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Ghost Busting Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98163818

>TQ
By the normal rules you can punch ghosts, in previous editions they were immune to mundane attacks. How do you like your ghosts?
>>
Is there a full species list available for Neon Odyssey?
>>
>>98184113
I doubt it. Kickstarters usually over promise and under deliver. They probably chose 42 races to make a Hitch Hiker's Guide to the Galaxy reference. That is a very excessive list and I would be shocked if they'd already made them all.
>>
>>98184113
i looked on their kickstarter, but its unclear and i'm not doing a deep dive into their posts / youtube videos.

also, its coming out in 2027/11 apparently, which is quite a while away. I'm sure they'll keep posting crap about it over the coming months to keep you updated if you want to spend the day pay for a the core set.

TQ
I do like a lot of the restrictions to fighting monsters, like magical weapons or silvered weapons for specific monsters, but it creates a weird situation where they're either things you avoid to fight or some people in the group just aren't doing much in the fights. which isn't fun either. i do miss things like strength drains and level drains, but they're also a bitch as a player.
>>
>>98184110
>Ghost Busting Edition
>>
>>98184123
Hardware device Kickstarters, sure, because they underestimate what scaling production will look like if it's too successful. I've had no problems with getting everything promised from rpg/board/card game Kickstarts.

And I'll note that Neon Oddysey is just the formal sellable version of the setting they're playing their current campaign in, so it's already got active work and playtesting.
>>
>Playing a 9th level Paladin with a couple of items and bonuses
>Attack twice, smite twice
>Enemy is resistant to slashing
>Rolling 1d20+7, then (1d10+3+4)/2, then 2d8, then 1d20+7, then (1d10+3+4)/2, then 3d8
>>
>>98184230
>2014 edition paladin
what's up with the damage roll? you've a +4 and a +3 to the damage - whats the source of those?
>>
>>98184360
+4 strength
+3 improvised d10 weapon (not proficient)
>>
>>98184110
I don't let my players punch ghosts. I just feels silly. My players usually have magic weapons at least.
>>
I'm pretty sure I already know the answer, but which one?
>>
>>98184834
the option that makes you stop posting
>>
>>98184857
too bad. i'm driven by pure autism
>>
>>98184834
typo in healer + weird auto dodge to start combat

Avenger / templar is the protector but split up and added on extra damage after you got hit (up to 5 damage wowee or a free aura aoe?)

typo in Templar

invoker - free push feature on reaction is whatever (Also a weaker version of the thaumaturge)

or

heal + harm built into your spellcasting because youre afraid of clerics being too weak?
>>
>>98184897
typos aside do you have a preference for one over the other?
>>
>>98184917
1 is closer to the current 5.5 which i like, 2 is more like pf2e which i hated as a cleric. heal/harm bot is not very much fun
>>
I haven't played D&D since the tail end of 3.5e. But I have a friend who really really wants to get into 5e. How can I pirate all the 5e PDFs? Where can I find them? I can't seem to find a source of actual PDFs outside the core books in the OP.
I'll get back into it for my bud.
>>
>>98184951
5e tools has all the documents, just not pdfs.

otherwise, the sharethread, or just googling the title of the book + pdf will get you the results
>>
>>98184951
5etools
>>
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>>98184884
>>
>>98184951
I have considered updating the OP and finding all the pdfs. Finding them in good quality is harder. The books in the OP are all high quality scans that you can search easily.

I find right now the easiest way to find D&D books is to go to scribd to find them and then use the scribd downloader from a separate site to get them. How long scribd will remain up remains to be seen. They appear to me to be profiting off piracy but I'm not a lawyer.
>>
>>98184834
both are really great options full of flavor, but I think the more options from the left side is better because of versatility
>>
>>98184951
the trove :(
>>
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reposting since more people are awake.
>>
>>98184213
Shill somewhere else
>>
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Is Lina a Sorcadin or something else?
>>
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Also reposting because I thought it was a good idea.

>Feather token, Bell
>Wondrous Item, Common
This small metal disk is inscribed with the image of a feather. When you fail a saving throw for an effect that would give you the charmed condition, you instead succeed. Then the token breaks in half, releasing a loud ringing noise that can be heard up to 300 feet away for one minute. The token's magic is expended after one minute, whereupon the disk halves becomes nonmagical.
>>
>>98185039
She's a wizard despite being called a sorceress. She went to school to learn magic and has extremely low charisma because she's a short flat chested dragon spooker
>>
>>98185039
Wizard or dragon spooker, take your pick.
>>
>>98185017
I don't entirely hate the idea of scaling Hit Dice recovery to the amount of hours slept. But in practice it feels off. Prior to level 12, it's strictly better than the current system, where PCs universally regain half their Hit Dice.
It is somewhat interesting at those mid levels, where if the party is in a town they can sleep for an extra couple hours to regain 2 more hit die than they normally would, but at those levels that's also a relatively small percentage of their hit die.

I'm not sure what the medium rest is doing here really. If it's just meant as a way to regain hit dice in the middle of a day, it seems like it's only really useful at really low levels. And even then with how Long Rests are fully replenishing the PC's hit dice at low levels, being able to regain 1 in the middle of a day is very extraneous.

Short rest changes I don't have any complaints. At most Tending Wounds seems like something you could use to set a medium rest apart, but I'd sooner scrap medium rests personally.
>>
>>98185039
Lina would be a NPC with homebrew spells. You couldn't accurately represent her with PC classes and rules.
>>
>>98185039
Lina's a high level wizard that throws fireballs at all her problems until they go away.
>>
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>>98185077
>Prior to level 12, it's strictly better than the current system,
My variant rules are for 2024, where you regain all hit dice on a long rest. 2014 long rests were more simple.
>2 days of rest
>1 day of adventuring
At higher levels you have access to far more resources, and your only real limitations are time. So I wanted to slow down adventuring a bit, or for more reckless players, make it a bit more lethal.
>But in practice it feels off.
I get where the disconnect is, but in my head, the human body (or elf body or dwarf body) can only regain so much energy in an 8-hour window with no interruptions, and just being a higher level means higher hit dice felt video gamey. It's the same reason why I have exhaustion reducing the number of hit dice you regain as well; being exhausted makes resting harder. Even elves need more rest to gain

>medium rest
it was a compromise between giving players 2/3/4/5 10-minute short rests a day or giving low-level players (1-5 and 6-10) 1 and then 2 short rests. 1-4 You do have access to 2 short rests a day, but only one of them is a quick stop to catch your breath. It also functions as a sort of "midday nap" where, if you find time in the day, you can recover another hit die. Or maybe that day you actually sleep in to regain another hit die.

I was thinking of other features like the healer feat that lets you spend hit dice to heal, or symbiotic being that lets you spend a hit dice to get a bonus to a save, or any other feature that lets you spend hit dice.


>short rests
Yep, take a quick breather. It might even encourage more rests since not everyone has to take it at the same time.

>wizard and rogue stops to solve a puzzle
>fighter: k, i'm gonna stop to catch my breath.

>At most Tending Wounds seems like something you could use to set a medium rest apart,
It's mainly to give the medicine skill an actual use. My only problem is if I should remove the "other than themselves" so medics can self-medicate.
>>
>>98185217
>2024
Ah, fair enough then.
That said, needing to take an extra day of rest for each day of adventuring does assume that the party is always spending most of their hit dice in a day.
Mostly I just feel like the scaling is weird, but I can see the case for wanting the resource to be more scarce at high levels since the party has a lot of other resources to offset it.

>it was a compromise between giving players 2/3/4/5 10-minute short rests a day or giving low-level players (1-5 and 6-10) 1 and then 2 short rests
If I'm being honest 2/3/4/5 short rest uses feels like it'd be fine. (Maybe scale off Prof bonus for simplicity) Hit dice themselves are more limited by long rests anyway, and it tends to be the weaker classes that benefit the most from short rests.

>My only problem is if I should remove the "other than themselves" so medics can self-medicate.
Could do something like giving them disadvantage to apply it to themselves. So still possible, but generally better to use it on someone else.
>>
>>98185299
>Ah, fair enough then.
hopefully shorter rest time makes spending hit dice to heal, rather than spell slots, more worthwhile

>If I'm being honest 2/3/4/5 short rest uses feels like it'd be fine. (Maybe scale off Prof bonus for simplicity) Hit dice themselves are more limited by long rests anyway, and it tends to be the weaker classes that benefit the most from short rests.

on the lower end its fine but on the higher end

>fighter regaining 10 actions surges and 20 superiority dice in under 2 hours
>monk regaining 80+ ki points in the same amount of time

Which just felt like the opposite extreme of the 1 super deadly battle a day that favors full casters

It'll take some testing. I was also just thinking about
>two short rests from 1-6, three rests 7-13, adn 4 rests 14+

>>98185299
Could do something like giving them disadvantage to apply it to themselves. So still possible, but generally better to use it on someone else.

I thought about that. I might just make it a -2 to the roll, so they can still have advantage from some other source
>>
>get an immovable rod
>instant and non-stop innuendo about pulling out my rod, letting someone handle my rod, etc
This is never going to end, isn't it. Every single time I actually try to use this item in a meaningful way it'll be undercut by sniggering.
>>
>>98185497
as it should be
>>
>>98184110
I am trying to locate a good copy of "Mordenkainen Presents: Monsters of the Multiverse" and more stuff like it. I'm downloading a big bundle from the bay right now, I'm wondering if anyone here could lend me a hand with any other links
>>
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Do you ever include hunting wild game in your campaigns?
>>
Are there any notable illusion enemies? I'm building up a boss battle with some fun mechanics like seamless swaps between programmed illusions of himself and whatnot, but I want a something with which I can base his moves before it gets to be a balance nightmare.
>>
As of the new Ravenloft book, I think that WotC still does not know how to write engaging monsters with interesting counterplay.

Roughly half of the statistics blocks in the new Ravenloft book are simply updates to 2024. There are some new statistics blocks, like the mi-go, the shoggoth, the gug, the elder thing, the yithian, and Cthulhu; I am not entirely sure how a CR 25 monster with AC 19, HP 385, and no special defenses against getting mundanely attacked to death is "a threat to the entire multiverse," though.

Amongst the returning statistics blocks are the three types of psionic inquisitors. The one I would like to zoom in on is the inquisitor of the Mind Fire. This could have been WotC's opportunity to write something engaging.

HP up from 77 to 104, Constitution and Charisma modifiers (and thus saves) up by 1 each. Okay. Fair enough.

>Inquisitor's Command (Recharge 5–6). Wisdom Saving Throw: DC 16, each creature of the inquisitor's choice that it can see within 60 feet. Failure: The target has the Charmed condition until the start of the inquisitor's next turn. On the Charmed target's turn, the inquisitor can telepathically control the target's move and make the target take the Attack action (the inquisitor chooses the target), the Dash action, or no action.

Maybe this is fine. No counterplay, but it is limited-use, right?

But then...

>Multiattack. The inquisitor makes three Silvered Longsword attacks or uses Mind Fire three times. It can replace one attack or one use of Mind Fire with a use of Spellcasting to cast Hold Monster if available.

>Mind Fire. Intelligence Saving Throw: DC 16, one creature the inquisitor can see within 120 feet. Failure: 9 (1d8 + 5) Psychic damage, and the target has the Stunned condition until the start of the inquisitor's next turn.

I do not know. This kind of monster design does nothing but engender a real slog of a combat: low damage, PCs getting stunned, no counterplay.

What do you think?
>>
>>98185660

CR 8, for what it is worth: https://5e.tools/bestiary.html#inquisitor%20of%20the%20mind%20fire_rhw
>>
>>98185660
The main change seems to be that it gets 3 attacks instead of 2, the attacks dealing less damage, and being able to incorporate a Hold Monster into that.
Definitely seems like it'd be more annoying for the players. Hold Monster plus two longsword attacks can probably drop a player, and then it can just try to whittle everyone down while keeping them stunned.

2024 monster design has so many weird changes for seemingly no reason.
>>
>>98185660
>>98185668

This is not the first time I have complained about this: https://archive.4plebs.org/tg/thread/97009877/#97029087

And of course, this still has nothing on the 2025 cloud giant and its own incapacitating artillery attacks: https://www.dndbeyond.com/monsters/5194947-cloud-giant

>>98185702

In theory, these inquisitors are supposed to operate as teams against tier 3 parties. (Maybe tier 4, given a particularly large group of inquisitors.) Investing in Intelligence saving throws is uncommon, so half of the party gets stunlocked by a single inquisitor of the Mind Fire.
>>
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I see a lot of anime ITT. Is your current campaign anime?
>>
>>98185713

All of the campaigns I run are.
>>
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>>98185713
D&D is anime and anime is D&D. It's just a medium like any other.

If you mean do I use specific tropes in anime like school girl outfits, isekai, or other garbage like fan service no it's not anime. That would be cringe as fuck.
>>
>>98185660
all monster blocks are mere inspiration and should be used as anything other than templates
>>
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>>98185735
>school girl outfits

I was playing around with a Monk idea a while ago based on the fact universities started in the Middle Ages and were notorious for hoodlums and gang violence, and had the idea of making a 'medieval' sukeban whose uniform seemed believable for the time period. I played around in an AI for a while making a layered reference.

I know its still pretty cringe
>>
>>98185048
>short flat chested dragon spooker
Stop, I can only get so erect
>>
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Considering that they own both IPs and have been crossing streams for a number of years now, how come WotC never published optional rules for incorporating MTG's color pie into DnD? Either as an optional or expanded set of alignment rules, feats, or magic system?
>>
>>98186008
Two things
1. They semi did in the ravnica book.
2. The DEI hires at WoTC at least know how incompetent they are as evidenced by the bare minimum changes in 5.5e that mostly were buffs and adding a bunch of other shit like weapon masteries.
>>
>>98185713
It's not anime, but I do plan on sneaking a Dragon Slayer in for my Fighter once he gets to a high enough level.
>>
>>98186008
lack of talent
>>
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>>98184110
>>
>>98185660
Double-dipping on 4chan and reddit with the same post
>>
>>98186008
Not sure what you'd really do with that besides categorizing all the spells into a different set of buckets.
Seems like a lot of work for basically no benefit. Not even considering how the Wizard subclasses would have to be redesigned for it.
>>
Has anyone looked at the Crooked Moon book by the Legends of Avantris guys? I liked the idea of folk horror and I admit I kind of did get suckered in by the promo video+song they put out, but man is it a steep price. I don't really care about the classes as much as I am interested in the setting.
>>
>>98186458
Its on 5etools.

I almost always stay away from published third-party content for 5e, but don't let that stop you from posting about it here.
>>
cleric gimmick idea: prayers

prayers are cantrip-tier support abilities that clerics can use as a BA. some examples
- prayer of recovery: allly can repeat a save
- prayer of vitality: ally gains WIS thp until you use the prayer again
- prayer of protection: ally +1 AC for 1 round
- prayer of escape: ally can move 5 feet
>>
>>98186609
I'm going to steal all these and use them in my campaign. They're all really great.
>>
>Session in 2 hours
>Still haven't prepared shit



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