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Titanicus STILL the OP edition

Previous heresy: >>98297265

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/1accdP

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

Thread Question: How abstract do you make unit wargear, do you prefer the kit's options or is just anything purpose built is acceptable.
>>
How good are bikes this edition? Viable, pants, OP-plz-nerf? Useful at all? Either proper bikes or jetbikes. Can an all-bike list work?
>>
>>98310551
All bike can't score. Jetbikes seem fine for shooting.
>>
>>98310551
From what I've seen all jetbikes can work but you're basically working on custodes, "kill em all and trap them in melee before they leave their deployment zone" rules.
>>
>>98310540
>TQ
Merge power weapons back to being SU Ap2 IM0. They have no business being separate. And yes, that includes the majority of legion weapons too.
>>
>>98310551
>How good are bikes this edition?
Real solid. Highly mobile firepower for a reasonable point cost.
>Outriders
Get a second shooting phase with Firestorm and Implacable Advance, have Vanguard with is more easy to get with their ranged damage, also their twin plasma is Breaching 5+ by default (4+ with Overload)
>Jetbikes
Faster, can move over terrain and tanks, all got heavy weapons. Can even deep strike to get that guaranteed rear armour shot with multi-meltas.
>Command squad bikes
Some of the scariest melee units, can and will charge your shit turn one. Special mention for White Scars, whose jetbike command squads can charge units standing on the table edge on the other side from their own deployment zone in one turn. Shit is bonkers.
>Can all bike lists work?
Yes, kinda, but it is tough. In the most common missions bikes can't control objectives, so you have to rely on denying the opponent the chance to claim them and then win with VP from secondary objectives, and the bonus 3 VP from wiping the opposing army. Possible, but more difficult to pull off. Though it does have one advantage: the majority of HH players haven't got the faintest idea how to deal with a hyper-mobile army that jumps into their deployment zone turn one.
>>
>>98310585
One question: do you mean all power weapons, including power fists and thunder hammers, or just the basic sword-axe-maul-spear?
>>
What do you guys think of melee combat in 3.0?
>>
>>98310653
Got a lot more nuance to it now that melee weapons have modifiers and damage stats. Not to mention status effects reducing initiative, and volley fire has finally made combi-bolters on terminators make sense.
>>
How are the solar auxilia in this current edition of Horus heresy?
I am thinking of just making some proxies to add on to my current guard army that can fit like volkites and storm axes etc. To fit via stls.

Lastly how easy or hard would it be to use chaos space marine models from the 40k line to be proxies of late heresy era Word Bearers?


>>98307782
Thank you so much anon.
When you mentioned drybrushing the barrels of flamers to give them a smoked look with a drybrush is it generally better appealing to look at than pigment applied.
How common is it to have dry pigment leak out of their plastic jars? I feel like I got extremely unlucky with the Ak pigment jars and might with the ammo by mig ones.
But Vallejo seems to use a different jar for their pigments so are those less likely to leak pigment?
Switching to Vallejo pigments if their jars are more secure might also help with my ocd of looking at my mostly AK interactive paint racks too. As I look like an Ak fanboy a little too much. I just buy the stuff that works for me. And also historical colors are like a hydra where if one company goes down another will replace them.
I think I said earlier somewhere that I’m still miffed about a hobby product leaking during packaging. It was inevitable to happen to me one day. I didn’t think it would be dry pigment. Thought it would be a liquid.
>>
>>98310609
Only sword axe maul spear. Although frankly, I feel like fists and hammers could probably merge as well, but I also I admit I enjoy the tradeoff of hammers being the more "dextrous" weapon.
>>
>>98310690
Solar Auxilia are in a very good spot right now. Lots of interesting options and tools, their own distinct play style, and not too over- or under-powered.

If you want to use Imparial Guard models you should use the Milita armylist instead though, that one is purpose-made for that kind of thing.
>>
Deep strike is cucked in 3rd and melee is kinda mediocre. Tried out a jump pack focused list and got demolished today. 15 sanguinary, 10 dawnbreakers, 10 assault marines, 5 angel's tears + some termies, a land raider, and a deredeo.
Dawnbreakers seem overtuned, and I'm sure running 30 would be somewhat effective. What else is to be done without spamming?
>>
>>98310727
Why the fuck do you have terminators in a land raider when you already got 25 elite melee jump pack infantry, lmfao. And what the fuck is that deredeo doing in there, it's instantly left behind alone and exposed as everything else rushes forward.
>>
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perturabo and abaddon, bros 5ever and united always in abandoning their posts without instruction at the critical hour
>>
>>98310744
Anti tank. It's useful to score first strike too. Generally no shortage of shit in the back line to shoot after the first couple turns. That said it got blown up t1 so it didn't have time to fall behind.
>>
>>98310784
For anti-tank just load up the sanguinary guard with melta bombs. Entire squads with melta bombs are low key broken, even a squad of 5 has a decent chance to blow up a super-heavy tank in one turn.
>>
Just letting you know that the Foresaken (dumb name) discussion in the previous thread has gotten the old noggin' joggin'.
>>
>>98310749
Perty did nothing wrong.
>>
>>98310814
is that a CSM raptor backpack?
>>
>>98310798
I don't find it convincing that they'd have an easier time crossing the field than a deredeo has looking across the field. None of my jump pack dudes did the game I played.
>>
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End of last thread I mentioned doing a moritat for a ZM game. Never played ZM before, so how does this list look?
>>
>>98310863
Night Raptors
>>
>>98310540
>not "rolling two dice is too hard" edition
>2026
>>
>>98310988
you have like 6 melee guys, you're gonna get rolled
>>
>>98311271
Damn, fuck, yeah.
I might need to quickly assemble some dudes.
>>
What's the appeal of the Space Wolves?
>>
>>98311368
they used to be space vikings with kitted out sergeants you could equip with anything
>terminator with lightning claws leading a blood claw squad? cool
but gwkuck fans and creators hate fun so all that was taken out so they could have more wolves which are apparently also demons which is gay and retarded bullshit
>>
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>>98311368
>>
>>98311405
>they used to be space vikings with kitted out sergeants you could equip with anything
And before that they were a codex chapter proud to be codex adherent whose only major divergence was that their officers wore plenty of personal totems. Besides, back in 4e vanilla SM could also have terminator sergeants. Even sneaky terminator scout sergeants with sniper rifles (though there was plenty of arguing over that). 2e SM could also have terminator veteran sergeants leading squads.
>>
>>98310965
How much terrain was on the board? Jump pack troops are in the enemy deployment zone turn 2, especially when they got a 2+ armour save this should be easy. The only thing that stops them is overwhelming firepower with unobstructed line of sight across the table.
>>
Have some of you abons built a jetbike command squad? I would like to get some ideas on the banner.
>>
>>98311453
It's real easy if you play DA. Though making something similar for other legions seems easy enough.
>>
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>>98311453
Forgot the image like a fucking retard
>>
>>98311420
>2e SM could also have terminator veteran sergeants leading squads. And do not mix the pre Dark Millenium test/leaked rules with the official 2ed rules. Because yes the BBS version did not have such CRUCIAL elements like: some wargear cards being faction, model or character specific (so you couldn't have a regular Rune Priest be lvl 5 psyker, because the Hood of Gnyrl was character locked). Or how special character did not follow the number of wargear cards regular characters had (so no Helm of Durfast on Logan Grimnar and DEFINITLY no polymorphin on Bjorn the Fellhanded).

No, they couldn't. The only cool terminators were WG, who in codex had no gear limitation, so till a tournament FAQ (which wasn't officials for non GW events) you could be running around with 20 WG all with Cyclons creating a blast template the size of opponents deployment zone , which was not even considered OP, considering an Ork Pulsa Rokkit build would lock you out of playing 2-3 turns of the game.
>>
>>98311482
never stop gaying. A pretor jet bike command squad with 4 dudes armed with 2 lances and two cav hammers is fun. Unless you go second and on polish HH tables they get blown off the table. I wish we played more "Terrra" games and not just tables full of rubble are trenches. Great for hidding infantry, not so great for dudes with banners, bikes, jetbikes, speeders or any vehicle that isn't av14.
>>
>>98311503
With the weird house rules, terrain set up and everything else you guys play a completely different game over there.
>>
>>98311499
didn't you also get strategy cards that were pretty much
"delete x unit before the game even starts"
I remember something like that in 2e
>>
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>>98311499
>No, they couldn't.
Literally in the codex.
>>
>>98311551
yes, like setting a squad on over watch. So you have your 20 WG terminators with cyclons (freshly recast cyclons on SH terminators). he deploys, He moves you fire 20 cyclons, cyclons had the rule to add 1" of blast for each rocket fired. so you look at the launcher, it has 12, 12x20-120" blast marker.

Or plague (on of the first house ruled to not be taken, as it forced the opposing player to take "vaccine" wargear). Practicaly you would have chance to kill the opponent non sealed models pre game, and sealed was stuff like power armour.
Every army had stuff like that or similar. IG had preliminary bombardment, where for each tank they would place a big template on your dudes. Now in Journal they released a wargear that would add+1 to the number of barrge templats, and you could take it on non tanks vehicles(chimera). So everything would be exploding. A triple mark Lord, who was also a psyker with psychic power Gate, combat drugs, demon blade had a charge range of "on the other table that different guys are playing". Force Drain would remove d6 1ksons from the game. There was Vortex grenades and Vortex Grenade detonators (which would pop the grenade on the person trying to throw it), there was Vortex the psychic power in the Inqusition Psychic power Deck. You could shot a tank and there was a chance the turret on it would blow up travel 2d6" and then fall on something. Bikes could be blown off people. Orks had a list that was , at 2000pts, worth I think 4 or 5 VP. And they could put telescopic legs on a mekaniak with a Shokka. Nids would infest your units pre battle. Demons had to be summoned and were scary as shit. Wild times, but fun, because everyone (bar ultramarines *spit*) could do fun stuff. Ogryn jumping out of a chimera, each one taking a single wound (no chance you pass an I test on i2) pumping their ogryn guns with 2 sustain dice, each auto hiting on 6" with a comissar in 750pts games. I miss pre war Chechnya.
>>
>>98311580
Son. I don't know how to tell you this after so many years. But sgts were not characters. So you they had access to the armour, but couldn't take it. like an Orc warboss being unable to parry with a claw, because parrying would be unorcky.
>>
>>98311581
>sgts were not characters
VETERAN sergeant is. It's literally in the Characters section of the codex, along with captains, techmarines, etc.
>>
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>>98311588
>>
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>Rules argument about 2nd edition 40k
Kek.
>>
>>98311443
2 big pieces, 4 medium (los blockers), and a few small pieces player placed like described in the core book. I was able to hide an assault squad, and a 10 man sanguinary squad after my t1. The assault squad had to bunch up to hide and got picked up by barrage fire. Dawnbreakers tried moving up but couldn't stay hidden from both the myrmidons and castellax and the myrmidons one shot them. A 5 man sanguinary squad got panicked and forced to run into the open, and rallied end of my t2, then got gunned down.
Yeah in a vacuum the jump packs make it to enemy deployment round 2 but it doesn't really matter when 10 2+ w2 guys just get splattered for being seen by 1 unit.
I will probably try a stupid lr + spartan mechanized jump pack list at some point. T1 move up, t2 move, disembark, move, and set up into combat to avoid overwatch / volley.
>>
>>98310814
Back from my workout.
The Blood Angels are heavily into jump packs and melee combat, so what can be done in terms of the miniatures and loadout to make them stand out from all of the other gimmicky units?
I'm sticking by the notion of having black armour, as I mentioned in the previous thread. However not all-black, maybe red pauldrons, helmets and lower legs? Minimal gold.
Also some kind of technoarchanic devices to evoke their psychic nature, head cables or a weirdly-shaped psychic hood? Small wings behind each helmet?
>>
>>98311724
Those myrmidons must have had some ungodly dice luck, generally they can't kill an entire 2+ save unit in one shooting phase any more.

That still sounds light on terrain, the rulebook recommends at least 6 terrain pieces of 4"×4" that block LOS in addition to the two large and four medium area terrain pieces.
>>
>>98311724
Also, jump pack infantry charging out of a spartan or land raider can get charges turn one. 10" move from the transport, ~1" from base size, 12" move of the jump pack infantry, 5" set up move, that's a 27" threat range before rolling charge distance. Having one or two jump pack units charging out of heavy transports would certainly help, the vehicles function as mobile LOS blocking terrain for the rest of the jump pack infantry as well.

The threat range of jump pack infantry charging out of a storm eagle is even more ridiculous, but assembling a storm eagle is something I wouldn't even wish upon my worst enemy.
>>
>>98310694
There is a reason they are different, and that reason is why you have invuln saves in the game to begin with.
>>
>>98311583
Son. I don't know how to tell you this, but you're a faggot and in a just world you'd have been beaten to death with a Leadnought in a sock as an infant.
>>
>>98311172
Cheers!
>>
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Anons, need your help. I started playing greathelm and fell in love with the rules.

I’m also into Horus Heresy shit (have a 3K NL army, plus a bunch of LI/AT stuff).

I made a terrain board and knights at 2x scale for Great helm and would like to paint up some 54mm scale models for Horus Heresy Greathelm.

I found an awesome Sevatar-looking STL (free) that I upscaled and printed. Looking for more. Anyone know of any sites or creators that sell 30k-adjacent files?
>>
>>98310551
THey are pretty good, i made a command squad outta mine, give them MM and hammers with shields and just run them up the board hunting for Rhinos and cracking them open to get at the juicy insides.
>>
Any reason to give a Praetor/Centurion a hand flamer other than “it looks cool?”
>>
>>98312322
You might as well, not like two weapon bonuses are a thing anymore and 5 points for it won't kill your list. Go on, take your Lil sidearm
>>
>>98312322
it's guaranteed hits in a volley attack; better than 1/5 to kill one MEQ before even making contact, 1/18 to wound one VEQ, 1/36 vs TEQ

it's 5 points man what can i tell you
>>
>>98311606
shellshocked RT/2E oldfag here, none of these guys are me
>>
>>98312391
>>98312444
I just think they’re neat, but I wanted to hear some opinions before I carve up a GSC hand to get a unique one for a commander. Thanks, dudes.
>>
>>98312520
Not the other anons, but I both like and respect hand flamers.
A guy I used to play against for some time had a Sororitas army, and hand flamers were something I absolutely had to keep in mind when charging.
I need both hands and feet to count the number of times a charge was spoiled by hand flamers.
>>
>>98313188
Yeah, I’m going to pop one on the guy I’m working on, maybe sprinkle a few in the veteran despoilers I’ll work on after him. Another anon asked about how to make a more “exciting” siege army the other day and it got me thinking about making an IW storm/assault force, and hand flamers seem to fit that well.
>>
>>98313375
Man I was considering some veteran assault squads with mixed power weapons and all hand flamers at the start of the edition, but I cut them in exchange for real ashen circle just because I had limited space in the case.
>>
>>98311780
>ungodly lucky
12 shots, guided 2's to hit, unguided 3's, 5/6 to wound. Sergeant at bs5 base. Ap2 2 damage. Ends up being 7 dead without guide, 8.4 average with. That's a bit above average but not crazy. 1-2 dawnbreakers also probably don't reliably beat even skitarii or thallax in melee.
>>98311791
>storm eagle
They aren't that bad to build out of plasticard and a storm raven. Have one sitting on my shelf, but the plasticard section still needs some more greebling before I can prime it.
>>
>>98313493
I was considering getting some printed bits and making them a shotgun squad, but now I may just wind up doing both. I want a squad of dudes with gnarly power weapons in a termite first.
>>
>>98313553
Dunno, ask /40kg/
>>
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>>98313553
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>>98310749
Not even a chaosbro, but Abbadda’s got balls for rejecting the gifts of the gods
>>
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>>98310540
really tempted to get Cypher and rework him into a legion champion
>>
>>98310749
Both of them were EXTREMELY smart in that situation. They knew the writing was on the wall and that they were both being pretty much used with the expectation that they wouldnt make it out whether horus won or not. Better to run and lick your wounds so you can come back ten times stronger and hit harder next time, ESPECIALLY in Pertys case. That nigga knew his army would be better later on, he just needed to cook a little longer.
>>
>>98314485
Before GW turned into a bunch of faggots and took away melee options from moritat, i used my cypher as a moritat with a Teranic great sword.
>>
I'm new to HH I was thinking about making a sons of horus reaver army. Do you need line troops or can you get away with vanguards only?
>>
>>98314744
You need line, vangaurd will almost never score because GW made it a royal pain in the ass.

A good rule of thumb is for every 1000 points, you need 1 Line 2 unit or 2 line 1 units.
>>
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Did these guys ever get any rules or lore outside of appearing on Isstvan?
>>
>>98314869
No, iirc they appear in the BL books as well.
>>
>>98314555
Nice, I don’t play DA, but really dig the greatsword slung on the back, although the sheath might be a bit complicated to shave down. Backpack is also a bit experimental.
>>
>>98314803
Are tacticals recommended for ranged fire or would running despoilers with the reavers be viable?
>>
>>98315221
Tacticals are great espically in groups of 15 or 20, 10 man min squad is still ok if you can tuck them away.

Dispoilers I would only ever recommend running one way.
15-20 run as an interdiction squad. Having 20 dudes show up on your backlines with a charge on your enemies turn is great.
>>
>>98315221
Despoilers and tacticals are both great.
>>
will starting a new army help me get out of my heresy rut or should I just take a break?
>>
>>98315499
Taking a break is the more logical option. Starting a new army will only work when you're already thinking and planning it out all the time already.
>>
Plastic Domitar when?!
>>
>>98315660
Having just built some resin Domitars and plastic Castellaxes and Thanatars... the Domitar kit is fine as is. Super easy to build and while I'd like more posable legs, at least the arms and torso are extremely easy to pose.
If it was plastic, so much of it would be broken up into tiny little fiddly faggot bits like the Castellax and Thanatars were. I know it's a necessity of plastic injection molding, but it just sucks.
I'd recommend just getting them from a recaster (I did), or 3d printing the bits.
>>
>>98315233
>>98315473
I was thinking of mounting 10 man squads in rhinos
>>
>>98315684
I guess I will try to find a good recaster so I can get some Knights and a Taunar as well. Thanks for your input on this, Anon.
>>
>>98315700
Its not bad, rhinos are tougher then you think. Dispoilers in rhinos are better if you wanna sling them into stuff.
>>
>>98315700
Personally I prefer despoilers for that. Ten despoilers with some power weapons can easily shit a tactical squad off an objective. Meanwhile 10 basic bitches with bolters kill absolutely nothing, and die to return fire if the opponent has a reaction to spare.
>>
>>98315709
Theyre like $25-$30 on wartablegames fren. I just ordered an iron circle one myself. If hes good, when I get some more cash ill get like 5 more so my Perty can have his full fren circle.
>>
>>98315720
Thank you very much, Fren, I had no idea. I saw how much GW wanted for them and Ebay was slightly better but still way too much. Always nice to see an IW fan.
>>
>>98315529
yeah I play around with an army builder on the toilet just based off of the unbuilt stuff I have
I was thinking a DA vet list with a bunch of embedded plasma cannons and rhinos
>>
>>98315806
Sounds interesting. Why plasma cannons? Because DA love their plasma?
Wish combi-plasma wasn't Limited 1, that way they'd be worth the 10 points. And a veteran squad with combi-plasmas and some plasma cannons would look very cool.

Reminds me that I need to revisit the veteran AL list I used to play in previous editions. People might appreciate getting a break from my as of yet undefeated all out AL shenanigans list, lmao.
>>
>>98315712
>>98315714
Should I take master sergeant or combat vets with despoilers? I was thinking master sergeants
>>
>>98315897
>Why plasma cannons? Because DA love their plasma?
pretty much, it's for a 1.0 mournival rite of war that lets you take vets as troops and bling them out with volkite, plasma, suspensor webs etc
the idea was going to be that I personalize each vet model wise
>>
>>98315962
A despoiler master sergeant with twin lightning claws is fucking brutal. Entire unit can die around him and he'll still gut most of a tactical squad on his own. Only downside is that he can be singled out in a challenge.
Combat veterans isn't really needed if the unit takes a nuncio vox.
>>
>>98315962
If they're going in a rhino I would do master sergeant and give him a decent weapon. Interdiction cadre is also an option worth considering for them.
>>
>>98310727
i would avoid dawnbreakers like the plague now, they needed every bit of help to get anywhere in 2ed and now with the removal of rerolls and sanguinius they exist to bully ws4 3+ 1w infantry and nothing else
>>
>>98316070
dawnbreakers can kill w2 elites so long as they have a 3+, and still take melta bombs on every guy. So in between bullying infantry squads you can really ruin a tank’s day.
>>
>>98316089
they really can't outside of lucky rolls
you're barely making 6 wounds with a 5 man squad, that's a ld7-6 test, barely half a chance and that's hoping the squad left doesn't have nasty weapons like a thunderhammer or two
>>
>>98316100
>Barely 6 wounds
>From 15 attacks with WS 5 and Str 6 on the charge
Something doesn't add up there, anon.

Against a 5 man 3+ save veteran squad, also with WS 5, that's close to 7 or 8 wounds. Even 6 wounds would mean there'd be only 2 veterans left to attack back.
>>
>>98316111
lol, the fuck are you doing
0,5*5*6*15 is 6,25, so yeah maybe above 6 wounds
and two power fists is all it take to ruin your chances of winning combat
>>
>>98316126
Powerfists would do 2.5 wounds in return, that isn't enough to kill 3 dawnbreakers to make it a draw.
>>
i'm starting to think 3ed dropped the ball hard and swung the pendulum way too hard
in this edition you throw dices and pray you don't get fuck all
because that's it
because one bad roll on a unit you count on will royally fuck you up and you have no way to make it pass
wanna play a game with a primarch ? sure, pray he doesn't fail his panic test because if he does you can say goodbye to at least 500pts of stuff
i hate them for removing all the rerolls
>>
>>98316139
if you round up 6,2 to 7 fair game to round up 2.5 to 3, and since fists are d2 it's a draw
>>
>>98316140
It also means the opponent can have a bad roll, and give you a huge advantage. If you want guaranteed success, go play 40k you faggot.

I think it's a huge improvement. No more waiting endlessly for your opponent to do all his rerolls, wasting time because the chance of failure is so low there isn't any point to rolling to begin with. Plus it's more thematic, life doesn't have second chances either.
>>
>>98311581
Peak game design by AL standards.
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>>98316140
Good
Death to all 2.0 newfags and their 40k reroll everything bullshit
Learn to deal with failure you retard
>>
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>>98316173
You're not a real AL player unless your prioritise doing all kinds of wacky shenanigans over actually winning the game.
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>>98316070
Then what’s the alternative to Dawnbreakers, veteran assault squads? Command squads? They’re good at what they do, which is bullying other elite squads that aren’t terminators. This anon >>98311724 unfortunately suffers the classic melee problem of actually getting into combat, which is why he should be balancing his list with heavier firepower that’s more than just a single deredeo dread.
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>>98316235
For 150 points for a squad of 5 I'd also be fine with them just clearing a tactical squad.
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>>98316204
Reroll everything in 2.0?
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>>98316439
You haven't had the displeasure of playing against IF pissfags?

>It's really telling that fucking nobody plays IF any more after 2.0 ended, lol.
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>>98316462
No, I am playing 2.0 NL against DA, AL, UM and SoH and I do not see reroll everything in our games.
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>>98316469
Then that DA player has to be fucking clueless.
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>>98316474
fuck you, not everyone cheesed marduk
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>>98316512
You had to, if you wanted to have a chance against IF cheese, or Mech cheese
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>>98316235
>deep strike more than 12" and los from any unit except Gal Vorbak
>shoot them with krak grenades for fun
>they have bolters lol
>WB player chooses to make shooting attack
>Wrath of Angels
>scary vampires make a daemon shit itself to death.xls
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>>98316526
We are playing casually, not a single person chasing meta or cheese. You fags running meta are ruining the game, why don't you go play chess? It's perfectly balanced.
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>>98316204
>anything i don't like is newfag
mong
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>>98311749
The only real information we have on them were that there were really few of them, and that they had a fatalistic and grim outlook with a very slight psychic inclination.
So I doubt you can justify any unit size larger than 2-3.

Maybe they could be a retinue unit specifically for chaplains and librarians (specifically divination), being led into battle by them and serving as their bodyguard, while on this topic it would be cool to have an unique/expanded divination librarian discipline for the blood angels and night lords.
Maybe you could even make them a special chaplain unit, with the chaplain being there to lead them to their destined death in combat and since they need the extra morale support.
In regards to the librarian you could use the fact that they technically have that slight psychic inclination, they could modify the librarian's perils of the warp rolls, like how the psykers form witch circles in the lore to amplify their psychic might.

As for their statline and gear I think they should have some lesser psychic hood like you said if you choose to go the librarian retinue route, in any case they should have a normal vet statline and the gear options needed to keep up up with a jetbike or jump chaplain/librarian, perhaps they should also have rad grenades to go with their grim and fatalistic theme, but I know Sangy doesn't like the use of them so that may not be a good idea.

As for for other special rules, they know and expect they are going to die so should not grant any victory points on death, though this won't matter if you choose to make them a retinue for a consul instead of taking them separately, since this rule naturally wouldn't apply to the consul.
Another rule they could have is getting a special invulnerable save roll, since they have vague precognition of their own deaths they may also have the ability to attempt to avoid a blow that would otherwise have killed them, it all depends on how precognition works in 30k.

(1)
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>>98316929
you can't justify any unit size greater than 1, they're divination librarians
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>>98316944
Not even librarians. They only had a vision about their moment of death, just like Sanguinius. And Sanguinius isn't a full blown psyker either.
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>>98316952
then they're not worth having rules
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>>98316963
They really aren't. It can be used for some interesting lore for some of /yourdudes/, nothing more.
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>>98316929
(cont)
I am weighing between the invulnerable save roll being a reaction unique to their unit that you have to make a perils of the warp roll (or some other characteristic roll) to activate for the whole squad including the consul, or just being represented as a basic invulnerable save you don't have to activate, maybe skipping the invulnerable save altogether and letting them ignore a wound that would have removed a model.
They should also be psykers without access to any discipline.
I'm not sure but maybe they should have a reduction in stats from the normal marine statline, such as willpower or cool, since they are depresso marines.

If you were to modify their lore slightly you could also make them foresee the deaths of others in addition to their own, that would open up much more thematic uses of the unit rather than just being depression marines destined to die. They could have a rule where they can let other units ignore a number of killing wounds by joining them in assaults, saving their brothers from blows that would have killed them.

Another alternative is not making them a whole unit, instead making them an upgrade to a moritat, the upgrade would let you ignore a wound that would have killed the model, but only if you succeed a characteristics roll.

(2)
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>>98317114
why don't you give them five dicks each
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>>98316929
>>98317114
the whole point of that prophetic power is that it's pointless and only drive them paranoid
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>>98317148
>>98317154
Alright alright, I'm just homebrewing and theorycrafting a bit, no need to get pissy.
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>>98317174
Well you're doing an absolute shit job at it. Just blatantly abusing what is nothing more than a neat little bit of lore to try and create some obnoxious snowflake rules that have no real relation to that lore.
You're everything that people hate about homebrew rules.
>>
I think this edition of HH might have the worst post-release supplementary content of any GW game ever. Can anyone think of a game that had supplements shittier than the journals?
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>>98317241
The supplements are un-ironically the best part so far. Much more interesting units with more wargear options, better (and usually more balanced) missions, and some surprisingly fun to read lore.
Beats having to wait years for the abortions of campaign books 2.0 had. Or need I remind you about the exemplary battles book part 1, or the worst army rules ever in the beta garmon book with shattered legions?
The black books had good lore, but nobody can deny the amount of power creep happening between books.
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>>98316740
>It's perfectly balanced.
White is fucking busted and you know it, you disingenuous cunt
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>>98317222
Maybe people like you are the reason people don't bother doing anything creative here anymore, it's no wonder this general is slowly dying.
You just throw around insults and and spew condescending criticism without contributing anything yourself.
I'm not forcing you to use any of the ideas I threw out there for fun.
Such a shit attitude.
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>>98317336
Should have stayed with your mommy if you can't handle people calling out your shit "ideas" for what they are. True creativity is knowing how to properly integrate influences into what you are trying to create - whatever you came up with wasn't even in the same universe.

Genuine creativity that stays true to the lore and setting gets praise, retarded garbage that completely disregards everything including anons pointing out the issues gets bullied. Just as things should be.
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>>98317385
Alright lore master tardicus supreme, write rules for the blind hunters then >>98314869 and contribute.
It should be an easy task for an intellectual heavyweight with such unparalleled lore mastery as yourself.
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>>98317385
You're such a spaz lmao
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>>98317434
Considering those are created by the Dark Mechanicum and looking at other stuff made by them we know more about, a sensible option would be something similar to Blood Slaughterers, but more ranged orientated because of red beams.
So Blood Slaughterer stat line, but 4 attacks instead of 5. For special rules, Outflank instead of Impact (A), and Hatred (loyalists) instead of Vanguard. Similar melee weapon but without Reaping Blow. Precious little information to go off for the ranged weapon, but some sort of corrupted darkfire cannon but more move-and-kill might be appropriate. So range 24", 2 shot, Str 8, AP 2 dmg 2, and then Panic instead of Suppressive due to it being more spooky. Maybe give them a soulburner petard too to lean more into the "fearsome array of weaponry" but perhaps that would be too much. Point value is impossible to properly assign without playtesting.
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>>98317549
Oh and almost forgot, a special rules that makes them ignore shrouded saves, because blind hunters implies they might be using some kind of warp corrupted sensors to hunt rather than optical equipment.
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>>98317549
>>98317603
I think adding a grenade launcher or hand flamer to them would round them out, given they would be vulnerable to infantry swarms, and Dark Mechanicum cheat anyway.
Or even a grav gun?
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>>98317114
This is great, keep going. Those stuff is gold in my opinion and gives an additional layer of interesting stuff people like. I am also writing my lore which I find really fun.
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>>98317385
You are also a potential chess player like the other meta chaser anon. Is there some chess general in which you can elegantly move to and remove your presence from here?
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>>98317385

IMO, the core idea is just fine.
I do like the save reaction, as it fits the fluff well.
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>>98317435
>>98317998
You need to work on your insults, these just sound sad.
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>>98318048
It's not anninsult. I ro not have the need to insult anons on 4chan
>>
Whatever happened to obese Australian making his own edition with blackjack and hookers, did he figure out he can't actually do a better job?
>>
Just bought some shotguns and power axes to continue work on my IW trench sweepers. What are you anons up to today, not having autistic slapfights I hope…
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>>98318123
Seems so.
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>>98318124
Building an achilles-alpha land raider, which sadly theres NO instructions for it anywhere online so im forced to use a combined set of land raider achilles and landraider mkIIb (or whatever it was called) instructions....

Fucking HATE that FW/GW never made their instructions available online, ive had like three models that I couldnt find them for.
>>
>>98317549
>>98317603
Would they be deamon engines?
They are said to have "dark intellect" and can seemingly patrol on their own.

We really need some dark age of technology AI rules for dark mech.
Forbidden technology from the dark age is supposed to be one of the dark mech's strengths since they aren't constrained by the laws of the imperium, yet there is approximately zero representation on the tabletop for it, except for DA.
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>>98318173
>Achilles
Neat, though having no instructions is pretty shitty. I have a LR Crusader I bought years ago and never built that I’m considering converting into an Achilles. Best of luck getting your tank built, dude.
>>
>>98318123
randbot?



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