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Melee Edition

>Previous Thread:
>>92411385

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/kill-team-downloads/
>Critical Ops
https://kt-critical-ops.netlify.app/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/
https://ktdash.app/

>News
https://www.warhammer-community.com/2024/01/23/kill-team-how-to-turn-the-tangled-terrain-of-bheta-decima-from-obstacle-to-opportunity/
https://www.warhammer-community.com/2024/01/19/lvo-2024-preview-kill-team-descends-into-a-world-of-nightmares/
https://www.warhammer-community.com/2024/03/31/sunday-preview-nightmares-pyres-and-gnomes/

>Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/pfyt2y.png
>Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA
>Tournament stats the game is balanced around:
https://public.tableau.com/app/profile/theodor.kivist./viz/NewKTstats/StatsDashboard

>TQ:
Opinions on melee in general?
>>
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>>92488887
Played a game of Gellarpox on the new salvation map and got stomped by veteran guard; I feel like Gellarpox aren't that great when they don't out number their for by a lot
>>
>>92489062
They can manage, but only on more closed off maps, which is a big issue with melee, it depends on map a lot.
>>
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Wanted to play around with the volatile terrain rules and decided to put together some terrain for it.
>>
>>92489185
Ah I see, yea I guess that answers the TQ then cause two of my hulks cleared a hallway of 8 guardsmen in melee with ease and not getting rekt, however the rest of the map I got shot off the board with no trouble
>>
>>92488887
>TQ
I think it's passable, but also that it fails to capture what it promised back before the game first released.
Melee combats are basically decided the second the dice have finished rolling, because either there is a single real outcome that will happen no matter how the dice are played, or there are two but because the one player that gets to decide what happens knows what is optimal for them there is still no question of the outcome. It's fine to have a melee system where things are that clear very early on, but what doesn't jive with me is the complexity of that calculation. A much simpler dice system could likely achieve the same outcome, without leaving beginner players confused. There are also the little quirks like saving a crit to strike with it unblocked later are very unintuitive, while also just being a knowledge check (that is, there isn't really a strategy behind them, just a very rare case where you can win in a slightly different way).
When the next edition of KT comes out, I'd definitely like to see one of two things; the simplification of the system to make the calculation as simple as the outcomes, or to remake it so that the outcome is uncertain until the final blow is struck by moving the random factor of dice rolling to the time an attack is made.
>>
>>92488887
's pretty good. I definitely enjoy playing melee more than ranged. I prefer a more swarmy approach to melee though which for right now is basically just Hive Fleet 8 hormagaunts+5 genestealers. Blooded are kinda close, but trooper bayonets need a bit more damage for them to really play how I want.
>>
Do LGS that does war gaming for Warhammer have Kill Team avaliable to play as well?
>>
>>92494113
They'll have the terrain you would need to play, but there's no guarantee they'll have organized play or anything of the sort. One of my LGSes does scheduled KT weekly, one is "if people ask in their discord and get responses" but has no scheduled events or anything, one just doesn't have any KT players because they all go to the first two instead. You'll be better off asking folks at your LGS than you will be asking us.
>>
Got a friend trying to get me into kill team so I am kitbashing an anointed before the game on friday. Will be running:

>Chosen
>Butcher
>Anointed
>Plasma gunner
>Balefire acolyte
>Icon Bearer with boltgun

Thoughts on the list and/or model and helmet options?
>>
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>>92494743
Forgot image
>>
>>92494743
Looks roughly like what I plan on running, so sounds good in my book. Model looks solid, I like the left helmet a bit more.
>>
>>92494743
Pretty standard, have fun!
>>92494759
Good kitbash
>>
>>92494759
I'd use the helment on the left. Also used a wulfen claw for my anointed conversion.
>>
>>92494759
Beakies for everyone.
>>
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am I blind and/or retarded or is GW? new to KT and got the starter set, I cannot find pic rel in the books included. Am I just being dumb or are the rules on how you can configure your teams not actually included in the ""starter"" set?
>>
>>92497199
starter set should include a core book and a separate "recruit book" with the rules for teams.
>>
anyone know any good plague marine models to use as proxies for the chaos legionaries?
>>
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>>92497235
I dont think the recruit book contains any of this stuff, I had no idea the ancillary support or tactical assets existed, no description of strategic ploys either. The recruit book just has veteran (and ork) lore pages, then several tutorial mission setups (have you use only 3-4 models per mission, slowly introduces shooting/fighting/cover), and the end of the book is just data cards (why are these not actual cards?). And as far as I can tell, the included 'core rules' book is just general rules and doesn't have anything specific to either team.

From what I can see all of this information is hidden in a different book which they seem to be advertising IN THE "STARTER" SET, pic rel, buy octarius(?). Very annoying to have to Google around for the full details on the teams in the box rather than it just being included.

If I buy any other standalone kill team boxes in the future, do they include the actual books and rules or is it always separate purchases of models / team rule book like this set?
>>
>>92497538
Iirc the team rules were only in the books that came packaged with the full killzone + 2 teams sets
So if you buy just the team box, it doesn't include the rules

Although GW has posted the full scout and blades of khaine rules in their site, and I did see another anon claim that GW support said they'd be doing the same for the older teams at some point

Amd of course, depending on the team, all the balance changes in the interim may have made their printed rules less useful to a greater or lesser degree anyhow
>>
>>92497538
ususally they contain the rules of the teams including narrative stuff and lore and some missions (at least in season 1 and two, havent bought one of the new season yet). the starter set is an oddball because its a downgrade from the octarius box.
>>
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Is there any hope getting a KT like the Mechanicus game?
>>
>>92498116
Haven't played mechanicus yet but if that implies GW selling a bunch of techpriests for cheap then definitely no.
>>
>>92498116
Ulikely this edition and regarding on what you probably expect from a Mechanicus-game-like team, no chance at all.
>>
Is there ever a time to take the chainsword on an Aspiring Champion?
>>
>>92498473
when enemy hp isn't 12 so double crits don't give you advantage, or 10 so crit norm doesn't give you an advantage, or 14 so crit two norms doesn't give you an advantage, or...
I guess if you expect him to fight enemies with overwhelming crits but mid normals
>>
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I finally got a picture of my proxied exaction squad roster. These took WAY too long to paint up, but that’s mostly my fault.

Pro tip: if you use a satin or gloss primer, use contrast paint (or speedpaint, xpress color, etc) for your basecoat. Then you can use regular acrylics to layer up from there.
>>
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>>92499092
Good grief, that photo looks so much worse than it does on my phone. Maybe this one will be better
>>
>>92489062
Bheta Decima sucks balls for melee teams
then again they dominated ITD so whatever
>>
Can I run a whole team of Striking Scorpions and be successful? Or will I need to buy a box of Dire Avengers and Howling Banshees too so I can have a somewhat greater chance at winning?
>>
>>92500444
A huge amount of the game comes down to understanding tempo, the cover and concealment rules. Even poorly teams are picking up like 30-40% victory rates. If you want to run scorpions run scorpions.

I've been digging on scouts, What are some interesting things to paint them as. Most of my stuff is Black with gold trim if you know what I mean. What's some good loyalist eyecandy.
>>
>>92500546
>What's some good loyalist eyecandy.
Some different suggestions so you can choose what matches your taste and painting preferences
>Hawk Lords
>Red Scorpions
>Doom Legion
>Mentors
>Fire Lords
>Angels of Absolution
>Knights of Blood (though this would be questionably canon)
Alternatively google up that one compilation picture by searching "list of space marine successor chapters" on google images, it's quite comprehensive.
>>
>Void Dancers go from totally unproblematic and solved
>to completely dogshit
>because GW took fly away from them years after it was an issue
Bravo, Elliot. Brava.

What a fuckin' idiot.
>>
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>>92501363
>>92500546
>>
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>>92501691
Thank you, that is helpful. I sort of like some of the higher contrast schemes, Crimson fists and Brazen Claws both come to mind. Oddly enough going thru that huge list has given me a large amount of respect for how good most of the main 20 chapters look. Blood angels look good, Iron hands look good, Warmongers and Vindicators look good (in either of their paint scheme).

Given me something to think about.
>>
>>92501687
It was entirely CYRAC's whining and crying about it that caused this. Same with taking an operative from Chaos Cult. He's a menace but he's got pull with the KT devs.
>>
>>92502321
I don't think entirely. They seem to be homogenizing a bunch of stuff (probably trying to set base lines for whatever Kill Team 3 is going to be) and I betcha that one of those baselines is that 'No team of flying dorks.'
>>
>>92499216
>>92499092
i like the evidence markers.
>>
What is the most fun team to play?
>>
>>92502463
Felgore.
>>
>>92502463
I think you should probably consider which archetypes and which team gimmicks you like the most? I tend to like security myself/Seek and destroy myself. I tend to like tough teams so Death Guard, Legionary, Custodes, Geller pox, Kommandos are all things I like.
>>
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How to beat hierotek as admech? I can kill their whole team once, but they just get up and by that time I'm half dead and get out-scored
>>
>>92502463
Hive Fleet.
>>
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Building Ravagers and god damn these dudes are REALLY poky. I should've gotten some smooth dudes and spare my little fingies
>>
>>92502321
>>92502416
In either case, Kill Team isn't a well designed or maintained game. Went from big hype for the first year-and-a-half to total obscurity with only turboshitters keeping the community alive since shortly after ItD launched.

Sad! Such promise! Perhaps we should retvrn to KT18.
>>
>>92503701
Try melee. vanguards rad saturation supporting ruststalkers, you are nearly double in number and pushing helps getting a lot of objectives early on against slowcrons.
>>
>>92503701
The key to hearing heirotek is to focus on the double-tab instead of running out the reanimate triggers. If you permakill like 3 models they can't contest half the board anymore.
>>92505653
YWNBBS3+
>>
>>92506329
>YWNBBS3+
What does that mean? Some kind of schizoposting?
>>
Custodes have a pussy? don't waste my time. im out
>>
>>92506370
>not cumming inside giant golden mommy pussy
Faggot heretic
>>
>>92506363
>schizoposting
Kasrcunt confirmed.
>>
>>92506370
Honestly, this kind of of how I feel about GW right now. I've been waning and don't actually care about bitch Custards, but GW's tone deaf approach to their own lore and retconning something this major makes me want to cash out and sell all my extra crap on eBay.
>>
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>>92506370
>>
>>92506405
What? I'm incredibly confused. Can you just answer the question?
>>
>>92506411
If that is how you feel then you really joined the wrong hobby. GW has been treating their lore this way since even before Matt Ward.
>>
>>92506424
The fact that you are still replying only serves as further confirmation.
>>
>>92506432
No they haven't. I've played since 2nd edition and it's a fairly recent development. Only really since the Fall of Cadia was retconned and the setting was given an advancing timeline instead of a finite end at 999.m41.
>>
>>92506443
Of what? You're not making any sense.

Maybe someone else will answer in a few hours.
>>
>>92506451
You haven't been paying attention then.
>>
>>92506473
Sounds like you're some newfag attempting to justify recent changes to 40k by saying "it's always been like that!"

No wonder you are fine with it. That's nuGW's tactic, too.
>>
>>92506487
remember when they retconned the tau into existence
>>
>>92506487
have you noticed that the invaders have co-opted and popularise the 'tourist' term to describe new hobbyists. It was almost never used before 2016ish. anyway, they can have the hobby now im done with it
>>
>>92506487
I'm no old grog but I've been around since before Grey Knights were an army and the exact same complaints of GW shitting on their own lore have not stopped the entire time.
>>
>>92506394
I am so unbelievably ready for all the 3D prints of muscle mommy Custodes. Big E needed to engineer someone capable of handling him in the boudoir.
>>
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>>92506411
>>92506432
>>92506538
>the hobby is just gooners and trannys now
>>
>>92506612
There are strong overlaps between those two groups and Coomers are what made /tg/ great. They should be welcomed with open arms into any hobby space.
>>
>>92500546
Paint up the scouts as Scythes of the Emporer for a retro callback. Those crazy bastards boarded hive ships with nothing but scouts and a handful of terminators in the first? tyrannic wars.
>>
>>92489360
It's beautiful anon, radioactive green spill or?
>>
>>92499216
Teddy Bear is based. May he give strength to those in their hour of need.
>>
>>92506411
If we're opposed to unnecessary retcons, then Custodes are barely above Marines and an unarmored Marine can kill one by punching through its armor and into its heart. It happened in Outcast Dead, after all, and that's before Custodes were retconned into the be-all, end-all of elite super soldiers. We hate unnecessary retcons, right?
>>
Aesthetic question: is it going to look weird/stand out too much if I have a full force of Marines and only one guy has a helmet? I'm aiming for all bare heads, but found a single helmet in my bits box that I'm probably never going to find a home for besides this and that would fit nicely. But one out of 20 models with a helmet feels like a weird enough inversion of the usual situation that it might stand out too much?
>>
>>92502321
Does he really have pull with them? I know he complains a lot, but do they actually listen to him?
>>
>>92509091
You could make him the captain so that only he was important enough to give a helmet to? Or the heavy weapon/sniper guy who needs the extra targeting visuals a helmet provides
>>
>>92506370
>>92506411
Then leave. The game will be nothing but improved at the loss of whiners and seethers such as yourself
>>
>>92509113
I was planning on making him be the heavy weapon guy, yeah. It's the goggle-eye Plague Marine helmet. I just think it's cute.
>>
Important question
Do orks produce spores from any part of their body, or dedicated organs? I want to decorare one of my dudes with a severed ork hand.
>>
>>92510029
We just don't know, do whatever you like
>>
>>92509356
I think that’d be fine then. Even if there wasn’t a lore reason, I wouldn’t think anything if you only had one guy with a helmet

It is a cute helmet
>>
>>92510029
It is not entirely defined how they release spores and what spores are needed to reproduce.
Still it is known that most of their body contain some sort of fungy mass.
A theory is that because of the amount of fungy in their blood and that most of the orc body stops working with enougth damage, the blood itself is the most common reason for reproducing. Orks are spilling blood through fighting among themselfs or others and spread the fungy.
In other words it is not clear but if you bled out the hand it would be reasonable that it does not reproduce anymore.
>>
>>92492175
>When the next edition of KT comes out, I'd definitely like to see one of two things; the simplification of the system to make the calculation as simple as the outcomes, or to remake it so that the outcome is uncertain until the final blow is struck by moving the random factor of dice rolling to the time an attack is made.
Unironically, such as what? Blow by blow would be incredibly tedious. I guess you could do something like "successes*Strength, compare totals and deal the difference as damage" to make the calculation simple, not going to say it would be better though. But like seriously, what are you actually proposing?
>>
>>92506363
NAYRT

You
Will
Never
Be
BS 3+

idk what it's supposed to imply exactly but...yeah

>>92509356
that's what I use on my heavy gunner, for the reasons stated in >>92509113

>>92492175
melee is the best part of this game, the system is beautiful and cinematic and narrative
>>
Which CSM team is better if I wanna go full slice n' dice? From a glance, it seems that they both have good melee specialists.
>>
>>92510654
From the limited things I’ve read/seen, Nemesis Claw seems a bit better. I’m going to build both at the same time since the models basically overlap
>>
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>>92505962
>>92506329
yeah, I'll try being more patient, last game was on bheta decima and I didn't really get in melee before being blasted
>>
>>92498263
A 5 man kill team that's like, just one of each of the Tech Priest or like a kill team based off the old metal Skulz mail order admech kit would be sweet.
>>
>>92510734
Just say fuck it and make a kill team made of all admech's characters sans Cawl.
>>
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>>92510734
make a kit like the thousand son's sorcerers, basically a 3-5 man build a tech-priest boxset
>>
>>92510822
>like the thousand son's sorcerers
how does that kit work again?
>>
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>>92511017
its 3 sorcerers that kinda work like build-a-bear
you get legs, chestpieces, arms with wepons and heads all mostly interchangable to make 3 custom sorcerers.
Techpriests are literally made for this, it would be perfect. the mechanicus pc game works like this too where you can change parts of your priests to change their stats.
>>
>>92510557
I don't really know, I'm not the designer of the game. I do know that the current system can and should be improved though, because of the aforementioned discrepancy between the amount of calculation you need to do and the actual depth of the system. Blow by blow could be annoying but it might also turn out engaging if the system is interesting enough, and going the other way of reducing the complexity of rolling to match the complexity of outcomes would be welcome too.
But without being part of the design team and having access to their vision for the game, any necessary concessions they have to make to upper management, playtesting, balancing, and influence on the rest of the game it's impossible to say which would be the better of the two options, or if there is a third. I just know that I think it should be improved.

On another note about melee, I do think armour should in some way matter again. Without armour playing a part in combat, the only metric to defend oneself properly is having tons of wounds, or in rare cases a FNP save or a multi-parry ability. That makes teams difficult to balance sometimes without simultaneously making the team a pain in the ass in other parts of the system.
>>
>>92512063
AI-tier post.
>>
>>92512316
I've been told before that I make a pretty convincing bot
>>
>>92512337 (me)
Hey, I even took a screenshot last time it happened
>>
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Let us temporarily assume I'm a moron and wanted to play kill team on a hex based grid on some 3d terrain like pic related, would it work?
>>
>>92513299
it wouldn't improve much with measuring line of sight and stuff, but it would probably do great for movement.
>>
>>92509099
He's met with them repeatedly at Warhammer World, he turned down being a playtester even. He talks about it all the time in his vids, just look for the ones where he talks about abusing Fellgor at Warhammer World to get Elliot to change them (and he's still not happy about how Frenzy works and whines about it every chance he gets).
>>
>>92508498
>citing Black Library as lore
ngmi
>>
>>92514398
So what I'm taking from these tall tales is that, if true, CYRAC is an annoying faggot IRL who literally pesters the designers in person to make bullshit changes.

That really tracks. Don't know why they don't tell him to fuck off.
>>
>>92513299
i concur with the other guy; coming from battletech it can be a bit of a pain to determine LOS over a hex grid but it'd be dead easy to plan out movement
>>
>>92515167
If GW-published lore isn't real then why are (you) so mad over what GW published? Sounds like you can safely throw out the change and there's no reason to be mad.
>>
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Tournament this saturday again, but I'm not so hyped about the playing specifically. I'm bringing compendium deathwatch because I want to get use out of those models for real for once, but I'm not exactly expecting to win much. We'll see where I place, there are 20 players this time and over a third of them are playing marines (quite the shift from last time, where only 2 out of 24 were).

The real thing I'm excited for is the boards I'm supplying to the tournament, pic related. Two self-designed boards using the terrain features I've collected so far, which is quite a new feature for this tournament considering that every other time has been standard terrain sets in standard setups. It'll be both a new take on open boards with the container and forest terrain, and an upgraded Bheta-Decima using some extra gantries and scatter terrain.
Finding out if it works and getting feedback on how the gameplay worked out, and showing people something new, is some real hype for me.
>>
>>92515192
Bongers fear confrontation.
>>
>>92515928
You're doing God's work homebrewanon.
>>
>>92502321
The lost fly because on new Map fly is totaly broken. Fly should have never be a rule from day 1 totaly unbalanced. ATM the only thing they have to fix with VD is making them ignoring traversable and they are good, maybe they could revert the 1+ CP cost for the conceal ploy.

>>92505653
Except that KT is still raising in popularity. The proof is the number of tournaments going up all over the world. Suck you and your K18/40k shit. Try to not eat shit every now and then and acquire some taste.

>>92512063
I think Melee is the way it is for a simple reason. At the start of KT devs tested the game with model having different DEF value. So you probably had custodes with DEF 4+ a TS 2+ and 4++ so melee needed to by that way to bypass armor to do damage. I think the DEF 3 for all was a last minute change, maybe for balance reasons and to make the game faster.

The only way I can think to make Fight easier with current system is to make Attacker and defender roll their melee dice, but Defender can only Parry and attacker can only strike.
>>
>>92519934
>I think the DEF 3 for all was a last minute change, maybe for balance reasons and to make the game faster.
The proof that it was is compendium Recon Drone and the stationary fire warriors turret being g DF4 until they did the pathfinder team and posted an update that revered them both to DF3.
>>
Just bought my first kill team, can I safely build picrel however I think looks the coolest, or am I potentially handicapping myself a lot?
>>
>>92521196
Build specialists first.
>>
>>92521196
be careful about the gunner /heavy gunner, you cant have both at the same time (you should ignore the heavy EVERY TIME) blaster is way better then shredder in 90% of the time.
>>
Legionaries: am I correct in assuming I want the butcher for large 7/8 wound teams and the talon for comparable elite teams, with the anointed just being a generally good pick? Built all 3 (greenstuff and missing heads yet to be done) so I've got the options.
>>
>>92521423
Is the heavy really that bad? Damn that sucks, the cannons are just darn good looking. What makes the heavy inferior?
And thx for the advice anon!
>>
>>92521196
It builds one more than you need and they are pretty much a bring all the specialists team. You won't screw yourself over unless you a building a bunch of basic warriors for some reason. Oh and make sure you build the blaster for your gunner.
>>
>>92522263
nta, but in my experience it's cus they are a priority target that lacks mobility and is made of tissue. Anything the wraithcannon can do, the blaster can also sort of do while allowing you to run and gun or hide after. MW4 is pretty fun when it works though, just don't expect to get more than a shot off.
>>
>>92522263
Both options are Heavy, Unwieldy. Unwieldy is most of the time (or always) a "never pick" reason on its own but having to choose between that and the normal Gunner is just hilarious.
>>
>>92522263
For some stupid reason GW made them take 2apl to shoot as well as giving them heavy despite them only doing slightly more damage than the non heavy ones who can always do a move dash and shoot on a single activation.
>>
>>92522263
You get an extra model in the box so could still justify making one as insurance against them getting buffed in a future dataslate.
>>
>>92522437
you get two right? corsairs is 9 operatives, there's 8 operatives plus the base warrior which you don't build, and the box comes with 10.
You should be able to make both gunners and one heavy gunner.
>>
>>92522661
No you need 9 operatives to play and there are 10 in the box so you have one extra model to do what you want with. Regardless of what team composition you take.
>>
>>92522758
oh yeah you still need to take one warrior
>>
>>92509091

>marines with no helmet
>any armored mini with no helmet

You should play as hit by crit = insta death
>>
>>92523014
A space marine can survive a shot to the head, silly anon
>>
>>92523014
>his models aren't aiming down their guns with their fingers on the trigger
You shouldn't be allowed to shoot with those
>>
So, to the anon looking for Legionaries inspiraron, I finally finished throwing money at my problem

The rules I had for this were simple :
>only new csm kits
>no repeat parts
>All of the options (except for the never ever takes)
>only mk VII / Face grill helmets
> trim the baroque stuff down
>only minis that deal with the demonic have horns
> max out on proxy capacity
> WYSIWYG

Im pretty happy with the result, I really liked exploring the range. This was not cheap but id rather have these than 4-5 stock Kill teams.
>>
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Hueg champion with plasma + fist, I decided to keep the spiky stuff out.

Kitbashers be warned : 4/5 Havoc legs wont fit on 32mm bases. Such a pain to do so many tactical rocks

Chosen with plasma pistol + demon / power weapon, or champion with power weapon.

This one works as well. I wanted to build a whole team not just individual minis. Hes one of the smallest marines. The silly huge horns I had to cut out. The axe could feasibly play as a power maul and the eye embeded in it looks daemonic, so it works for all three options. No knife so I carved it out.
>>
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>>92523224
>removing the horns
But that's the best part
>>
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Shrivetalon : decided to go for a mix of chosen body with knife and what looks like flayed skin + top knot head (hair of his enemies) + zerker back pack for that retro look. I used the official shrive talon knife hand just because it comes attached to the shoulder pad with flayed skin. Bolt pistol in hand to remember he can also shoot.

Balefire : Standard with big daemonic helmet. Looks like a centerpiece in person

Annointed: all the chosen parts with cracked armor + the kt claw and a Bolt pistol with no sights (as he doesnt need them how he playa). Again one of the best operatives but also one of the smallest minis

I wanted to play with size here.
>>
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Heavy bolter : tactical rock and I might change the muzzle to one of those gargoyle like heads from the Land Raider kit

Chaincanon : hate the mini rocket belt. Makes no sense whatsoever. Might change it in the future for a HH ammo belt. Top knot for cohesion (shrive talon / chosen)

Missile Launcher : one of my faves. Chosen body with Havoc gun, head and backpack. Like taking cover or about to peek from a corner.

Kitbashers be warned : Havoc backpacks dont necessarily fit with csm / chosen bodies. I had to trim stuff here.
>>
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Plasma Gunner : leaning over, with target finder on helmet. I cut the rifle spike out. It came out small and kinda plain, but the chosen cape fixed it. Now its very dynamic. Has a knife as I will always run it like that.

Melta gunner: unapologetically showing he has a knife, as hes charging for melee. Spikey parts + Havoc melta (one hand).

Flamer gunner : only built this because I had already jumped the shark a while ago with kitbashing (this started as a 6 mini project) and because i really really like that retro flamer. Big non powered sword to show he has a knife and fancy backpack (again, to mix levels of detail and streamline! / give cohesion to the entire team. Will most likely never see use.
>>
>>92523355
>>92523403
Drill your barrels and clear those mold lines. Cool models otherwise.
>>
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Butcher : shameless Greater posessed mini, as I quite like it, I find chainaxes silly (and theres no cool eviscerator like the marines and Son have), and it has all the features I run it with : long claw = eviscerator / claw hand = knife / huge size = grisly trophy / and it spits acid or whatever for the Bolt pistol. Again I wanted to play with size. This is a slow cumbersome posessed and a distraction carnifex as its not great and will not see much play.

Icon bearer with bolter : wanted to build a big dude camping on objectives, so Havoc body + Belt fed bolter. Horns because of warp magic and stuff. Love the retro looking backpack and might change the icon for a chosen icon if I can find it spare.

Chosen with chainsword : again streamlining the overall look by not cramming too much detail into one single model but also making them all unique, not just regular csm with the kt kit. Elite looking body head and pack but toned down shoulder pads and weapons. He looks scarier than the leaders and I like that no model stands out too much among others.
>>
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And now as a bonus, Im also kitbashing nemesis claw with the spare stuff.

The screecher screeches because hes f*cking posessed, I only built it because those old claws go well with the weird Havoc body, + that head Id never use otherwise. Again for this team horns = demonic related.

The other dude is the night lord leader. One of my fave minis because of how simple it is. Plasma pistol + fancy chainsword (the nostroman blade). Hes leaning over looking at infinity (having a visión). I like to think hes the leader of the team because of his divination power, not because hes more baroqued out than the rest.

And thats all, thanks for reading. Coming next are the scoped pistol dude, the ventriloquar, which will not have a hueg Standard but that demon speaker from the rhino kit, and the glaive guy, which Im tempted to convert out of a Master of Executions, a model I otherwise would never ever use or have.
>>
>>92523246

Too anime for me. I get it and I understand 40k is pretty much high fantasy in space, but to me the horns look too much like chaos lord.

>>92523425

Thanks, yes its filing / drilling / green stuff time next, before priming.
>>
>>92523552
All looks great, you should be proud. Looking forward to seeing them painted. Getting my own legionaries together but don't have them "presentable" quite yet (4 mostly built but all need a lot of greenstuff work, 6 left to assemble the bodies of) so not much to show here.
>>
>>92523224
>>92523355
ah shit, i got a bunch of havocs bodies for kitbashing.
>>
Is the best plague marine build 3+8 or 6 marines?
I just can't see how 3 more marines can measure up to 8 bodies, no matter how bad.
>>
>>92523148
>he doesn't have individual models to denote his operatives loading their weapons
I simply assume that all those fancy bolters are empty and reject your attempts to shoot at me.
>>
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>>92525108
>alright I activate this operative and move up here
>picks up operative and replaces it with running version, moves it against a wall, replaces it with a climbing version, moves it up, replaces it back with the running version, places him down
>He's gonna shoot your guarsman down there because you didn't model a helmet on him
>Replaces him with reloading model, then replaces him with special spherical magnets version that can aim downwards
>now he shoots, roll your save
>Anon your models can't shoot, you haven't drilled your barrels
>>
I do have a model for when my legionary anointed goes all-claw and another for after each of the phobos minelayer/sabo have put down their mines
>>
>>92524957
While poxwalkers do give you a bunch more bodies, they're equally slow, have no guns, and are very squishy.
They also have to spend their entire 2apl to do any mission actions.
All that together makes them nigh useless for anything other than screening damage, which your marines specifically don't need
Better to have 6 elite durable, if slow, 3apl bodies
>>
>>92525430
Oh didn't see the 2apl for missions part, that explains it.
What about the plague marine loadout? plasma gunner and figther with great cleaver look like the best basic loadout but I'm eyeing the plague spewer, it can't kill a marine but does more average damage compared to non-hot plasma.
Then again hot plasma still has to go through disgustingly resilient.
>>
>>92525227
>didn't paint scope on sniper
>sorry Anon, he can't see through a solid metal cylinder
>>
>>92526015
in general for any team, plasma guns are good
most people will tell you that you shouldn't take flamethrowers (of which the plague spewer is essentially one), and i would agree that it's not the most optimal of optimal choices considering you get a guaranteed AP2 weapon in the form of Melta at the same range, but flamers are still fun
>>
>>92494759
I don't normally like black armoured models but something about the way you've done that looks amazing. Tell me your secrets
>>
>>92506507
>Retconned into existence
>A small but rapidly expanding empire in a part of the galaxy that hadn't been much covered
>When the setting was only just being codified as 3e grimdark

Id argue the earliest egregious retcon is Necrons and the rest were early enough that the setting was still being codified.
>>
>>92528088
Nta but what I can see it's a combination of
>well-applied highlighting
>using non-grey colour (in this case a blue tint) to highlight, which enlivens the whole work
>having the black armour act as a framing for the details, rather than having it act as the main focus itself
I've done similar with my Deathwatch and Black Templars (though not with nearly the same level of highlighting expertise). In my opinion most of it is just proper colour choice.
>>
>>92528211
Yeah the more I look the more I think it's the blue tint. Not obvious enough to tip into Night Lords but somehow makes the eye interpret it all differently with more texture. The details pop really nicely but the blue tint is screwing with my brain's colour processing in a good way
>>
What's a good list single box roster for Kommandos? Gonna magneize the Nob for the Power Klaw and Big Choppa, but I'm thinking about nixing the Burna Boy and building another Kommando Boy instead.
>>
>>92522236

Butcher with trophy and knife, maybe. Talon Balefire and Annointed are must picks, plasma or melta and leader so its either the butcher or the icon or a heavy weapon. Not a must have pick, it lacks a bit.
>>
>>92528289
exactly that. One of each specialist minus the burna
>>
>>92528289
>Burna Boy
He has his rare uses but no biggy use a boy. Just thinking if you magnetize the nob why not the burna as well just in case.
>>
>>92519934
>Except that KT is still raising in popularity. The proof is the number of tournaments going up all over the world.
There might be more, but the scene is decidedly smaller than it was in the game’s second year. It hit a popularity peak back then and now it’s just played by the same handful of obsessed dipshits.
>>
>>92528739
Probably a third if not more of the participants in this >>92515928 tournament are newcomers playing their first. Turns out the tournament wound up being scheduled on a day when a good half of the usual players were busy with coincidental stuff, so we had to find some new players to fill the space and doing that was easy.
>>
>>92528739
Kasrcunt just making shit up to be mad about as usual. Sad.
>>
>>92528739
>There's more tournaments and more games being played
>but the scene is smaller
Olympian level gymnastics here
>>
>>92528848
>>92529177
I think if you look into bcp you’ll find that there are many tournaments with small turnout, but tournaments with large turnout than there used to be.
>>92529014
What?
>>
>>92528739
What is this cope? Karscuck is that you?
>>
>>92529857
It is definitely him. He's given up and just switched to doomposting ever since the previous kasrkin dataslate.
>>
>>92505653
KT21 isn't nearly as good as the people in KT echo-chambers like to say it is, but it's still leagues better than KT18. Did you actually play KT18?
>>
>>92507078
Plan is to integrate it into the Octarius terrain, so it's going to form the base of dust/sand but there will be some oil washes to make the barrels look nasty as hell. I'm going to try and house rule the volatile element to make it possible to make shooting attacks at the terrain itself. I want to play up the AoE bit but not make it completely useless terrain for cover.
>>
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>>92528088
>>92528234
Yeah, it's the highlights. This anon is spot on >>92528211
>>
>>92531043
Ooo baby. Saved.
>>
>>92531100

Juan Hidalgo has a tutorial for an easy as fuck 9/10 Black

https://m.youtube.com/watch?v=CUM1ShfnrD0&pp=ygUSSnVhbiBIaWRhbGdvIEJsYWNr
>>
>>92531043

This is retsrded. Its easier to layer the darker highlight first, feather it, then do the edge highlight on top with the lighter color. Then an even lighter corner highlight even.
>>
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>>92534837
I find it way easier to tone down the brighter colors than draw an impossibly thin line on top of a dark one without fucking up the transition underneath. Let's see your work then.
>>
>>92522913
You don't. There are 9 specialists.
But bird guy is pretty useless. I generally swapped him out for a regular warrior.
>>
>>92535553
Cringe
Not Birdpilled
>>
>>92535553
Bird>Bird guy>>>>>>Everyone else
>>
>>92534837
>My preference is universal
>Other peoples preferences are retarded
>>
>>92530073
You can make it that if you miss your target on q q it hits the barrel and sends it flying 6" and explodes in a random direction.
>>
>>92528457
>Talon is a must pick
That good? It looked useful but not "always take this" useful.
>>
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>>92537965
NTA and I'm not so sure about it being a must-pick but I'd wager it is this ability that he's referring to. Place a forward barricade to protect the talon, recon dash up to it, then activate early, move up to a centre line objective, and mark. It's low risk and can be really valuable on Loot and Secure on almost any of the approved ops objective setups, often making it far too costly to reclaim it for the enemy until he's managed to deal with more of your operatives. With some notes;
>don't do this on an objective marker around which you can't get solid cover, so you don't then lose the model for free
>on Capture objectives this is a lot less valuable, but it also lets the shrivetalon capture the objective relatively easily at the end of the turn in exchange
>if you make the shrivetalon a Tzeentch boy, he can either do this without requiring the recon dash or he gets to also capture/loot the point while he does it, using the god-specific tactical ploy
>if the enemy is wise to your trick and gets initiative, he can of course run up and cap the point first anyways
>works wonders against unprepared enemies though, potentially allowing you to leave the marker unguarded without risking the enemy claiming it even
>>
Speaking of Legionaries again - continuing to work on my renegade marines, and just getting an opinion check. If I build a marine with a radio aerial checking one of the computer arm bits (or a tablet, I think I still have the 30k tank commander tablet somewhere - you get the idea) with a bolter in the other hand, is that a clear enough sell for an icon bearer? Visible backpack-mounted attachment for ease of recognition, issuing/relaying orders to go along with the ploys (undivided, too, so just the ploys of "shoot more" or "hit more"), and they'd be modeled with the correct weapon. I know the folks at my shop will be fine with it, just getting a vibe check for if that's clear enough in case I ever travel for games (unlikely to do official tournaments, but even if I do it's all GW parts).
>>
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>>92538297
I'd make the antennae the length of picrel, just to be safe
>>
>>92538561
It's not quite that long, but I did put it together as a test fit last night and it's a good enough size to be recognizable at a distance. (Yes, there's still quite a bit of cleanup to do, and I still have to greenstuff the back of the gun hand. It's just making sure the major parts fit.)
>>
>>92538610
Maybe make the ends flush, so it reads more like an antennae? I'd also put another antennae on the top on either side, but ultimately it looks good anon, and totally readable!
Also don't worry about posting wip pictures, only facetious anons would give you any shit for an unfinished project
>>
>>92538663
The whole antenna is a single bit from the Auxilia sprue, so I wasn't messing with the profile much; I probably have to pick up some brass rod soon so I might have something to make adjustments with if needed. Glad it at least looks right, then. I have half the team built at this point and just pending more greenstuff work, trying to do MkII style legs on my melta gunner failed so I'm back to the drawing board for the moment.
And yeah, I was just heading off the inevitable "clean your mold lines" - I know they're there and I'll get to them.
>>
>>92538699
Hey as long as you get to them before you start painting, no fuss anon
I build and paint for fun, and even if I end up missing a mold line it's honestly fine, noone's gonna spend energy on "correcting" you
>>
>>92538785
>noone's gonna spend energy on "correcting" you
Hey now, there are plenty of people on this very website who are working tirelessly to prove you wrong
>>
>>92539700
Fair, let me rephrase it to anyone sane
>>
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>>92488887
Is there a limit to how many bomb squigs can be played in an ork kommando kill team?
I can't seem to find it anywhere in the rulebook that says there is a limit. Nor can I find a limit to how many units like dakkaboys or burna boys can be fielded in an ork kommando kill team.
>>
>>92540370
"KOMMANDO BOY operatives can be selected up to nine times, and each other option above can be selected once." Right where it tells you what operatives you have.
>>
>>92537965

OK full disclosure its not an autopick, but its the tier after auto pick. For me its:
>100% Annointed
>99% Talon, Balefire
>90% gunner: plasma or melta (vs elites)
>sure% heavy weapon (like all three)
>maybe% Icon (for shooty combos usually)
> almost never % butcher.
And the leader is always a mandatory must, I pick fister champion with plasma, or demon weapon chosen only for meme melee teams.

The talon is the most solid operative and the only "always fights first" mini in the whole game.
>>
>Got 3 2nd edition chaos space marine minis
>Want to build legionary or Night Lord team
>3 of the minis are totally monopose with a glued on bolter so I can have at most 3 non-basic-warrior operatives
is it even worth it?
>>
>>92540710
meant to say got 6 minis, 3 of which have unremovable bolters
>>
>>92540710
You can at least give one some sort of icon and have some extra long range damage with legionary.
It could also be possible to remove those bolters, maybe? Depends on the model, but sometimes you can make it work still if you are a bit creative with your cutting and scraping and how you apply replacement weapons from there.
>>
>>92540388
Thanks anon. I feel like a retard now.
>>
>>92540527
I guess I'm valuing the butcher higher on account of having more Guard and guard-adjacent teams here where it's likely going to do work. Seems like the most controversial of the operatives for relative ranking, people either love him or barely use him with no in between.
>>
>>92541222
I love my butcher. Two shotting most units(especially if you have initiative and the crit) and good re-rolls especially if you charge, and the of you charge more then one model it's glorious.
>>
>>92541862
Meanwhile for me it has always disappointed by just failing to kill things. Having to ensure that he's charging to get any value just makes him not reliable, and the same can be said about his WS4+.
>>
>>92541898
I can respect that, different strokes for different folks. I have been told that matching the dice colors to your model ensure better dice rolls. Does it work? I dunno, seems to work for me though. Happy rolling, anon
>>
>heading back to Tokyo warhammer shop soon
>US$ worth way more over there now
What's my next kill team, lads? I got hunter clade, warpcoven, deathwatch and daemons. Might as well grab some stuff for cheap while I'm there.
>>
>>92542047
Well, my butcher is bone white and the dice are use were white but have been bleached to roughly that same colour by years of use, so that's not why
It might be because he's still WIP, my legionary loyalist proxy hasn't been my top priority for a while now. Even so, I think I'd be more excited to add a Shrivetalon and/or Anointed proxy to the team instead of finishing the butcher.
>>
>>92542136
Ah. The importance cannot be understated that to play well the model needs to be finished.

Also, roll your dice before playing a gem, use the ones that roll 6 first. Those days are your lucky dice for the day.
>>
>>92542124
Corsairs. From what I hear they are one of the most fun teams in the game.
>>
Are you ever likely to use more than one Deathmark in Hierotek circle? I feel like I should make 1 and 2 Immortals, one of each flavour
>>
>>92542306
the weapon of the deathmark is heavy making it quite the bad option for a slow team (and he has less wounds) you need CP to make him worth taking at all so you take max one, if at all.
immortal tesla is outright worse as gauss.
>>
>>92542269
I do like the change of pace for the models and haven't played a xeno faction before. I'll probably grab the then.
>>
>>92498116
I would definitely want one.
>>
>>92542405
>immortal tesla is outright worse as gauss
Except on ITD where its actually outright better, or maaaaybe against big horde teams on open boards
>>
>>92542538
how do you get that conclusion even with lethal 5+ it is still worse against single targets and only better if you can hit something with splash
>>
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>>92542667
Math
>>
>>92542538
>>92542667
It's not strictly one or the other. Often it depends on damage thresholds.
Against a 7 wound team Tesla is definitely better for example. Against 9 wound it swings back the other way.

Personally I favour Tesla since at worst it forces your opponent to play around the splash radius and you don't lose much killing potential even against 3+ saves.
>>
>>92542306
Desthmark's main job is securing early objectives with the forward deploy. You definitely want only 1.
Personally I assembled all my immortals with Gauss because it looks better and my group don't care much about wysiwyg
>>
>>92542726
why does your tesla make a mw? splash does not hit the initial target ONLY others.
>>
>>92543089
>>92542726
oh wait my bad i mixed it up with reap.
>>
Why aren't you playing Corsairs in 2024?
>>
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>>92537901
Missed shots hitting the terrain is neat. I'm tempted to track Wounds for it in a sense so when it hits zero it explodes. Giving it a relatively high starting Wounds value would also make it more and more dangerous to be around the later into the match you get. I figured the damage profile for the Bomb Squig's Dynamite shooting attack would work well at A4, BS3+, 5/6, AP1, P2. This would apply to every unit within 2" of the terrain.
>>
>>92499216
>actually painted a black guy
lmao
>>
>>92544061
You don't try a bunch of different skin tone formulas? It's kind of fun trying to vary them up slightly. You learn a lot.
>>
>>92544084
I use the black skin color paint i have for leather
>>
>>92543368
Cause someone else in my play group already plays Corsairs
>>
>>92543368
I just played them in a league and a GT.
They're lovely
>>
>>92542269
>>92545248

Yep, they're fantastic
>>
>>92543368
On the list, working through kommandos now.
>>
Can somebody post that grid which gives a brief breakdown of each faction in KT?
>>
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>>92547262
This one an anon made?
Pretty sure it's linked in the OP.
Hasn't been updated with the two newest teams yet though.
>>
>>92543368
Mainly because I want different models for that team and I enjoy Legionarries alot
>>
>>92543659
Mind you, this is a barrel, a lasgun should probably pen it no issue, and they'd have to take cover bwhind it alot to wittle down a large health pool if it had one.

Still. Comic relief of flying explosive barrels cannot be understated
>>
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Warrior with storm bolter added to the deathwatch roster for tomorrow. Now I just need to finish up the gunner and sergeant that I am adding before the day is over.

>>92547302
I was thinking I'd wait for some opinions to form on the new teams before updating, just like with scouts/BoK.
>>
>>92547302
that's the one, thanks
>>
I've realised that my kitbashed Vet.Guard. team can easily be used for the Kasrkin rules, though looking through them I'm not massively impressed - anyone want to redpill me on Kasrkin?
>>
>>92547302
Blooded are a one box team
Novitiates are not
>>
>>92548329
They’re a really bad team, Boobs. Not even worth trying really.
>>
>>92548329
They're the most boring team in the game and they're very mediocre AToW
>>
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>>92547524
Extra gunner option finished, having just the one combi-melta was a bit limiting.
>>
>>92548329
You probably won't get a real answer here kasrkin had made quite the stir here in the past so all you get are stupid comments how they are hated or how fabulous they are. I sadly have no experience with them.
>>
>>92548528
AToW?
>>
>>92548630
I'm aware of >YWNBBS3+ posts and Kasrcuck (I think he's the Omegon of this general; hard to say if he posts here, or if he ever posted here).
>>
>>92548925
it is just that it kinda became a meme to post shit about them regardless of how they are, just for fun.
>>
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>>92548600
Extra sergeant completed, a bit necessary since my total number of deathwatch operatives is now over 20.
>>
>>92549282
And speaking of said group, this is my full deathwatch group/squad/roster/whatever (including currently illegal models).
It's pretty noticeable that I've shifted my paintjob more towards blue-ish on the armour over the what, 6 years that I've been slowly adding to the project? I also notice the quick paintjob really isn't camera-friendly, it's nearly impossible to get these guys to look neat on camera despite them looking more than passable IRL.
>>
>>92549424
They look fine, man. Nothing looks perfect on camera. You've done a good job. I like the blue even if it's not typical Deathwatch.
>>
>>92549474
The difference just nags me a bit. They've shifted towards bluer because I do think that looks better, but it looks a bit strange standing the newer models among the older ones. Usually I'm a lot better at keeping things consistent across an army even as my skill improves.
There's also the discrepancy between the 20 minute drybrush job to paint the main armour and the hour spent on a plasma coil or power weapon that is a bit strange to see. Then again, I did choose the armour paintjob for ease of painting over quality because I needed a break from painting a dozen layers of screaming skull on every operative's armour for my other marine project.
>>
>>92549424
these can look good.
lighting, tripod, don't use your camera's digital zoom
>>
>>92547302
What does the Kasrkin one-box list look like?
>>
Here's a novel idea: Just start preorders before manufacturing so you can always have enough copies.
>>
>>92551035
Production time takes to long, To many that cancel orders. The psychological effekt of missing out and spontaneous short sighted buys would be missing. It is harder to reshedule and you could get some ridiculous orders from LGS and other stores, trolls or whatever.
>>
>>92542947
On ITD Tesla is strictly better, it maths out as more avg damage against everything.
>>
>>92551035
Made to order says up to 180 days to get your model. Do you want to wait 6 months every time you pre-order a box of space marines?
>>
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Corsair anon from the other day; these were really fun to build. Really excited about painting em on Sunday.
Thinking of going for a paint scheme like The Visarch, the second coolest eldar mini behind Prince Uriel(rip).
Would love to see other anons Corsairs, especially with the banner on the felarch.
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>>92549424
Everything printed, packed, and prepared for tomorrow then. I'll be posting a recap as soon as I have time and energy afterwards, for anyone who happens to want to read that sort of thing. Assuming the games are anything interesting, that is, I don't expect Deathwatch to perform particularly impressively.
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WiP shot of the first vet guardsmen I've done in steel legion colors, painted in oils. Letting it sit overnight to dry and matte out to reassess shadows and highlights.
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>>92554201
Looks really great anon. Could potentially use a brighter spot colour on the eyes, just to break up the dark, but I dig the vibe either way
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>>92554404
Thank you, and I completely agree. The prussian blue wasn't lightening up that well when I was mixing in white so I had to cover it again with my mid tone. I have some radiant turquoise oil paint but I completely forgot to put it on the palette. I'll doll them up a little tomorrow when I sit down to work on the rest of the kill team.
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The next Kill Team box set is gonna be Me vs Your Mom
and let's just say I'm an S+ tier team
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>>92548329
Right, the thing is that they've got a great deal of AP and they can fix dice with their elite points meaning a +4 can become arbitrarily good when you need it to.
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>>92555352
I can see that, as schizo as anon is your disassociative identity disorder probably lets you out-activate every team in the game
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>>92552814
As opposed to never getting it at all? Yeah.
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>>92554557
I think red would work too
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>>92548329
You get 3 or more successful hits on 96% of your shots
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I've read its technically playable, but is kill team for 3 people any balanced / fun or does it just end up in gangbangs into 1v1s?
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>>92558856
3 player pvp (1v1v1) games are never balanced in any game. makes fun like most 3 player pvp games (so mostly depending on the other players),
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>>92510176
Good news: the helmet is cute after all.
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>>92494743
Finished him on time and he did well. Fuck having to kill beastmen twice though.
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>>92553405
Games complete.
Starting off, I faced Chaos Cult on nachmund. I've played the player before (with grey knights) and know his weaknesses well; they were still exploitable, and aside from a bad roll I got everything I wanted by seizing the right flank. Game ended 23 to 13 after all was said and done - I lost a Tac Op point on a slightly risky play that backfired, but that still put me in the overall lead for the tournament which was not where I belonged.
Not particularly interesting game, but not bad. Pic related is the blessed blades discussing what to do about this angry marine that just frag-grenaded them (spoiler: they executed him, but not without cost).

Other game recaps coming when I have the chance to post.
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>>92560931
Because of the incredible score from rolling the first game, I played the second game against one of our regular top players who used Warp Coven. It was actually a close game, with a few small misplays from both of us, but ultimately I just couldn't get any Tac Ops through reliably. 16 to 18 final score. My warrior, Soulkhen, spent the whole game on one side just picking through a loot objectives, before opening a door and staring at a sorcerer as I lost in pic related.
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Had to order off of ebay... At about 30% scalping fee.
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>>92561264
Third game was against Wyrmblade GSC- wait no, these are just space rats!
Really cool skaven conversion, and on top of that the game was blessed for me. For once, my armour kept me alive long enough to feel like a marine, as the other guy kept rolling just kind of slightly below average constantly.
The game ended 20 to 16, as I managed to just shove him off the centre line objectives. He tried in vain to get back on, but alas, the left flank was mine and then, we had the right flank...

So Avanis was my fighter operative. I deployed him in every game I played, owing to his off-hand gun being useful in every matchup moreso than a heavy thunder hammer or storm shield, and he's had a rough day. He died first in both the previous games, eating a torment charge as a distraction in one and a soulreaper cannon in the other, both to lost initiative rolls.
This game though. I designated him as my Executioner and sicked him at my chosen target for Eliminate Guards, scoring VP immediately. That's about where I was expecting his story to end, finally proving that he was worth a neutralised objective and a few tac ops, but no, he survived a shotgun, a bolt pistol, and a bloody kellermorph to repeat his feats the next turn and claim a rob and ransack as well. He singlehandedly scored me 6VP. MVP of the map.
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>>92561378
So overall, a 23W-16L-20W landed me at 8th place overall out of 20. Not enough for a price, but better than expected as the only compendium team in the tournament.
However, the tournament did have a vote for "most friendly opponent" where I got a vote from each of my opponents, which was a nice self-esteem boost. Getting most votes in that also came with a nice dice tray and some 3D-printed order tokens. I guess that's what I get for not employing NRS against anyone.
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>>92561993
About the custom maps I supplied, there were some mixed reviews.
Starting with the open board map (dubbed Killzone: Kantila), there were complaints that open areas were difficult to traverse with only 2APL and that deployment zones were too sparse for horde teams. The long stretch along the bottom of the map was also seen as an issue, allowing some teams to set up a blast shot directly into the red drop zone on T1 (though as far as I understood, this didn't happen in the games). It was considered a cool novelty by most but a little bit rough, though the first match on it - pathfinders vs kasrkin, two very shooty teams - was apparently a lot of fun for both players. Overall a successful first map that we can learn from in the future. There was a lot of discussion around it.
The guy with the skaven conversions from my third game was caught pretty off-guard by the map and lost as a result, which is the only reason he had to face me after that - we agreed that I really managed to beat him in two different games somehow. A bringer of doom. If I were to guess, it was all orchestrated by my watch captain to bring an end to the abhuman uprising.
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>>92562099
The Bheta-Decima variant (dubbed Alpha-Centima) was reviewed more favourably, but not without some notes.
Reducing the movement cost of climbing the low gantries to 2" was a very welcome addition (so much so that it was adopted onto the standard BD map in the tournament as well).
The main complaint from game one was visibility - not the game type of Visibility, but literally being able to see the models. One guy missed a grenade guy and got hit where it hurts apparently. I think this was fixed by just moving the map further out on the table, allowing both players to view it from all sides more easily. Second game had misunderstood the restricted LoS rules so I don't know about their experience. Third match was a kasrkin mirror match, where one player simply rolled over the other pretty much so the experience was not that great but more for that reason.
All players agreed that it looked great, and felt a lot better than standard BD. Several did also feel that the additional terrain swung it around from being too open to being too melee-favoured instead, but there were no matchups that were too wack as a result so it didn't impact this tournament at least. Needs a bit of refinement is all.
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How do NL play compared with Legionaries?
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>>92558328
That's a novel idea.
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>>92558856
I played a 3-way game once, as Corsairs vs Vets and Intercession (or maybe phobos? was a while ago)
Intercession ran into the Vets, while I just snagged a shitload of points and rana way with it. One player thinking poorly can skew everything in favor of whoever they don't fixate on.
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>>92562169
Is there like a wiki or something storing these kinds of images (or similar top down kill zone maps with no units on them highlights option?
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>>92554201
First round of oils on the next two guardsmen, can do some weathering and touchups tomorrow once these layers set. What I still struggle with when painting oils is the sheen from the wet oil making my highlights looks far brighter than they are, its even worse on the camera lol.
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>>92558328
I tried out red lenses on a test model, I liked it but it got a little lost in the ochre of the greatcoats. I also used ivory black and payne's grey on the mini which both lean a little blue, so keeping the lenses blue keeps with that and provides some contrast to the ochre/brown (brown is basically desaturated orange anyway).
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How do I beat Hierotek with Arbites?
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>>92565300
Slip your opponent lsd before the game
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This thing is HUGE.
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>>92564725
Not that I know of
The two I posted were edited together by me
And there are map packs made for tournament play that you can find by groups like Turning Point Tactics (the one mainly used by our tournaments so far) or the Down Under pack which I assume is from australia.
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>>92549424
Kino anon
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>>92567644
a bit more specific?
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>>92506417
What Does this mean? I am easily triggered
Its called gate keeping and it's a good thing
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>>92567745
It's absolutely gigantic.
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>>92567814
thx for the pic but i hoped more of a rough 12x15cm/inch or somethin similar.
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>>92567814
Post it on a playmat
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>>92567831
NTA but this is what it looked like in the warhammer TV battle report
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>>92567898
Absolute unit
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>>92561363
Why the fuck ? Scout and Bok single box were released just one month after the big box releas. Be an adult and just wait.
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>>92568248
I literally want everything in the box, the book, the terrain piece, the cards and the custom tokens.
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>>92568672
>he still has wants
ngmi
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>>92567814
>>92567644
am i the only one who thinks that this is a horrible piece of terrain? Especially compared to some of the Octavian scatter terrain?
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>>92569676
You're either going to slap it in the middle of the board or not at all, any quadrant it goes in will be dominated by it.
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for whoever cares
>"The Warhammer Heroes blind box miniatures are heading to selected Target stores and Target’s website in the United States. Series 4 features Strike Force Justian"
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Waiting on a few heads (and assembling one backpack, because greenstuff still needs to cure), but the team is built with everything I have the parts for. I'll do a missile launcher heavy gunner and an acolyte eventually, just waiting for parts and ideas. Not everything with these guys worked out as intended but overall I'm happy with them. Hoping they turn out well when I'm done painting everything. (Blue with brass accents and snow bases, should look nice overall.)
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>>92561363
I literally just bought one from the store this weekend, are they not in-stock yet? Granted, I was a little surprised to see they had two boxes there, and the store was better stocked than anywhere I've ever been, but I assumed that's because it's pretty far up state compared to everything else.
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>>92568953
If you feel you need any of this shit, that's objectively. You want, or you need, there's no third option, and this is nothing more than a leisure activity.
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>>92569676
>>92569948
They could have split it into 5 pieces that combines into one big piece, like a mini Octarius. They could even sell it separately if it turns out to be a nice piece of terrain.

Then again GWs decision making in relation to kill team is a mystery to me.
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It can hold all my blooded and a cup of tea.
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>>92534837
If its stupid but it works, its not stupid.
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>>92569676
>lots of space taken up by stairs that models can't balance on
>minimal space is taken up by walkway
>big footprint
>loads of pipes and devices that will look dogshit to not paint, but stupid looking and tedious to detail

This is pretty trash
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>>92573394
I'm not one to dismiss a new idea without seeing it in practice, but it does seem like a strange choice. It does fit Bheta-Decima at least by creating some extra ground space with plenty of cover on it, but it's not very versatile in its use just by virtue of being so big. Then it also isn't super good for KT by having all those small bits and being hard to place models on, which might make for some annoying measuring to actually get the optimal cover.
What concerns me more is that even if this one isn't great, I think the next box is probably worse. It's two big boxes effectively, but with some rounded edges to make it extra easy for wobbly model syndrome to kick in and a little staircase that no model can use. Maybe it'll have some special rules that let models walk into them but I don't see them adding much more to the battlefield than an extra pair of mid-sized gantries would.
And this is on Bheta-Decima, a killzone that already feels extremely sparse. Maybe putting all of it together you'd get a good board in total at least.
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>>92564784
Oils on the next two, bases/eye lenses/white helmet/melta barrel/medic bag need touching up once these layers sit overnight. I'll also be doing the weathering then when I do my pass on them. There is a meme heat burn on the melta barrel with madder purple and prussian blue but the sheen completely obscured it from the pic lol.
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>>92575062
I am not a clever man.
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>>92575072
Don't worry about it anon. I accidentally grabbed a can primer instead of varnish on my completed wyrmblade team last night... It only hit the three cult agents but I was so close to being done.
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>>92575120
I am so sorry for your lots.
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I'm still new to the game. How are Kommandos meant to beat Hierotek Circle?
>Shooting them means exposing an ork, he dies soon after.
>Meleeing them gets orks killed in the counter-attack.
>Any killed Necrons reanimate in my backlines.

Do you not attack them at all? How am I meant to play this match up?
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>>92575683
contest objectives, accept high unit losses
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>>92575120
Kek was it the citadel one? GW made the wraithbone and varnish cans look the same now. Pisses me off so much, I covered mine in red electrical tape just so I don't make that mistake.
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>>92575683
You win by taking advantage of their lack of speed, getting points in the first round and taking a lead strong enough that the opponent can't make up for it.
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So is the consensus that an all dire avengers BoK list is unplayable? Don't know why the fuck GW nerfed them
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>>92575885
I think it's because they wanted it to be a melee team only and dire avengers are only meant to be support.
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>>92575683
I have a game against them as Arbites. Consider yourself lucky
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>>92575849
Yep. I'm definitely going to do something like that.
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Alright, time to add a shrivetalon to this bloody "Legionary" team to replace that butcher.
Disruptions specialist with knives and a wacky device (not at all a teleport homer) in place of the mark will do.
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How would you stat out a zombie? How would a barricade system work in the game? That can be torn down and rebuilt?

I'm thinking of putting together a last stand style mission inspired by Kino Der Toten to a point.

Obviously the intent is to drown the player in Zombies while he defends a point, but how does one up the anty to make it harder in the event the player is doing too well?
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>>92578656
First of zombie last stand like matches don't work well in killteam because the of the few turning points you play. for those kinds of missions you would need to increase that number or make it limitless until something happens. Like a special objective or start rolling after round 4 if the match ends.
Zombie, if you want it easy use poxwalker rules. if you want it complicated use gallerpox.
Barricades, thats more complicated depending on how you invision it, Barricading doors and windows could be as easy as "operate hatch" or complicated that you always have to get wood or other materials to close that. destroy them just like operatives just a question of wounds and armoresave (6 and 6+ probably).
making it harder on the players the longer it goes, spawn x (or x+1 or even 2*x) new zombies eacht time x being the number of turning points. Mix one special zombie in evey 5-10 zombies or so (ranged / stealth / exploding / fast / tank would be the typical ideas)
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>>92578656
A last stand mission can be done, and pretty easily - just make the number of zombies spawned continually increase and uncap the turn number.
The difficult part is making such a mission fun. For that, it's better to have an actual actionable objective - preferably one where the player has to cut through the zombie area to get to their goal. Just "stand still, roll dice" behind some barricades won't be much fun.
For the zombie statblock, it would depend on what kind of team you plan to face off against the zombies with. A poxwalker-tier statblock works well against GEQs, but against marines it might just be too easy to withstand the attacks.

I'd suggest checking the Acolyte game homebrew. The first example mission is not a last stand type of deal, but it does feature zombies and a well-made objective. It's a lot of fun.
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>>92578656
Have a look at this:
https://wahapedia.ru/kill-team2/the-rules/shadow-ops-last-stand/
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I used to play HoR KT years ago. With the new rules for official KT, is it a drastically different change? Am I "required" to play specific "teams"?
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>>92579252
Yes, Yes.
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>>92579299
Well, I guess I have an excuse to buy new minis after all
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>>92579252
Compared to HoR, KT18 had less customization but a bit tighter gameplay. KT21, the current edition, took this much further. It has an entirely new gameplay which is MUCH better, but there is pretty much no customization. If you like customization a lot, I can recommend looking at the Inquisitorial Agents team.
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>>92580389
>>92580389
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