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File: 1547870926565.jpg (11 KB, 286x237)
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>mfw you're looking for a realistically-sized city (8,000 - 20,000) but every art is either sprawling metropoli or dinky villages
>>
pointless thread
>>
learn to draw, talent-dirth-kun
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>>96988676
>blog post
get the fuck off of my board retard
>>
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>>96988676
Draw your own then you worthless lazy faggot.
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>>96990822
looks mighty similar to pathfinder's sandpoint layout
adventure paths might be a good place to go looking for similarly sized city maps
>>
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>>96990830
Fuck if I know, I just save art every now and then. Never played PF.
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>>96990837
this one reminds me of the procedurally generated human towns from dwarf fortress
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>>96990858
It's a historic city in Spain or Portugal iirc. Here, have a Constantinople.
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>>96990822
Oh, hey! Thank you for this one. I'll use it. Thank you.
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Does anyone have anymore?
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>>96991690
Planjanuzsa does great city maps, but he's one of the few I'd trust to use in a VTT since many of the others feel way too generi-fantasy. The most important part of a city map, I feel, is the legends key where they give all the Points of Interest. It's fun to have a "slick" city map with detail, but we want to know where the Inn is.
>>
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i just make cities in canvas of kings, its easy and you always get what you want
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>>96988676
try ai generating it
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>>96991800
your existence is superfluous to humanity if that's the extent of your contribution
you've become a notification popup
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>>96988676
>take at a real appropriately sized city on a map
>copy major road layout, maybe check wikipedia if there's anything useful about the city's history
>place major buildings where comparable IRL buildings are
Boom. Done. Is not so hard if you put in the tiniest but if effort instead of expecting everything to be premade for you.
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>>96991814
Incoherent Luddite post.
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>>96992175
have you actually done this yourself?
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>>96992201
Truth stings
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>>96992305
as does my comparison
you are impotently screeching about a genie that is never ever going back in a bottle and are already being left in the dust
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>>96988676
>mfw wojak shitter makes a never-game thread about nothing
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>>96991705
>Planjanuzsa
Is there some other name they go under cause google is pulling up clothes.
>>
>>96994089
>Is there some other name they go under cause google is pulling up clothes.
PlanJanusza
>>96992642
I assure you I'm making a hex crawl. I've already got the map done but I don't want to get too bogged in the city-building because that ultimately doesn't matter beyond aesthetic.
>>96992175
That sounds like an awful lot of effort for something that ultimately isn't going to matter. Know what's worth "roughing it" and know what's worth stealing. Maps are worth making, cities are worth stealing. It's very easy to get lost in the sauce of world-building to the point you neglect the game itself. Players don't care about your Biblically Accurate Cities, they care about a city that looks nice and has places you can point out as notable locations.
>>
>>96988676
>a realistically-sized city (8,000–20,000)
That's a town, not a city.

Official United Nations definition:
>City: 100,000
>Town: 5,000
>Village: 500

https://human-settlement.emergency.copernicus.eu/degurba.php
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>>96994770
Modern definition doesn't matter. 20,000-100,000 is a sizable city.
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>>96995013
nah
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>>96994770
>United Nations definition
what the fuck are you doing
>>
>>96994770
Novigrad in Witcher 3 is considered enormous and it's "only" got a population of 41,000. Anything above 5,000 is a city by most medieval estimates.
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>>96988676
There's probably thousands of maps you can find by looking up actual city maps from suitable eras
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>>96992243
Yes, several times.
>>96994436
>sounds like an awful lot of effort
Takes literally five minutes to scribble some lines on paper and mark important building locations. Ten if you gotta make something good enough to show the players. But like I said, you're so fatally allergic to putting any effort into your game that all you can conceive of is premade, predigested slop.
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>>96988818
>>96989752
>>96990827
>NOOOO STOP HAVING A REAL DISCUSSION AND GO BACK TO SPAMMING CULTURE WAR COOMSLOP GARBAGE
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>>96990837
I mostly like this one but it has weirdly narrow walls for the sections outside the castle.
>>
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>>96994770
Official GURPS Fantasy definition:
>City: 5,000
>Town: 1,000
>Village: 100

Official ACKS 2 definition:
>Metropolis: 100,000
>City: 6,250
>Town: 2,500
>Village: 375
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>>96996098
Plenty of medieval towns had fairly narrow outer walls. For example, I've been to Caernarfon, and the town walls are maybe 2.5 yards thick or so, maybe three yards at the base.
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>>96996098
Walls in Yurop got thinner and taller during the medieval era due to the more logistically/organizationally intensive methods of siegecraft that interacted with wall thickness becoming much rarer in favor of wall scaling methods
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>>96996098
Very thick walls are usually more of a reinassance thing than a middle ages thing. Unless there are cannons (or other very big things) going around that are capable of quickly putting a hole in 2-3 meters of wall you don't really need anything more than that. But on the other side, if (as in current times) there are plenty of things that are able to put holes in bigger walls or bypass the walls entirely then there is no need for walls at all
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>>96994436
>I assure you I'm making a hex crawl
Then makes a hex map
>because that ultimately doesn't matter beyond aesthetic
Then don't do it

Like I've said - a thread about nothing
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>>96990822
is that the city from pillars of eternity?
>>
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>>96989752
Hiro? What are you doing posting in a random thread? You're supposed to be making terrible decisions that ruin the site!
>>
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>>96996583
>>96996656
No like proportionally it doesn't make sense with the scale of the rest of the art. They're one brick thick at best.
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>>96996208
Mordheim isn't that useful if you want a map of an intact, functional city
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>>96999303
OP didn't specify what condition the city was in.
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>>96998948
>is that the city from pillars of eternity?
Warhammer Fantasy, actually. It's supposed to be Remas, in Tilea. I've noticed that Warhammer Fantasy gets an enormous amount of attention when it comes to city maps, even stuff like Forgotten Realms gets shoddy in comparison.
>>
>>96991690
It is a shame this is fanmade, even just a short supplement from GW of the
>first arabyan civilization
Before the coming of the undead would be kewl.
>>
>>96994770
How badly would your mind be blown if I told you that world in the past was different from the world today, and that most fantasy settings are more similar to some period or another of the premodern world than they are to the modern world?
>>
>>96999391
>OP didn't specify what condition the city was in.
OP here, I decided to use >>96990822
The city is meant to be a late-antiquity Roman (Early Byzantine, really) colony on the shores of what is effectively Not!Colchis/Trebizond, or the northeast of Anatolia. Think semi-arid, mountainous and resinous forests. The setting itself is meant to be the dying days of the Empire, with the PCs being refugees fleeing to safer shores while a plague rampages throughout the land. The city is named Galamethe, or "Milk-drunk," ostensibly because the river that flows through it is rich in carbonates (giving it a milky texture) but really because I want my players to have fun saying "gal" or "meth-head" for people that live there.

Spoilers since I'm now starting to yap about the setting,
I decided to simplify cosmology by saying there are two "major" faiths, a sort of Not!Christianity pre-split built off a syncretism of Elvish star-worship and Human ingenuity, and the Heathen Gods that were recently overthrown in favor of the Not!Christians (Lathodics, as I call them, since it combines Sindarin and Greek to mean "followers of the way.") This simplifies things because I took the route of saying direct worship of "God" isn't really a thing, you beseech a Saint that embodies an aspect of creation you wish to venerate, hence Ikons and the sort, while Heathens are everyone that's "not" the right religion. PCs will get to make up their god or Saint and come to me with it, since a world of hundreds of gods (regional and otherwise) means you have to make those hundreds of gods.

I can yap about this for hours, really. I'd be comfortable doing so too because it helps me get more comfortable with the, y'know, typing this out as a handout for my players. I really don't want to get into autistic worldbuilding, but they need *something* to play off.
>>
>>96999445
Nice, sounds like lots of stuff for players to get up to. I'm a big fan of lifting various christian conflicts and using them as basis for world building. Familiar enough to quickly explain to players and they'll get it but enough old weird shit people got up to that its easy to make interesting.
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>>96999525
Yeah, I'm looking forward to introducing players to some of the less-discussed parts of Early Christianity, like the sacking of pagan temples (such as the Serapeum in Alexandria) and treating with monks, especially stylites. One of the "major landmarks" for a hex is some scrawny guy sitting on a large pillar, and if you give him food he gives you advice.
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>>96994770
What the fuck do you think modern definitions have to do with anything?
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>>96996268
>bunch of bizarre dead-end alleys
>quite a few rooms that are completely inaccessible
>some of the worst fantasy naming I've ever seen
I am not impressed.
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>>96992315
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>>96999561
10/10 would game with.
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>>96994770
And in UK a City is defined by the degree of Crown and nothing else.
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>>96999391
Why'd you live in the swamp district?
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>>96988676
Actually the plural would be metropoleis.
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>>97004575
>artsy vibe
>rent is low
>neighbours are more straight forward
Might be where they keep magical problems with the domes, or nobles of some sort, further away from the poors.
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>>97004572
what the fuck is a UK
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>>97004636
Sorry about that, my parents are staying over and I didn’t want them to walk in and see I was on that 4chan site.
>>
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>>96988676
Make your own.
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>>96991678
>Comes in despair
>Leaves with a smile
Please leave a review at the door so the Jannies can get a hard earned bonus, Wojak-kun.
It'll be 25% of their usual pay.
>>
So I'm actually working on this as something that I'm going to publish, but I'm currently on another contract, so it's been tabled for now (but I intend to get back to it by Spring, hopefully)

Regardless, here's Ledostrazh, a viking-and-snake themed city with a population of 7675. Pic related is the "main map," but I also have a map of every neighborhood, a list of points of interest, and most of the NPCs.
>>
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Here are the neighborhood maps
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Here's a classic. I found it on this site with other city images too.
https://www.behance.net/gallery/8091747/Fictional-City-Maps
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The outskirts of Ledostrazh
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File: Understrazh.png (4.6 MB, 6284x4353)
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The "undertown" of Ledostrazh
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Here is the list of POIs of Ledostrazh: https://pastebin.com/K3mZhZF3
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And here is the list of NPCs: https://pastebin.com/crRKZSQ1

These were done for the Adventurer Conquer King System, but can be easily adapted to any OSR or D&Dogshit system.
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>>97006470
>ledostrazh
*cringes in slav*
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>>97006360
Hey I'll toss in another 30%
>>
>>97006603
To be fair, Ledyannoj Strazh or Strazh L'da would be actively worse.
>>
>>97006155
Does what it says on the tin.



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