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Where's my stompy mecha thread?
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War FX + RTX kills my hecking frames
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>>22508004
I hate nuBattletech designs. Call me when they bring back the kindo originals.
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>>22508951
>kindo originals
Like this?
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I wish HBS BT got a sequel
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>>22510313
>make battletech game
>it plays like Firaxis X-Com
for what purpose
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>>22508004
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>>22508004
What I've always disliked about this universe (apart from the lack of a space version of my country) so this is the lack of a clear division of mecha's types into factions.

I mean, BattleTech has anthropomorphic, bird-like, three-legged and beast-like four-legged robots, as well as mini-mecha, but they all don't have a clear link.

If anthropomorphic mecha with arms suitable for close combat would be in service with the "Dragons", and bird-like walking turrets served the "Devions" and various multi-legged chimeras would belong to the Capellans + transformers from the Steiners, then it would be awesome!.

Instead, there is some kind of porridge and haphazard mixing of mecha, which depersonalizes the parties to the conflict. It's boring.
>>
>>22510423
Some factions prefer certain mech designs, like draconis combine and dragons and steiners with their the only good small-ish mech is a griffin
But also some mechs have been in production for an actual 400 years so they're basically everywhere, like catapult
>>
>>22510328
While there's some UI overlap, the gameplay is decisively not Firaxis XCom.
In fact a lot of my own difficulty learning the game was overcoming my muscle memory from all those aborted playthroughs of Long War and realizing BT is a different game than the flank and pray schadenfreude generator XCom is.
>>
>>22508004
On /tg/. It is very active.
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>>22510423
Because being ableto use whatever you want with your guys is F U N.
That said different factions have access to different mech designs and different design philosophies. For example Lyrans like them fat and mount more close ranged weapons on their mechs because they are rich and incompetent
>>
>>22510423
It makes sense when you pull back and observe the proliferation of mechs, the death and rebirth of military industry and acquisitions thanks to the Succ Wars, and how it creates a setting where the major power players, while having some truly iconic indigenous designs their faction identity rallies around, are often just customers of a commodity, one that is tailored to end user taste but at the best of times is just a design licensed out to a bunch of factories to churn out whenever the infrastructure necessary to do so isn't being buttfucked into oblivion.
Now, that all being said, there's undeniably a faction stratification when you get to the Clan Invasion era thanks to the Clans' industry both not getting Succed the way the IS' did, as well as a bunch of factors that encouraged them to go for highly modular min-max machines meant to complete high intensity short duration operations with as little materiel deployed as possible, rather than the large scale war machine effort the IS puts up.
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>>22510543
The gameplay is decisively not Battletech either, where units move one at a time and firing phase happens simultaneously to avoid gangbanged units not even getting 1 (one) shot off.
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>>22510603
>Lyrans like them fat and mount more close ranged weapons on their mechs
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>>22510939
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>>22508951
>originals
Posts a Kawamori redesign of Duane Loose's vaguely Syd Mead influenced copy of Kunio Okawara's Dougram. (Yes, I know that Loose didn't do the first Dougram ~ Shadowhawk as all the first BT art was just traced from ARII and IMAI model kit boxes.)
Not very original.
Group SNE commissioning Studio Nue to redesign some of their own mecha designs as interpreted by western amateurs was pretty original.
Kawamori's Shadow Hawk is still rad, despite your post being utter shit.
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Not sure if Miyatake or Kawamori did the original Glaug, but Kawamori's incest baby redesign of the Marauder is the apex of Studio Nue kenophobia.
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>>22511606
Which was badass enough to make it back into western BT, in the form of a one-off custom for Solaris VII.
Also, completing the circle of design incest another time. In this case, Jeff Laubenstein traced the Studio Nue JP BT linework and added some zany watercolors.
>>
>>22511617
Zero credit given to Studio Nue, Shoji Kawamori, or Group SNE.
Luckily, 1995 and Harmony Gold are right around the corner waiting to make the Unseen a thing. Not that Harmony Gold aren't shit, but FASA definitely had no problems giving Japanese mecha designers the middle finger for over a decade.
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>>22510423
All that said. That's a Cool Mini.
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Missile Nipples
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>>22510244
God, the fasa originals that weren't ripped from macross (or wherever) were so rough.
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>>22508004
Being considered
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LRM-40 Artemis
Also, >>>/tv/197183909
lol
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Are you gonna buy Mechwarrior 5: Clans?
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>>22519594
Honestly, prolly not. I sank a couple hundred hours into MW5 and kind of tuckered myself out on it. Clan tech would be neat, but I have no hope in the pig being able to put out a product that doesn't suck.
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>>22519613
>no hope in the pig being able to put out a product that doesn't suck
Mods'll fix it™
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>>22519594
No.
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>>22511625
You're getting a bunch of details mixed up. The artwork came from the small model kits by Nichimo (Macross) and Nitto (everything else) and these were packed in early versions of the board game. Somehow Twentieth Century Imports convinced FASA (and themselves?) that they could use these blank production materials they got from Japan to make a whole gaming system. It's not even a case of "wacky 80s licensing" (which is a lie) because they used to properly credit everything on their rebranded Yamato kits so who knows why they went full retard.
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>>22521102
you wouldn't just go around putting arms on catapults would you
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>>22519594
And be let down by Piranha again? Nah.
Should've been a base game DLC instead of a standalone along with other eras, with the DLC we did get just being in the game.
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Does Battletech have shields a la 40k >>22511672 ?
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>>22523890
Not at all, that webm is completely wrong. Battletech as 100% energy transfer ablative armor
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>>22508951
What I genuinely despise are the MWO designs, but then again I hate the later MW games for giving a complete misconception of how Battlemechs in BT are supposed to work to /v/kiddies, and forming this arbitrary division between Western and eastern mech genres that shouldn't exist.
That being said Battletech is still pretty cool
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>>22521147
can I slap missile racks on a Marauder?
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was its worth it for a hunchback in return?
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>>22524908
I mean, jump jets in MW suck, so probably not
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>>22525141
That's not MW, that's the 2018 TBS where jump jets are alright
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>>22525141
>>22525161
looking at getting because of the steam sale, what the problem
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>>22525180
Jump Jets in MW5 aren't as good as just strapping more armor on, generally speaking.
>>
anyone playing solaris showdown
>>
>>22525180
Basically jump jets in MW5 are basically just
>Kinda float but not get any real distance
>A good chance of just damaging your legs for no real benefit
>Be an easy target to shoot at since your just kinda slow moving as your floating around
Basically in MW5 things like jump jets and machine guns are completely useless in favor of just more armor what would be purely anti-mech builds in most other BT games. It sucks because it basically invalidates using any of the lighter mechs or mechs that were made with jump jets in mind. MW5 is pretty much just trying to get as heavy metal as possible to steam roll the same generic missions over and over. It's fun in the first couple hours but once you get into the swing of things it gets pretty redundant.
>>22525375
I haven't actually, is it good?
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>>22523926
Interesting. Thanks.
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>>22525704
idk, I haven't tried it yet either lol. I'm waiting for ttrulez and some other mods to update because I don't want to restart another campaign
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>>22525375
The arena fights are fun, as are the new weapons. The shops actually stock DLC weapons commonly now, and enemies have a chance to have custom configurations as opposed to only being stock variants which brings some variety. Base game teammate AI (and enemy AI to an extent) is still pretty stupid.
The Solaris campaign is pretty short (a little longer than the Call to Arms “campaign” and with more production value with the inclusion of Duncan Fisher/cutscenes) don’t expect something as long as Dragon’s Gambit.
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>>22526496
Dragon’s Gambit was mad fucking sick though. I liked Kestrel Lancers but holy shit that campaign is easily the game’s peak
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>>22526535
True. The Solaris campaign has some good moments too but it’s a much more laid back experience compared to Kestrel Lancers/Rasalhague/Dragon’s Gambit.
>>
I like how heavy and utilitarian the mechs are in Battletech. And I like how it carved out its own design philosophy despite originally being based on anime mechs. Like things like this >>22523890 don't really look like any anime mech, the roots can be traced to this guy >>22515167 but they really took that ball and ran with it
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>>22527278
its even less original because those are just plane cockpits on chicken legs and maybe noodle arms.
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>>22528367
Most mechs (from any franchise) are just a very big guy in armor. What's your point?
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>>22527278
What next, you're gonna call mecha samurai? I need a bingo chart for this stuff.
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NIGHTSTAR HAS HANDS???
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It do have hands!
(not in ilclan recognition guide, however)
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>>22532385
Or are those GITS spider tank style "hands"
Why would someone give hands to a chicken
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>>22532396
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Is Mechwarrior 5 mercs fun? It's on sale on steam
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>>22532861
If you get autistically invested in the core gameplay, then I would argue probably yes. The game has severe and systemic issues, however. Mods help A LOT.
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>>22532861
Only if you like pop up turrets and Urbies (the turret that walks).
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>>22532922
Is any of the DLC worth it?
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>>22533024
Depends. I think one of them adds melee combat so if that's your jam, I'd say go for it. Otherwise, stick to mods. I never gave a shit about the story missions so I have no idea whether or not they're any good, I just wanted to stomp and shoot.
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>>22532861
Co-op is pretty fun, tard wrangling the AI is a lot less fun
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>>22523926
Also those mechs are from completely different factions. It's a really well done webm, just.... wrong.
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>>22536255
>mechs are from completely different factions
Nothing wrong with that. Feddies had clantech in their random unit tables even before the Diamond Jews came.
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>>22536394
Was gonna say this, salvage between factions does happen, and that's ignoring mercenary companies and their potential to be mixed a ton.
Battletech lance composition can be played pretty loose.
>>
Have you ever been so mad you start swinging a Griffin arm around?
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>>22521196
I like space vikings and the color blue. Rasalhague appeals to me.
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>>22508951
yeah holy shit. i hate beveled edges. aaron beck and greg broadmore are incredible artists but i s2g after 2009 everyone tried to ape their style and failed miserably
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>>22539872
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>>22539873
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>>22539874
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>>22539877
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>>22539878
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>>22539880
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>>22539343
When I was into MegaMekNet, I always picked up a tree club while advancing into melee range.
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>>22539907
>HowToGetHighInFallout2.jpg
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>>22532397
That looks like its out of Drop Zone Commander.
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What mechwarrior game should I start with as a newcomer?
>t. only played armored core
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>>22540664
MechWarrior 4 Vengeance is babies first MechWarrior. But if you can handle AC autism then I'd actually say MW2:3CC or MW3. Whichever one you can get running with ease.
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>>22540664
I'm not a fan of the MW games but they're an easy enough way to start the franchise. I will warn you that the MechWarrior games play very different from Armored Core. MW is slower style mechs even by BT franchise standards, and the later ones like MW5 and MWO play more like tanks with legs than anything else.
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>>22540664
Mechwarrior 3 if you can get it to run
Still the best in the series
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>>22540664
>>22540969
Also Heavy Gear might be closer to AC, it had some vidya I'm yet to bother playing

>>22541191
Sounds good to me
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>>22541197
Heavy Gear 1 had some customization similar to AC but it's not as refined. HG2 ditches it completely, it's more accurate to the Votoms-ish nature of mass production models for its universe but I could see some people being disappointed in not having that kind of customization anymore.
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>>22541258
I've only played AC6 but I guess yeah, building your own special snowflake robutt is a big part of it
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>>22540664
MW2-4 are neat bits of history, but if you actually want to git gud I recommend jumping dick first into MWO.
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>>22508009
Yeah it really does.
it's cool for multiplayer though because my friends also have warfx and I get to experience the frame drops with them where my PC is usually able to power through what gives them trouble
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i might get shit on for asking, but do any of you anons play MWO? is it still alive? whats going on with it? last played a year ago and installing it because that Living Legends game is deader than michael jackson.
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>>22544727
Last played a number of mo ths ago. It's still limping along due to sunk cost and boomers, but also because it scratches a very specific mecha itch that you just can't quite get anywhere else.
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>>22542138
Join MWO become food for paypiggies
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>MAD-4A (63 kph + JJ)
>MAD-3R (64 kph)
>MAD-3R (64 kph)
Daddy Marauder with babby marauders, the perfect lance composition
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Also "Carapace" Hero Kwab has no melee attack
How sad!
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BattleTech is 40 years old
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>>22532397
>>22540566
Still undecided if it has hands or not
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Meet the Desperate Desperados, a 4-man Coop campaign in MW5.
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>>22545346
I've recently beaten the campaign in a 2/3 player game
Previously I've played career mode
I rate the campaign mode 2 Nightstar hands out of 2
>>
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>>22540664
Nostalgia commands me to rec 2Mercs if you can figure out how to run it.
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>>22547692
I love 2 Mercs but that game is so fucking buggy that I'm not sure about it being a first impression.
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>>22523890
I think the only force field type things in the setting are massive cumbersome building sized ones they use to enclose some of the Solaris arenas? Nothing that could be practically used in combat.
>>
Honestly unironically MW5 and MWO are the only ones that run out the box and don't have some crippling controls issue
Sad, innit
>>
Friendly reminder to install XL 400 engine into your Marauder II
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>>22510423
Depersonalized Warfare goes for a different “hard sci-fi” flavor.
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>mfw I’m playing Solaris Showdown and Mason gets called old and I realize he’s been a merc for 25 years now
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>>22549713
If the game starts when he's 18-20 then he's maybe just 40 something. It starts getting real wacky if you keep playing to the 2100s with a soros-esque geriatric mason on life support in the mech
>>
My modlist for MW5 is up to 80 and it's starting to break weird little shit. Infinite loading screens, missing shit in the menu. Last night the update busted vonbiomes and broke the contract negotiation tool. The game is literally unplayable vanilla though and it's starting to feel like skyrim where I'm dreading the updates but we basically need to endure them until all the DLC settles. PGI should just hire the guys that made TTrulez and the yet another mods and fixed their game for free.
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>>22510451
>steiners with their the only good small-ish mech is a griffin
The commando and wolfhound exist you know
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>>22510423
It's better to think about combat in battletech, at least during the succession wars, as something more akin to that of the age of sail than modern warfare. Ships (mechs) go through very little actual change over a couple centuries, last for decades is service, and most prizes that are captured are pressed into service by whoever took it
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>>22549842
Jake Mason was born in 2996.
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egg!
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>>22510423
There's not so much thought going into battletech, what can you expect when so many of the designs were directly stolen from various anime
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>>22549863
Speaking of mods are there really no gundam mods? I wasn't able to find any the one time I briefly looked for them
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>>22551910
Gundam players generally don't like feeling that weighty, they're used to being zippy flying little bastards with beam swords and super armor. Which isn't a dig, it's just a different style of play. A gundam mod might be neat though.
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>>22551910
https://www.nexusmods.com/mechwarrior5mercenaries/mods/413
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>>22552069
Ah, don't know how I missed that.
well I do I only looked at the steam workshop and didn't think to chect nexus
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>>22551646
More importantly, What do you put inside that egg?
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>>22553206
What mods are you using to get those effects? What's your graphics card? That looks sick as fuck.
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>>22553985
is it not just warfx?
https://www.nexusmods.com/mechwarrior5mercenaries/mods/606
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>>22553206
too slow
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Settle this for me
Black Knight: HANDS or SHIELD?
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>>22555962
Hands always, don't let clanners tell you different
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>>22556096
I'm thinking hands too
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>>22556192
good man
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>>22523890
Technically there are disrupter shields that weaken PPC shots but that's it really
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I wish that they sold bigger ABS kits for Battletech mechs. I have some of the PVC miniatures but the detail is very mushy.
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>>22556282
um, you can't have both
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>>22557174
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>>22523890
IIRC that was made by somebody who normally does 40k animations. There is exactly one kind of energy shield in battletech ,the blue shield particle inhibitor. It is experimental tech that as the name implies halves all damage taken from PPCs (with the chance for it to fail going up by 1 every turn it is on for)
It's interesting but as I recall there is literally only one canon design which uses it
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>>22557530
Invest in Urbanmechs, narrow/low profile quirk literally halves all damage
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>>22557530
Huh, the more you know.
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>>22560866
Why 4 Hunchies? Did one come with every model pack this guy bought?
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>>22560907
Hunchies are versatile, and with the exception of the AC/5 variant they're all pretty good too
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>>22560907
you can make a lance of hunches for just about any job
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>>22560924
>>22560954
They're slow and get cucked by right torso explosions
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>>22561143
Right torso whats?
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>>22561210
If this part breaks it's 1 small head laser for you
on the tabletop it's not super likely without aimed shots rule but still
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>>22561217
What are these?
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>>22561259
Copium canisters
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>>22508009
>pig code
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So, just how agile is a battlemech anyway?
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>>22562009
Depends on the source. The vidyas usually depict them as lumbering tanks with legs but in the novels they're pretty agile, able to bob, weave, duck, and occasionally even ninja roll
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>>22562009
According to the lore they can do handstands. The reason why they're so slow and lumbering in MWO/5 is to focus on the locational damage part of them. Sacrifice authenticity for versimilitude and gameplay.
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>>22508004
Where are my tabletop-accurate gameplays with backflips and golf
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>>22547356
Funny guy
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>>22562009
Depends. In the PGI games, it's basically a lumbering tank on legs. They did that because of technical reasons in the 90s and have kept it because that's what people expect and the videogame IP is owned by a different company from the tabletop and fiction IP. In the books, they can move like a human. A good pilot can even dance.

Pick your poison.
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>>22562009
Not agile at all according to the actual rules of the game
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Will this title have WASD controls like MW5M DLC5 did? I found that to be truer to the whole 'myomer muscle fiber' formula and far more fun, but I feel like that'd need to be balanced against the player (as the sheer movement advantage you have is insane, I've solo'd assassinations because of it).
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>>22562509
>Will this title have WASD controls like MW5M DLC5
MWO and MW5 have been using WASD controls with throttle decay for years. Did they do something different with that DLC?
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>>22562268
I don't know about that, a machine that can kick and use tree branches like makeshift clubs would have to be pretty agile. Not to mention being able to brace for a landing after using jumpjests, which aren't the slow floating you see in MW5, but is actually supposed to represent a high jump in the air.
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>>22564348
and they still can't strafe
>>
japanesium
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>>22563368
I haven't touched the DLC but I assume he's talking about somehow strafing instead of A and D just turning?, no idea how that would work though
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>>22563368
>>22564911
in the new DLC5, there's an option in the gameplay options menu that lets you switch between the classic throttle+tank controls, or newer WASD controls that straight up allow you to strafe.
it's really janky, you can just tap S then W to get max speed instead of accelerating, and mechs only walk forwards in drone cam while strafing, even while going backwards

however, it was really damn fun and honestly one of the funnest ways I've enjoyed mech games since my rampant AC Verdict Day 6000 hour addiction, but it does fundamentally break the game. the enemies don't do this, your allies don't do this, you're effectively the only one in the entire system capable of using myomer muscle fibers
>>
>
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>>22508004
>stompy mecha
Battletech grognards keep telling me battlemechs aren't stompy and that the myomer fibers let them move 1:1 in humanlike ways.
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>>22567288
they're very stompy and very grognardy
>>
They're only stompy in the sense the animations are stiff and terrible. In game they glide over surfaces with all the realism of slot cars.
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>>22510423
That's all because whatever lore was originally there, is a haphazard kitbashed pastiche thrown together on a shoe-string budget to try and accommodate the various pilfered and plaguerized designs the franchise started out on. Battletech is literally a poor cross-over fanfic, that supplanted the cross-over part with a lore rewrite.
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>>22568646
>In game they glide over surfaces with all the realism of slot cars.
Maybe a little too well sometimes.
>Once had a mech skid halfway across a map and had another skid directly into a 8 story building which then collapsed on it
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>>22510423
There was an attempt to unify the aesthetics a couple times in the past, but due to license changes, owner changes etc. No one aesthetic has ever stuck until the current era where MWO began taking the place of the standardized visual style (for better or worse). But there's still lots of issues with it. Every IS mech looks like it rolled out of the same factory. Every clan mech ditto. Theres very little beyond color schemes to differentiate what designs are in the employ of which faction. Now I understand why. Its already enough work modeling all the different chassis types and variants, adding the need to alter greebles and armor plate silhouettes to match the aesthetics of factions would be a lot of extra work for what are usually very small teams.

Imo each major factions mechs should have different armor shapes in places, or different weapon sounds and functionality. Like Liao having very sleek, stealth fighter looking plates, Davion should have blocky and angular cold war chobham style stuff, Draconis should have exteriors that look like samurai armor and mengu on their mech heads, etc.
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>>22567288
They're right about the humanlike movement. However, humans can still stomp.
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Clannies or IS jannies, which way, white man?
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>>22521196
Jade falcons are autistic retards and I love them for it.
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>>22569112
>>22510423
The problem is in-universe they've traded factories and mechs for so long.
90% of mechs are rebuilds, and factories are very rare outside of the clans.
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>>22540664
watch some gameplay of each and pick the one that looks cool to you

personally started with 2 and had a blast. not because i grew up with it but because i like to play games in release order. wanted to start at 1 but even i have my limits when it comes to graphics/playability

i guess Mechwarrior 5 is the easiest to get into. controls are intuitive and it's on steam.
though it needs some mods to become good. maybe try it without mods first and when you're thinking "man, this customization is really limited", download the current "yet another mechlab" mod to fix it.

if you prefer PvP-multiplayer over singleplayer, you can start with Mechwarrior online
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>>22574849
pauldrons too small
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>>22574849
Not bad.
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>>22577815
The poor fireball. It wasn't all that good to begin with and nowadays it can't even use the special ammunition for it's SRM
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KINNIKU BUSTER
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>>22510590
/btg/ is a festering shithole. Last thing you want is maggots from there infesting /m/. Whiteagle comes here already and that's basically terminal cancer.
>>22555962
Always hands. A Mech without hands is of questionable value.
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>>22577815
Got more of them smol ones?
>>
Mechassault is more fun and has better designs than mech warrior
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>>22582110
>>
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>>22582812
Love the komodo. Of all the IS black hawk copies it is my favorite
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>>22583286
Huh. It's like an IS Nova. Neet.
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>>22582735
What mech is that supposed to be?
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>>22583916
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>>22582735
MOAR (pls)
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>>22583916
Fireball
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What's this about?
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>>22586206
zomg teh drama
go watch Razorfist if you want any of that
me I got my Megamek and my PIG games to worry about
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>>22586206
CGL employee doxxed a BT fan, harassed people in Twitter, caused drama and issues.
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>>22586680
>doxxed
please stop using fake words
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>>22587718
That's not very kino of you, anon
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>>22587721
https://encyclopediadramatica.online/Doxxing
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>>22585593
https://www.youtube.com/watch?v=P7hrWMVvIeo
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I am a simple man

Chicken walkers = cool and based
Man shaped mechs = cringe
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>>22588024
Oh yeah? LRM Locust.
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>>22588050
>Six tubes
>LRM

Pardon?
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>>22588094
you really think SRM-12 will fit on a locust?
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I'm sorry I could never pick up one of these meme machines in an actual campaign
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What if I told you it could fit 36srms?
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>>22588129
Anything can fit anything if you try hard enough
Was it worth it though
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>>22588097
Two SRM-6 and a half ton of ammo for each launcher seems feasible. Especially if you're running Ferro. LRM-5 is one ton under a SRM-6 after all.
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>>22533024
Might as well get them all. Huge portions of the base game are barren without them.
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>>22533024
Pirate it. It's paying small premiums for a single mechs and some missions.
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>>22588720
DLC adds:
>melee weapons
>most of the non randomly generated missions
>the canteen mini mission system to access upgrades
>the persistent enemy merc companies
>"arena" missions in safe territories
>4th succession war mini campaign
>Birth of Rasalhague Republic mini campaign
>War of 3039 mini campaign
>Duncan Fisher mini campaign

I don't remember what mechs they add other than the Longbow and the Hatchetman but with the base game according to sarna:
Base game: 50 'Mechs, 214 Variants and 49 Heroes
With all DLC: 62 'Mechs, 367 Variants, and 78 Heroes

I aint gonna say buy em. But definitely don't skip them if you have the option. The base game is fucking empty.
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Rockit Fist
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>>22588867
Yeah, DLC adds stuff intentionally cut out of a full price at launch game. Wow! Pirate it.
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>>22589591
The only thing that fits that bill was Heroes of the Inner Sphere. No other DLC was immediately planned because PGI were getting ready to be fucking closed after the game launched.

They sold out to Epic for exclusivity, and even with COVID lockdown sales boost the game flopped so hard PGI had to sell themselves to Enadglobal7, who basically gave them enough money to finish the Xbox Ports, and make the Kestrel Lancers DLC. Everything produced since then has been off the back of the success the game's had on consoles, gog/steam.
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>>22589912
>They sold out to Epic for exclusivity
>game flopped
>the success the game's had on consoles, gog/steam
Really makes you thunk
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>>22589135
I love the zeus so much
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>>22539872
I wouldnt really call nuMW/BT aaron beck inspired desu, beck has a hard on for raw machine shop milled surfaces, gimballed sensor pods and carbon fibre, meanwhile the nuBT designs are just boxes on legs. Fair enough that its faithful to the originals I guess, but not really the hypermilitaristic kind of designs beck's known for
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Annihilators aren't real
They can't hurt you
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>>22582257
Yea but they were Xbox exclusive so no one played them
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>>22544916
So is gundam
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>>22540664
Mechcommander 2
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>>22596921
Mechassault 1 sold very well. 2 not so much. Microsoft didn't have any fucking idea what to do with 2. So they launched it a month after Halo 2 during the Christmas season. So naturally MA2 fucking died at launch. Sold less than half the amount of copies MA1.

From a lore standpoint Mechassault is so fucking weird. It deserves to be touched on again.
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>>22597364
>From a lore standpoint Mechassault is so fucking weird. It deserves to be touched on again.
Mechassault 3 was mediocre.
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After playing MW5 for so long and then trying to get into the hbs battletech game, man the mechs look like absolute dogshit in battletech. Something about them just looks like 'we have mechs at home' versions of the same designs.
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>>22594252
[X] Doubt
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>>22600458
They're the same designs for the most part. Just based on older rips of the MWO mechs. Battletech just has really ugly lighting and really rudimentary animations. It was a kickstarter game with basically no money dont forget.
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>>22608154
he traces over 3D models others have made but still nice
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>>22608410
>but still nice
this
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>>22610465
I like to think the non-entrenched infantry meme in a lot of official artwork is official in universe propaganda
"look you can be useful too!"



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