been adapted to globally popular anime and live action series. Scroll format and the increased story pacing and paneling optimization for phone reading are the innovations manwha have brought to comics.
>>7945167>tarantino's use imolementztion of non linear storytelling in the thriller and action genreHe didn't even innovate that, he just stole it from older Italian, french and Japanese cinema.
Having a unique art style is enough to make a good comic, but it has to be pushed by the extablished system so people see it and give it a chance. Right now in america there are zero mechanisms to get the average guy face to face with a comic. The average teenager is discouraged from reading and they are currently being spitroasted by social media and streaming services. to even find a good comic, you have to be a social outcast on some level and search the internet or nerd groups. This is laregely due to the big two in america systematically destroying the comics industry so its just them.
>>7945179Just shill anyway, damn. Go outside to your local community gallery or comic shop if you have one. Ask nicely if there's a way to advertise your work even if it's not physical. Or learn how to network online. Even the established companies here are eating shit because of how inaccessible they are. Once I get enough chapters done, I'm uploading my shit to pirating websites.
>>7944764Your favorite manga moments were only possible because of the story that was written.
>>7944959>nobody is into it because the target is nicheYep...the niche and practically unknown world of manga>the anti-social nature of the industry is connected to the loss in quality.Surely it must be that and not the speedrunning weekly schedule
>>7945188and guess how they were written... by the artist drawing it, after they made several comics beforehand.
>>7945179How did kill 6 billion demons guy do it? Follow his path. Merrivus (who used to post in this general) seems to have made it himself, with only self promotion.
>>7944895>Troubleshooting a broken project is a process that takes time It sure does>and exchanging information between the critic and the authorAnd this is where you lose it because somehow you are convinced you can't be your own critic. I guess it's one thing if you have people to woek with but if not, you can't let yourself be blind to all your comic's faults. It's neglectful behavior. When I look at my own pages, I know what I'm going for and I can see where I need improvement because I made it my business to find out what makes a digestible and enjoyable story and it helps inform how I convey my ideas onto the page through both visuals and dialogue. It's fine if you don't feel like shouldering all the responsibility alone but that doesn't mean it can't be done. I'm sure it sounds like work to you and I guess it is, but it's satisfying to pull off and makes me a better creator for it.
>>7944944>OPM webcomic succeeds because of writing>OPM manga succeeds because of artIntradasting
>>7944962The real hack is that most people prefer familiarity so they only want "thing I like but with a unique twist" or just "thing I like but at least well executed."
>>7944959>All the popular artists both historically and contemporary did other jobs and were involved with other people and thingsSource is your shit crusted ass btw.
>>7945007>the more I do plan, assuming the plan works out
>>7945196The bad art in OPM made the jokes and humor funnier and land better. ONE is also genuinely talented when it comes to page layouts and pacing. Murata OPM is worse than ONE OPM, the great murata art distracts from the humor.
>>7945046For me I knew the opening shot, some details about the first chapter, every main character and how they would meet, what the prologue arc would have to include to set up the rest of the adventure, the setting, and the ending. Everything else gets filled in with ideas I've had along the way and instances that popped up naturally while making the story. You just need a good foundation that can carry you along, it's not as fun if you've planned everything down to the last detail.
>>7945073>Characters drawn with very oily and shiny skin>example is a character in a pantyhose
>>7945051>>7945055>>7945061The process is a mix of planning and things that happen that were not planned
>>7945209agreed, after making some short stories you get a feel for how much you need to plan ahead of time and how much will come to you in the moment. For example you might write an argument between two characters, but the specific things they say are gonna change when you finally get there due to changes in how the characters ended up being depicted and you as a person.
>>7945215this kills the writefags. No, everything great had to be meticulously and carefulyl crafted with hours of hard work! Like I do!
>>7945094>They are separate thingsThey are in their most literal definitions but "drawing=writing" is more about how one uses story and setting to inform what is being drawn even in the absence of words.
>>7945206Good thing we have season 3 making art bad again
>>7945202Leonardo DaVinci was a physicist and, in the modern day, the creator of Fist of the North Star was an acupuncturist while Toriyama was an electrical engineer. I don't care enough to educate people on careers when it should be common sense to a writer that you need personal artist. It's embarrassing how much most of the people invested in this medium don't know a damn thing about art.
>>7945215I agree, especially when you have the story figured out you can let things play around and flow naturally, but that requires you to have a sense of where things are going in the first place. When you know the overall trajectory of a story things become a lot easier.
>>7945147>I mean just look at the comic making books that are considered most definitive, all of that stuff is old and outdated.>What is being made right now is already outdatedTo be fair there are a lot of ways things would improve if older techniques were utilized more
>>7945191>they were writtenCorrect.
>>7945206The only thing people have to say about Murata's OPM is how much they can jerk off to it. ONE solos.
>>7945223Yeah a lot of artists think art is just art and don't understand that most of the best art had real world experience backing it
>>7945227I legitimately wonder if the person is a teenager who legitimately thinks no writing or outlining ever takes place. They do, and most of the time they aren't good at it, and it suffers long time as a result.
>>7945230this entire thread is full of people trying to tell you that every amateur comic artist already knows and does all those things. Someone who only writes is simply not a manga/comic artist. That's the nicest way I can put it. The actual act of writing your ideas down and laying a framework for a story is not some rare skill, its the bare minimum to learn how to draw comics, and artists learn it by doing it.
>>7945223Isayama did nothing but draw manga.Fujimoto did nothing but draw manga.Gege did nothing but draw manga.Goutouge did nothing but draw manga.Takehiko Inoue did nothing but draw manga.Miura did nothing but draw manga.Kishimoto did nothing but draw manga.Togashi did nothing but draw manga.Need I fucking go on? All incredibly popular authors, all had no or next to no secondary careers outside of manga. You are wrong.
>>7945235Yes, the people coming into the industry now don't know how to do shit outside of drawing. They make money but never break the mold and help the industry reach mainstream appeal outside of Japan because they are bad writers. Isayama is the closest and mostly what he's known for now is how much he botched the ending of AoT.If your goal is to make money in this industry the secret is being Japanese.
>nobody likes my comic :(>"well you gotta learn to write better">yeah I guess you're right, I will keep trying>nobody wants to draw my story :(>"well you gotta learn to draw it yourself">NO drawing is a waste of time and I don't have neuroplaticity and I have anastasia and and its gonna suck anyways>hey got any ideas to fix this comic?>hey wanna draw my ideas?>GOOD END
>>7945223>the creator of Fist of the North Star was an acupuncturist whileWhat's your source? Cos what I see is Tetsuo Hara went straight into manga without doing anything else and Buronson was in the JSDF for a few years working as a mechanic and then went straight into manga.>Toriyama was an electrical engineer.This seems to be bullshit as well, the info I see says he worked designing posters for an advertising agency for a few years before going into manga.>>7945240>They make money but never break the mold and help the industry reach mainstream appeal outside of Japan because they are bad writers.Really? Takehiko Inoue and Kentarou Miura didn't help the industry reach mainstream appeal outside of Japan?Nice goalpost moving by the way. YOU said popular artists do x. I listed extremely popular artists who did not do x. Therefore, you are just wrong. Spouting incorrect advice. You're a fucking clown.
>>7945250>Harahttps://www.aculaura.com/blog/2024/4/5/the-intriguing-world-of-japanese-acupuncture-and-hara-diagnosis>ToriyamaManufacturing industry. Have to correct myself there. https://en.as.com/meristation/news/the-hidden-profession-of-akira-toriyama-which-very-few-know-and-which-was-born-out-of-his-greatest-hobby-n/>>7945124 Literally said that in the modern day there aren't many writers.>Takehiko Inoue and Kentarou Miura didn't help the industry reach mainstream appeal outside of Japan?You could argue Miura did after 2016 Berserk flopped so hard. He also died before finishing his work because he was an illustrator at heart trying to shoehorn things into a comic.You're not Japanese, don't get into comics for money because it doesn't make money outside of Japan. If you do, innovation is more curious to Japanese regarding foreigners and an interesting plot matters more, otherwise they'll just source things locally.
WHERE IS THE DRAWINGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
>>7945252Oh apparently Hara is an actual acupuncturing method and searching took me for that. Hold on I need to find the interview that talks about how his acupuncture needs to take into that. He also took judo and would visit war zones, where Cambodia during Pol Pot is where he got the sound effects from. I'll look for the interview.
>>7945252>https://www.aculaura.com/blog/2024/4/5/the-intriguing-world-of-japanese-acupuncture-and-hara-diagnosisAnd what does this have to do with Tetsuo Hara...? I'm not seeing anything attributing it to him here, or anywhere on this website.>Manufacturing industry. Have to correct myself there. https://en.as.com/meristation/news/the-hidden-profession-of-akira-toriyama-which-very-few-know-and-which-was-born-out-of-his-greatest-hobby-n/Okay, I see. Not exactly a wildly different career though is it?>You could argue Miura did after 2016 Berserk flopped so hard.Berserk is a fucking household name. What the hell are you on about? And so is Naruto. You're seriously trying to argue works like Naruto, Berserk, Slam Dunk, Vagabond, Jujutsu Kaisen and Demon Slayer did nothing to to reach mainstream appeal outside of japan? Some of the most well known, popular series outside of japan?
>>7945255
>>7945255best i can give you is medieval style drawing for a tapesty.
>>7945256>>7945258Buronson was the writer for Fist of the North Star, not Hara. My bad. https://en.wikipedia.org/wiki/BuronsonHe was a radar mechanic and the other stuff I mentioned. He was able to find a talented artist and make true art. Anyways the point is making a true craft requires you to develop real world experiences to base your story on. If all those mangas seriously did nothing but be shut-ins all day that's practically impossible because the Internet didn't exist for much of their lives, but if it did and that's the type of stuff you idealize then you're still fucked because comics don't sell shit if you're not Japanese.
>>7945233There are people who legitimately don't do that, and many contemporary artists who literally don't. The writing bar for comics is so low and yet somehow these people have egos the size of the sun because they have a technical skill that's completely useless to them because they seek to use it for art despite not giving a shit about things like narrative cohesion and purpose.
>>7945270>Anyways the point is making a true craft requires you to develop real world experiences to base your story onWhich is evidently not necessary to create an exceptionally popular work, as the mangaka I listed as counterexamples demonstrate. Again, you said "popular". I am responding to "popular". Your or my opinions on quality are irrelevant here because it's an immutable fact that the authors I listed are among the most popular manga authors to date.
>>7945275It isn't. It also wasn't the original topic but fine, I'll give you that. The way to be popular is to be Japanese, and if you aren't then you won't get much help or a community and I don't advise going into comics. Japan is the only one into comics and comics won't reach mainstream appeal because they are extremely difficult to make and extremely low quality. Do it for fun if you wish but most of the advice is pretty awful for those who actually want to take it seriously.
>>7945233>every amateur comic artist already knows and does all those thingsIt's more that any amateur could learn to do those things and generally will try to if their story is important enough to them and they have no options to collaborate (or just don't want to).
>>7945240>and help the industry reach mainstream appeal outside of JapanSorry but where does it say it's their job to do that
>>7945276>most of the advice is pretty awful for those who actually want to take it seriously.This should be good.
>>7945308
>>7945259>>7945268Thank you anons.
>>7945308NOOOOOO DON'T SUCK MY DICK
>>7945125Any of you find the switch of medium (all analog vs digital screen tones) jarring?>>7945132the idea of using real life pics like i showed last thread is to use them in between switching mediums to make transition smoother
>>7945255HERE'S ONE>>7943993I like the characters and their future interactions, but due to having a kid now and a few months binge of playing age of mythology and marvel rivals+ just not working on comics has lead to this taking way too long for me to get through. I'm still working on the intro and setup but it's only future stuff in the story that's exciting for me to draw. I think i have to come up with a dramatically simpler art style for future projects i start.
>>7945330>it's only future stuff in the story that's exciting for me to drawThe other stuff aside, I think this may be the main problem. Which part(s) of the process are you having the most trouble drumming up motivation for or what feels the most daunting when you think about having to do it? Backgrounds, paneling, character design details, composing a scene to convey information as well as looking good, etc? Like I used to dread backgrounds and have complained about it several times, as well as having planned to complain about it again but forgot to, but recently it's become one of my favorite things to do and drawing takes too long now because I just like spending time doing the backgrounds, so at this point there really isn't any part of the comic-making process that I dislike anymore. I was also afraid of what to do for speech bubbles and text but CSP makes those easier than expected. Anyway, have you tried a simpler style yet? Might be worth playtesting before you commit to it so you know what you want out of it instead of just eventually planning to do it someday and it might prove an enjoyable reprieve in its own right.
>>7945366I like the entire process of making comics though I do think inking takes the longest for me and I wish my pencils were clean enough to just use them. I like drawing backgrounds but am not capable of drawing the crazy stuff I have in my head in a timely manner and would use 3D models and photographs turned in the black and white line art if I knew how to do it. I live in CA, but close enough to the dessert and Joshua tree that it looks enough like Nevada for me to just drive for a few hours and get the photos I need. The part that made me lose passion for this is I wrote this opening scene a long time ago, it was exciting at the time but now I've been thinking about it for so long and it's taking too long to do that I've lose interest in this part of the story itself. That said, if I do want to get to drawing the next parts, laying a solid foundation and opening is important so it's not something I can just skip. There's about 10-12 more pages in this first chapter still to complete. I keep tellng myself I'll decide if I want to continue it after that, or just leave it as a one shot.
>>7945372>it was exciting at the time but now I've been thinking about it for so long and it's taking too long to do that I've lose interest in this part of the story itselfThat can be somewhat discouraging since drawing something planned long ago feels redundant, I guess the best way to mitigate it is to surprise/excite yourself in the drawing process. I can't say how possible this might be for someone who has worked on comics for so long, but since I'm relatively new to formal comic making I keep myself engaged by trying out new techniques I've either seen or thought of recently. It's simple stuff but I needed to define background elements better so I started using diagonal lines for shading in some areas and I kind of get a kick out of just meticulously drawing sequential lines. When you think about drawing what do you find that attracts you to the process the most? Maybe focusing on positives could help since it sounds like you mostly just think about the parts you don't feel like having to do to the point it's become something of a chore.
>>7945198>"hack" = use tropesI believe we will eventually walk backwards into reinventing literary theory from the wrong end
>>7945392It's only bad if you interpret it to mean you can be as lazy as you want. But like Star Wars, Force Awakens was A New Hope but with some new characters. With a lot of mecha stuff I like, it's (to be very reductionist) robot action and drama ahain but in a different setting and with a different moveset gimmick for the giant robot. The stuff that has always worked still does, it just needs to be used in a way that makes it feel fresh even if it technically isn't.
I didnt plan on posting my comic here anytime soon but I received my physical prints of what I currently have for my story, and I was ranting in past threads about the printing process so I thought Id give my thoughts since I know the topic gets brought up again and again.So before any comments on the actual printing process, I wanted to say that for any anons who use the Kadokawa preset(that 10x14 crap) in CSP or whatever, that you will need to scale the image down. To keep shit proportional you need to first edit the canvas size to 8.73X12.89. Shit like your bleed area is taken into account in those measurements. Then you edit the Image Resolution in the Edit drop down menu, if you put in 5.25(the actual printing size you need for physical) you should get the height adjusted to 7.75 automatically. I recommend still starting with the preset and once your done with your page make a separate duplicate as the "Book Print" version and change the sizes, cause working big is more convenient.Now for printing I went with Comix Wellspring, and while the service was good I can see why some anons in previous threads went with Mixam printing, cause off the top of my head while buying just 1 copy of the book would run you close to 50 bucks for Mixam's printing, once you reach the 10+ count the prices even out for both sites so it ends up being a matter of preference.But as far as how my comic came out given the method on how I set up the pages, it comes out fine. Tones(when I did use em) came out looking good and linework looks about the same as it does digital. No weird stretching or anything, and even some of those annoying white dots in my line work that I saw at 200% zoom disappeared .
>>7945270Fist of the North Star story isn't even that good, something like HxH is way more interesting and Togashi is a nerd who's life experience is manga and video games
>>7945397amazing, love if you shared a link
Also while some of you guys might be used to just posting your shit online you will eventually have to make your shit into a proper PDF. If you are going for the manga format(even if you dont call your shit a manga but want your physical book to be like that) you will need to set up a proper PDF file. If you are a true weeb btw and wanna do the "right to left" you would have to set up your "last page" of the story as the first in your PDF and the "first page" of your story as the last page when printing your comic. The one big benefit of Comix Wellspring is that they do take that into account to when you print with them so they would probably help you in terms of set up, even though you would have to do it yourself.But anyways, in regards to setting up a proper PDF Im sure for most anons they have their own special way but I want to mention what I use cause Im an absolute fucking retard and this feels like the easiest. I use pic related. Its as simple as selecting your pages and dropping them in, but keep in mind you will need to work on a front/back cover and a corresponding interior cover/interior back cover page. Those need to be the first and last things in your print. Also keep in mind that for printing your comic you need to make sure your final count for your book counts in 2's. Like your interiors page count needs to be 90,92,94,96....etc etc. And like I mentioned earlier the front and back of your books will also be in 2's (cover and interior cover/ back cover and interior back cover).If your folder is organized you can just click on your first page(again the cover) and SHIFT+click the last page(again ideally back cover) and just drop that shit into the program in pic related and then convert it into a readable PDF
>>7945399Just because something is good doesn't mean it's good.
>>7945403So your PDF would need to have its pages like this. Always remember when making the PDF that basically all the odd number pages starting with your cover page should be the "right" page in your book and the even numbers are the "left" page in your book all the way up til you reach the proper back of the book.Again assuming you are printing it as a standard book and not the Japanese right to left way of reading. If you have your comic set up like that then you do it the opposite way.Also while for the sake of example I made pic related with just a couple of images the standard for that perfect bound proper book you need at least 32 interior pages not including the cover pages.Also worth noting, at least as far as Comic Wellspring is concerned when you purchase a book with them(and its probably true for shit like Mixam) is that when it comes to actually paying for their services, they DO NOT count the interior cover pages as like a proper "inner page" count. That is counted as part of the cover at checkout, so when you set up that PDF dont leave that shit blank shill your socials or whatever on those interior cover pages its fucking free space use it
>>7945397Good info>Shit like your bleed area is taken into account in those measurements.I know 3 people in this thread who were triggered when they read this
>>7945089thanks, I literally just got into art a few years ago in high school, just so I had an outlet to tell my stories instead of dreaming about them. Funny thinking back too about what I wanted to tell, which was basically just a jojo ripoff. I think there's a desire amongst Gen Z for more savvy social commentary that's not preachy so hopefully I tap into that with my comic.>>7945046>>7945051Alot of mangaka seem to know their mangas gonna end, but not alot of inbetween, which seems to be the best approach for spontaneity. Like I've got a skeleton for my story, I know the beats, but I'm not 100% on exactly how they'll happen.I'm not actually 100% on the fate of some of my characters yet. Probably most of them are gonna die, due to their mistakes or others, or they'll have to live with guilt on their shoulders
>>7945326I did for a bit, but it made it so much easier. I wanted to stay analog cause so many of the greats are analog, but digital makes it so much faster, and fact of the matter is, I wanna get this comic done. Like this shitty looking page took so much time to do the background, measuring it out, and it looks bad, and then ive gotta scan it in anyway to add the tones.trad is harder to look "good" but you can make phenomenal art thats way better than digital, wheras digital, its easier to make "good" art, but probably harder in some aspects to make "phenomenal art".Either way, I'm not skilled enough to make great art, I dont care a whole heap anyway, just as long as its good enough to support my story
>>7945326oh, and you can just trace 3d models too. I dont for my characters, but for cars and objects, half the time I'm cheating now
I was gonna participate to this kodansha contest but what is this shitI spent weeks on this project and was gonna devote the next two months to itTf do I do now
>>7945422>just so I had an outlet to tell my stories instead of dreaming about themIf you scroll up a bit, you'll see this was debunked. Writechads can't get into drawing because it's too hard and that's why they need an artist to team up with.
>>7945435Use AI
>>7945438Fuck no
>>7945435Pyw
>>7945439Get fucked then.If history is anything to go by, rejecting technology is always a futile attempt and those who utilize it is always the winner.
>>7945444I'm >>7944107Pic rel is another piece of the storyboard But it shouldn't matter anyway, Ai is garbage
>>7945439Bloody bitch use AI or I fuck your mother
>>7945448Yeah, good luck with your career.When AGI becomes real by 2030, all manga will be made with AI, your "manga" will get axed, and you will just be a salty poor artist.
>The pajeets are getting uppity again
>>7945458I weep for this site's declining ability to distinguish fact from funposting
>>7945458>>7945448AI can generate a weekly-serialization worth of pages in just 10 minutes.None of you can compete with this.Remember, nothing good ever happen when society rejects new technology.Happened with printing-press.Happened with automobile.Happened with internet.Happened with digital art.This is the future.
>>7945463Nah I'd win
>>7945463Okay, so do it then. Make your manga with AI. Nobody's stopping you.
>>7945447This shit is so funny, do they even look at the pages that generate?
Will AI poster haunt this general forever?
>>7945330Did you consider compressing this part of the story and just moving on? Because even as a reader I'm starting to get impatient. Why am I reading page after page of these two characters standing in the desert? The interactions aren't funny enough to keep me interested. Is anything gonna happen, ever? In comics it's important to keep things moving.I mean, if I was writing this (and I know I'm not) I'd probably introduce this guy in like one panel *does Roman salute* "Hello, I'm Elf-ears Gayhair from Pluto and you're coming on my spaceship! And fuck Uranus!"In the next panel they're already flying.But I also wouldn't use entire two pages on "man pushes a cart" or "girl sits on a windowsill while it's raining"Take my advice for what it is.A reminder that if you ever feel like comics making is frustratingly slow and inefficient, it's self-inflicted misery. 99% of your readers aren't going to notice, or care, if you skip a few beats of "pacing".
>>7945463Holy based, artcucks on suicide watch. No longer will writers be gatekept from comics. The future is coming old man
>>7945512Did you know there's AI for producing text?
>>7945507"Decompressed storytelling" is a plague on comics that came downstream from television to pad out runtime. Now it seems no one knows how to write any other way.
>>7945524May I see your comic?
>>7945463this is how I know your parents are siblings
>>7945463>None of you can compete with this.I'm not trying to compete with anyone. I've told you before and I've told you again, I am making a comic because I think it's neat to make a comic with my own two hands. I am not trying to meet the publication demands of a mangaka publication house.
>>7945524I like atmospheric storytelling and just absorbing things as much as the next guy but the advantage of comics is that you can just have a nice panel and just look at it instead of having to drag the story down to a crawl.
>>7945507Honestly how can you judge it when you're seeing one half finished wip of it a week?
>>7945635I think she's posting it somewhere else. I don't know much about it though.
>>7945638I found it, there really isn't enough to have that much of a stink about it. I think this is such a case where someone has been viewing these very slowly posted wips for a long time and they mistake that for the story as taking ages to get through a scene. In a way that's true but not in the way they're trying to assert. The same thing happened with the guy posting knight titties because he was working and posting it in nibbles.Keeping up with a story must be agonizing if you have adhd and can't just be patient for things to develop. One of my pet peeves is being questioned on things that already have a set up planned for the very next scene or chapter. My favorite instance of this was seeing a guy who was absolutely haunting someone's comments and would get the answer on the very next page every time.
>>7945648This is why you release chapters and not single pages
>>7945447God how hard can it be to get rid of the slop look? Some sloppers actually manage it somehow and at least I don't have to look at a piss filter or shit like this. If you're gonna use it as a tool actually master it.
>>7945665Creating AI art with the specification of mimicking an existing artist's style helps a great deal.Most of the slop you see on search engines just uses the default AI settings.Of course it still looks like AI.. but it's much less harsh on the eyes
>>7945507>I am not the target audience, here's why this genre isn't for meCoolio
>>7945425The backgrounds are pretty rough but at least the perspective is good and if people are speedreading like usual it does at least convey the setting well enough
>>7945593>you can just have a nice panel and just look at itYou can but most people don't
>>7945665its ironic, the people who would use AI to do this are by default lazy and unmotivated. If they were motivated enough to master AI and make a custom lora from scratch to make a project... they wouldn't be interested in AI. They'd be doing some other hobby. There is a blind spot where AI can be theoretically undetectable AND amazing between lazy people who dont want to draw and motivated people willing to do whatever it takes.
>>7945711>AI users are lazyWhere did this narrative originate from?
>>7945726real life? The point of LLMs and Image generation is to make getting what you want easier and with less effort, that's the definition of laziness. That in itself isn't bad, but the biggest advertized benefits of these forms of AI is that it lets you compete with people who can do these things themselves (draw things or talk and write and communicate with just their people skills). It probably hurts to realize this but the sooner you do, the sooner you can grow.
>>7945682You wont define your target audience because you know you dont have any audience at all
>>7945731Not the artist, just calling em how I see em
>>7945729>laziness*efficiencyAI lets you do more and as a result, you get more done. People didn't stop doing work they just use AI to do some work while they do other parts of the job or more of it.
>>7945733I say they're lazy because what you said is a cope by lazy people. People who are already lazy will be attracted to the idea of using AI to make up for not wanting to draw.People who never had an interest in drawing in the first place and thus don't know the work involved or have a desire to create are the lazy ones to me. They want to skip to the endgame of creation.People who did draw but gave up are not as lazy, they're actually losing something when they turn to AI. Its like Vegeta seeking ultimate power and getting that M on his forehead. They're desperate, not lazy.
>>7945654I agree, for a few reasons. I don't think it encourages people to stay and read more and if so, they are probably more likely to wait and come back around to read things when there's enough to chew on. But this creates delays in readership, and they may just forget altogether. If returning readers is your goal then it helps to have enough to show and do it on an expected time frame, the main issue is that in reality webcomics are created on the whims of a single person. Even those who stick just above doing it as a hobby are probably going to take a lot of time with their releases and it is extraordinarily rare to find someone who will do it continuously *cough*
Usually webcomics that are updated page by page have bigger pages (in terms of events and ideas conveyed) they're almost like 2 pages of an actual manga compressed. Reading a manga one page a day would be torture since it was never designed to be dripfed like that. You could have 5 pages just of a guy trying to convince a child to open a door for him, for example.
>>7945736Nta but one page at a time does seem like a cope to consistently release content, releasing a chapter at a time is more satisfying and you can do stuff like show roughs and promo art and the like if you want to have something to post before a chapter releases
>>7945738>Usually webcomics that are updated page by page have bigger pages (in terms of events and ideas conveyed)As a BCB ignorer I have to disagree about this being the norm
>>7945741obviously there are exceptions
>>7945684I knew I wasn't built to make comics when I realized I couldn't do that well visually. I'd just be producing slop at that point.
>>7945739This used to be the strategy in order to stay on top of the "newest" tab of whatever site you were on. The current environment online has made webcomic sites redundant for people not being paid by those sites. The only reason I can think of to justify uploading one page at a time is that you would literally be waiting a year or two for the full chapter otherwise.
>>7945750No I mean people are speedreaders with short attention spens and just want to read something for the sake of being known for having read it without actually caring about the material
>>7945760Oh. Yeah, that's also true. In-order to learn how to read a comic you have to learn to read and even most people who get into this stuff don't know how to do that.
>>7945682not even the author knows his target demographic
>>7945771Ok.
>>7945771I assume it's women into 90s/early 2000s shoujos. I could see things work out for her.
why do we have people here who seemingly HATE manga and comics and feel disgusted for being forced to interact with *shudders* artists to get their ideas in comic form?
>>7945782You're asking why people post bait on 4chan.
>>7945783good point
>>7945682>>7945771I'd say my target demographic is stoner acid head teenage girls and older catladies who like Sailor Moon. It's basically the same demographic who buys my 3 eyed cat comics at shows.>>7945731nta but you aren't wrong. My audience and readership is tiny!>>7945524The manga I read are mostly slow builds, stuff like Otoyomegatari and Your Lie in April are two of my favorites. Even so, these get more accomplished faster in fewer pages than I do.>>7945507I work too slow+don't have assistants so it makes no sense for me to attempt to tell a long form slow build story similar to the mangas and comics I enjoy. Also I attempted a romantic comedy type of story because it's something different from Oi and it interested me at the time, but I realized while drawing this I want to draw more cute comics with hot waifus so I should just do that. I wanted cosmic crush to be more general audience/YA so my plan is too avoid all fan service and any controversial ideas-but it's pretty boring for me to write.
>>7945788Moving forward, I plan to work on a simpler art style and work on pacing my stories faster, and make stuff happen, instead of long conversations and pages and pages of characters standing.>>7945635Yeah, it takes way too long for me to get this done, I got to change my process and artstyle up.>>7945648This is also true, and it's crazy to expect readers to keep up with page by page releases in the age of videogames and tiktok.Current ideas I have->dark Alice and Wonderland style fantasy adventure story of Dana in Tir Na Nog, no deeplore knowledge required, something crazy happens every update, panels formated more for reading on phone>all ages soccer comic, still don't have an exact concept>Aeon/Sophia- comic set in the same world as Oi, fantasy adventure set in Byzantium and Phoenica about a street rat bard who meets a priestess of Aphrodite who was kicked out of her temple, they get in trouble with Romans and go on a road trip style adventure. This last one is an idea I'd like to draw but probably has the least commercial or mainstream appeal. I think a YA soccer comic would also be fun to draw because I'm obsessed with watching and playing the sport, I just haven't come up with a solid concept or story yet
>>7945790Other concept i have is a fantasy story about a half orc barbarian named orki. He loves animals and spends his time protecting dragons and other traditional fantasy monsters from hero parties who go around killing them and driving them extinct, because his own orc village and the wolf pack they owned was wiped out by heroes. In the story, Orki would build up a harem of badguy waifus like a goblin shortstack apothecary tsundere, a drow waifu ranger shy girl and succubus deredere who all owe their lives to orki for saving them from hero parties. This seems the most generic and self indulgent but it gives me an excuse to draw cool fights and monsters and design more hot waifusUntil I decide what I want to focus on next, I slog on with cosmic crush.
>>7945781>her
>>7945781Yeah I'm a guy lol. That's probably why I'm not good at making a shojo romance
>>7945790Schizophrenic ace player whose performance suffers as he or she tries to discern reality from delusions, coming off as a retarded novice or middling athlete as a result. Delusions have their own ongoing story so there's a story set in reality and a separate one in the protag's mind, with them being mostly apart from one another and coming together on occasion.
You will make your pages and think"I'm not adding more details to this. I'm tired and it's good enough as it is". Then, you will look back on your pages and think "This really could have used some more detail. It looks so lazy..." as that is the curse of the lazy artist.
>>7945861I'm the opposite, I try to focus on readability and kept adding details to make it more understandable only for it to be a mess where too many elements compete to grab the reader's attention
>>7945861unlikely.
>>7945870Noice
>>7945861Yes unless it's starting to become unreadable due to visual noise.
>>7945848>>7945853That's the most shoujo artstyle I've ever seen. I genuinely thought you were a woman. I should've known women don't exist here.
>>7945860That's an interesting idea but I was thinking something about more simple and basic. One idea I have is for Nutmeg King, a streetballer who travels around the world to pickup games like Kenshin and destroys bullies and assholes with nutmegs in episodic adventures. He can also do things like teach noobs how to nutmeg people in order to impress the girl they love, or join a team of losers and help them win a tournament so they get money to keep the local restaurant open- over the top melodrama and telenovela shit like that, but played serious for humor, with Nutmeg King beingan inspirational figurelike Kenshin who brings hope everywhere he goes.
>>7945893I was studying shojo comics to try to achieve that style, so thanks. I mainly draw lewd commissions of my OC waifus from my previous comic these days.
>slightly misaligned panels are, in fact, noticeableI'm going to kill myself
>>7945893>That's the most shoujo artstyle I've ever seenYou should probably go look at some shoujo manga then so you don't keep making this mistake.
>>7945899Yeah another reason cosmic crush doesn't really work. I try to copy that style but am not that good at it, it just doesn't come natural.
>>7945899>>7945904All I know about shoujos is that if you see a person have a social media account with a profile picture of it you run as fast as you can because that woman is 100% crazy. I apologize for my ineptitude.
>>7945895Hmm...not subversive or cynical enough, unfortunately I can't approve you for 8 episodes of it on Amazon.
>>7945898?? Post exemples por favôr
>>7945463What's the workflow for this? I don't mind slopping up some of the backgrounds that don't require consistency or some mob characters but wrestling with Gemini or novelai isn't worth it
>>7945904Men as main characters in /mmg/ come in 3 types:>Actual men of some sortAussie anon with the knight and lady, Aecast>Normal younger guys/dweebsDingle's comics, the guys in the side comic Altarusia anon makes, Saturday Morning Forecast, Oi!, Hefferchu>Shoujo baitCosmic Crush
>>7945904it looks naturally foid to me.
>>7945933Try asking the dude himself.https://x.com/yachimat_manga
>>7945935Hopefully i make it 4, with the “literally me” characters in the comic im working on. Ones basically Dfens from Falling Down, and the other is Luigi Mangione
>>7945861I guess. Polishing more is part of the eternal work ethic grind. For comics you don't want to go full ham every page as it is time and energy better spent for the things that need more focus. I will admit I feel sad when I feel like I have to cut my budget, though.>>7945898barely, and only because it's easy for artists to notice. Other people not so much. Like I said before Krita does have the tools so you can do them properly now, you should try it.
>>7945929>>7945975Look at this shit
>>7945995if yuo're on CSP yuo can set up guides (the pink lines) and have your boxes snap to them.You won't even get misalligned boxes if you use the frame border tool in CSP and cut it with the divide frame tool.
>>7945893More than you know, but any woman in spaces like this is smart enough not to reveal it unless she just wants attention for her chromosomes and not her work
>>7945635So what are we supposed to do, just not judge anything posted in these threads because they're not full 200 page graphic novels? I assume people post their stuff here to get feedback.My feedback is that the author's intuition is correct and whatever they're doing here is boring and could be sped up. If there was 400 more pages of this shit I wouldn't read it.
>>7946049Not him but your specific critique was on the pacing. Pointing out that you're seeing, at best, a bit of a page or two a week, is a pretty reasonable counterargument to your specific point about pacing. That isn't suggesting that you can't or shouldn't provide critique.
>>7946021I'll have to look up how to properly use the panel tool then, this is pretty much the oy problem I've had so far.
>>7946053No, my post was a reply to a post by the author being frustrated that it was taking too long to draw this part of the comic and that they would rather be drawing a more exciting part of the story. I agreed that this part of the story is boring and suggested he could cut it short and just move on like he probably wants to do. I couldn't care less about pacing.
>>7946055I don't know how you can say>Did you consider compressing this part of the story and just moving on? Because even as a reader I'm starting to get impatient.and think you're not talking about pacing. You are describing changing the pacing of the comic. That is what you are saying he should do.
>>7946056Whatever you call it doesn't fucking matter.I call it economy.
>>7946054You could also just drop a ruler in and just use the figure tool. Personally I find just making rulers by left-clicking-and-dragging on the guide rulers then using the figure tool to be a quick and painless way to make panels without any of the fuckaround with new layers and masks that using the panel border tool creates.
>>7946059I don't care for the mask stuff, I build panels then Rasterize it into one layer to get rid of clutter and so I can edit them with normal tools. I haven't tried out rulers yet but I might go with grid to make exact measurements.
>>7946063with the panel tool you can move the boxes around and resize them easily, it saves so much time.
>>7946037Intelligence neither fits the criteria for this general nor the majority of women. After looking at his previous work I can safely say he's a man but he definitely had me fooled so props to that.
>>7946093>Intelligence neither fits the criteria for ... the majority of women.The majority of all people are stupid, you are right there
>>7946105True, and I wouldn't say women are any dumber than men in the traditional sense. They are more just extremely vain and vapid which fits the state of the industry perfectly.
>>7945330Those epaulettes are weird. Are they just boxes glued to his shoulders? I notice there's no buttons on his jacket. Is it all velcro?
>>7946113nta but I think it's believably that an advanced alien race would have a buttonless jacket. Buttons look old fashioned. It could be be snap-buttons, not visible from the outside.I agree the epaulettes look clunky, but not all epaulettes are the same, there are many styles and some do stick off of the edges of the shoulder. I think they could do with some more designing to not be just boxes
anyone remember the meme about punching ppl that become doorswell its time to picturize it
>>7946113>>7946128>not being so advanced as an alien race that you're just naked all the time unless you need armor, like ayys from XCOM
picking up a comic I dropped months ago, I learned my lesson of not jumping into it without storyboards or character designs in mind
>>7946113They're pure iron metal blocks. There are no buttons because of plutoniun modernist design
>>7946057>>7946055Changing the pacing makes sense. My theory was that "humor" and jokes in the first chapter was a way to make the audience like the characters more because otherwise the reader would have no connection or reason to care for any of them.
>>7946240Also what takes me 2 weeks to do takes a reader 3 seconds to read so I thought the pacing like this would be fine but it's apparently boring for everyone involved, me included
Do you want the mouthbreathers that only read the latest mainstream slop to read your manga? Or do you want people who browse online for interesting things to read to stumble on yours?I always thought the target audience for most mangas here is "not completely gormless millenial that appreciates amateur stuff and likes to read"
>>7946234I think you should give it a more scifi esque shape, less rectangles, more rhomboids, maybe some greeble like a seam line or LEDs, or something to indicate rank.Just a plain box is not enough imo
>>7946249
>>7946197fun designs, good luck!
>>7946245The niche I'm gunning for could come from either. So long as the work is memorable, I am happy. Also, I would advise against talking down to whoever your potential audience could be. Bad juju
>>7946245I want the same audience that reads/watches mainstream battle shonen anime like Naruto, Bleach, and One Piece
>>7946249I think it's too late to change now unless I go back and redo every old panel
>>7946240No wrong answers here, but I'm a pragmatist myself and I tend to choose whatever approach takes me the least effort. I keep my storytelling dense and the plot constantly moving, and reserve the possibility of going back and adding extra peges for character building, explanations or pacing if I feel like it's needed. That's a more pleasant problem to solve than realizing I've wasted time drawing sequences that aren't actually needed and are making the comic actively worse.
>>7946263people who read battle shonen don't know what filetypes are. So how are they gonna read your comic?
>>7945893Seconded for thinking that from just judging the art and nothing more. Women really like characters they can become attached to. They really like it when they are entirely fleshed out and seem like they can exist in real life.>>7946245I love the phrase "gormless' lmaoThe story is for anyone who wants something to chew on, and anyone who really likes characters they can be into. It's a lot like a souls game where you can run the whole gambit and have fun slapping bosses but if you're a non attention haver you'll just assume everything else is set dressing. I'm firmly in the latter group because it's not written for the former. It's for... well I shant say it.
>>7946264The secret to changing character design details is to do it in-universe.Naruto ditches his goggles for the forehead protector.Ulquiorra reveals he has a super secret 2nd transformation that no other character hasThe Pluto guy could get a promotion after his successful first contact mission to Earth and his epaullettes become slightly more interesting
>>7946245You're into comics, something so unpopular outside of Asia that you're not in a position at all to pick and choose audiences. You will develop an audience based on your work anyways.
>>7946277I'm going to trick themI'm going to post it on /a/ under the guise of a read-along of a manga that's definitely not my own and everyone will think it's the new hit thing.
>>7945904Style takes practice.Check out Gekkan Shoujon Nozaki-kunIt's a 4koma romcom about a shoujo mangaThe author is a woman but the main character in it is a male mangaka of a shoujo manga who thinks of nothing but his manga, story beats, style details, and opportunities for reference photography.
>>7946343
>>7945904Also in my opinion, the pacing argument really depends on when you intend your readers to read your story.If you're expecting people to keep up every week or month, and you're expecting nobody to read it after it's finished, then it should be paced for that kind of release schedule.But if instead it's like a big project you're making and you expect most people to find it after it's already very deep into it and they just binge through the chapters, then it should be paced entirely according to the story and not release schedule.You could argue that most weekly shonen manga are poorly paced if you're going by release schedule readability, it takes months to get through a single fight and sometimes entire week's chapters are dedicated to just a side bit of lore. But most people read the later tankobon versions with many chapters collated together.
>>7946245>Do you want the mouthbreathers that only read the latest mainstream slop to read your manga? Or do you want people who browse online for interesting things to read to stumble on yours?From what I have encountered dealing with my real life readerbase, a surprising amount of people who enjoyed reading it are women. Like we're talking 60% or higher here... which is funny because I thought the male demographic would have liked it more. Just goes to show you that you can't always guess how the chips will fall, I suppose.
>>7946343Yeh women just have a different way of drawing from men. I think it helps their shojo work when they're in love with the male MC love interest too. >>7946337That's a good idea. My idea for tge design of the Pluto culture was alien futuristic brutalism mixed with 17th century European royalty. Zag's costume is the school uniform of the royal academy of charon.>>7946348Yes I'm pacing my story like a weekly release but the problem is I can't put stuff out at close to that pace.I really am feeling like working on my Nutmeg King wandering street baller comic now, with all these ideas in mind.>A wandering mysterious street baller Kenshin type chad who goes around the world solving problems, defeating bullies and inspiring people with his epic skills and philosophy of what football should be. Followed around by a wealthy cute Kaoru/Misty type who is an aspiring football journalist whose dad was a former pro who played with a ton of flair but who got injured by an angry opponent and had to retire after signing a huge contract at his dream club. She's seeking the true spirit of jogo bonito and finds it in nutmeg king. Episodic adventures and focus of football duels and fast pacingIt is something I want to draw and think it has legs.
>>7945115>because writing actually is something you can make something out of and has more mainstream support.Majority of books published sell less than a dozen copies. Unless you are writing exclusively YA Feminist alphabet people communist diatribes, you are selling not a single word.
>>7945147>UGH everything is so old and outdated>The medium has SO MUCH potential to do something NEW>All you have to do is something NEW and UNIQUE>It can GROW>EXPRESS>EXPLOREAll these fucking words and you don't have one single idea, not one single proposal, not one single suggestion as to what direction the medium should or could go in. You just have this vague corpospeak about POTENTIAL. You speak like an AI grifter. You're a fucking fraud with delusions of grandeur, complaining about the old ways but you can't even match them much less surpass them.
>>7946077Yeah but that would be the smart thing to do, like any good shonen protagonist I have to spit in the face of wisdom and walk my own path by acting like a retard until things work out.
>>7946388I don't think there's any insurpassable differences between male and female artists. Shoujo is all about what girls find attractive. Women more naturally zero in on odd details like the way the collar bones are drawn or the long thin hands. Things men would never think of because they don't find those things attractive in the same way.But you can learn these things, you can with enough studying and observation observe the long fingers, etc. You can notice the types of character tropes. Eventually you'll have dialed into the same kind of attraction and you'll get it.To say "I can't do this because I'm not a woman" is the same defeatist type of thinking as those people who say "I can't make good manga style comics because I'm not Japanese"It's just lines on a page
>>7946439>same defeatist type of thinking as those people who say "I can't make good manga style comics because I'm not Japanese"Bro, you're gonna summon them by saying this out loud.
>>7946439>To say "I can't do this because I'm not a woman" is the same defeatist type of thinking as those people who say "I can't make good manga style comics because I'm not Japanese"I could do it but it doesn't come naturally to me at all I guess is a better way to phrase it.
>mmg is acting like they can tell the differences between female and male work again
>>7946522I don't think that's what's being discussed here and it was even brought up specifically because people weren't sure Oi anon's art was made by a guy. >>7946439 Is right until we talk about self indulgent art, then it's always obvious. If you aren't deliberately making efforts to learn what your demographic likes then I don't think it will ever be completely intuitive so that's not his fault. He very well may be the only person attempting to appeal to someone that removed from himself, which i've always found a little interesting. It kind of makes me wonder why?
>>7946555>It kind of makes me wonder why?Cosmic Crush began when a Chinese comic company contacted me to make a comic for them. I tried to think of the most mainstream cash grab mass appeal thing I could think of with the biggest appeal that i wouldn't get bored of if it caught on, so I came up with an alien conspiracy theorist girl/alien prince rom com because I knew romance is the biggest genre in webcomics. I also wanted to attempt something completely different from Oi because I thought it would be a challenge. I worked with an editor who had a long history in Malaysian comics and he was really excited about the story and script. When I sent in the storyboard, the company dropped me because they said I didn't have the art abilities they wanted, even though they contacted me initially because they said they liked oi. Admittedly, my storyboard wasn't that good, but they were paying very low so I didn't put 100% effort in to it as I thought it was a formality. Atleast they paid me half of what they promised. I decided to work on the comic myself because at that point I was excited by the story and the direction I had planned for future chapters, and i wanted to work on a different project than oi to gain more skills. 2 years later I'm still slogging along on chapter 1. One of the reasons I lost passion for it as I just made it as something I thought would be popular that the Chinese company would approve, it's not a story or genre I'm really in love with. My favorite romance comic is quintessential quintuplets and UY. Cosmic Crush's initially concept for me was reverse gender Urusei Yatsura.
>>7946555This anon >>7946439 is wrong. This isn't the same as learning to mimic an art style. There are simply too many nuances that, when ignored, may fool a man, but will be bright red signs to any woman who looks at it. >It kind of makes me wonder why?Money. They thought they'd be able to sell to a demographic whose content is already stacked to shit.
>>7946584>Money. They thought they'd be able to sell to a demographic whose content is already stacked to shit.It's true, I just did it to appease the Chinese company's editors. It was my attempt to sell out and I failed XD I'm probably going to try my Nutmeg King football comic, it's a subject and thing I'm actually passionate about and obsessed with, and if I make nutmeg king cool enough, my son can read it when he gets older.
>>7946589Omeow, if thats the case I would frankly suggest you ditch CC now and start on Nutmeg. Its clear where your actual interests lie. Strike while the iron is hot.
>>7946584Oh you don't have to tell me twice. But in the stone age...The differences are more or less obvious but they are always there. Oi anon didn't fool me because he has too many tells, but I have been fooled at least once by a different author because of the subject matter AND execution which is what it really boils down to. >>7946649Given that this is all really the case I see no reason to meander either!
Well this was bleak
>>7946754Not really.
>>7946754Nah yeah the thread only went to shit when we hit bump limit anyways
>>7941166forgot to respond to this, but when drawing, I figured since the bullets travelled less than half a second, the slide woulda barely moved. Used this vid as referencehttps://www.youtube.com/watch?v=ywVsPd6TR9UAlso ignore the guy impersonating me>>7940823>>7941476
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