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Yu-Gi-Oh! General #539

TCG exclusive? Edition

Previous Thread: >>92563962

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●The Infinite Forbidden (Apr 27)
●Duelist Pack: Duelists of Brilliance (May 25)
●TACTICAL-TRY DECK Adelantado: Eldlich (Jun 8)
●TACTICAL-TRY DECK Doomsday Assault Cyber Dragon (Jun 8)
●TACTICAL-TRY DECK The Phantom Thief Duo: EvilTwin (Jun 8)
●Animation Chronicle 2024 (Jun 22)
●Rage of the Abyss (Jul 27)

TCG:
●Legacy of Destruction (Apr 26)
●25th Anniversary Rarity Collection II (May 24)
●Battles of Legend: Terminal Revenge (June 21)
●The Infinite Forbidden (Jul 19)
●25th Anniversary Tin: Dueling Mirrors (Sep 20)

TQ: Are generic negates (Baronne de Fleur, Borreload Savage Dragon, Apollousa, Bow of the Goddess) good for the game?
>>
Will Shifter ever be banned? It's dodged so many banlists already...
>>
>>92648941
Yes, and they will do so in the very first banlist they directly hit snake-eyes, because selling overpriced cardboard is TCG's priority.
>but why
Because even with 2 starters and TTT in hand it can already kind of stop snake-eyes in OCG and MD, where shifter is semi limited. They can counter it with called/crossout, but those are 2/1 in both formats, TCG technically has 4 copies of CBTG, but you wouldn't catch tewart dead selling cheap cardboard ($0.10 shifter) over expensive one ($70 bonfire, $100 WANTED, $25 crossout), and despite the whining snake-eyes DID lose a bit of consistency in MD with the hits it got.
>>
>>92648937
>TQ: Are generic negates (Baronne de Fleur, Borreload Savage Dragon, Apollousa, Bow of the Goddess) good for the game?
Yes. Savage Dragon isn't a substantial problem and the only problem with Baronne is that it became loopable with S:P Little Knight.

The problem is not their accessibility, but the costs and conditions associated with their negates. You should not deny decks the ability to negate an effect, you should make it so that it isn't basically free when the bodies are out. Look at Invoked Mechaba, who needs to discard a card of the same type to negate an effect. Look at Assault Mode Stardust Dragon, who flings itself off of the field for the rest of the turn to blank an effect. The generic cards that are easier to bring out should have these such conditions, not those archetypal cards (though Mechaba's a case of the design trends of the time, in fairness)

Y'know what else you could do? Make some of the generic synchros that do this require multiple non-tuner monsters. In addition to this? Use irregular levels instead of just defaulting to Level 8/9/12 so that they're still generic, but obviously tailored for their natural archetypes. You can apply the same rules to generic link monsters like Apollousa as well, where their base requirement is more than 2 effect monsters so that they're just a tiny bit harder to bring out.

(I brought up Assault Mode because its negate is more widely applicable than regular Stardust Dragon's)
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>>92648937
Anyone else here plays evol? How are you guys coping with linkuriboh's loss? I've been trying to make it work after the banlist, but i think the dino package is completely dead now. There is still technically a way to get out UCT+dolkka/laggia+another evolzar off of pholis+najasho (pholis was normal summoned so if works with almiraj), but you need to open another dinosaur to pop with arch, and this is already a 2-card combo.

It's grim honestly, and the deck was shit to begin with.

>chirella+a discard is no longer UCT+evo singularity UNLESS you open another dinosaur to pop with archosaur, so now it's chirella+a dinosaur+a discard, however it ends on UCT+masquerena (or little knight if you have her)+evo singularity
>lios is no longer UCT+evo singularity (with no mats to summon lars/dolkka/laggia ASAP, but UCT could technically pop a reptile in your hand to set it up) BECAUSE you can't link away arch
>as mentioned before pholis+najasho is still UCT+dolkka/laggia+singularity, but you need another dinosaur in hand (because you link away pholis with almiraj and use lios for dolkka/laggia) making it a 3-card combo AND it no longer plays under nibiru
>since the good evols are reptiles, there's no point in running fossil dig
>if i put in more dinos i might as well just play dinos

I genuinely can't think of anything else to replace this small package with besides dinovatus docus, however this guy needs 2 dinos in field to special itself (meaning this ALSO doesn't play under nibiru) and what he can summon off of a tribute is limited to level 6 and 2 dinosaurs (xeno meteorus and coelasilat are good targets for either a rank 6/synchro 12 or a synchro 8), it's a sucky choice but at least it lets me turn a useless lios into a quick effect shuffle (wollow), a monster banish (draco berserker) or a handrip (omega).

I think i will take it for a spin this week and if it doesn't work out i'll go back to dinosaur scrap, which is only slightly less bricky.
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>>92648937
They're a bandaid solution. The game needs archetype negations instead of generic good cards. One card starters need to be extinct yesterday. The games are too fast, too swingy, it's hard to teach new players. TCG doesn't reprint fast and hard enough, and they purposely bump rarities of needed cards.

That upcoming tin is fucked up. It's like what, 400 cards, from so many sets. Tins would make more sense if they were like 100 cards, and a new tin every two months or so, and jesus christ bring back promos. There once was a time when we got Nibiru in a tin as a promo when it was needed.

They're also skimping on card stock quality. They are caring way too much about making money over running a playable game.
It's time to stop with the structure decks we've been getting. There's no reason why they are worse than the first dozen decks we initially got at the onset of the game.
It used to be that the decks had staples, it had several sets of needed cards, you only had to buy one and it was a playable decent deck. We need that back today.
Those tactical try decks seem like they're testing the waters, but there's still no announcement on when it comes to TCG.
It's a god damn shame the TCG and OCG aren't merged together and running parallel. The OCG has it so much better than the TCG it's outrageous.
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>>92653754
>The game needs archetype negations instead of generic good cards
That just exacerbates the problem of some decks being objectively better than others. What happens if one deck has them, but another doesn't? What happens if one deck is able to double, or even triple-dip into multiple different archetypes worth of interruption and/or negation? Some decks are already able to do this, but everyone has a level playing field because their decks are capable of using those generic options as well.

There's nothing wrong with having generic tech or generic bosses. Again, those generic options should just have stricter conditions, be they the materials used for their summons (again, just requiring 2+ non-tuners for synchros does wonders) or the costs/conditions for their effects. The only downside is having to compete with better existing options, but as the case would be, two of those options recently got banned.

All the other stuff you said was unrelated to the TQ, so I won't respond to it.
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>>92653754
>>92653893
I think there's just no middle ground, if a mediocre deck needs the generic negates to even make it to their second turn then it's fine, but a tier 0/1 deck will be able to abuse those just as well, and that's on top of their already good boss monsters, i hate to use this fucking deck as an example every single time but look at snake-eyes, not only will your opponent summon flamberge on your turn as soon as you do anything, in order to even stand a chance you first will have to go through several things: the masquerena and subsequent 2400-3200 ATK destruction-proof apollousa, the amblowhale and princess, then the borreload savage and finally the baronne. So lets say you opened 2 evenly, congratulations, you only got rid of the synchros and have to deal with the links and flamberge. But what if you opened 3 evenly? They will leave apollousa up then summon poplar and ash, and they still have both whale and princess in the grave waiting to pop your cards. Even THE boardbreaker, dark ruler no more, can't do shit against it, because whale and princess activate in the grave and all the snake-eyes monsters float onto other monsters. It's obvious when konami wants a certain deck to be meta, but they either didn't playtest or didn't care just how good snake-eyes would be against every other deck, literally only full power tearlaments and kashtira can deal with it consistently, because even voiceless and tenpai can brick or just have all their shit interrupted.
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>>92653893
>What happens if one deck has them, but another doesn't?
that shouldn't be the case is what I meant, you're imagining it being worse rather than better
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>>92654520
There is a middle-ground as I see it. Make it more convenient for an archetypal deck to bring out the extra deck monsters.
>1 Tuner + 2+ Non-Tuner monsters
>If all materials for this card's synchro summon are "Archetypal" monsters, you can use 1 Non-Tuner monster instead

There's no need to make it hard or impossible for other decks to bring them out. Just make it easier to do in the decks they're designed for.
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>>92654579
That much we can agree on, then. I believe that most, if not all archetypes, should have ways to interact with backrow and negation. I just don't necessarily think those need to be on bosses. A lot of the problematic shit in the game would evaporate overnight if you gave most cards an archetypal MST, or even a searchable trap that can negate/destroy cards or effects.
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>>92653754
There was never a starter deck where you only needed to buy one copy, you always needed 3.
The problem is they need to print more good starter decks like Traptrix where you could buy 3 and not be blown out at locals
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>>92648937
I'm going to add the adventurer engine to my nemleria deck, however i still need a big dick boss monster to close out games on my next turn, do i go with gren maju da eiza or psychic end punisher? Or is max into liebe with zeus as a backup plan enough?
>how are you summoning PEP you fucking idiot?
I'm running 3 veiler because i'm too cheap for a $5 impermanence, i'll get my playset of this and prosperity next week i swear, who is a level 1 tuner. It's not as retarded as it sounds, lots of people unironically used to tune fenrir to ash to summon baronne, even in fucking tournaments.
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>>92655373
If you can find a way to bring out a level 10 synchro, just put in Chengying. You're trying to run an Adventurer package so what you could do is Rites = Advent Token + Fateful Adventure => Fateful search Gryphon(7) + NS Ash(3) => Chengying (10)
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I fucking love Scrap Dragon. That is all.
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forgive me, this is the first time i'm getting into YuGiOh after having tried master duel recently

am i wrong for feeling that the cards in this game are sort of very separated into particular archetypes that aren't very interactive with cards outside of that archetype?

like you'll get a monster Peanut Butter Pete or something, and it doesn't do anything except combine with Jelly Janice specifically and create Super Sandwich Saiyan
or like it has the "Smooth or Chunky" ability that only activates when another member of the Sandwich Set is on the field
so you're kind of railroaded into using pretty limited sets of cards if you actually want them to have synergy with each other
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>>92656529
It's mostly this way, and that is by intentional design, so that Konami doesn't have to wrestle with old cards suddenly causing problems with new ones. There are some more flexible sets of cards, which go on to become "engines" (a means to an end to achieve consistently strong plays) or "generics/staples" (cards that are so strong and flexible, pretty much every deck wants to use them), so you still get some mix 'n' match.
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>>92656529
>am i wrong for feeling that the cards in this game are sort of very separated into particular archetypes that aren't very interactive with cards outside of that archetype?
Yes and no. The point of archetypes is that they are inherently xenophobic so that they function in a vacuum, but that doesn't strictly limit you to running certain builds of those decks. Swordsoul works with Swordsoul and Mathmech works with Mathmech, but in those two cases in particular, they capitalize on any generic Wrym or Cyberse support respectively. SS's case has them paired with Tenyi for the most part, while Mathmech are colloquially known as Cyberse Soup decks since you just chuck in a bunch of generic Cyberse support. I could start firing off other examples, but I think that gets the point across.

With this game, you're looking at which archetypes and engines can mesh together. Some of them are compatible the way I just listed above, sometimes you have generic engines like Adventurer or King's Sarcophagus that can go into (just about) any deck. Currently the topping meta decks are an amalgamation of generic FIRE support that's carried by two archetypes in particular.
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>>92656529
Well no shit, there's like 30k cards now, even back when there were only about a thousand or so not all of them worked with each other, expecting EVERY single card to take EVERY single other card into account is just insane, literally no card game has ever done that and never will, it's impossible.
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>>92655621
I'm using PEP specifically because ash is good all the time, whereas veiler is only usable in my opponent's turn and by tuning her with a nemleria monster it's not a completely dead card, i don't have to have cards in my extra to trigger his banish either, with chengying i'd have to use oreiller's effect to trigger chengying's, i can't simply summon reveil from the GY/hand or search with dream tower because their effect locks you out of the extra deck for the entire turn, and unlike say, destiny fusion, both cards specificy you can't use the extra period, not "for the rest of this turn after it resolves".
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>>92656725
Why don't you consider Ghost Ogre and E-Tele in that case? Ogre's always online whether she's in the hand or on the field, so it can either be a gateway into Chengying or a check for a card on your opponent's field.
>>
K I N O
https://www.youtube.com/watch?v=YHCtmaD0HUg
KINO
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>>92656674
mine will, it would be foolish not to considering how many options it opens up
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>>92656875
ok
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>>92656867
>Kept Tribute Summoning with elemental rules
Nah, chief.
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>>92656875
I've got a feeling your game doesn't have 30k unique cards to juggle. Even 1000 would be a challenge.
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Peak Yu-Gi-Oh is found in Draft formats.
You cannot prove me wrong.
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>>92656826
Because it's just less practical, at least in my particular build, but it might change once i get my impermanence/prosperity copies.
>chengying = gryphon rider + ash/ogre
>PEP = any nemleria monster or behemoth + veiler
To add gryphon with adventure i need a discard, ash and ogre are always live, so i'm not to keen on sacrificing both for a towers with an effect i can't even trigger with ease. Not that it's impossible, oreiller's ATK boost is the easiest way to trigger it, but why do that when PEP is any nemleria monster or behemoth plus veiler, who is useless in my turn otherwise? And his banish is truly at will, on top of possibly getting bigger than chengying and having better protection.
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>>92659170
I tried it irl, it's shit.
>the guy who organized it made his gf join
>she always picked first, and it was obvious the dude told her what to pick on each pack, but even if he hadn't the cards she was meant the pick were the only good ones
>the rest of the pack was worthless pack filler, but for real, you're supposed to at least make some cards synergize with each other but he actually did just grab pack filler from boosters/tins and tossed it into the pack
>all of the no tribute monsters had absurdly low stats
>ritual monsters from the first few sets, but none of the materials or the rituals themselves
>fusion monsters with specific materials, but none of the materials, goddess with the third eye/king of the swamp or even a fucking poly spell
>10 spells and traps across 10 packs
Meanwhile she had breaker, gemini elf, doomcaliber, jinzo, duster, dark hole, raigeki, change of heart, pot of greed, etc, while the strongest monster we all had didn't break 1500 ATK, we never even got a chance to put two bodies on field to summon a big monster and sometimes we couldn't even set one card and pass, because all we had was ritual monsters. Guess who won the "tournament" and thus got to keep 70% of the money and all the good prizes (second place i shit you not was just a BEWD structure, third which i won was a pack of sleeves)? After that shitshow no one at my locals dared to try draft shit again, both because it actually needs effort to organize and because the dude got a lot of death threats and his business suffered from it, even his rarity collection boosters weren't selling, everyone was THAT mad at him.
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>>92662359
>but why do that when PEP is any nemleria monster or behemoth plus veiler, who is useless in my turn otherwise?
You keep it in your pocket as a redundancy factor that you can go into when PEP is either not as convenient, or simply not possible. You can pivot into either or depending on which handtrap you draw into. Plus most of your ED is typically fodder with those decks as I know it, so it doesn't really matter if you toss him in either way.
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>>92662502
And on the other side of the planet, many many moons ago, my local scene would just have people buy 5 packs of Dark Beginnings or a similar reprint set, then do pick 1 pass from there until all of the cards were dealt.
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>>92659170
true, but the fact that 80% of the cardpool by now is archetype-locked means you always have a hard time properly curating your cube
fuck last set i could barely find anything worthwhile in a whole 100+ cards, it's abysmally dire
unless you lean specifically on archetypes in which case drafting almost becomes redundant and honestly defeats the whole purpose
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>>92656412
Oh hey a synchro 8 to replace borreload savage in my dinosaur deck.
>it's not a quick effect so the 1-for-1 isn't even good
>has to be destroyed by the opponent in order to revive a scrap monster, so it's not even good as UCT fodder
>there's absolutely no reason to revive a scrap monster in the opponent's turn anyway, at least not in dinosaur
God dammit, do i REALLY have to go out and get a copy of draco berserker and psy-framelord omega?
>>
I hate Dinosaurs as a deck. Spam bodies on the board until you end on 5 negates and UCT.
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>>92659170
Nah. Even battle packs are a mid experience. There is no official draftable product that feels good to pick-and-pass. It just doesn't work.
You've likely watched too much progression or whatever series on youtube too much and have gotten a false sense of it being good. The rarity ratios on pack sims is skewed because it doesn't behave like a real box and MD is basically arbitrary.
They're also not opening just a couple packs. They're opening entire boxes or more, at which point you're no longer drafting.
I doubt you have actual experience trying to draft since you haven't actually specified what you're drafting.

The only way ygo works in a draftable capacity is doing some kind of method inspired by mtg's "Jumpstart" set. TLDR you get a few or just 2 half deck cores at random and you shuffle 2 of them together to get 1 whole deck. This way you can work with ygo's archetype design still being intact and in the case where your 2 halves work together you get a stronger deck, but you're not SOL if they don't since they're designed to function alone too.
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>>92659170
The cubes hardleg made are fun, but pure draft from packs sound like hell if they are not battle pack.
Curated draft is the only way to make it work
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https://exhentai.org/g/2902317/b5b8f68e63/
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>>92665692
For me it's Allomerus.
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>>92665889
I'm happy she got a lost art release.
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>>92648937
>TQ: Are generic negates (Baronne de Fleur, Borreload Savage Dragon, Apollousa, Bow of the Goddess) good for the game?
They never were, they never will be. All of them are cancer and contribute to both the Stunnigger problem and the COOMbo solitaire problem, and Solemn being here since the beginning isn't a defense unless you want to go to bat for old shit that got banned for a reason like Card of Safe Return or Magical Scientist.
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>>92666581
>no more lost art
>no destiny board
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>>92669049
>No more uncensored DMG art
We only got one!!!
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>>92669938
The AE decks just dropped?
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going to a local tourney tomorrow, gameplay aside, not sure what to expect. entrance fee is 5€ and the event is 3 hours. i'm not sure how things typically go. is that enough time to play a bunch of games? i'm a bit worried i'll be too slow since i'll have to read up on many cards if i don't know the decks.
do people show up beforehand? is there even time for casual play/trading? does the shop usually close right on time?

how do these things go in your experience? just a bunch of random questions
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>>92669938
Technically yes but also no. You had 2 chances for one of them (with a minor difference in the inner art boarder) and if you missed the 2nd drop then that's a skill issue.
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I want new End of the World support.
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>>92672395
>I'm not sure how things typically go.
Assuming it's a regular weekly then it consists of a few round at about 45min apiece. You play a best of 3 with siding. Likely "swiss" style which means everyone plays each round and at the end everyone's W/L/D is compared for placement.
>Is that enough time to play a bunch of games
>Does the shop usually close right on time?
For 3 hours that's 4 rounds unless they want to go longer past their posted close hours, which is fairly common if there's a lot of people and more rounds are needed.
As a personal rule of thumb for even semi-comp play, try to limit your games to about 15 mins each in order to avoid getting time called on you by surprise, if you're just starting game 2 and you're approaching 30 min you're going too slow. Make wise decisions if you're falling behind in any game and KNOW WHEN TO SCOOP. Playing out a game is great and all, but know when you're beat like if you're under a floodgate and you're not likely to find an out.
>I'm a bit worried i'll be too slow since i'll have to read up on many cards
You can learn to skim card text for key phrases like "add a X from deck to hand" or "negate/destroy/etc". Or just ask the opponent what the effect part of the effect is that's on a card and often times players will be able to shorthand it for you but don't expect a full interaction explanation. The last part is something you have to learn by experience.
>do people show up beforehand? is there even time for casual play/trading?
Yes, I can't say for your place specifically but people often start drifting in about an hour or so ahead of time. Pro tip if you have autism: IF YOU SEE SOMEONE REG, YOU CAN START CONVOS AFTER BY ASKING IF THEY HAVE A TRADE BINDER OR ASKING FOR PRE EVENT TESTING.
>how do these things go in your experience? just a bunch of random questions
Alternatively you can just ask the organizer or person running the store how things go.
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>>92672395
Yes it's enough, depending on how many people show up you'll have 5 to 10 matches happening at once, people don't usually play petdeck shit here so you won't be reading cards often unless you absolutely know nothing about the game, like not even what the staples do.
>do people show up beforehand
Of course, not sure how your locals works but here the place is packed on weekends or whenever there's a local tourney.
>casual play/trading
Huh? Why did you even join a tourney if you wanted "casual" play? Are you going to complain when your starter gets ash'd or when someone busts out snake-eyes kashtira? There's trading and even loaning before the matches, but generally you don't go to a tourney with an incomplete deck.
>does the shop close right on time.
Again, depends on the shop, i doubt they're closing early if the tourney ends at like 4PM, because people want to open the OTS packs right there and sell or trade anything valuable they get.
>how do these things go
I've only joined a few but if there's any known ruleshark present the other players will absolutely let you know. If you're unsure about a play being illegal you can just call the judge. Always make sure you cut your opponent's deck before drawing and after every search, if he doesn't present it you must insist, and if he shuffles after you cut it then you can cut again, then have him get a match loss if he does it again, stacking is one of the most common ways of cheating. Buy a new pack of sleeves just for this event, some people will complain about "marked" cards if your sleeves are beat up. PLEASE take a shower before the event, not just out of common courtesy, you can get disqualified if you show up with a dirty metal shirt, cargo shorts and smelling of BO and ass sweat.
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>>92672726
>Huh? Why did you even join a tourney if you wanted "casual" play? Are you going to complain when your starter gets ash'd or when someone busts out snake-eyes kashtira? There's trading and even loaning before the matches, but generally you don't go to a tourney with an incomplete deck.
nah i just have a petdeck that i like a lot so i wondered if i would get the chance to play it. it's not my tourney deck.

>>92672671
thanks
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>>92672787
No one's stopping you from playing a petdeck, but people will absolutely be playing mostly tier 1 shit, so don't get mad if you lose. But keep in mind you just paid 5 burgers to lose when you could have just played against another petdeckers for absolutely free, unless you get an OTS pack just for entering the tourney, then it's a fair trade i guess.
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>>92672812
The other anon's asking if they do anything on the side at those events, I believe. As in, whether people will run weaker decks besides the ones that they're running in their tourneys.

See if your locals host a Heart of the Underdog event, where they host custom banlists that are typically designed to keep the current meta out. It's generally suited for more casual play but sometimes shops get really asinine about their hits. Funniest I've seen is a full ban on Dogmatika.
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>>92672787
I think the other anons, and myself, are unsure what exactly you mean when you say "local tourney". Because there's stuff like "OTS championship" which is very competitive, or just "regular locals" which while competitive is kind of a mixed bag of deck power levels.
Thankfully you get matched vs people with similar W/L ratios to you and after a round or two people playing meta get sorted to the top and ideally away from you if you're not beating them. It's still a chance like if two people played a meta mirror in round 1, one of them has to lose and "go down".
There really isn't a dedicated casual definition with these because 1)paid entry 2)casual is so broad and a means very different things to different people. Little Timmy playing BE is casual and the guy playing swordsoul is also casual (read: not meta)
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>>92672917
it's a weekly locals in a mid sized city 2hrs away. from their social media i saw that the recently there was a VV mirror for 1st place. other past tourneys mention tops of horus/centurion, horus/tri-brigade, SE kashtira and so on.

btw what are some good side cards for VV

>>92672812
i'm not entering with a petdeck lol.
though i kinda want to. but the power level difference between meta and petdeck-rouge is pretty huge. i might depending on how my experience goes tomorrow. but seeing the decks topping there, i doubt there's too much point in bringing my pet vampire deck, kek. i am planning to haul ass with melodious tho. wish me luck.

>>92672835
yeah stuff like that. i mean there is an entry fee. but maybe people are also playing normal casuals outside of the tourney players? it probably depends on the locals and how much space they have..
>>
https://www.pixiv.net/en/artworks/118332577
>>
>shitpost a few threads ago about a card that let's you unnegate a negated mon effects
>John Yugioh makes it real within a week
>>
>>92675033
It does feel magical when these kinds of coincidences happen. I was making custom Wasteland-based centipede cards one time and they came out with Swarm of Centipedes right around the same time. Makes me pretend like I can beam my cool monster ideas into their heads.
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>>92673782
VV, virtual world? I think it gets fucked hard by shifter. Side deck is heavily match up dependent, but you should at least carry 3 nibiru, 2 lightning storm and 1 harpie's feather duster.
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>>92675441
Voiceless Voice
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>>92672515
I meant we only got one version of her art uncensored. I actually have both version of the uncensored card. I would have killed for a lost art of her orginal card.
>>
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Which card has the cutest girl on it?
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>>92676939
sure kurikara's fire sandals are great but what's with her hair?
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>>92676953
Either they're horns or she has tiny feet on her head. Make of that what you will.
>>
I'm a magic player, but I have a question for the yugiohs here:

Do you feel like YuGiOh is too fast? From what I've heard, a lot of games only last a few turns at the most.

And, I've also heard that actual trap cards are not even played anymore because they're too slow. Is the game completely broken?
>>
>>92677489
>Is the game too fast?
It's getting there, but the low turn count doesn't really matter when you consider the contents of those turns. Enough interactions are packed in those turns that it doesn't feel short, unless it's a case where one player utterly dominates the other.

>people aren't playing traps
This is wrong. Either we have traps that we can activate from the hand (Infinite Impermanence, Evenly Matched), archetypal traps that can conveniently be searched (Swordsoul Blackout, Branded Retributionm etc), or Labrynth/Traptrix (which generically search Normal Traps and Trap Hole traps respectively). What don't typically see play anymore are generic traps, and to be more specific, battle tricks like Mirror Force.
>>
>>92677566
Oh yeah, and in addition to the high number of interactions per turn, there's also the fact that the standard outside of Master Duel is Best of 3. So you have a high volume of things happening in a short number of turns, three times in a row at most.
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If I brought this deck to locals could I win one?

3 Dark Elf
3 Mystical Elf
3 Magician of Faith
3 Maha Vailo
1 Sangan
1 Witch of the Black Forest
1 Spirit of the Harp
1 Pot of Greed
1 Change of Heart
1 Monster Reborn
1 Raigeki
1 Dark Hole
1 Heavy Storm
1 Delinquent Duo
1 Confiscation
1 Snatch Steal
3 Mystical Space Typhoon
2 Megamorph
2 Black Pendant
1 Mirror Force
2 Horn of Heaven
2 Seven Tools of the Bandit
3 Waboku
1 Solemn Judgment
>>
>>92678233
Maybe in 2001.
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>>92678233
Maybe if they run Time Wizard/GOAT format, but most of those cards are banned for starters, and not very good.
>>
Started playing master duel as a pseudo returning yugioh player (never quit but never played very competitively).
In games like warthunder matchmaking works by having you play with and against people who's vehicles they are taking are of a similar 'power level' to yours, you start with shitty pre-early war vehicles and unlock more modern powerful ones as you go along.
I think mater duel would very much benefit from some kind of system like this at least as an alternative to normal ranked.
Sorry if this was more of a /v/ post.
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>>92678287
yugioh wasnt even out in 2002
>>92678293
if theyre not very good why are they banned?
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>>92678514
Those are mutually exclusive statements. The ones that are banned are banned because they are too powerful-- Confiscate, Delinquent Duo, and Megamorph in particular. The rest are bad cards.
>>
>>92678514
It's been out 25 years, homeslice.
>>
>>92678514
We're in the middle of the game's 25th anniversary
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>>92676939
Wish I still had my copies of this, but I sold them (for a good profit) during Kash format. Kinda want to try her out in Tenpai; I feel like I could use Small World shenanigans to search her if I really wanted to. Probably not worth it though.

But she has a cool dragon and sexy legs/feet and would cool to have again.
>>
>>92678426
but that would require the game to be able to gauge the power level of your deck.
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>>92677489
Bigger turn count =/= having a better game. It would be like saying a game with a stax deck (aka floodgate deck for YGO only lurkers) gives far more enjoyable games because the turn count is 1000. It is a matter of the qualities of the decks you're playing.
MTG is very dependent on the game getting to maybe turn 4 or 5 in order to even begin playing some cards so it's a hard comparison. IE the game doesn't feel like it starts until then for most decks.
For YGO there is mostly equal footing since every deck is designed to combo in some form. It narrows the design of the game but it leads to a more digestable deck building experience and easier grasp of what the opponent is going to be doing.
YGO is certainly faster mechanically than most but it doesn't feel "too fast" in play. Like any other game, if you play against an experienced player you will always feel behind be it in game sense, understanding, or card knowledge. Outsiders often get this slanted experience because they lack those qualities and won't try to truely learn the game so they just give up.

To understand for MTG in a similar but contrasting manner, new players to MTG often feel those same 3 shortcomings and also get non-game feelings because they don't know what they should be doing. They play a couple spells, it doesn't amount to any gameplan, and they get run over by someone who does.

>Trap cards
It's mostly that they don't often contribute to your gameplan. This is not quite a fault of the way the game is played but rather that they aren't impactful enough to your game to warrent playing. There are ones that are play though, ones are played they are usually either 1) A searchable card as a result of your core gameplan or 2) An "I win" card.
Compared to MTG it's like the decision of how many defensive instants you want to play. You have to hold up mana for them and they often don't contribute to your gameplan. So they are often run in small quantities if any.
>>
Retrains of the two Warwolf cards.

Abyss-Dark Warwolf
Lv 4 DARK Beast-Warrior / Effect
1600 ATK / 600 DEF
This card is unaffected by Trap cards. (Quick Effect) Once per turn, if a Trap card is activated, negate that activation and destroy that card.

Gene-Warped Warwolf MkII
Lv 4 EARTH Beast-Warrior/ Effect
2000 ATK / 100 DEF
Your opponent cannot activate Monster effects during the Battle Phase. Once per turn, if this card battles a monster, destroy that card.
>>
>>92672395
other anons already answered all your questions, but my tip is to just go to your locals and have fun. most local people will be friendly and will help new people out. Locals also can get pretty competetive, especially if the top players earn additional OTS packs. be sure to show up before the event start time, also be sure to buy some sleeves, playmat or other goodies to support your local store
>>
>>92681484
unfortunately i got sick so i decided to rest it out today. i'll be going next week.
there were a bunch of reasons why i got sick, but i think staying up to playtest the night before definitely didn't help KEK
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>>92677566
>Enough interactions are packed in those turns that it doesn't feel short
This. Depending on the format and what you're playing, those short games can easily end up going to time in round 3 if you aren't careful or you encounter a deck that plays on a different axis from what you were expecting to play against.
What the short turn count essentially means is that you'll draw fewer cards off the top of your deck as a result of fewer turns. It essentially means that every game will be decided by a combination of the interactions between your opening hand, your opponent's opening hand, 1-3 cards drawn off the top, and the cards that the above allow you to access.
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>>92681523
>i got sick because i was shuffling cardboard all night
Nah you're just a pussy, it's okay, i build decks irl and never go to locals to actually play them because i don't know how to strike a conversation with anyone there, the one chance i had to make to play against a real human being was when i bought my 3 traptrix structures plus a few staples, the owner told me i was free to join him tomorrow in a newbie tourney if i didn't know how to play the deck, i said i did and declined his offer, and i never came back to that specific store to buy cards.
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>>92681974
i really did get sick and i'm still sick.
also i've been to locals, but only a small locals for casual play.
but this is a different, bigger one that runs tourneys a bit further from where i live.
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>>92681523
>Not going to locals sick, crud on your hands, touching the opponent's cards, and being a That Guy
NGMI
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>>92680052

>Trap cards
I think part of what feels weird to me is the amount of effects that are just stapled to Monsters in YuGiOh. Handtraps for example, seem like they could just be traps that read "you can activate this from your hand" (along with maybe a few other changes to cards that interact with them). Maybe I'm missing something deeper here in YuGiOh, this is just my "surface level" understanding of the game.

It just feels weird for there to be three card types but have such a big focus on Monsters (to the point where Traps are hardly used).

I guess Enchantments in MtG are also rarely used so maybe I'm being too harsh here.

>>92677566
>>92677586
>>92681862
>>92680052
> Bigger turn count =/= having a better game.
Thanks anons, this is a very good point. I guess part of the concern about having a small turn count is the fewer turns a game has, the bigger advantage it is to go first (in general). Do "going-second" cards help enough with this in YuGiOh?
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>>92678654
>We're in the middle of the game's 25th anniversary

And pretty good so far innit
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>>92684014
One of the best decks in Yugioh currently is a going second deck, but that's more because of how it basically shuts down conventional "no!" interaction and can shit out 30k+ damage in one turn. That said, this piece of shit is one of the best going second equalizers.
>opponent spams the board
>pass to you, go straight to BP
>slap this down
>evened out advantage equity
It won't always just steal the game, but it does heavily punish decks that over-commit without setting up Spell/Trap negation.
Going first is still generally better, but there are lots of ways to extend in modern decks that help play through interaction.
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>>92684014
There are a lot of really strong going second cards for the game, yeah. Evenly Matched, Dark Ruler No More, there's an entire archetype of monsters (Kaijus) that summon themselves to your opponent's field by sacrificing a monster they control (this is done as a cost which means they can't negate it), so on and so forth. There's also Nibiru, who tributes every monster on the field and gives your opponent a token with their cumulative stats if your opponent has summoned 5 or more monsters in a turn.
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>>92684014
>Maybe I'm missing something deeper here in YuGiOh (about handtraps vs traps), this is just my "surface level" understanding of the game.
Putting those effects on Monsters actually makes them a lot easier to interrupt, since a lot of generic negation and interaction happens specifically in response to Monster Effects. You can activate Called By the Grave to banish the handtrap that your opponent just activated, hit it with something like Fusion Grapha, Bamboozling Gossip Shadow to change their effects, punish your opponent with any number of Kashtira effects that trigger when a Monster Effect is activated, or (again) a pretty wide range of effects that specifically negate Monster Effects.

Your thought process isn't wrong on the surface, but it affects the way things play out.
>>
Would a rule like "you can set a trap from your hand before the game starts if you're going second" help traps be more playable, or would it completely break the game?

>>92684113
If you do that, that essentially means you don't get to attack either right? So it's almost like you went first, except your opponent has no board and no good cards in hand (hopefully)?

>>92684139
> summon themselves to your opponent's field by sacrificing a monster they control
Is this basically Lava Golem?

>>92684218
Would "Ash Blossom but it's an actual Trap card you can play from your hand" be better or worse for the game? From my understanding, Ash Blossom is better going second (to interrupt your opponent on their first turn), but maybe I'm missing something.
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>>92684364
>Would a rule like "you can set a trap from your hand before the game starts if you're going second" help traps be more playable, or would it completely break the game?
There is currently a handtrap in Labrynth that does this (generically) and yes, even at a cost it breaks the game a lot. There are a lot of really powerful effects tied to Trap Cards that are balanced by the fact that they are Trap Cards.

>Is this (Kaijus) basically Lava Golem?
Yes, but they don't take up your Normal Summon like Lava Golem does. They just Special Summon themselves to your opponent's field using their monsters at a cost, with the caveat that a player can only control 1 at a time (meaning that you can't just obliterate their board by kaiju'ing it away, unless you get creative with it).

There's also The Winged Dragon of Ra - Sphere Mode for your consideration, which is like Lava Golem except it uses 3 monsters.

>Would "Ash Blossom but it's an actual Trap card you can play from your hand" be better or worse for the game?
Probably worse since it would again be harder to interrupt that way. Konami recently printed an Ash Blossom At Home trap card that functions as you described, but it's actually worse for the most part, so it doesn't count.

>From my understanding, Ash Blossom is better going second
It's not really better going first or second since it mutually interrupts setup. A player ashing Branded Fusion results in Branded Fusion being ashed no matter whose turn it is.
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>>92684364
>If you do that, that essentially means you don't get to attack either right?
Yeah, you trade in your BP for a relative equalizer of advantage.
>So it's almost like you went first, except your opponent has no board and no good cards in hand (hopefully)
They'll generally pick the most disruptive card to keep since it counts Evenly Matched as a card you control, but yeah, you spend one out of your starting 5+1 to kick them back to one on field. Sometimes, that basically ends the game if you have enough starters and extenders in your hand, but your opponent might have kept some amount of disruption in hand of their own or were able to keep additional followup over the course of their combo. Evenly Matched is a really powerful tool, probably the best for its purpose, but it does have counterplay.
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>>92684014
>>92684364
>What if there were more literal hand traps
>What if Ash was a hand trap
Funny you should ask for that because we got a pseudo-Ash literal hand trap revealed just a few days ago and the general consensus is that it's not very good because it has a narrower application and a severe restriction behind it.
>Dominus Purge (Trap Card)
>You can only activate 1 card with this card’s name per turn. If your opponent controls a card, you can activate this card from your hand.
>(1) When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: For the rest of this Duel after this card activated from the hand resolves, you cannot activate DARK, WATER, and FIRE monster effects, also negate that activated effect, then, if you have a Trap in your GY, destroy that card.
But it has sparked the discussion of what-if. Including what if this means Ash's days are numbered. It's kind of a manditory inclusion in most comp. decks.
Konami has been revealing effective retrains/nerfs to some popular generic cards recently so it might shake up the game theory in like half a year from now.
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>>92684364
Some people have tossed around the idea of what if you could set traps as the going 2nd player as a turn 0 deal and there's some strong reasons for it not to exist due to what's available.
There's a lot of floodgate [the name for YGO's stax] cards in trap cards, so while the intent was to maybe give traps a touch of viability to disrupt the opponent they can also crank the game unplayability dial to 11.
The deck called Laby. has the ability to do this and given a decent draw it can basically turnskip you on turn 0. Pic related is the enabler, and before you ask there are plenty of normal traps that say fuck you.

OPINIONS AHEAD
While traps should be good, I personally don't think floodgates, turnskips, hand rips, etc. are the way to go as they're generally unhealthy. It would do the game good if they were removed and we are slowly but surely achieving such via the banlist.
If the pool of traps that do the above are removed from the game then the idea might be viable in a healthy manner.
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>>92684549
>>92685384
> There are a lot of really powerful effects tied to Trap Cards that are balanced by the fact that they are Trap Cards
> there's some strong reasons for it not to exist due to what's available
Are there some specific cards you can think of that would be completely broken? I just don't know very many YuGiOh cards.

> It's not really better going first or second
Isn't it much better to stop the second player than it is to stop the first player? Since you have a board already by the time the second player goes, handtraps aren't as necessary? IDK

>>92685209
does playing Dominus Purge stop you from playing Ash Blossom? And are DARK Monsters still the best in the game? Can you go Ash their first thing, Purge the second thing? Are they gonna ban Ash and force everyone to use this instead?
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>>92679986
It's not so much about power as it is about era.
How warthunder does it is by your max vehicle, so even if you have one vehicle in your lineup that is 21st century and the rest are pre ww2 you'll be facing 21st century vehicles.
You could absolutely have cards managed by release date (I believe there have been limited time events in master duel where they did have goat format)
You're playing up to 2005 cards, that's what you play against, and you start unlocking 2006 cards that if you put in your deck puts you in the 2006 matchmaking which lets you unlock 2007 cards, etc...
The idea is to teach the player (me) mechanics as they came up historically rather than being overwhelmed by having to learn everything at once.
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>>92685508
Just talking about Normal Trap Cards?
>Dimensional Barrier
>Trickstar Reincarnation (use it with Droll & Lock Bird)
>Daruma Destruction Cannon
>Eradicator Epidemic Virus
>Ice Dragon's Prison
>various Trap Holes (Void and Gravedigger's Trap Hole in particular)
>Infinite Impermanence (gains an additional effect when Set + guarantees you have an interruption)
just to name a few
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>>92685508
>What are some specific traps that would be broken
Here's a short mix of some legal and banned ones just for the sake of example and focusing more on continuous traps since
>>92685753 covered some normals and got to it while typing this.
Note these are mostly reciprocal but you usually just play them in a deck that is completely fine with the restriction so it doesn't matter to the user.
-There can be only one: players can only control 1 of each monster type at a time and it prevents you from playing more and you bave to sac the rest if until you meet the condition. IE if you have a dragon out, you cannot attempt to summon another dragon type.
-Rivalry of warlords: like the above but opposite, you can only have 1 type. IE only dragons.
-Gozen match: like the second but for attibutes. IE only Darks
-Summon limit: you can only summon twice per turn.
-Dimensional barrier: you pick one extradeck type (like fusions) or rituals and for the turn it locks out summons and effects of all of that type of monster.
-Eradicator epidemic virus: (more specific to laby. because of their card pool an interactuons) you call spell or trap, look at the opponent's hand each draw for 3 turns and when activated and destroy all cards of that type each time. Not only do you get to rip cards out of their hand but get perfect hand knowledge.
-Skill drain: negate all monster effects on field
-Torrential tribute: if a monster is summoned, nuke all monsters on field
-Trap trick: set any normal trap from deck but dump another copy from deck of the same name, the set can be activated this turn too. (Effectively turns into any other normal trap from deck)
>Does it stop you from playing Ash
Yes, but only after. So you can play ash and then Dominus without issue.
>Are darks still the best
Yes in a very loose way. Dark likely has the greatest number of good cards but there's not really a best deck that's dark exclusively.
>Are they gonna ban ash
It wouldnt surprise me but thats far from now
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>order invoked stuff online to be exact i bought 3 aleister, 3 meltdown, 3 invocation, 2 mechaba, 2 caliga, 1 raidjin, 1 purgatrio, 1 elysium, 1 augoeides 1 invoker of madness and 1 artemis
>takes 2 weeks to arrive, still worth it because it's $10 with shipping for everything vs $30-ish on a lgs
>get my order today
>it's missing 1 caligula and the artemis
>BUT it has a terraforming i didn't order
Should i bother complaining? Technically i got a better deal, since both caliga and artemis add up to like 50 cents whereas the secret terraforrming i got is $1.50.
>>
>>92687205
I'd just take it. More effort than it's worth to correct the order.
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>>92687205
IMO it's not worth trying to hassle a seller for something like that. You're going to waste like a half a week or so over 0.50? It's going to be faster to just order another.
I'd imagine it's a low sales/rate seller so just skip the feedback and move on.
>>
>>92685945

Can you play Dominus, and if they attempt to negate that, Ash in the same chain?
Dominus restriction is only in effect after resolving, so you should still be able to play Ash as CL2.3.4.5-whatever?
Or if Dominus is negated, are the restrictions nulled?
>>
I want to get into tcg, what are some decent water decks? I was thinking about armored xyz but I lost a lot while I was testing it on MD
>>
modern yugioh is shit. give me forbidden memories and old alpha beta stuff from the gameboy and playstation era.
>>
Hey paperboys I only play masterduel but I'm curious if you guys could tell me, what the hell does horus even do?
And I don't mean the card effects I've read them all, I know you can make level 8 XYZs with them and all but like, does anything even run it?
TCG tearlament since there's no better options? What else? I heard orcust does but what role does it fill there?
Master duel is getting horus and I'm just curious because I like that they summon themselves back from grave
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>>92689654
Horus doesn't see play because it's eclipsed by Snake-Eye meta. It has a place in Tearlament since it gives them their Kitkallos at Home, but widespread experimentation doesn't happen when we're in the middle of a Tier 1 meta that's about to be overtaken by a different Tier 1 meta.
>What can it do?
Catapult Turtle FTK off of 1 card activation
>What role does it serve in Orcust?
Going into Zombie Vampire to mill World Chalice/Orcust cards while also thinning your deck in the process. It pairs well with the upcoming Lightsworn support, which is also used in Orcust to mill their essentials.
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>>92689769
I tried zombieworld lightsworn horus on edopro and it was... alright, kinda cool
I like the new lightsworn cards
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>>92689347
>Or if Dominus is negated, are the restrictions nulled?
Yes
>Can you play Dominus, and if they attempt to negate that, Ash in the same chain?
Yes, but the chain isn't quite like the stack in MTG. You can only respond directly to the previous effect activated in the chain, and once the chain is resolving you can't add any more effects. So it would be too late to Ash the first effect, but if they chained a different search in response, you could then Ash that instead. Then everything resolves in reverse order as normal.
>>92689393
Ghoti and Marincess are maybe not the most competitive but fun and playable. Armored XYZ can work as an engine in something like Goblin Biker.
>>92689654
Some Centurion lists run Horus as 8s to help enable level 12 synchros. They pop up in various pile decks from time to time, often to make Zombie Vampire or just as a supplementary engine. Horus Stun is also a thing, basically the closest thing to a pure version of the deck where they're just used as big recursive bodies that play well under skill drain and such.
>>
>>92689347
The other anon pretty much hit the nail on the head but to elaborate a little on the first. The restriction is set as a part of resolving the card. So you can activate dark, fire, and water monsters in the same chain still. But as they mention, Ash will have missed it's chance to be used by that point anyway.
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>>92689393
Water only? I like plunder patroll but you have lots of attributes in your boss monsters
>>
>convince store to do something
>traditional format but gentleman's out of everything but problem boss monsters
>pretend those boss monsters have erratas that don't exist.
>all related to summoning conditions. Borrel savage requires a dark dragon tuner, baronne requires a wind synchro monster. Etc.
>they're still readily available outside their intended strategies. But require far more loop hopping to get to them.
>its a marked improvement over just blanket banning them

We must encourage an era of type/attribute/summon type toolboxification until Konami listens
>>
>>92689393
>Ghoti
>Sharks (WATER R4NK)
>Marincess
>Umi Stun
Those are basically the four most viable options as I know it. In the current meta, you can go with a Shark deck and use Stealth Kragen to shut down a lot of (but not all) effects, since it attribute mods everything on the field to WATER. It's also good at bruteforcing through interactions, particularly nice against Voiceless Voice in my experience.
>>
>>92689976
>>92690223
Is it because of the wording on ash?
"WHEN....."
So basicly, in the example i gave, it woud miss timing.
When the effect woud be worded "If....You can...." like Hot red abyss,
It woudlnt miss timing, and coud still negate the CL1 as a CL3 right?
I think i got it somewhat now...
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>>92689393
Marincess and dinosaur are the decks you build when you want to try out the TCG but don't want to spend a lot on cardboard, you're in luck because almost everything marincess got reprinted in the mako booster, which you can sometimes get for $30 on amazon if you feel like pulling for the cards.
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>>92693663
Yeah, "When-" effects miss timing because they need the last thing to occur on the chain to be the thing that triggers them. There are two exceptions to this rule, being
>Summon Response Window
This is for things like Torrential Tribute and Trap Hole cards. The player is able to activate them at the soonest opportunity, if the last thing to occur on the previous chain was a summon. Moreover, they can activate as many effects like that as they wish in the following chain, as long as they're still responding to the summon.
>Opponent resolves Red-Eyes Fusion, summoning Red-Eyes Dark Dragoon
>CL1 you activate Floodgate Trap Hole
>CL2 they chain Dragoon's negate
>CL3 you chain Void Trap Hole
>the chain resolves;
>Void Trap Hole negates Dragoon's effects, and destroys it
>Dragoon's negate still goes through because it wasn't on the field to be negated
>Floodgate Trap Hole's effect is negated, but it would've fizzled either way since it was being used on Dragoon

>Attack Declaration Window
It's exactly what it sounds like, and works the same way as the above. Multiple players can activate effects that trigger when an attack is declared, as long as it's in response to that attack.

There's technically a third exception, being "Mandatory 'When'" effects, but these are just on older cards. They get errata'd into "If- " effects when they get reprinted.

Negation will always use "When- " because they need to respect timing. You can't just arbitrarily negate specific effects on previous chain links unless you're negating the entire chain. The game would devolve into madness if you could.
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>>92693712
You can build pure Runick for $20 more, and Floowandereeze for around $30 as well. (I get what you're saying but I just wanted to point those things out)
>>
>>92693768
Dude wants a water deck, marincess is cheap and just so happens to be all water.
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>>92693774
Yeah but you mentioned Dinosaurs there too, which for the most part is an EARTH-oriented deck.
>>
God, I wish I was as good at predicting stocks and crypto as I am at predicting YuGiOh card prices. I posted in a previous thread that it was only up from the floor I bought at.
>>
>>92693827
Which card? I got my gimmick puppet stuff years ago for like $10 and now i can sell my shadow scissors playset for around $15, and once the support comes out it'll be even more expensive unless they reprint everything.
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>>92693909
Quarter Century rare Madolche Queen Tiaramisu, but all QC rare cards have gone up since March and, at the time, I advised buying this rarity for any cards you're interested in because that was the cheapest they'd ever be.
>>
>>92693973
I literally warned everyone here >>92166077 to get their madolche shit ASAP, the whole deck was peanuts and the QCSR fat bitch was $20.
>>
>>92694057
With the exception of Salon, the deck is still pretty inexpensive. I've always been a big fan of Madolche and I'm always tinkering with it to get it working as effectively as possible against meta decks. It's a hostile game where the opponent is always trying to thwart your plays.
>>
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It's upload Friday, my dudes. Cardpool's been updated with LP cost changes and some cleaning up of card effects to better fit the design standards. Pic related and Sorceror of Dark Magic did end up getting major buffs after all, because Set #4 "Metal Raiders" is on its way and Red-Eyes Dark Dragoon is coming with it. I decided to split up Dragoon's protection and negation between itself and these two, that way you got one for monsters, one for spells and one for traps, seems neat.
>Nerf War Collection (includes instructions, list of contents and changes)
https://litter.catbox.moe/89yl43.rar
>ZeroTier network for Edopro LAN duels (open ZeroTier and select "join network" in your tray icon)
48d6023c46d44b95
>If you can't see people hosting in LAN
1. Click the "show networks" option in ZeroTier and check your Status to see if it shows "Port Error" or similar (try option 4 first if it does).
2. See if ZeroTier is allowed through your firewall.
3. See if you have multiple network adapters and try changing ZeroTier's priority and/or disabling some.
4. Uninstall ZeroTier and try a reinstall with an older version, also make sure you chose the correct version (32-bit, 64-bit, etc.)
>>
>>92680721
OK, WHAT THE FUCK?
This whole time it was "Warwolf" and I never noticed?????
I thought it was just Werewolf.

This is what happens when you read cards as a kid.
>>
Am i blind or are dragon shield "classic" identical to dragon shield "matte"? I swear it's the exact same product in a different packaging.
>>
>>92695645
No, the backs of them are different. The classic has the smooth back while matte is the matte (textured) backs.
IMO Matte is far better.
It's also more popular.
>>
>>92695672
They're identical, i'm not joking, same exact front and (textured) back, i wouldn't even have noticed i bought the wrong product if my friend hadn't pointed it out.
>>
>>92694322
I'll play a few games against the AI later. I still think that including Xyz/Links is a bad idea, mostly because it makes balancing awkward and it adds extra text to the cards. It would feel a lot cleaner without them.
>>
>>92695678
In color and clear front yes but in back no. If you've actually held and looked at both products then you would be able to tell instantly.
You can read it for yourself on their website too. https://about.dragonshield.com/gaming-inspiration/what-is-the-classic-card-sleeve-texture/
I'm THE thread sleeve autist, I would know.
>>
>>92695718
I could see converting them into other monster card types, if Level-scaling does end up breaking them too much in either direction, but for now I'd like to try plugging some in and exploring the material and effect methods that I've got rough drafted.
>>
Boop
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>>92698906
have verrepedo kill himself?
>>
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>>92700319
Verre is an adult actually, the oldest girl in her guild even.
>>
Best way to get back into the game as someone who flaked out around the GX era. Any worthwhile games that can get me up to speed?
>>
>>92702656
Easiest way would be either Duel Links or Master Duel's solo modes. DL uses Speed Duel format so it's a little different, but it also has everything up to the current summoning mechanics. You can dripfeed through the solo mode and also get a synopsis on every anime while you're at it.
>>
>>92703131
>DL uses Speed Duel format so it's a little different

With these following changes
>Deck Size 40-60 --> 20-30
>Extra Deck size 15 --> 8
>Hand Size 5 --> 4
>Starting LP 8000 --> 4000
>Monster/Spell Trap Zones 5 --> 3
>No Main Phase 2
>Skills
>Different card pool (cards are generally weaker)

It's a nice comfort format and a nice ice breaker game.
>>
>>92700319
catholic pedo cant into suicide
>>
Good haul for may the fourth?

It was 25% off extra, so all the cards were totaling $11.75. I dont know what the Xyz system is, it was after my time, i fucked with the first season show generation cards the most.
>>
As much as I hate playing against Labrynth I have to admit beating them with Gadgets feels pretty good.
>>
>>92705283
Xyz's pretty simple. You Special Summon Xyz monsters using 2 or more monsters of the same level (whatever it lists as material). When you do, rather than sending the materials to the GY, they go underneath the summoned monster as xyz material. Typically they're detached from the card as a cost to activate their effects, but that isn't always the case.

There's a lot of smaller rulings that go into them that you'll pick up if you get back into the game.

>The others
I personally don't like that REBD artwork but I'm a sucker for most of the other stuff. I think you overpaid a bit but it's still pretty nice.
>>
>>92703131
>>92703155
You shouldn’t tell people to play duel links, it’s a shit game and shit rule set and is also responsible for us not getting Rush Duels in TCG
>>
>>92705718
Your opinion has been noted, and ignored. I will continue to recommend it anyway.
>>
>>92705718
Ironicly, the Rush Duel Variant seems more fun to play(the only thing i can currently compare it to is the Rush Videogame tho).
Skills makes it more interesting, you have to plan and anticipate more moves.
6000LP seems fine to, burn tickles more, infact so much even that its the first time i ever felt burn was realy balanced.
And im sure they will add fusions soon, it kinda leaves power vakuum without them.
>>
Non-YuGiOh player here with a question. My friend plays and has been kinda selling me on playing casually at lgs events with him. He said that knowing what I like to play in other card games I should try playing a Yubel deck or a Ghost tricks deck. I just wanted to know generally what these decks do in simple terms (I sort of get what ghost tricks does but I'm not certain what the other one is about)
>>
>>92706075
Yubel used to just blow itself up for advantage, but it recently got newer support, so I'm not sure how different it is to play nowadays.
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>>92706084
>Yubel used to just blow itself up for advantage
oh... yeah that sounds like something I'd find kind of fun. How flexible is this? Can it be used as like fodder to protect you from damage?
>>
>>92706095
Again, what I'm saying is probably obsolete, but basically Yubel itself basically had 2 higher leveled forms, that all summon themselves when the previous one is destroyed. They also had effects that absorb and redirect any battle damage you would take from battle, so their 0 ATK is actually useful.
Here's the page for the Yubel Archetype:
https://yugipedia.com/wiki/Yubel_(archetype)
>>
>>92706182
>summon themselves when the previous one is destroyed
that sounds pretty cool
>>
>>92706084
It still does that.
>>92706095
For the most part, it's a going second deck that has going first options when mixed with Unchained support. The original Yubel series revolved around destroying it to float into bigger monsters, and the new support mostly makes it so that you can destroy them from your Hand or Deck to generate advantage (which subsequently triggers their floating effects). Additionally, they have the trait of reflecting battle damage, which they doubled down on with Nightmare Pain (which inflicts battle damage involving "Yubel" monsters to your opponent). They also have monsters that let you use your opponent's monster as fusion material, because Super Polymerization is thematically tied to Yubel.
>>
>>92706187
Yeah, I always thought they were cool.
If there's an aesthetic or playstyle concept you like, me or someone else might be able to think of other decks you might like.
>>
>>92706216
Oh also, they have a particularly bad matchup against Runick. Yubel's backrow is easily touchable thanks to Runick Destruction, and they also have the option of just not summoning monsters with stats that a Yubel deck can capitalize on. You can still deal with them by leaning into your Unchained stuff of keeping Liebe in your pocket though. Kaijus are also a pretty reasonable solution to dealing with them since you can fling their Hugin off of the field then spank them to death with Yubel+Nightmare Pain. You said you're not a player so you probably don't know what most of those things mean, but just keep that in mind if you ever play against them.
>>
>>92706223
>playstyle concept you like
well like I said my friend said they thought I'd enjoy a Yubel or a Ghost Tricks deck. From what I've gathered these correlate with stuff I've played in other games (self sacrificing for linear advantage and decks with lots of gotcha hidden effects). I tend to like strategies that don't play very straightforward (in the sense that you wouldn't win through attacking) So something with some hidden tricks and resilient recursive pieces would be nice
>>
>>92706307
>I tend to like strategies that don't play very straightforward (in the sense that you wouldn't win through attacking)
>So something with some hidden tricks and resilient recursive pieces would be nice
If you're willing to put your friendship in jeopardy, you could give Runick a try
>>
>>92706323
>you could give Runick a try
What's it's deal?
>>
>>92706330
You banish your opponent's deck.
>>
>>92706345
>You banish your opponent's deck.
....oh no I've seen how hated strategies like that can be lol
>>
>>92706330
They're a control-oriented deck destruction archetype that focuses on exiling your opponent's entire deck. The two unique things to their deck is their monsters (all of them are Fusion monsters that are cheated out of the extra deck), and quickplay spells that can be activated from the hand on either player's turn (normally this is only done during your turn, or if it is Set face-down on the field like a trap card). Conceptually this means that you can, and typically do, always have some stupid bullshit up your sleeve.

Their extra deck monsters also have floating effects that are pretty good at holding the line. Lately I've been leaning into Geri a lot to recover from bad gamestates since he has a damage step trick to destroy a card on the field when he's destroyed by battle (only a small number of effects can be used during the damage step), and you can just summon Hugin as many times as you need to survive lethal damage.

Most people really hate the deck, but as long as you're not a total bastard and run a Control variant instead of a Stun variant, your friendship might not be destroyed. Stun ends friendships.
>>
>>92706362
Oh yeah, I forgot to find a way to fit that in, but they also get to draw up to 3 cards every turn (6 to 9 if you loop Runick Fountain and somehow have the ammo for that)
>>
>>92706365
One of my friends banished my entire deck with Runick Spright Fur Hire. Kept drawing 6 cards every turn and denying my plays. I was on 60 card Branded. Won the match, but the game he won was extremely homosexual.
>>
>>92706330
Don't play stun, runick or floowandereeze unless you fancy getting punched in the face outside locals, they're more or less the designated "annoying faggot" decks, even if you're a masochist eventually you won't find anyone who wants to play you.
>>
>>92706075
Stay away from Ghostricks they are absolute trash, yes they look cool but you will never win a game.
>>
>>92706075
Can you roughly describe which game you're coming from and then the play style you prefer?
>>
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>>92709935
Magic and Digimon/One Piece (though I've played Magic the longest) My two favorite archetypes have been Aristocrats and Morphs
>>
Goat format YGO is the best card game I've ever played in my life.
>>
>>92710419
It's always nice to see people finding ways to enjoy the game.
>>
>>92710099
>morph
As with MTG, the issue with morphs/cloaked/flip(ygo) is that something face down kinda does nothing but unlike MTG you can't flip up most monsters at instant/quick(ygo) speed. In ygo you can only do it as a part of receiving in battle, by other effects, or by flipping them up next turn as a sorc./slow(ygo) action in the main phase.
Ghostricks are cute but don't have a viable gameplan except in super casual settings. Subterrors are a flip deck in a slightly less traditional method but a flip deck none the less. You can build it one of two ways, Behemoths focused or Guru focused. Behem. feels like Big Morphs like a G+W/R deck while Guru feels like Simic. Guru is more competitive so maybe the Behemoth build is a better fit for a casual setting. You can play both strats at once but you might spread your ratios too thin and have consistency issues.
>Aristocrats
Metalfoes is slightly dated but ok casual because it has some decent toolbox options. BEFORE YOU CRY ABOUT PENDULUMS, it is extremely easy on that mechanic and has few moving parts. It's more focused on Fusion monsters. Each turn you can try to get your fodder back via the pend. mechanic is all. Feels somewhat Abzan.
Yubel is expected to be decent but it's so new that it might cost a bit and the beat way to play it is kinda up in the air. Very TBD. Kinda Abzan flavored too.
My last rec here is Prank Kids. It Fusions/Links chumps to make bosses, then tributes it's own bosses in order to do big things like boardwipe at instant/quick speed and then you get back some chumps. The chumps also get you stuff when their sent to make the bosses. The deck was meta years ago and while it is missing an important card due to bans it should be fine for casual, it also means there's a lot of quality info on how to play the deck out there. Feels very Orzov.

I could technically also recommend snake-eyes here but the deck is meta right now and too expensive for me to rec in good faith.
>>
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I synchro summon Psychic Lifetrancer.
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>>92710496
>something face down kinda does nothing but unlike MTG you can't flip up most monsters at instant/quick(ygo) speed
oh wow yeah that makes a lot of difference actually. I was thinking it could be like a quick gotcha effect.


>Prank Kids
>Feels very Orzov
Sound's like a good fit and having a lot of info on how to play the deck would be a lot of help
>>
>>92710736
If you are looking to build prank kids in paper I would maybe consider purchasing Meow Mu(s) even though it's banned. Because your group might be ok with letting you play a copy of it in unofficial play and in case the card gets unbanned you don't have to scramble to buy a copy.
The deck is super cheap (most cards are sub $1) no matter what but most cards have 2 printings. As a heads up, some people don't like PREMIUM gold rare foiling. Maybe buy 1 copy of a card in that rarity before you buy a playset if you're curious. But IMO I would avoid buying PGR foil if you aren't familiar with them. The opinions on them are mixed and there's videos online of people showing the foil off and either praising or panning it.
>>
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Wanted to build Melodious with the LoD support, but now the legacy starters have become pricey. Think they'll reprint these at some point?
>>
>>92707942
>unless you fancy getting punched in the face outside locals
I don't play with retarded apes
>eventually you won't find anyone who wants to play you
I also don't play with bitch babies who think that any one kind of play if any more valid than any other
>>
>>92712351
>I don't play with retarded apes
Everyone becomes a retarded ape when facing a stun nigger.
>I also don't play with bitch babies who think that any one kind of play if any more valid than any other
Enjoy not playing at all then, even what's-his-name world champion gets a lot of shit for sticking with runick no matter what.
>>
>>92712365
Never had a problem with either of these at my locals.
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Went to locals for the first time yesterday with a super bare bones Branded starter deck x3 and lost every round. Pretty much everyone was nice but had two dudes who were upset that I did not just instantly know what every card did when they'd silently play it. I feel like learning most card effects is the unspoken learning curve of yugioh.
>>
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>>92712751
>losing every round
I'd say that's fairly standard for people just starting out, especially with barebones decks. Don't be discouraged anon and stick with it.
>not knowing what all the cards do
I think you are spot on in saying that that's the big hurdle to get over, and once you begin to learn cards and decks you'll definitely see your performance improve. You're having to learn thousands of cards whereas the others in your locals are only having to learn a couple of hundred every new format.
>knobs in a huff you aren't up to date with what their cards do
Never mind them, anon. Just learn as you go and hope the rest of your locals are more friendly
>>
Post those Machine decks
>>
>>92712874
I'd love to, but I have to create them first.
>>
>>92712874
For which format?
>>
>>92712751
If you want a rough priority list of learning card effects, I'd recommend when starting out honing in on these two:

>The Cards in your Deck
Learning how to play your deck properly and smoothly both makes you better skilled at playing your deck, and if you have no delays in reading your own cards then needing to read your opponent's cards will feel less annoying on both ends.
>Generic Staples
The cards like Ash Blossom or Forbidden Droplets or Accesscode which can go into a lot of different decks. Knowing of these lets you be aware of a decent chunk of any given deck, and knowing their strengths and weaknesses will help you with your own sideboarding since while you might not be able to know everything an archetype can do, you can get vibes of how they play and get a rough idea of what cards to bring in to counter that style/take out that don't.

Now a lot of people eyeball that from here you should go into learning about the meta decks, but I'd advise against that. I'd instead say (after a bit of time upgrading Branded) to go into a second cheap deck, ideally one that plays differently to Branded. By doing so, you get familiar with different styles of how decks play, and by doing so, while you may not know what the specific cards of a deck do, you can deduce a rough idea of how the deck as a whole is trying to play.

The reason why I advise this instead of looking at the top decks and what beats them is because doing that means you only learn how to play well in just that format. Not how to play well in the game as a whole.

This method also prepares you far better for Rogue, which will be most of the decks you are facing when you are on a budget.
>>
>>92712720
Of course this is the case, anon. There's 17 cards that specify "his/her" on them, with 15 of them being legal. Now, those are unlikely to be played because of how old they are, but they don't want to deal with the headache of having to explain why a non-binary individual would be unaffected by Teva's effect because they are not a he or a she (something which does not apply to singular they of their as those grammatically include he and she). PSCT means you have to be precise about this stuff, anon.

More seriously, that is both old news and not political bullshit. Konami just cracks down really hard on psychological warfare. Why? Because at one point people were trying to turn Yu-Jo Friendship into an FTK by trying to get their opponent to break the rules via having Unity in hand to force the handshake, while also making their physical hand for the handshake utterly disgusting to force people to reject the handshake when by game rules they couldn't (causing a judge call and game loss). This lead to the "The opponent only has to accept the idea of a Handshake and not physically shake your hand" ruling, and other rules like the hygiene one, that misgendering one, and so on, since we proved we can't really be trusted with psychological warfare as an option.
>>
>>92712720
>>92713520
Not that any of this matters, the TCG has a few "chuds" at the top, as proven by the banlist that limited a few sunavalon cards specifically to hit benjamin's deck (some bri'ish pink haired tranny that plays rikka sunavalon and always ends in top 10) because the dude demands special treatment just for being fucked in the head, iirc he even made it to an official ad before they crippled his deck.
>>
>>92675033
There's no way this thing is good right? But it feels like testing the waters to eventually put it on monster effects and one day have an archetype based on spamming this effect.
>>
Anyone know a good way to make a very convincing proxy? I'm trying to make a branded predaplant deck for a casual night at my uni and I'm not spending $80 on a Granguignol, how can I make a convincing fake with regards to dimensions, paper thickness etc.
>>
Had to buy Lovely Defender, hope she doesn't get banned too fast.
>>
Can Geistgrinder Golem summon any of the Yubels? I know he doesn't say "ignoring their conditions" but neither do the Nouvelles monsters.
>>
>>92714932
When in doubt, try it on Edopro.
>>
>>92714932
No, there's some weird rulings around ritual and extra deck monsters how a card that specifically summons either a monster of that type (like ritual foregone) or by specifying the extra deck as long as the monster itself doesn't specify it can "only be ritual/whatever summoned". Yubel's evolutions on the other hand aren't ritual or extra deck monsters and specifically say they "must" be summoned a specific way, so you'd need a way to ignore summoning conditions to get them out.
Nomi and Semi-Nomi is one of the more frustrating rules of the game that just makes little damn sense, don't even think I'm explaining it right.
>>
>>92714932
It can summon Spirit and OG Yubel, as neither of them have mandatory summoning conditions. You need to use Nightmare Throne if you want to cheat out the bigger Yubel forms, as it ignores their summoning conditions.
>>
>>92712720
Get some new bait. This one is still shit.
>>
>>92715075
>>92715158
Aw, knew it was too good to be true. Guess I'm saving up for Throne, they better not limit/ban any of the new yubel stuff until 2025 AT LEAST.
>>
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>>92712874
Here's the semi-comp. speedroid list I'm running for the time being. The baronne ban leaves the deck in a tough spot as there's not a good early anti-nib. line now. I've considered running a rank 3 negate in it's place like Gossip Shadow that you can make early but it feels forced and hard to extend after it without specific cards. Often resulting in gossip shadow + crystal wing.
There's not much of a reason to run Kash Unicorn now besides a big free body but it conflits with Terrortop at 3 now so I've cut it. Another loss from the baronne ban.
I'm debating if I fill baronne's spot with another RBS for extension and redundancy or a Wind Pegasus for backrow removal.
As for the side deck it's usually a Kaiju+Magnet package and whatever the format calls for. Right now it's half backrow hate and then the rest is board breakers because of the RBS/Pegasus choice from above.

As a small aside. Terrortop to 3 is a godsend, you're often finding Top and one of the discard search/summon from deck cards so it lets you bait an Ash or negate and then go into your real plans. Droll feels bad but you can still go through your Cork Shooter line with a single TTborg search.
>>
>>92714359
There's guides online about how to strip a garbage SE and then print over it but I've had poor results.
Etsy sellers have decent proxies. Color is usually only a touch off but most don't see it more than an EU/US print diff. Paper thickness almost never comes up since it's an ED card. Foil pattern is all you have to pay attention to. Some are better or worse than others.
>>
>>92712874
no
>>
>>92714859
Yubel is incredibly gay as expected of a literal tranny archetype, you bet your ass it will.
>searchable super poly
>fusion is yubel+ALL of your monsters
>xyz just got a quick effect omni negate and it just so happens to be rank 10
>>
Why do these threads always get put in autosage? If they don't want yugioh in the catalog then just ban it, don't be a faggot and let it sink to the bottom even though there's discussion in them.
>>
>>92718051
newfag
>>
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>>92719534
nice try
>>
>>92718051
Threads autosage when they've been up for too long.
>>
>>92719534
*unzips tits
>>
>>92718035
>fusion is yubel+ALL of your monsters
You mean it's Yubel+all of YOUR monsters.
>>
>>92710419
I'm glad you're enjoying it, anon. I've been into Reaper format more just because there are cards in it that I can't go back to Goat without.
>>
>>92710419
>HAT format YGO is the best card game I've ever played in my life.
ftfy, no need to thank me
>>
make a new thread, slave



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