I find it odd how there doesn't seem to be that much of an emphasis on Intra-class mechanical relationships in the sense that you'd be hard pressed to find say a wizard who goes on to become a decent warrior because he pals around with a fighter or a thief that learns how to cast holy spells because he converted to religion and want to repent his previously evil ways and vice versa. The only thing I recall having anything remotely like this is when you learn disciplines from outside of your character's set list of powers in say the world of darkness games because you have a friend who can teach you those disciplines.
>>98249560So you've basically never played any TTRPGs except D&D and Pathfinder then?
>>98249586I played a shitton of shadowrun, some gurps and other games like it however those seem to be more about min-maxing a specific niche more than anything. Have YOU played anything outside of D^D and Pathfinder? Not that it's an issue if you haven't, because most normalfags don't give a shit about anything that isn't that and mayb warhammer
Blackpowder weapons in fantasy, and it forcing some kind of morale test. In general, attacks, spells that do damage also having a chance to make the enemy piss themselves.Morale also tying into the characters' abilities. I like the idea of playing a character that can give rousing speeches to others, and buff them that way. Or talk them out of being scared. Or scare opponents.
>>98249560The "magic triangle". The magic triangle is the rule for fantasy writing that says if magic exists in a setting, it can only have two of the following three traits:-Magic is easy-Magic is safe-Magic is powerfulFar too many fantasy TTRPS let magic be all three, and it turns into a retarded D&Dogshit-style caster-clusterfuck where magic becomes the source of and solution to every major problem ever once you hit mid and high level gameplay.
>>98249560Why would I care about what's common in a medium where I can just make what I want for my own game?
>>98249560>I find it oddIts counter to a few different things in ttrpgs like emphasis on the individual character arc rather than group learning over time, and the game mechanics more often than not rewarding specialization rather than broad skill sets. Having the personal touches like the thief converting to religion is an interesting rp aspect but gameplay wise its not adding much, the spells are already being cast better by the cleric and the thief then looses out on advancing their thief levels. Because the game difficulty is likely to advance at a uniform rate its a loosing proposition for the thief to be a less good thief in exchange for being a sub-standard cleric. Some pbta games like Dungeon World have character connections that are made during character creation and give experience points for resolving or engaging with, but they tend to be heavily rp reward based rather than mechanical relationships.
>>98249827What does >magic is easy +>magic is powerful as an example in fantasy writing?
>>98250533Warhammer 40k for the Eldar and other psychic races. Or any follower of Chaos.In Star Wars this is also arguably the entire allure of the Dark Side.
>>98249560>"Game mechanics you wish were more common" Any sort of back and forth like the dice conflicts in Dogs in the Vineyard or the fencing attack and defence in En Garde!, where the exchange is kept simple enough but still has a lot of player decision built in. Any sort of double blind with partially hidden information that still has enough hints and thinking to be a fun puzzle like netrunner's corp vs runner gameplay or Gamma Wolves' sensor detection and base size. Board games with modular hex tile placement being part of the world building and making an aesthetically pleasing map to look at after like Cascadia or Java.
>>98250553>its easy for the rare things that are made to do specifically that or who have sold their souls to attain power ...ok? We have very different understandings of easy there. Fuck, even then its not easy in the fiction, the warlocks and farseers have to concentrate on immense power and warp shit, chaos sorcerers have to undergo painful rituals and peril. Its present because its fiction and in that they want to have an exciting story point but its by no means easy. Same for starwars. Being a force user is rare and also difficult. Its the subject of a lot of the fiction because it looks cool but its by no means easy.
>>98249560Class obligations. If my character is meant to be part of a wizard college or a military organization or a church or an evil cult, the setting needs to reflect that and my character class should inform the kinds of things I am required to do. There should be a wizard college in the world and I should have to report to it and share my findings and discoveries about magic, for instance. I should have peers and teachers and officials that I have to interact with. At high enough level, my character should be asked to give a lecture or retire from adventuring for a time to teach some classes. If anything ever happens to the Wizard college, my character should be sent a message and told to come and help.I'm so tired of classes being funny hats with a bunch of shitty lifestyle memes attached, when they should be an integral way to integrate my character into the fiction.
>>98250533Dark Sun.
Why would I care about what's common in a medium where I can just make what I want for my own game?
>>98250571Rarity has nothing to do with how easy or safe a thing is to use. Anti-Materiel sniper rifles are "rare" but that doesn't make it difficult to pull the trigger.
>>98250553And especially so in Warhammer Fantasy
>>98251441Easy means accessible, like your mom.
I wish game mechanics were more common.Look at this board, it's mostly worldbuilding, history, and literature. Game discussion is about the politics surrounding them, or their lore, and never about actually playing them.Nobody discusses game mechanics here, it's only about what kind of stories people want to tell or have read to them. It's only about what thing they got permission to do that wasn't actually in the rules.And that is what's really odd, given that this is a board for discussing games.
>>98249628Play with minmaxers, get minmaxing gameplay.
>>98249827It's fine if magic is all three as long as the game's either all about mages or not at all about mages.>>98253060Have you ever considered engaging with the hobby by actually playing games rather than just reading /tg/ threads?
>>98253060Don't forget minisOr do you think doing arts and crafts is the same as playing
>>98253149Have you considered your pathetic, ad-hominem, false assumption you used to deflect the point doesn't change it?
>>98249827Stop segregating character concepts into uses magic and doesn't use magic, moron.
>>98251950No it doesn't.
>>98253060games are fucking boring
>>98249586PF 2e does this pretty well, you can easily pick up archetype feats and get some fun side stuff going on with no real loss of combat skills or techniques.
More games should use simultaneous actions where everyone scribbles a couple of words down and then they all resolve at once.
>>98250593I am with you on that. I try to make people explained why their are a "X" over than I had magic or got a sword to hit things. Hell, in my setting the term Wizard isn't a class but like Doctor just means you graduated from a College or were accepted in a Order or a Court as their "Wizard." Knowing a spell doesn't make you a wizard, like knowing how to clean a wound doesn't make you a doctor.
>>98257859Class and Race should instantly root your character in the world, but modern D&D has become obnoxiously video game-y because it doesn't know how to teach roleplaying and it doesn't want to teach people how to build internally consistent worlds.
>>98254643Sure, I considered it just now and came to the conclusion that yout complaint is 100% nogames bullshit that'd be completely solved if you played games instead of just worrying about what people discuss on 4chan.
>>98253060You're literally in a thread about game mechanics.People who actually want to discuss games have hidden in the generals anyway.
>>98257883I agree but less of video games and more of that I got to be special and the "chosen one/princess" over a adventurer and hero. The problem is they went toward Drama club rejects rather then fantasy game and book lovers. Though Videogames did help take from many players, rather then keep what people like about TTRPGS they changed them to the point many left cause they could get what they wanted from video games and their old edition books over the new TTRPGS. As many video games do everything better than what new TTRPGs do by doing all the math and rolls in second when you choose to attack, speak, etc. at the same time things like Vampire the Masquerade were gaining with theater kids and emos/goths. Being less and less normal TTRPG and more improv acting. As well as D&D going more and more toward a Superhero TTRPG in a fantasy setting over letting you be a adventurer in a fantasy world. Killing itself by not understand what people like it in the first place. I think 6e will be much like 5.5e and hopefully kill WOTC D&D. We need to have everything burn down and go back underground. The woke and corpos ruin everything. Things won't get better till they leave and we can rebuild and wall them out.
>>98257555I agree, shame it's such a bother to do it online.I want to play of run an Usagi Yojimbo game where the combatants choose in blind between reckless attack, careful attack, and defence then reveal it at once, seems fun, but I would have to find some way to make... Dunno, instant polls? Ideally it'd be automated to reveal all choices once the last person clicks.
>>98257988To be fair most people don't play, or are just basic PC only. As in they only know how to play in a basic roll to get what they want style. They couldn't think outside of the box or think if they roll a 20 they should just be able to do anything they said they were going to do. I mean ask half of these people to play a system outside of 5e or a "rules-lite" that basically let you do whatever you want in like a roll or two and they wouldn't be able to. They're the same as someone who called a gamer for playing candy crush or solitaire on their cell.
>>98258000Used to do Chat/Fourm RPs back in the day like that. Had a set of rules for it and all. So you couldn't just spammed everything but could be fast if you could type quick enough in combat and all.