Crossover Campaign Edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu (embed)>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ (embed)>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYt (embed)https://pastebin.com/qHRW9N51 (embed)>collection of Exalted Hackshttps://pastebin.com/gtZnycJs (embed)>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Previous thread: >>97436305>TQs:Besides WoD and/or CoD, and maybe Scion or Godbound, what settings work best for crossover campaigns with Exalted? And have you ever participated in such a campaign, and if so how did it go?
Never played in one but I feel like Exalted and M&M would work well together
Cyberpunk maybe? There was a splat for Chtulhu punk, it could work. It would be shadowrun cranked up to 15.
Newfag GM/storyteller to be, got the basics for 1st ed and 2nd ed (that would be core, GM compendium and screen, because I like having a screen for reference and the compendiums were cheap enough), plus savant&sorcerer so I have some reference for more spells and stuff. I can work out some conversion or create spells inspired by the ones in the book if we end up playing 2nd ed. There's a cheap book of 3 circles around so I might nail that as well. The suggested books for 2nd ed like the books of sorcery are less cheap so they might come later. I always have PDFs in case I need them right away.I read the Storyteller's vault style guide expecting a few tips and tricks, but it's just a few pages that are mainly about themes and moods, kinda underwhelming, but at least it says how the editions differ I guess.Now taking notes on the Essence quickstart.Getting pretty hyped ngl, looking forward to our first session in some time, and the books look like an interesting read.
>>97483350Excited for you, have fun brother
>>97483277Tainted Grail: Fall of Avalon is a vidya but it's basically Exalted if humanity had to flee their homeland because of the Great Contagion and then the new lands they arrived at were full of Wyldness and Fair Folk, and they were losing the war against the Fair Folk so they figured out how to turn their king into a Solar exalt and push away the Wyld
>>97483420Thank you man, the other guy that tried the system told me he tried 1st ed, so we'll have a chat and compare to what will come out of the test trial with essence. Haven't been this pumped in a while, I want to make a good first impression to get them on board. And then we all dive deep.
https://www.youtube.com/watch?v=RQagJF5pgnwIt's an old Xbox 360 game but it always makes me think of Exalted and vice versa
>>97483463Ah, I remember that. It was a pretty underwhelming Dynasty Warriors wannabe with a fantasy coating. Nothing particularly remarkable comes to mind.
>>97483491You being the super powered main character running around slicing up armies with your daiklaive, while "supported" by armies of mortals feels a lot like 2e Mass Combat. At least to me.
>>97483507Ah yes, no arguing that.
I think Devil May Cry is a great way to get inspired for what Exalted combat should feel like, but with less guns
>>97483277>Besides WoD and/or CoD, and maybe Scion or Godbound, what settings work best for crossover campaigns with Exalted?Dungeons the Dragoning 40k proves that a 40k merger somehow works. The Cthulhu Mythos / Call of Cthulhu would be pretty cool, I think, and I've put some thought into making that happen. Shadowrun feels obvious, the Exalted are basically juiced up physads with a stamina bar and more love from the developers. There are some GURPS worlds that'd work well - Infinite Worlds and Monster Hunters for starters. You could probably do some kind of crossover with Type Moon / nasuverse stuff pretty cleanly, either in the urban fantasy modern time, in many of the historical ages, or even an outright setting clash or fusion where Gaia is Gaia and returns to Creation, fusing the worlds together the edges. Gilgamesh as a Solar is so classic a reference for people trying to understand Exalted it's a shock I've never actually seen it done.
>>97483277>PredevelopmentInfernals CompanionEssence Extended>First DraftAlchemicals Companion: Avatars of Brass and ShadowEssence Player’s Guide novella 2Essay Collection lol last seen here>RedlinesFor the March Lords (Essence Player’s Guide novella 1)>DevelopmentEssence Storyteller’s GuideSidereals Jumpstart>Post_Approval DevelopmentInfernals last seen here>Post-Editing DevelopmentRiders from the Sunless Lands: The Abyssals Companion>Art Notes PrepSidereals Companion (Agents of Heaven)Champions of the Divine FlameInfernals: Crowned by Hellfire>Art DirectionEssence Player’s Guide>LayoutSidereals Storyteller ScreenAbyssals Storyteller ScreenAlchemicals: Forged by the Machine God>Press-Crowdfunded projects (including screens)Exigents Storyteller Screen: At Studio2Exigents: Printing. Proofing printed cover sampleSidereals: QuotingAbyssalsso alchemicals hasn't updated in a quarter of a year, frustrating as it's the closest thing to release. seems my estimation of the backer pdf releasing soon after the year start was optimistici'll be back with the weekly in a few days
>>97484048You basically just described Final Fantasy 16, except 16 didn't have 1/10th of DMC's rizz
>>97485442Does Final Fantasy itself not have similar aesthetics and tropes to Exalted? Like, that is to say, hasn't Exalted been deliberately taking inspiration from Final Fantasy from day one?
>>97485644Not really, except that the main character in FF7 had an impractically huge sword. Exalted is westerners aping eastern mythology, FF settings are asians take a sort of pick and mix approach to western mythology, especially nordic stuff.
>>97485651>Not reallyWrong answer, dumbass.
>>97485722
>>97485651Exalted's also writers "aping" Tanith Lee, Moorcock, a bunch of other Western fantasy novels, various mythologies and so on. And throwing in WoD references, obviously.
>>97482242That's not true.
>>97485644The storyteller's guide does mention some FF games as inspiration sources.
>>97485871nta, I'm the guy he was replying to. I didn't call him on it because depending on how much of a flaming imbecile your Storyteller is being, it might legitimately take dozens of Crafts to be as good as a medieval peasant. Some banal swamp rats think the work of a seamstress, a tailor, a lace-maker, and a pattern-maker are all different Crafts. That taking Craft (Blacksmith) does not let you craft with silver or gold or firewands or locks or clocks or machinery or magical materials, being purely the refining of iron and steel.These todgers are the worst, and they smell of the sick they provoke in people. They do, however, exist.
>>97485959Frankly, the Element-based array of Craft skills was a mess but it was infinitely less headache-inducing than the current paradigm.
>>97485959You have to pay individually for languages, Craft is already powerful enough without giving it even more consolidated powers
>>97486009The worst part of the Element-based array was that they stopped using it in favor of putting all the interesting crafting abilities into exotic crafts and thaumaturgies, resigning the base array to useless effects only by this negligence. Alchemy having no relation to Craft (Water) which includes such things as cooking, pharmacy, and poison-making. Geomancy having no relation to Craft (Earth)'s masonry and earthworks. Artifacts having no direct relation to Craft (Fire). Magitech, admittedly it's own bucket of worms trying to do the opposite by absorbing every other craft into one super-ability, having no relation to Craft (Air), which involves the crafting of the precision instruments and jewelry that practically define magitech. I don't know what Craft (Wood) is supposed to be doing off the top of my head, probably the Art of Enchantment, but that's mostly a function of Craft (Wood) seeming like the Craft for anyone who can't get better.
>>97486051What I'm hearing is that you want the list of craft abilities crafters have to take to look like>http://exalted.xi.co.nz/wiki/Thus_Spake_Zaranephilpal/CraftList
>>97486179That's a start, though obviously some of them need to be tiered, like traps or manse will need woodworking or masonry as bases to build on, and something like weapons is far too broad, considering it took at least four master craftsmen to make a sword
>>97485959This would apply
>>97486188Does Craft (Needles) - a canon craft type by the way - apply to crafting nails?
>>97486196>perhaps at +1 difficultyIn practice this is disastrous due to the system's chronic lack of granularity.
So, did the creator of Quixalted Extended ever make rules for Getimians? I ask this because I found rules for Liminals floating around as well, so I wondered if there was any more material that was done later. In any case, where does he upload QE files?
>>97485442This but all of Final Fantasy, ever. Final Fantasy has always been the video game franchise equivalent of that one girl at the party who's trying way too hard to be popular.
>>97486409>So, did the creator of Quixalted Extended ever make rules for Getimians?Not afaik. Liminals were at least in 2e.>In any case, where does he upload QE files?To be honest all of the ones I have were directly uploaded to the thread, but 4chan doesn't allow that anymore iirc so I don't know.
>>97485749The weird thing about 3e Ligier is that I actually thought 2e Ligier had somewhat more originality to him. The 3e one isn't done as awful as, say, Lilith and the Lover were. But he is transparently Azrharn painted green instead of his own character.The idea that ALL of Malfeas' souls embody his self-loathing in 3e, and that as a result Ligier no longer hates but actually loves him in a pitying kind of way, is kinda funny as a statement about the Yozis' own impression of how futile their escape is. In 2e Malfeas is a humiliated but active tyrant who still thinks he can win the salty runback. In 3e Malfeas is so depressed he barely seems to do any Demon Emperor things at all with Hegra running the Ministries instead.
>>97486290Yeah, I much prefer the Elemental style of Crafting, less fuss
If I were in charge of design:>Craft skills are all very broad, like Craft (Smithing) for anything based on shaping metal or Craft (Clothes) for anything involving spinning, weaving, sewing or working with cloth. There is no Craft (Artifacts).>New Craft skills have a flar cost, like specialties.>Every exalt type has a charm that lets them craft something with any skill, like spinning metal into thread and weaving it into a daiklaive. Or just getting new Craft skills temporarily.
Using 3e's social system, how hard is it to tell a follower of yours that they expect one of us in the wreckage?
>>97486823That's a Life-Changing Task (which can explicitly include certain death), that requires them to have a Defining Tie towards you and then it's a simple Cha or Man+Presence roll vs their Resolve to make a Persuade Action. If they don't already have a Defining Tie you first need to leverage another intimacy they hold to boost their existing Intimacy towards you to Defining level with an Instill roll. Since Followers have "flocked to your banner" I'd assume they default to Major level intimacy towards you so it'd only need to be increased one level, again with Cha or Man+Pre vs Resolve.