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File: 1764534606937150.jpg (24 KB, 405x344)
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There are NO useful VTT-compatible battlemaps for,
>Aeldari Craftworlds
>Necron Tomb Worlds
>Blackstone Fortresses
>Space Hulks
>Imperial streets
>Spooky Alien Worlds
>>
>>98271276
Just use a map maker program that can export basic black and white maps. Then pair them with official art of the locale the encounter takes place.
>>
>>98271276
Battlemaps are a prison, but you have the key to every door right there in your pocket.
>>
>>98271276
>Aeldari
Imagine unironically using the ugliest rename in all of warhammer
>>
>>98271276
>VTT
Found your issue
>>
>>98271276
>Aeldari Craftworlds
Look up de-Zigner, he's currently doing Eldar Craftworld maps.
>>
>>98271276
>VTT-compatible
Good, get fucked.
>>
>>98271329
Would never work in the vast majority of systems you troll.
>>
>>98271276
>VTT
Video games have their own board.
>>
>>98271539
>can't see the apple
>will insist that he had breakfast today
I'll never understand how people like you end up in this hobby.
>>
>>98271539
Here's an extremely simple framework for adapting D&D to zonal combat https://slyflourish.com/lazy_gm_resource_document.html#zonebasedcombat You could add a little more structure if you wanted (mostly to do with spell AoEs, I think).
If you can do it to D&D you can do it to 90% of systems out there. Only really autistic stuff like Riddle of Steel would need a different approach.
>>
>>98271632
>AOE
Small. Hits up to 1d3 targets.
Medium: Hits up to 1d6 targets or the entirety of a single melee engagement.
Large: Hits up to the entirety of a whole zone.
>>
>>98271645
That's the sort of thing I'd do, but I could understand if someone wanted to go through the spell list and either say "cones do this and rays do this and lines do this" etc etc. Even doing the whole spell list individually if they wanted to, so they feel unique.
I personally think that would be a huge waste of time, but I can see why someone would want to.
>>
>>98271582
>>98271489
>>98271471
Why are people so averse to VTT?
>>
>>98272217
So a big objection is being enslaved to battlemaps (especially high production value ones) and so being incredibly hemmed-in as a GM.
The next objection is a rejection of automation. With all the gadgets and gizmos doing automatic LoS, maths assistance, etc. you end up with very little of the game happening in the mind or imagination of the players. They don't have to pay attention, so they don't pay attention. Also, at the extreme, the GM has to do all the backend work to make the magic happen and you end up like a PSX dev on permanent crunch trying to make a weekly game happen.
Then you have the rejection of corporate control. Another entity (WotC, roll20, whoever) has control of your game. They can charge you rent. They can control what mechanics you and your players access. They observe your chat. They can stop you using the term "mind flayer" unless you hand over your neetbux. Pretty soon you need to scan your ID/face/underside of your penis. No bueno.
There's the people who take screen-free sessions seriously. Now, I like my sessions to be non-electronic but I consider it a personal taste. Some people are religious about it.
>>
>>98272217
I can only speak for myself, but I play in person, playing online completely defeats the purpose of ttrpg for me.
>>
>>98272263
>objection 1
Based for vtt systems that force a map, stop inviting critical role fans for all others
>objection 2
The first half is autism but the second half of the GM becoming a software dev to make sure everything actually works is spot on
>objection 3
>he thinks he owns his game
Only if you wrote your own setting and play in a system you wrote (and nobody plays as any trademarked characters)
>objection 4
Screenless is the ideal, but as with most ideals, quickly becomes untenable autism.
>>
>>98272331
Hey, I'm not personally holding these positions, I'm just answering the question.
Though as per O3: I'm running in a homebrew setting in a highly modified version of an open source free system, entirely offline. The corpos aren't coming to get me any time soon.
>>
>>98271276
>prefer drawing grid maps to full art battlemaps
>VTTs suck at it
>>
>>98272263
None of that is inherent to using VTTs. I approve of every objection here and I use VTTs.
>>
>>98272981
There are only two intellectually honest objections to VTTs.
>Old good, new bad.
and
>I don't play and I would rather seethe about you using technology to do what I can't.
>>
>>98271276
Make it yourself, or pay someone to do it for you if you're unskilled/lazy.
>>
>>98273047
I think there's a trade off, but in typical nu4chan fashion, anons are incapable of expressing themselves without sperging.
>P&P - better for the face to face/social aspect
>VTT - better for upkeep/admin/organisation aspect
>>
>>98271276
If it doesn’t exist, create it.
-some asshole
>>
>>98272981
I'm not saying I think that, I'm saying those are objections I've seen.
>>
>>98273200
I know, I do it for the benefit of the reader



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