anyone can tell me why my godot project looks more saturated on mobile compared to the pc version?
go
>>13007211nice dubs. different screens with different display settings.
thanks anons
probably the differences in mobile, forward_plus, and compatibility renderers
i would like to play your godot project drop link if u like
>>13007252its some uni project about a virtual art gallery, so its a walking simulator with a single button that zooms in the camera
>>13007261i hope u get a good grade
>>13007271thank you anone
>>13007211i've never used it
>>13007211im trans btw
try getting a usb c to hdmi cable and see what your phone looks like on the monitor
>>13008312u came to the right board welcome home
>>13008312I'm trans too :3 wanna date??
>>13008312cute