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Buff Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<<

Previous thread: >>92693979

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/3eg/ (D&D 3.X) link repository: https://pastebin.com/VMRsxB2m
The T̶r̶o̶v̶e̶ Vault (seed, please!): bit<dot>ly/2Y1w4Md

TQ: Which do you find more fun, low-level or high-level play?
>>
>>92734903
>TQ: Which do you find more fun, low-level or high-level play?
Neither really. Low level gets boring as hell after few characters, and high level ends often being rocket tag of some sort.
Levels 7-13 are probably the most enjoyable ones.
>>
>>92734903
>Which do you find more fun, low-level or high-level play?
In 1e? Game becomes complete shit after level 7. Damage output gets insane. When PCs are killing Kaiju in less than than a full turn and players at the bottom of the initiative order are getting emotional and frusatrated because they don't even get a turn, against the most powerful monsters the game has to offer,
>>
>>92735218
I'd say level 3-8 is probably the sweet spot of 3.5 and PF1. Before that you are to squishy, later it becomes a game of rocket tag and alpha striking.
>>
>>92735218
Just play Epic 6 or Spheres if you dislike higher level gameplay
>>
>>92734903
13ish and above for 2e, you can finally have decent combats that don't resort to solo bosses, things don't explode unless you have heroismed two weapon martials doing nothing but striking (and unless you have generous retraining leeway you're likely locked into the 1 attack a turn rotation that's preached early/midgame where solos are THE encounters) with decent risk that they will pay for the privilage
>>
>>92734903
So, now that Gorum is dead, who should me retard unga bunga barbarian venerate now?
>>
>>92735342
Szuriel.
>>
>>92735342
some girl boss goddess obviously
>>
>>92735360
Ehhh her fit doesn't vibe with me unless it got updated
>>
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>>92735342
Balumbdar of course.
>>
>>92735380
It was the natural progression for my barbarian. God dies, PC loses himself in nihilistic anger and murders everyone.
Real answer: look for a different God of War. I'm partial to Angradd myself.
>>
Been running War for the Crown and really enjoying it. They just finished the Tanager Jubilee part of book two and it’s going really well.
>>
Does Pathfinder also have starter sets? For both editions?
>>
>>92735638
Beginner's Box for 2e for sure, think they still do it with Troubles under Otari instead of rusthenge.
>>
>be bloodrager
>GM constantly throws fatigued at me with monster effects and whatnot
>get belt that removes fatigue
>GM gets mad that "I'm now impossible to deal with and therefore a munchkin"
this fagget wanted me to never use rage and now I'm "that guy" for using my resources to avoid it? Why some people think is ok to remove a class signature feature for the entirety of the game?
>>
>>92735792
One of the eternal problems with bad GMs since time immemorial. Sadly, there is no cure besides introspection. There are just some people who see players do anything besides say "I attack" and think "absolutely fucking not" and feel the need to ruin their day. They tend to be narcissists who have to feel like the smartest person in the room, and feel threatened any time you find a way around their bullshit.
>>
>>92734903
>TQ: Which do you find more fun, low-level or high-level play?
I play casters who want to do damage, so neither. game is always bad and not fun
>>
>>92735638
The 1e Beginner Box had the best art.
>>
>>92734903
We're only at level 6 right now but I'm just going to blithely assume higher level = better because that's when the limiters come off and you start getting real options. If I ever run a PF2e game myself I will probably never start it below level 7.
>>
I posted some interesting mechanical options from Howl of the Wild in the previous thread, for anyone interested:

>>92729654
>>92729822
>>92729930
>>92733547
>>92733553
>>92734011

Centaurs and minotaurs will be mainstay ancestries for Strength melee martials.
>>
>>92735287
>if you dislike higher level gameplay
It's not that I dislike it, it's that it's objectively bad.
You spend more time fitting encounters to actually challenge the players, than you do creating anything related to flavor or roleplay.
>>
>>92736600
Im finding this a problem with 2e where alot of higher level monsters are just massive monstrosities or campaign ending creatues that dont fit a random encounter. I really wish 2e was prof without level as core or it actually had a proper minion system. Troops are so badly designed.
>>
>>92736455

Also, Albatross Curse is occult and primal, not arcane and primal.
>>
>>92736712
Proficiency-with-level is a design decision I've never been able to wrap my head around. Although Paizo's scaling of target DCs just baffles me in general.
>having +8 to a check on a d20 is kinda dogshit, actually
Then you add in the fact that the target DCs are also scaled to account for optimal item/circumstances bonuses and I get even more confused. The fuck is the point of having money/loot gated item bonuses if they were required in the first place?

If my Inventor dies I'm just playing Ranger or Fighter for the rest of the campaign and will do my best to never make a skill check ever again.
>>
>>92735740
>>92735638
There are two beginners boxes for 2e (ogl and remaster), both contain essentially the same dungeon under Otari. This can be run with Troubles in Otari to continue it until level 5 or 6, or roughly inserted before Abomination Vaults AP up to 10th level.
>Rusthenge
Rusthenge is a similiar single adventure module with two simple dungeons taking place on the opposite side of the continent, meant to level you from 1-4. There are some small references amd a meager excuse to get this band of PCs to sandpoint to continue into the recently released Seven Dooms for Sandpoint up to 12th level.
>GM side rules
If this is your first time in charge, I'd recommend the beginners box over Rusthenge imo, as its subdivided into semi linear small teaching rooms meant to ease you into the system, and then TiO will give you plenty to do after with all the additional creature rules you can find in the beginners box meant for sandbox stuff.
>>
>>92736810
>Proficiency-with-level is a design decision I've never been able to wrap my head around. Although Paizo's scaling of target DCs just baffles me in general.
>>having +8 to a check on a d20 is kinda dogshit, actually
>Then you add in the fact that the target DCs are also scaled to account for optimal item/circumstances bonuses and I get even more confused. The fuck is the point of having money/loot gated item bonuses if they were required in the first place?
It makes a lot more sense when you realize it's there to hide that the system is bounded accuracy with extra steps. That's the tight math at play.
>>
>>92736883
sandpoint looks fun but seems like a bit too much dungeon over city being done with this shit
>>92736922
abp almost made it into baseline of the game, but fucking grogs had to whine about buying +1 swords
>>
>>92734903
TQ: I haven't played at level 16+ on 1e, but I think both sides of the spectrum are fun in their own ways. I will say I don't get the "rocket tag", because combat at every level is like that. No matter where you're at, if combat has not finished up by the end of the third round then something is going horribly wrong on the PC side of things.
>>
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you know, it's pretty funny that with Howl of the Wild, I can now play a Talking Dog (Literal Animal) and there still is not a wolf or dog person ancestry worth a damn, just the fucked up pug people (Shoony). I can play Sif Dark Souls but not Blaidd Elden Ring? Fucked up.
>>
>>92737559
>and there still is not a wolf or dog person ancestry worth a damn.
good. you fucking furfags are a fucking plague and scourge upon what ever hobby you degen get involved in.
>>
>>92737559
just play a beastkin if you want to play blaidd?
>>
>>92736712
>Troops are so badly designed.
Agreed, whoever came up with that concept needs their ass kicked. Sniper build could oneshot a dozen guys ...wow such great mechanics.
>>
>>92738136
problem with non-abstracted combat where your attacks are individual attacks and not an abstraction of your efforts over the course of the round
>>92736986
grogs don't want to just buy +1 swords. we want them to be found in dungeons
t. grog
>>92736922
bounded accuracy is bad design for a roleplaying game. it belongs in a skirmish game. but what doesn't belong in a tactical skirmish game is levels giving astronomical differences in performance
the system is at odds with itself in about a hundred different ways
>>
>>92736810
>Then you add in the fact that the target DCs are also scaled to account for optimal item/circumstances bonuses and I get even more confused. The fuck is the point of having money/loot gated item bonuses if they were required in the first place?

It feels good to get loot that your makes your character significantly better. It's fun to have your character be reward with treasure in game and when treasure means mechanical monster-killing power then the character's incentive are in line with the player's.

And you'd better believe that in every game with +1 swords those items are built into the expectations of the system math. 5e does this too, it just lies about it.
>>
>>92738687
>5e does this too, it just lies about it.
no it doesnt stop huffing copium to make you think your shit system is better.
>>
>>92738687
I promise you it doesn't feel good because people bitched about scaling enemies in oblivion. when all that happens is your number goes up but your success rate and effective damage stays the same there is no feedback. in pf2 you are constantly doing battle with the arbitrarily increasing math the game throws at you JUST FROM LEVEL-BASED DCs that some classes NEED to pass to turn themselves on
it's incredibly shitty
and if you think every game has +1 swords baked into the expectations of the math you haven't played anything older than 5e, maybe 4e
when you get a +1 sword in older editions of D&D, it is an actual 5% increase to hit chances because the enemies aren't in an arbitrary arms race to "keep up" with the players and there is no expectation that you just level up the enemies in those games. they have static values and stay dangerous for a long time, so you end up fighting them a lot. and that 5% increased chance to hit is noticeable and feels awesome instead of just paying a tax to keep parity with the growing scaling of the world around you
>>
>>92738731
Nothing really prevents a pf2e GM from making up a trivial encounter of a vast number of totally ineffectual mooks for the players to brutalize.
It just won't award much experience, or perhaps none at all.
>>
>>92738687
>It feels good to get loot that your makes your character significantly better. It's fun to have your character be reward with treasure in game and when treasure means mechanical monster-killing power then the character's incentive are in line with the player's.
You don't get better. You only keep pace, and it's blatantly apparent if you do so much as glance at the target DC lists. If the GM doesn't hand you your obligatory 'bonus' you actually just get worse even though you hit a level up. The fuck is the point in bonuses if they're required? To turn the game into a skinner box? Anyone who parrots the
>actually getting loot you need to keep doing the thing you were already doing is good
Line deserves to be hung from the neck until dead.

>5e does this too, it just lies about it.
Of course it does but 5e is also shit.
>>
>>92738770
it also is straight up a waste of time because the enemies are incapable of threatening the PCs because of proficiency-to-level to armor class
with how fucking LONG combat takes in the system already the absolute last thing I want to do is run a combat of like 8 PL-3s or whatever
>>
>>92738731
>I promise you it doesn't feel good because people bitched about scaling enemies in oblivion
i want to shoot every AP writer because it's their entire design philosophy, you never really get a chance to show off at the most common thresholds because almost every combat that isn't an xp filler is not worth the trouble (multimob can be fun but you have to think it out design wise) and solos are fucking lazy to a point you feel they wanted to do anything design encounters when it comes to the book (so likely write more queer npcs and background players likely never will interact with)
>>
>>92738809
thinkin' about those level 21 (maybe it was 20?) yaks in fists of the ruby phoenix
very cool paizo
>>
>>92736712
I'm not sure I understand the alternative. I'm only comparing this to 1e here so maybe I'm misunderstanding but, while 1e didn't include level in its DCs, and used CR instead of enemy level, the effect was essentially the same. Enemy numbers scaled with CR. Higher-level enemies had significantly higher bonuses and DCs (it's taken for granted in the system, for example, that high-level enemies have such gigantic CMDs that combat maneuvers essentially drop off as a viable option at higher levels), and lower-CR enemies are still hopelessly outmatched against PCs to the point of comedy. I'm sure there's examples of particularly deadly low-CR enemies and particularly incompetent high-CR enemies, but the general experience was pretty much the same. I feel like I'm missing something here.
>>
>>92736455
Can you gimme the deets on the Merfolk? Whats the base ancestry lookin like? Land speed, swim speed, water breathing? Extra jank like Gillmen's Hydration?
>>
>>92736455
>minotaur 10 hp
>still no race with 12 hp other than orc
>>
>PF2e

I have to give up my homebrew campaign since my full-time job and uni drain my free time. I still want to DM Pf2e so switching to adventure paths. Any recommended one?

I heard extinction curse and agent of edgewatch are shit to play. One of my players mentionned Kingmakers, abomination vault and Outlaws of alkenstar are decent.
>>
>>92739069
AV or Kingmaker are your best bets because of premium foundry modules doing 95% of the work.
I would run AoA and Qftff before looking at Alkenstar.
>>
>>92738824
its almost like everything is level 0 (bar story important npc that are pre-introduced) till PCs enter a room with them resulting in yaks or mr left-right-goodnight prisonguard
>>
>>92739069
Forgot to mention I do own Foundry
>>
>>92739069
Seconding Outlaws of Alkenstar, though my DM mentioned adding some extra crime to it so it felt like we were actually criminals instead of just heroes who did one bank heist. not sure how much of the below is in the base AP:
>a train heist (connected to mugland)
>a casino robbery (connected to mugland)
>stealing from an art collector's mansion(tied into a character who appeared later)
>stealing from Loveless's office
>a carriage holdup
also, Malevolence is fun, but needs just a little fixing.
>major anti-boss item is in the boss's fucking pocket iirc
>xarwin himself could stand to be more physically present throughout the AP, maybe showing up to screw things up with a spell or taunt the players more frequently
>>
>>92739069
Gatewalkers is also dogshit. If you want a good supernatural hunter campaign, just convert Carrion Crown from 1E.
>>
>>92737559
literally beastkin
>>
>>92739069
AV is shit you need to put in a lot of work to make it good
>>
>>92739069
AV is like half the reason people have boss-mode brainrot, i'd avoid it if i knew better year ago
>>
Would I be a dick if I just give all 3 of my 2e players a pistol as part of their loot even though one of them is not proficient in martial weapons? I mean, technically, he can still use it without a proficiency bonus. I was gonna give him knuckle dusters +1 as suggested last thread but I did some reading and apparently knuckle dusters are supposedly worthless for a Monk or something
>>
>>92739606
Why can't you just give him handwraps.
>>
>>92739657
Disappointment.
“You get a Colt.”
“You get a Smith and Wesson”
“And you get an Ace Bandage”
>>
>>92739657
The party members are being deputized by the town sheriff in a wild west setting so I don't think the handwraps fit from a flavor standpoint, I guess I could just give him the extra gold and have the sheriff be like "I don't trust an alcoholic like you with a firearm but I hear [merchant] has something mighty nice that you might be able to make use of" etc etc
>>
is howl of the wild uploaded anywhere
>>
>>92739691
The key here is flavor. Ace Bandage = boring. But, if you take something from their backstory and build some sort of gauntlet or bracer or bracelet, etc. that acts like Handwraps, all of a sudden it becomes more valuable.

Maybe they have a special wrap made from metal woven from some unnatural material. Star-silk or dragon hide made into leather straps or whatever. Perhaps its intricately embossed with runes and gems or something.
>>
>>92739707
The easy-out that Paizo generally uses in their APs for situations like this is that you gain access to "the vault" or "the armory" or "the weapons locker" or some equivalent and you just let everybody pick one level-appropriate weapon from it. It's a cop-out but it works, everybody gets what they want.
>>
God I hope Paizo gives us a way to get around on land with mermaids. Short Gift is a level 9 feat and I refuse to use the wheelchairs.
>>
>new aeon guard soldier
>self synergy between eachother
wow it's almost like it's possible to make mobs that coordinate instead of just beatsticks
>>
>>92740070
You will play the empowered cripple and you will enjoy it
>>
>>92739606
Why not just give him one of the simple weapon firearms?
>>
>>92738904

The merfolk's vanilla package is uncommon, Medium, Speed 5 feet, swim 25 feet, Dexterity and Charisma plus one other boost, Constitution flaw, Common and Thalassic plus Intelligence modifier languages, amphibious, successes against the water trait are critical successes instead, low-light vision, and a restriction worded similarly to the azarketi's hydration.

No, it is not that good a starting package, certainly not on the level of the centaur and the minotaur. None of the heritages give you a better land Speed; in fact, it takes a 5th-level ancestry feat to gain a land Speed of 15 feet, or a 9th-level ancestry feat for a land Speed of 25 feet via legs.

The book offers a "supramarine chair," which functions as a remaster core wheelchair or traveler's chair, but a merfolk is still stuck with a crummy land Speed. It is very odd to me that a merfolk rolling around a chair is Speed 5 while every other ancestry gets to do so at Speed 20+.

The worst part? Azarketi seem flatly better. Azarketi have Speed 20 feet and swim 30 feet, which is superior to merfolk on both counts.
>>
>>92740291

Choose Merfolk, go full plate and fortress shield, grab a mount, win (as long as you get not fucked due to having a large mount).
>>
>>92740291
Balance commentary aside the 5ft movement speed on land is hilarious. It's the same as the Crawl action, which both makes sense in a very literal kind of way and is a great mental image. Merfolk PC gets tipped out of their tank and literally drags themselves around. It does suck for campaigns that aren't entirely underwater, though.
>>
>>92740119
incredibly stunning and brave
>>
I'm actually glad mermaid is properly a fucking mermaid and is useless on land, since the actually stuck with the idea of the things instead of giving skeletons +1 vs diseases
but also they need to stop printing options they evidently don't want anybody using. they need to make up their damn minds if this is a miniatures skirmish game with levelup mechanics (MUH BALANCE) or a roleplaying game (FUCK balance)
for the former the right thing to do would have just been to give them the "float a foot above the ground" thing
and for the latter just let a skeleton actually be a skeleton and not catch a cold
>>
>>92740486
you can have a balanced roleplaying game (clearly the aim here) but it massively hurts sandbox experience (as there are no tools on telling PCs to get the fuck out there if they are in out-of-level scenario without outright telling them they got no chance)
the rare ancestries like skeleton should either never been playable out of archetype (fate of ghouls and zombies and vampires, even if those suck too) or have a massive disclaimer that these will unbalance the game so to be careful on distribution (without resorting to variant rules for full undead benefits)
its a weird promise to never powercreep (at least intentionally) but releasing base options bland as fuck so now no one can be considerably better than those
>>
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>>92740559
>(fate of ghouls and zombies and vampires, even if those suck too)
>>
>>92740291
I have a really messed up plan to get around that at level 3.
Play an arcane or primal Spellcaster, take fleet as my general feet and have 2nd rank tailwind prepared or in my repertoire every day. This way I always have 20 feet of movement speed. This is not great by landlubber standards but I am as fast as the average dwarf and 4 times faster than the average merfolk. The problem is I have no idea how to flavor how a merfolk would move that fast on land.
>>
>>92740698
Wiggling extremely rapidly, like a worm.
>>
>>92740698
>The problem is I have no idea how to flavor how a merfolk would move that fast on land.

Well, considering that you've conditioned yourself to be faster and magically enhanced your speed, but haven't actually added any alternative form of locomotion, I'm forced to conclude that you just drag yourself around really fast.
>>
How do I build psychics
>>
>>92740698
slithering like a snake
>>
>>92740750
You ask your DM for an extra spell slot per level to match the other casters.
>>
>>92740750
amped cantrips for damage (hope it hits) in single target scenarios
spell slots for debuffs with some form of damage here and there
however i wouldnt play it till errata of some kind because it got robbed of its gimmick for fast recharge of focus points
>>
>>92740698
https://www.youtube.com/watch?v=l6mGixhCcYY
>>
>>92740750
Play anything that is not a psychic and get the dedication
>>
>>92740291
>The worst part? Azarketi seem flatly better. Azarketi have Speed 20 feet and swim 30 feet, which is superior to merfolk on both counts.

Why did they even make it an option then it's obvious from the 5-foot land speed they don't want players playing as merfolk and the bloody Azarketi fill the same itch anyway.

Rougarou would have been a better choice and would have gotten the people wanting to play wolf folk to shut up.
>>
>>92740792
>>92740813
>>92740829
Okay well that's not encouraging, who else is good at blasting?
>>
>>92740750
>take imaginary weapon
>cast it and amp it sometimes
thats it. thats literally all I ever see psychics do
>>
>>92740863
>good at blasting
>>>>>good at blasting
>2e
>>>>>>>good at blasting
>>>>>>>>>>>blasting
>>>>>>>>>>>>>>>>>>>good
>>>>>>>>>>>>>>>>>>>>good at blasting
in 2e? in this economy?
>>>>blasting
"""blast"""
""""damage spell""""
isolated entirely within your RPG table?
>>
>>92740750
play a better system that actually respects casters and those who want to do damage as a caster
>>
>>92740866
Going into melee range as a psychic is risky isn't it? I guess that's the trade off
>>92740878
Shirley it can't be that bad
>>
>>92740863
sorcerer is likely the most accessible due to dangerous sorcery (and lets you take the psychic dedication). Just remember that caster for damage in 2e needs to have a varied choice of defenses to target. Also it doesn't really get "fun" till you;re about level 10
>>
>>92740890
metamagic reach spell
>>
>>92740892
reach is the one spellshape that psychics specifically don't have
>>
>>92740890
It is that bad, and don't call me shirley.
>>
>>92740863
Sorcerers.

Alternatively, play a fighter, get psychic dedication for Amped Ignition, and then take Eldritch Archer for Eldritch Shot for the most direct damage you can do with a single attack in the entire system without a failed saving throw involved (argue that it uses d12s instead of d10s).
>>
>>92740890
we are not exaggerating. it is that bad
>>92740896
oh right. more stupid fucking restrictions. you could archetype into sorc to pick it up I guess
>>
>>92740917
at that point dont bother taking Amped Ignition just get imaginary weapon and amp it.
>>
>>92740890
it is pretty bad dude. I've tried it. I've tried the dangerous sorcery game. it's not worth it.
it does well if you have a room full of oozes or zombies or something. anything more dexterous than that is going to make your AoEs hit like a wet noodle. they -nerfed- a lot of blaster casters in the remaster with the stupid removal of SCM to damage on most spells for some fucking reason
produce flame was just WAY too good! way way too good. it HAD to be nerfed.
it's fucking hopeless man. I love playing fireballtard but 2e absolutely hates the idea
genuinely just do not try to play a blaster caster in this system.
>>
>>92740750
Figure out if you're damage or another gimmick.
If you're damage you signature force barrage.
If you're another gimmick like recall the teachings aid spam then who cares but still probably signature force barrage.
If you're playing wave then you need the psy burst feat to be able to cycle back to fire or cold with your mindshift.
If you like spamming small dice like with 2 turn inner radiance torrent then go precise discipline to treat all your d4s as 3s.
If you attack a lot you go emotional acceptance.
The other subconscious minds are very gimmicky.
If you get tricked into playing imaginary weapon, you're locked into wandering reverie, false vitality, and ghostly carrier in order to be able to use it and not die.
That's all I can think of.
>>
>>92740890
just know that by wanting to play a blaster caster paizo faggot devs hate you and everything you stand for and they want you to not have fun
>>
>>92740936
reflex on average is the mid save so you're usually not as fucked as divinetards with only fort spells
wouldnt be too bad if low levels had more hp but actual weaknesses to exploit with even cantrips
>>
>>92740989
I don't want to cast electric arc. I want to cast produce flame
>>
>>92741006
Play a fire kineticist then.
>>
>>92741017
I don't want to play an avatar character with a deep spiritual connection to an elemental plane. I want to play a crafty wizard that channels the fires of hell to blast his enemies to cinders and cloaks the battlefield in shadow to cover his escape
>>
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>>92741058
>he wants to play wizard
>>
>>92740863
Kineticists. Unlike others, you don't need to worry about a resource limit on your abilities. You can just spam them all day every day.
>>
>>92741006
in context of fireball reflex isn't that bad of a save you could be targeting you retard, compared to other traditions that are often heavy on singular save
the cantrip part was just for the general part of le blasting musing that happens every other day here
>>
>>92741077
yeah you can basically just do whatever you want as a kineticists the rules really dont apply to you
>>
>>92741058
That's rough, buddy. May I suggest playing a different system?
>>
>>92741108
Man, it really shows how scuffed casters are when people are pushing noobs off to other systems just because they want to play a basic bitch fireball pyro wizard and have fun with it.
>>
>>92741326
It actually just shows how mindbroken people are over casters being ok instead of busted
>>
>>92741345
They're not "okay", though. That's what >>92741326 was talking about. P2e's casters *are* busted.
>>
2E faggots endlessly glaze Paizo and their borderline warhammer "tactical combat" system but simultaneously tell anyone with any criticism to fuck off
What is the cure for such disorders?
>>
>>92741384
death
>>
is there a howl of the wild pdf up yet
>>
Honestly, checking in on this thread is interesting because it's like you're all playing a different game than me.

I feel the same way with the subreddit too, though. I don't know if my GM is just really focused on us having fun and is applying more house rules than I realize or what.
>>
>>92736810
>The fuck is the point of having money/loot gated item bonuses if they were required in the first place?
Story goes they wanted fundamental runes to be baked-in but people complained in surveys that equipment wasn't impactful enough. You could argue that people weren't asking for equipment to just eat into the pre-existing numbers progression and Paizo just got lazy implementing it, though.
>>92738136
Not that it's much of a difference, but the Troop Defenses feature means single target effects can two-shot troops at best.
>>92738687
>5e does this too, it just lies about it.
5e doesn't do this lol. You can check the DMG's recommended AC table for building monsters and the AC values scale neatly with proficiency and ASIs and nothing else.
>>92740917
Why not IW magus with Sure Strike?
>>
>>92741553
Troop defenses prevent single strike from cutting down more than 1/nth of a troop size where n is the number of hp thresholds so a single gunshot absolutely can go through like 12 guys
>>
>>92741553
Because magus needs its focus points to recharge spellstrike.

Also higher crit chance.
>>
https://downloads.paizo.com/240508_Starfinder_FieldTest_5.pdf

I feel as though this "ranged meta" can be easily thrown into disarray as early as 1st level by bringing in a fighter with Sudden Charge and a d10 reach weapon. Is the game supposed to support such backwards compatibility?
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Someone needs to ping the execs at Paizo that if they tried marketing pathfinder hard on Japan they'd get a massive sales boost. Pathfinder is way more weeb than DnD and they're missing the fuck out
>>
>>92741586
And most troops have 3 thresholds, i.e. 2 threshold barriers, so they can be two-shot by martials. Apparently I misunderstood exactly what you meant by "can go through 12 guys," though, so ignore me.
>>92741598
>Because magus needs its focus points to recharge spellstrike.
It can recharge all 3 of them between fights post-Remaster, and Starlit Span barely needs to move anyways. Most importantly, this was framed in terms of "most damage in a single attack" and not "best archer build over the course of an entire combat."
>Also higher crit chance.
That's more or less what Sure Strike is for. It won't increase crit threshold by more than ~5 percentage points if you only crit on 20, but it's about breakeven on 19 and better on 18 or lower. But more importantly it raises your average damage by vastly reducing your odds of missing relative to a simple +2.
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I made a distant mind/wandering reverie kitsune psychic for my new main campaign and the convo above has been very worrying (pf2e)

I didn't know paizo just straight up hated casters. Like, sure, I agree 5e is annoying as fuck with it's casters, but I just wanted them to be a bit toned down or requiring more cautious play, not fucking neutered into uselessness.
>>
>>92741619
You are thinking wrong way around. SF2e is an expansion pack for PF2e so, it does not really matter if importing PF2e stuff breaks things in SF2e, as long as everything is balanced when ported into PF2e from SF2e
>>
>>92741688
Fair enough, I didn't know about imaginary weapon until today.
>>92741697
Just pick your spells and targets carefully and you'll be fine.
>>
>>92741642
>no ninjas or samurais
Japs would laugh it out from japan
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>>92741712
just because 5e has a literal "samurai" subclass, it doesn't mean pathfinder doesn't let you make one and isn't also filled with weebshit
>>
>>92741737
>just make it yourself
japs would laugh it out from japan
>>
>>92741747
fuck off, they would love it the same way mexicans love speedy gonzales
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>>92741642
They have hyper-woke weebshit with garish aesthetics relative to the anime shit the Japanese are used to. I think the moment anyone over there heard about the samurai shit in particular, they'd go back to playing Sword World.
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>>92741697
>Kitsune
genuinely are you a furry, a weeb with terrible taste or are you just fucking stupid? Why? They're fucking useless and their entire gimmick is just turning into a league of legends character.
>>
>>92741697
They do require a bit more cautious play, "people" are exaggerating their uselessness.
Recall Knowledge is a very valuable action to use before you cast a big-ticket spell, especially if your GM is using the remaster version which lets you ask questions about the creature.
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>>92741806
He's Alice posting. Of course he's a furry.
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>>92741619

Also, the 5th-level glass serpent's Strike attack modifier and Strike damage are both above-extreme, making it a real math-breaker. It is effectively always invisible, too, so that is even more accuracy.
>>
>>92741806
Not them, but I'm doing it for Foxfire. Thaumaturge needs their hands free, y'see.
>>
>>92741326
>basic bitch fireball pyro wizard
These players were always morons and the punch line of jokes from every other wizard. He has the ability to alter reality to his whim and the best he can come up with is cast gun? His character must have higher INT than him, lmao.
Also, it's important to point out that Fireball is a fantastic spell in PF2. Making a character that ONLY casts Fireball and similar effects is dumb as shit. No one is stopping you from playing a Sorcerer or Druid that can cast Fireball or takes 2 or 3 feats to cast AoE damage spells better.
>>92740863
>>92741058
Diabolic Sorcerer. Your class feats are Dangerous Sorcery, Psychic Dedication (Oscillating Wave choose Fire), Divine Evolution, Crossblooded Evolution, Overwhelming Energy.
Crossblooded Evolution is so you can take Fireball, which can become your signature spell. I would retrain at Level 11 to pick up Flame Vortex, formerly known as Sirocco in 1e.
Crossblooded Evolution, and its upgrade feat at Level 18, let you grab more fun Arcane blasting spells and still apply your cool bloodline trick to them.
Every time you cast a spell your bloodline grants, Diabolic Edict, Hellfire Plume, and even amped Produce Flame, the target takes an additional 1 fire damage per spell level.
If you don't need to stride, use your first action to Demoralize. Frightened will help your spells land. As a Sorcerer, you should easily max Intimidate and your spellcasting skill.
If you have an extra class feat, because you're a human or ancient elf, take Widen Spell.
>>92741494
The internet will always favor hyperbole from nogames.
Also there's at least one guy samefagging, it's pretty clear from how he writes.
>>
1e. Are there any good tools for creating monsters from scratch? I'm kind of bad at the math side of things and am hoping someone will have something to help me with that angle.
>>
>>92741697
How did you read Dark Fields Kitsune and either Occult caster and not think "Wow this seems good"? You get temp hit points for causing fear.
Instead you gimped yourself by picking the equivalent of what champion is to other martials and are now extrapolating your failure to half the other classes.
Bard is OP. Cleric is strong. Sorcerer is strong. Witch and Magus each have one subclass that is strong. Psychic is an archetype with 19 dead levels. If you looked at the class chassis and the class feats, and thought to yourself "this is what I want to play," then play it.
If your only inclination that you fell for a trap is someone on the internet shouting, then you just need to play it. It is a trap, even the troll is right, but I feel like you're not going to understand why until you actually get experience with the game, if you haven't learned to read an RPG rulebook and figure out which options presented to you are better.
>>
>>92741384
Stop crying about edition wars and go play your dead fucking game
>>
>>92742185
You're better off asking in the 3.5 general (>>92727646) than here since 2e slop discourages any 1e discussion outside of build advice.
I do monster creation by hand, so I can't recommend anything off hand. It's become faster just to edit existing statblocks from monsters that are physically similar and close to the CR you want.
>>
>2e slop discourages any 1e discussion
>I can't recommend anything
>Verification not required.
>>
If you were capable of maintaining a thread you wouldn't need to be here.
>>
>idiot picks glass cannon class meant for strategic plays
>"waaaah why can't I do consistent things during the whole fight???"
>>
>>92740291
Thanks for the info

>>92740698
OK, you may have saved me the headache of dealing with that stupid fucking wheelchair

Maybe Organized Play will allow Shore Gift at Level 1(who am I kidding, they'll love having wheelchair bound fishtards rolling around)
>>
>>92742185
It entirely depends on how you want to approach it. I, personally, have been working on a project where I've been using Vtubers as personal inspiration to create Bestiary sheets basically from scratch. In some cases I've been just taking existing creatures or player races then adding class levels to make things make more sense, but occasionally (as seen here) I've gotten good enough to actually create wholly original statblocks from scratch. >>92742364 is correct in that most of the time it's easiest to find an existing creature within the CR range you're looking for and modify it until it fits the idea of what you're going for, then fiddling with the numbers until you get what you want.

As for notating everything down, my personal process has basically been to make a Mythweaver sheet for each Vtuber I've done a Bestiary entry for, then used this website (and this example sheet specifically) to notate all of the resulting stats in one easy to read page that mostly has the general appearance of what you'd find in most PF PDFs.
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>>92740291
Are there any Howl of the Wild spells that might be able to get around this shit, like the opposite of Feet to Fins?
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>>92743188

A 9th-level merfolk ancestry feat, Shore Gift. Aside from that, no.
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>>92739730
>>92741459

4chan customarily honors the street date.
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>>92742035

For that matter, all four enemies in this packet have high Reflex, medium Fortitude, and low Will. It makes the strategy of "use Area Fire or Auto-Fire to target multiple foes" less valuable.
>>
Is a ranger with a crossbow or bow with an animal companion good in 2e
>>
Do you think she'll be Pozzo's first Dhampir iconic like some people I've heard say?
>>
>>92743329
That hasn't been true for one of the depositories. It often has a scrubbed set of books a week or so before street date.
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>>92743479
It's good, but unless you go Free Archetype you'll be struggling with getting the most out of both. Most of your class feats will go towards upgrading your Animal Companion, so you'll lack the feats needed to do cool shit with your bow/crossbow.

Free Archetype will let you get Beastmaster on a faster track (but your AC will not get the benefits of your Hunter's Edge), and then you can spend your regular class feats on Ranger bow/crossbow feats, or go into the Archer archetype.
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>>92743246
GOD FUCKING DAMNIT
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>>92743685
She's mostly conventionally attractive, so probably not. Pity her armor's so boring.
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>>92743685
This is 1E art Paizo reused for the playtest, Anon. For the Aspis Order Cavalier.

The actual Cavalier and Guardian Iconics haven't been revealed yet, because the playtest launched early in order for the Starfinder 2E playtest to get the spotlight during GenCon.
>>
>>92743685
That's a placeholder. There's a pretty high chance for an Orc and Leshy iconic, considering they are common ancestries now.
I'd like Hayato as the iconic Commander.
>>
>>92736455
Anything fun with the new witch feats/patrons? Seems like they get a bunch of offensive options
>>
Remember that as per the last Tian Xia book, benevolent Oni sugar mommies who will treat you well are canon. Great lore upgrade.
>>
>>92743991
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>>92742542
What even is this argument? Have we reached levels of cope where all classes shouldn't be consistent in combat now? Shouldn't a glass cannon be more consistent considering it is in fact a cannon?
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>>92742915
Honestly if you really want to play a merfolk 1-20, you should only play druid. Animal order druid gives you a free animal companion so you can spend the first 2 levels without tailwind or fleet on your mount.
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>try to build a martial unarmed mutagenist alchemist
>crunch numbers, factor in bestial mutagen progression
>all the drawbacks only to end up weaker or equal to ranger at all levels
this fucking sucks
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>>92744250
Or you could play something like this. An aquatic setting for ants.
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>>92742145
>These players were always morons and the punch line of jokes from every other wizard.
I dont care about your Hogwarts Larp sessions anon.
>No one is stopping you from playing a Sorcerer or Druid that can cast Fireball or takes 2 or 3 feats to cast AoE damage spells better.
Thats the problem anon. Really only the sorcerer can be a good blaster and then it only gets like 2 feats that really help with it. The problems people have with blasters is the math for monsters is way too fucking harsh, you run out of slots fast and there are no real feats to play with your spells. Where are all the cool spellshape feats that let you shape your fireball to give it safe spots for allies or a feat that lets you reroll damage dice? Why is there no consistent way to lower Reflex and Fortitude saves similar to Bon Mot with your 3rd action? Why must every spellcaster build take psychic as a crutch for consistency in combat?
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>>92744276
>you run out of slots fast
at low levels, yeah.
>there are no real feats to play with your spells
There's somewhere around 102 spellshape feats. If you can't find something that you like in there, you have brain damage and should seek professional help.
>Where are all the cool spellshape feats that let you shape your fireball to give it safe spots for allies or a feat that lets you reroll damage dice?
Why are these the only valid ways of modifying your spells? They seem pretty fucking boring. There's at least two archetypes dedicated to giving you extra ways to modify your spells, if the several already granted by your class just aren't enough for you; Elementalist and Spell Trickster.
>Why is there no consistent way to lower Reflex and Fortitude saves similar to Bon Mot with your 3rd action?
This is a valid complaint.
>Why must every spellcaster build take psychic as a crutch for consistency in combat?
I have never taken Psychic archetype and I've only ever played casters, so I really don't know what the fuck you're on about here.
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>>92744424
>102 spellshape feats
yeah and 90 of them are SHIT, unique to the class, or tucked away behind archetype dedications that you wouldnt take.
>at low levels, yeah.
or when your DM isnt a fucking retard and you have more than one combat per day
>suggesting Elementalist
lmaooooooooooooooooooooooooooooooooooo
>>
>>92744459
>or when your DM isnt a fucking retard and you have more than one combat per day
How are you burning 15+ spell slots in one encounter?
>>
>>92744459
>90 of them are SHIT
Sure, if you're a brainlet who thinks there's only two options for metamagic.
>when your DM isn't a fucking retard and you have more than one combat per day
You must really suck at conserving your resources.
>lmaooooooooooooooooooooooooooooooooooo
What's wrong with Elementalist? Seems to be exactly what you want.
>>
>>92744424
>at low levels, yeah.
What do you consider low level?
>There's somewhere around 102 spellshape feats.
And most of them fucking suck or are too far into the endgame it makes no point building character around them. This game is so fucking bloated with shit options i can only think of 2 or 3 spellshapes worth a damn out of 102.
>They seem pretty fucking boring.
Yet they would be pretty effective at making a blaster more consistent in combat. Something sorely missing from most of the dogshit feats in the game. Shaping a spell is so effective in fact that they gave it to the Kineticist but not casters for some fucking reason.
>Elementalist and Spell Trickster.
Elementalist kneecaps your spell list for no reason other than to access mediocre feats and spell trickster has no spellshape feats. Spell trickster is actually an ok archetype but desperately needs more feats and a feat to retrain faster.
>I have never taken Psychic archetype and I've only ever played casters.
Because all you play are support casters. I saw your diabolic sorc spell list and it fucking sucks. Its clear that your fine wallowing in the cuck caster corner because Daddy Paizo called you a good boy.
>>
>>92744555
>spell trickster has no spellshape feats.
Stopping here, you're not here to discuss this, you're here to be an annoying pedant. You also clearly think I'm someone else in this thread, which is interesting because I don't come in here that often.
>>
>>92744611
>conversation about spellshapes
>anon brings up an archetype with no spellshapes
>anon replies that archetype has no spellshapes but is still pretty cool but needs more options
>anon gets upset that he was corrected about spellshapes and goes on cope sperg even when other anon was slightly agreeing with him.
lol
>>
>>92740698
Actually you don't even need to be a caster at all to get 20 foot speed. You could take fleet and either:
>Trick magic item a wand of 2nd rank tailwind
>Be level 4 and take fast movement
>Be a level 3 monk
Why even gimp yourself with a caster chassis?
>>
>>92744480
>What's wrong with Elementalist?
NTA but the elementalist spell list has some big holes, especially regarding stuff like chain lightning etc. Some spellshapes are also not that synergistic on more than a glance (ie fire spells giving persistent damage, but quite a few of them do that already and only the highest applies). Arcane trades away it's learned spell access for few primals (but i think you can still learn from scrolls?) and those metamagics while primal loses all healing for...not much benefit since pretty much all of them were in primal already
>>
>people still complaining about casters even years later
you lost
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>>92744720
I've already fixed the game to me and my group's sensibilities with improved DC scaling and some spell rebalancing but that doesn't mean i cant enjoy a good bitch and moan about Paizo being shit at caster design. The fact that you see this as some kind of "team" game to be won or lost like your ego is connected to which class is better in a ttrpg is mental illness and i feel sorry for you.
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>>92744735
I didn't say casters lost, I said (You) lost. the only team you're on is the whiny faggot team
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>>92744787
Its fighterfag! He's back!
>>
>>92744787
This isnt a win/lose situation anon. I changed the game to fit my needs. I just like having a good bitch when ive got nothing to do at work and it gives me extra catharsis knowing you are seething every time i do it.
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>>92744841
You've already fixed the problem you have and you're still complaining about having it. Terminal faggotry.
>>
>>92740291
how do acquatic awakened animals compare?
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>>92744907
Im arguing with people who say there isn't a problem to begin with. I can fix the game with homebrew and still argue with others anon.
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>>92744720
more like we are right lmao
>>
>heroic fantasy
>but majority of adventures is written uphill
>>
>>92744480
>>92744424
NTA but countering his argument about spellshape by saying there's 102 feats is incredibly retarded because almost all of those feats have several layers of restrictions and most of them are straight up trash
and yes, most of them are indeed fucking terrible trap feats that are never worth taking. Only a few of them have very very specific niches and the rest are so fucking terrible.
It is incredibly retarded how monster saves and AC keeping going up, but only martials ever get runes to keep up with them. Good luck EVER even hitting spell attacks after a certain point, and good luck even managing to get enemies to fail your save spells and not just constantly crit succeed because even their weakest saves will crit succeed on a d20 roll of 10 or above
>>
My DM has backported some 2e enemies in to 1e, and I got slapped like a mofo by enemies with 3 attacks at lower levels.
It was a surprising, albeit it thrilling, moment where the supposed mooks actually were a threat due to weight of attacks.
>>
>>92743472

All seven enemies previewed for Starfinder 2e so far have high Reflex, and six of them have medium Fortitude and low Will. Only one of these enemies is encouraged to cluster up with other enemies. The first previewed class, the soldier, specializes in attacking tightly clustered groups of enemies by forcing Reflex saves. As it currently stands, the preview monsters are heavily slanted towards frustrating a soldier. The glass serpent, with its above-extreme Strike attack modifier and damage, could be vaguely pro-soldier by merit of AoE bypassing its near-permanent invisibility, but the soldier's free Strikes still contend with said invisibility, so it is best for a spellcaster to throw down Revealing Light regardless.

>>92744924

Genuinely aquatic awakened animals appear to have no land Speed at all.
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>>92744924
>>92745619

To be clear, aquatic awakened animals cannot use the Player Core's wheelchairs, which key off land Speed, nor can they use Howl of the Wild's "supramarine chairs," since those key off the Player Core's wheelchairs.

Paizo should probably give errata to wheelchairs and supramarine chairs unless merfolk and aquatic awakened animals are supposed to be extremely difficult to play on land.
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>>92743472

All five enemies in this packet, rather.

But let us take a wider look. All eight enemies previewed for Starfinder 2e so far have high Reflex, and seven of them have medium Fortitude and low Will. Only one of these enemies is encouraged to cluster up with other enemies. The first previewed class, the soldier, specializes in attacking tightly clustered groups of enemies by forcing Reflex saves. As it currently stands, the preview monsters are heavily slanted towards frustrating a soldier. The glass serpent, with its above-extreme Strike attack modifier and damage, could be vaguely pro-soldier by merit of AoE bypassing its near-permanent invisibility, but the soldier's free Strikes still contend with said invisibility, so it is best for a spellcaster to throw down Revealing Light regardless.

Why is a soldier supposed to contend with so many high-Reflex enemies?
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>>92745619
starfinder is different meta so saves being shuffled to prio reflex makes sense when everyone is spraying bullets or bullet-likes (but then again its the "balance" angle)
>>
>>92745877

Should the meta really punish an entire class
dependent on forcing Reflex saving throws? The soldier is not exactly a powerhouse.
>>
>>92745916
it is a playtest after all so they can still change the stats or condition on soldier's suppressing fire to only get a failstate at crit-save, or there will be items boosting the dc since this isn't pathfinder
>>
>>92741494
There's one guy here who seems to really fucking hate his GM and also every racial and sexual minority in existance but also seems to exclusively play with them.

Your GM probably is houseruling stuff for you, though.
>>
Thinking redeemer champion of Baekho for Season of Ghosts playing human for now gm said I respec to hungerseed v heritage when it releases as long AS I role-play my heritage for now.

God: Baekho
THE LORD OF THE SEASONS
Areas of Concern balance, healing, nature, seasons
Edicts bridge rifts between allies, embrace change, consider all sides of a
disagreement before passing judgment
Anathema allow bias to guide your judgment, reject change in favor of stagnation,
sow discord between allies, take more than you give
Divine Attribute Strength or Wisdom
Cleric Spells 1st: thunderstrike, 3rd: animal vision (Player Core 2), 6th: tree of seasons
Divine Font harm or heal
Divine Sanctification can choose holy
Divine Skill Nature
Domains change (Divine Mysteries), healing, nature, truth
Alternate Domains duty (Divine Mysteries), might
Favored Weapon katana

As a diety choice does he seem good?
>>
>>92741326
I wouldn’t complain if the system just had a good blaster caster, but not having one and having kineticist instead is a design choice. A bad one? Possibly, but that’s irrelevant. It’s a deliberate choice, and yes, if your concept is flat out impossible in a system you either compromise or play something that enables it.
>>
>>92746244
doesnt seem bad? region appropriate and doesn't have suicidal edicts/anathemas
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>>92739183
did your dm mention at which book he added the extra crimes? the suggestions sound great.
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>>92742542
Except there's not a lot of cannon, and a whole lot more glass.
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>>92745747

One of the Starfinder 2e writers responded with a hotfix for the glass serpent:
https://www.reddit.com/r/Starfinder2e/comments/1cnkyn7/is_field_test_5s_5thlevel_glass_serpent_supposed/l3apmxx/?context=3
>>
>>92745619
are there semi-aquatic animals then?
>>
>>92746745

Yes, as a heritage, but their land and swim Speeds are only 20 feet, and they can hold their breath for only 10 minutes.
>>
>>92744735
For the DC scaling, did you simply bump proficiency up by one rank for casters or do something else? Also curious what you did with spells.
>>
>>92744654
>(ie fire spells giving persistent damage, but quite a few of them do that already and only the highest applies)
doesn't it still apply if they're different damage types
like if you use burning spell on acid grab?
>>
>>92746862
Full casters now start at expert while gishes start at the normal trained. They both then get bumps at 7th and 15th inline with skill bumps. For spells i did multiple changes.
>Unified the damage of cantrips and made them all heightened (+1) +1 damage die. The damage die are 2d4 for multi target or single target and effect. An example is daze which is now 2d4 and the creature is flatfooted on a failure, 2d6 for single target ranged and 2d8 for single target melee.
>Nerfed Slow so its slowed 1 for 1 round on a success, slowed 1 for 1 minute but a save each round on failure and slowed 1 for 1 minute with no save on a crit failure.
>A thorough rebalancing of each spell 1 by 1 which took quite a while. I don't allow Lost Omens or AP material in my games so i didn't have to rebalance the truly shit material.
Doing a complete rebalance of all the classes at the moment and their feats. Made the Ranger much more of a master of battlefield movement class by basically giving them climb and swim speeds at level 3. Wizard doesn't choose a thesis, they get spell blending at 1 and rewrite spell at 3. I chopped up staff thesis and made it a feat line while removing the rest.
>>
>>92745619
Jesus Christ Edna, stop cross-posting the same post across every Discord server, subreddit, and /pgg/ thread. We fucking get it.

Also, you've seen 8 creatures so far in the Field Tests. 8. Monster Core alone has over 400 creatures. There's probably at least 8 with the same spread of stats. Stop panicking like it's setting a precedent and wait for the actual playtest to drop in August.
>>
>>92747495

Not all of us are no lifers who visit every shithole of this system. If you see him posting it multiple times, just ignore it.
>>
>>92747495

I corrected the count from seven to eight here >>92745747. Unfortunately, this website does not allow deleting posts after a certain period of time.

One of the Starfinder 2e authors addressed the concern regarding high-Reflex enemies:
https://www.reddit.com/r/Starfinder2e/comments/1cny2kz/why_do_all_eight_enemies_previewed_for_starfinder/l3aordj/

The full playtest bestiary will, presumably, have many monsters that do not have high Reflex. For now, however, the high-Reflex monsters are simply what a soldier playing through Field Test #5 has to contend with.
>>
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You know, the claw dancer archetype fucking baffles me because it feels like it misses the point of natural weapons, by tying its entire premise to being in stances that lock you into unarmed attacks. If I want to do that, martial artist and monk both exist, I picked up a natural weapon partially to AVOID NEEDING TO BE IN A FUCKING STANCE.

But this also made me realize that the natural weapon feats frustrate me in the same way weapon familiarity feats often do. Elven Weapon Familiarity is fucking worthless if you have martial weapon prof already, because there are no advanced elf weapons. In fact, there's a ton of ancestries with a weapon familiarity feat that's worthless cuz fuckall advanced weapons are tagged.

But that still makes me wonder, why the fuck do the unarmed attacks from ancestry not scale up if you have martial weapon proficiency? Everyone can punch a motherfucker for a d4 no problem, why would I pay a feat for the same thing?
>>
Hi, I'm about to enter a game that will play the Strange Aeons AP and I would like to know what to expect, I feel like it's going to be "no fun death spiral the campaign". No spoilers because my GM lurks here
>>
>>92748474
Your GM is a fag.
>>
>>92748474
Max Will and have 20 chars prepared beforehand because it's going to be no fun death spiral the campaign which is against the point of the campaign which assumes the starting party has to remain alive til the end of the AP due stuff that happens before the AP
>>
There is a new (horned) dragon tech that I suffered earlier today.

It is one thing for a dragon under an open sky to simply stay in the air and let their breath weapon recharge, but a horned dragon from the Monster Core instead wants to start on the ground, fending off opponents with their Twisting Tail. On their first turn, the horned dragon uses Impaling Charge and then Flies straight up at half Speed. Dragons, of course, have fly Speeds that are practically impossible for most PCs to catch up with. On subsequent turns, the dragon keeps Striking the victim and Flying straight up.

The target could very well die from the Strikes alone. If the target Escapes (easier said than done given the dragon's high Athletics) and lacks a fly Speed or Cat Fall, they might die from the falling damage. In my case, the character had both Cat Fall and nephilim Divine Wings, but the latter was inactive due to having no prep time before the combat. The character used Divine Wings for two actions and used their maxed-out Athletics to try to Escape, but failed due to the dragon's own Athletics. They were thus doomed to be Striked to death.

The only hope here is for someone in the party to have Earthbind or a ranged Felling Strike available, and even those might not help if the dragon has flown sufficiently high enough.
>>
>>92748474
as stated before, make a character with high will saves and have fun
Strange Aeons is my favorite AP and I really want them to convert it for 2e
>>
My friend wants to be the very best at Intimidation and Demoralizing in 2e, we’re brand new to it and switching from 5th like just about everyone else, what’s the best way he can go about doing this? I know he said he wanted to play a caster of some sort, too, but he could maybe be convinced otherwise.
>>
>>92748863

The character could be a bard with Lingering Composition and Dirge of Doom, skipping straight to inflicting frightened 1 with no save.
>>
>>92748863
Probably a bard.
>>
>>92748881
>>92748911
That sounds really useful, thanks anon, lemme look those up and send them to him. He was thinking something like a Dark Fields Kitsune since they get a bonus for frightening people and in his words as I copy paste his message to me “a whole devil in disguise sort of approach, someone very calm and easy to get along with, but will use every bit of eloquent vocabulary they have to strike fear into an adversary”
Right now he’s saying he’s thinking about Eldritch Trickster, is that any good too, since he mentioned he wants both magic but also int for extra skills?
>>
>>92748948

A bard with Lingering Composition and Dirge of Doom does not invest in anything related to Demoralize, because Dirge of Doom already applies frightened 1, and there is no stacking it.
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>>92749013
Gotcha, though looking at Dirge of Doom that’s something you seem to get at level 6 and we’ll be starting at level 1, and he really wants to focus on Intimidation alongside everything else. Dark Fields Kitsune get Invigorating Fear which is 1/hr reaction that gets 3+ temp hp which doesn’t seem that good but decently nice at least.
>>
>>92749060
Well, there's the aura of despair with evil champions, barbarians with Raging Intimidation and Intimidating Prowess and fighters with Intimidating Strike.
If you want to cast you can just use any of the ones with charisma as key, but occult does have the biggest amount of fear spells.
>>
>>92748881
>>92749013
>guy wants to specialize in demoralizing
>tell him to invest in the build that explicitly makes demoralize worthless
Are you fucking retarded?
>>92748863
Swashbuckler can do demoralizing as their entire combat thing, but isn't a caster.
Rogue also has a few feats related to it, and you don't necessarily need to be a Ruffian to use them.
Bards, Psychics, and Sorcerers are good at being intimidating while also being casters.
I'll note that Eldritch Trickster can take any of those caster classes as their archetype; they will be worse at spellcasting than the base class, but they'll be better at hand to hand combat and skills in general.
One thing he'll definitely want no matter what path he goes down is the skill feat Intimidating Glare- if you try to Demoralize something in a language it doesn't understand, you take a hefty penalty to the roll unless you have Intimidating Glare. He can grab that pretty early, though.
Invigorating Fear will be better on the rogue build due to them having more reason to be near the front lines.
>>
>>92749060

Musical Prodigy or Saloon Entertainer as a background, granting Virtuosic Performer as a skill feat:
https://2e.aonprd.com/Backgrounds.aspx?ID=234
https://2e.aonprd.com/Backgrounds.aspx?ID=275

Maestro muse for Lingering Composition:
https://2e.aonprd.com/Muses.aspx?ID=6

Runic Weapon as a 1st-level spell, to be cast on someone with a big weapon:
https://2e.aonprd.com/Spells.aspx?ID=1658

Yes, go ahead and take dark fields kitsune heritage if you want to. The Demoralize benefit will be less useful one the character picks up Dirge of Doom, but the temporary Hit Point reaction should still be compatible.

>>92749125

The idea was to skip Demoralize and cut straight to frightened 1.
>>
>>92749123
Gotcha, I’ll check those out and show him.
>>92749125
Thanks anon, Rogue definitely seems to have a bunch of really nice Demoralizing feats, and Dark Fields Kitsune seem to get the benefits of that feat without explicitly having that feat, oddly enough. He’ll probably want to go Eldritch Trickster but maybe one of the others, I’ll be able to talk with him more when he gets back to me in a bit.
>>92749164
Well that all seems pretty neat at least though I think he’ll probably lean towards the Rogue. I’ll check in with him when I can and throw these ideas around and see what he thinks.
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>>92749164
>The idea was to skip Demoralize and cut straight to frightened 1.
He asked how to build around Demoralize, not how to skip Demoralize, or what your opinion on Demoralize was. There's an enormous difference between the two.
>>
>>92749237
He wants to be a scary motherfucker and it's worth knowing about your options.

Bard is also worth considering because polymath muse lets you use your Performance bonus to demoralize, among other things, and it's a skill that's easy to optimize. Then you can decide at level 6 whether you want to go the Dirge route.
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I don’t care why you retconned it, I’m still not removing Drow from my campaign.
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>>92741697
anyone have tips for class and skill feats to make my psychic not suck? I plan on being face and running my ass off to not get killed
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>>92740892
Metamagic doesn't work on amped cantrips.
>>
>>92749214

I would personally go with a thief rogue if you want to do this. This way, you can max out Dexterity and then Charisma, safely dumping Strength. The extra damage from Dexterity modifier will pay off far more than the spells from being an eldritch trickster.

Strength +0, Dexterity +4, Constitution +1, Intelligence +0, Wisdom +1, Charisma +3 will likely be your desired spread, if you want to go through with a Demoralize-heavy rogue. You could take You're Next! at 1st and Dread Striker at 4th.

You could also be a frilled lizardfolk instead of a dark fields kitsune, using alternate ability boosts for Dexterity and Charisma:
https://2e.aonprd.com/Heritages.aspx?ID=50

>>92749237

These totally new players might not be aware that it is possible to skip Demoralize and skip straight to frightened 1 on a bard to begin with. "You do not know what you do not know," as they say.

That said, the matter has already been cleared up.
>>
>>92749368
>>92749425
>Bard is also worth considering-
Yeah, I acknowledged that ( >>92749125
). There's ten different ways to build a bard without considering, you know, the thing that makes being specialized into demoralize bad.
Let me put this in easier terms you might be able to understand:
He asked you to put the circle shape into the circle hole. You immediately tried cramming an entire rectangle in there, with no other explanation added. Now you're sitting here claiming they're both shapes, so the rectangle should be able to fit.

>>92749404
Not suck as in 'trying not to die'? Not suck as in 'being really good at caster things'?
For the first, don't neglect your DEX/CON. Lower than expected dexterity = more crits and hits against your HP. Toughness is a good general feat.
For the second, make sure your key ability score is always as high as possible. Given that you plan to be face, this is probably Charisma. Psychic is on the occult spell list, and has a lot of things that target Will; Bon Mot is a very helpful skill feat for things like this, though given that Distant Grasp targets mainly Fortitude/Reflex, you may want to invest in Intimidating Glare and other demoralize related feats as well to reduce their fort/reflex saves.
Final note, when playing a caster I rarely if ever target a save I don't know. Recall Knowledge, either from you or a party member, helps a lot. Being attentive in combat and doing a little math also helps, but spending an action trying to figure out the enemy's saves before casting a big ticket spell on them can be very helpful.
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>>92748863
Regalia thaumaturge for straight up numbers boosters + marshal-like abilities
>>
>>92749237
>>92749368
>>92749425
Hey thanks a bunch anons, I’ve been talking with him a little more and he says he wants to go for a literal fox duelist Christopher Lee sort of feel so now he’s thinking either Thief or Ruffian Rogue and I’ve shown him that Kitsune can get a couple spells through their ancestry feats and since we’re playing Free Archetype according to our DM there’ll be more stuff he can look at through there as well. Thief definitely seems to fit what he wants best, I think. Thanks for posting that spread, I’ll throw that at him and show him how that’s probably perfect for what he wants, though he said he does want to put a point in Int for the bonus skills and language.
>>92749524
Thaumaturge does seem really cool but one of our other friends is going that and he doesn’t want to double up on a class someone else is going. So far it seems like we’ve got a War Priest, Thaumaturge, Rogue, Investigator (undecided), and our fifth guy hasn’t chosen anything yet either.
>>
>>92749524
Thaum's a neat suggestion, because you end up being very knowledgeable and social at the same time, and they have ways to pretend to be spellcasters(scroll thaumaturgy, wand implement).
>>
>>92741697
>>92749404

One issue with the psychic is that one of its main gimmick is supposed to be regaining Focus Points more effectively than other classes. However, the remaster gave this ability to all spellcasters anyway, so the psychic lost a significant niche.

I earnestly think that there are few good mechanical reasons to play a psychic nowadays. One of those reasons is Shatter Mind, a fantastic focus spell when amped:
https://2e.aonprd.com/Spells.aspx?ID=1140

But yes, compare the psychic to the Player Core bard, and you will see that the latter completely blows away the former in terms of chassis and capacities.

Get yourself Armor Proficiency and wear a chain shirt. Consider the Pilgrim's Token skill feat for just a little bit more initiative.
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>>92749513
>He asked you to put the circle shape into the circle hole. You immediately tried cramming an entire rectangle in there, with no other explanation added. Now you're sitting here claiming they're both shapes, so the rectangle should be able to fit.
I see, so the problem was with the question: everything goes into the square hole!
>>
>>92749582
I absolutely understand not wanting to double up on classes, but I also want to make it known that thaum is an incredibly versatile class. As long as you take don't take the same implements, two thaumaturge's can feel really different.
>>
>>92749582

>though he said he does want to put a point in Int for the bonus skills and language.

As a general rule, it is not a good idea to raise Intelligence just for that. Thief rogues already have plenty and plenty of skills. There are ways to gain extra trained skills via background and ancestry feats:
https://2e.aonprd.com/Backgrounds.aspx?ID=82
https://2e.aonprd.com/Feats.aspx?ID=2618
>>
>>92749582
>he wants to be more of a fox duelist Christopher Lee sort
Might want to show him Swashbuckler (Braggart Style) too. Swashbuckler's got a bunch of neat abilities that can reflect a showy duelist fighting style without going for rogue's underhanded tactics. They also have one or two feats for intimidating people that are, to my understanding, unique to the class.
>>
>>92749639
>suggesting swashbuckler at level 1
No!
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>>92749647
I am not just suggesting it, I am wholeheartedly recommending it.
>>
>>92749695
Good luck with those skill checks at level 1.
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>>92749622
True enough! I figure since he wants to be a skill monkey anyways and with how Rogue has a good amount of Demoralize support it’ll probably speak to him a little more since he’s liking it so far. Thaumaturge is definitely a really cool class.
>>92749636
Oh I know that your background and the ancestry lore feats can give you stuff! I’m just saying that he said he’d like even more Int to really be a huge skill monkey but I can probably convince him that since Rogue has so many already he should be fine anyways. I suggested to him that since he still wants some spellcasting to either go for a spellcasting archetype or just take the Kitsune Spell Familiarity ancestry feats https://2e.aonprd.com/Feats.aspx?ID=2619 which I think will do him better since those spells and the later ones seem pretty nice to me I think? From his wanting to be a good Duelist and the like, I’m glancing at Archetypes and thinking that the Duelist one seems like it’d be perfect for him, or maybe Marshal or Fighter multiclass archetype? Not sure.
>>92749639
Swashbuckler does seem pretty neat, though I’ve heard it’s very weird?
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>>92749804

The player should consider Bard Dedication or Sorcerer Dedication.
https://2e.aonprd.com/Feats.aspx?ID=5057
https://2e.aonprd.com/Feats.aspx?ID=734
Either should hand out two extra trained skills and two cantrips.

I would not recommend a swashbuckler to a player new to Pathfinder 2e and starting out at 1st level. It can be a tricky class to play, and its effectiveness is back-loaded across the levels, due to the way its skill check math works.

A thief rogue is considerably more user-friendly and beginner-friendly, not to mention functional out of the box.
>>
streets said this thread was talking shit about psychics
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>>92749582
the dark fields kitsune heritage is basically made for demoralizing
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>>92747240
I'll make note of some of that. Mostly what I did was start at Expert and intend them to advance similar to how you do. But I also added "runes" to add +1/2/3 to spell attacks and other runes to add +1/2/3 to their DC.
>>
is earthly winds kitsune just fucking useless?
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>>92750379
Yes, it has an arbitrarily worse natural attack than other heritages, which it cannot upgrade. Ancestry-granted natural attacks are just fucked in general if you aren't a Gnoll, Catfolk, Automaton, or Tengu.
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>>92749864
He’s looking at the Duelist archetype and he says he’s really liking the thought if it and taking the Kitsune spell familiarity feat to be able to have a little bit of spellcasting in his repertoire, would that work out fine then? https://2e.aonprd.com/Archetypes.aspx?ID=58
https://2e.aonprd.com/Feats.aspx?ID=2619
>>92750239
Yeah it really is! Kinda neat that it also gives the Intimidating Glare feat without actually giving you the feat for some reason?
>>
>>92750404

The ancestry/heritage attacks in Howl of the Wild can be good >>92736455. The minotaur ancestry >>92729822 has a d8 unarmed attack for free, before heritage.

>>92750425

Duelist is a mediocre archetype unless the GM specifically goes out of their way to discourage PCs from walking around with weapons drawn. It just does not offer that much. In contrast, Bard Dedication and Sorcerer Dedication hand out generous packages: two trained skills and two cantrips.

Kitsune Spell Familiarity is a deceptively restrictive feat. Daze and Forbidding Ward are not good spells, so in practice, it is only really good for Ghost Sound.

I think that your player is better off taking Bard Dedication or Sorcerer Dedication. If they really want Quick Draw for some reason (perhaps the GM is strict about sheathed/unsheathed weapons?), they can take it as a rogue class feat.
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>>92750455
>The ancestry/heritage attacks in Howl of the Wild can be good
this just proves my point that a lot of heritage natural attacks are just arbitrarily bad for seemingly no reason. The fact they will likely never be normalized is baffling, given how obsessed the system seems to be with balance.
>>
>>92750455
How are the Kitsune spells bad? They seem kinda neat to me, at least, but I have no real clue about much. Duelist also seems pretty decent to me at a glance, but Bard and Sorcerer multiclasses are neat as well and their dedication feats at least do give a good bit of stuff comparatively, but do the later Duelist feats make up for it or nah? It is a Free Archetype game if that makes a difference or not.
>>
>>92750542

https://2e.aonprd.com/Spells.aspx?ID=1482
Daze deals negligible damage and requires a critical failure to steal 1 action from the character.

https://2e.aonprd.com/Spells.aspx?ID=1535
Forbidding Ward takes two whole actions to set up, and further actions to Sustain:
https://2e.aonprd.com/Actions.aspx?ID=2317

There are few scenarios in which either is good.

Unless the GM is strict about sheathed/unsheathed weapons, I do not think the Duelist feats are worth devoting a free archetype to.
>>
does pathfinder have a mech archetype/class yet
>>
When would you use Deception for initiative? My friend thinks it and Stealth are things you can roll instead of Perception since Sneak Attack’s description says if you roll either of those for initiative that creatures that haven’t acted yet are off-guard and I’m trying to explain that he’s probably not going to normally be rolling those for initiative if I’ve read things right.
>>
>>92750670
if you're turning a conversation into an ambush
so probably never in your typical game, because those are full of Monsters Attack
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>>92750588
Ah, fair. They still seem neat at least and I’ve no clue what other Ancestry feats he’d be like to take, and truthfully he’ll probably stick to these because he really likes the idea of being from a Noble background and a Duelist with a Sword Cane now that he’s seen that that’s an item he can take since he thinks that’s decently powerful and flavorful, though we’re all new and don’t need to optimise thoroughly I think? We’ll be doing Abomination Vaults with a 5 man party.
>>92750751
Thanks anon, we just explained it to him and he’s understanding how it works now.
>>
>>92750595
starfinder 2e likely will at some point
>>
going to be playing abomination vaults at some point in the near future and have some questions.
>how big are the rooms
>is it easy to rest and recover spells between fights
>are the boss fights usually one creature or multiple creatures
>should i expect to have fun
>>
>>92750787

>We’ll be doing Abomination Vaults with a 5 man party.
Abomination Vaults is not a newbie-friendly campaign, and I have no idea why it was ever pushed as an ideal starter adventure. It is a raw dungeon crawl through and through, with very few opportunities to apply social skills. It is also full of oozes, incorporeal creatures, and other enemies that are completely immune to precision damage.

Abomination Vaults is the sort of adventure that rewards being a generic Strength melee fighter with a reach weapon above anything else.

You will have it relatively easy if you are playing it with a full five PCs, though, unless your GM is adjusting encounters.
>>
>>92750963
tiny. utterly miniscule. fucking constant 10x10-15x15 rooms and 5' corridors. the dungeon is preposterously cramped
yes. there is no time pressure to be found unless your DM adds wandering monsters of some kind. you can always just walk out. it's very unengaging in this regard. there's no risk weighting or anything. I hated it
good mix. lots of boss+minions or just big boss
it's pf2e. if you like pf2e's combat and focus on combat and nothing else you might like it. it's a failure of a dungeon crawl in my mind. enemy types are all assholes though. do not pick something reliant on precision damage or mental effects
>>
I heard there’s a Werewolf archetype in the new book, can someone post it if that’s true?
>>
>>92751106
Yeah, are you stupid?
https://paizo.com/products/btq02f09?Pathfinder-Howl-of-the-Wild
>>
>>92751015
Thanks for the answers anon, definitely helps narrow down character choices
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>>92751015
>tiny. utterly miniscule. fucking constant 10x10-15x15 rooms and 5' corridors. the dungeon is preposterously cramped
Never understood the deal with paizo's dungeon design. How many anthill fetishists can there possibly be in the world
>>
>>92751015
>>92751233
>half-ogre readies huge axe for swinging
>hits elbow on dungeon wall
>hisses in agony for two minutes
>>
>>92751233
Some of it is just "Use your imagination, idiot". Like, maybe the floor has small rooms because they need to fit the map on a single sheet of paper.

If you double or triple the area of a room you're not hurting anyone or even cutting into the encounter math.
>>
I hate how permissive my GM is. The dude allows anything he thinks sounds cool and he thinks just about anything worded funny is cool. One of our players made his background written out as him being the head of a spy organization that’s taken over a city and looking to expand and we’re all level 1 characters. I would never allow this as a background and it’s just a bit too weird to me for someone being level 1.
>>
>>92748863
Word of advice about the anime-poster. Unless things changed, most of their experience is being a turbo-munchkin running an entire party by themselves.
>>
>>92750670
If they're using Avoid Notice during exploration, they'll use the same Stealth roll the GM made for that as their initiative.
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>>92751727
I'd only allow that in one of two scenarios, possibly mixing them.
>Left for dead after being betrayed by his lieutenants, possibly poisoned as well. It's severe enough he's needed years to recover to this point, and leveling up from there is him honing himself.
>Purposefully taking something that wipes his memory to protect information regarding the organization. Works best if his class isn't Rogue
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>>92751727
>my backstory is that i'm the head of a spy organization and everything i do is to further my reach of power
>sounds cool, but you don't get any gameplay benefits
>ok
>NOOO GM STOP IT'S TOO KINO
>>
any tips for a firearm-using magus in 2e with free archetype? most notably weapon recommendation. Most probably starlit span so I don't have to rely on spellstrike ammunition but the gunslinger archetype doesn't look very cost-effective.
>>
>>92752835
>spellshoot once
>have to reload your gun (1 action)
>have to reload your spellstrike (1 action)
>need at least 2 actions to spellshoot again
>get to attack only once every other turn
Why would you do this to yourself?
>>
>>92750347
Runes are a bit too much in my opinion. Being expert prof at level 1 is to help with the fact that your entire class chassis is dogshit and you have no good spells worth that sacrifice so your at least fighter level accurate with cantrips and what little spells you do have. This evens out as the game continues and the Martials gain item bonuses while the spellcaster gains stronger and more spells. The only reason I'm rebalancing the classes is because im sick of every other martial getting their shtick stolen by fighter and rogue who can do it better than them and i wanted each caster to have a more unique focus in gameplay. Wizard should be caster batman who has a spell for every occasion, Sorcerer has magic in his blood making it easier to sculpt magic with spellshapes etc.
>>
>>92752835
Find a third party gun hybrid study that gives you conflux spell that also lets you reload otherwise you are going to have a bad time.
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>>92752859
force fang every other turn you reload and move? starlit span conflux spells are underwhelming
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>>92752835
Doing magus stuff with a gun is frankly always gonna be a little bit miserable because reloading is gonna be a drag on your already shit action economy. If you really, really want to try, I'd recommend being an orc and grabbing orc weapon proficiency so you can use the only repeating gun in the game that isn't complete fucking ass: the barricade buster. 8 shots should be more than enough to kill anything that moves, so you shouldn't have to worry about reloading in combat.
Use free archetype to grab fighter dedication so you can get point blank stance.
>>
>>92752835
>>92752859
>>92752880
>>92752952
>gunsword
>wizard archetype
>bespell weapon
>???
>profit
it's wonky but you get to use the melee-only cascade. note also that you probably will shoot once or twice per encounter
>>
>>92734903
since bandolier and other worn containers are no longer rule-ified how many scrolls could you wear on a character to ease the magical early game assuming you have potentially infinite downtime to craft them (and ungodly lucky to keep crit succeeding the check)?
>>
>>92740750
Magus
Psychic dedication
Imaginary Weapon amp cantrip
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>>92744266
2e? Wait for the remaster, alchemist is getting a full rework. Currently you’re better off taking animal barb and reflavoring rage as alchemical boost
>>
>>92752835
Barricade buster orc. Put a bayonet on it.
>>
1e
Is there some way for a monk to flurry with firearms? Multiclassing is okay if necessary
>>
>>92753187
Sohei monk, dip a level into gunslinger for Ewp and Quick clear. Then get a Versatile Design weapon mod firearm to count it as part of the bow/crossbow weapon group.
>https://www.d20pfsrd.com/equipment/weapons/weapon-modifications/versatile-design/
You'd need the Weapon Adept feat to wield it.
>>
For pathfinder 2e how do you like to use your lore skills? do you prefer to keep them general or more specific? Do you generally tailor your information you give the player based on which lore skill they used? So, for example, if a player used Lore (Guild) to find out information about the local thieves' guild (inb4 >thieves guild) they might get general information about the guild's structure whereas Lore(underworld) might give you information about what rackets the thieves guild is running.
>>
>>92753455
I usually try to reward lore skills more in general because most of the time they are so niche you never get to use them, so they should feel good when they are relevant.
>>
>>92753154
I thought the G&G classes were just getting errata? Or are they specifically reworking Alch and mostly leaving the others?
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>>92753825
Alchemist was a core rulebook class.
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>>92753849
I beg your pardon? They put this shit out alongside the Fighter?

I guess I just assumed it came out with G&G since that's where all the other jank shit is. Well, hope they do a good job I guess. I have a poison specialized alchy in my party and they could do with a boost.
>>
>>92753943
It was even worse when it released actually, it was buffed since it came out.
>>
Familiar master is pretty much required if you want something like a shadow (on top of taking another dedication) and not getting access to it on like level 20? Had an idea for catfolk harrow sorc and it would be fun to play out having a living shadow but sheesh are the requirements steep
>>
all metamagic shouldve been a free action by default
>>
>>92753825
several classes including alchemists are getting full on reworks (or touch ups depending on which one) in the upcoming core 2 coming this august. G&G classes have only been getting erratas and its unlikely that they'd be reworked any time soon.
>>
>>92754705
are psychics getting reworked?
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>>92754710
nah, the ones getting fixed up are alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler. These are the ones from OG core and APG who didnt make the cut for the first remaster core. Psychic is from Dark Archives and just like gunslinger they came in separate rulebooks and will only ever get erratas.
>>
>>92754710
Only core rulebook and APG classes are getting reworks. The rest are getting errata.
>>
>>92754710
Why would they? They don't need one.
Alchemist is currently what the warpriest was before the remaster, barely functional. Champion and swashbuckler also need some very deserved love.
They also need to look at G&G and SoM classes once they are done with core 2.
>>
>>92754756
Well something needs to be done about their focus spell recovery feature because thats become baseline for everyone. Not on the level of a big rework but an errata for it would be nice.
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>>92754835
The problem with psychics is that they're supposed to be glass cannons with a fighting game install move that kills them afterwards... except they aren't actually good at dishing that damage at all and are TERRIBLE in everything else to compensate. They're a spellcaster meant to be more focused on cantrips but they still need to be very, very, very careful 24/7 no matter what which is very annoying to play around
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>>92754835
2 paths i can see
1. paizo will cope that 10min for full recharge is good enough as a feature
2. psyche gets duration uncapped and that becomes the main gimmick to sell the chassis
either could get a 4th focus point as a mold-breaker
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Currently trying to create an NPC meant to emulate a level 6 fighter to be a hurdle my players overcome later on. What's the best way to bang out his stat block?
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>>92755058
PF1 or 2? Very different answers.
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>>92754857
Just give them an uncapped amount of focus points at that point, make it equal to how many focus spells or amps they have
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>>92755100
2e. Sorry, I forgot to mention that right away
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>>92755119
Desu I genuinely don't understand why they cap that shit at 3 instead of letting we get up to 5 at least. If you want to burn feats like that you should be able to.
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>>92755138
Same reason they invented the Unstable check for Inventors and then loaded their feat list with Unstable actions, they just generally don't want you to have fun.
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>>92754851
it would certainly help them with dealing damage if they had some kind rune that improves DC or attack or better scaling... hmmmmmm oh well. all out of ideas
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>>92755166
Yeah Unstable is just retarded too. It's the main reason why inventor feels so clunky to play.
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>>92755058
dont make it an NPC just straight up build it as a PC lvl 6 fighter but then increase its AC/saves/ to hit by like 1 or 2 points
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>>92755133
I would just go on aon, search monsters for humanoids in the level range and sort by fort save descending.
You could crack open GM core and build one, but it's kind of a waste of time unless you really need it to have an important motif like swapping weapons or something.
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>>92754857
I let them gain a focus point back when they go schizo mode.
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>>92755180
Their are several reasons why the Inventor feels jank to play. At its core its just a deeply flawed class that was created by a newbie designer that didnt know what they were doing. Its the same story with the oracle and pre-remaster witch. Whoever manages the designers at Paizo are a retard.
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>>92755226
Mostly I just want him to have a cool bastard sword
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hello, PF1 question
I'm trying to understand how these rules are to be understood
is "1 day to fully explore" mean that if you start at 8am, you'll be done at 8am next day, or that it takes 24h, which need to be spread out over at least 2 days with rest in between?
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>>92754851
You would think the class who has opened its third eye and has gained awareness to the worlds beyond would have a better perception. What the fuck is Paizo's deal with giving classes who's whole flavour is being highly perceptive like Psychic, Druid and Champion shit Perception while the fighter has psuedo legendary perception when his flavour is he is a weapon autist.
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>>92755321
It's the consequence of making Perception also be Initiative. Of course Fighter gets to go first, not those slow classes.
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>>92755374
>>92755321
fighter and "fast" classes should get initiative bonuses based on their main stats, not just free perception
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>>92755180
Inventor is clunky for a lot of reasons.
>scaling Crafting check just to turn on a worse rage
>MAD as shit
>Unstable is a strictly worse Focus system 90% of the time
Although the one combat I managed to explode three times was pretty funny.
>Inventor can hurt itself in confusion with no input from anyone just by trying to use its own class features
>Innovations are just not that impressive. Construct Companion is probably the best but it locks you in to a single long-as-shit feat track
>game throws loads of Unstable feats at you but you can't reliably use more than one per combat until level 14
>a lot of Gadgets suck
Ablative armor takes longer to apply than it lasts for the early formulas. Real baffling shit. Thankfully my GM is a bro and has a houserule that the duration doesn't start until you get hit by something.
>auto scaling Crafting is neat but Crafting is a bad skill with no applicability without GM fiat so whoop-dee-doo
>weapon Inventor has 0 options for ranged weapons, or the ones that it does have are bad
>the feats that let you lean into trying to buff allies require passing Hard Crafting DCs to hand out your staggering flat +2 to damage so they'll never work when you need them
I hope the errata helps fix a couple things up but I'm glad my GM is super lenient with his homebrew.
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>>92755321
>>92755374
yeah its pretty fucking stupid especially how very few casters get above expert perception, including THE wisdom castesr like druid or cleric
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>>92755317
In general a "day" means actual activity takes around 8 hours, but the rest of the day can't be generally used for other stuff due other related activies (prepping, moving, food/relaxation, and so on) and resting taking the remaining time.
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>>92755374
>>92755396
There are no slow and fast classes in pathfinder and if there was then the fighter wasnt one in 1e with perception and sense motive not being a class skill for it while they were for the druid (perception) and for the paladin (sense motive?.
>>92755435
Im not even making this a spellcaster bitch fest. Its just fucking retarded that the sword autist has better sense motive and danger sense than the Holy Fed and the magical hobo who lives out in the dangerous woods.
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>>92755058
check out the graveknight creature for something just what you're looking for
if you don't like the undead angle you can tweak a few things and add a few more martial oriented abilities
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>>92755501
That makes sense, but in practice then what would be the difference between a day where you spend 8h traversing a hill hex before being tired, and a day you spend fully exploring the same hex?
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>>92755722
Well, I assume actual exploration means you put up markers on landmarks, draw up map, check out potential dangers, and in general be more attentive than just walking around whistling with your hands in your pockets.
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>>92755809
Ok but I mean mechanics-wise.
It takes 8h to traverse a hill hex. Afaik PF1 rules for travel is you can travel 8h in a day, so crossing a hill tile takes 8h of actual walking and the rest is resting and light activity.

It takes "one day" to fully explore a hill hex (meaning, locate standard or hidden POI). You're saying that means 8h of "work", ie the exploration, and the rest is light activity and resting.

So they are functionally the same thing, even though one should take longer since it produces the result of uncovering POI.
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>>92755870
Well, it does take longer once you take in account all the ways you can boost your travel speed.
I mean, you can technically speaking just fly over or teleport once you get high enough level for it.
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when does the next errata drop
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>>92756023
maaaaaaaybe august
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>>92756023
When PC2 drops in august probably.
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>>92756068
>>92756128
I thought they did errata in spring and fall?
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>>92756128
Paizo cares so much about Political Correctness they make not one but two books about it.
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>>92756443
>not one but two books about it
mein fuhrer... all of the books are about political correctness...
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>>92756221
Yes but the remaster of like what, 6 or so classes is basically an errata for Paizo. I’m guessing we won’t see a normal errata until after the animist and exemplar come out
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>>92756923
An errata is allegedly coming alongside the player core 2, given there's already been mention that some gunslinger feats, and combination weapons themselves, will both be changed around PC2 release
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>>92753455
If a player has a relevant lore skill I let them roll it alongside arcana or whatever when they recall knowledge, as part of the same action, and take the best result from both rolls.

I regard Lore skills as non-functional in RAW. I'm playing a playtest Animist in another game and it drives me nuts that I get to be trained in a bunch of flavor lores that mostly just exist to punish me for not rolling Religion or Nature instead.
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>>92753455
I just do it by the book. If you're using a lore skill you get the easy or very easy version of whatever the check would be with a typical knowledge skill (so -2 to -5 off the typical DC). If that makes the check trivial I might not call for a check at all. Also if it's a profession lore like Sailing Lore or something then obviously the character's just assumed to have the baseline knowledge required to be a sailor.
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>>92756956
Is there a source for that?
I really hope it's true.
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>>92758353
there were reddit posts sourcing it from a twitch stream interview with Michael Sayre done by some guy called Badluckgamer, I try to avoid watching ttrpg-tuber content myself if I can help it
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I'm convinced you could turn sure strike into a limitless spellshape and things would be 100% fine.
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>>92758677
It's better off as a spell for triggered free actions like 'something' weapon and because spellshapes can't be combined with amps.
I made it a focus spell and gave everyone like 10 focus points but players still aren't using it so I don't even really think it's a debate.

The way actions work, if you're not casting out of your top 2 ranks, you're wasting actions. Anything under that can be made nearly free to cast without making the game any easier.
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>>92741077
Should I go dual gate or single gate?
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>>92758894
Decide whether or not you want the impulse junction early.
If you're blasting you're most likely leaning on fire, so yeah you want the impulse junction and then the aura junction at 5th level.
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I'll bake with my newest Vtuber Bestiary sheet if nobody else does in the next half an hour or so.
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>>92758968
I NEED TO FUCK HONEY GOBLIN!!!!
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Alright ya chumps I warned ya, migrate:

>>92759150
>>92759150
>>92759150



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