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Welcome to Open OSR.This thread is for open OSR discussions. Including old-school D&D, retroclones, and broader OSR-adjacent games.

There is a general for those of you who prefer OSR games strictly inspired by the first decade D&D that can be found here >>98208810

Please do not engage with trolls.

Previous thread >>98227168

Thread Question:>> When did a player outsmart, get lucky or did something stupid that bypassed an encounter you spent to much time planning?
>>
>>98234840
No need for the Open OSR thread right now unless the current /osrg/ with an updated, neutral OP get's deleted at >>98234813
If it somehow does, then do carry on.
>>
>>98234852
lmao that was fast. The one time where the mods are quick on the draw.

I honestly prefer these threads, even with the flooding of trolling. I have no desire to reclaim to holy land of OSRael, they can have their echo chamber if they want. I'm just waiting for the mods to actually do something about this one way or the other.
>>
To answer my own question, it is what I called "The heirloom" incident.

I made this cool dungeon with one main massive hallway. But doors on the side as no one leaves unopen doors behind them. Enter "da boys", a group made up of RL brothers and cousins, playing a group of 3 Half-orc brothers and their human cousin. They pooled money and bought a battering ram as a joke, they called "the heirloom" they were not a serious group.

So they find this "crypt" climb down as as I am describing the main chamber, as soon as I get to the doors, one guy goes "Alright boys, ranking speed!" And then go, we take a run at the door with the heirloom. A series or unreasonable high rolls later, the doors down.

I try to describe the hall, but no "ramming speed!" Is yelled and they charge down this long ass hall and ram the doors, 2 turns later , the door is down and I try to describe the room and the armored BBEG of the crypt....but no, with a yell of "Ramming speed" they attack him with the ram. And roll a crit, which we were using crit charts for...and disable him. He is dead two round later.
>>
>>98234852
Am assuming it was nuked. The link is stricken.
>>
>>98234852
Kill yourself, troll.
>>
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Is this thread solo-friendly or
Also is it basically about low-powered, grounded tabletop-style rpgs, or is actual adherence to old school required
>>
>>98234840
>bypassed an encounter you spent to much time planning?
This is the part that hasn't ever happened. Prep for a keyed room or hex is about 5 minutes or less. What are you planning out so much?
oh >>98234881
>cool dungeon
>2 rooms with a bbeg
>meme crits party
very different sort of game you're running.
>>
>>98234937
>astroturfing a consensus
Still clinging to that delusion, huh?

>forcefully change a thread
Nah, the thread had been the same the whole time. You were the only one in denial about it thanks to some delulu sophism you'd invented by quibbling with the wording of the OP. So we clarified the OP to make it more unambiguous what the topic had always been, that's all.
>>
>>98234942
Solo content is fine. "Actual adherence to old school" is opening a can of worms, but I'd defer to the OP's quote of "old-school D&D, retroclones, and broader OSR-adjacent games"
I.e. OD&D, AD&D 2e, Shadowdark, Into the Odd are fine. Mythras, GURPS Fantasy, and WFRP are probably better discussed elsewhere, unless you're specifically asking about how to bring old school D&D/OSR influences into your games in those systems.
>>
>>98234942
If you want to talk solo, yes it's fine here. What do you use for your solo games?
>>
>>98234949
No, it was a larger dungeon. It's just it was built branching off one long hall. There was an every chamber, a long hall( with 5 or 6 doors per side) and the main chamber with the biggest threat at the end.

I stupidity expected them to explore the side chambers( which branched off into other chambers) and not leave the obvious threat of unexplored regions behind them.

It did teach me a lesson in dungeon design though lol
>>
>>98235069
NAYRT but yeah, didn't happen. Make up better material next time.
>>
>>98235137
It was a very long time ago. And yeah tit taught me I couldn't leave such a straight forward path or count on players always doing set things
>>
File: 1766381950458802.jpg (1.12 MB, 1920x1028)
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Dungeons are cringe anyways. Wilderness adventures blow them out of the water.

Hungry? Oh you got dried rations? Sure, but how much can you carry without getting encumbered? Nevermind waterskins filled with water. Wanna follow this path next to a stream? Sure but is it safe? Oh you wanna veer into forest instead? Sure but now you are lost and exhausted.
>>
>>98234852
>unless the current /osrg/ with an updated, neutral OP
shoot yourself you spamming troll loser
>>
>>98234881
absolutely dogshit cringe. i almost puked my lunch reading this shit.
>>
>>98235406
I think your comment works against you.
>>
>>98234840
>Thread Question:>> When did a player outsmart, get lucky or did something stupid that bypassed an encounter you spent to much time planning?
The PCs had taken a boat outside of a city, and on the way back I rolled and got a bandit encounter. I decided that they'd encounter the Pirates with them having taken over the docks, so when the PCs landed I started to set up the scenario, drawing things out in marker on the play mat.
The players saw them, and just said "nah" and just kept sailing, leaving the city to be overrun by the pirates.
>>
>>98235574
And I think your fake story is both cringe and nauseating.
fuck off
>>
>>98235226
>Dungeons are cringe
Why not complete the cycle and also conclude that dragons are cringe?
>>
>>98235226
>he doesnt create vast underground empires that are wilderness dungeons
KWABOTY
>>
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>>98235863
>he is handwaving travel instead of using it as storytelling fuel

>I didn’t use hex maps, just free movement and distances. It kept things organic and made it easy to get lost/disoriented, which was good. To track movement I just got distances and bearings from the party (“we’ll march southwest for 2 miles”), checked to see if they were going the way they thought (wilderness lore) and then drew the vector on the map to see where they actually were.
Bonus points for actually incorporating encumberance and terrain difficulty
>>
>>98235908
>he is handwaving travel
youre making up nonsense in your head, thanks though!
>Bonus points for actually incorporating encumberance and terrain difficulty
nigga thats obligatory to the base game
>>
What should I watch for dungeon crawl inspiration/mood?

I got Conan the Barbarian and Dragonslayer.
>>
>>98236282
https://www.youtube.com/watch?v=6tpbp9GXOGU
>>
>>98236282
Record of Lodoss War.
It's actually what got me interested in playing some OD&D.
>>
>>98234942
>"my backstory is that an elf slighted me once"
everytime I see the thumbnail I hear this line in my head and it makes me chuckle
underrated genius
>>
>>98235226
You can't really get good puzzles out in the wild.
In a dungeon though, you've got riddles and secrets and weird devices and inverted ziggurats.
>>
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are there any NuSR or OSR adjacent supers games?
>>
>>98237402
While not really based on D7D, TSR did put out the Marvel Superhero game, often known as FASRIP. It is a pretty good little supers game. It does have a retro-clone just called Fasrip.


https://www.drivethrurpg.com/en/product/177913/faserip

Now there is a website should also have the books https://classicmarvelforever.com/cms/
>>
>>98235659
Not OSR but I ran a deadlands game in which once the big issue that could wipe out the town happened, one of the guys at the table went "Ya know what? Fuck this town" then they robbed the bank on the way out of town on the way to Idaho
>>
>>98236282
Conan is always the correct chorice.
>>
>>98237818
The superhero generation tables in Marvel Superheroes alone are worth looking at, comes up with all kinds of neat stuff.
>>
>>98237864
It is an excellent game. They really did a great job on it. Also IIRC there was a Conan game based off that system as well.
>>
>>98236924
Lodoss is based on B/X though
>>
>>98237891
Incorrect. It's based on BECMI.
>>
>>98237891
NTA, but it does not matter what its based on. Sometimes things make you want to play a set thing.
>>
>>98236924
Lodoss is a cringe derivative. Why is it elevated so much is beyond me
>>
>>98237333
I guess that's good if you are a cubehead playing with other cubeheads
>>
>>98234942
Anon, in case you haven't noticed, this is just a spin-off thread, and you're usually not very likely to get useful advice here.

You can ask on the actual OSR general, /osrg/
>>98234882
You're more likely to get useful advice from Anons who actually play, and we are happy to help there.
>>
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>>98238686
>Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.
No, I'm literally not welcome in that general.

Also in my experience ppl coming to other threads shilling their own shit acting nice are anything but.
>>
>>98238752
That's cool Anon, have fun here.

>Also in my experience ppl coming to other threads shilling their own shit acting nice are anything but.
lol
The irony.
>>
>>98238607
Music+Deedlit.

If you hate either of these, you are objectively wrong.
>>
>>98239275
>"Shilling shit" is kind of the whole reason that guy comes to this board in general.
Not following. Are you saying that that Anon is actually paid to post on /tg/?
>>
Went to OSR general once. Made a post saying I'm playing Ironsworn asking some kind of specific dungeon/mechanics/storytelling design question (don't remember what exactly). It wasn't a bad faith question, and it wasn't some kind of gay question coming from contemporary theme park DnD. Got ridiculed by 3 or 4 anons telling me to fuck off. Fuck that general. Even >>>/qst/qtg with their faggy discord clique is better than OSR general.
>>
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>>98239452
Weird comment.

Anon, Irornsworn is a cool game, but it's not OSR, nor is it NSR or OSR-adjacent or anything like anything in this big family of games.

This is not a diss: Picrel is the Ironsworn character sheet. It is wholly unrelated not only to TSR-era D&D, but to ANY D&D edition, or any D&D-adjacent game, be it Knave or Shadowdark or Mausritter or whatever else.

Additionally:

The author doesn't say it OSR

The cover page doesn't say it is OSR

The rulebook doesn't say it is OSR, the word itself doesn't appear anywhere in it.

DTRPG doesn't say it is OSR.

It's not marketed as OSR.

Again, it's a good game, but it doesn't strike me as outrageous that you were told it's not OSR.

If you wanted to talk about Ironsworn, the sensible place to ask would have been the solo RPG general, it's super active:
>>98138737
>>98138737
>>98138737
>>
>>98239634
>>98238686
Both of these from you?
They are in direct conflict with each other.
>>
>>98238686
The OP links the OSRG, if posters wanted to go there, they would. Just accept not everyone feels welcome there
>>
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>>98239730
>Both of these from you?
Nope.
>>
>>98235805
I have now shown this adorable dragon to my GF, who now wants to put it in a game lol.
>>
>>98239731
>The OP links the OSRG
How long have you been on 4chan? Most Anons don't read the OP.
>>
>>98239788
Then that is their own fought, the link is provided. Anyone who wants to osrg will find it. Most are here because they did find it and was not welcome.
>>
>>98239801
Anon, I don't see how I've done anything wrong by giving an Anon an additional option. They can take that option or not, it's up to them.
>>
>>98239839
You guys spam the thread with information they already posses. If they want the osrg,the link has been provided. You need to accept they chose not to use it.
>>
>>98239634
>It is wholly unrelated not only to TSR-era D&D, but to ANY D&D edition

Yes it is. You have to understand that it's possible to emulate the core of a system without directly using its mechanics.

One game that tried to capture the "spirit" of OSR games is Mazes, a game that uses a novel resolution system and throws away many of the prickly bits of old games in lieu of much more streamlined mechanics, and it's actually surprising just how much it captures the feel of old D&D despite sharing only maybe 10% of its mechanical DNA.
>>
>>98239872
Yeah, I don't think you're saying any of that in good faith, sorry.
>>
>>98239861
>You guys spam the thread
Just one link is hardly spamming.

>with information they already posses
Again, most Anons don't read the OP. On all threads you constantly get Anons showing up with questions that are answered in the OP.

If you had been on 4chan for any amount of time, you'd know this.
>>
>>98239634
Saying that a game is not OSR unless it's marked or marketed as OSR is laughable.
>>
>>98239884
They likely believe what they're typing, they're just ideologically opposed to the concept that system matters, or likely any concept that attempts to accept structural designs as form and function and instead adhere to some sort of feelings are reality based stuff like this one >>98239903
It works online and if all you do is theory so you find it a lot in places like this.
>>
>>98239884
>>98239909
Let me ask you this purely hypothetical question.
Let's say there's a 50/50 chance to encounter a random monster.

One system says "roll a d10, 6 and above you'll encounter a monster" and the other says "roll a d6, 3 and below you'll encounter a monster."

Is it fair to say that the differences are largely superficial?
>>
>>98239872
Theses guys are hard liners and will never accept you can aim for feel or use ideas from one game in another. Its opposed to the very ideology the cling to.

its pretty common to go to places that do x type of game for information on how to get a feel in a totally different system.
>>
>>98239925
This is the part where you have to make hypothetical instead of actually looking at encounter mechanics and design intent so you can abstract away from actually talking about anything and say
>everything is OK!
and then crickets.

Better plan, compare B/X's encounter table design, reaction rolls, dungeon keying and how it works for character survival and the gameplay loop, to how Ironsworn does those things.
Then you're actually engaging with the material you claim to like in a meaningful and interesting way that generates understanding (which you'd think you would want given that's part of your ideological stuff) and people could make more game material with it.

Or I suppose you could just rant about the grogs and how everything is the same vague nothings.
>>
>>98239945
Sorry, can't pretend I actually cared about anything you wrote. I can't even try, because you're just really focusing so hard on something no one cares about.

Back to the hypothetical though.
Is it fair to say that the differences are largely superficial?
>>
>>98239954
>I can't care about that
>but i'm gonna argue in bad faith anyway
lol it is ideological with you.
It isn't fair to say the differences are superficial, that's the entire content of what you refuse to read or think about, but its okay, you're not really the thinking type.
>>
>>98239977
I was trying to gauge what kind of retarded bad faith cunt you were.
>It isn't fair to say the differences are superficial

And, there we go. Can 100% dismiss you and everything you say from now on, thanks.
>>
>>98239931
It's actually kind of incredible how genuinely retarded they have to become in order for their "idealogy" to work.
>>
>>98239990
nou
>>
>>98239995
lmao you can tell when it landed and you start parroting back the term that wounded you so like
this.
>>
>>98239931
>Theses guys are hard liners and will never accept you can aim for feel or use ideas from one game in another. Its opposed to the very ideology the cling to.

The irony is that they'll act like that, up until they want to try and push a product, at which point their entire tune changes. They're hardline "I reject any and all differences, and you must reject them to" up until it's time to talk about changes they're supposed to support, for one reason or another.

It's just a very simple and standard form of hypocrisy. Everyone else must uphold tradition, up until its inconvenient for you.
>>
>>98239903
>Saying that a game is not OSR unless it's marked or marketed as OSR is laughable.
I have given a bunch of reasons. You have ignored most of them, and focussed only one one. That's not an intellectually honest way to have a discussion.
>>
>>98239995
>idealogy
can't spell English
opinion discarded
>>
>>98239931
>feel
That's retarded. If you think that GURPS and Vampire the Masquerade are OSR games you'll have to come up with a better reasoned argument than "I feel that they are".

Otherwise everything is OSR.
>>
>>98239925
>One system says "roll a d10, 6 and above you'll encounter a monster" and the other says "roll a d6, 3 and below you'll encounter a monster."
What's that got to do with anything?

>Is it fair to say that the differences are largely superficial?
You sound like a child who's just found out about the Socratic method. Learn to talk like an adult who still has testicles attached to his body.
>>
>>98239909
>They likely believe what they're typing
Even worse if true, but give how common that "tyranny of feelings" bug is common in certain millennial and zoomer circles, it's entirely possible that it is.
>>
>>98239995
>genuinely retarded
>"idealogy"
And you say that while spelling like a child with an actual learning disability?

lmao I'd be ashamed to be you.
>>
>>98239931
>Theses guys
>Its opposed
>its pretty common to go
Are you just one Anon or is there an epidemy of illiteracy in this thread?
>>
>>98239872
>One game that tried to capture the "spirit" of OSR games is Mazes
Tried and failed, maybe.



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